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-;(function (undefined) {
- 'use strict';
-
- var __instances = {};
-
- /**
- * This is the sigma instances constructor. One instance of sigma represent
- * one graph. It is possible to represent this grapĥ with several renderers
- * at the same time. By default, the default renderer (WebGL + Canvas
- * polyfill) will be used as the only renderer, with the container specified
- * in the configuration.
- *
- * @param {?*} conf The configuration of the instance. There are a lot of
- * different recognized forms to instantiate sigma, check
- * example files, documentation in this file and unit
- * tests to know more.
- * @return {sigma} The fresh new sigma instance.
- *
- * Instanciating sigma:
- * ********************
- * If no parameter is given to the constructor, the instance will be created
- * without any renderer or camera. It will just instantiate the graph, and
- * other modules will have to be instantiated through the public methods,
- * like "addRenderer" etc:
- *
- * > s0 = new sigma();
- * > s0.addRenderer({
- * > type: 'canvas',
- * > container: 'my-container-id'
- * > });
- *
- * In most of the cases, sigma will simply be used with the default renderer.
- * Then, since the only required parameter is the DOM container, there are
- * some simpler way to call the constructor. The four following calls do the
- * exact same things:
- *
- * > s1 = new sigma('my-container-id');
- * > s2 = new sigma(document.getElementById('my-container-id'));
- * > s3 = new sigma({
- * > container: document.getElementById('my-container-id')
- * > });
- * > s4 = new sigma({
- * > renderers: [{
- * > container: document.getElementById('my-container-id')
- * > }]
- * > });
- *
- * Recognized parameters:
- * **********************
- * Here is the exhaustive list of every accepted parameters, when calling the
- * constructor with to top level configuration object (fourth case in the
- * previous examples):
- *
- * {?string} id The id of the instance. It will be generated
- * automatically if not specified.
- * {?array} renderers An array containing objects describing renderers.
- * {?object} graph An object containing an array of nodes and an array
- * of edges, to avoid having to add them by hand later.
- * {?object} settings An object containing instance specific settings that
- * will override the default ones defined in the object
- * sigma.settings.
- */
- var sigma = function (conf) {
- // Local variables:
- // ****************
- var i,
- l,
- a,
- c,
- o,
- id;
-
- sigma.classes.dispatcher.extend(this);
-
- // Private attributes:
- // *******************
- var _self = this,
- _conf = conf || {};
-
- // Little shortcut:
- // ****************
- // The configuration is supposed to have a list of the configuration
- // objects for each renderer.
- // - If there are no configuration at all, then nothing is done.
- // - If there are no renderer list, the given configuration object will be
- // considered as describing the first and only renderer.
- // - If there are no renderer list nor "container" object, it will be
- // considered as the container itself (a DOM element).
- // - If the argument passed to sigma() is a string, it will be considered
- // as the ID of the DOM container.
- if (
- typeof _conf === 'string' ||
- _conf instanceof HTMLElement
- )
- _conf = {
- renderers: [_conf]
- };
- else if (Object.prototype.toString.call(_conf) === '[object Array]')
- _conf = {
- renderers: _conf
- };
-
- // Also check "renderer" and "container" keys:
- o = _conf.renderers || _conf.renderer || _conf.container;
- if (!_conf.renderers || _conf.renderers.length === 0)
- if (
- typeof o === 'string' ||
- o instanceof HTMLElement ||
- (typeof o === 'object' && 'container' in o)
- )
- _conf.renderers = [o];
-
- // Recense the instance:
- if (_conf.id) {
- if (__instances[_conf.id])
- throw 'sigma: Instance "' + _conf.id + '" already exists.';
- Object.defineProperty(this, 'id', {
- value: _conf.id
- });
- } else {
- id = 0;
- while (__instances[id])
- id++;
- Object.defineProperty(this, 'id', {
- value: '' + id
- });
- }
- __instances[this.id] = this;
-
- // Initialize settings function:
- this.settings = new sigma.classes.configurable(
- sigma.settings,
- _conf.settings || {}
- );
-
- // Initialize locked attributes:
- Object.defineProperty(this, 'graph', {
- value: new sigma.classes.graph(this.settings),
- configurable: true
- });
- Object.defineProperty(this, 'middlewares', {
- value: [],
- configurable: true
- });
- Object.defineProperty(this, 'cameras', {
- value: {},
- configurable: true
- });
- Object.defineProperty(this, 'renderers', {
- value: {},
- configurable: true
- });
- Object.defineProperty(this, 'renderersPerCamera', {
- value: {},
- configurable: true
- });
- Object.defineProperty(this, 'cameraFrames', {
- value: {},
- configurable: true
- });
- Object.defineProperty(this, 'camera', {
- get: function () {
- return this.cameras[0];
- }
- });
- Object.defineProperty(this, 'events', {
- value: [
- 'click',
- 'rightClick',
- 'clickStage',
- 'doubleClickStage',
- 'rightClickStage',
- 'clickNode',
- 'clickNodes',
- 'doubleClickNode',
- 'doubleClickNodes',
- 'rightClickNode',
- 'rightClickNodes',
- 'overNode',
- 'overNodes',
- 'outNode',
- 'outNodes',
- 'downNode',
- 'downNodes',
- 'upNode',
- 'upNodes'
- ],
- configurable: true
- });
-
- // Add a custom handler, to redispatch events from renderers:
- this._handler = (function (e) {
- var k,
- data = {};
-
- for (k in e.data)
- data[k] = e.data[k];
-
- data.renderer = e.target;
- this.dispatchEvent(e.type, data);
- }).bind(this);
-
- // Initialize renderers:
- a = _conf.renderers || [];
- for (i = 0, l = a.length; i < l; i++)
- this.addRenderer(a[i]);
-
- // Initialize middlewares:
- a = _conf.middlewares || [];
- for (i = 0, l = a.length; i < l; i++)
- this.middlewares.push(
- typeof a[i] === 'string' ?
- sigma.middlewares[a[i]] :
- a[i]
- );
-
- // Check if there is already a graph to fill in:
- if (typeof _conf.graph === 'object' && _conf.graph) {
- this.graph.read(_conf.graph);
-
- // If a graph is given to the to the instance, the "refresh" method is
- // directly called:
- this.refresh();
- }
-
- // Deal with resize:
- window.addEventListener('resize', function () {
- if (_self.settings)
- _self.refresh();
- });
- };
-
-
- /**
- * This methods will instantiate and reference a new camera. If no id is
- * specified, then an automatic id will be generated.
- *
- * @param {?string} id Eventually the camera id.
- * @return {sigma.classes.camera} The fresh new camera instance.
- */
- sigma.prototype.addCamera = function (id) {
- var self = this,
- camera;
-
- if (!arguments.length) {
- id = 0;
- while (this.cameras['' + id])
- id++;
- id = '' + id;
- }
-
- if (this.cameras[id])
- throw 'sigma.addCamera: The camera "' + id + '" already exists.';
-
- camera = new sigma.classes.camera(id, this.graph, this.settings);
- this.cameras[id] = camera;
-
- // Add a quadtree to the camera:
- camera.quadtree = new sigma.classes.quad();
-
- // Add an edgequadtree to the camera:
- if (sigma.classes.edgequad !== undefined) {
- camera.edgequadtree = new sigma.classes.edgequad();
- }
-
- camera.bind('coordinatesUpdated', function (e) {
- self.renderCamera(camera, camera.isAnimated);
- });
-
- this.renderersPerCamera[id] = [];
-
- return camera;
- };
-
- /**
- * This method kills a camera, and every renderer attached to it.
- *
- * @param {string|camera} v The camera to kill or its ID.
- * @return {sigma} Returns the instance.
- */
- sigma.prototype.killCamera = function (v) {
- v = typeof v === 'string' ? this.cameras[v] : v;
-
- if (!v)
- throw 'sigma.killCamera: The camera is undefined.';
-
- var i,
- l,
- a = this.renderersPerCamera[v.id];
-
- for (l = a.length, i = l - 1; i >= 0; i--)
- this.killRenderer(a[i]);
-
- delete this.renderersPerCamera[v.id];
- delete this.cameraFrames[v.id];
- delete this.cameras[v.id];
-
- if (v.kill)
- v.kill();
-
- return this;
- };
-
- /**
- * This methods will instantiate and reference a new renderer. The "type"
- * argument can be the constructor or its name in the "sigma.renderers"
- * package. If no type is specified, then "sigma.renderers.def" will be used.
- * If no id is specified, then an automatic id will be generated.
- *
- * @param {?object} options Eventually some options to give to the renderer
- * constructor.
- * @return {renderer} The fresh new renderer instance.
- *
- * Recognized parameters:
- * **********************
- * Here is the exhaustive list of every accepted parameters in the "options"
- * object:
- *
- * {?string} id Eventually the renderer id.
- * {?(function|string)} type Eventually the renderer constructor or its
- * name in the "sigma.renderers" package.
- * {?(camera|string)} camera Eventually the renderer camera or its
- * id.
- */
- sigma.prototype.addRenderer = function (options) {
- var id,
- fn,
- camera,
- renderer,
- o = options || {};
-
- // Polymorphism:
- if (typeof o === 'string')
- o = {
- container: document.getElementById(o)
- };
- else if (o instanceof HTMLElement)
- o = {
- container: o
- };
-
- // If the container still is a string, we get it by id
- if (typeof o.container === 'string')
- o.container = document.getElementById(o.container);
-
- // Reference the new renderer:
- if (!('id' in o)) {
- id = 0;
- while (this.renderers['' + id])
- id++;
- id = '' + id;
- } else
- id = o.id;
-
- if (this.renderers[id])
- throw 'sigma.addRenderer: The renderer "' + id + '" already exists.';
-
- // Find the good constructor:
- fn = typeof o.type === 'function' ? o.type : sigma.renderers[o.type];
- fn = fn || sigma.renderers.def;
-
- // Find the good camera:
- camera = 'camera' in o ?
- (
- o.camera instanceof sigma.classes.camera ?
- o.camera :
- this.cameras[o.camera] || this.addCamera(o.camera)
- ) :
- this.addCamera();
-
- if (this.cameras[camera.id] !== camera)
- throw 'sigma.addRenderer: The camera is not properly referenced.';
-
- // Instantiate:
- renderer = new fn(this.graph, camera, this.settings, o);
- this.renderers[id] = renderer;
- Object.defineProperty(renderer, 'id', {
- value: id
- });
-
- // Bind events:
- if (renderer.bind)
- renderer.bind(
- [
- 'click',
- 'rightClick',
- 'clickStage',
- 'doubleClickStage',
- 'rightClickStage',
- 'clickNode',
- 'clickNodes',
- 'clickEdge',
- 'clickEdges',
- 'doubleClickNode',
- 'doubleClickNodes',
- 'doubleClickEdge',
- 'doubleClickEdges',
- 'rightClickNode',
- 'rightClickNodes',
- 'rightClickEdge',
- 'rightClickEdges',
- 'overNode',
- 'overNodes',
- 'overEdge',
- 'overEdges',
- 'outNode',
- 'outNodes',
- 'outEdge',
- 'outEdges',
- 'downNode',
- 'downNodes',
- 'downEdge',
- 'downEdges',
- 'upNode',
- 'upNodes',
- 'upEdge',
- 'upEdges'
- ],
- this._handler
- );
-
- // Reference the renderer by its camera:
- this.renderersPerCamera[camera.id].push(renderer);
-
- return renderer;
- };
-
- /**
- * This method kills a renderer.
- *
- * @param {string|renderer} v The renderer to kill or its ID.
- * @return {sigma} Returns the instance.
- */
- sigma.prototype.killRenderer = function (v) {
- v = typeof v === 'string' ? this.renderers[v] : v;
-
- if (!v)
- throw 'sigma.killRenderer: The renderer is undefined.';
-
- var a = this.renderersPerCamera[v.camera.id],
- i = a.indexOf(v);
-
- if (i >= 0)
- a.splice(i, 1);
-
- if (v.kill)
- v.kill();
-
- delete this.renderers[v.id];
-
- return this;
- };
-
-
- /**
- * This method calls the "render" method of each renderer, with the same
- * arguments than the "render" method, but will also check if the renderer
- * has a "process" method, and call it if it exists.
- *
- * It is useful for quadtrees or WebGL processing, for instance.
- *
- * @param {?object} options Eventually some options to give to the refresh
- * method.
- * @return {sigma} Returns the instance itself.
- *
- * Recognized parameters:
- * **********************
- * Here is the exhaustive list of every accepted parameters in the "options"
- * object:
- *
- * {?boolean} skipIndexation A flag specifying wether or not the refresh
- * function should reindex the graph in the
- * quadtrees or not (default: false).
- */
- sigma.prototype.refresh = function (options) {
- var i,
- l,
- k,
- a,
- c,
- bounds,
- prefix = 0;
-
- options = options || {};
-
- // Call each middleware:
- a = this.middlewares || [];
- for (i = 0, l = a.length; i < l; i++)
- a[i].call(
- this,
- (i === 0) ? '' : 'tmp' + prefix + ':',
- (i === l - 1) ? 'ready:' : ('tmp' + (++prefix) + ':')
- );
-
- // Then, for each camera, call the "rescale" middleware, unless the
- // settings specify not to:
- for (k in this.cameras) {
- c = this.cameras[k];
- if (
- c.settings('autoRescale') &&
- this.renderersPerCamera[c.id] &&
- this.renderersPerCamera[c.id].length
- )
- sigma.middlewares.rescale.call(
- this,
- a.length ? 'ready:' : '',
- c.readPrefix,
- {
- width: this.renderersPerCamera[c.id][0].width,
- height: this.renderersPerCamera[c.id][0].height
- }
- );
- else
- sigma.middlewares.copy.call(
- this,
- a.length ? 'ready:' : '',
- c.readPrefix
- );
-
- if (!options.skipIndexation) {
- // Find graph boundaries:
- bounds = sigma.utils.getBoundaries(
- this.graph,
- c.readPrefix
- );
-
- // Refresh quadtree:
- c.quadtree.index(this.graph.nodes(), {
- prefix: c.readPrefix,
- bounds: {
- x: bounds.minX,
- y: bounds.minY,
- width: bounds.maxX - bounds.minX,
- height: bounds.maxY - bounds.minY
- }
- });
-
- // Refresh edgequadtree:
- if (
- c.edgequadtree !== undefined &&
- c.settings('drawEdges') &&
- c.settings('enableEdgeHovering')
- ) {
- c.edgequadtree.index(this.graph, {
- prefix: c.readPrefix,
- bounds: {
- x: bounds.minX,
- y: bounds.minY,
- width: bounds.maxX - bounds.minX,
- height: bounds.maxY - bounds.minY
- }
- });
- }
- }
- }
-
- // Call each renderer:
- a = Object.keys(this.renderers);
- for (i = 0, l = a.length; i < l; i++)
- if (this.renderers[a[i]].process) {
- if (this.settings('skipErrors'))
- try {
- this.renderers[a[i]].process();
- } catch (e) {
- console.log(
- 'Warning: The renderer "' + a[i] + '" crashed on ".process()"'
- );
- }
- else
- this.renderers[a[i]].process();
- }
-
- this.render();
-
- return this;
- };
-
- /**
- * This method calls the "render" method of each renderer.
- *
- * @return {sigma} Returns the instance itself.
- */
- sigma.prototype.render = function () {
- var i,
- l,
- a,
- prefix = 0;
-
- // Call each renderer:
- a = Object.keys(this.renderers);
- for (i = 0, l = a.length; i < l; i++)
- if (this.settings('skipErrors'))
- try {
- this.renderers[a[i]].render();
- } catch (e) {
- if (this.settings('verbose'))
- console.log(
- 'Warning: The renderer "' + a[i] + '" crashed on ".render()"'
- );
- }
- else
- this.renderers[a[i]].render();
-
- return this;
- };
-
- /**
- * This method calls the "render" method of each renderer that is bound to
- * the specified camera. To improve the performances, if this method is
- * called too often, the number of effective renderings is limitated to one
- * per frame, unless you are using the "force" flag.
- *
- * @param {sigma.classes.camera} camera The camera to render.
- * @param {?boolean} force If true, will render the camera
- * directly.
- * @return {sigma} Returns the instance itself.
- */
- sigma.prototype.renderCamera = function (camera, force) {
- var i,
- l,
- a,
- self = this;
-
- if (force) {
- a = this.renderersPerCamera[camera.id];
- for (i = 0, l = a.length; i < l; i++)
- if (this.settings('skipErrors'))
- try {
- a[i].render();
- } catch (e) {
- if (this.settings('verbose'))
- console.log(
- 'Warning: The renderer "' + a[i].id + '" crashed on ".render()"'
- );
- }
- else
- a[i].render();
- } else {
- if (!this.cameraFrames[camera.id]) {
- a = this.renderersPerCamera[camera.id];
- for (i = 0, l = a.length; i < l; i++)
- if (this.settings('skipErrors'))
- try {
- a[i].render();
- } catch (e) {
- if (this.settings('verbose'))
- console.log(
- 'Warning: The renderer "' +
- a[i].id +
- '" crashed on ".render()"'
- );
- }
- else
- a[i].render();
-
- this.cameraFrames[camera.id] = requestAnimationFrame(function () {
- delete self.cameraFrames[camera.id];
- });
- }
- }
-
- return this;
- };
-
- /**
- * This method calls the "kill" method of each module and destroys any
- * reference from the instance.
- */
- sigma.prototype.kill = function () {
- var k;
-
- // Dispatching event
- this.dispatchEvent('kill');
-
- // Kill graph:
- this.graph.kill();
-
- // Kill middlewares:
- delete this.middlewares;
-
- // Kill each renderer:
- for (k in this.renderers)
- this.killRenderer(this.renderers[k]);
-
- // Kill each camera:
- for (k in this.cameras)
- this.killCamera(this.cameras[k]);
-
- delete this.renderers;
- delete this.cameras;
-
- // Kill everything else:
- for (k in this)
- if (this.hasOwnProperty(k))
- delete this[k];
-
- delete __instances[this.id];
- };
-
-
- /**
- * Returns a clone of the instances object or a specific running instance.
- *
- * @param {?string} id Eventually an instance ID.
- * @return {object} The related instance or a clone of the instances
- * object.
- */
- sigma.instances = function (id) {
- return arguments.length ?
- __instances[id] :
- sigma.utils.extend({}, __instances);
- };
-
-
- /**
- * The current version of sigma:
- */
- sigma.version = '1.1.0';
-
-
- /**
- * EXPORT:
- * *******
- */
- if (typeof this.sigma !== 'undefined')
- throw 'An object called sigma is already in the global scope.';
-
- this.sigma = sigma;
-
-}).call(this);
-
-/**
- * conrad.js is a tiny JavaScript jobs scheduler,
- *
- * Version: 0.1.0
- * Sources: http://github.com/jacomyal/conrad.js
- * Doc: http://github.com/jacomyal/conrad.js#readme
- *
- * License:
- * --------
- * Copyright © 2013 Alexis Jacomy, Sciences-Po médialab
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to
- * deal in the Software without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * The Software is provided "as is", without warranty of any kind, express or
- * implied, including but not limited to the warranties of merchantability,
- * fitness for a particular purpose and noninfringement. In no event shall the
- * authors or copyright holders be liable for any claim, damages or other
- * liability, whether in an action of contract, tort or otherwise, arising
- * from, out of or in connection with the software or the use or other dealings
- * in the Software.
- */
-(function (global) {
- 'use strict';
-
- // Check that conrad.js has not been loaded yet:
- if (global.conrad)
- throw new Error('conrad already exists');
-
-
- /**
- * PRIVATE VARIABLES:
- * ******************
- */
-
- /**
- * A flag indicating whether conrad is running or not.
- *
- * @type {Number}
- */
- var _lastFrameTime;
-
- /**
- * A flag indicating whether conrad is running or not.
- *
- * @type {Boolean}
- */
- var _isRunning = false;
-
- /**
- * The hash of registered jobs. Each job must at least have a unique ID
- * under the key "id" and a function under the key "job". This hash
- * contains each running job and each waiting job.
- *
- * @type {Object}
- */
- var _jobs = {};
-
- /**
- * The hash of currently running jobs.
- *
- * @type {Object}
- */
- var _runningJobs = {};
-
- /**
- * The array of currently running jobs, sorted by priority.
- *
- * @type {Array}
- */
- var _sortedByPriorityJobs = [];
-
- /**
- * The array of currently waiting jobs.
- *
- * @type {Object}
- */
- var _waitingJobs = {};
-
- /**
- * The array of finished jobs. They are stored in an array, since two jobs
- * with the same "id" can happen at two different times.
- *
- * @type {Array}
- */
- var _doneJobs = [];
-
- /**
- * A dirty flag to keep conrad from starting: Indeed, when addJob() is called
- * with several jobs, conrad must be started only at the end. This flag keeps
- * me from duplicating the code that effectively adds a job.
- *
- * @type {Boolean}
- */
- var _noStart = false;
-
- /**
- * An hash containing some global settings about how conrad.js should
- * behave.
- *
- * @type {Object}
- */
- var _parameters = {
- frameDuration: 20,
- history: true
- };
-
- /**
- * This object contains every handlers bound to conrad events. It does not
- * requirea any DOM implementation, since the events are all JavaScript.
- *
- * @type {Object}
- */
- var _handlers = Object.create(null);
-
-
- /**
- * PRIVATE FUNCTIONS:
- * ******************
- */
-
- /**
- * Will execute the handler everytime that the indicated event (or the
- * indicated events) will be triggered.
- *
- * @param {string|array|object} events The name of the event (or the events
- * separated by spaces).
- * @param {function(Object)} handler The handler to bind.
- * @return {Object} Returns conrad.
- */
- function _bind(events, handler) {
- var i,
- i_end,
- event,
- eArray;
-
- if (!arguments.length)
- return;
- else if (
- arguments.length === 1 &&
- Object(arguments[0]) === arguments[0]
- )
- for (events in arguments[0])
- _bind(events, arguments[0][events]);
- else if (arguments.length > 1) {
- eArray =
- Array.isArray(events) ?
- events :
- events.split(/ /);
-
- for (i = 0, i_end = eArray.length; i !== i_end; i += 1) {
- event = eArray[i];
-
- if (!_handlers[event])
- _handlers[event] = [];
-
- // Using an object instead of directly the handler will make possible
- // later to add flags
- _handlers[event].push({
- handler: handler
- });
- }
- }
- }
-
- /**
- * Removes the handler from a specified event (or specified events).
- *
- * @param {?string} events The name of the event (or the events
- * separated by spaces). If undefined,
- * then all handlers are removed.
- * @param {?function(Object)} handler The handler to unbind. If undefined,
- * each handler bound to the event or the
- * events will be removed.
- * @return {Object} Returns conrad.
- */
- function _unbind(events, handler) {
- var i,
- i_end,
- j,
- j_end,
- a,
- event,
- eArray = Array.isArray(events) ?
- events :
- events.split(/ /);
-
- if (!arguments.length)
- _handlers = Object.create(null);
- else if (handler) {
- for (i = 0, i_end = eArray.length; i !== i_end; i += 1) {
- event = eArray[i];
- if (_handlers[event]) {
- a = [];
- for (j = 0, j_end = _handlers[event].length; j !== j_end; j += 1)
- if (_handlers[event][j].handler !== handler)
- a.push(_handlers[event][j]);
-
- _handlers[event] = a;
- }
-
- if (_handlers[event] && _handlers[event].length === 0)
- delete _handlers[event];
- }
- } else
- for (i = 0, i_end = eArray.length; i !== i_end; i += 1)
- delete _handlers[eArray[i]];
- }
-
- /**
- * Executes each handler bound to the event.
- *
- * @param {string} events The name of the event (or the events separated
- * by spaces).
- * @param {?Object} data The content of the event (optional).
- * @return {Object} Returns conrad.
- */
- function _dispatch(events, data) {
- var i,
- j,
- i_end,
- j_end,
- event,
- eventName,
- eArray = Array.isArray(events) ?
- events :
- events.split(/ /);
-
- data = data === undefined ? {} : data;
-
- for (i = 0, i_end = eArray.length; i !== i_end; i += 1) {
- eventName = eArray[i];
-
- if (_handlers[eventName]) {
- event = {
- type: eventName,
- data: data || {}
- };
-
- for (j = 0, j_end = _handlers[eventName].length; j !== j_end; j += 1)
- try {
- _handlers[eventName][j].handler(event);
- } catch (e) {
- }
- }
- }
- }
-
- /**
- * Executes the most prioritary job once, and deals with filling the stats
- * (done, time, averageTime, currentTime, etc...).
- *
- * @return {?Object} Returns the job object if it has to be killed, null else.
- */
- function _executeFirstJob() {
- var i,
- l,
- test,
- kill,
- pushed = false,
- time = __dateNow(),
- job = _sortedByPriorityJobs.shift();
-
- // Execute the job and look at the result:
- test = job.job();
-
- // Deal with stats:
- time = __dateNow() - time;
- job.done++;
- job.time += time;
- job.currentTime += time;
- job.weightTime = job.currentTime / (job.weight || 1);
- job.averageTime = job.time / job.done;
-
- // Check if the job has to be killed:
- kill = job.count ? (job.count <= job.done) : !test;
-
- // Reset priorities:
- if (!kill) {
- for (i = 0, l = _sortedByPriorityJobs.length; i < l; i++)
- if (_sortedByPriorityJobs[i].weightTime > job.weightTime) {
- _sortedByPriorityJobs.splice(i, 0, job);
- pushed = true;
- break;
- }
-
- if (!pushed)
- _sortedByPriorityJobs.push(job);
- }
-
- return kill ? job : null;
- }
-
- /**
- * Activates a job, by adding it to the _runningJobs object and the
- * _sortedByPriorityJobs array. It also initializes its currentTime value.
- *
- * @param {Object} job The job to activate.
- */
- function _activateJob(job) {
- var l = _sortedByPriorityJobs.length;
-
- // Add the job to the running jobs:
- _runningJobs[job.id] = job;
- job.status = 'running';
-
- // Add the job to the priorities:
- if (l) {
- job.weightTime = _sortedByPriorityJobs[l - 1].weightTime;
- job.currentTime = job.weightTime * (job.weight || 1);
- }
-
- // Initialize the job and dispatch:
- job.startTime = __dateNow();
- _dispatch('jobStarted', __clone(job));
-
- _sortedByPriorityJobs.push(job);
- }
-
- /**
- * The main loop of conrad.js:
- * . It executes job such that they all occupate the same processing time.
- * . It stops jobs that do not need to be executed anymore.
- * . It triggers callbacks when it is relevant.
- * . It starts waiting jobs when they need to be started.
- * . It injects frames to keep a constant frapes per second ratio.
- * . It stops itself when there are no more jobs to execute.
- */
- function _loop() {
- var k,
- o,
- l,
- job,
- time,
- deadJob;
-
- // Deal with the newly added jobs (the _jobs object):
- for (k in _jobs) {
- job = _jobs[k];
-
- if (job.after)
- _waitingJobs[k] = job;
- else
- _activateJob(job);
-
- delete _jobs[k];
- }
-
- // Set the _isRunning flag to false if there are no running job:
- _isRunning = !!_sortedByPriorityJobs.length;
-
- // Deal with the running jobs (the _runningJobs object):
- while (
- _sortedByPriorityJobs.length &&
- __dateNow() - _lastFrameTime < _parameters.frameDuration
- ) {
- deadJob = _executeFirstJob();
-
- // Deal with the case where the job has ended:
- if (deadJob) {
- _killJob(deadJob.id);
-
- // Check for waiting jobs:
- for (k in _waitingJobs)
- if (_waitingJobs[k].after === deadJob.id) {
- _activateJob(_waitingJobs[k]);
- delete _waitingJobs[k];
- }
- }
- }
-
- // Check if conrad still has jobs to deal with, and kill it if not:
- if (_isRunning) {
- // Update the _lastFrameTime:
- _lastFrameTime = __dateNow();
-
- _dispatch('enterFrame');
- setTimeout(_loop, 0);
- } else
- _dispatch('stop');
- }
-
- /**
- * Adds one or more jobs, and starts the loop if no job was running before. A
- * job is at least a unique string "id" and a function, and there are some
- * parameters that you can specify for each job to modify the way conrad will
- * execute it. If a job is added with the "id" of another job that is waiting
- * or still running, an error will be thrown.
- *
- * When a job is added, it is referenced in the _jobs object, by its id.
- * Then, if it has to be executed right now, it will be also referenced in
- * the _runningJobs object. If it has to wait, then it will be added into the
- * _waitingJobs object, until it can start.
- *
- * Keep reading this documentation to see how to call this method.
- *
- * @return {Object} Returns conrad.
- *
- * Adding one job:
- * ***************
- * Basically, a job is defined by its string id and a function (the job). It
- * is also possible to add some parameters:
- *
- * > conrad.addJob('myJobId', myJobFunction);
- * > conrad.addJob('myJobId', {
- * > job: myJobFunction,
- * > someParameter: someValue
- * > });
- * > conrad.addJob({
- * > id: 'myJobId',
- * > job: myJobFunction,
- * > someParameter: someValue
- * > });
- *
- * Adding several jobs:
- * ********************
- * When adding several jobs at the same time, it is possible to specify
- * parameters for each one individually or for all:
- *
- * > conrad.addJob([
- * > {
- * > id: 'myJobId1',
- * > job: myJobFunction1,
- * > someParameter1: someValue1
- * > },
- * > {
- * > id: 'myJobId2',
- * > job: myJobFunction2,
- * > someParameter2: someValue2
- * > }
- * > ], {
- * > someCommonParameter: someCommonValue
- * > });
- * > conrad.addJob({
- * > myJobId1: {,
- * > job: myJobFunction1,
- * > someParameter1: someValue1
- * > },
- * > myJobId2: {,
- * > job: myJobFunction2,
- * > someParameter2: someValue2
- * > }
- * > }, {
- * > someCommonParameter: someCommonValue
- * > });
- * > conrad.addJob({
- * > myJobId1: myJobFunction1,
- * > myJobId2: myJobFunction2
- * > }, {
- * > someCommonParameter: someCommonValue
- * > });
- *
- * Recognized parameters:
- * **********************
- * Here is the exhaustive list of every accepted parameters:
- *
- * {?Function} end A callback to execute when the job is ended. It is
- * not executed if the job is killed instead of ended
- * "naturally".
- * {?Integer} count The number of time the job has to be executed.
- * {?Number} weight If specified, the job will be executed as it was
- * added "weight" times.
- * {?String} after The id of another job (eventually not added yet).
- * If specified, this job will start only when the
- * specified "after" job is ended.
- */
- function _addJob(v1, v2) {
- var i,
- l,
- o;
-
- // Array of jobs:
- if (Array.isArray(v1)) {
- // Keep conrad to start until the last job is added:
- _noStart = true;
-
- for (i = 0, l = v1.length; i < l; i++)
- _addJob(v1[i].id, __extend(v1[i], v2));
-
- _noStart = false;
- if (!_isRunning) {
- // Update the _lastFrameTime:
- _lastFrameTime = __dateNow();
-
- _dispatch('start');
- _loop();
- }
- } else if (typeof v1 === 'object') {
- // One job (object):
- if (typeof v1.id === 'string')
- _addJob(v1.id, v1);
-
- // Hash of jobs:
- else {
- // Keep conrad to start until the last job is added:
- _noStart = true;
-
- for (i in v1)
- if (typeof v1[i] === 'function')
- _addJob(i, __extend({
- job: v1[i]
- }, v2));
- else
- _addJob(i, __extend(v1[i], v2));
-
- _noStart = false;
- if (!_isRunning) {
- // Update the _lastFrameTime:
- _lastFrameTime = __dateNow();
-
- _dispatch('start');
- _loop();
- }
- }
-
- // One job (string, *):
- } else if (typeof v1 === 'string') {
- if (_hasJob(v1))
- throw new Error(
- '[conrad.addJob] Job with id "' + v1 + '" already exists.'
- );
-
- // One job (string, function):
- if (typeof v2 === 'function') {
- o = {
- id: v1,
- done: 0,
- time: 0,
- status: 'waiting',
- currentTime: 0,
- averageTime: 0,
- weightTime: 0,
- job: v2
- };
-
- // One job (string, object):
- } else if (typeof v2 === 'object') {
- o = __extend(
- {
- id: v1,
- done: 0,
- time: 0,
- status: 'waiting',
- currentTime: 0,
- averageTime: 0,
- weightTime: 0
- },
- v2
- );
-
- // If none of those cases, throw an error:
- } else
- throw new Error('[conrad.addJob] Wrong arguments.');
-
- // Effectively add the job:
- _jobs[v1] = o;
- _dispatch('jobAdded', __clone(o));
-
- // Check if the loop has to be started:
- if (!_isRunning && !_noStart) {
- // Update the _lastFrameTime:
- _lastFrameTime = __dateNow();
-
- _dispatch('start');
- _loop();
- }
-
- // If none of those cases, throw an error:
- } else
- throw new Error('[conrad.addJob] Wrong arguments.');
-
- return this;
- }
-
- /**
- * Kills one or more jobs, indicated by their ids. It is only possible to
- * kill running jobs or waiting jobs. If you try to kill a job that does not
- * exist or that is already killed, a warning will be thrown.
- *
- * @param {Array|String} v1 A string job id or an array of job ids.
- * @return {Object} Returns conrad.
- */
- function _killJob(v1) {
- var i,
- l,
- k,
- a,
- job,
- found = false;
-
- // Array of job ids:
- if (Array.isArray(v1))
- for (i = 0, l = v1.length; i < l; i++)
- _killJob(v1[i]);
-
- // One job's id:
- else if (typeof v1 === 'string') {
- a = [_runningJobs, _waitingJobs, _jobs];
-
- // Remove the job from the hashes:
- for (i = 0, l = a.length; i < l; i++)
- if (v1 in a[i]) {
- job = a[i][v1];
-
- if (_parameters.history) {
- job.status = 'done';
- _doneJobs.push(job);
- }
-
- _dispatch('jobEnded', __clone(job));
- delete a[i][v1];
-
- if (typeof job.end === 'function')
- job.end();
-
- found = true;
- }
-
- // Remove the priorities array:
- a = _sortedByPriorityJobs;
- for (i = 0, l = a.length; i < l; i++)
- if (a[i].id === v1) {
- a.splice(i, 1);
- break;
- }
-
- if (!found)
- throw new Error('[conrad.killJob] Job "' + v1 + '" not found.');
-
- // If none of those cases, throw an error:
- } else
- throw new Error('[conrad.killJob] Wrong arguments.');
-
- return this;
- }
-
- /**
- * Kills every running, waiting, and just added jobs.
- *
- * @return {Object} Returns conrad.
- */
- function _killAll() {
- var k,
- jobs = __extend(_jobs, _runningJobs, _waitingJobs);
-
- // Take every jobs and push them into the _doneJobs object:
- if (_parameters.history)
- for (k in jobs) {
- jobs[k].status = 'done';
- _doneJobs.push(jobs[k]);
-
- if (typeof jobs[k].end === 'function')
- jobs[k].end();
- }
-
- // Reinitialize the different jobs lists:
- _jobs = {};
- _waitingJobs = {};
- _runningJobs = {};
- _sortedByPriorityJobs = [];
-
- // In case some jobs are added right after the kill:
- _isRunning = false;
-
- return this;
- }
-
- /**
- * Returns true if a job with the specified id is currently running or
- * waiting, and false else.
