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+/*
+ * Copyright (c) 2010 SURFnet bv
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
+ * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
+ * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/*****************************************************************************
+ SessionObjectStore.h
+
+ The token class; a token is stored in a directory containing several files.
+ Each object is stored in a separate file and a token object is present that
+ has the token specific attributes
+ *****************************************************************************/
+
+#ifndef _SOFTHSM_V2_SESSIONOBJECTSTORE_H
+#define _SOFTHSM_V2_SESSIONOBJECTSTORE_H
+
+#include "config.h"
+#include "OSAttribute.h"
+#include "SessionObject.h"
+#include "MutexFactory.h"
+#include "cryptoki.h"
+#include <string>
+#include <set>
+#include <map>
+#include <list>
+#include <memory>
+
+class SessionObjectStore
+{
+public:
+ // Constructor
+ SessionObjectStore();
+
+ // Retrieve objects
+ std::set<SessionObject*> getObjects();
+
+ // Insert the session objects for the given slotID into the given OSObject set
+ void getObjects(CK_SLOT_ID slotID, std::set<OSObject*> &inObjects);
+
+ // Create a new object
+ SessionObject* createObject(CK_SLOT_ID slotID, CK_SESSION_HANDLE hSession, bool isPrivate = false);
+
+ // Delete an object
+ bool deleteObject(SessionObject* object);
+
+ // Indicate that a session has been closed; invalidates all objects
+ // associated with this session.
+ void sessionClosed(CK_SESSION_HANDLE hSession);
+
+ // Indicate that for a token all sessions have been closed.
+ // Invalidates all objects associated with the token.
+ void allSessionsClosed(CK_SLOT_ID slotID);
+
+ // Indicate that a token has been logged out; invalidates all private
+ // objects associated with this token.
+ void tokenLoggedOut(CK_SLOT_ID slotID);
+
+ // Destructor
+ virtual ~SessionObjectStore();
+
+ // Clears the store; should be called when all sessions are closed
+ void clearStore();
+
+private:
+ // The current objects in the store
+ std::set<SessionObject*> objects;
+
+ // All the objects ever kept in the store
+ std::set<SessionObject*> allObjects;
+
+ // The current list of files
+ std::set<std::string> currentFiles;
+
+ // For thread safeness
+ Mutex* storeMutex;
+};
+
+#endif // !_SOFTHSM_V2_SESSIONOBJECTSTORE_H
+