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-rw-r--r--vnfmarket/src/main/webapp/vnfmarket/node_modules/iconv-lite/encodings/internal.js119
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diff --git a/vnfmarket/src/main/webapp/vnfmarket/node_modules/iconv-lite/encodings/internal.js b/vnfmarket/src/main/webapp/vnfmarket/node_modules/iconv-lite/encodings/internal.js
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+++ b/vnfmarket/src/main/webapp/vnfmarket/node_modules/iconv-lite/encodings/internal.js
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+"use strict"
+
+// Export Node.js internal encodings.
+
+module.exports = {
+ // Encodings
+ utf8: { type: "_internal", bomAware: true},
+ cesu8: { type: "_internal", bomAware: true},
+ unicode11utf8: "utf8",
+
+ ucs2: { type: "_internal", bomAware: true},
+ utf16le: "ucs2",
+
+ binary: { type: "_internal" },
+ base64: { type: "_internal" },
+ hex: { type: "_internal" },
+
+ // Codec.
+ _internal: InternalCodec,
+};
+
+//------------------------------------------------------------------------------
+
+function InternalCodec(codecOptions) {
+ this.enc = codecOptions.encodingName;
+ this.bomAware = codecOptions.bomAware;
+
+ if (this.enc === "base64")
+ this.encoder = InternalEncoderBase64;
+ else if (this.enc === "cesu8") {
+ this.enc = "utf8"; // Use utf8 for decoding.
+ this.encoder = InternalEncoderCesu8;
+ }
+}
+
+InternalCodec.prototype.encoder = InternalEncoder;
+InternalCodec.prototype.decoder = InternalDecoder;
+
+//------------------------------------------------------------------------------
+
+// We use node.js internal decoder. It's signature is the same as ours.
+var StringDecoder = require('string_decoder').StringDecoder;
+
+if (!StringDecoder.prototype.end) // Node v0.8 doesn't have this method.
+ StringDecoder.prototype.end = function() {};
+
+
+function InternalDecoder(options, codec) {
+ StringDecoder.call(this, codec.enc);
+}
+
+InternalDecoder.prototype = StringDecoder.prototype;
+
+
+//------------------------------------------------------------------------------
+// Encoder is mostly trivial
+
+function InternalEncoder(options, codec) {
+ this.enc = codec.enc;
+}
+
+InternalEncoder.prototype.write = function(str) {
+ return new Buffer(str, this.enc);
+}
+
+InternalEncoder.prototype.end = function() {
+}
+
+
+//------------------------------------------------------------------------------
+// Except base64 encoder, which must keep its state.
+
+function InternalEncoderBase64(options, codec) {
+ this.prevStr = '';
+}
+
+InternalEncoderBase64.prototype.write = function(str) {
+ str = this.prevStr + str;
+ var completeQuads = str.length - (str.length % 4);
+ this.prevStr = str.slice(completeQuads);
+ str = str.slice(0, completeQuads);
+
+ return new Buffer(str, "base64");
+}
+
+InternalEncoderBase64.prototype.end = function() {
+ return new Buffer(this.prevStr, "base64");
+}
+
+
+//------------------------------------------------------------------------------
+// CESU-8 encoder is also special.
+
+function InternalEncoderCesu8(options, codec) {
+}
+
+InternalEncoderCesu8.prototype.write = function(str) {
+ var buf = new Buffer(str.length * 3), bufIdx = 0;
+ for (var i = 0; i < str.length; i++) {
+ var charCode = str.charCodeAt(i);
+ // Naive implementation, but it works because CESU-8 is especially easy
+ // to convert from UTF-16 (which all JS strings are encoded in).
+ if (charCode < 0x80)
+ buf[bufIdx++] = charCode;
+ else if (charCode < 0x800) {
+ buf[bufIdx++] = 0xC0 + (charCode >>> 6);
+ buf[bufIdx++] = 0x80 + (charCode & 0x3f);
+ }
+ else { // charCode will always be < 0x10000 in javascript.
+ buf[bufIdx++] = 0xE0 + (charCode >>> 12);
+ buf[bufIdx++] = 0x80 + ((charCode >>> 6) & 0x3f);
+ buf[bufIdx++] = 0x80 + (charCode & 0x3f);
+ }
+ }
+ return buf.slice(0, bufIdx);
+}
+
+InternalEncoderCesu8.prototype.end = function() {
+}