- *
- * @param {String} id The id of the job.
- * @return {?Object} Returns the job object if it exists.
- */
- function _hasJob(id) {
- var job = _jobs[id] || _runningJobs[id] || _waitingJobs[id];
- return job ? __extend(job) : null;
- }
-
- /**
- * This method will set the setting specified by "v1" to the value specified
- * by "v2" if both are given, and else return the current value of the
- * settings "v1".
- *
- * @param {String} v1 The name of the property.
- * @param {?*} v2 Eventually, a value to set to the specified
- * property.
- * @return {Object|*} Returns the specified settings value if "v2" is not
- * given, and conrad else.
- */
- function _settings(v1, v2) {
- var o;
-
- if (typeof a1 === 'string' && arguments.length === 1)
- return _parameters[a1];
- else {
- o = (typeof a1 === 'object' && arguments.length === 1) ?
- a1 || {} :
- {};
- if (typeof a1 === 'string')
- o[a1] = a2;
-
- for (var k in o)
- if (o[k] !== undefined)
- _parameters[k] = o[k];
- else
- delete _parameters[k];
-
- return this;
- }
- }
-
- /**
- * Returns true if conrad is currently running, and false else.
- *
- * @return {Boolean} Returns _isRunning.
- */
- function _getIsRunning() {
- return _isRunning;
- }
-
- /**
- * Unreference every job that is stored in the _doneJobs object. It will
- * not be possible anymore to get stats about these jobs, but it will release
- * the memory.
- *
- * @return {Object} Returns conrad.
- */
- function _clearHistory() {
- _doneJobs = [];
- return this;
- }
-
- /**
- * Returns a snapshot of every data about jobs that wait to be started, are
- * currently running or are done.
- *
- * It is possible to get only running, waiting or done jobs by giving
- * "running", "waiting" or "done" as fist argument.
- *
- * It is also possible to get every job with a specified id by giving it as
- * first argument. Also, using a RegExp instead of an id will return every
- * jobs whose ids match the RegExp. And these two last use cases work as well
- * by giving before "running", "waiting" or "done".
- *
- * @return {Array} The array of the matching jobs.
- *
- * Some call examples:
- * *******************
- * > conrad.getStats('running')
- * > conrad.getStats('waiting')
- * > conrad.getStats('done')
- * > conrad.getStats('myJob')
- * > conrad.getStats(/test/)
- * > conrad.getStats('running', 'myRunningJob')
- * > conrad.getStats('running', /test/)
- */
- function _getStats(v1, v2) {
- var a,
- k,
- i,
- l,
- stats,
- pattern,
- isPatternString;
-
- if (!arguments.length) {
- stats = [];
-
- for (k in _jobs)
- stats.push(_jobs[k]);
-
- for (k in _waitingJobs)
- stats.push(_waitingJobs[k]);
-
- for (k in _runningJobs)
- stats.push(_runningJobs[k]);
-
- stats = stats.concat(_doneJobs);
- }
-
- if (typeof v1 === 'string')
- switch (v1) {
- case 'waiting':
- stats = __objectValues(_waitingJobs);
- break;
- case 'running':
- stats = __objectValues(_runningJobs);
- break;
- case 'done':
- stats = _doneJobs;
- break;
- default:
- pattern = v1;
- }
-
- if (v1 instanceof RegExp)
- pattern = v1;
-
- if (!pattern && (typeof v2 === 'string' || v2 instanceof RegExp))
- pattern = v2;
-
- // Filter jobs if a pattern is given:
- if (pattern) {
- isPatternString = typeof pattern === 'string';
-
- if (stats instanceof Array) {
- a = stats;
- } else if (typeof stats === 'object') {
- a = [];
-
- for (k in stats)
- a = a.concat(stats[k]);
- } else {
- a = [];
-
- for (k in _jobs)
- a.push(_jobs[k]);
-
- for (k in _waitingJobs)
- a.push(_waitingJobs[k]);
-
- for (k in _runningJobs)
- a.push(_runningJobs[k]);
-
- a = a.concat(_doneJobs);
- }
-
- stats = [];
- for (i = 0, l = a.length; i < l; i++)
- if (isPatternString ? a[i].id === pattern : a[i].id.match(pattern))
- stats.push(a[i]);
- }
-
- return __clone(stats);
- }
-
-
- /**
- * TOOLS FUNCTIONS:
- * ****************
- */
-
- /**
- * This function takes any number of objects as arguments, copies from each
- * of these objects each pair key/value into a new object, and finally
- * returns this object.
- *
- * The arguments are parsed from the last one to the first one, such that
- * when two objects have keys in common, the "earliest" object wins.
- *
- * Example:
- * ********
- * > var o1 = {
- * > a: 1,
- * > b: 2,
- * > c: '3'
- * > },
- * > o2 = {
- * > c: '4',
- * > d: [ 5 ]
- * > };
- * > __extend(o1, o2);
- * > // Returns: {
- * > // a: 1,
- * > // b: 2,
- * > // c: '3',
- * > // d: [ 5 ]
- * > // };
- *
- * @param {Object+} Any number of objects.
- * @return {Object} The merged object.
- */
- function __extend() {
- var i,
- k,
- res = {},
- l = arguments.length;
-
- for (i = l - 1; i >= 0; i--)
- for (k in arguments[i])
- res[k] = arguments[i][k];
-
- return res;
- }
-
- /**
- * This function simply clones an object. This object must contain only
- * objects, arrays and immutable values. Since it is not public, it does not
- * deal with cyclic references, DOM elements and instantiated objects - so
- * use it carefully.
- *
- * @param {Object} The object to clone.
- * @return {Object} The clone.
- */
- function __clone(item) {
- var result, i, k, l;
-
- if (!item)
- return item;
-
- if (Array.isArray(item)) {
- result = [];
- for (i = 0, l = item.length; i < l; i++)
- result.push(__clone(item[i]));
- } else if (typeof item === 'object') {
- result = {};
- for (i in item)
- result[i] = __clone(item[i]);
- } else
- result = item;
-
- return result;
- }
-
- /**
- * Returns an array containing the values of an object.
- *
- * @param {Object} The object.
- * @return {Array} The array of values.
- */
- function __objectValues(o) {
- var k,
- a = [];
-
- for (k in o)
- a.push(o[k]);
-
- return a;
- }
-
- /**
- * A short "Date.now()" polyfill.
- *
- * @return {Number} The current time (in ms).
- */
- function __dateNow() {
- return Date.now ? Date.now() : new Date().getTime();
- }
-
- /**
- * Polyfill for the Array.isArray function:
- */
- if (!Array.isArray)
- Array.isArray = function (v) {
- return Object.prototype.toString.call(v) === '[object Array]';
- };
-
-
- /**
- * EXPORT PUBLIC API:
- * ******************
- */
- var conrad = {
- hasJob: _hasJob,
- addJob: _addJob,
- killJob: _killJob,
- killAll: _killAll,
- settings: _settings,
- getStats: _getStats,
- isRunning: _getIsRunning,
- clearHistory: _clearHistory,
-
- // Events management:
- bind: _bind,
- unbind: _unbind,
-
- // Version:
- version: '0.1.0'
- };
-
- if (typeof exports !== 'undefined') {
- if (typeof module !== 'undefined' && module.exports)
- exports = module.exports = conrad;
- exports.conrad = conrad;
- }
- global.conrad = conrad;
-})(this);
-
-// Hardcoded export for the node.js version:
-var sigma = this.sigma,
- conrad = this.conrad;
-
-sigma.conrad = conrad;
-
-// Dirty polyfills to permit sigma usage in node
-if (HTMLElement === undefined)
- var HTMLElement = function () {
- };
-
-if (window === undefined)
- var window = {
- addEventListener: function () {
- }
- };
-
-if (typeof exports !== 'undefined') {
- if (typeof module !== 'undefined' && module.exports)
- exports = module.exports = sigma;
- exports.sigma = sigma;
-}
-
-;(function (undefined) {
- 'use strict';
-
- if (typeof sigma === 'undefined')
- throw 'sigma is not declared';
-
- var _root = this;
-
- // Initialize packages:
- sigma.utils = sigma.utils || {};
-
- /**
- * MISC UTILS:
- */
- /**
- * This function takes any number of objects as arguments, copies from each
- * of these objects each pair key/value into a new object, and finally
- * returns this object.
- *
- * The arguments are parsed from the last one to the first one, such that
- * when several objects have keys in common, the "earliest" object wins.
- *
- * Example:
- * ********
- * > var o1 = {
- * > a: 1,
- * > b: 2,
- * > c: '3'
- * > },
- * > o2 = {
- * > c: '4',
- * > d: [ 5 ]
- * > };
- * > sigma.utils.extend(o1, o2);
- * > // Returns: {
- * > // a: 1,
- * > // b: 2,
- * > // c: '3',
- * > // d: [ 5 ]
- * > // };
- *
- * @param {object+} Any number of objects.
- * @return {object} The merged object.
- */
- sigma.utils.extend = function () {
- var i,
- k,
- res = {},
- l = arguments.length;
-
- for (i = l - 1; i >= 0; i--)
- for (k in arguments[i])
- res[k] = arguments[i][k];
-
- return res;
- };
-
- /**
- * A short "Date.now()" polyfill.
- *
- * @return {Number} The current time (in ms).
- */
- sigma.utils.dateNow = function () {
- return Date.now ? Date.now() : new Date().getTime();
- };
-
- /**
- * Takes a package name as parameter and checks at each lebel if it exists,
- * and if it does not, creates it.
- *
- * Example:
- * ********
- * > sigma.utils.pkg('a.b.c');
- * > a.b.c;
- * > // Object {};
- * >
- * > sigma.utils.pkg('a.b.d');
- * > a.b;
- * > // Object { c: {}, d: {} };
- *
- * @param {string} pkgName The name of the package to create/find.
- * @return {object} The related package.
- */
- sigma.utils.pkg = function (pkgName) {
- return (pkgName || '').split('.').reduce(function (context, objName) {
- return (objName in context) ?
- context[objName] :
- (context[objName] = {});
- }, _root);
- };
-
- /**
- * Returns a unique incremental number ID.
- *
- * Example:
- * ********
- * > sigma.utils.id();
- * > // 1;
- * >
- * > sigma.utils.id();
- * > // 2;
- * >
- * > sigma.utils.id();
- * > // 3;
- *
- * @param {string} pkgName The name of the package to create/find.
- * @return {object} The related package.
- */
- sigma.utils.id = (function () {
- var i = 0;
- return function () {
- return ++i;
- };
- })();
-
- /**
- * This function takes an hexa color (for instance "#ffcc00" or "#fc0") or a
- * rgb / rgba color (like "rgb(255,255,12)" or "rgba(255,255,12,1)") and
- * returns an integer equal to "r * 255 * 255 + g * 255 + b", to gain some
- * memory in the data given to WebGL shaders.
- *
- * Note that the function actually caches its results for better performance.
- *
- * @param {string} val The hexa or rgba color.
- * @return {number} The number value.
- */
- var floatColorCache = {};
-
- sigma.utils.floatColor = function (val) {
-
- // Is the color already computed?
- if (floatColorCache[val])
- return floatColorCache[val];
-
- var original = val,
- r = 0,
- g = 0,
- b = 0;
-
- if (val[0] === '#') {
- val = val.slice(1);
-
- if (val.length === 3) {
- r = parseInt(val.charAt(0) + val.charAt(0), 16);
- g = parseInt(val.charAt(1) + val.charAt(1), 16);
- b = parseInt(val.charAt(2) + val.charAt(2), 16);
- }
- else {
- r = parseInt(val.charAt(0) + val.charAt(1), 16);
- g = parseInt(val.charAt(2) + val.charAt(3), 16);
- b = parseInt(val.charAt(4) + val.charAt(5), 16);
- }
- } else if (val.match(/^ *rgba? *\(/)) {
- val = val.match(
- /^ *rgba? *\( *([0-9]*) *, *([0-9]*) *, *([0-9]*) *(,.*)?\) *$/
- );
- r = +val[1];
- g = +val[2];
- b = +val[3];
- }
-
- var color = (
- r * 256 * 256 +
- g * 256 +
- b
- );
-
- // Caching the color
- floatColorCache[original] = color;
-
- return color;
- };
-
- /**
- * Perform a zoom into a camera, with or without animation, to the
- * coordinates indicated using a specified ratio.
- *
- * Recognized parameters:
- * **********************
- * Here is the exhaustive list of every accepted parameters in the animation
- * object:
- *
- * {?number} duration An amount of time that means the duration of the
- * animation. If this parameter doesn't exist the
- * zoom will be performed without animation.
- * {?function} onComplete A function to perform it after the animation. It
- * will be performed even if there is no duration.
- *
- * @param {camera} The camera where perform the zoom.
- * @param {x} The X coordiantion where the zoom goes.
- * @param {y} The Y coordiantion where the zoom goes.
- * @param {ratio} The ratio to apply it to the current camera ratio.
- * @param {?animation} A dictionary with options for a possible animation.
- */
- sigma.utils.zoomTo = function (camera, x, y, ratio, animation) {
- var settings = camera.settings,
- count,
- newRatio,
- animationSettings,
- coordinates;
-
- // Create the newRatio dealing with min / max:
- newRatio = Math.max(
- settings('zoomMin'),
- Math.min(
- settings('zoomMax'),
- camera.ratio * ratio
- )
- );
-
- // Check that the new ratio is different from the initial one:
- if (newRatio !== camera.ratio) {
- // Create the coordinates variable:
- ratio = newRatio / camera.ratio;
- coordinates = {
- x: x * (1 - ratio) + camera.x,
- y: y * (1 - ratio) + camera.y,
- ratio: newRatio
- };
-
- if (animation && animation.duration) {
- // Complete the animation setings:
- count = sigma.misc.animation.killAll(camera);
- animation = sigma.utils.extend(
- animation,
- {
- easing: count ? 'quadraticOut' : 'quadraticInOut'
- }
- );
-
- sigma.misc.animation.camera(camera, coordinates, animation);
- } else {
- camera.goTo(coordinates);
- if (animation && animation.onComplete)
- animation.onComplete();
- }
- }
- };
-
- /**
- * Return the control point coordinates for a quadratic bezier curve.
- *
- * @param {number} x1 The X coordinate of the start point.
- * @param {number} y1 The Y coordinate of the start point.
- * @param {number} x2 The X coordinate of the end point.
- * @param {number} y2 The Y coordinate of the end point.
- * @return {x,y} The control point coordinates.
- */
- sigma.utils.getQuadraticControlPoint = function (x1, y1, x2, y2) {
- return {
- x: (x1 + x2) / 2 + (y2 - y1) / 4,
- y: (y1 + y2) / 2 + (x1 - x2) / 4
- };
- };
-
- /**
- * Compute the coordinates of the point positioned
- * at length t in the quadratic bezier curve.
- *
- * @param {number} t In [0,1] the step percentage to reach
- * the point in the curve from the context point.
- * @param {number} x1 The X coordinate of the context point.
- * @param {number} y1 The Y coordinate of the context point.
- * @param {number} x2 The X coordinate of the ending point.
- * @param {number} y2 The Y coordinate of the ending point.
- * @param {number} xi The X coordinate of the control point.
- * @param {number} yi The Y coordinate of the control point.
- * @return {object} {x,y}.
- */
- sigma.utils.getPointOnQuadraticCurve = function (t, x1, y1, x2, y2, xi, yi) {
- // http://stackoverflow.com/a/5634528
- return {
- x: Math.pow(1 - t, 2) * x1 + 2 * (1 - t) * t * xi + Math.pow(t, 2) * x2,
- y: Math.pow(1 - t, 2) * y1 + 2 * (1 - t) * t * yi + Math.pow(t, 2) * y2
- };
- };
-
- /**
- * Compute the coordinates of the point positioned
- * at length t in the cubic bezier curve.
- *
- * @param {number} t In [0,1] the step percentage to reach
- * the point in the curve from the context point.
- * @param {number} x1 The X coordinate of the context point.
- * @param {number} y1 The Y coordinate of the context point.
- * @param {number} x2 The X coordinate of the end point.
- * @param {number} y2 The Y coordinate of the end point.
- * @param {number} cx The X coordinate of the first control point.
- * @param {number} cy The Y coordinate of the first control point.
- * @param {number} dx The X coordinate of the second control point.
- * @param {number} dy The Y coordinate of the second control point.
- * @return {object} {x,y} The point at t.
- */
- sigma.utils.getPointOnBezierCurve =
- function (t, x1, y1, x2, y2, cx, cy, dx, dy) {
- // http://stackoverflow.com/a/15397596
- // Blending functions:
- var B0_t = Math.pow(1 - t, 3),
- B1_t = 3 * t * Math.pow(1 - t, 2),
- B2_t = 3 * Math.pow(t, 2) * (1 - t),
- B3_t = Math.pow(t, 3);
-
- return {
- x: (B0_t * x1) + (B1_t * cx) + (B2_t * dx) + (B3_t * x2),
- y: (B0_t * y1) + (B1_t * cy) + (B2_t * dy) + (B3_t * y2)
- };
- };
-
- /**
- * Return the coordinates of the two control points for a self loop (i.e.
- * where the start point is also the end point) computed as a cubic bezier
- * curve.
- *
- * @param {number} x The X coordinate of the node.
- * @param {number} y The Y coordinate of the node.
- * @param {number} size The node size.
- * @return {x1,y1,x2,y2} The coordinates of the two control points.
- */
- sigma.utils.getSelfLoopControlPoints = function (x, y, size) {
- return {
- x1: x - size * 7,
- y1: y,
- x2: x,
- y2: y + size * 7
- };
- };
-
- /**
- * Return the euclidian distance between two points of a plane
- * with an orthonormal basis.
- *
- * @param {number} x1 The X coordinate of the first point.
- * @param {number} y1 The Y coordinate of the first point.
- * @param {number} x2 The X coordinate of the second point.
- * @param {number} y2 The Y coordinate of the second point.
- * @return {number} The euclidian distance.
- */
- sigma.utils.getDistance = function (x0, y0, x1, y1) {
- return Math.sqrt(Math.pow(x1 - x0, 2) + Math.pow(y1 - y0, 2));
- };
-
- /**
- * Return the coordinates of the intersection points of two circles.
- *
- * @param {number} x0 The X coordinate of center location of the first
- * circle.
- * @param {number} y0 The Y coordinate of center location of the first
- * circle.
- * @param {number} r0 The radius of the first circle.
- * @param {number} x1 The X coordinate of center location of the second
- * circle.
- * @param {number} y1 The Y coordinate of center location of the second
- * circle.
- * @param {number} r1 The radius of the second circle.
- * @return {xi,yi} The coordinates of the intersection points.
- */
- sigma.utils.getCircleIntersection = function (x0, y0, r0, x1, y1, r1) {
- // http://stackoverflow.com/a/12219802
- var a, dx, dy, d, h, rx, ry, x2, y2;
-
- // dx and dy are the vertical and horizontal distances between the circle
- // centers:
- dx = x1 - x0;
- dy = y1 - y0;
-
- // Determine the straight-line distance between the centers:
- d = Math.sqrt((dy * dy) + (dx * dx));
-
- // Check for solvability:
- if (d > (r0 + r1)) {
- // No solution. circles do not intersect.
- return false;
- }
- if (d < Math.abs(r0 - r1)) {
- // No solution. one circle is contained in the other.
- return false;
- }
-
- //'point 2' is the point where the line through the circle intersection
- // points crosses the line between the circle centers.
-
- // Determine the distance from point 0 to point 2:
- a = ((r0 * r0) - (r1 * r1) + (d * d)) / (2.0 * d);
-
- // Determine the coordinates of point 2:
- x2 = x0 + (dx * a / d);
- y2 = y0 + (dy * a / d);
-
- // Determine the distance from point 2 to either of the intersection
- // points:
- h = Math.sqrt((r0 * r0) - (a * a));
-
- // Determine the offsets of the intersection points from point 2:
- rx = -dy * (h / d);
- ry = dx * (h / d);
-
- // Determine the absolute intersection points:
- var xi = x2 + rx;
- var xi_prime = x2 - rx;
- var yi = y2 + ry;
- var yi_prime = y2 - ry;
-
- return {xi: xi, xi_prime: xi_prime, yi: yi, yi_prime: yi_prime};
- };
-
- /**
- * Check if a point is on a line segment.
- *
- * @param {number} x The X coordinate of the point to check.
- * @param {number} y The Y coordinate of the point to check.
- * @param {number} x1 The X coordinate of the line start point.
- * @param {number} y1 The Y coordinate of the line start point.
- * @param {number} x2 The X coordinate of the line end point.
- * @param {number} y2 The Y coordinate of the line end point.
- * @param {number} epsilon The precision (consider the line thickness).
- * @return {boolean} True if point is "close to" the line
- * segment, false otherwise.
- */
- sigma.utils.isPointOnSegment = function (x, y, x1, y1, x2, y2, epsilon) {
- // http://stackoverflow.com/a/328122
- var crossProduct = Math.abs((y - y1) * (x2 - x1) - (x - x1) * (y2 - y1)),
- d = sigma.utils.getDistance(x1, y1, x2, y2),
- nCrossProduct = crossProduct / d; // normalized cross product
-
- return (nCrossProduct < epsilon &&
- Math.min(x1, x2) <= x && x <= Math.max(x1, x2) &&
- Math.min(y1, y2) <= y && y <= Math.max(y1, y2));
- };
-
- /**
- * Check if a point is on a quadratic bezier curve segment with a thickness.
- *
- * @param {number} x The X coordinate of the point to check.
- * @param {number} y The Y coordinate of the point to check.
- * @param {number} x1 The X coordinate of the curve start point.
- * @param {number} y1 The Y coordinate of the curve start point.
- * @param {number} x2 The X coordinate of the curve end point.
- * @param {number} y2 The Y coordinate of the curve end point.
- * @param {number} cpx The X coordinate of the curve control point.
- * @param {number} cpy The Y coordinate of the curve control point.
- * @param {number} epsilon The precision (consider the line thickness).
- * @return {boolean} True if (x,y) is on the curve segment,
- * false otherwise.
- */
- sigma.utils.isPointOnQuadraticCurve =
- function (x, y, x1, y1, x2, y2, cpx, cpy, epsilon) {
- // Fails if the point is too far from the extremities of the segment,
- // preventing for more costly computation:
- var dP1P2 = sigma.utils.getDistance(x1, y1, x2, y2);
- if (Math.abs(x - x1) > dP1P2 || Math.abs(y - y1) > dP1P2) {
- return false;
- }
-
- var dP1 = sigma.utils.getDistance(x, y, x1, y1),
- dP2 = sigma.utils.getDistance(x, y, x2, y2),
- t = 0.5,
- r = (dP1 < dP2) ? -0.01 : 0.01,
- rThreshold = 0.001,
- i = 100,
- pt = sigma.utils.getPointOnQuadraticCurve(t, x1, y1, x2, y2, cpx, cpy),
- dt = sigma.utils.getDistance(x, y, pt.x, pt.y),
- old_dt;
-
- // This algorithm minimizes the distance from the point to the curve. It
- // find the optimal t value where t=0 is the start point and t=1 is the end
- // point of the curve, starting from t=0.5.
- // It terminates because it runs a maximum of i interations.
- while (i-- > 0 &&
- t >= 0 && t <= 1 &&
- (dt > epsilon) &&
- (r > rThreshold || r < -rThreshold)) {
- old_dt = dt;
- pt = sigma.utils.getPointOnQuadraticCurve(t, x1, y1, x2, y2, cpx, cpy);
- dt = sigma.utils.getDistance(x, y, pt.x, pt.y);
-
- if (dt > old_dt) {
- // not the right direction:
- // halfstep in the opposite direction
- r = -r / 2;
- t += r;
- }
- else if (t + r < 0 || t + r > 1) {
- // oops, we've gone too far:
- // revert with a halfstep
- r = r / 2;
- dt = old_dt;
- }
- else {
- // progress:
- t += r;
- }
- }
-
- return dt < epsilon;
- };
-
-
- /**
- * Check if a point is on a cubic bezier curve segment with a thickness.
- *
- * @param {number} x The X coordinate of the point to check.
- * @param {number} y The Y coordinate of the point to check.
- * @param {number} x1 The X coordinate of the curve start point.
- * @param {number} y1 The Y coordinate of the curve start point.
- * @param {number} x2 The X coordinate of the curve end point.
- * @param {number} y2 The Y coordinate of the curve end point.
- * @param {number} cpx1 The X coordinate of the 1st curve control point.
- * @param {number} cpy1 The Y coordinate of the 1st curve control point.
- * @param {number} cpx2 The X coordinate of the 2nd curve control point.
- * @param {number} cpy2 The Y coordinate of the 2nd curve control point.
- * @param {number} epsilon The precision (consider the line thickness).
- * @return {boolean} True if (x,y) is on the curve segment,
- * false otherwise.
- */
- sigma.utils.isPointOnBezierCurve =
- function (x, y, x1, y1, x2, y2, cpx1, cpy1, cpx2, cpy2, epsilon) {
- // Fails if the point is too far from the extremities of the segment,
- // preventing for more costly computation:
- var dP1CP1 = sigma.utils.getDistance(x1, y1, cpx1, cpy1);
- if (Math.abs(x - x1) > dP1CP1 || Math.abs(y - y1) > dP1CP1) {
- return false;
- }
-
- var dP1 = sigma.utils.getDistance(x, y, x1, y1),
- dP2 = sigma.utils.getDistance(x, y, x2, y2),
- t = 0.5,
- r = (dP1 < dP2) ? -0.01 : 0.01,
- rThreshold = 0.001,
- i = 100,
- pt = sigma.utils.getPointOnBezierCurve(
- t, x1, y1, x2, y2, cpx1, cpy1, cpx2, cpy2),
- dt = sigma.utils.getDistance(x, y, pt.x, pt.y),
- old_dt;
-
- // This algorithm minimizes the distance from the point to the curve. It
- // find the optimal t value where t=0 is the start point and t=1 is the end
- // point of the curve, starting from t=0.5.
- // It terminates because it runs a maximum of i interations.
- while (i-- > 0 &&
- t >= 0 && t <= 1 &&
- (dt > epsilon) &&
- (r > rThreshold || r < -rThreshold)) {
- old_dt = dt;
- pt = sigma.utils.getPointOnBezierCurve(
- t, x1, y1, x2, y2, cpx1, cpy1, cpx2, cpy2);
- dt = sigma.utils.getDistance(x, y, pt.x, pt.y);
-
- if (dt > old_dt) {
- // not the right direction:
- // halfstep in the opposite direction
- r = -r / 2;
- t += r;
- }
- else if (t + r < 0 || t + r > 1) {
- // oops, we've gone too far:
- // revert with a halfstep
- r = r / 2;
- dt = old_dt;
- }
- else {
- // progress:
- t += r;
- }
- }
-
- return dt < epsilon;
- };
-
-
- /**
- * ************
- * EVENTS UTILS:
- * ************
- */
- /**
- * Here are some useful functions to unify extraction of the information we
- * need with mouse events and touch events, from different browsers:
- */
-
- /**
- * Extract the local X position from a mouse or touch event.
- *
- * @param {event} e A mouse or touch event.
- * @return {number} The local X value of the mouse.
- */
- sigma.utils.getX = function (e) {
- return (
- (e.offsetX !== undefined && e.offsetX) ||
- (e.layerX !== undefined && e.layerX) ||
- (e.clientX !== undefined && e.clientX)
- );
- };
-
- /**
- * Extract the local Y position from a mouse or touch event.
- *
- * @param {event} e A mouse or touch event.
- * @return {number} The local Y value of the mouse.
- */
- sigma.utils.getY = function (e) {
- return (
- (e.offsetY !== undefined && e.offsetY) ||
- (e.layerY !== undefined && e.layerY) ||
- (e.clientY !== undefined && e.clientY)
- );
- };
-
- /**
- * The pixel ratio of the screen. Taking zoom into account
- *
- * @return {number} Pixel ratio of the screen
- */
- sigma.utils.getPixelRatio = function () {
- var ratio = 1;
- if (window.screen.deviceXDPI !== undefined &&
- window.screen.logicalXDPI !== undefined &&
- window.screen.deviceXDPI > window.screen.logicalXDPI) {
- ratio = window.screen.systemXDPI / window.screen.logicalXDPI;
- }
- else if (window.devicePixelRatio !== undefined) {
- ratio = window.devicePixelRatio;
- }
- return ratio;
- };
-
- /**
- * Extract the width from a mouse or touch event.
- *
- * @param {event} e A mouse or touch event.
- * @return {number} The width of the event's target.
- */
- sigma.utils.getWidth = function (e) {
- var w = (!e.target.ownerSVGElement) ?
- e.target.width :
- e.target.ownerSVGElement.width;
-
- return (
- (typeof w === 'number' && w) ||
- (w !== undefined && w.baseVal !== undefined && w.baseVal.value)
- );
- };
-
- /**
- * Extract the center from a mouse or touch event.
- *
- * @param {event} e A mouse or touch event.
- * @return {object} The center of the event's target.
- */
- sigma.utils.getCenter = function (e) {
- var ratio = e.target.namespaceURI.indexOf('svg') !== -1 ? 1 :
- sigma.utils.getPixelRatio();
- return {
- x: sigma.utils.getWidth(e) / (2 * ratio),
- y: sigma.utils.getHeight(e) / (2 * ratio),
- };
- };
-
- /**
- * Convert mouse coords to sigma coords
- *
- * @param {event} e A mouse or touch event.
- * @param {number?} x The x coord to convert
- * @param {number?} x The y coord to convert
- *
- * @return {object} The standardized event
- */
- sigma.utils.mouseCoords = function (e, x, y) {
- x = x || sigma.utils.getX(e);
- y = y || sigma.utils.getY(e);
- return {
- x: x - sigma.utils.getCenter(e).x,
- y: y - sigma.utils.getCenter(e).y,
- clientX: e.clientX,
- clientY: e.clientY,
- ctrlKey: e.ctrlKey,
- metaKey: e.metaKey,
- altKey: e.altKey,
- shiftKey: e.shiftKey
- };
- };
-
- /**
- * Extract the height from a mouse or touch event.
- *
- * @param {event} e A mouse or touch event.
- * @return {number} The height of the event's target.
- */
- sigma.utils.getHeight = function (e) {
- var h = (!e.target.ownerSVGElement) ?
- e.target.height :
- e.target.ownerSVGElement.height;
-
- return (
- (typeof h === 'number' && h) ||
- (h !== undefined && h.baseVal !== undefined && h.baseVal.value)
- );
- };
-
- /**
- * Extract the wheel delta from a mouse or touch event.
- *
- * @param {event} e A mouse or touch event.
- * @return {number} The wheel delta of the mouse.
- */
- sigma.utils.getDelta = function (e) {
- return (
- (e.wheelDelta !== undefined && e.wheelDelta) ||
- (e.detail !== undefined && -e.detail)
- );
- };
-
- /**
- * Returns the offset of a DOM element.
- *
- * @param {DOMElement} dom The element to retrieve the position.
- * @return {object} The offset of the DOM element (top, left).
- */
- sigma.utils.getOffset = function (dom) {
- var left = 0,
- top = 0;
-
- while (dom) {
- top = top + parseInt(dom.offsetTop);
- left = left + parseInt(dom.offsetLeft);
- dom = dom.offsetParent;
- }
-
- return {
- top: top,
- left: left
- };
- };
-
- /**
- * Simulates a "double click" event.
- *
- * @param {HTMLElement} target The event target.
- * @param {string} type The event type.
- * @param {function} callback The callback to execute.
- */
- sigma.utils.doubleClick = function (target, type, callback) {
- var clicks = 0,
- self = this,
- handlers;
-
- target._doubleClickHandler = target._doubleClickHandler || {};
- target._doubleClickHandler[type] = target._doubleClickHandler[type] || [];
- handlers = target._doubleClickHandler[type];
-
- handlers.push(function (e) {
- clicks++;
-
- if (clicks === 2) {
- clicks = 0;
- return callback(e);
- } else if (clicks === 1) {
- setTimeout(function () {
- clicks = 0;
- }, sigma.settings.doubleClickTimeout);
- }
- });
-
- target.addEventListener(type, handlers[handlers.length - 1], false);
- };
-
- /**
- * Unbind simulated "double click" events.
- *
- * @param {HTMLElement} target The event target.
- * @param {string} type The event type.
- */
- sigma.utils.unbindDoubleClick = function (target, type) {
- var handler,
- handlers = (target._doubleClickHandler || {})[type] || [];
-
- while ((handler = handlers.pop())) {
- target.removeEventListener(type, handler);
- }
-
- delete (target._doubleClickHandler || {})[type];
- };
-
-
- /**
- * Here are just some of the most basic easing functions, used for the
- * animated camera "goTo" calls.
- *
- * If you need some more easings functions, don't hesitate to add them to
- * sigma.utils.easings. But I will not add some more here or merge PRs
- * containing, because I do not want sigma sources full of overkill and never
- * used stuff...
- */
- sigma.utils.easings = sigma.utils.easings || {};
- sigma.utils.easings.linearNone = function (k) {
- return k;
- };
- sigma.utils.easings.quadraticIn = function (k) {
- return k * k;
- };
- sigma.utils.easings.quadraticOut = function (k) {
- return k * (2 - k);
- };
- sigma.utils.easings.quadraticInOut = function (k) {
- if ((k *= 2) < 1)
- return 0.5 * k * k;
- return -0.5 * (--k * (k - 2) - 1);
- };
- sigma.utils.easings.cubicIn = function (k) {
- return k * k * k;
- };
- sigma.utils.easings.cubicOut = function (k) {
- return --k * k * k + 1;
- };
- sigma.utils.easings.cubicInOut = function (k) {
- if ((k *= 2) < 1)
- return 0.5 * k * k * k;
- return 0.5 * ((k -= 2) * k * k + 2);
- };
-
-
- /**
- * ************
- * WEBGL UTILS:
- * ************
- */
- /**
- * Loads a WebGL shader and returns it.
- *
- * @param {WebGLContext} gl The WebGLContext to use.
- * @param {string} shaderSource The shader source.
- * @param {number} shaderType The type of shader.
- * @param {function(string): void} error Callback for errors.
- * @return {WebGLShader} The created shader.
- */
- sigma.utils.loadShader = function (gl, shaderSource, shaderType, error) {
- var compiled,
- shader = gl.createShader(shaderType);
-
- // Load the shader source
- gl.shaderSource(shader, shaderSource);
-
- // Compile the shader
- gl.compileShader(shader);
-
- // Check the compile status
- compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
-
- // If something went wrong:
- if (!compiled) {
- if (error) {
- error(
- 'Error compiling shader "' + shader + '":' +
- gl.getShaderInfoLog(shader)
- );
- }
-
- gl.deleteShader(shader);
- return null;
- }
-
- return shader;
- };
-
- /**
- * Creates a program, attaches shaders, binds attrib locations, links the
- * program and calls useProgram.
- *
- * @param {Array.<WebGLShader>} shaders The shaders to attach.
- * @param {Array.<string>} attribs The attribs names.
- * @param {Array.<number>} locations The locations for the attribs.
- * @param {function(string): void} error Callback for errors.
- * @return {WebGLProgram} The created program.
