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/*
* Copyright (c) 2010 SURFnet bv
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*****************************************************************************
SessionObjectStore.h
The token class; a token is stored in a directory containing several files.
Each object is stored in a separate file and a token object is present that
has the token specific attributes
*****************************************************************************/
#ifndef _SOFTHSM_V2_SESSIONOBJECTSTORE_H
#define _SOFTHSM_V2_SESSIONOBJECTSTORE_H
#include "config.h"
#include "OSAttribute.h"
#include "SessionObject.h"
#include "MutexFactory.h"
#include "cryptoki.h"
#include <string>
#include <set>
#include <map>
#include <list>
#include <memory>
class SessionObjectStore
{
public:
// Constructor
SessionObjectStore();
// Retrieve objects
std::set<SessionObject*> getObjects();
// Insert the session objects for the given slotID into the given OSObject set
void getObjects(CK_SLOT_ID slotID, std::set<OSObject*> &inObjects);
// Create a new object
SessionObject* createObject(CK_SLOT_ID slotID, CK_SESSION_HANDLE hSession, bool isPrivate = false);
// Delete an object
bool deleteObject(SessionObject* object);
// Indicate that a session has been closed; invalidates all objects
// associated with this session.
void sessionClosed(CK_SESSION_HANDLE hSession);
// Indicate that for a token all sessions have been closed.
// Invalidates all objects associated with the token.
void allSessionsClosed(CK_SLOT_ID slotID);
// Indicate that a token has been logged out; invalidates all private
// objects associated with this token.
void tokenLoggedOut(CK_SLOT_ID slotID);
// Destructor
virtual ~SessionObjectStore();
// Clears the store; should be called when all sessions are closed
void clearStore();
private:
// The current objects in the store
std::set<SessionObject*> objects;
// All the objects ever kept in the store
std::set<SessionObject*> allObjects;
// The current list of files
std::set<std::string> currentFiles;
// For thread safeness
Mutex* storeMutex;
};
#endif // !_SOFTHSM_V2_SESSIONOBJECTSTORE_H
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