- */
- sigma.utils.loadProgram = function (gl, shaders, attribs, loc, error) {
- var i,
- linked,
- program = gl.createProgram();
-
- for (i = 0; i < shaders.length; ++i)
- gl.attachShader(program, shaders[i]);
-
- if (attribs)
- for (i = 0; i < attribs.length; ++i)
- gl.bindAttribLocation(
- program,
- locations ? locations[i] : i,
- opt_attribs[i]
- );
-
- gl.linkProgram(program);
-
- // Check the link status
- linked = gl.getProgramParameter(program, gl.LINK_STATUS);
- if (!linked) {
- if (error)
- error('Error in program linking: ' + gl.getProgramInfoLog(program));
-
- gl.deleteProgram(program);
- return null;
- }
-
- return program;
- };
-
-
- /**
- * *********
- * MATRICES:
- * *********
- * The following utils are just here to help generating the transformation
- * matrices for the WebGL renderers.
- */
- sigma.utils.pkg('sigma.utils.matrices');
-
- /**
- * The returns a 3x3 translation matrix.
- *
- * @param {number} dx The X translation.
- * @param {number} dy The Y translation.
- * @return {array} Returns the matrix.
- */
- sigma.utils.matrices.translation = function (dx, dy) {
- return [
- 1, 0, 0,
- 0, 1, 0,
- dx, dy, 1
- ];
- };
-
- /**
- * The returns a 3x3 or 2x2 rotation matrix.
- *
- * @param {number} angle The rotation angle.
- * @param {boolean} m2 If true, the function will return a 2x2 matrix.
- * @return {array} Returns the matrix.
- */
- sigma.utils.matrices.rotation = function (angle, m2) {
- var cos = Math.cos(angle),
- sin = Math.sin(angle);
-
- return m2 ? [
- cos, -sin,
- sin, cos
- ] : [
- cos, -sin, 0,
- sin, cos, 0,
- 0, 0, 1
- ];
- };
-
- /**
- * The returns a 3x3 or 2x2 homothetic transformation matrix.
- *
- * @param {number} ratio The scaling ratio.
- * @param {boolean} m2 If true, the function will return a 2x2 matrix.
- * @return {array} Returns the matrix.
- */
- sigma.utils.matrices.scale = function (ratio, m2) {
- return m2 ? [
- ratio, 0,
- 0, ratio
- ] : [
- ratio, 0, 0,
- 0, ratio, 0,
- 0, 0, 1
- ];
- };
-
- /**
- * The returns a 3x3 or 2x2 homothetic transformation matrix.
- *
- * @param {array} a The first matrix.
- * @param {array} b The second matrix.
- * @param {boolean} m2 If true, the function will assume both matrices are
- * 2x2.
- * @return {array} Returns the matrix.
- */
- sigma.utils.matrices.multiply = function (a, b, m2) {
- var l = m2 ? 2 : 3,
- a00 = a[0 * l + 0],
- a01 = a[0 * l + 1],
- a02 = a[0 * l + 2],
- a10 = a[1 * l + 0],
- a11 = a[1 * l + 1],
- a12 = a[1 * l + 2],
- a20 = a[2 * l + 0],
- a21 = a[2 * l + 1],
- a22 = a[2 * l + 2],
- b00 = b[0 * l + 0],
- b01 = b[0 * l + 1],
- b02 = b[0 * l + 2],
- b10 = b[1 * l + 0],
- b11 = b[1 * l + 1],
- b12 = b[1 * l + 2],
- b20 = b[2 * l + 0],
- b21 = b[2 * l + 1],
- b22 = b[2 * l + 2];
-
- return m2 ? [
- a00 * b00 + a01 * b10,
- a00 * b01 + a01 * b11,
- a10 * b00 + a11 * b10,
- a10 * b01 + a11 * b11
- ] : [
- a00 * b00 + a01 * b10 + a02 * b20,
- a00 * b01 + a01 * b11 + a02 * b21,
- a00 * b02 + a01 * b12 + a02 * b22,
- a10 * b00 + a11 * b10 + a12 * b20,
- a10 * b01 + a11 * b11 + a12 * b21,
- a10 * b02 + a11 * b12 + a12 * b22,
- a20 * b00 + a21 * b10 + a22 * b20,
- a20 * b01 + a21 * b11 + a22 * b21,
- a20 * b02 + a21 * b12 + a22 * b22
- ];
- };
-}).call(this);
-
-;(function (global) {
- 'use strict';
-
- /**
- * http://paulirish.com/2011/requestanimationframe-for-smart-animating/
- * http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
- * requestAnimationFrame polyfill by Erik Möller.
- * fixes from Paul Irish and Tino Zijdel
- * MIT license
- */
- var x,
- lastTime = 0,
- vendors = ['ms', 'moz', 'webkit', 'o'];
-
- for (x = 0; x < vendors.length && !global.requestAnimationFrame; x++) {
- global.requestAnimationFrame =
- global[vendors[x] + 'RequestAnimationFrame'];
- global.cancelAnimationFrame =
- global[vendors[x] + 'CancelAnimationFrame'] ||
- global[vendors[x] + 'CancelRequestAnimationFrame'];
- }
-
- if (!global.requestAnimationFrame)
- global.requestAnimationFrame = function (callback, element) {
- var currTime = new Date().getTime(),
- timeToCall = Math.max(0, 16 - (currTime - lastTime)),
- id = global.setTimeout(
- function () {
- callback(currTime + timeToCall);
- },
- timeToCall
- );
-
- lastTime = currTime + timeToCall;
- return id;
- };
-
- if (!global.cancelAnimationFrame)
- global.cancelAnimationFrame = function (id) {
- clearTimeout(id);
- };
-
- /**
- * Function.prototype.bind polyfill found on MDN.
- * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/bind#Compatibility
- * Public domain
- */
- if (!Function.prototype.bind)
- Function.prototype.bind = function (oThis) {
- if (typeof this !== 'function')
- // Closest thing possible to the ECMAScript 5 internal IsCallable
- // function:
- throw new TypeError(
- 'Function.prototype.bind - what is trying to be bound is not callable'
- );
-
- var aArgs = Array.prototype.slice.call(arguments, 1),
- fToBind = this,
- fNOP,
- fBound;
-
- fNOP = function () {
- };
- fBound = function () {
- return fToBind.apply(
- this instanceof fNOP && oThis ?
- this :
- oThis,
- aArgs.concat(Array.prototype.slice.call(arguments))
- );
- };
-
- fNOP.prototype = this.prototype;
- fBound.prototype = new fNOP();
-
- return fBound;
- };
-})(this);
-
-;(function (undefined) {
- 'use strict';
-
- if (typeof sigma === 'undefined')
- throw 'sigma is not declared';
-
- // Packages initialization:
- sigma.utils.pkg('sigma.settings');
-
- var settings = {
- /**
- * GRAPH SETTINGS:
- * ***************
- */
- // {boolean} Indicates if the data have to be cloned in methods to add
- // nodes or edges.
- clone: true,
- // {boolean} Indicates if nodes "id" values and edges "id", "source" and
- // "target" values must be set as immutable.
- immutable: true,
- // {boolean} Indicates if sigma can log its errors and warnings.
- verbose: false,
-
-
- /**
- * RENDERERS SETTINGS:
- * *******************
- */
- // {string}
- classPrefix: 'sigma',
- // {string}
- defaultNodeType: 'def',
- // {string}
- defaultEdgeType: 'def',
- // {string}
- defaultLabelColor: '#000',
- // {string}
- defaultEdgeColor: '#000',
- // {string}
- defaultNodeColor: '#000',
- // {string}
- defaultLabelSize: 14,
- // {string} Indicates how to choose the edges color. Available values:
- // "source", "target", "default"
- edgeColor: 'source',
- // {number} Defines the minimal edge's arrow display size.
- minArrowSize: 0,
- // {string}
- font: 'arial',
- // {string} Example: 'bold'
- fontStyle: '',
- // {string} Indicates how to choose the labels color. Available values:
- // "node", "default"
- labelColor: 'default',
- // {string} Indicates how to choose the labels size. Available values:
- // "fixed", "proportional"
- labelSize: 'fixed',
- // {string} The ratio between the font size of the label and the node size.
- labelSizeRatio: 1,
- // {number} The minimum size a node must have to see its label displayed.
- labelThreshold: 8,
- // {number} The oversampling factor used in WebGL renderer.
- webglOversamplingRatio: 2,
- // {number} The size of the border of hovered nodes.
- borderSize: 0,
- // {number} The default hovered node border's color.
- defaultNodeBorderColor: '#000',
- // {number} The hovered node's label font. If not specified, will heritate
- // the "font" value.
- hoverFont: '',
- // {boolean} If true, then only one node can be hovered at a time.
- singleHover: true,
- // {string} Example: 'bold'
- hoverFontStyle: '',
- // {string} Indicates how to choose the hovered nodes shadow color.
- // Available values: "node", "default"
- labelHoverShadow: 'default',
- // {string}
- labelHoverShadowColor: '#000',
- // {string} Indicates how to choose the hovered nodes color.
- // Available values: "node", "default"
- nodeHoverColor: 'node',
- // {string}
- defaultNodeHoverColor: '#000',
- // {string} Indicates how to choose the hovered nodes background color.
- // Available values: "node", "default"
- labelHoverBGColor: 'default',
- // {string}
- defaultHoverLabelBGColor: '#fff',
- // {string} Indicates how to choose the hovered labels color.
- // Available values: "node", "default"
- labelHoverColor: 'default',
- // {string}
- defaultLabelHoverColor: '#000',
- // {string} Indicates how to choose the edges hover color. Available values:
- // "edge", "default"
- edgeHoverColor: 'edge',
- // {number} The size multiplicator of hovered edges.
- edgeHoverSizeRatio: 1,
- // {string}
- defaultEdgeHoverColor: '#000',
- // {boolean} Indicates if the edge extremities must be hovered when the
- // edge is hovered.
- edgeHoverExtremities: false,
- // {booleans} The different drawing modes:
- // false: Layered not displayed.
- // true: Layered displayed.
- drawEdges: true,
- drawNodes: true,
- drawLabels: true,
- drawEdgeLabels: false,
- // {boolean} Indicates if the edges must be drawn in several frames or in
- // one frame, as the nodes and labels are drawn.
- batchEdgesDrawing: false,
- // {boolean} Indicates if the edges must be hidden during dragging and
- // animations.
- hideEdgesOnMove: false,
- // {numbers} The different batch sizes, when elements are displayed in
- // several frames.
- canvasEdgesBatchSize: 500,
- webglEdgesBatchSize: 1000,
-
-
- /**
- * RESCALE SETTINGS:
- * *****************
- */
- // {string} Indicates of to scale the graph relatively to its container.
- // Available values: "inside", "outside"
- scalingMode: 'inside',
- // {number} The margin to keep around the graph.
- sideMargin: 0,
- // {number} Determine the size of the smallest and the biggest node / edges
- // on the screen. This mapping makes easier to display the graph,
- // avoiding too big nodes that take half of the screen, or too
- // small ones that are not readable. If the two parameters are
- // equals, then the minimal display size will be 0. And if they
- // are both equal to 0, then there is no mapping, and the radius
- // of the nodes will be their size.
- minEdgeSize: 0.5,
- maxEdgeSize: 1,
- minNodeSize: 1,
- maxNodeSize: 8,
-
-
- /**
- * CAPTORS SETTINGS:
- * *****************
- */
- // {boolean}
- touchEnabled: true,
- // {boolean}
- mouseEnabled: true,
- // {boolean}
- mouseWheelEnabled: true,
- // {boolean}
- doubleClickEnabled: true,
- // {boolean} Defines whether the custom events such as "clickNode" can be
- // used.
- eventsEnabled: true,
- // {number} Defines by how much multiplicating the zooming level when the
- // user zooms with the mouse-wheel.
- zoomingRatio: 1.7,
- // {number} Defines by how much multiplicating the zooming level when the
- // user zooms by double clicking.
- doubleClickZoomingRatio: 2.2,
- // {number} The minimum zooming level.
- zoomMin: 0.0625,
- // {number} The maximum zooming level.
- zoomMax: 2,
- // {number} The duration of animations following a mouse scrolling.
- mouseZoomDuration: 200,
- // {number} The duration of animations following a mouse double click.
- doubleClickZoomDuration: 200,
- // {number} The duration of animations following a mouse dropping.
- mouseInertiaDuration: 200,
- // {number} The inertia power (mouse captor).
- mouseInertiaRatio: 3,
- // {number} The duration of animations following a touch dropping.
- touchInertiaDuration: 200,
- // {number} The inertia power (touch captor).
- touchInertiaRatio: 3,
- // {number} The maximum time between two clicks to make it a double click.
- doubleClickTimeout: 300,
- // {number} The maximum time between two taps to make it a double tap.
- doubleTapTimeout: 300,
- // {number} The maximum time of dragging to trigger intertia.
- dragTimeout: 200,
-
-
- /**
- * GLOBAL SETTINGS:
- * ****************
- */
- // {boolean} Determines whether the instance has to refresh itself
- // automatically when a "resize" event is dispatched from the
- // window object.
- autoResize: true,
- // {boolean} Determines whether the "rescale" middleware has to be called
- // automatically for each camera on refresh.
- autoRescale: true,
- // {boolean} If set to false, the camera method "goTo" will basically do
- // nothing.
- enableCamera: true,
- // {boolean} If set to false, the nodes cannot be hovered.
- enableHovering: true,
- // {boolean} If set to true, the edges can be hovered.
- enableEdgeHovering: false,
- // {number} The size of the area around the edges to activate hovering.
- edgeHoverPrecision: 5,
- // {boolean} If set to true, the rescale middleware will ignore node sizes
- // to determine the graphs boundings.
- rescaleIgnoreSize: false,
- // {boolean} Determines if the core has to try to catch errors on
- // rendering.
- skipErrors: false,
-
-
- /**
- * CAMERA SETTINGS:
- * ****************
- */
- // {number} The power degrees applied to the nodes/edges size relatively to
- // the zooming level. Basically:
- // > onScreenR = Math.pow(zoom, nodesPowRatio) * R
- // > onScreenT = Math.pow(zoom, edgesPowRatio) * T
- nodesPowRatio: 0.5,
- edgesPowRatio: 0.5,
-
-
- /**
- * ANIMATIONS SETTINGS:
- * ********************
- */
- // {number} The default animation time.
- animationsTime: 200
- };
-
- // Export the previously designed settings:
- sigma.settings = sigma.utils.extend(sigma.settings || {}, settings);
-}).call(this);
-
-;(function () {
- 'use strict';
-
- /**
- * Dispatcher constructor.
- *
- * @return {dispatcher} The new dispatcher instance.
- */
- var dispatcher = function () {
- Object.defineProperty(this, '_handlers', {
- value: {}
- });
- };
-
-
- /**
- * Will execute the handler everytime that the indicated event (or the
- * indicated events) will be triggered.
- *
- * @param {string} events The name of the event (or the events
- * separated by spaces).
- * @param {function(Object)} handler The handler to bind.
- * @return {dispatcher} Returns the instance itself.
- */
- dispatcher.prototype.bind = function (events, handler) {
- var i,
- l,
- event,
- eArray;
-
- if (
- arguments.length === 1 &&
- typeof arguments[0] === 'object'
- )
- for (events in arguments[0])
- this.bind(events, arguments[0][events]);
- else if (
- arguments.length === 2 &&
- typeof arguments[1] === 'function'
- ) {
- eArray = typeof events === 'string' ? events.split(' ') : events;
-
- for (i = 0, l = eArray.length; i !== l; i += 1) {
- event = eArray[i];
-
- // Check that event is not '':
- if (!event)
- continue;
-
- if (!this._handlers[event])
- this._handlers[event] = [];
-
- // Using an object instead of directly the handler will make possible
- // later to add flags
- this._handlers[event].push({
- handler: handler
- });
- }
- } else
- throw 'bind: Wrong arguments.';
-
- return this;
- };
-
- /**
- * Removes the handler from a specified event (or specified events).
- *
- * @param {?string} events The name of the event (or the events
- * separated by spaces). If undefined,
- * then all handlers are removed.
- * @param {?function(object)} handler The handler to unbind. If undefined,
- * each handler bound to the event or the
- * events will be removed.
- * @return {dispatcher} Returns the instance itself.
- */
- dispatcher.prototype.unbind = function (events, handler) {
- var i,
- n,
- j,
- m,
- k,
- a,
- event,
- eArray = typeof events === 'string' ? events.split(' ') : events;
-
- if (!arguments.length) {
- for (k in this._handlers)
- delete this._handlers[k];
- return this;
- }
-
- if (handler) {
- for (i = 0, n = eArray.length; i !== n; i += 1) {
- event = eArray[i];
- if (this._handlers[event]) {
- a = [];
- for (j = 0, m = this._handlers[event].length; j !== m; j += 1)
- if (this._handlers[event][j].handler !== handler)
- a.push(this._handlers[event][j]);
-
- this._handlers[event] = a;
- }
-
- if (this._handlers[event] && this._handlers[event].length === 0)
- delete this._handlers[event];
- }
- } else
- for (i = 0, n = eArray.length; i !== n; i += 1)
- delete this._handlers[eArray[i]];
-
- return this;
- };
-
- /**
- * Executes each handler bound to the event
- *
- * @param {string} events The name of the event (or the events separated
- * by spaces).
- * @param {?object} data The content of the event (optional).
- * @return {dispatcher} Returns the instance itself.
- */
- dispatcher.prototype.dispatchEvent = function (events, data) {
- var i,
- n,
- j,
- m,
- a,
- event,
- eventName,
- self = this,
- eArray = typeof events === 'string' ? events.split(' ') : events;
-
- data = data === undefined ? {} : data;
-
- for (i = 0, n = eArray.length; i !== n; i += 1) {
- eventName = eArray[i];
-
- if (this._handlers[eventName]) {
- event = self.getEvent(eventName, data);
- a = [];
-
- for (j = 0, m = this._handlers[eventName].length; j !== m; j += 1) {
- this._handlers[eventName][j].handler(event);
- if (!this._handlers[eventName][j].one)
- a.push(this._handlers[eventName][j]);
- }
-
- this._handlers[eventName] = a;
- }
- }
-
- return this;
- };
-
- /**
- * Return an event object.
- *
- * @param {string} events The name of the event.
- * @param {?object} data The content of the event (optional).
- * @return {object} Returns the instance itself.
- */
- dispatcher.prototype.getEvent = function (event, data) {
- return {
- type: event,
- data: data || {},
- target: this
- };
- };
-
- /**
- * A useful function to deal with inheritance. It will make the target
- * inherit the prototype of the class dispatcher as well as its constructor.
- *
- * @param {object} target The target.
- */
- dispatcher.extend = function (target, args) {
- var k;
-
- for (k in dispatcher.prototype)
- if (dispatcher.prototype.hasOwnProperty(k))
- target[k] = dispatcher.prototype[k];
-
- dispatcher.apply(target, args);
- };
-
-
- /**
- * EXPORT:
- * *******
- */
- if (typeof this.sigma !== 'undefined') {
- this.sigma.classes = this.sigma.classes || {};
- this.sigma.classes.dispatcher = dispatcher;
- } else if (typeof exports !== 'undefined') {
- if (typeof module !== 'undefined' && module.exports)
- exports = module.exports = dispatcher;
- exports.dispatcher = dispatcher;
- } else
- this.dispatcher = dispatcher;
-}).call(this);
-
-;(function () {
- 'use strict';
-
- /**
- * This utils aims to facilitate the manipulation of each instance setting.
- * Using a function instead of an object brings two main advantages: First,
- * it will be easier in the future to catch settings updates through a
- * function than an object. Second, giving it a full object will "merge" it
- * to the settings object properly, keeping us to have to always add a loop.
- *
- * @return {configurable} The "settings" function.
- */
- var configurable = function () {
- var i,
- l,
- data = {},
- datas = Array.prototype.slice.call(arguments, 0);
-
- /**
- * The method to use to set or get any property of this instance.
- *
- * @param {string|object} a1 If it is a string and if a2 is undefined,
- * then it will return the corresponding
- * property. If it is a string and if a2 is
- * set, then it will set a2 as the property
- * corresponding to a1, and return this. If
- * it is an object, then each pair string +
- * object(or any other type) will be set as a
- * property.
- * @param {*?} a2 The new property corresponding to a1 if a1
- * is a string.
- * @return {*|configurable} Returns itself or the corresponding
- * property.
- *
- * Polymorphism:
- * *************
- * Here are some basic use examples:
- *
- * > settings = new configurable();
- * > settings('mySetting', 42);
- * > settings('mySetting'); // Logs: 42
- * > settings('mySetting', 123);
- * > settings('mySetting'); // Logs: 123
- * > settings({mySetting: 456});
- * > settings('mySetting'); // Logs: 456
- *
- * Also, it is possible to use the function as a fallback:
- * > settings({mySetting: 'abc'}, 'mySetting'); // Logs: 'abc'
- * > settings({hisSetting: 'abc'}, 'mySetting'); // Logs: 456
- */
- var settings = function (a1, a2) {
- var o,
- i,
- l,
- k;
-
- if (arguments.length === 1 && typeof a1 === 'string') {
- if (data[a1] !== undefined)
- return data[a1];
- for (i = 0, l = datas.length; i < l; i++)
- if (datas[i][a1] !== undefined)
- return datas[i][a1];
- return undefined;
- } else if (typeof a1 === 'object' && typeof a2 === 'string') {
- return (a1 || {})[a2] !== undefined ? a1[a2] : settings(a2);
- } else {
- o = (typeof a1 === 'object' && a2 === undefined) ? a1 : {};
-
- if (typeof a1 === 'string')
- o[a1] = a2;
-
- for (i = 0, k = Object.keys(o), l = k.length; i < l; i++)
- data[k[i]] = o[k[i]];
-
- return this;
- }
- };
-
- /**
- * This method returns a new configurable function, with new objects
- *
- * @param {object*} Any number of objects to search in.
- * @return {function} Returns the function. Check its documentation to know
- * more about how it works.
- */
- settings.embedObjects = function () {
- var args = datas.concat(
- data
- ).concat(
- Array.prototype.splice.call(arguments, 0)
- );
-
- return configurable.apply({}, args);
- };
-
- // Initialize
- for (i = 0, l = arguments.length; i < l; i++)
- settings(arguments[i]);
-
- return settings;
- };
-
- /**
- * EXPORT:
- * *******
- */
- if (typeof this.sigma !== 'undefined') {
- this.sigma.classes = this.sigma.classes || {};
- this.sigma.classes.configurable = configurable;
- } else if (typeof exports !== 'undefined') {
- if (typeof module !== 'undefined' && module.exports)
- exports = module.exports = configurable;
- exports.configurable = configurable;
- } else
- this.configurable = configurable;
-}).call(this);
-
-;(function (undefined) {
- 'use strict';
-
- var _methods = Object.create(null),
- _indexes = Object.create(null),
- _initBindings = Object.create(null),
- _methodBindings = Object.create(null),
- _methodBeforeBindings = Object.create(null),
- _defaultSettings = {
- immutable: true,
- clone: true
- },
- _defaultSettingsFunction = function (key) {
- return _defaultSettings[key];
- };
-
- /**
- * The graph constructor. It initializes the data and the indexes, and binds
- * the custom indexes and methods to its own scope.
- *
- * Recognized parameters:
- * **********************
- * Here is the exhaustive list of every accepted parameters in the settings
- * object:
- *
- * {boolean} clone Indicates if the data have to be cloned in methods
- * to add nodes or edges.
- * {boolean} immutable Indicates if nodes "id" values and edges "id",
- * "source" and "target" values must be set as
- * immutable.
- *
- * @param {?configurable} settings Eventually a settings function.
- * @return {graph} The new graph instance.
- */
- var graph = function (settings) {
- var k,
- fn,
- data;
-
- /**
- * DATA:
- * *****
- * Every data that is callable from graph methods are stored in this "data"
- * object. This object will be served as context for all these methods,
- * and it is possible to add other type of data in it.
- */
- data = {
- /**
- * SETTINGS FUNCTION:
- * ******************
- */
- settings: settings || _defaultSettingsFunction,
-
- /**
- * MAIN DATA:
- * **********
- */
- nodesArray: [],
- edgesArray: [],
-
- /**
- * GLOBAL INDEXES:
- * ***************
- * These indexes just index data by ids.
- */
- nodesIndex: Object.create(null),
- edgesIndex: Object.create(null),
-
- /**
- * LOCAL INDEXES:
- * **************
- * These indexes refer from node to nodes. Each key is an id, and each
- * value is the array of the ids of related nodes.
- */
- inNeighborsIndex: Object.create(null),
- outNeighborsIndex: Object.create(null),
- allNeighborsIndex: Object.create(null),
-
- inNeighborsCount: Object.create(null),
- outNeighborsCount: Object.create(null),
- allNeighborsCount: Object.create(null)
- };
-
- // Execute bindings:
- for (k in _initBindings)
- _initBindings[k].call(data);
-
- // Add methods to both the scope and the data objects:
- for (k in _methods) {
- fn = __bindGraphMethod(k, data, _methods[k]);
- this[k] = fn;
- data[k] = fn;
- }
- };
-
-
- /**
- * A custom tool to bind methods such that function that are bound to it will
- * be executed anytime the method is called.
- *
- * @param {string} methodName The name of the method to bind.
- * @param {object} scope The scope where the method must be executed.
- * @param {function} fn The method itself.
- * @return {function} The new method.
- */
- function __bindGraphMethod(methodName, scope, fn) {
- var result = function () {
- var k,
- res;
-
- // Execute "before" bound functions:
- for (k in _methodBeforeBindings[methodName])
- _methodBeforeBindings[methodName][k].apply(scope, arguments);
-
- // Apply the method:
- res = fn.apply(scope, arguments);
-
- // Execute bound functions:
- for (k in _methodBindings[methodName])
- _methodBindings[methodName][k].apply(scope, arguments);
-
- // Return res:
- return res;
- };
-
- return result;
- }
-
- /**
- * This custom tool function removes every pair key/value from an hash. The
- * goal is to avoid creating a new object while some other references are
- * still hanging in some scopes...
- *
- * @param {object} obj The object to empty.
- * @return {object} The empty object.
- */
- function __emptyObject(obj) {
- var k;
-
- for (k in obj)
- if (!('hasOwnProperty' in obj) || obj.hasOwnProperty(k))
- delete obj[k];
-
- return obj;
- }
-
-
- /**
- * This global method adds a method that will be bound to the futurly created
- * graph instances.
- *
- * Since these methods will be bound to their scope when the instances are
- * created, it does not use the prototype. Because of that, methods have to
- * be added before instances are created to make them available.
- *
- * Here is an example:
- *
- * > graph.addMethod('getNodesCount', function() {
- * > return this.nodesArray.length;
- * > });
- * >
- * > var myGraph = new graph();
- * > console.log(myGraph.getNodesCount()); // outputs 0
- *
- * @param {string} methodName The name of the method.
- * @param {function} fn The method itself.
- * @return {object} The global graph constructor.
- */
- graph.addMethod = function (methodName, fn) {
- if (
- typeof methodName !== 'string' ||
- typeof fn !== 'function' ||
- arguments.length !== 2
- )
- throw 'addMethod: Wrong arguments.';
-
- if (_methods[methodName] || graph[methodName])
- throw 'The method "' + methodName + '" already exists.';
-
- _methods[methodName] = fn;
- _methodBindings[methodName] = Object.create(null);
- _methodBeforeBindings[methodName] = Object.create(null);
-
- return this;
- };
-
- /**
- * This global method returns true if the method has already been added, and
- * false else.
- *
- * Here are some examples:
- *
- * > graph.hasMethod('addNode'); // returns true
- * > graph.hasMethod('hasMethod'); // returns true
- * > graph.hasMethod('unexistingMethod'); // returns false
- *
- * @param {string} methodName The name of the method.
- * @return {boolean} The result.
- */
- graph.hasMethod = function (methodName) {
- return !!(_methods[methodName] || graph[methodName]);
- };
-
- /**
- * This global methods attaches a function to a method. Anytime the specified
- * method is called, the attached function is called right after, with the
- * same arguments and in the same scope. The attached function is called
- * right before if the last argument is true, unless the method is the graph
- * constructor.
- *
- * To attach a function to the graph constructor, use 'constructor' as the
- * method name (first argument).
- *
- * The main idea is to have a clean way to keep custom indexes up to date,
- * for instance:
- *
- * > var timesAddNodeCalled = 0;
- * > graph.attach('addNode', 'timesAddNodeCalledInc', function() {
- * > timesAddNodeCalled++;
- * > });
- * >
- * > var myGraph = new graph();
- * > console.log(timesAddNodeCalled); // outputs 0
- * >
- * > myGraph.addNode({ id: '1' }).addNode({ id: '2' });
- * > console.log(timesAddNodeCalled); // outputs 2
- *
- * The idea for calling a function before is to provide pre-processors, for
- * instance:
- *
- * > var colorPalette = { Person: '#C3CBE1', Place: '#9BDEBD' };
- * > graph.attach('addNode', 'applyNodeColorPalette', function(n) {
- * > n.color = colorPalette[n.category];
- * > }, true);
- * >
- * > var myGraph = new graph();
- * > myGraph.addNode({ id: 'n0', category: 'Person' });
- * > console.log(myGraph.nodes('n0').color); // outputs '#C3CBE1'
- *
- * @param {string} methodName The name of the related method or
- * "constructor".
- * @param {string} key The key to identify the function to attach.
- * @param {function} fn The function to bind.
- * @param {boolean} before If true the function is called right before.
- * @return {object} The global graph constructor.
- */
- graph.attach = function (methodName, key, fn, before) {
- if (
- typeof methodName !== 'string' ||
- typeof key !== 'string' ||
- typeof fn !== 'function' ||
- arguments.length < 3 ||
- arguments.length > 4
- )
- throw 'attach: Wrong arguments.';
-
- var bindings;
-
- if (methodName === 'constructor')
- bindings = _initBindings;
- else {
- if (before) {
- if (!_methodBeforeBindings[methodName])
- throw 'The method "' + methodName + '" does not exist.';
-
- bindings = _methodBeforeBindings[methodName];
- }
- else {
- if (!_methodBindings[methodName])
- throw 'The method "' + methodName + '" does not exist.';
-
- bindings = _methodBindings[methodName];
- }
- }
-
- if (bindings[key])
- throw 'A function "' + key + '" is already attached ' +
- 'to the method "' + methodName + '".';
-
- bindings[key] = fn;
-
- return this;
- };
-
- /**
- * Alias of attach(methodName, key, fn, true).
- */
- graph.attachBefore = function (methodName, key, fn) {
- return this.attach(methodName, key, fn, true);
- };
-
- /**
- * This methods is just an helper to deal with custom indexes. It takes as
- * arguments the name of the index and an object containing all the different
- * functions to bind to the methods.
- *
- * Here is a basic example, that creates an index to keep the number of nodes
- * in the current graph. It also adds a method to provide a getter on that
- * new index:
- *
- * > sigma.classes.graph.addIndex('nodesCount', {
- * > constructor: function() {
- * > this.nodesCount = 0;
- * > },
- * > addNode: function() {
- * > this.nodesCount++;
- * > },
- * > dropNode: function() {
- * > this.nodesCount--;
- * > }
- * > });
- * >
- * > sigma.classes.graph.addMethod('getNodesCount', function() {
- * > return this.nodesCount;
- * > });
- * >
- * > var myGraph = new sigma.classes.graph();
- * > console.log(myGraph.getNodesCount()); // outputs 0
- * >
- * > myGraph.addNode({ id: '1' }).addNode({ id: '2' });
- * > console.log(myGraph.getNodesCount()); // outputs 2
- *
- * @param {string} name The name of the index.
- * @param {object} bindings The object containing the functions to bind.
- * @return {object} The global graph constructor.
- */
- graph.addIndex = function (name, bindings) {
- if (
- typeof name !== 'string' ||
- Object(bindings) !== bindings ||
- arguments.length !== 2
- )
- throw 'addIndex: Wrong arguments.';
-
- if (_indexes[name])
- throw 'The index "' + name + '" already exists.';
-
- var k;
-
- // Store the bindings:
- _indexes[name] = bindings;
-
- // Attach the bindings:
- for (k in bindings)
- if (typeof bindings[k] !== 'function')
- throw 'The bindings must be functions.';
- else
- graph.attach(k, name, bindings[k]);
-
- return this;
- };
-
-
- /**
- * This method adds a node to the graph. The node must be an object, with a
- * string under the key "id". Except for this, it is possible to add any
- * other attribute, that will be preserved all along the manipulations.
- *
- * If the graph option "clone" has a truthy value, the node will be cloned
- * when added to the graph. Also, if the graph option "immutable" has a
- * truthy value, its id will be defined as immutable.
- *
- * @param {object} node The node to add.
- * @return {object} The graph instance.
- */
- graph.addMethod('addNode', function (node) {
- // Check that the node is an object and has an id:
- if (Object(node) !== node || arguments.length !== 1)
- throw 'addNode: Wrong arguments.';
-
- if (typeof node.id !== 'string' && typeof node.id !== 'number')
- throw 'The node must have a string or number id.';
-
- if (this.nodesIndex[node.id])
- throw 'The node "' + node.id + '" already exists.';
-
- var k,
- id = node.id,
- validNode = Object.create(null);
-
- // Check the "clone" option:
- if (this.settings('clone')) {
- for (k in node)
- if (k !== 'id')
- validNode[k] = node[k];
- } else
- validNode = node;
-
- // Check the "immutable" option:
- if (this.settings('immutable'))
- Object.defineProperty(validNode, 'id', {
- value: id,
- enumerable: true
- });
- else
- validNode.id = id;
-
- // Add empty containers for edges indexes:
- this.inNeighborsIndex[id] = Object.create(null);
- this.outNeighborsIndex[id] = Object.create(null);
- this.allNeighborsIndex[id] = Object.create(null);
-
- this.inNeighborsCount[id] = 0;
- this.outNeighborsCount[id] = 0;
- this.allNeighborsCount[id] = 0;
-
- // Add the node to indexes:
- this.nodesArray.push(validNode);
- this.nodesIndex[validNode.id] = validNode;
-
- // Return the current instance:
- return this;
- });
-
- /**
- * This method adds an edge to the graph. The edge must be an object, with a
- * string under the key "id", and strings under the keys "source" and
- * "target" that design existing nodes. Except for this, it is possible to
- * add any other attribute, that will be preserved all along the
- * manipulations.
- *
- * If the graph option "clone" has a truthy value, the edge will be cloned
- * when added to the graph. Also, if the graph option "immutable" has a
- * truthy value, its id, source and target will be defined as immutable.
- *
- * @param {object} edge The edge to add.
- * @return {object} The graph instance.
- */
- graph.addMethod('addEdge', function (edge) {
- // Check that the edge is an object and has an id:
- if (Object(edge) !== edge || arguments.length !== 1)
- throw 'addEdge: Wrong arguments.';
-
- if (typeof edge.id !== 'string' && typeof edge.id !== 'number')
- throw 'The edge must have a string or number id.';
-
- if ((typeof edge.source !== 'string' && typeof edge.source !== 'number') || !this.nodesIndex[edge.source])
- throw 'The edge source must have an existing node id.';
-
- if ((typeof edge.target !== 'string' && typeof edge.target !== 'number') || !this.nodesIndex[edge.target])
- throw 'The edge target must have an existing node id.';
-
- if (this.edgesIndex[edge.id])
- throw 'The edge "' + edge.id + '" already exists.';
-
- var k,
- validEdge = Object.create(null);
-
- // Check the "clone" option:
- if (this.settings('clone')) {
- for (k in edge)
- if (k !== 'id' && k !== 'source' && k !== 'target')
- validEdge[k] = edge[k];
- } else
- validEdge = edge;
-
- // Check the "immutable" option:
- if (this.settings('immutable')) {
- Object.defineProperty(validEdge, 'id', {
- value: edge.id,
- enumerable: true
- });
-
- Object.defineProperty(validEdge, 'source', {
- value: edge.source,
- enumerable: true
- });
-
- Object.defineProperty(validEdge, 'target', {
- value: edge.target,
- enumerable: true
- });
- } else {
- validEdge.id = edge.id;
- validEdge.source = edge.source;
- validEdge.target = edge.target;
- }
-
- // Add the edge to indexes:
- this.edgesArray.push(validEdge);
- this.edgesIndex[validEdge.id] = validEdge;
-
- if (!this.inNeighborsIndex[validEdge.target][validEdge.source])
- this.inNeighborsIndex[validEdge.target][validEdge.source] =
- Object.create(null);
- this.inNeighborsIndex[validEdge.target][validEdge.source][validEdge.id] =
- validEdge;
-
- if (!this.outNeighborsIndex[validEdge.source][validEdge.target])
- this.outNeighborsIndex[validEdge.source][validEdge.target] =
- Object.create(null);
- this.outNeighborsIndex[validEdge.source][validEdge.target][validEdge.id] =
- validEdge;
-
- if (!this.allNeighborsIndex[validEdge.source][validEdge.target])
- this.allNeighborsIndex[validEdge.source][validEdge.target] =
- Object.create(null);
- this.allNeighborsIndex[validEdge.source][validEdge.target][validEdge.id] =
- validEdge;
-
- if (validEdge.target !== validEdge.source) {
- if (!this.allNeighborsIndex[validEdge.target][validEdge.source])
- this.allNeighborsIndex[validEdge.target][validEdge.source] =
- Object.create(null);
- this.allNeighborsIndex[validEdge.target][validEdge.source][validEdge.id] =
- validEdge;
- }
-
- // Keep counts up to date:
- this.inNeighborsCount[validEdge.target]++;
- this.outNeighborsCount[validEdge.source]++;
- this.allNeighborsCount[validEdge.target]++;
- this.allNeighborsCount[validEdge.source]++;
-
- return this;
- });
-
- /**
- * This method drops a node from the graph. It also removes each edge that is
- * bound to it, through the dropEdge method. An error is thrown if the node
- * does not exist.
- *
- * @param {string} id The node id.
- * @return {object} The graph instance.
- */
- graph.addMethod('dropNode', function (id) {
- // Check that the arguments are valid:
- if ((typeof id !== 'string' && typeof id !== 'number') ||
- arguments.length !== 1)
- throw 'dropNode: Wrong arguments.';
-
- if (!this.nodesIndex[id])
- throw 'The node "' + id + '" does not exist.';
-
- var i, k, l;
-
- // Remove the node from indexes:
- delete this.nodesIndex[id];
- for (i = 0, l = this.nodesArray.length; i < l; i++)
- if (this.nodesArray[i].id === id) {
- this.nodesArray.splice(i, 1);
- break;
- }
-
- // Remove related edges:
- for (i = this.edgesArray.length - 1; i >= 0; i--)
- if (this.edgesArray[i].source === id || this.edgesArray[i].target === id)
- this.dropEdge(this.edgesArray[i].id);
-
- // Remove related edge indexes:
- delete this.inNeighborsIndex[id];
- delete this.outNeighborsIndex[id];
- delete this.allNeighborsIndex[id];
-
- delete this.inNeighborsCount[id];
- delete this.outNeighborsCount[id];
- delete this.allNeighborsCount[id];
-
- for (k in this.nodesIndex) {
- delete this.inNeighborsIndex[k][id];
- delete this.outNeighborsIndex[k][id];
- delete this.allNeighborsIndex[k][id];
- }
-
- return this;
- });
-
- /**
- * This method drops an edge from the graph. An error is thrown if the edge
- * does not exist.
- *
- * @param {string} id The edge id.
- * @return {object} The graph instance.
- */
- graph.addMethod('dropEdge', function (id) {
- // Check that the arguments are valid:
- if ((typeof id !== 'string' && typeof id !== 'number') ||
- arguments.length !== 1)
- throw 'dropEdge: Wrong arguments.';
-
- if (!this.edgesIndex[id])
- throw 'The edge "' + id + '" does not exist.';
-
- var i, l, edge;
-
- // Remove the edge from indexes:
- edge = this.edgesIndex[id];
- delete this.edgesIndex[id];
- for (i = 0, l = this.edgesArray.length; i < l; i++)
- if (this.edgesArray[i].id === id) {
- this.edgesArray.splice(i, 1);
- break;
- }
-
- delete this.inNeighborsIndex[edge.target][edge.source][edge.id];
- if (!Object.keys(this.inNeighborsIndex[edge.target][edge.source]).length)
- delete this.inNeighborsIndex[edge.target][edge.source];
-
- delete this.outNeighborsIndex[edge.source][edge.target][edge.id];
- if (!Object.keys(this.outNeighborsIndex[edge.source][edge.target]).length)
- delete this.outNeighborsIndex[edge.source][edge.target];
-
- delete this.allNeighborsIndex[edge.source][edge.target][edge.id];
- if (!Object.keys(this.allNeighborsIndex[edge.source][edge.target]).length)
- delete this.allNeighborsIndex[edge.source][edge.target];
-
- if (edge.target !== edge.source) {
- delete this.allNeighborsIndex[edge.target][edge.source][edge.id];
- if (!Object.keys(this.allNeighborsIndex[edge.target][edge.source]).length)
- delete this.allNeighborsIndex[edge.target][edge.source];
- }
-
- this.inNeighborsCount[edge.target]--;
- this.outNeighborsCount[edge.source]--;
- this.allNeighborsCount[edge.source]--;
- this.allNeighborsCount[edge.target]--;
-
- return this;
- });
-
- /**
- * This method destroys the current instance. It basically empties each index
- * and methods attached to the graph.
- */
- graph.addMethod('kill', function () {
- // Delete arrays:
- this.nodesArray.length = 0;
- this.edgesArray.length = 0;
- delete this.nodesArray;
- delete this.edgesArray;
-
- // Delete indexes:
- delete this.nodesIndex;
- delete this.edgesIndex;
- delete this.inNeighborsIndex;
- delete this.outNeighborsIndex;
- delete this.allNeighborsIndex;
- delete this.inNeighborsCount;
- delete this.outNeighborsCount;
- delete this.allNeighborsCount;
- });
-
- /**
- * This method empties the nodes and edges arrays, as well as the different
- * indexes.
- *
- * @return {object} The graph instance.
- */
- graph.addMethod('clear', function () {
- this.nodesArray.length = 0;
- this.edgesArray.length = 0;
-
- // Due to GC issues, I prefer not to create new object. These objects are
- // only available from the methods and attached functions, but still, it is
- // better to prevent ghost references to unrelevant data...
- __emptyObject(this.nodesIndex);
- __emptyObject(this.edgesIndex);
- __emptyObject(this.nodesIndex);
- __emptyObject(this.inNeighborsIndex);
- __emptyObject(this.outNeighborsIndex);
- __emptyObject(this.allNeighborsIndex);
- __emptyObject(this.inNeighborsCount);
- __emptyObject(this.outNeighborsCount);
- __emptyObject(this.allNeighborsCount);
-
- return this;
- });
-
- /**
- * This method reads an object and adds the nodes and edges, through the
- * proper methods "addNode" and "addEdge".
- *
- * Here is an example:
- *
- * > var myGraph = new graph();
- * > myGraph.read({
- * > nodes: [
- * > { id: 'n0' },
- * > { id: 'n1' }
- * > ],
- * > edges: [
- * > {
- * > id: 'e0',
- * > source: 'n0',
- * > target: 'n1'
- * > }
- * > ]
- * > });
- * >
- * > console.log(
- * > myGraph.nodes().length,
- * > myGraph.edges().length
- * > ); // outputs 2 1
- *
- * @param {object} g The graph object.
- * @return {object} The graph instance.
- */
- graph.addMethod('read', function (g) {
- var i,
- a,
- l;
-
- a = g.nodes || [];
- for (i = 0, l = a.length; i < l; i++)
- this.addNode(a[i]);
-
- a = g.edges || [];
- for (i = 0, l = a.length; i < l; i++)
- this.addEdge(a[i]);
-
- return this;
- });
-
- /**
- * This methods returns one or several nodes, depending on how it is called.
- *
- * To get the array of nodes, call "nodes" without argument. To get a
- * specific node, call it with the id of the node. The get multiple node,
- * call it with an array of ids, and it will return the array of nodes, in
- * the same order.
- *
- * @param {?(string|array)} v Eventually one id, an array of ids.
- * @return {object|array} The related node or array of nodes.
- */
- graph.addMethod('nodes', function (v) {
- // Clone the array of nodes and return it:
- if (!arguments.length)
- return this.nodesArray.slice(0);
-
- // Return the related node:
- if (arguments.length === 1 &&
- (typeof v === 'string' || typeof v === 'number'))
- return this.nodesIndex[v];
-
- // Return an array of the related node:
- if (
- arguments.length === 1 &&
- Object.prototype.toString.call(v) === '[object Array]'
- ) {
- var i,
- l,
- a = [];
-
- for (i = 0, l = v.length; i < l; i++)
- if (typeof v[i] === 'string' || typeof v[i] === 'number')
- a.push(this.nodesIndex[v[i]]);
- else
- throw 'nodes: Wrong arguments.';
-
- return a;
- }
-
- throw 'nodes: Wrong arguments.';
- });
-
- /**
- * This methods returns the degree of one or several nodes, depending on how
- * it is called. It is also possible to get incoming or outcoming degrees
- * instead by specifying 'in' or 'out' as a second argument.
- *
- * @param {string|array} v One id, an array of ids.
- * @param {?string} which Which degree is required. Values are 'in',
- * 'out', and by default the normal degree.
- * @return {number|array} The related degree or array of degrees.
- */
- graph.addMethod('degree', function (v, which) {
- // Check which degree is required:
- which = {
- 'in': this.inNeighborsCount,
- 'out': this.outNeighborsCount
- }[which || ''] || this.allNeighborsCount;
-
- // Return the related node:
- if (typeof v === 'string' || typeof v === 'number')
- return which[v];
-
- // Return an array of the related node:
- if (Object.prototype.toString.call(v) === '[object Array]') {
- var i,
- l,
- a = [];
-
- for (i = 0, l = v.length; i < l; i++)
- if (typeof v[i] === 'string' || typeof v[i] === 'number')
- a.push(which[v[i]]);
- else
- throw 'degree: Wrong arguments.';
-
- return a;
- }
-
- throw 'degree: Wrong arguments.';
- });
-
- /**
- * This methods returns one or several edges, depending on how it is called.
- *
- * To get the array of edges, call "edges" without argument. To get a
- * specific edge, call it with the id of the edge. The get multiple edge,
- * call it with an array of ids, and it will return the array of edges, in
- * the same order.
- *
- * @param {?(string|array)} v Eventually one id, an array of ids.
- * @return {object|array} The related edge or array of edges.
- */
- graph.addMethod('edges', function (v) {
- // Clone the array of edges and return it:
- if (!arguments.length)
- return this.edgesArray.slice(0);
-
- // Return the related edge:
- if (arguments.length === 1 &&
- (typeof v === 'string' || typeof v === 'number'))
- return this.edgesIndex[v];
-
- // Return an array of the related edge:
- if (
- arguments.length === 1 &&
- Object.prototype.toString.call(v) === '[object Array]'
- ) {
- var i,
- l,
- a = [];
-
- for (i = 0, l = v.length; i < l; i++)
- if (typeof v[i] === 'string' || typeof v[i] === 'number')
- a.push(this.edgesIndex[v[i]]);
- else
- throw 'edges: Wrong arguments.';
-
- return a;
- }
-
- throw 'edges: Wrong arguments.';
- });
-
-
- /**
- * EXPORT:
- * *******
- */
- if (typeof sigma !== 'undefined') {
- sigma.classes = sigma.classes || Object.create(null);
- sigma.classes.graph = graph;
- } else if (typeof exports !== 'undefined') {
- if (typeof module !== 'undefined' && module.exports)
- exports = module.exports = graph;
- exports.graph = graph;
- } else
- this.graph = graph;
-}).call(this);
-
-;(function (undefined) {
- 'use strict';
-
- if (typeof sigma === 'undefined')
- throw 'sigma is not declared';
-
- sigma.utils.pkg('sigma.classes');
-
- /**
- * The camera constructor. It just initializes its attributes and methods.
- *
- * @param {string} id The id.
- * @param {sigma.classes.graph} graph The graph.
- * @param {configurable} settings The settings function.
- * @param {?object} options Eventually some overriding options.
- * @return {camera} Returns the fresh new camera instance.
- */
- sigma.classes.camera = function (id, graph, settings, options) {
- sigma.classes.dispatcher.extend(this);
-
- Object.defineProperty(this, 'graph', {
- value: graph
- });
- Object.defineProperty(this, 'id', {
- value: id
- });
- Object.defineProperty(this, 'readPrefix', {
- value: 'read_cam' + id + ':'
- });
- Object.defineProperty(this, 'prefix', {
- value: 'cam' + id + ':'
- });
-
- this.x = 0;
- this.y = 0;
- this.ratio = 1;
- this.angle = 0;
- this.isAnimated = false;
- this.settings = (typeof options === 'object' && options) ?
- settings.embedObject(options) :
- settings;
- };
-
- /**
- * Updates the camera position.
- *
- * @param {object} coordinates The new coordinates object.
- * @return {camera} Returns the camera.
- */
- sigma.classes.camera.prototype.goTo = function (coordinates) {
- if (!this.settings('enableCamera'))
- return this;
-
- var i,
- l,
- c = coordinates || {},
- keys = ['x', 'y', 'ratio', 'angle'];
-
- for (i = 0, l = keys.length; i < l; i++)
- if (c[keys[i]] !== undefined) {
- if (typeof c[keys[i]] === 'number' && !isNaN(c[keys[i]]))
- this[keys[i]] = c[keys[i]];
- else
- throw 'Value for "' + keys[i] + '" is not a number.';
- }
-
- this.dispatchEvent('coordinatesUpdated');
- return this;
- };
-
- /**
- * This method takes a graph and computes for each node and edges its
- * coordinates relatively to the center of the camera. Basically, it will
- * compute the coordinates that will be used by the graphic renderers.
- *
- * Since it should be possible to use different cameras and different
- * renderers, it is possible to specify a prefix to put before the new
- * coordinates (to get something like "node.camera1_x")
- *
- * @param {?string} read The prefix of the coordinates to read.
- * @param {?string} write The prefix of the coordinates to write.
- * @param {?object} options Eventually an object of options. Those can be:
- * - A restricted nodes array.
- * - A restricted edges array.
- * - A width.
- * - A height.
- * @return {camera} Returns the camera.
- */
- sigma.classes.camera.prototype.applyView = function (read, write, options) {
- options = options || {};
- write = write !== undefined ? write : this.prefix;
- read = read !== undefined ? read : this.readPrefix;
-
- var nodes = options.nodes || this.graph.nodes(),
- edges = options.edges || this.graph.edges();
-
- var i,
- l,
- node,
- cos = Math.cos(this.angle),
- sin = Math.sin(this.angle),
- nodeRatio = Math.pow(this.ratio, this.settings('nodesPowRatio')),
- edgeRatio = Math.pow(this.ratio, this.settings('edgesPowRatio')),
- xOffset = (options.width || 0) / 2,
- yOffset = (options.height || 0) / 2;
-
- for (i = 0, l = nodes.length; i < l; i++) {
- node = nodes[i];
- node[write + 'x'] =
- (
- ((node[read + 'x'] || 0) - this.x) * cos +
- ((node[read + 'y'] || 0) - this.y) * sin
- ) / this.ratio + xOffset;
- node[write + 'y'] =
- (
- ((node[read + 'y'] || 0) - this.y) * cos -
- ((node[read + 'x'] || 0) - this.x) * sin
- ) / this.ratio + yOffset;
- node[write + 'size'] =
- (node[read + 'size'] || 0) /
- nodeRatio;
- }
-
- for (i = 0, l = edges.length; i < l; i++) {
- edges[i][write + 'size'] =
- (edges[i][read + 'size'] || 0) /
- edgeRatio;
- }
-
- return this;
- };
-
- /**
- * This function converts the coordinates of a point from the frame of the
- * camera to the frame of the graph.
- *
- * @param {number} x The X coordinate of the point in the frame of the
- * camera.
- * @param {number} y The Y coordinate of the point in the frame of the
- * camera.
- * @return {object} The point coordinates in the frame of the graph.
- */
- sigma.classes.camera.prototype.graphPosition = function (x, y, vector) {
- var X = 0,
- Y = 0,
- cos = Math.cos(this.angle),
- sin = Math.sin(this.angle);
-
- // Revert the origin differential vector:
- if (!vector) {
- X = -(this.x * cos + this.y * sin) / this.ratio;
- Y = -(this.y * cos - this.x * sin) / this.ratio;
- }
-
- return {
- x: (x * cos + y * sin) / this.ratio + X,
- y: (y * cos - x * sin) / this.ratio + Y
- };
- };
-
- /**
- * This function converts the coordinates of a point from the frame of the
- * graph to the frame of the camera.
- *
- * @param {number} x The X coordinate of the point in the frame of the
- * graph.
- * @param {number} y The Y coordinate of the point in the frame of the
- * graph.
- * @return {object} The point coordinates in the frame of the camera.
- */
- sigma.classes.camera.prototype.cameraPosition = function (x, y, vector) {
- var X = 0,
- Y = 0,
- cos = Math.cos(this.angle),
- sin = Math.sin(this.angle);
-
- // Revert the origin differential vector:
- if (!vector) {
- X = -(this.x * cos + this.y * sin) / this.ratio;
- Y = -(this.y * cos - this.x * sin) / this.ratio;
- }
-
- return {
- x: ((x - X) * cos - (y - Y) * sin) * this.ratio,
- y: ((y - Y) * cos + (x - X) * sin) * this.ratio
- };
- };
-
- /**
- * This method returns the transformation matrix of the camera. This is
- * especially useful to apply the camera view directly in shaders, in case of
- * WebGL rendering.
- *
- * @return {array} The transformation matrix.
- */
- sigma.classes.camera.prototype.getMatrix = function () {
- var scale = sigma.utils.matrices.scale(1 / this.ratio),
- rotation = sigma.utils.matrices.rotation(this.angle),
- translation = sigma.utils.matrices.translation(-this.x, -this.y),
- matrix = sigma.utils.matrices.multiply(
- translation,
- sigma.utils.matrices.multiply(
- rotation,
- scale
- )
- );
-
- return matrix;
- };
-
- /**
- * Taking a width and a height as parameters, this method returns the
- * coordinates of the rectangle representing the camera on screen, in the
- * graph's referentiel.
- *
- * To keep displaying labels of nodes going out of the screen, the method
- * keeps a margin around the screen in the returned rectangle.
- *
- * @param {number} width The width of the screen.
- * @param {number} height The height of the screen.
- * @return {object} The rectangle as x1, y1, x2 and y2, representing
- * two opposite points.
- */
- sigma.classes.camera.prototype.getRectangle = function (width, height) {
- var widthVect = this.cameraPosition(width, 0, true),
- heightVect = this.cameraPosition(0, height, true),
- centerVect = this.cameraPosition(width / 2, height / 2, true),
- marginX = this.cameraPosition(width / 4, 0, true).x,
- marginY = this.cameraPosition(0, height / 4, true).y;
-
- return {
- x1: this.x - centerVect.x - marginX,
- y1: this.y - centerVect.y - marginY,
- x2: this.x - centerVect.x + marginX + widthVect.x,
- y2: this.y - centerVect.y - marginY + widthVect.y,
- height: Math.sqrt(
- Math.pow(heightVect.x, 2) +
- Math.pow(heightVect.y + 2 * marginY, 2)
- )
- };
- };
-}).call(this);
-
-;(function (undefined) {
- 'use strict';
-
- /**
- * Sigma Quadtree Module
- * =====================
- *
- * Author: Guillaume Plique (Yomguithereal)
- * Version: 0.2
- */
-
-
- /**
- * Quad Geometric Operations
- * -------------------------
- *
- * A useful batch of geometric operations used by the quadtree.
- */
-
- var _geom = {
-
- /**
- * Transforms a graph node with x, y and size into an
- * axis-aligned square.
- *
- * @param {object} A graph node with at least a point (x, y) and a size.
- * @return {object} A square: two points (x1, y1), (x2, y2) and height.
- */
- pointToSquare: function (n) {
- return {
- x1: n.x - n.size,
- y1: n.y - n.size,
- x2: n.x + n.size,
- y2: n.y - n.size,
- height: n.size * 2
- };
- },
-
- /**
- * Checks whether a rectangle is axis-aligned.
- *
- * @param {object} A rectangle defined by two points
- * (x1, y1) and (x2, y2).
- * @return {boolean} True if the rectangle is axis-aligned.
- */
- isAxisAligned: function (r) {
- return r.x1 === r.x2 || r.y1 === r.y2;
- },
-
- /**
- * Compute top points of an axis-aligned rectangle. This is useful in
- * cases when the rectangle has been rotated (left, right or bottom up) and
- * later operations need to know the top points.
- *
- * @param {object} An axis-aligned rectangle defined by two points
- * (x1, y1), (x2, y2) and height.
- * @return {object} A rectangle: two points (x1, y1), (x2, y2) and height.
- */
- axisAlignedTopPoints: function (r) {
-
- // Basic
- if (r.y1 === r.y2 && r.x1 < r.x2)
- return r;
-
- // Rotated to right
- if (r.x1 === r.x2 && r.y2 > r.y1)
- return {
- x1: r.x1 - r.height, y1: r.y1,
- x2: r.x1, y2: r.y1,
- height: r.height
- };
-
- // Rotated to left
- if (r.x1 === r.x2 && r.y2 < r.y1)
- return {
- x1: r.x1, y1: r.y2,
- x2: r.x2 + r.height, y2: r.y2,
- height: r.height
- };
-
- // Bottom's up
- return {
- x1: r.x2, y1: r.y1 - r.height,
- x2: r.x1, y2: r.y1 - r.height,
- height: r.height
- };
- },
-
- /**
- * Get coordinates of a rectangle's lower left corner from its top points.
- *
- * @param {object} A rectangle defined by two points (x1, y1) and (x2, y2).
- * @return {object} Coordinates of the corner (x, y).
- */
- lowerLeftCoor: function (r) {
- var width = (
- Math.sqrt(
- Math.pow(r.x2 - r.x1, 2) +
- Math.pow(r.y2 - r.y1, 2)
- )
- );
-
- return {
- x: r.x1 - (r.y2 - r.y1) * r.height / width,
- y: r.y1 + (r.x2 - r.x1) * r.height / width
- };
- },
-
- /**
- * Get coordinates of a rectangle's lower right corner from its top points
- * and its lower left corner.
- *
- * @param {object} A rectangle defined by two points (x1, y1) and (x2, y2).
- * @param {object} A corner's coordinates (x, y).
- * @return {object} Coordinates of the corner (x, y).
- */
- lowerRightCoor: function (r, llc) {
- return {
- x: llc.x - r.x1 + r.x2,
- y: llc.y - r.y1 + r.y2
- };
- },
-
- /**
- * Get the coordinates of all the corners of a rectangle from its top point.
- *
- * @param {object} A rectangle defined by two points (x1, y1) and (x2, y2).
- * @return {array} An array of the four corners' coordinates (x, y).
- */
- rectangleCorners: function (r) {
- var llc = this.lowerLeftCoor(r),
- lrc = this.lowerRightCoor(r, llc);
-
- return [
- {x: r.x1, y: r.y1},
- {x: r.x2, y: r.y2},
- {x: llc.x, y: llc.y},
- {x: lrc.x, y: lrc.y}
- ];
- },
-
- /**
- * Split a square defined by its boundaries into four.
- *
- * @param {object} Boundaries of the square (x, y, width, height).
- * @return {array} An array containing the four new squares, themselves
- * defined by an array of their four corners (x, y).
- */
- splitSquare: function (b) {
- return [
- [
- {x: b.x, y: b.y},
- {x: b.x + b.width / 2, y: b.y},
- {x: b.x, y: b.y + b.height / 2},
- {x: b.x + b.width / 2, y: b.y + b.height / 2}
- ],
- [
- {x: b.x + b.width / 2, y: b.y},
- {x: b.x + b.width, y: b.y},
- {x: b.x + b.width / 2, y: b.y + b.height / 2},
- {x: b.x + b.width, y: b.y + b.height / 2}
- ],
- [
- {x: b.x, y: b.y + b.height / 2},
- {x: b.x + b.width / 2, y: b.y + b.height / 2},
- {x: b.x, y: b.y + b.height},
- {x: b.x + b.width / 2, y: b.y + b.height}
- ],
- [
- {x: b.x + b.width / 2, y: b.y + b.height / 2},
- {x: b.x + b.width, y: b.y + b.height / 2},
- {x: b.x + b.width / 2, y: b.y + b.height},
- {x: b.x + b.width, y: b.y + b.height}
- ]
- ];
- },
-
- /**
- * Compute the four axis between corners of rectangle A and corners of
- * rectangle B. This is needed later to check an eventual collision.
- *
- * @param {array} An array of rectangle A's four corners (x, y).
- * @param {array} An array of rectangle B's four corners (x, y).
- * @return {array} An array of four axis defined by their coordinates (x,y).
- */
- axis: function (c1, c2) {
- return [
- {x: c1[1].x - c1[0].x, y: c1[1].y - c1[0].y},
- {x: c1[1].x - c1[3].x, y: c1[1].y - c1[3].y},
- {x: c2[0].x - c2[2].x, y: c2[0].y - c2[2].y},
- {x: c2[0].x - c2[1].x, y: c2[0].y - c2[1].y}
- ];
- },
-
- /**
- * Project a rectangle's corner on an axis.
- *
- * @param {object} Coordinates of a corner (x, y).
- * @param {object} Coordinates of an axis (x, y).
- * @return {object} The projection defined by coordinates (x, y).
- */
- projection: function (c, a) {
- var l = (
- (c.x * a.x + c.y * a.y) /
- (Math.pow(a.x, 2) + Math.pow(a.y, 2))
- );
-
- return {
- x: l * a.x,
- y: l * a.y
- };
- },
-
- /**
- * Check whether two rectangles collide on one particular axis.
- *
- * @param {object} An axis' coordinates (x, y).
- * @param {array} Rectangle A's corners.
- * @param {array} Rectangle B's corners.
- * @return {boolean} True if the rectangles collide on the axis.
- */
- axisCollision: function (a, c1, c2) {
- var sc1 = [],
- sc2 = [];
-
- for (var ci = 0; ci < 4; ci++) {
- var p1 = this.projection(c1[ci], a),
- p2 = this.projection(c2[ci], a);
-
- sc1.push(p1.x * a.x + p1.y * a.y);
- sc2.push(p2.x * a.x + p2.y * a.y);
- }
-
- var maxc1 = Math.max.apply(Math, sc1),
- maxc2 = Math.max.apply(Math, sc2),
- minc1 = Math.min.apply(Math, sc1),
- minc2 = Math.min.apply(Math, sc2);
-
- return (minc2 <= maxc1 && maxc2 >= minc1);
- },
-
- /**
- * Check whether two rectangles collide on each one of their four axis. If
- * all axis collide, then the two rectangles do collide on the plane.
- *
- * @param {array} Rectangle A's corners.
- * @param {array} Rectangle B's corners.
- * @return {boolean} True if the rectangles collide.
- */
- collision: function (c1, c2) {
- var axis = this.axis(c1, c2),
- col = true;
-
- for (var i = 0; i < 4; i++)
- col = col && this.axisCollision(axis[i], c1, c2);
-
- return col;
- }
- };
-
-
- /**
- * Quad Functions
- * ------------
- *
- * The Quadtree functions themselves.
- * For each of those functions, we consider that in a splitted quad, the
- * index of each node is the following:
- * 0: top left
- * 1: top right
- * 2: bottom left
- * 3: bottom right
- *
- * Moreover, the hereafter quad's philosophy is to consider that if an element
- * collides with more than one nodes, this element belongs to each of the
- * nodes it collides with where other would let it lie on a higher node.
- */
-
- /**
- * Get the index of the node containing the point in the quad
- *
- * @param {object} point A point defined by coordinates (x, y).
- * @param {object} quadBounds Boundaries of the quad (x, y, width, heigth).
- * @return {integer} The index of the node containing the point.
- */
- function _quadIndex(point, quadBounds) {
- var xmp = quadBounds.x + quadBounds.width / 2,
- ymp = quadBounds.y + quadBounds.height / 2,
- top = (point.y < ymp),
- left = (point.x < xmp);
-
- if (top) {
- if (left)
- return 0;
- else
- return 1;
- }
- else {
- if (left)
- return 2;
- else
- return 3;
- }
- }
-
- /**
- * Get a list of indexes of nodes containing an axis-aligned rectangle
- *
- * @param {object} rectangle A rectangle defined by two points (x1, y1),
- * (x2, y2) and height.
- * @param {array} quadCorners An array of the quad nodes' corners.
- * @return {array} An array of indexes containing one to
- * four integers.
- */
- function _quadIndexes(rectangle, quadCorners) {
- var indexes = [];
-
- // Iterating through quads
- for (var i = 0; i < 4; i++)
- if ((rectangle.x2 >= quadCorners[i][0].x) &&
- (rectangle.x1 <= quadCorners[i][1].x) &&
- (rectangle.y1 + rectangle.height >= quadCorners[i][0].y) &&
- (rectangle.y1 <= quadCorners[i][2].y))
- indexes.push(i);
-
- return indexes;
- }
-
- /**
- * Get a list of indexes of nodes containing a non-axis-aligned rectangle
- *
- * @param {array} corners An array containing each corner of the
- * rectangle defined by its coordinates (x, y).
- * @param {array} quadCorners An array of the quad nodes' corners.
- * @return {array} An array of indexes containing one to
- * four integers.
- */
- function _quadCollision(corners, quadCorners) {
- var indexes = [];
-
- // Iterating through quads
- for (var i = 0; i < 4; i++)
- if (_geom.collision(corners, quadCorners[i]))
- indexes.push(i);
-
- return indexes;
- }
-
- /**
- * Subdivide a quad by creating a node at a precise index. The function does
- * not generate all four nodes not to potentially create unused nodes.
- *
- * @param {integer} index The index of the node to create.
- * @param {object} quad The quad object to subdivide.
- * @return {object} A new quad representing the node created.
- */
- function _quadSubdivide(index, quad) {
- var next = quad.level + 1,
- subw = Math.round(quad.bounds.width / 2),
- subh = Math.round(quad.bounds.height / 2),
- qx = Math.round(quad.bounds.x),
- qy = Math.round(quad.bounds.y),
- x,
- y;
-
- switch (index) {
- case 0:
- x = qx;
- y = qy;
- break;
- case 1:
- x = qx + subw;
- y = qy;
- break;
- case 2:
- x = qx;
- y = qy + subh;
- break;
- case 3:
- x = qx + subw;
- y = qy + subh;
- break;
- }
-
- return _quadTree(
- {x: x, y: y, width: subw, height: subh},
- next,
- quad.maxElements,
- quad.maxLevel
- );
- }
-
- /**
- * Recursively insert an element into the quadtree. Only points
- * with size, i.e. axis-aligned squares, may be inserted with this
- * method.
- *
- * @param {object} el The element to insert in the quadtree.
- * @param {object} sizedPoint A sized point defined by two top points
- * (x1, y1), (x2, y2) and height.
- * @param {object} quad The quad in which to insert the element.
- * @return {undefined} The function does not return anything.
- */
- function _quadInsert(el, sizedPoint, quad) {
- if (quad.level < quad.maxLevel) {
-
- // Searching appropriate quads
- var indexes = _quadIndexes(sizedPoint, quad.corners);
-
- // Iterating
- for (var i = 0, l = indexes.length; i < l; i++) {
-
- // Subdividing if necessary
- if (quad.nodes[indexes[i]] === undefined)
- quad.nodes[indexes[i]] = _quadSubdivide(indexes[i], quad);
-
- // Recursion
- _quadInsert(el, sizedPoint, quad.nodes[indexes[i]]);
- }
- }
- else {
-
- // Pushing the element in a leaf node
- quad.elements.push(el);
- }
- }
-
- /**
- * Recursively retrieve every elements held by the node containing the
- * searched point.
- *
- * @param {object} point The searched point (x, y).
- * @param {object} quad The searched quad.
- * @return {array} An array of elements contained in the relevant
- * node.
- */
- function _quadRetrievePoint(point, quad) {
- if (quad.level < quad.maxLevel) {
- var index = _quadIndex(point, quad.bounds);
-
- // If node does not exist we return an empty list
- if (quad.nodes[index] !== undefined) {
- return _quadRetrievePoint(point, quad.nodes[index]);
- }
- else {
- return [];
- }
- }
- else {
- return quad.elements;
- }
- }
-
- /**
- * Recursively retrieve every elements contained within an rectangular area
- * that may or may not be axis-aligned.
- *
- * @param {object|array} rectData The searched area defined either by
- * an array of four corners (x, y) in
- * the case of a non-axis-aligned
- * rectangle or an object with two top
- * points (x1, y1), (x2, y2) and height.
- * @param {object} quad The searched quad.
- * @param {function} collisionFunc The collision function used to search
- * for node indexes.
- * @param {array?} els The retrieved elements.
- * @return {array} An array of elements contained in the
- * area.
- */
- function _quadRetrieveArea(rectData, quad, collisionFunc, els) {
- els = els || {};
-
- if (quad.level < quad.maxLevel) {
- var indexes = collisionFunc(rectData, quad.corners);
-
- for (var i = 0, l = indexes.length; i < l; i++)
- if (quad.nodes[indexes[i]] !== undefined)
- _quadRetrieveArea(
- rectData,
- quad.nodes[indexes[i]],
- collisionFunc,
- els
- );
- } else
- for (var j = 0, m = quad.elements.length; j < m; j++)
- if (els[quad.elements[j].id] === undefined)
- els[quad.elements[j].id] = quad.elements[j];
-
- return els;
- }
-
- /**
- * Creates the quadtree object itself.
- *
- * @param {object} bounds The boundaries of the quad defined by an
- * origin (x, y), width and heigth.
- * @param {integer} level The level of the quad in the tree.
- * @param {integer} maxElements The max number of element in a leaf node.
- * @param {integer} maxLevel The max recursion level of the tree.
- * @return {object} The quadtree object.
- */
- function _quadTree(bounds, level, maxElements, maxLevel) {
- return {
- level: level || 0,
- bounds: bounds,
- corners: _geom.splitSquare(bounds),
- maxElements: maxElements || 20,
- maxLevel: maxLevel || 4,
- elements: [],
- nodes: []
- };
- }
-
-
- /**
- * Sigma Quad Constructor
- * ----------------------
- *
- * The quad API as exposed to sigma.
- */
-
- /**
- * The quad core that will become the sigma interface with the quadtree.
- *
- * property {object} _tree Property holding the quadtree object.
- * property {object} _geom Exposition of the _geom namespace for testing.
- * property {object} _cache Cache for the area method.
- */
- var quad = function () {
- this._geom = _geom;
- this._tree = null;
- this._cache = {
- query: false,
- result: false
- };
- };
-
- /**
- * Index a graph by inserting its nodes into the quadtree.
- *
- * @param {array} nodes An array of nodes to index.
- * @param {object} params An object of parameters with at least the quad
- * bounds.
- * @return {object} The quadtree object.
- *
- * Parameters:
- * ----------
- * bounds: {object} boundaries of the quad defined by its origin (x, y)
- * width and heigth.
- * prefix: {string?} a prefix for node geometric attributes.
- * maxElements: {integer?} the max number of elements in a leaf node.
- * maxLevel: {integer?} the max recursion level of the tree.
- */
- quad.prototype.index = function (nodes, params) {
-
- // Enforcing presence of boundaries
- if (!params.bounds)
- throw 'sigma.classes.quad.index: bounds information not given.';
-
- // Prefix
- var prefix = params.prefix || '';
-
- // Building the tree
- this._tree = _quadTree(
- params.bounds,
- 0,
- params.maxElements,
- params.maxLevel
- );
-
- // Inserting graph nodes into the tree
- for (var i = 0, l = nodes.length; i < l; i++) {
-
- // Inserting node
- _quadInsert(
- nodes[i],
- _geom.pointToSquare({
- x: nodes[i][prefix + 'x'],
- y: nodes[i][prefix + 'y'],
- size: nodes[i][prefix + 'size']
- }),
- this._tree
- );
- }
-
- // Reset cache:
- this._cache = {
- query: false,
- result: false
- };
-
- // remove?
- return this._tree;
- };
-
- /**
- * Retrieve every graph nodes held by the quadtree node containing the
- * searched point.
- *
- * @param {number} x of the point.
- * @param {number} y of the point.
- * @return {array} An array of nodes retrieved.
- */
- quad.prototype.point = function (x, y) {
- return this._tree ?
- _quadRetrievePoint({x: x, y: y}, this._tree) || [] :
- [];
- };
-
- /**
- * Retrieve every graph nodes within a rectangular area. The methods keep the
- * last area queried in cache for optimization reason and will act differently
- * for the same reason if the area is axis-aligned or not.
- *
- * @param {object} A rectangle defined by two top points (x1, y1), (x2, y2)
- * and height.
- * @return {array} An array of nodes retrieved.
- */
- quad.prototype.area = function (rect) {
- var serialized = JSON.stringify(rect),
- collisionFunc,
- rectData;
-
- // Returning cache?
- if (this._cache.query === serialized)
- return this._cache.result;
-
- // Axis aligned ?
- if (_geom.isAxisAligned(rect)) {
- collisionFunc = _quadIndexes;
- rectData = _geom.axisAlignedTopPoints(rect);
- }
- else {
- collisionFunc = _quadCollision;
- rectData = _geom.rectangleCorners(rect);
- }
-
- // Retrieving nodes
- var nodes = this._tree ?
- _quadRetrieveArea(
- rectData,
- this._tree,
- collisionFunc
- ) :
- [];
-
- // Object to array
- var nodesArray = [];
- for (var i in nodes)
- nodesArray.push(nodes[i]);
-
- // Caching
- this._cache.query = serialized;
- this._cache.result = nodesArray;
-
- return nodesArray;
- };
-
-
- /**
- * EXPORT:
- * *******
- */
- if (typeof this.sigma !== 'undefined') {
- this.sigma.classes = this.sigma.classes || {};
- this.sigma.classes.quad = quad;
- } else if (typeof exports !== 'undefined') {
- if (typeof module !== 'undefined' && module.exports)
- exports = module.exports = quad;
- exports.quad = quad;
- } else
- this.quad = quad;
-}).call(this);
-
-;(function (undefined) {
- 'use strict';
-
- /**
- * Sigma Quadtree Module for edges
- * ===============================
- *
- * Author: Sébastien Heymann,
- * from the quad of Guillaume Plique (Yomguithereal)
- * Version: 0.2
- */
-
-
- /**
- * Quad Geometric Operations
- * -------------------------
- *
- * A useful batch of geometric operations used by the quadtree.
- */
-
- var _geom = {
-
- /**
- * Transforms a graph node with x, y and size into an
- * axis-aligned square.
- *
- * @param {object} A graph node with at least a point (x, y) and a size.
- * @return {object} A square: two points (x1, y1), (x2, y2) and height.
- */
- pointToSquare: function (n) {
- return {
- x1: n.x - n.size,
- y1: n.y - n.size,
- x2: n.x + n.size,
- y2: n.y - n.size,
- height: n.size * 2
- };
- },
-
- /**
- * Transforms a graph edge with x1, y1, x2, y2 and size into an
- * axis-aligned square.
- *
- * @param {object} A graph edge with at least two points
- * (x1, y1), (x2, y2) and a size.
- * @return {object} A square: two points (x1, y1), (x2, y2) and height.
- */
- lineToSquare: function (e) {
- if (e.y1 < e.y2) {
- // (e.x1, e.y1) on top
- if (e.x1 < e.x2) {
- // (e.x1, e.y1) on left
- return {
- x1: e.x1 - e.size,
- y1: e.y1 - e.size,
- x2: e.x2 + e.size,
- y2: e.y1 - e.size,
- height: e.y2 - e.y1 + e.size * 2
- };
- }
- // (e.x1, e.y1) on right
- return {
- x1: e.x2 - e.size,
- y1: e.y1 - e.size,
- x2: e.x1 + e.size,
- y2: e.y1 - e.size,
- height: e.y2 - e.y1 + e.size * 2
- };
- }
-
- // (e.x2, e.y2) on top
- if (e.x1 < e.x2) {
- // (e.x1, e.y1) on left
- return {
- x1: e.x1 - e.size,
- y1: e.y2 - e.size,
- x2: e.x2 + e.size,
- y2: e.y2 - e.size,
- height: e.y1 - e.y2 + e.size * 2
- };
- }
- // (e.x2, e.y2) on right
- return {
- x1: e.x2 - e.size,
- y1: e.y2 - e.size,
- x2: e.x1 + e.size,
- y2: e.y2 - e.size,
- height: e.y1 - e.y2 + e.size * 2
- };
- },
-
- /**
- * Transforms a graph edge of type 'curve' with x1, y1, x2, y2,
- * control point and size into an axis-aligned square.
- *
- * @param {object} e A graph edge with at least two points
- * (x1, y1), (x2, y2) and a size.
- * @param {object} cp A control point (x,y).
- * @return {object} A square: two points (x1, y1), (x2, y2) and height.
- */
- quadraticCurveToSquare: function (e, cp) {
- var pt = sigma.utils.getPointOnQuadraticCurve(
- 0.5,
- e.x1,
- e.y1,
- e.x2,
- e.y2,
- cp.x,
- cp.y
- );
-
- // Bounding box of the two points and the point at the middle of the
- // curve:
- var minX = Math.min(e.x1, e.x2, pt.x),
- maxX = Math.max(e.x1, e.x2, pt.x),
- minY = Math.min(e.y1, e.y2, pt.y),
- maxY = Math.max(e.y1, e.y2, pt.y);
-
- return {
- x1: minX - e.size,
- y1: minY - e.size,
- x2: maxX + e.size,
- y2: minY - e.size,
- height: maxY - minY + e.size * 2
- };
- },
-
- /**
- * Transforms a graph self loop into an axis-aligned square.
- *
- * @param {object} n A graph node with a point (x, y) and a size.
- * @return {object} A square: two points (x1, y1), (x2, y2) and height.
- */
- selfLoopToSquare: function (n) {
- // Fitting to the curve is too costly, we compute a larger bounding box
- // using the control points:
- var cp = sigma.utils.getSelfLoopControlPoints(n.x, n.y, n.size);
-
- // Bounding box of the point and the two control points:
- var minX = Math.min(n.x, cp.x1, cp.x2),
- maxX = Math.max(n.x, cp.x1, cp.x2),
- minY = Math.min(n.y, cp.y1, cp.y2),
- maxY = Math.max(n.y, cp.y1, cp.y2);
-
- return {
- x1: minX - n.size,
- y1: minY - n.size,
- x2: maxX + n.size,
- y2: minY - n.size,
- height: maxY - minY + n.size * 2
- };
- },
-
- /**
- * Checks whether a rectangle is axis-aligned.
- *
- * @param {object} A rectangle defined by two points
- * (x1, y1) and (x2, y2).
- * @return {boolean} True if the rectangle is axis-aligned.
- */
- isAxisAligned: function (r) {
- return r.x1 === r.x2 || r.y1 === r.y2;
- },
-
- /**
- * Compute top points of an axis-aligned rectangle. This is useful in
- * cases when the rectangle has been rotated (left, right or bottom up) and
- * later operations need to know the top points.
- *
- * @param {object} An axis-aligned rectangle defined by two points
- * (x1, y1), (x2, y2) and height.
- * @return {object} A rectangle: two points (x1, y1), (x2, y2) and height.
- */
- axisAlignedTopPoints: function (r) {
-
- // Basic
- if (r.y1 === r.y2 && r.x1 < r.x2)
- return r;
-
- // Rotated to right
- if (r.x1 === r.x2 && r.y2 > r.y1)
- return {
- x1: r.x1 - r.height, y1: r.y1,
- x2: r.x1, y2: r.y1,
- height: r.height
- };
-
- // Rotated to left
- if (r.x1 === r.x2 && r.y2 < r.y1)
- return {
- x1: r.x1, y1: r.y2,
- x2: r.x2 + r.height, y2: r.y2,
- height: r.height
- };
-
- // Bottom's up
- return {
- x1: r.x2, y1: r.y1 - r.height,
- x2: r.x1, y2: r.y1 - r.height,
- height: r.height
- };
- },
-
- /**
- * Get coordinates of a rectangle's lower left corner from its top points.
- *
- * @param {object} A rectangle defined by two points (x1, y1) and (x2, y2).
- * @return {object} Coordinates of the corner (x, y).
- */
- lowerLeftCoor: function (r) {
- var width = (
- Math.sqrt(
- Math.pow(r.x2 - r.x1, 2) +
- Math.pow(r.y2 - r.y1, 2)
- )
- );
-
- return {
- x: r.x1 - (r.y2 - r.y1) * r.height / width,
- y: r.y1 + (r.x2 - r.x1) * r.height / width
- };
- },
-
- /**
- * Get coordinates of a rectangle's lower right corner from its top points
- * and its lower left corner.
- *
- * @param {object} A rectangle defined by two points (x1, y1) and (x2, y2).
- * @param {object} A corner's coordinates (x, y).
- * @return {object} Coordinates of the corner (x, y).
- */
- lowerRightCoor: function (r, llc) {
- return {
- x: llc.x - r.x1 + r.x2,
- y: llc.y - r.y1 + r.y2
- };
- },
-
- /**
- * Get the coordinates of all the corners of a rectangle from its top point.
- *
- * @param {object} A rectangle defined by two points (x1, y1) and (x2, y2).
- * @return {array} An array of the four corners' coordinates (x, y).
- */
- rectangleCorners: function (r) {
- var llc = this.lowerLeftCoor(r),
- lrc = this.lowerRightCoor(r, llc);
-
- return [
- {x: r.x1, y: r.y1},
- {x: r.x2, y: r.y2},
- {x: llc.x, y: llc.y},
- {x: lrc.x, y: lrc.y}
- ];
- },
-
- /**
- * Split a square defined by its boundaries into four.
- *
- * @param {object} Boundaries of the square (x, y, width, height).
- * @return {array} An array containing the four new squares, themselves
- * defined by an array of their four corners (x, y).
- */
- splitSquare: function (b) {
- return [
- [
- {x: b.x, y: b.y},
- {x: b.x + b.width / 2, y: b.y},
- {x: b.x, y: b.y + b.height / 2},
- {x: b.x + b.width / 2, y: b.y + b.height / 2}
- ],
- [
- {x: b.x + b.width / 2, y: b.y},
- {x: b.x + b.width, y: b.y},
- {x: b.x + b.width / 2, y: b.y + b.height / 2},
- {x: b.x + b.width, y: b.y + b.height / 2}
- ],
- [
- {x: b.x, y: b.y + b.height / 2},
- {x: b.x + b.width / 2, y: b.y + b.height / 2},
- {x: b.x, y: b.y + b.height},
- {x: b.x + b.width / 2, y: b.y + b.height}
- ],
- [
- {x: b.x + b.width / 2, y: b.y + b.height / 2},
- {x: b.x + b.width, y: b.y + b.height / 2},
- {x: b.x + b.width / 2, y: b.y + b.height},
- {x: b.x + b.width, y: b.y + b.height}
- ]
- ];
- },
-
- /**
- * Compute the four axis between corners of rectangle A and corners of
- * rectangle B. This is needed later to check an eventual collision.
- *
- * @param {array} An array of rectangle A's four corners (x, y).
- * @param {array} An array of rectangle B's four corners (x, y).
- * @return {array} An array of four axis defined by their coordinates (x,y).
- */
- axis: function (c1, c2) {
- return [
- {x: c1[1].x - c1[0].x, y: c1[1].y - c1[0].y},
- {x: c1[1].x - c1[3].x, y: c1[1].y - c1[3].y},
- {x: c2[0].x - c2[2].x, y: c2[0].y - c2[2].y},
- {x: c2[0].x - c2[1].x, y: c2[0].y - c2[1].y}
- ];
- },
-
- /**
- * Project a rectangle's corner on an axis.
- *
- * @param {object} Coordinates of a corner (x, y).
- * @param {object} Coordinates of an axis (x, y).
- * @return {object} The projection defined by coordinates (x, y).
- */
- projection: function (c, a) {
- var l = (
- (c.x * a.x + c.y * a.y) /
- (Math.pow(a.x, 2) + Math.pow(a.y, 2))
- );
-
- return {
- x: l * a.x,
- y: l * a.y
- };
- },
-
- /**
- * Check whether two rectangles collide on one particular axis.
- *
- * @param {object} An axis' coordinates (x, y).
- * @param {array} Rectangle A's corners.
- * @param {array} Rectangle B's corners.
- * @return {boolean} True if the rectangles collide on the axis.
- */
- axisCollision: function (a, c1, c2) {
- var sc1 = [],
- sc2 = [];
-
- for (var ci = 0; ci < 4; ci++) {
- var p1 = this.projection(c1[ci], a),
- p2 = this.projection(c2[ci], a);
-
- sc1.push(p1.x * a.x + p1.y * a.y);
- sc2.push(p2.x * a.x + p2.y * a.y);
- }
-
- var maxc1 = Math.max.apply(Math, sc1),
- maxc2 = Math.max.apply(Math, sc2),
- minc1 = Math.min.apply(Math, sc1),
- minc2 = Math.min.apply(Math, sc2);
-
- return (minc2 <= maxc1 && maxc2 >= minc1);
- },
-
- /**
- * Check whether two rectangles collide on each one of their four axis. If
- * all axis collide, then the two rectangles do collide on the plane.
- *
- * @param {array} Rectangle A's corners.
- * @param {array} Rectangle B's corners.
- * @return {boolean} True if the rectangles collide.
- */
- collision: function (c1, c2) {
- var axis = this.axis(c1, c2),
- col = true;
-
- for (var i = 0; i < 4; i++)
- col = col && this.axisCollision(axis[i], c1, c2);
-
- return col;
- }
- };
-
-
- /**
- * Quad Functions
- * ------------
- *
- * The Quadtree functions themselves.
- * For each of those functions, we consider that in a splitted quad, the
- * index of each node is the following:
- * 0: top left
- * 1: top right
- * 2: bottom left
- * 3: bottom right
- *
- * Moreover, the hereafter quad's philosophy is to consider that if an element
- * collides with more than one nodes, this element belongs to each of the
- * nodes it collides with where other would let it lie on a higher node.
- */
-
- /**
- * Get the index of the node containing the point in the quad
- *
- * @param {object} point A point defined by coordinates (x, y).
- * @param {object} quadBounds Boundaries of the quad (x, y, width, heigth).
- * @return {integer} The index of the node containing the point.
- */
- function _quadIndex(point, quadBounds) {
- var xmp = quadBounds.x + quadBounds.width / 2,
- ymp = quadBounds.y + quadBounds.height / 2,
- top = (point.y < ymp),
- left = (point.x < xmp);
-
- if (top) {
- if (left)
- return 0;
- else
- return 1;
- }
- else {
- if (left)
- return 2;
- else
- return 3;
- }
- }
-
- /**
- * Get a list of indexes of nodes containing an axis-aligned rectangle
- *
- * @param {object} rectangle A rectangle defined by two points (x1, y1),
- * (x2, y2) and height.
- * @param {array} quadCorners An array of the quad nodes' corners.
- * @return {array} An array of indexes containing one to
- * four integers.
- */
- function _quadIndexes(rectangle, quadCorners) {
- var indexes = [];
-
- // Iterating through quads
- for (var i = 0; i < 4; i++)
- if ((rectangle.x2 >= quadCorners[i][0].x) &&
- (rectangle.x1 <= quadCorners[i][1].x) &&
- (rectangle.y1 + rectangle.height >= quadCorners[i][0].y) &&
- (rectangle.y1 <= quadCorners[i][2].y))
- indexes.push(i);
-
- return indexes;
- }
-
- /**
- * Get a list of indexes of nodes containing a non-axis-aligned rectangle
- *
- * @param {array} corners An array containing each corner of the
- * rectangle defined by its coordinates (x, y).
- * @param {array} quadCorners An array of the quad nodes' corners.
- * @return {array} An array of indexes containing one to
- * four integers.
- */
- function _quadCollision(corners, quadCorners) {
- var indexes = [];
-
- // Iterating through quads
- for (var i = 0; i < 4; i++)
- if (_geom.collision(corners, quadCorners[i]))
- indexes.push(i);
-
- return indexes;
- }
-
- /**
- * Subdivide a quad by creating a node at a precise index. The function does
- * not generate all four nodes not to potentially create unused nodes.
- *
- * @param {integer} index The index of the node to create.
- * @param {object} quad The quad object to subdivide.
- * @return {object} A new quad representing the node created.
- */
- function _quadSubdivide(index, quad) {
- var next = quad.level + 1,
- subw = Math.round(quad.bounds.width / 2),
- subh = Math.round(quad.bounds.height / 2),
- qx = Math.round(quad.bounds.x),
- qy = Math.round(quad.bounds.y),
- x,
- y;
-
- switch (index) {
- case 0:
- x = qx;
- y = qy;
- break;
- case 1:
- x = qx + subw;
- y = qy;
- break;
- case 2:
- x = qx;
- y = qy + subh;
- break;
- case 3:
- x = qx + subw;
- y = qy + subh;
- break;
- }
-
- return _quadTree(
- {x: x, y: y, width: subw, height: subh},
- next,
- quad.maxElements,
- quad.maxLevel
- );
- }
-
- /**
- * Recursively insert an element into the quadtree. Only points
- * with size, i.e. axis-aligned squares, may be inserted with this
- * method.
- *
- * @param {object} el The element to insert in the quadtree.
- * @param {object} sizedPoint A sized point defined by two top points
- * (x1, y1), (x2, y2) and height.
- * @param {object} quad The quad in which to insert the element.
- * @return {undefined} The function does not return anything.
- */
- function _quadInsert(el, sizedPoint, quad) {
- if (quad.level < quad.maxLevel) {
-
- // Searching appropriate quads
- var indexes = _quadIndexes(sizedPoint, quad.corners);
-
- // Iterating
- for (var i = 0, l = indexes.length; i < l; i++) {
-
- // Subdividing if necessary
- if (quad.nodes[indexes[i]] === undefined)
- quad.nodes[indexes[i]] = _quadSubdivide(indexes[i], quad);
-
- // Recursion
- _quadInsert(el, sizedPoint, quad.nodes[indexes[i]]);
- }
- }
- else {
-
- // Pushing the element in a leaf node
- quad.elements.push(el);
- }
- }
-
- /**
- * Recursively retrieve every elements held by the node containing the
- * searched point.
- *
- * @param {object} point The searched point (x, y).
- * @param {object} quad The searched quad.
- * @return {array} An array of elements contained in the relevant
- * node.
- */
- function _quadRetrievePoint(point, quad) {
- if (quad.level < quad.maxLevel) {
- var index = _quadIndex(point, quad.bounds);
-
- // If node does not exist we return an empty list
- if (quad.nodes[index] !== undefined) {
- return _quadRetrievePoint(point, quad.nodes[index]);
- }
- else {
- return [];
- }
- }
- else {
- return quad.elements;
- }
- }
-
- /**
- * Recursively retrieve every elements contained within an rectangular area
- * that may or may not be axis-aligned.
- *
- * @param {object|array} rectData The searched area defined either by
- * an array of four corners (x, y) in
- * the case of a non-axis-aligned
- * rectangle or an object with two top
- * points (x1, y1), (x2, y2) and height.
- * @param {object} quad The searched quad.
- * @param {function} collisionFunc The collision function used to search
- * for node indexes.
- * @param {array?} els The retrieved elements.
- * @return {array} An array of elements contained in the
- * area.
- */
- function _quadRetrieveArea(rectData, quad, collisionFunc, els) {
- els = els || {};
-
- if (quad.level < quad.maxLevel) {
- var indexes = collisionFunc(rectData, quad.corners);
-
- for (var i = 0, l = indexes.length; i < l; i++)
- if (quad.nodes[indexes[i]] !== undefined)
- _quadRetrieveArea(
- rectData,
- quad.nodes[indexes[i]],
- collisionFunc,
- els
- );
- } else
- for (var j = 0, m = quad.elements.length; j < m; j++)
- if (els[quad.elements[j].id] === undefined)
- els[quad.elements[j].id] = quad.elements[j];
-
- return els;
- }
-
- /**
- * Creates the quadtree object itself.
- *
- * @param {object} bounds The boundaries of the quad defined by an
- * origin (x, y), width and heigth.
- * @param {integer} level The level of the quad in the tree.
- * @param {integer} maxElements The max number of element in a leaf node.
- * @param {integer} maxLevel The max recursion level of the tree.
- * @return {object} The quadtree object.
- */
- function _quadTree(bounds, level, maxElements, maxLevel) {
- return {
- level: level || 0,
- bounds: bounds,
- corners: _geom.splitSquare(bounds),
- maxElements: maxElements || 40,
- maxLevel: maxLevel || 8,
- elements: [],
- nodes: []
- };
- }
-
-
- /**
- * Sigma Quad Constructor
- * ----------------------
- *
- * The edgequad API as exposed to sigma.
- */
-
- /**
- * The edgequad core that will become the sigma interface with the quadtree.
- *
- * property {object} _tree Property holding the quadtree object.
- * property {object} _geom Exposition of the _geom namespace for testing.
- * property {object} _cache Cache for the area method.
- * property {boolean} _enabled Can index and retreive elements.
- */
- var edgequad = function () {
- this._geom = _geom;
- this._tree = null;
- this._cache = {
- query: false,
- result: false
- };
- this._enabled = true;
- };
-
- /**
- * Index a graph by inserting its edges into the quadtree.
- *
- * @param {object} graph A graph instance.
- * @param {object} params An object of parameters with at least the quad
- * bounds.
- * @return {object} The quadtree object.
- *
- * Parameters:
- * ----------
- * bounds: {object} boundaries of the quad defined by its origin (x, y)
- * width and heigth.
- * prefix: {string?} a prefix for edge geometric attributes.
- * maxElements: {integer?} the max number of elements in a leaf node.
- * maxLevel: {integer?} the max recursion level of the tree.
- */
- edgequad.prototype.index = function (graph, params) {
- if (!this._enabled)
- return this._tree;
-
- // Enforcing presence of boundaries
- if (!params.bounds)
- throw 'sigma.classes.edgequad.index: bounds information not given.';
-
- // Prefix
- var prefix = params.prefix || '',
- cp,
- source,
- target,
- n,
- e;
-
- // Building the tree
- this._tree = _quadTree(
- params.bounds,
- 0,
- params.maxElements,
- params.maxLevel
- );
-
- var edges = graph.edges();
-
- // Inserting graph edges into the tree
- for (var i = 0, l = edges.length; i < l; i++) {
- source = graph.nodes(edges[i].source);
- target = graph.nodes(edges[i].target);
- e = {
- x1: source[prefix + 'x'],
- y1: source[prefix + 'y'],
- x2: target[prefix + 'x'],
- y2: target[prefix + 'y'],
- size: edges[i][prefix + 'size'] || 0
- };
-
- // Inserting edge
- if (edges[i].type === 'curve' || edges[i].type === 'curvedArrow') {
- if (source.id === target.id) {
- n = {
- x: source[prefix + 'x'],
- y: source[prefix + 'y'],
- size: source[prefix + 'size'] || 0
- };
- _quadInsert(
- edges[i],
- _geom.selfLoopToSquare(n),
- this._tree);
- }
- else {
- cp = sigma.utils.getQuadraticControlPoint(e.x1, e.y1, e.x2, e.y2);
- _quadInsert(
- edges[i],
- _geom.quadraticCurveToSquare(e, cp),
- this._tree);
- }
- }
- else {
- _quadInsert(
- edges[i],
- _geom.lineToSquare(e),
- this._tree);
- }
- }
-
- // Reset cache:
- this._cache = {
- query: false,
- result: false
- };
-
- // remove?
- return this._tree;
- };
-
- /**
- * Retrieve every graph edges held by the quadtree node containing the
- * searched point.
- *
- * @param {number} x of the point.
- * @param {number} y of the point.
- * @return {array} An array of edges retrieved.
- */
- edgequad.prototype.point = function (x, y) {
- if (!this._enabled)
- return [];
-
- return this._tree ?
- _quadRetrievePoint({x: x, y: y}, this._tree) || [] :
- [];
- };
-
- /**
- * Retrieve every graph edges within a rectangular area. The methods keep the
- * last area queried in cache for optimization reason and will act differently
- * for the same reason if the area is axis-aligned or not.
- *
- * @param {object} A rectangle defined by two top points (x1, y1), (x2, y2)
- * and height.
- * @return {array} An array of edges retrieved.
- */
- edgequad.prototype.area = function (rect) {
- if (!this._enabled)
- return [];
-
- var serialized = JSON.stringify(rect),
- collisionFunc,
- rectData;
-
- // Returning cache?
- if (this._cache.query === serialized)
- return this._cache.result;
-
- // Axis aligned ?
- if (_geom.isAxisAligned(rect)) {
- collisionFunc = _quadIndexes;
- rectData = _geom.axisAlignedTopPoints(rect);
- }
- else {
- collisionFunc = _quadCollision;
- rectData = _geom.rectangleCorners(rect);
- }
-
- // Retrieving edges
- var edges = this._tree ?
- _quadRetrieveArea(
- rectData,
- this._tree,
- collisionFunc
- ) :
- [];
-
- // Object to array
- var edgesArray = [];
- for (var i in edges)
- edgesArray.push(edges[i]);
-
- // Caching
- this._cache.query = serialized;
- this._cache.result = edgesArray;
-
- return edgesArray;
- };
-
-
- /**
- * EXPORT:
- * *******
- */
- if (typeof this.sigma !== 'undefined') {
- this.sigma.classes = this.sigma.classes || {};
- this.sigma.classes.edgequad = edgequad;
- } else if (typeof exports !== 'undefined') {
- if (typeof module !== 'undefined' && module.exports)
- exports = module.exports = edgequad;
- exports.edgequad = edgequad;
- } else
- this.edgequad = edgequad;
-}).call(this);
-
-;(function (undefined) {
- 'use strict';
-
- if (typeof sigma === 'undefined')
- throw 'sigma is not declared';
-
- // Initialize packages:
- sigma.utils.pkg('sigma.captors');
-
- /**
- * The user inputs default captor. It deals with mouse events, keyboards
- * events and touch events.
- *
- * @param {DOMElement} target The DOM element where the listeners will be
- * bound.
- * @param {camera} camera The camera related to the target.
- * @param {configurable} settings The settings function.
- * @return {sigma.captor} The fresh new captor instance.
- */
- sigma.captors.mouse = function (target, camera, settings) {
- var _self = this,
- _target = target,
- _camera = camera,
- _settings = settings,
-
- // CAMERA MANAGEMENT:
- // ******************
- // The camera position when the user starts dragging:
- _startCameraX,
- _startCameraY,
- _startCameraAngle,
-
- // The latest stage position:
- _lastCameraX,
- _lastCameraY,
- _lastCameraAngle,
- _lastCameraRatio,
-
- // MOUSE MANAGEMENT:
- // *****************
- // The mouse position when the user starts dragging:
- _startMouseX,
- _startMouseY,
-
- _isMouseDown,
- _isMoving,
- _hasDragged,
- _downStartTime,
- _movingTimeoutId;
-
- sigma.classes.dispatcher.extend(this);
-
- sigma.utils.doubleClick(_target, 'click', _doubleClickHandler);
- _target.addEventListener('DOMMouseScroll', _wheelHandler, false);
- _target.addEventListener('mousewheel', _wheelHandler, false);
- _target.addEventListener('mousemove', _moveHandler, false);
- _target.addEventListener('mousedown', _downHandler, false);
- _target.addEventListener('click', _clickHandler, false);
- _target.addEventListener('mouseout', _outHandler, false);
- document.addEventListener('mouseup', _upHandler, false);
-
-
- /**
- * This method unbinds every handlers that makes the captor work.
- */
- this.kill = function () {
- sigma.utils.unbindDoubleClick(_target, 'click');
- _target.removeEventListener('DOMMouseScroll', _wheelHandler);
- _target.removeEventListener('mousewheel', _wheelHandler);
- _target.removeEventListener('mousemove', _moveHandler);
- _target.removeEventListener('mousedown', _downHandler);
- _target.removeEventListener('click', _clickHandler);
- _target.removeEventListener('mouseout', _outHandler);
- document.removeEventListener('mouseup', _upHandler);
- };
-
-
- // MOUSE EVENTS:
- // *************
-
- /**
- * The handler listening to the 'move' mouse event. It will effectively
- * drag the graph.
- *
- * @param {event} e A mouse event.
- */
- function _moveHandler(e) {
- var x,
- y,
- pos;
-
- // Dispatch event:
- if (_settings('mouseEnabled')) {
- _self.dispatchEvent('mousemove',
- sigma.utils.mouseCoords(e));
-
- if (_isMouseDown) {
- _isMoving = true;
- _hasDragged = true;
-
- if (_movingTimeoutId)
- clearTimeout(_movingTimeoutId);
-
- _movingTimeoutId = setTimeout(function () {
- _isMoving = false;
- }, _settings('dragTimeout'));
-
- sigma.misc.animation.killAll(_camera);
-
- _camera.isMoving = true;
- pos = _camera.cameraPosition(
- sigma.utils.getX(e) - _startMouseX,
- sigma.utils.getY(e) - _startMouseY,
- true
- );
-
- x = _startCameraX - pos.x;
- y = _startCameraY - pos.y;
-
- if (x !== _camera.x || y !== _camera.y) {
- _lastCameraX = _camera.x;
- _lastCameraY = _camera.y;
-
- _camera.goTo({
- x: x,
- y: y
- });
- }
-
- if (e.preventDefault)
- e.preventDefault();
- else
- e.returnValue = false;
-
- e.stopPropagation();
- return false;
- }
- }
- }
-
- /**
- * The handler listening to the 'up' mouse event. It will stop dragging the
- * graph.
- *
- * @param {event} e A mouse event.
- */
- function _upHandler(e) {
- if (_settings('mouseEnabled') && _isMouseDown) {
- _isMouseDown = false;
- if (_movingTimeoutId)
- clearTimeout(_movingTimeoutId);
-
- _camera.isMoving = false;
-
- var x = sigma.utils.getX(e),
- y = sigma.utils.getY(e);
-
- if (_isMoving) {
- sigma.misc.animation.killAll(_camera);
- sigma.misc.animation.camera(
- _camera,
- {
- x: _camera.x +
- _settings('mouseInertiaRatio') * (_camera.x - _lastCameraX),
- y: _camera.y +
- _settings('mouseInertiaRatio') * (_camera.y - _lastCameraY)
- },
- {
- easing: 'quadraticOut',
- duration: _settings('mouseInertiaDuration')
- }
- );
- } else if (
- _startMouseX !== x ||
- _startMouseY !== y
- )
- _camera.goTo({
- x: _camera.x,
- y: _camera.y
- });
-
- _self.dispatchEvent('mouseup',
- sigma.utils.mouseCoords(e));
-
- // Update _isMoving flag:
- _isMoving = false;
- }
- }
-
- /**
- * The handler listening to the 'down' mouse event. It will start observing
- * the mouse position for dragging the graph.
- *
- * @param {event} e A mouse event.
- */
- function _downHandler(e) {
- if (_settings('mouseEnabled')) {
- _startCameraX = _camera.x;
- _startCameraY = _camera.y;
-
- _lastCameraX = _camera.x;
- _lastCameraY = _camera.y;
-
- _startMouseX = sigma.utils.getX(e);
- _startMouseY = sigma.utils.getY(e);
-
- _hasDragged = false;
- _downStartTime = (new Date()).getTime();
-
- switch (e.which) {
- case 2:
- // Middle mouse button pressed
- // Do nothing.
- break;
- case 3:
- // Right mouse button pressed
- _self.dispatchEvent('rightclick',
- sigma.utils.mouseCoords(e, _startMouseX, _startMouseY));
- break;
- // case 1:
- default:
- // Left mouse button pressed
- _isMouseDown = true;
-
- _self.dispatchEvent('mousedown',
- sigma.utils.mouseCoords(e, _startMouseX, _startMouseY));
- }
- }
- }
-
- /**
- * The handler listening to the 'out' mouse event. It will just redispatch
- * the event.
- *
- * @param {event} e A mouse event.
- */
- function _outHandler(e) {
- if (_settings('mouseEnabled'))
- _self.dispatchEvent('mouseout');
- }
-
- /**
- * The handler listening to the 'click' mouse event. It will redispatch the
- * click event, but with normalized X and Y coordinates.
- *
- * @param {event} e A mouse event.
- */
- function _clickHandler(e) {
- if (_settings('mouseEnabled')) {
- var event = sigma.utils.mouseCoords(e);
- event.isDragging =
- (((new Date()).getTime() - _downStartTime) > 100) && _hasDragged;
- _self.dispatchEvent('click', event);
- }
-
- if (e.preventDefault)
- e.preventDefault();
- else
- e.returnValue = false;
-
- e.stopPropagation();
- return false;
- }
-
- /**
- * The handler listening to the double click custom event. It will
- * basically zoom into the graph.
- *
- * @param {event} e A mouse event.
- */
- function _doubleClickHandler(e) {
- var pos,
- ratio,
- animation;
-
- if (_settings('mouseEnabled')) {
- ratio = 1 / _settings('doubleClickZoomingRatio');
-
- _self.dispatchEvent('doubleclick',
- sigma.utils.mouseCoords(e, _startMouseX, _startMouseY));
-
- if (_settings('doubleClickEnabled')) {
- pos = _camera.cameraPosition(
- sigma.utils.getX(e) - sigma.utils.getCenter(e).x,
- sigma.utils.getY(e) - sigma.utils.getCenter(e).y,
- true
- );
-
- animation = {
- duration: _settings('doubleClickZoomDuration')
- };
-
- sigma.utils.zoomTo(_camera, pos.x, pos.y, ratio, animation);
- }
-
- if (e.preventDefault)
- e.preventDefault();
- else
- e.returnValue = false;
-
- e.stopPropagation();
- return false;
- }
- }
-
- /**
- * The handler listening to the 'wheel' mouse event. It will basically zoom
- * in or not into the graph.
- *
- * @param {event} e A mouse event.
- */
- function _wheelHandler(e) {
- var pos,
- ratio,
- animation;
-
- if (_settings('mouseEnabled') && _settings('mouseWheelEnabled')) {
- ratio = sigma.utils.getDelta(e) > 0 ?
- 1 / _settings('zoomingRatio') :
- _settings('zoomingRatio');
-
- pos = _camera.cameraPosition(
- sigma.utils.getX(e) - sigma.utils.getCenter(e).x,
- sigma.utils.getY(e) - sigma.utils.getCenter(e).y,
- true
- );
-
- animation = {
- duration: _settings('mouseZoomDuration')
- };
-
- sigma.utils.zoomTo(_camera, pos.x, pos.y, ratio, animation);
-
- if (e.preventDefault)
- e.preventDefault();
- else
- e.returnValue = false;
-
- e.stopPropagation();
- return false;
- }
- }
- };
-}).call(this);
-
-;(function (undefined) {
- 'use strict';
-
- if (typeof sigma === 'undefined')
- throw 'sigma is not declared';
-
- // Initialize packages:
- sigma.utils.pkg('sigma.captors');
-
- /**
- * The user inputs default captor. It deals with mouse events, keyboards
- * events and touch events.
- *
- * @param {DOMElement} target The DOM element where the listeners will be
- * bound.
- * @param {camera} camera The camera related to the target.
- * @param {configurable} settings The settings function.
- * @return {sigma.captor} The fresh new captor instance.
- */
- sigma.captors.touch = function (target, camera, settings) {
- var _self = this,
- _target = target,
- _camera = camera,
- _settings = settings,
-
- // CAMERA MANAGEMENT:
- // ******************
- // The camera position when the user starts dragging:
- _startCameraX,
- _startCameraY,
- _startCameraAngle,
- _startCameraRatio,
-
- // The latest stage position:
- _lastCameraX,
- _lastCameraY,
- _lastCameraAngle,
- _lastCameraRatio,
-
- // TOUCH MANAGEMENT:
- // *****************
- // Touches that are down:
- _downTouches = [],
-
- _startTouchX0,
- _startTouchY0,
- _startTouchX1,
- _startTouchY1,
- _startTouchAngle,
- _startTouchDistance,
-
- _touchMode,
-
- _isMoving,
- _doubleTap,
- _movingTimeoutId;
-
- sigma.classes.dispatcher.extend(this);
-
- sigma.utils.doubleClick(_target, 'touchstart', _doubleTapHandler);
- _target.addEventListener('touchstart', _handleStart, false);
- _target.addEventListener('touchend', _handleLeave, false);
- _target.addEventListener('touchcancel', _handleLeave, false);
- _target.addEventListener('touchleave', _handleLeave, false);
- _target.addEventListener('touchmove', _handleMove, false);
-
- function position(e) {
- var offset = sigma.utils.getOffset(_target);
-
- return {
- x: e.pageX - offset.left,
- y: e.pageY - offset.top
- };
- }
-
- /**
- * This method unbinds every handlers that makes the captor work.
- */
- this.kill = function () {
- sigma.utils.unbindDoubleClick(_target, 'touchstart');
- _target.addEventListener('touchstart', _handleStart);
- _target.addEventListener('touchend', _handleLeave);
- _target.addEventListener('touchcancel', _handleLeave);
- _target.addEventListener('touchleave', _handleLeave);
- _target.addEventListener('touchmove', _handleMove);
- };
-
- // TOUCH EVENTS:
- // *************
- /**
- * The handler listening to the 'touchstart' event. It will set the touch
- * mode ("_touchMode") and start observing the user touch moves.
- *
- * @param {event} e A touch event.
- */
- function _handleStart(e) {
- if (_settings('touchEnabled')) {
- var x0,
- x1,
- y0,
- y1,
- pos0,
- pos1;
-
- _downTouches = e.touches;
-
- switch (_downTouches.length) {
- case 1:
- _camera.isMoving = true;
- _touchMode = 1;
-
- _startCameraX = _camera.x;
- _startCameraY = _camera.y;
-
- _lastCameraX = _camera.x;
- _lastCameraY = _camera.y;
-
- pos0 = position(_downTouches[0]);
- _startTouchX0 = pos0.x;
- _startTouchY0 = pos0.y;
-
- break;
- case 2:
- _camera.isMoving = true;
- _touchMode = 2;
-
- pos0 = position(_downTouches[0]);
- pos1 = position(_downTouches[1]);
- x0 = pos0.x;
- y0 = pos0.y;
- x1 = pos1.x;
- y1 = pos1.y;
-
- _lastCameraX = _camera.x;
- _lastCameraY = _camera.y;
-
- _startCameraAngle = _camera.angle;
- _startCameraRatio = _camera.ratio;
-
- _startCameraX = _camera.x;
- _startCameraY = _camera.y;
-
- _startTouchX0 = x0;
- _startTouchY0 = y0;
- _startTouchX1 = x1;
- _startTouchY1 = y1;
-
- _startTouchAngle = Math.atan2(
- _startTouchY1 - _startTouchY0,
- _startTouchX1 - _startTouchX0
- );
- _startTouchDistance = Math.sqrt(
- (_startTouchY1 - _startTouchY0) *
- (_startTouchY1 - _startTouchY0) +
- (_startTouchX1 - _startTouchX0) *
- (_startTouchX1 - _startTouchX0)
- );
-
- e.preventDefault();
- return false;
- }
- }
- }
-
- /**
- * The handler listening to the 'touchend', 'touchcancel' and 'touchleave'
- * event. It will update the touch mode if there are still at least one
- * finger, and stop dragging else.
- *
- * @param {event} e A touch event.
- */
- function _handleLeave(e) {
- if (_settings('touchEnabled')) {
- _downTouches = e.touches;
- var inertiaRatio = _settings('touchInertiaRatio');
-
- if (_movingTimeoutId) {
- _isMoving = false;
- clearTimeout(_movingTimeoutId);
- }
-
- switch (_touchMode) {
- case 2:
- if (e.touches.length === 1) {
- _handleStart(e);
-
- e.preventDefault();
- break;
- }
- /* falls through */
- case 1:
- _camera.isMoving = false;
- _self.dispatchEvent('stopDrag');
-
- if (_isMoving) {
- _doubleTap = false;
- sigma.misc.animation.camera(
- _camera,
- {
- x: _camera.x +
- inertiaRatio * (_camera.x - _lastCameraX),
- y: _camera.y +
- inertiaRatio * (_camera.y - _lastCameraY)
- },
- {
- easing: 'quadraticOut',
- duration: _settings('touchInertiaDuration')
- }
- );
- }
-
- _isMoving = false;
- _touchMode = 0;
- break;
- }
- }
- }
-
- /**
- * The handler listening to the 'touchmove' event. It will effectively drag
- * the graph, and eventually zooms and turn it if the user is using two
- * fingers.
- *
- * @param {event} e A touch event.
- */
- function _handleMove(e) {
- if (!_doubleTap && _settings('touchEnabled')) {
- var x0,
- x1,
- y0,
- y1,
- cos,
- sin,
- end,
- pos0,
- pos1,
- diff,
- start,
- dAngle,
- dRatio,
- newStageX,
- newStageY,
- newStageRatio,
- newStageAngle;
-
- _downTouches = e.touches;
- _isMoving = true;
-
- if (_movingTimeoutId)
- clearTimeout(_movingTimeoutId);
-
- _movingTimeoutId = setTimeout(function () {
- _isMoving = false;
- }, _settings('dragTimeout'));
-
- switch (_touchMode) {
- case 1:
- pos0 = position(_downTouches[0]);
- x0 = pos0.x;
- y0 = pos0.y;
-
- diff = _camera.cameraPosition(
- x0 - _startTouchX0,
- y0 - _startTouchY0,
- true
- );
-
- newStageX = _startCameraX - diff.x;
- newStageY = _startCameraY - diff.y;
-
- if (newStageX !== _camera.x || newStageY !== _camera.y) {
- _lastCameraX = _camera.x;
- _lastCameraY = _camera.y;
-
- _camera.goTo({
- x: newStageX,
- y: newStageY
- });
-
- _self.dispatchEvent('mousemove',
- sigma.utils.mouseCoords(e, pos0.x, pos0.y));
-
- _self.dispatchEvent('drag');
- }
- break;
- case 2:
- pos0 = position(_downTouches[0]);
- pos1 = position(_downTouches[1]);
- x0 = pos0.x;
- y0 = pos0.y;
- x1 = pos1.x;
- y1 = pos1.y;
-
- start = _camera.cameraPosition(
- (_startTouchX0 + _startTouchX1) / 2 -
- sigma.utils.getCenter(e).x,
- (_startTouchY0 + _startTouchY1) / 2 -
- sigma.utils.getCenter(e).y,
- true
- );
- end = _camera.cameraPosition(
- (x0 + x1) / 2 - sigma.utils.getCenter(e).x,
- (y0 + y1) / 2 - sigma.utils.getCenter(e).y,
- true
- );
-
- dAngle = Math.atan2(y1 - y0, x1 - x0) - _startTouchAngle;
- dRatio = Math.sqrt(
- (y1 - y0) * (y1 - y0) + (x1 - x0) * (x1 - x0)
- ) / _startTouchDistance;
-
- // Translation:
- x0 = start.x;
- y0 = start.y;
-
- // Homothetic transformation:
- newStageRatio = _startCameraRatio / dRatio;
- x0 = x0 * dRatio;
- y0 = y0 * dRatio;
-
- // Rotation:
- newStageAngle = _startCameraAngle - dAngle;
- cos = Math.cos(-dAngle);
- sin = Math.sin(-dAngle);
- x1 = x0 * cos + y0 * sin;
- y1 = y0 * cos - x0 * sin;
- x0 = x1;
- y0 = y1;
-
- // Finalize:
- newStageX = x0 - end.x + _startCameraX;
- newStageY = y0 - end.y + _startCameraY;
-
- if (
- newStageRatio !== _camera.ratio ||
- newStageAngle !== _camera.angle ||
- newStageX !== _camera.x ||
- newStageY !== _camera.y
- ) {
- _lastCameraX = _camera.x;
- _lastCameraY = _camera.y;
- _lastCameraAngle = _camera.angle;
- _lastCameraRatio = _camera.ratio;
-
- _camera.goTo({
- x: newStageX,
- y: newStageY,
- angle: newStageAngle,
- ratio: newStageRatio
- });
-
- _self.dispatchEvent('drag');
- }
-
- break;
- }
-
- e.preventDefault();
- return false;
- }
- }
-
- /**
- * The handler listening to the double tap custom event. It will
- * basically zoom into the graph.
- *
- * @param {event} e A touch event.
- */
- function _doubleTapHandler(e) {
- var pos,
- ratio,
- animation;
-
- if (e.touches && e.touches.length === 1 && _settings('touchEnabled')) {
- _doubleTap = true;
-
- ratio = 1 / _settings('doubleClickZoomingRatio');
-
- pos = position(e.touches[0]);
- _self.dispatchEvent('doubleclick',
- sigma.utils.mouseCoords(e, pos.x, pos.y));
-
- if (_settings('doubleClickEnabled')) {
- pos = _camera.cameraPosition(
- pos.x - sigma.utils.getCenter(e).x,
- pos.y - sigma.utils.getCenter(e).y,
- true
- );
-
- animation = {
- duration: _settings('doubleClickZoomDuration'),
- onComplete: function () {
- _doubleTap = false;
- }
- };
-
- sigma.utils.zoomTo(_camera, pos.x, pos.y, ratio, animation);
- }
-
- if (e.preventDefault)
- e.preventDefault();
- else
- e.returnValue = false;
-
- e.stopPropagation();
- return false;
- }
- }
- };
-}).call(this);
-
-;(function (undefined) {
- 'use strict';
-
- if (typeof sigma === 'undefined')
- throw 'sigma is not declared';
-
- if (typeof conrad === 'undefined')
- throw 'conrad is not declared';
-
- // Initialize packages:
- sigma.utils.pkg('sigma.renderers');
-
- /**
- * This function is the constructor of the canvas sigma's renderer.
- *
- * @param {sigma.classes.graph} graph The graph to render.
- * @param {sigma.classes.camera} camera The camera.
- * @param {configurable} settings The sigma instance settings
- * function.
- * @param {object} object The options object.
- * @return {sigma.renderers.canvas} The renderer instance.
- */
- sigma.renderers.canvas = function (graph, camera, settings, options) {
- if (typeof options !== 'object')
- throw 'sigma.renderers.canvas: Wrong arguments.';
-
- if (!(options.container instanceof HTMLElement))
- throw 'Container not found.';
-
- var k,
- i,
- l,
- a,
- fn,
- self = this;
-
- sigma.classes.dispatcher.extend(this);
-
- // Initialize main attributes:
- Object.defineProperty(this, 'conradId', {
- value: sigma.utils.id()
- });
- this.graph = graph;
- this.camera = camera;
- this.contexts = {};
- this.domElements = {};
- this.options = options;
- this.container = this.options.container;
- this.settings = (
- typeof options.settings === 'object' &&
- options.settings
- ) ?
- settings.embedObjects(options.settings) :
- settings;
-
- // Node indexes:
- this.nodesOnScreen = [];
- this.edgesOnScreen = [];
-
- // Conrad related attributes:
- this.jobs = {};
-
- // Find the prefix:
- this.options.prefix = 'renderer' + this.conradId + ':';
-
- // Initialize the DOM elements:
- if (
- !this.settings('batchEdgesDrawing')
- ) {
- this.initDOM('canvas', 'scene');
- this.contexts.edges = this.contexts.scene;
- this.contexts.nodes = this.contexts.scene;
- this.contexts.labels = this.contexts.scene;
- } else {
- this.initDOM('canvas', 'edges');
- this.initDOM('canvas', 'scene');
- this.contexts.nodes = this.contexts.scene;
- this.contexts.labels = this.contexts.scene;
- }
-
- this.initDOM('canvas', 'mouse');
- this.contexts.hover = this.contexts.mouse;
-
- // Initialize captors:
- this.captors = [];
- a = this.options.captors || [sigma.captors.mouse, sigma.captors.touch];
- for (i = 0, l = a.length; i < l; i++) {
- fn = typeof a[i] === 'function' ? a[i] : sigma.captors[a[i]];
- this.captors.push(
- new fn(
- this.domElements.mouse,
- this.camera,
- this.settings
- )
- );
- }
-
- // Deal with sigma events:
- sigma.misc.bindEvents.call(this, this.options.prefix);
- sigma.misc.drawHovers.call(this, this.options.prefix);
-
- this.resize(false);
- };
-
-
- /**
- * This method renders the graph on the canvases.
- *
- * @param {?object} options Eventually an object of options.
- * @return {sigma.renderers.canvas} Returns the instance itself.
- */
- sigma.renderers.canvas.prototype.render = function (options) {
- options = options || {};
-
- var a,
- i,
- k,
- l,
- o,
- id,
- end,
- job,
- start,
- edges,
- renderers,
- rendererType,
- batchSize,
- tempGCO,
- index = {},
- graph = this.graph,
- nodes = this.graph.nodes,
- prefix = this.options.prefix || '',
- drawEdges = this.settings(options, 'drawEdges'),
- drawNodes = this.settings(options, 'drawNodes'),
- drawLabels = this.settings(options, 'drawLabels'),
- drawEdgeLabels = this.settings(options, 'drawEdgeLabels'),
- embedSettings = this.settings.embedObjects(options, {
- prefix: this.options.prefix
- });
-
- // Call the resize function:
- this.resize(false);
-
- // Check the 'hideEdgesOnMove' setting:
- if (this.settings(options, 'hideEdgesOnMove'))
- if (this.camera.isAnimated || this.camera.isMoving)
- drawEdges = false;
-
- // Apply the camera's view:
- this.camera.applyView(
- undefined,
- this.options.prefix,
- {
- width: this.width,
- height: this.height
- }
- );
-
- // Clear canvases:
- this.clear();
-
- // Kill running jobs:
- for (k in this.jobs)
- if (conrad.hasJob(k))
- conrad.killJob(k);
-
- // Find which nodes are on screen:
- this.edgesOnScreen = [];
- this.nodesOnScreen = this.camera.quadtree.area(
- this.camera.getRectangle(this.width, this.height)
- );
-
- for (a = this.nodesOnScreen, i = 0, l = a.length; i < l; i++)
- index[a[i].id] = a[i];
-
- // Draw edges:
- // - If settings('batchEdgesDrawing') is true, the edges are displayed per
- // batches. If not, they are drawn in one frame.
- if (drawEdges) {
- // First, let's identify which edges to draw. To do this, we just keep
- // every edges that have at least one extremity displayed according to
- // the quadtree and the "hidden" attribute. We also do not keep hidden
- // edges.
- for (a = graph.edges(), i = 0, l = a.length; i < l; i++) {
- o = a[i];
- if (
- (index[o.source] || index[o.target]) &&
- (!o.hidden && !nodes(o.source).hidden && !nodes(o.target).hidden)
- )
- this.edgesOnScreen.push(o);
- }
-
- // If the "batchEdgesDrawing" settings is true, edges are batched:
- if (this.settings(options, 'batchEdgesDrawing')) {
- id = 'edges_' + this.conradId;
- batchSize = embedSettings('canvasEdgesBatchSize');
-
- edges = this.edgesOnScreen;
- l = edges.length;
-
- start = 0;
- end = Math.min(edges.length, start + batchSize);
-
- job = function () {
- tempGCO = this.contexts.edges.globalCompositeOperation;
- this.contexts.edges.globalCompositeOperation = 'destination-over';
-
- renderers = sigma.canvas.edges;
- for (i = start; i < end; i++) {
- o = edges[i];
- (renderers[
- o.type || this.settings(options, 'defaultEdgeType')
- ] || renderers.def)(
- o,
- graph.nodes(o.source),
- graph.nodes(o.target),
- this.contexts.edges,
- embedSettings
- );
- }
-
- // Draw edge labels:
- if (drawEdgeLabels) {
- renderers = sigma.canvas.edges.labels;
- for (i = start; i < end; i++) {
- o = edges[i];
- if (!o.hidden)
- (renderers[
- o.type || this.settings(options, 'defaultEdgeType')
- ] || renderers.def)(
- o,
- graph.nodes(o.source),
- graph.nodes(o.target),
- this.contexts.labels,
- embedSettings
- );
- }
- }
-
- // Restore original globalCompositeOperation:
- this.contexts.edges.globalCompositeOperation = tempGCO;
-
- // Catch job's end:
- if (end === edges.length) {
- delete this.jobs[id];
- return false;
- }
-
- start = end + 1;
- end = Math.min(edges.length, start + batchSize);
- return true;
- };
-
- this.jobs[id] = job;
- conrad.addJob(id, job.bind(this));
-
- // If not, they are drawn in one frame:
- } else {
- renderers = sigma.canvas.edges;
- for (a = this.edgesOnScreen, i = 0, l = a.length; i < l; i++) {
- o = a[i];
- (renderers[
- o.type || this.settings(options, 'defaultEdgeType')
- ] || renderers.def)(
- o,
- graph.nodes(o.source),
- graph.nodes(o.target),
- this.contexts.edges,
- embedSettings
- );
- }
-
- // Draw edge labels:
- // - No batching
- if (drawEdgeLabels) {
- renderers = sigma.canvas.edges.labels;
- for (a = this.edgesOnScreen, i = 0, l = a.length; i < l; i++)
- if (!a[i].hidden)
- (renderers[
- a[i].type || this.settings(options, 'defaultEdgeType')
- ] || renderers.def)(
- a[i],
- graph.nodes(a[i].source),
- graph.nodes(a[i].target),
- this.contexts.labels,
- embedSettings
- );
- }
- }
- }
-
- // Draw nodes:
- // - No batching
- if (drawNodes) {
- renderers = sigma.canvas.nodes;
- for (a = this.nodesOnScreen, i = 0, l = a.length; i < l; i++)
- if (!a[i].hidden)
- (renderers[
- a[i].type || this.settings(options, 'defaultNodeType')
- ] || renderers.def)(
- a[i],
- this.contexts.nodes,
- embedSettings
- );
- }
-
- // Draw labels:
- // - No batching
- if (drawLabels) {
- renderers = sigma.canvas.labels;
- for (a = this.nodesOnScreen, i = 0, l = a.length; i < l; i++)
- if (!a[i].hidden)
- (renderers[
- a[i].type || this.settings(options, 'defaultNodeType')
- ] || renderers.def)(
- a[i],
- this.contexts.labels,
- embedSettings
- );
- }
-
- this.dispatchEvent('render');
-
- return this;
- };
-
- /**
- * This method creates a DOM element of the specified type, switches its
- * position to "absolute", references it to the domElements attribute, and
- * finally appends it to the container.
- *
- * @param {string} tag The label tag.
- * @param {string} id The id of the element (to store it in "domElements").
- */
- sigma.renderers.canvas.prototype.initDOM = function (tag, id) {
- var dom = document.createElement(tag);
-
- dom.style.position = 'absolute';
- dom.setAttribute('class', 'sigma-' + id);
-
- this.domElements[id] = dom;
- this.container.appendChild(dom);
-
- if (tag.toLowerCase() === 'canvas')
- this.contexts[id] = dom.getContext('2d');
- };
-
- /**
- * This method resizes each DOM elements in the container and stores the new
- * dimensions. Then, it renders the graph.
- *
- * @param {?number} width The new width of the container.
- * @param {?number} height The new height of the container.
- * @return {sigma.renderers.canvas} Returns the instance itself.
- */
- sigma.renderers.canvas.prototype.resize = function (w, h) {
- var k,
- oldWidth = this.width,
- oldHeight = this.height,
- pixelRatio = sigma.utils.getPixelRatio();
-
- if (w !== undefined && h !== undefined) {
- this.width = w;
- this.height = h;
- } else {
- this.width = this.container.offsetWidth;
- this.height = this.container.offsetHeight;
-
- w = this.width;
- h = this.height;
- }
-
- if (oldWidth !== this.width || oldHeight !== this.height) {
- for (k in this.domElements) {
- this.domElements[k].style.width = w + 'px';
- this.domElements[k].style.height = h + 'px';
-
- if (this.domElements[k].tagName.toLowerCase() === 'canvas') {
- this.domElements[k].setAttribute('width', (w * pixelRatio) + 'px');
- this.domElements[k].setAttribute('height', (h * pixelRatio) + 'px');
-
- if (pixelRatio !== 1)
- this.contexts[k].scale(pixelRatio, pixelRatio);
- }
- }
- }
-
- return this;
- };
-
- /**
- * This method clears each canvas.
- *
- * @return {sigma.renderers.canvas} Returns the instance itself.
- */
- sigma.renderers.canvas.prototype.clear = function () {
- for (var k in this.contexts) {
- this.contexts[k].clearRect(0, 0, this.width, this.height);
- }
-
- return this;
- };
-
- /**
- * This method kills contexts and other attributes.
- */
- sigma.renderers.canvas.prototype.kill = function () {
- var k,
- captor;
-
- // Kill captors:
- while ((captor = this.captors.pop()))
- captor.kill();
- delete this.captors;
-
- // Kill contexts:
- for (k in this.domElements) {
- this.domElements[k].parentNode.removeChild(this.domElements[k]);
- delete this.domElements[k];
- delete this.contexts[k];
- }
- delete this.domElements;
- delete this.contexts;
- };
-
-
- /**
- * The labels, nodes and edges renderers are stored in the three following
- * objects. When an element is drawn, its type will be checked and if a
- * renderer with the same name exists, it will be used. If not found, the
- * default renderer will be used instead.
- *
- * They are stored in different files, in the "./canvas" folder.
- */
- sigma.utils.pkg('sigma.canvas.nodes');
- sigma.utils.pkg('sigma.canvas.edges');
- sigma.utils.pkg('sigma.canvas.labels');
-}).call(this);
-
-;(function (undefined) {
- 'use strict';
-
- if (typeof sigma === 'undefined')
- throw 'sigma is not declared';
-
- // Initialize packages:
- sigma.utils.pkg('sigma.renderers');
-
- /**
- * This function is the constructor of the canvas sigma's renderer.
- *
- * @param {sigma.classes.graph} graph The graph to render.
- * @param {sigma.classes.camera} camera The camera.
- * @param {configurable} settings The sigma instance settings
- * function.
- * @param {object} object The options object.
- * @return {sigma.renderers.canvas} The renderer instance.
- */
- sigma.renderers.webgl = function (graph, camera, settings, options) {
- if (typeof options !== 'object')
- throw 'sigma.renderers.webgl: Wrong arguments.';
-
- if (!(options.container instanceof HTMLElement))
- throw 'Container not found.';
-
- var k,
- i,
- l,
- a,
- fn,
- _self = this;
-
- sigma.classes.dispatcher.extend(this);
-
- // Conrad related attributes:
- this.jobs = {};
-
- Object.defineProperty(this, 'conradId', {
- value: sigma.utils.id()
- });
-
- // Initialize main attributes:
- this.graph = graph;
- this.camera = camera;
- this.contexts = {};
- this.domElements = {};
- this.options = options;
- this.container = this.options.container;
- this.settings = (
- typeof options.settings === 'object' &&
- options.settings
- ) ?
- settings.embedObjects(options.settings) :
- settings;
-
- // Find the prefix:
- this.options.prefix = this.camera.readPrefix;
-
- // Initialize programs hash
- Object.defineProperty(this, 'nodePrograms', {
- value: {}
- });
- Object.defineProperty(this, 'edgePrograms', {
- value: {}
- });
- Object.defineProperty(this, 'nodeFloatArrays', {
- value: {}
- });
- Object.defineProperty(this, 'edgeFloatArrays', {
- value: {}
- });
- Object.defineProperty(this, 'edgeIndicesArrays', {
- value: {}
- });
-
- // Initialize the DOM elements:
- if (this.settings(options, 'batchEdgesDrawing')) {
- this.initDOM('canvas', 'edges', true);
- this.initDOM('canvas', 'nodes', true);
- } else {
- this.initDOM('canvas', 'scene', true);
- this.contexts.nodes = this.contexts.scene;
- this.contexts.edges = this.contexts.scene;
- }
-
- this.initDOM('canvas', 'labels');
- this.initDOM('canvas', 'mouse');
- this.contexts.hover = this.contexts.mouse;
-
- // Initialize captors:
- this.captors = [];
- a = this.options.captors || [sigma.captors.mouse, sigma.captors.touch];
- for (i = 0, l = a.length; i < l; i++) {
- fn = typeof a[i] === 'function' ? a[i] : sigma.captors[a[i]];
- this.captors.push(
- new fn(
- this.domElements.mouse,
- this.camera,
- this.settings
- )
- );
- }
-
- // Deal with sigma events:
- sigma.misc.bindEvents.call(this, this.camera.prefix);
- sigma.misc.drawHovers.call(this, this.camera.prefix);
-
- this.resize();
- };
-
-
- /**
- * This method will generate the nodes and edges float arrays. This step is
- * separated from the "render" method, because to keep WebGL efficient, since
- * all the camera and middlewares are modelised as matrices and they do not
- * require the float arrays to be regenerated.
- *
- * Basically, when the user moves the camera or applies some specific linear
- * transformations, this process step will be skipped, and the "render"
- * method will efficiently refresh the rendering.
- *
- * And when the user modifies the graph colors or positions (applying a new
- * layout or filtering the colors, for instance), this "process" step will be
- * required to regenerate the float arrays.
- *
- * @return {sigma.renderers.webgl} Returns the instance itself.
- */
- sigma.renderers.webgl.prototype.process = function () {
- var a,
- i,
- l,
- k,
- type,
- renderer,
- graph = this.graph,
- options = sigma.utils.extend(options, this.options),
- defaultEdgeType = this.settings(options, 'defaultEdgeType'),
- defaultNodeType = this.settings(options, 'defaultNodeType');
-
- // Empty float arrays:
- for (k in this.nodeFloatArrays)
- delete this.nodeFloatArrays[k];
-
- for (k in this.edgeFloatArrays)
- delete this.edgeFloatArrays[k];
-
- for (k in this.edgeIndicesArrays)
- delete this.edgeIndicesArrays[k];
-
- // Sort edges and nodes per types:
- for (a = graph.edges(), i = 0, l = a.length; i < l; i++) {
- type = a[i].type || defaultEdgeType;
- k = (type && sigma.webgl.edges[type]) ? type : 'def';
-
- if (!this.edgeFloatArrays[k])
- this.edgeFloatArrays[k] = {
- edges: []
- };
-
- this.edgeFloatArrays[k].edges.push(a[i]);
- }
-
- for (a = graph.nodes(), i = 0, l = a.length; i < l; i++) {
- type = a[i].type || defaultNodeType;
- k = (type && sigma.webgl.nodes[type]) ? type : 'def';
-
- if (!this.nodeFloatArrays[k])
- this.nodeFloatArrays[k] = {
- nodes: []
- };
-
- this.nodeFloatArrays[k].nodes.push(a[i]);
- }
-
- // Push edges:
- for (k in this.edgeFloatArrays) {
- renderer = sigma.webgl.edges[k];
- a = this.edgeFloatArrays[k].edges;
-
- // Creating the necessary arrays
- this.edgeFloatArrays[k].array = new Float32Array(
- a.length * renderer.POINTS * renderer.ATTRIBUTES
- );
-
- for (i = 0, l = a.length; i < l; i++) {
-
- // Just check that the edge and both its extremities are visible:
- if (
- !a[i].hidden && !graph.nodes(a[i].source).hidden && !graph.nodes(a[i].target).hidden
- )
- renderer.addEdge(
- a[i],
- graph.nodes(a[i].source),
- graph.nodes(a[i].target),
- this.edgeFloatArrays[k].array,
- i * renderer.POINTS * renderer.ATTRIBUTES,
- options.prefix,
- this.settings
- );
- }
-
- if (typeof renderer.computeIndices === 'function')
- this.edgeIndicesArrays[k] = renderer.computeIndices(
- this.edgeFloatArrays[k].array
- );
- }
-
- // Push nodes:
- for (k in this.nodeFloatArrays) {
- renderer = sigma.webgl.nodes[k];
- a = this.nodeFloatArrays[k].nodes;
-
- // Creating the necessary arrays
- this.nodeFloatArrays[k].array = new Float32Array(
- a.length * renderer.POINTS * renderer.ATTRIBUTES
- );
-
- for (i = 0, l = a.length; i < l; i++) {
- if (!this.nodeFloatArrays[k].array)
- this.nodeFloatArrays[k].array = new Float32Array(
- a.length * renderer.POINTS * renderer.ATTRIBUTES
- );
-
- // Just check that the edge and both its extremities are visible:
- if (
- !a[i].hidden
- )
- renderer.addNode(
- a[i],
- this.nodeFloatArrays[k].array,
- i * renderer.POINTS * renderer.ATTRIBUTES,
- options.prefix,
- this.settings
- );
- }
- }
-
- return this;
- };
-
-
- /**
- * This method renders the graph. It basically calls each program (and
- * generate them if they do not exist yet) to render nodes and edges, batched
- * per renderer.
- *
- * As in the canvas renderer, it is possible to display edges, nodes and / or
- * labels in batches, to make the whole thing way more scalable.
- *
- * @param {?object} params Eventually an object of options.
- * @return {sigma.renderers.webgl} Returns the instance itself.
- */
- sigma.renderers.webgl.prototype.render = function (params) {
- var a,
- i,
- l,
- k,
- o,
- program,
- renderer,
- self = this,
- graph = this.graph,
- nodesGl = this.contexts.nodes,
- edgesGl = this.contexts.edges,
- matrix = this.camera.getMatrix(),
- options = sigma.utils.extend(params, this.options),
- drawLabels = this.settings(options, 'drawLabels'),
- drawEdges = this.settings(options, 'drawEdges'),
- drawNodes = this.settings(options, 'drawNodes');
-
- // Call the resize function:
- this.resize(false);
-
- // Check the 'hideEdgesOnMove' setting:
- if (this.settings(options, 'hideEdgesOnMove'))
- if (this.camera.isAnimated || this.camera.isMoving)
- drawEdges = false;
-
- // Clear canvases:
- this.clear();
-
- // Translate matrix to [width/2, height/2]:
- matrix = sigma.utils.matrices.multiply(
- matrix,
- sigma.utils.matrices.translation(this.width / 2, this.height / 2)
- );
-
- // Kill running jobs:
- for (k in this.jobs)
- if (conrad.hasJob(k))
- conrad.killJob(k);
-
- if (drawEdges) {
- if (this.settings(options, 'batchEdgesDrawing'))
- (function () {
- var a,
- k,
- i,
- id,
- job,
- arr,
- end,
- start,
- indices,
- renderer,
- batchSize,
- currentProgram;
-
- id = 'edges_' + this.conradId;
- batchSize = this.settings(options, 'webglEdgesBatchSize');
- a = Object.keys(this.edgeFloatArrays);
-
- if (!a.length)
- return;
- i = 0;
- renderer = sigma.webgl.edges[a[i]];
- arr = this.edgeFloatArrays[a[i]].array;
- indices = this.edgeIndicesArrays[a[i]];
- start = 0;
- end = Math.min(
- start + batchSize * renderer.POINTS,
- arr.length / renderer.ATTRIBUTES
- );
-
- job = function () {
- // Check program:
- if (!this.edgePrograms[a[i]])
- this.edgePrograms[a[i]] = renderer.initProgram(edgesGl);
-
- if (start < end) {
- edgesGl.useProgram(this.edgePrograms[a[i]]);
- renderer.render(
- edgesGl,
- this.edgePrograms[a[i]],
- arr,
- {
- settings: this.settings,
- matrix: matrix,
- width: this.width,
- height: this.height,
- ratio: this.camera.ratio,
- scalingRatio: this.settings(
- options,
- 'webglOversamplingRatio'
- ),
- start: start,
- count: end - start,
- indicesData: indices
- }
- );
- }
-
- // Catch job's end:
- if (
- end >= arr.length / renderer.ATTRIBUTES &&
- i === a.length - 1
- ) {
- delete this.jobs[id];
- return false;
- }
-
- if (end >= arr.length / renderer.ATTRIBUTES) {
- i++;
- arr = this.edgeFloatArrays[a[i]].array;
- renderer = sigma.webgl.edges[a[i]];
- start = 0;
- end = Math.min(
- start + batchSize * renderer.POINTS,
- arr.length / renderer.ATTRIBUTES
- );
- } else {
- start = end;
- end = Math.min(
- start + batchSize * renderer.POINTS,
- arr.length / renderer.ATTRIBUTES
- );
- }
-
- return true;
- };
-
- this.jobs[id] = job;
- conrad.addJob(id, job.bind(this));
- }).call(this);
- else {
- for (k in this.edgeFloatArrays) {
- renderer = sigma.webgl.edges[k];
-
- // Check program:
- if (!this.edgePrograms[k])
- this.edgePrograms[k] = renderer.initProgram(edgesGl);
-
- // Render
- if (this.edgeFloatArrays[k]) {
- edgesGl.useProgram(this.edgePrograms[k]);
- renderer.render(
- edgesGl,
- this.edgePrograms[k],
- this.edgeFloatArrays[k].array,
- {
- settings: this.settings,
- matrix: matrix,
- width: this.width,
- height: this.height,
- ratio: this.camera.ratio,
- scalingRatio: this.settings(options, 'webglOversamplingRatio'),
- indicesData: this.edgeIndicesArrays[k]
- }
- );
- }
- }
- }
- }
-
- if (drawNodes) {
- // Enable blending:
- nodesGl.blendFunc(nodesGl.SRC_ALPHA, nodesGl.ONE_MINUS_SRC_ALPHA);
- nodesGl.enable(nodesGl.BLEND);
-
- for (k in this.nodeFloatArrays) {
- renderer = sigma.webgl.nodes[k];
-
- // Check program:
- if (!this.nodePrograms[k])
- this.nodePrograms[k] = renderer.initProgram(nodesGl);
-
- // Render
- if (this.nodeFloatArrays[k]) {
- nodesGl.useProgram(this.nodePrograms[k]);
- renderer.render(
- nodesGl,
- this.nodePrograms[k],
- this.nodeFloatArrays[k].array,
- {
- settings: this.settings,
- matrix: matrix,
- width: this.width,
- height: this.height,
- ratio: this.camera.ratio,
- scalingRatio: this.settings(options, 'webglOversamplingRatio')
- }
- );
- }
- }
- }
-
- if (drawLabels) {
- a = this.camera.quadtree.area(
- this.camera.getRectangle(this.width, this.height)
- );
-
- // Apply camera view to these nodes:
- this.camera.applyView(
- undefined,
- undefined,
- {
- nodes: a,
- edges: [],
- width: this.width,
- height: this.height
- }
- );
-
- o = function (key) {
- return self.settings({
- prefix: self.camera.prefix
- }, key);
- };
-
- for (i = 0, l = a.length; i < l; i++)
- if (!a[i].hidden)
- (
- sigma.canvas.labels[
- a[i].type ||
- this.settings(options, 'defaultNodeType')
- ] || sigma.canvas.labels.def
- )(a[i], this.contexts.labels, o);
- }
-
- this.dispatchEvent('render');
-
- return this;
- };
-
-
- /**
- * This method creates a DOM element of the specified type, switches its
- * position to "absolute", references it to the domElements attribute, and
- * finally appends it to the container.
- *
- * @param {string} tag The label tag.
- * @param {string} id The id of the element (to store it in
- * "domElements").
- * @param {?boolean} webgl Will init the WebGL context if true.
- */
- sigma.renderers.webgl.prototype.initDOM = function (tag, id, webgl) {
- var gl,
- dom = document.createElement(tag),
- self = this;
-
- dom.style.position = 'absolute';
- dom.setAttribute('class', 'sigma-' + id);
-
- this.domElements[id] = dom;
- this.container.appendChild(dom);
-
- if (tag.toLowerCase() === 'canvas') {
- this.contexts[id] = dom.getContext(webgl ? 'experimental-webgl' : '2d', {
- preserveDrawingBuffer: true
- });
-
- // Adding webgl context loss listeners
- if (webgl) {
- dom.addEventListener('webglcontextlost', function (e) {
- e.preventDefault();
- }, false);
-
- dom.addEventListener('webglcontextrestored', function (e) {
- self.render();
- }, false);
- }
- }
- };
-
- /**
- * This method resizes each DOM elements in the container and stores the new
- * dimensions. Then, it renders the graph.
- *
- * @param {?number} width The new width of the container.
- * @param {?number} height The new height of the container.
- * @return {sigma.renderers.webgl} Returns the instance itself.
- */
- sigma.renderers.webgl.prototype.resize = function (w, h) {
- var k,
- oldWidth = this.width,
- oldHeight = this.height,
- pixelRatio = sigma.utils.getPixelRatio();
-
- if (w !== undefined && h !== undefined) {
- this.width = w;
- this.height = h;
- } else {
- this.width = this.container.offsetWidth;
- this.height = this.container.offsetHeight;
-
- w = this.width;
- h = this.height;
- }
-
- if (oldWidth !== this.width || oldHeight !== this.height) {
- for (k in this.domElements) {
- this.domElements[k].style.width = w + 'px';
- this.domElements[k].style.height = h + 'px';
-
- if (this.domElements[k].tagName.toLowerCase() === 'canvas') {
- // If simple 2D canvas:
- if (this.contexts[k] && this.contexts[k].scale) {
- this.domElements[k].setAttribute('width', (w * pixelRatio) + 'px');
- this.domElements[k].setAttribute('height', (h * pixelRatio) + 'px');
-
- if (pixelRatio !== 1)
- this.contexts[k].scale(pixelRatio, pixelRatio);
- } else {
- this.domElements[k].setAttribute(
- 'width',
- (w * this.settings('webglOversamplingRatio')) + 'px'
- );
- this.domElements[k].setAttribute(
- 'height',
- (h * this.settings('webglOversamplingRatio')) + 'px'
- );
- }
- }
- }
- }
-
- // Scale:
- for (k in this.contexts)
- if (this.contexts[k] && this.contexts[k].viewport)
- this.contexts[k].viewport(
- 0,
- 0,
- this.width * this.settings('webglOversamplingRatio'),
- this.height * this.settings('webglOversamplingRatio')
- );
-
- return this;
- };
-
- /**
- * This method clears each canvas.
- *
- * @return {sigma.renderers.webgl} Returns the instance itself.
- */
- sigma.renderers.webgl.prototype.clear = function () {
- this.contexts.labels.clearRect(0, 0, this.width, this.height);
- this.contexts.nodes.clear(this.contexts.nodes.COLOR_BUFFER_BIT);
- this.contexts.edges.clear(this.contexts.edges.COLOR_BUFFER_BIT);
-
- return this;
- };
-
- /**
- * This method kills contexts and other attributes.
- */
- sigma.renderers.webgl.prototype.kill = function () {
- var k,
- captor;
-
- // Kill captors:
- while ((captor = this.captors.pop()))
- captor.kill();
- delete this.captors;
-
- // Kill contexts:
- for (k in this.domElements) {
- this.domElements[k].parentNode.removeChild(this.domElements[k]);
- delete this.domElements[k];
- delete this.contexts[k];
- }
- delete this.domElements;
- delete this.contexts;
- };
-
-
- /**
- * The object "sigma.webgl.nodes" contains the different WebGL node
- * renderers. The default one draw nodes as discs. Here are the attributes
- * any node renderer must have:
- *
- * {number} POINTS The number of points required to draw a node.
- * {number} ATTRIBUTES The number of attributes needed to draw one point.
- * {function} addNode A function that adds a node to the data stack that
- * will be given to the buffer. Here is the arguments:
- * > {object} node
- * > {number} index The node index in the
- * nodes array.
- * > {Float32Array} data The stack.
- * > {object} options Some options.
- * {function} render The function that will effectively render the nodes
- * into the buffer.
- * > {WebGLRenderingContext} gl
- * > {WebGLProgram} program
- * > {Float32Array} data The stack to give to the
- * buffer.
- * > {object} params An object containing some
- * options, like width,
- * height, the camera ratio.
- * {function} initProgram The function that will initiate the program, with
- * the relevant shaders and parameters. It must return
- * the newly created program.
- *
- * Check sigma.webgl.nodes.def or sigma.webgl.nodes.fast to see how it
- * works more precisely.
- */
- sigma.utils.pkg('sigma.webgl.nodes');
-
-
- /**
- * The object "sigma.webgl.edges" contains the different WebGL edge
- * renderers. The default one draw edges as direct lines. Here are the
- * attributes any edge renderer must have:
- *
- * {number} POINTS The number of points required to draw an edge.
- * {number} ATTRIBUTES The number of attributes needed to draw one point.
- * {function} addEdge A function that adds an edge to the data stack that
- * will be given to the buffer. Here is the arguments:
- * > {object} edge
- * > {object} source
- * > {object} target
- * > {Float32Array} data The stack.
- * > {object} options Some options.
- * {function} render The function that will effectively render the edges
- * into the buffer.
- * > {WebGLRenderingContext} gl
- * > {WebGLProgram} program
- * > {Float32Array} data The stack to give to the
- * buffer.
- * > {object} params An object containing some
- * options, like width,
- * height, the camera ratio.
- * {function} initProgram The function that will initiate the program, with
- * the relevant shaders and parameters. It must return
- * the newly created program.
- *
- * Check sigma.webgl.edges.def or sigma.webgl.edges.fast to see how it
- * works more precisely.
- */
- sigma.utils.pkg('sigma.webgl.edges');
-
-
- /**
- * The object "sigma.canvas.labels" contains the different
- * label renderers for the WebGL renderer. Since displaying texts in WebGL is
- * definitely painful and since there a way less labels to display than nodes
- * or edges, the default renderer simply renders them in a canvas.
- *
- * A labels renderer is a simple function, taking as arguments the related
- * node, the renderer and a settings function.
- */
- sigma.utils.pkg('sigma.canvas.labels');
-}).call(this);
-
-;(function (undefined) {
- 'use strict';
-
- if (typeof sigma === 'undefined')
- throw 'sigma is not declared';
-
- if (typeof conrad === 'undefined')
- throw 'conrad is not declared';
-
- // Initialize packages:
- sigma.utils.pkg('sigma.renderers');
-
- /**
- * This function is the constructor of the svg sigma's renderer.
- *
- * @param {sigma.classes.graph} graph The graph to render.
- * @param {sigma.classes.camera} camera The camera.
- * @param {configurable} settings The sigma instance settings
- * function.
- * @param {object} object The options object.
- * @return {sigma.renderers.svg} The renderer instance.
- */
- sigma.renderers.svg = function (graph, camera, settings, options) {
- if (typeof options !== 'object')
- throw 'sigma.renderers.svg: Wrong arguments.';
-
- if (!(options.container instanceof HTMLElement))
- throw 'Container not found.';
-
- var i,
- l,
- a,
- fn,
- self = this;
-
- sigma.classes.dispatcher.extend(this);
-
- // Initialize main attributes:
- this.graph = graph;
- this.camera = camera;
- this.domElements = {
- graph: null,
- groups: {},
- nodes: {},
- edges: {},
- labels: {},
- hovers: {}
- };
- this.measurementCanvas = null;
- this.options = options;
- this.container = this.options.container;
- this.settings = (
- typeof options.settings === 'object' &&
- options.settings
- ) ?
- settings.embedObjects(options.settings) :
- settings;
-
- // Is the renderer meant to be freestyle?
- this.settings('freeStyle', !!this.options.freeStyle);
-
- // SVG xmlns
- this.settings('xmlns', 'http://www.w3.org/2000/svg');
-
- // Indexes:
- this.nodesOnScreen = [];
- this.edgesOnScreen = [];
-
- // Find the prefix:
- this.options.prefix = 'renderer' + sigma.utils.id() + ':';
-
- // Initialize the DOM elements
- this.initDOM('svg');
-
- // Initialize captors:
- this.captors = [];
- a = this.options.captors || [sigma.captors.mouse, sigma.captors.touch];
- for (i = 0, l = a.length; i < l; i++) {
- fn = typeof a[i] === 'function' ? a[i] : sigma.captors[a[i]];
- this.captors.push(
- new fn(
- this.domElements.graph,
- this.camera,
- this.settings
- )
- );
- }
-
- // Bind resize:
- window.addEventListener('resize', function () {
- self.resize();
- });
-
- // Deal with sigma events:
- // TODO: keep an option to override the DOM events?
- sigma.misc.bindDOMEvents.call(this, this.domElements.graph);
- this.bindHovers(this.options.prefix);
-
- // Resize
- this.resize(false);
- };
-
- /**
- * This method renders the graph on the svg scene.
- *
- * @param {?object} options Eventually an object of options.
- * @return {sigma.renderers.svg} Returns the instance itself.
- */
- sigma.renderers.svg.prototype.render = function (options) {
- options = options || {};
-
- var a,
- i,
- k,
- e,
- l,
- o,
- source,
- target,
- start,
- edges,
- renderers,
- subrenderers,
- index = {},
- graph = this.graph,
- nodes = this.graph.nodes,
- prefix = this.options.prefix || '',
- drawEdges = this.settings(options, 'drawEdges'),
- drawNodes = this.settings(options, 'drawNodes'),
- drawLabels = this.settings(options, 'drawLabels'),
- embedSettings = this.settings.embedObjects(options, {
- prefix: this.options.prefix,
- forceLabels: this.options.forceLabels
- });
-
- // Check the 'hideEdgesOnMove' setting:
- if (this.settings(options, 'hideEdgesOnMove'))
- if (this.camera.isAnimated || this.camera.isMoving)
- drawEdges = false;
-
- // Apply the camera's view:
- this.camera.applyView(
- undefined,
- this.options.prefix,
- {
- width: this.width,
- height: this.height
- }
- );
-
- // Hiding everything
- // TODO: find a more sensible way to perform this operation
- this.hideDOMElements(this.domElements.nodes);
- this.hideDOMElements(this.domElements.edges);
- this.hideDOMElements(this.domElements.labels);
-
- // Find which nodes are on screen
- this.edgesOnScreen = [];
- this.nodesOnScreen = this.camera.quadtree.area(
- this.camera.getRectangle(this.width, this.height)
- );
-
- // Node index
- for (a = this.nodesOnScreen, i = 0, l = a.length; i < l; i++)
- index[a[i].id] = a[i];
-
- // Find which edges are on screen
- for (a = graph.edges(), i = 0, l = a.length; i < l; i++) {
- o = a[i];
- if (
- (index[o.source] || index[o.target]) &&
- (!o.hidden && !nodes(o.source).hidden && !nodes(o.target).hidden)
- )
- this.edgesOnScreen.push(o);
- }
-
- // Display nodes
- //---------------
- renderers = sigma.svg.nodes;
- subrenderers = sigma.svg.labels;
-
- //-- First we create the nodes which are not already created
- if (drawNodes)
- for (a = this.nodesOnScreen, i = 0, l = a.length; i < l; i++) {
- if (!a[i].hidden && !this.domElements.nodes[a[i].id]) {
-
- // Node
- e = (renderers[a[i].type] || renderers.def).create(
- a[i],
- embedSettings
- );
-
- this.domElements.nodes[a[i].id] = e;
- this.domElements.groups.nodes.appendChild(e);
-
- // Label
- e = (subrenderers[a[i].type] || subrenderers.def).create(
- a[i],
- embedSettings
- );
-
- this.domElements.labels[a[i].id] = e;
- this.domElements.groups.labels.appendChild(e);
- }
- }
-
- //-- Second we update the nodes
- if (drawNodes)
- for (a = this.nodesOnScreen, i = 0, l = a.length; i < l; i++) {
-
- if (a[i].hidden)
- continue;
-
- // Node
- (renderers[a[i].type] || renderers.def).update(
- a[i],
- this.domElements.nodes[a[i].id],
- embedSettings
- );
-
- // Label
- (subrenderers[a[i].type] || subrenderers.def).update(
- a[i],
- this.domElements.labels[a[i].id],
- embedSettings
- );
- }
-
- // Display edges
- //---------------
- renderers = sigma.svg.edges;
-
- //-- First we create the edges which are not already created
- if (drawEdges)
- for (a = this.edgesOnScreen, i = 0, l = a.length; i < l; i++) {
- if (!this.domElements.edges[a[i].id]) {
- source = nodes(a[i].source);
- target = nodes(a[i].target);
-
- e = (renderers[a[i].type] || renderers.def).create(
- a[i],
- source,
- target,
- embedSettings
- );
-
- this.domElements.edges[a[i].id] = e;
- this.domElements.groups.edges.appendChild(e);
- }
- }
-
- //-- Second we update the edges
- if (drawEdges)
- for (a = this.edgesOnScreen, i = 0, l = a.length; i < l; i++) {
- source = nodes(a[i].source);
- target = nodes(a[i].target);
-
- (renderers[a[i].type] || renderers.def).update(
- a[i],
- this.domElements.edges[a[i].id],
- source,
- target,
- embedSettings
- );
- }
-
- this.dispatchEvent('render');
-
- return this;
- };
-
- /**
- * This method creates a DOM element of the specified type, switches its
- * position to "absolute", references it to the domElements attribute, and
- * finally appends it to the container.
- *
- * @param {string} tag The label tag.
- * @param {string} id The id of the element (to store it in "domElements").
- */
- sigma.renderers.svg.prototype.initDOM = function (tag) {
- var dom = document.createElementNS(this.settings('xmlns'), tag),
- c = this.settings('classPrefix'),
- g,
- l,
- i;
-
- dom.style.position = 'absolute';
- dom.setAttribute('class', c + '-svg');
-
- // Setting SVG namespace
- dom.setAttribute('xmlns', this.settings('xmlns'));
- dom.setAttribute('xmlns:xlink', 'http://www.w3.org/1999/xlink');
- dom.setAttribute('version', '1.1');
-
- // Creating the measurement canvas
- var canvas = document.createElement('canvas');
- canvas.setAttribute('class', c + '-measurement-canvas');
-
- // Appending elements
- this.domElements.graph = this.container.appendChild(dom);
-
- // Creating groups
- var groups = ['edges', 'nodes', 'labels', 'hovers'];
- for (i = 0, l = groups.length; i < l; i++) {
- g = document.createElementNS(this.settings('xmlns'), 'g');
-
- g.setAttributeNS(null, 'id', c + '-group-' + groups[i]);
- g.setAttributeNS(null, 'class', c + '-group');
-
- this.domElements.groups[groups[i]] =
- this.domElements.graph.appendChild(g);
- }
-
- // Appending measurement canvas
- this.container.appendChild(canvas);
- this.measurementCanvas = canvas.getContext('2d');
- };
-
- /**
- * This method hides a batch of SVG DOM elements.
- *
- * @param {array} elements An array of elements to hide.
- * @param {object} renderer The renderer to use.
- * @return {sigma.renderers.svg} Returns the instance itself.
- */
- sigma.renderers.svg.prototype.hideDOMElements = function (elements) {
- var o,
- i;
-
- for (i in elements) {
- o = elements[i];
- sigma.svg.utils.hide(o);
- }
-
- return this;
- };
-
- /**
- * This method binds the hover events to the renderer.
- *
- * @param {string} prefix The renderer prefix.
- */
- // TODO: add option about whether to display hovers or not
- sigma.renderers.svg.prototype.bindHovers = function (prefix) {
- var renderers = sigma.svg.hovers,
- self = this,
- hoveredNode;
-
- function overNode(e) {
- var node = e.data.node,
- embedSettings = self.settings.embedObjects({
- prefix: prefix
- });
-
- if (!embedSettings('enableHovering'))
- return;
-
- var hover = (renderers[node.type] || renderers.def).create(
- node,
- self.domElements.nodes[node.id],
- self.measurementCanvas,
- embedSettings
- );
-
- self.domElements.hovers[node.id] = hover;
-
- // Inserting the hover in the dom
- self.domElements.groups.hovers.appendChild(hover);
- hoveredNode = node;
- }
-
- function outNode(e) {
- var node = e.data.node,
- embedSettings = self.settings.embedObjects({
- prefix: prefix
- });
-
- if (!embedSettings('enableHovering'))
- return;
-
- // Deleting element
- self.domElements.groups.hovers.removeChild(
- self.domElements.hovers[node.id]
- );
- hoveredNode = null;
- delete self.domElements.hovers[node.id];
-
- // Reinstate
- self.domElements.groups.nodes.appendChild(
- self.domElements.nodes[node.id]
- );
- }
-
- // OPTIMIZE: perform a real update rather than a deletion
- function update() {
- if (!hoveredNode)
- return;
-
- var embedSettings = self.settings.embedObjects({
- prefix: prefix
- });
-
- // Deleting element before update
- self.domElements.groups.hovers.removeChild(
- self.domElements.hovers[hoveredNode.id]
- );
- delete self.domElements.hovers[hoveredNode.id];
-
- var hover = (renderers[hoveredNode.type] || renderers.def).create(
- hoveredNode,
- self.domElements.nodes[hoveredNode.id],
- self.measurementCanvas,
- embedSettings
- );
-
- self.domElements.hovers[hoveredNode.id] = hover;
-
- // Inserting the hover in the dom
- self.domElements.groups.hovers.appendChild(hover);
- }
-
- // Binding events
- this.bind('overNode', overNode);
- this.bind('outNode', outNode);
-
- // Update on render
- this.bind('render', update);
- };
-
- /**
- * This method resizes each DOM elements in the container and stores the new
- * dimensions. Then, it renders the graph.
- *
- * @param {?number} width The new width of the container.
- * @param {?number} height The new height of the container.
- * @return {sigma.renderers.svg} Returns the instance itself.
- */
- sigma.renderers.svg.prototype.resize = function (w, h) {
- var oldWidth = this.width,
- oldHeight = this.height,
- pixelRatio = 1;
-
- if (w !== undefined && h !== undefined) {
- this.width = w;
- this.height = h;
- } else {
- this.width = this.container.offsetWidth;
- this.height = this.container.offsetHeight;
-
- w = this.width;
- h = this.height;
- }
-
- if (oldWidth !== this.width || oldHeight !== this.height) {
- this.domElements.graph.style.width = w + 'px';
- this.domElements.graph.style.height = h + 'px';
-
- if (this.domElements.graph.tagName.toLowerCase() === 'svg') {
- this.domElements.graph.setAttribute('width', (w * pixelRatio));
- this.domElements.graph.setAttribute('height', (h * pixelRatio));
- }
- }
-
- return this;
- };
-
-
- /**
- * The labels, nodes and edges renderers are stored in the three following
- * objects. When an element is drawn, its type will be checked and if a
- * renderer with the same name exists, it will be used. If not found, the
- * default renderer will be used instead.
- *
- * They are stored in different files, in the "./svg" folder.
- */
- sigma.utils.pkg('sigma.svg.nodes');
- sigma.utils.pkg('sigma.svg.edges');
- sigma.utils.pkg('sigma.svg.labels');
-}).call(this);
-
-;(function (global) {
- 'use strict';
-
- if (typeof sigma === 'undefined')
- throw 'sigma is not declared';
-
- // Initialize packages:
- sigma.utils.pkg('sigma.renderers');
-
- // Check if WebGL is enabled:
- var canvas,
- webgl = !!global.WebGLRenderingContext;
- if (webgl) {
- canvas = document.createElement('canvas');
- try {
- webgl = !!(
- canvas.getContext('webgl') ||
- canvas.getContext('experimental-webgl')
- );
- } catch (e) {
- webgl = false;
- }
- }
-
- // Copy the good renderer:
- sigma.renderers.def = webgl ?
- sigma.renderers.webgl :
- sigma.renderers.canvas;
-})(this);
-
-;(function () {
- 'use strict';
-
- sigma.utils.pkg('sigma.webgl.nodes');
-
- /**
- * This node renderer will display nodes as discs, shaped in triangles with
- * the gl.TRIANGLES display mode. So, to be more precise, to draw one node,
- * it will store three times the center of node, with the color and the size,
- * and an angle indicating which "corner" of the triangle to draw.
- *
- * The fragment shader does not deal with anti-aliasing, so make sure that
- * you deal with it somewhere else in the code (by default, the WebGL
- * renderer will oversample the rendering through the webglOversamplingRatio
- * value).
- */
- sigma.webgl.nodes.def = {
- POINTS: 3,
- ATTRIBUTES: 5,
- addNode: function (node, data, i, prefix, settings) {
- var color = sigma.utils.floatColor(
- node.color || settings('defaultNodeColor')
- );
-
- data[i++] = node[prefix + 'x'];
- data[i++] = node[prefix + 'y'];
- data[i++] = node[prefix + 'size'];
- data[i++] = color;
- data[i++] = 0;
-
- data[i++] = node[prefix + 'x'];
- data[i++] = node[prefix + 'y'];
- data[i++] = node[prefix + 'size'];
- data[i++] = color;
- data[i++] = 2 * Math.PI / 3;
-
- data[i++] = node[prefix + 'x'];
- data[i++] = node[prefix + 'y'];
- data[i++] = node[prefix + 'size'];
- data[i++] = color;
- data[i++] = 4 * Math.PI / 3;
- },
- render: function (gl, program, data, params) {
- var buffer;
-
- // Define attributes:
- var positionLocation =
- gl.getAttribLocation(program, 'a_position'),
- sizeLocation =
- gl.getAttribLocation(program, 'a_size'),
- colorLocation =
- gl.getAttribLocation(program, 'a_color'),
- angleLocation =
- gl.getAttribLocation(program, 'a_angle'),
- resolutionLocation =
- gl.getUniformLocation(program, 'u_resolution'),
- matrixLocation =
- gl.getUniformLocation(program, 'u_matrix'),
- ratioLocation =
- gl.getUniformLocation(program, 'u_ratio'),
- scaleLocation =
- gl.getUniformLocation(program, 'u_scale');
-
- buffer = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
- gl.bufferData(gl.ARRAY_BUFFER, data, gl.DYNAMIC_DRAW);
-
- gl.uniform2f(resolutionLocation, params.width, params.height);
- gl.uniform1f(
- ratioLocation,
- 1 / Math.pow(params.ratio, params.settings('nodesPowRatio'))
- );
- gl.uniform1f(scaleLocation, params.scalingRatio);
- gl.uniformMatrix3fv(matrixLocation, false, params.matrix);
-
- gl.enableVertexAttribArray(positionLocation);
- gl.enableVertexAttribArray(sizeLocation);
- gl.enableVertexAttribArray(colorLocation);
- gl.enableVertexAttribArray(angleLocation);
-
- gl.vertexAttribPointer(
- positionLocation,
- 2,
- gl.FLOAT,
- false,
- this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
- 0
- );
- gl.vertexAttribPointer(
- sizeLocation,
- 1,
- gl.FLOAT,
- false,
- this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
- 8
- );
- gl.vertexAttribPointer(
- colorLocation,
- 1,
- gl.FLOAT,
- false,
- this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
- 12
- );
- gl.vertexAttribPointer(
- angleLocation,
- 1,
- gl.FLOAT,
- false,
- this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
- 16
- );
-
- gl.drawArrays(
- gl.TRIANGLES,
- params.start || 0,
- params.count || (data.length / this.ATTRIBUTES)
- );
- },
- initProgram: function (gl) {
- var vertexShader,
- fragmentShader,
- program;
-
- vertexShader = sigma.utils.loadShader(
- gl,
- [
- 'attribute vec2 a_position;',
- 'attribute float a_size;',
- 'attribute float a_color;',
- 'attribute float a_angle;',
-
- 'uniform vec2 u_resolution;',
- 'uniform float u_ratio;',
- 'uniform float u_scale;',
- 'uniform mat3 u_matrix;',
-
- 'varying vec4 color;',
- 'varying vec2 center;',
- 'varying float radius;',
-
- 'void main() {',
- // Multiply the point size twice:
- 'radius = a_size * u_ratio;',
-
- // Scale from [[-1 1] [-1 1]] to the container:
- 'vec2 position = (u_matrix * vec3(a_position, 1)).xy;',
- // 'center = (position / u_resolution * 2.0 - 1.0) * vec2(1, -1);',
- 'center = position * u_scale;',
- 'center = vec2(center.x, u_scale * u_resolution.y - center.y);',
-
- 'position = position +',
- '2.0 * radius * vec2(cos(a_angle), sin(a_angle));',
- 'position = (position / u_resolution * 2.0 - 1.0) * vec2(1, -1);',
-
- 'radius = radius * u_scale;',
-
- 'gl_Position = vec4(position, 0, 1);',
-
- // Extract the color:
- 'float c = a_color;',
- 'color.b = mod(c, 256.0); c = floor(c / 256.0);',
- 'color.g = mod(c, 256.0); c = floor(c / 256.0);',
- 'color.r = mod(c, 256.0); c = floor(c / 256.0); color /= 255.0;',
- 'color.a = 1.0;',
- '}'
- ].join('\n'),
- gl.VERTEX_SHADER
- );
-
- fragmentShader = sigma.utils.loadShader(
- gl,
- [
- 'precision mediump float;',
-
- 'varying vec4 color;',
- 'varying vec2 center;',
- 'varying float radius;',
-
- 'void main(void) {',
- 'vec4 color0 = vec4(0.0, 0.0, 0.0, 0.0);',
-
- 'vec2 m = gl_FragCoord.xy - center;',
- 'float diff = radius - sqrt(m.x * m.x + m.y * m.y);',
-
- // Here is how we draw a disc instead of a square:
- 'if (diff > 0.0)',
- 'gl_FragColor = color;',
- 'else',
- 'gl_FragColor = color0;',
- '}'
- ].join('\n'),
- gl.FRAGMENT_SHADER
- );
-
- program = sigma.utils.loadProgram(gl, [vertexShader, fragmentShader]);
-
- return program;
- }
- };
-})();
-
-;(function () {
- 'use strict';
-
- sigma.utils.pkg('sigma.webgl.nodes');
-
- /**
- * This node renderer will display nodes in the fastest way: Nodes are basic
- * squares, drawn through the gl.POINTS drawing method. The size of the nodes
- * are represented with the "gl_PointSize" value in the vertex shader.
- *
- * It is the fastest node renderer here since the buffer just takes one line
- * to draw each node (with attributes "x", "y", "size" and "color").
- *
- * Nevertheless, this method has some problems, especially due to some issues
- * with the gl.POINTS:
- * - First, if the center of a node is outside the scene, the point will not
- * be drawn, even if it should be partly on screen.
- * - I tried applying a fragment shader similar to the one in the default
- * node renderer to display them as discs, but it did not work fine on
- * some computers settings, filling the discs with weird gradients not
- * depending on the actual color.
- */
- sigma.webgl.nodes.fast = {
- POINTS: 1,
- ATTRIBUTES: 4,
- addNode: function (node, data, i, prefix, settings) {
- data[i++] = node[prefix + 'x'];
- data[i++] = node[prefix + 'y'];
- data[i++] = node[prefix + 'size'];
- data[i++] = sigma.utils.floatColor(
- node.color || settings('defaultNodeColor')
- );
- },
- render: function (gl, program, data, params) {
- var buffer;
-
- // Define attributes:
- var positionLocation =
- gl.getAttribLocation(program, 'a_position'),
- sizeLocation =
- gl.getAttribLocation(program, 'a_size'),
- colorLocation =
- gl.getAttribLocation(program, 'a_color'),
- resolutionLocation =
- gl.getUniformLocation(program, 'u_resolution'),
- matrixLocation =
- gl.getUniformLocation(program, 'u_matrix'),
- ratioLocation =
- gl.getUniformLocation(program, 'u_ratio'),
- scaleLocation =
- gl.getUniformLocation(program, 'u_scale');
-
- buffer = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
- gl.bufferData(gl.ARRAY_BUFFER, data, gl.DYNAMIC_DRAW);
-
- gl.uniform2f(resolutionLocation, params.width, params.height);
- gl.uniform1f(
- ratioLocation,
- 1 / Math.pow(params.ratio, params.settings('nodesPowRatio'))
- );
- gl.uniform1f(scaleLocation, params.scalingRatio);
- gl.uniformMatrix3fv(matrixLocation, false, params.matrix);
-
- gl.enableVertexAttribArray(positionLocation);
- gl.enableVertexAttribArray(sizeLocation);
- gl.enableVertexAttribArray(colorLocation);
-
- gl.vertexAttribPointer(
- positionLocation,
- 2,
- gl.FLOAT,
- false,
- this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
- 0
- );
- gl.vertexAttribPointer(
- sizeLocation,
- 1,
- gl.FLOAT,
- false,
- this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
- 8
- );
- gl.vertexAttribPointer(
- colorLocation,
- 1,
- gl.FLOAT,
- false,
- this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
- 12
- );
-
- gl.drawArrays(
- gl.POINTS,
- params.start || 0,
- params.count || (data.length / this.ATTRIBUTES)
- );
- },
- initProgram: function (gl) {
- var vertexShader,
- fragmentShader,
- program;
-
- vertexShader = sigma.utils.loadShader(
- gl,
- [
- 'attribute vec2 a_position;',
- 'attribute float a_size;',
- 'attribute float a_color;',
-
- 'uniform vec2 u_resolution;',
- 'uniform float u_ratio;',
- 'uniform float u_scale;',
- 'uniform mat3 u_matrix;',
-
- 'varying vec4 color;',
-
- 'void main() {',
- // Scale from [[-1 1] [-1 1]] to the container:
- 'gl_Position = vec4(',
- '((u_matrix * vec3(a_position, 1)).xy /',
- 'u_resolution * 2.0 - 1.0) * vec2(1, -1),',
- '0,',
- '1',
- ');',
-
- // Multiply the point size twice:
- // - x SCALING_RATIO to correct the canvas scaling
- // - x 2 to correct the formulae
- 'gl_PointSize = a_size * u_ratio * u_scale * 2.0;',
-
- // Extract the color:
- 'float c = a_color;',
- 'color.b = mod(c, 256.0); c = floor(c / 256.0);',
- 'color.g = mod(c, 256.0); c = floor(c / 256.0);',
- 'color.r = mod(c, 256.0); c = floor(c / 256.0); color /= 255.0;',
- 'color.a = 1.0;',
- '}'
- ].join('\n'),
- gl.VERTEX_SHADER
- );
-
- fragmentShader = sigma.utils.loadShader(
- gl,
- [
- 'precision mediump float;',
-
- 'varying vec4 color;',
-
- 'void main(void) {',
- 'float border = 0.01;',
- 'float radius = 0.5;',
-
- 'vec4 color0 = vec4(0.0, 0.0, 0.0, 0.0);',
- 'vec2 m = gl_PointCoord - vec2(0.5, 0.5);',
- 'float dist = radius - sqrt(m.x * m.x + m.y * m.y);',
-
- 'float t = 0.0;',
- 'if (dist > border)',
- 't = 1.0;',
- 'else if (dist > 0.0)',
- 't = dist / border;',
-
- 'gl_FragColor = mix(color0, color, t);',
- '}'
- ].join('\n'),
- gl.FRAGMENT_SHADER
- );
-
- program = sigma.utils.loadProgram(gl, [vertexShader, fragmentShader]);
-
- return program;
- }
- };
-})();
-
-;(function () {
- 'use strict';
-
- sigma.utils.pkg('sigma.webgl.edges');
-
- /**
- * This edge renderer will display edges as lines going from the source node
- * to the target node. To deal with edge thicknesses, the lines are made of
- * two triangles forming rectangles, with the gl.TRIANGLES drawing mode.
- *
- * It is expensive, since drawing a single edge requires 6 points, each
- * having 7 attributes (source position, target position, thickness, color
- * and a flag indicating which vertice of the rectangle it is).
- */
- sigma.webgl.edges.def = {
- POINTS: 6,
- ATTRIBUTES: 7,
- addEdge: function (edge, source, target, data, i, prefix, settings) {
- var w = (edge[prefix + 'size'] || 1) / 2,
- x1 = source[prefix + 'x'],
- y1 = source[prefix + 'y'],
- x2 = target[prefix + 'x'],
- y2 = target[prefix + 'y'],
- color = edge.color;
-
- if (!color)
- switch (settings('edgeColor')) {
- case 'source':
- color = source.color || settings('defaultNodeColor');
- break;
- case 'target':
- color = target.color || settings('defaultNodeColor');
- break;
- default:
- color = settings('defaultEdgeColor');
- break;
- }
-
- // Normalize color:
- color = sigma.utils.floatColor(color);
-
- data[i++] = x1;
- data[i++] = y1;
- data[i++] = x2;
- data[i++] = y2;
- data[i++] = w;
- data[i++] = 0.0;
- data[i++] = color;
-
- data[i++] = x2;
- data[i++] = y2;
- data[i++] = x1;
- data[i++] = y1;
- data[i++] = w;
- data[i++] = 1.0;
- data[i++] = color;
-
- data[i++] = x2;
- data[i++] = y2;
- data[i++] = x1;
- data[i++] = y1;
- data[i++] = w;
- data[i++] = 0.0;
- data[i++] = color;
-
- data[i++] = x2;
- data[i++] = y2;
- data[i++] = x1;
- data[i++] = y1;
- data[i++] = w;
- data[i++] = 0.0;
- data[i++] = color;
-
- data[i++] = x1;
- data[i++] = y1;
- data[i++] = x2;
- data[i++] = y2;
- data[i++] = w;
- data[i++] = 1.0;
- data[i++] = color;
-
- data[i++] = x1;
- data[i++] = y1;
- data[i++] = x2;
- data[i++] = y2;
- data[i++] = w;
- data[i++] = 0.0;
- data[i++] = color;
- },
- render: function (gl, program, data, params) {
- var buffer;
-
- // Define attributes:
- var colorLocation =
- gl.getAttribLocation(program, 'a_color'),
- positionLocation1 =
- gl.getAttribLocation(program, 'a_position1'),
- positionLocation2 =
- gl.getAttribLocation(program, 'a_position2'),
- thicknessLocation =
- gl.getAttribLocation(program, 'a_thickness'),
- minusLocation =
- gl.getAttribLocation(program, 'a_minus'),
- resolutionLocation =
- gl.getUniformLocation(program, 'u_resolution'),
- matrixLocation =
- gl.getUniformLocation(program, 'u_matrix'),
- matrixHalfPiLocation =
- gl.getUniformLocation(program, 'u_matrixHalfPi'),
- matrixHalfPiMinusLocation =
- gl.getUniformLocation(program, 'u_matrixHalfPiMinus'),
- ratioLocation =
- gl.getUniformLocation(program, 'u_ratio'),
- scaleLocation =
- gl.getUniformLocation(program, 'u_scale');
-
- buffer = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
- gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
-
- gl.uniform2f(resolutionLocation, params.width, params.height);
- gl.uniform1f(
- ratioLocation,
- params.ratio / Math.pow(params.ratio, params.settings('edgesPowRatio'))
- );
- gl.uniform1f(scaleLocation, params.scalingRatio);
- gl.uniformMatrix3fv(matrixLocation, false, params.matrix);
- gl.uniformMatrix2fv(
- matrixHalfPiLocation,
- false,
- sigma.utils.matrices.rotation(Math.PI / 2, true)
- );
- gl.uniformMatrix2fv(
- matrixHalfPiMinusLocation,
- false,
- sigma.utils.matrices.rotation(-Math.PI / 2, true)
- );
-
- gl.enableVertexAttribArray(colorLocation);
- gl.enableVertexAttribArray(positionLocation1);
- gl.enableVertexAttribArray(positionLocation2);
- gl.enableVertexAttribArray(thicknessLocation);
- gl.enableVertexAttribArray(minusLocation);
-
- gl.vertexAttribPointer(positionLocation1,
- 2,
- gl.FLOAT,
- false,
- this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
- 0
- );
- gl.vertexAttribPointer(positionLocation2,
- 2,
- gl.FLOAT,
- false,
- this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
- 8
- );
- gl.vertexAttribPointer(thicknessLocation,
- 1,
- gl.FLOAT,
- false,
- this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
- 16
- );
- gl.vertexAttribPointer(minusLocation,
- 1,
- gl.FLOAT,
- false,
- this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
- 20
- );
- gl.vertexAttribPointer(colorLocation,
- 1,
- gl.FLOAT,
- false,
- this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
- 24
- );
-
- gl.drawArrays(
- gl.TRIANGLES,
- params.start || 0,
- params.count || (data.length / this.ATTRIBUTES)
- );
- },
- initProgram: function (gl) {
- var vertexShader,
- fragmentShader,
- program;
-
- vertexShader = sigma.utils.loadShader(
- gl,
- [
- 'attribute vec2 a_position1;',
- 'attribute vec2 a_position2;',
- 'attribute float a_thickness;',
- 'attribute float a_minus;',
- 'attribute float a_color;',
-
- 'uniform vec2 u_resolution;',
- 'uniform float u_ratio;',
- 'uniform float u_scale;',
- 'uniform mat3 u_matrix;',
- 'uniform mat2 u_matrixHalfPi;',
- 'uniform mat2 u_matrixHalfPiMinus;',
-
- 'varying vec4 color;',
-
- 'void main() {',
- // Find the good point:
- 'vec2 position = a_thickness * u_ratio *',
- 'normalize(a_position2 - a_position1);',
-
- 'mat2 matrix = a_minus * u_matrixHalfPiMinus +',
- '(1.0 - a_minus) * u_matrixHalfPi;',
-
- 'position = matrix * position + a_position1;',
-
- // Scale from [[-1 1] [-1 1]] to the container:
- 'gl_Position = vec4(',
- '((u_matrix * vec3(position, 1)).xy /',
- 'u_resolution * 2.0 - 1.0) * vec2(1, -1),',
- '0,',
- '1',
- ');',
-
- // Extract the color:
- 'float c = a_color;',
- 'color.b = mod(c, 256.0); c = floor(c / 256.0);',
- 'color.g = mod(c, 256.0); c = floor(c / 256.0);',
- 'color.r = mod(c, 256.0); c = floor(c / 256.0); color /= 255.0;',
- 'color.a = 1.0;',
- '}'
- ].join('\n'),
- gl.VERTEX_SHADER
- );
-
- fragmentShader = sigma.utils.loadShader(
- gl,
- [
- 'precision mediump float;',
-
- 'varying vec4 color;',
-
- 'void main(void) {',
- 'gl_FragColor = color;',
- '}'
- ].join('\n'),
- gl.FRAGMENT_SHADER
- );
-
- program = sigma.utils.loadProgram(gl, [vertexShader, fragmentShader]);
-
- return program;
- }
- };
-})();
-
-;(function () {
- 'use strict';
-
- sigma.utils.pkg('sigma.webgl.edges');
-
- /**
- * This edge renderer will display edges as lines with the gl.LINES display
- * mode. Since this mode does not support well thickness, edges are all drawn
- * with the same thickness (3px), independantly of the edge attributes or the
- * zooming ratio.
- */
- sigma.webgl.edges.fast = {
- POINTS: 2,
- ATTRIBUTES: 3,
- addEdge: function (edge, source, target, data, i, prefix, settings) {
- var w = (edge[prefix + 'size'] || 1) / 2,
- x1 = source[prefix + 'x'],
- y1 = source[prefix + 'y'],
- x2 = target[prefix + 'x'],
- y2 = target[prefix + 'y'],
- color = edge.color;
-
- if (!color)
- switch (settings('edgeColor')) {
- case 'source':
- color = source.color || settings('defaultNodeColor');
- break;
- case 'target':
- color = target.color || settings('defaultNodeColor');
- break;
- default:
- color = settings('defaultEdgeColor');
- break;
- }
-
- // Normalize color:
- color = sigma.utils.floatColor(color);
-
- data[i++] = x1;
- data[i++] = y1;
- data[i++] = color;
-
- data[i++] = x2;
- data[i++] = y2;
- data[i++] = color;
- },
- render: function (gl, program, data, params) {
- var buffer;
-
- // Define attributes:
- var colorLocation =
- gl.getAttribLocation(program, 'a_color'),
- positionLocation =
- gl.getAttribLocation(program, 'a_position'),
- resolutionLocation =
- gl.getUniformLocation(program, 'u_resolution'),
- matrixLocation =
- gl.getUniformLocation(program, 'u_matrix');
-
- buffer = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
- gl.bufferData(gl.ARRAY_BUFFER, data, gl.DYNAMIC_DRAW);
-
- gl.uniform2f(resolutionLocation, params.width, params.height);
- gl.uniformMatrix3fv(matrixLocation, false, params.matrix);
-
- gl.enableVertexAttribArray(positionLocation);
- gl.enableVertexAttribArray(colorLocation);
-
- gl.vertexAttribPointer(positionLocation,
- 2,
- gl.FLOAT,
- false,
- this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
- 0
- );
- gl.vertexAttribPointer(colorLocation,
- 1,
- gl.FLOAT,
- false,
- this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
- 8
- );
-
- gl.lineWidth(3);
- gl.drawArrays(
- gl.LINES,
- params.start || 0,
- params.count || (data.length / this.ATTRIBUTES)
- );
- },
- initProgram: function (gl) {
- var vertexShader,
- fragmentShader,
- program;
-
- vertexShader = sigma.utils.loadShader(
- gl,
- [
- 'attribute vec2 a_position;',
- 'attribute float a_color;',
-
- 'uniform vec2 u_resolution;',
- 'uniform mat3 u_matrix;',
-
- 'varying vec4 color;',
-
- 'void main() {',
- // Scale from [[-1 1] [-1 1]] to the container:
- 'gl_Position = vec4(',
- '((u_matrix * vec3(a_position, 1)).xy /',
- 'u_resolution * 2.0 - 1.0) * vec2(1, -1),',
- '0,',
- '1',
- ');',
-
- // Extract the color:
- 'float c = a_color;',
- 'color.b = mod(c, 256.0); c = floor(c / 256.0);',
- 'color.g = mod(c, 256.0); c = floor(c / 256.0);',
- 'color.r = mod(c, 256.0); c = floor(c / 256.0); color /= 255.0;',
- 'color.a = 1.0;',
- '}'
- ].join('\n'),
- gl.VERTEX_SHADER
- );
-
- fragmentShader = sigma.utils.loadShader(
- gl,
- [
- 'precision mediump float;',
-
- 'varying vec4 color;',
-
- 'void main(void) {',
- 'gl_FragColor = color;',
- '}'
- ].join('\n'),
- gl.FRAGMENT_SHADER
- );
-
- program = sigma.utils.loadProgram(gl, [vertexShader, fragmentShader]);
-
- return program;
- }
- };
-})();
-
-;(function () {
- 'use strict';
-
- sigma.utils.pkg('sigma.webgl.edges');
-
- /**
- * This edge renderer will display edges as arrows going from the source node
- * to the target node. To deal with edge thicknesses, the lines are made of
- * three triangles: two forming rectangles, with the gl.TRIANGLES drawing
- * mode.
- *
- * It is expensive, since drawing a single edge requires 9 points, each
- * having a lot of attributes.
- */
- sigma.webgl.edges.arrow = {
- POINTS: 9,
- ATTRIBUTES: 11,
- addEdge: function (edge, source, target, data, i, prefix, settings) {
- var w = (edge[prefix + 'size'] || 1) / 2,
- x1 = source[prefix + 'x'],
- y1 = source[prefix + 'y'],
- x2 = target[prefix + 'x'],
- y2 = target[prefix + 'y'],
- targetSize = target[prefix + 'size'],
- color = edge.color;
-
- if (!color)
- switch (settings('edgeColor')) {
- case 'source':
- color = source.color || settings('defaultNodeColor');
- break;
- case 'target':
- color = target.color || settings('defaultNodeColor');
- break;
- default:
- color = settings('defaultEdgeColor');
- break;
- }
-
- // Normalize color:
- color = sigma.utils.floatColor(color);
-
- data[i++] = x1;
- data[i++] = y1;
- data[i++] = x2;
- data[i++] = y2;
- data[i++] = w;
- data[i++] = targetSize;
- data[i++] = 0.0;
- data[i++] = 0.0;
- data[i++] = 0.0;
- data[i++] = 0.0;
- data[i++] = color;
-
- data[i++] = x2;
- data[i++] = y2;
- data[i++] = x1;
- data[i++] = y1;
- data[i++] = w;
- data[i++] = targetSize;
- data[i++] = 1.0;
- data[i++] = 1.0;
- data[i++] = 0.0;
- data[i++] = 0.0;
- data[i++] = color;
-
- data[i++] = x2;
- data[i++] = y2;
- data[i++] = x1;
- data[i++] = y1;
- data[i++] = w;
- data[i++] = targetSize;
- data[i++] = 1.0;
- data[i++] = 0.0;
- data[i++] = 0.0;
- data[i++] = 0.0;
- data[i++] = color;
-
- data[i++] = x2;
- data[i++] = y2;
- data[i++] = x1;
- data[i++] = y1;
- data[i++] = w;
- data[i++] = targetSize;
- data[i++] = 1.0;
- data[i++] = 0.0;
- data[i++] = 0.0;
- data[i++] = 0.0;
- data[i++] = color;
-
- data[i++] = x1;
- data[i++] = y1;
- data[i++] = x2;
- data[i++] = y2;
- data[i++] = w;
- data[i++] = targetSize;
- data[i++] = 0.0;
- data[i++] = 1.0;
- data[i++] = 0.0;
- data[i++] = 0.0;
- data[i++] = color;
-
- data[i++] = x1;
- data[i++] = y1;
- data[i++] = x2;
- data[i++] = y2;
- data[i++] = w;
- data[i++] = targetSize;
- data[i++] = 0.0;
- data[i++] = 0.0;
- data[i++] = 0.0;
- data[i++] = 0.0;
- data[i++] = color;
-
- // Arrow head:
- data[i++] = x2;
- data[i++] = y2;
- data[i++] = x1;
- data[i++] = y1;
- data[i++] = w;
- data[i++] = targetSize;
- data[i++] = 1.0;
- data[i++] = 0.0;
- data[i++] = 1.0;
- data[i++] = -1.0;
- data[i++] = color;
-
- data[i++] = x2;
- data[i++] = y2;
- data[i++] = x1;
- data[i++] = y1;
- data[i++] = w;
- data[i++] = targetSize;
- data[i++] = 1.0;
- data[i++] = 0.0;
- data[i++] = 1.0;
- data[i++] = 0.0;
- data[i++] = color;
-
- data[i++] = x2;
- data[i++] = y2;
- data[i++] = x1;
- data[i++] = y1;
- data[i++] = w;
- data[i++] = targetSize;
- data[i++] = 1.0;
- data[i++] = 0.0;
- data[i++] = 1.0;
- data[i++] = 1.0;
- data[i++] = color;
- },
- render: function (gl, program, data, params) {
- var buffer;
-
- // Define attributes:
- var positionLocation1 =
- gl.getAttribLocation(program, 'a_pos1'),
- positionLocation2 =
- gl.getAttribLocation(program, 'a_pos2'),
- thicknessLocation =
- gl.getAttribLocation(program, 'a_thickness'),
- targetSizeLocation =
- gl.getAttribLocation(program, 'a_tSize'),
- delayLocation =
- gl.getAttribLocation(program, 'a_delay'),
- minusLocation =
- gl.getAttribLocation(program, 'a_minus'),
- headLocation =
- gl.getAttribLocation(program, 'a_head'),
- headPositionLocation =
- gl.getAttribLocation(program, 'a_headPosition'),
- colorLocation =
- gl.getAttribLocation(program, 'a_color'),
- resolutionLocation =
- gl.getUniformLocation(program, 'u_resolution'),
- matrixLocation =
- gl.getUniformLocation(program, 'u_matrix'),
- matrixHalfPiLocation =
- gl.getUniformLocation(program, 'u_matrixHalfPi'),
- matrixHalfPiMinusLocation =
- gl.getUniformLocation(program, 'u_matrixHalfPiMinus'),
- ratioLocation =
- gl.getUniformLocation(program, 'u_ratio'),
- nodeRatioLocation =
- gl.getUniformLocation(program, 'u_nodeRatio'),
- arrowHeadLocation =
- gl.getUniformLocation(program, 'u_arrowHead'),
- scaleLocation =
- gl.getUniformLocation(program, 'u_scale');
-
- buffer = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
- gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
-
- gl.uniform2f(resolutionLocation, params.width, params.height);
- gl.uniform1f(
- ratioLocation,
- params.ratio / Math.pow(params.ratio, params.settings('edgesPowRatio'))
- );
- gl.uniform1f(
- nodeRatioLocation,
- Math.pow(params.ratio, params.settings('nodesPowRatio')) /
- params.ratio
- );
- gl.uniform1f(arrowHeadLocation, 5.0);
- gl.uniform1f(scaleLocation, params.scalingRatio);
- gl.uniformMatrix3fv(matrixLocation, false, params.matrix);
- gl.uniformMatrix2fv(
- matrixHalfPiLocation,
- false,
- sigma.utils.matrices.rotation(Math.PI / 2, true)
- );
- gl.uniformMatrix2fv(
- matrixHalfPiMinusLocation,
- false,
- sigma.utils.matrices.rotation(-Math.PI / 2, true)
- );
-
- gl.enableVertexAttribArray(positionLocation1);
- gl.enableVertexAttribArray(positionLocation2);
- gl.enableVertexAttribArray(thicknessLocation);
- gl.enableVertexAttribArray(targetSizeLocation);
- gl.enableVertexAttribArray(delayLocation);
- gl.enableVertexAttribArray(minusLocation);
- gl.enableVertexAttribArray(headLocation);
- gl.enableVertexAttribArray(headPositionLocation);
- gl.enableVertexAttribArray(colorLocation);
-
- gl.vertexAttribPointer(positionLocation1,
- 2,
- gl.FLOAT,
- false,
- this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
- 0
- );
- gl.vertexAttribPointer(positionLocation2,
- 2,
- gl.FLOAT,
- false,
- this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
- 8
- );
- gl.vertexAttribPointer(thicknessLocation,
- 1,
- gl.FLOAT,
- false,
- this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
- 16
- );
- gl.vertexAttribPointer(targetSizeLocation,
- 1,
- gl.FLOAT,
- false,
- this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
- 20
- );
- gl.vertexAttribPointer(delayLocation,
- 1,
- gl.FLOAT,
- false,
- this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
- 24
- );
- gl.vertexAttribPointer(minusLocation,
- 1,
- gl.FLOAT,
- false,
- this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
- 28
- );
- gl.vertexAttribPointer(headLocation,
- 1,
- gl.FLOAT,
- false,
- this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
- 32
- );
- gl.vertexAttribPointer(headPositionLocation,
- 1,
- gl.FLOAT,
- false,
- this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
- 36
- );
- gl.vertexAttribPointer(colorLocation,
- 1,
- gl.FLOAT,
- false,
- this.ATTRIBUTES * Float32Array.BYTES_PER_ELEMENT,
- 40
- );
-
- gl.drawArrays(
- gl.TRIANGLES,
- params.start || 0,
- params.count || (data.length / this.ATTRIBUTES)
- );
- },
- initProgram: function (gl) {
- var vertexShader,
- fragmentShader,
- program;
-
- vertexShader = sigma.utils.loadShader(
- gl,
- [
- 'attribute vec2 a_pos1;',
- 'attribute vec2 a_pos2;',
- 'attribute float a_thickness;',
- 'attribute float a_tSize;',
- 'attribute float a_delay;',
- 'attribute float a_minus;',
- 'attribute float a_head;',
- 'attribute float a_headPosition;',
- 'attribute float a_color;',
-
- 'uniform vec2 u_resolution;',
- 'uniform float u_ratio;',
- 'uniform float u_nodeRatio;',
- 'uniform float u_arrowHead;',
- 'uniform float u_scale;',
- 'uniform mat3 u_matrix;',
- 'uniform mat2 u_matrixHalfPi;',
- 'uniform mat2 u_matrixHalfPiMinus;',
-
- 'varying vec4 color;',
-
- 'void main() {',
- // Find the good point:
- 'vec2 pos = normalize(a_pos2 - a_pos1);',
-
- 'mat2 matrix = (1.0 - a_head) *',
- '(',
- 'a_minus * u_matrixHalfPiMinus +',
- '(1.0 - a_minus) * u_matrixHalfPi',
- ') + a_head * (',
- 'a_headPosition * u_matrixHalfPiMinus * 0.6 +',
- '(a_headPosition * a_headPosition - 1.0) * mat2(1.0)',
- ');',
-
- 'pos = a_pos1 + (',
- // Deal with body:
- '(1.0 - a_head) * a_thickness * u_ratio * matrix * pos +',
- // Deal with head:
- 'a_head * u_arrowHead * a_thickness * u_ratio * matrix * pos +',
- // Deal with delay:
- 'a_delay * pos * (',
- 'a_tSize / u_nodeRatio +',
- 'u_arrowHead * a_thickness * u_ratio',
- ')',
- ');',
-
- // Scale from [[-1 1] [-1 1]] to the container:
- 'gl_Position = vec4(',
- '((u_matrix * vec3(pos, 1)).xy /',
- 'u_resolution * 2.0 - 1.0) * vec2(1, -1),',
- '0,',
- '1',
- ');',
-
- // Extract the color:
- 'float c = a_color;',
- 'color.b = mod(c, 256.0); c = floor(c / 256.0);',
- 'color.g = mod(c, 256.0); c = floor(c / 256.0);',
- 'color.r = mod(c, 256.0); c = floor(c / 256.0); color /= 255.0;',
- 'color.a = 1.0;',
- '}'
- ].join('\n'),
- gl.VERTEX_SHADER
- );
-
- fragmentShader = sigma.utils.loadShader(
- gl,
- [
- 'precision mediump float;',
-
- 'varying vec4 color;',
-
- 'void main(void) {',
- 'gl_FragColor = color;',
- '}'
- ].join('\n'),
- gl.FRAGMENT_SHADER
- );
-
- program = sigma.utils.loadProgram(gl, [vertexShader, fragmentShader]);
-
- return program;
- }
- };
-})();
-
-;(function (undefined) {
- 'use strict';
-
- if (typeof sigma === 'undefined')
- throw 'sigma is not declared';
-
- // Initialize packages:
- sigma.utils.pkg('sigma.canvas.labels');
-
- /**
- * This label renderer will just display the label on the right of the node.
- *
- * @param {object} node The node object.
- * @param {CanvasRenderingContext2D} context The canvas context.
- * @param {configurable} settings The settings function.
- */
- sigma.canvas.labels.def = function (node, context, settings) {
- var fontSize,
- prefix = settings('prefix') || '',
- size = node[prefix + 'size'];
-
- if (size < settings('labelThreshold'))
- return;
-
- if (!node.label || typeof node.label !== 'string')
- return;
-
- fontSize = (settings('labelSize') === 'fixed') ?
- settings('defaultLabelSize') :
- settings('labelSizeRatio') * size;
-
- context.font = (settings('fontStyle') ? settings('fontStyle') + ' ' : '') +
- fontSize + 'px ' + settings('font');
- context.fillStyle = (settings('labelColor') === 'node') ?
- (node.color || settings('defaultNodeColor')) :
- settings('defaultLabelColor');
-
- context.fillText(
- node.label,
- Math.round(node[prefix + 'x'] + size + 3),
- Math.round(node[prefix + 'y'] + fontSize / 3)
- );
- };
-}).call(this);
-
-;(function (undefined) {
- 'use strict';
-
- if (typeof sigma === 'undefined')
- throw 'sigma is not declared';
-
- // Initialize packages:
- sigma.utils.pkg('sigma.canvas.hovers');
-
- /**
- * This hover renderer will basically display the label with a background.
- *
- * @param {object} node The node object.
- * @param {CanvasRenderingContext2D} context The canvas context.
- * @param {configurable} settings The settings function.
- */
- sigma.canvas.hovers.def = function (node, context, settings) {
- var x,
- y,
- w,
- h,
- e,
- fontStyle = settings('hoverFontStyle') || settings('fontStyle'),
- prefix = settings('prefix') || '',
- size = node[prefix + 'size'],
- fontSize = (settings('labelSize') === 'fixed') ?
- settings('defaultLabelSize') :
- settings('labelSizeRatio') * size;
-
- // Label background:
- context.font = (fontStyle ? fontStyle + ' ' : '') +
- fontSize + 'px ' + (settings('hoverFont') || settings('font'));
-
- context.beginPath();
- context.fillStyle = settings('labelHoverBGColor') === 'node' ?
- (node.color || settings('defaultNodeColor')) :
- settings('defaultHoverLabelBGColor');
-
- if (node.label && settings('labelHoverShadow')) {
- context.shadowOffsetX = 0;
- context.shadowOffsetY = 0;
- context.shadowBlur = 8;
- context.shadowColor = settings('labelHoverShadowColor');
- }
-
- if (node.label && typeof node.label === 'string') {
- x = Math.round(node[prefix + 'x'] - fontSize / 2 - 2);
- y = Math.round(node[prefix + 'y'] - fontSize / 2 - 2);
- w = Math.round(
- context.measureText(node.label).width + fontSize / 2 + size + 7
- );
- h = Math.round(fontSize + 4);
- e = Math.round(fontSize / 2 + 2);
-
- context.moveTo(x, y + e);
- context.arcTo(x, y, x + e, y, e);
- context.lineTo(x + w, y);
- context.lineTo(x + w, y + h);
- context.lineTo(x + e, y + h);
- context.arcTo(x, y + h, x, y + h - e, e);
- context.lineTo(x, y + e);
-
- context.closePath();
- context.fill();
-
- context.shadowOffsetX = 0;
- context.shadowOffsetY = 0;
- context.shadowBlur = 0;
- }
-
- // Node border:
- if (settings('borderSize') > 0) {
- context.beginPath();
- context.fillStyle = settings('nodeBorderColor') === 'node' ?
- (node.color || settings('defaultNodeColor')) :
- settings('defaultNodeBorderColor');
- context.arc(
- node[prefix + 'x'],
- node[prefix + 'y'],
- size + settings('borderSize'),
- 0,
- Math.PI * 2,
- true
- );
- context.closePath();
- context.fill();
- }
-
- // Node:
- var nodeRenderer = sigma.canvas.nodes[node.type] || sigma.canvas.nodes.def;
- nodeRenderer(node, context, settings);
-
- // Display the label:
- if (node.label && typeof node.label === 'string') {
- context.fillStyle = (settings('labelHoverColor') === 'node') ?
- (node.color || settings('defaultNodeColor')) :
- settings('defaultLabelHoverColor');
-
- context.fillText(
- node.label,
- Math.round(node[prefix + 'x'] + size + 3),
- Math.round(node[prefix + 'y'] + fontSize / 3)
- );
- }
- };
-}).call(this);
-
-;(function () {
- 'use strict';
-
- sigma.utils.pkg('sigma.canvas.nodes');
-
- /**
- * The default node renderer. It renders the node as a simple disc.
- *
- * @param {object} node The node object.
- * @param {CanvasRenderingContext2D} context The canvas context.
- * @param {configurable} settings The settings function.
- */
- sigma.canvas.nodes.def = function (node, context, settings) {
- var prefix = settings('prefix') || '';
-
- context.fillStyle = node.color || settings('defaultNodeColor');
- context.beginPath();
- context.arc(
- node[prefix + 'x'],
- node[prefix + 'y'],
- node[prefix + 'size'],
- 0,
- Math.PI * 2,
- true
- );
-
- context.closePath();
- context.fill();
- };
-})();
-
-;(function () {
- 'use strict';
-
- sigma.utils.pkg('sigma.canvas.edges');
-
- /**
- * The default edge renderer. It renders the edge as a simple line.
- *
- * @param {object} edge The edge object.
- * @param {object} source node The edge source node.
- * @param {object} target node The edge target node.
- * @param {CanvasRenderingContext2D} context The canvas context.
- * @param {configurable} settings The settings function.
- */
- sigma.canvas.edges.def = function (edge, source, target, context, settings) {
- var color = edge.color,
- prefix = settings('prefix') || '',
- size = edge[prefix + 'size'] || 1,
- edgeColor = settings('edgeColor'),
- defaultNodeColor = settings('defaultNodeColor'),
- defaultEdgeColor = settings('defaultEdgeColor');
-
- if (!color)
- switch (edgeColor) {
- case 'source':
- color = source.color || defaultNodeColor;
- break;
- case 'target':
- color = target.color || defaultNodeColor;
- break;
- default:
- color = defaultEdgeColor;
- break;
- }
-
- context.strokeStyle = color;
- context.lineWidth = size;
- context.beginPath();
- context.moveTo(
- source[prefix + 'x'],
- source[prefix + 'y']
- );
- context.lineTo(
- target[prefix + 'x'],
- target[prefix + 'y']
- );
- context.stroke();
- };
-})();
-
-;(function () {
- 'use strict';
-
- sigma.utils.pkg('sigma.canvas.edges');
-
- /**
- * This edge renderer will display edges as curves.
- *
- * @param {object} edge The edge object.
- * @param {object} source node The edge source node.
- * @param {object} target node The edge target node.
- * @param {CanvasRenderingContext2D} context The canvas context.
- * @param {configurable} settings The settings function.
- */
- sigma.canvas.edges.curve = function (edge, source, target, context, settings) {
- var color = edge.color,
- prefix = settings('prefix') || '',
- size = edge[prefix + 'size'] || 1,
- edgeColor = settings('edgeColor'),
- defaultNodeColor = settings('defaultNodeColor'),
- defaultEdgeColor = settings('defaultEdgeColor'),
- cp = {},
- sSize = source[prefix + 'size'],
- sX = source[prefix + 'x'],
- sY = source[prefix + 'y'],
- tX = target[prefix + 'x'],
- tY = target[prefix + 'y'];
-
- cp = (source.id === target.id) ?
- sigma.utils.getSelfLoopControlPoints(sX, sY, sSize) :
- sigma.utils.getQuadraticControlPoint(sX, sY, tX, tY);
-
- if (!color)
- switch (edgeColor) {
- case 'source':
- color = source.color || defaultNodeColor;
- break;
- case 'target':
- color = target.color || defaultNodeColor;
- break;
- default:
- color = defaultEdgeColor;
- break;
- }
-
- context.strokeStyle = color;
- context.lineWidth = size;
- context.beginPath();
- context.moveTo(sX, sY);
- if (source.id === target.id) {
- context.bezierCurveTo(cp.x1, cp.y1, cp.x2, cp.y2, tX, tY);
- } else {
- context.quadraticCurveTo(cp.x, cp.y, tX, tY);
- }
- context.stroke();
- };
-})();
-
-;(function () {
- 'use strict';
-
- sigma.utils.pkg('sigma.canvas.edges');
-
- /**
- * This edge renderer will display edges as arrows going from the source node
- *
- * @param {object} edge The edge object.
- * @param {object} source node The edge source node.
- * @param {object} target node The edge target node.
- * @param {CanvasRenderingContext2D} context The canvas context.
- * @param {configurable} settings The settings function.
- */
- sigma.canvas.edges.arrow = function (edge, source, target, context, settings) {
- var color = edge.color,
- prefix = settings('prefix') || '',
- edgeColor = settings('edgeColor'),
- defaultNodeColor = settings('defaultNodeColor'),
- defaultEdgeColor = settings('defaultEdgeColor'),
- size = edge[prefix + 'size'] || 1,
- tSize = target[prefix + 'size'],
- sX = source[prefix + 'x'],
- sY = source[prefix + 'y'],
- tX = target[prefix + 'x'],
- tY = target[prefix + 'y'],
- aSize = Math.max(size * 2.5, settings('minArrowSize')),
- d = Math.sqrt(Math.pow(tX - sX, 2) + Math.pow(tY - sY, 2)),
- aX = sX + (tX - sX) * (d - aSize - tSize) / d,
- aY = sY + (tY - sY) * (d - aSize - tSize) / d,
- vX = (tX - sX) * aSize / d,
- vY = (tY - sY) * aSize / d;
-
- if (!color)
- switch (edgeColor) {
- case 'source':
- color = source.color || defaultNodeColor;
- break;
- case 'target':
- color = target.color || defaultNodeColor;
- break;
- default:
- color = defaultEdgeColor;
- break;
- }
-
- context.strokeStyle = color;
- context.lineWidth = size;
- context.beginPath();
- context.moveTo(sX, sY);
- context.lineTo(
- aX,
- aY
- );
- context.stroke();
-
- context.fillStyle = color;
- context.beginPath();
- context.moveTo(aX + vX, aY + vY);
- context.lineTo(aX + vY * 0.6, aY - vX * 0.6);
- context.lineTo(aX - vY * 0.6, aY + vX * 0.6);
- context.lineTo(aX + vX, aY + vY);
- context.closePath();
- context.fill();
- };
-})();
-
-;(function () {
- 'use strict';
-
- sigma.utils.pkg('sigma.canvas.edges');
-
- /**
- * This edge renderer will display edges as curves with arrow heading.
- *
- * @param {object} edge The edge object.
- * @param {object} source node The edge source node.
- * @param {object} target node The edge target node.
- * @param {CanvasRenderingContext2D} context The canvas context.
- * @param {configurable} settings The settings function.
- */
- sigma.canvas.edges.curvedArrow =
- function (edge, source, target, context, settings) {
- var color = edge.color,
- prefix = settings('prefix') || '',
- edgeColor = settings('edgeColor'),
- defaultNodeColor = settings('defaultNodeColor'),
- defaultEdgeColor = settings('defaultEdgeColor'),
- cp = {},
- size = edge[prefix + 'size'] || 1,
- tSize = target[prefix + 'size'],
- sX = source[prefix + 'x'],
- sY = source[prefix + 'y'],
- tX = target[prefix + 'x'],
- tY = target[prefix + 'y'],
- aSize = Math.max(size * 2.5, settings('minArrowSize')),
- d,
- aX,
- aY,
- vX,
- vY;
-
- cp = (source.id === target.id) ?
- sigma.utils.getSelfLoopControlPoints(sX, sY, tSize) :
- sigma.utils.getQuadraticControlPoint(sX, sY, tX, tY);
-
- if (source.id === target.id) {
- d = Math.sqrt(Math.pow(tX - cp.x1, 2) + Math.pow(tY - cp.y1, 2));
- aX = cp.x1 + (tX - cp.x1) * (d - aSize - tSize) / d;
- aY = cp.y1 + (tY - cp.y1) * (d - aSize - tSize) / d;
- vX = (tX - cp.x1) * aSize / d;
- vY = (tY - cp.y1) * aSize / d;
- }
- else {
- d = Math.sqrt(Math.pow(tX - cp.x, 2) + Math.pow(tY - cp.y, 2));
- aX = cp.x + (tX - cp.x) * (d - aSize - tSize) / d;
- aY = cp.y + (tY - cp.y) * (d - aSize - tSize) / d;
- vX = (tX - cp.x) * aSize / d;
- vY = (tY - cp.y) * aSize / d;
- }
-
- if (!color)
- switch (edgeColor) {
- case 'source':
- color = source.color || defaultNodeColor;
- break;
- case 'target':
- color = target.color || defaultNodeColor;
- break;
- default:
- color = defaultEdgeColor;
- break;
- }
-
- context.strokeStyle = color;
- context.lineWidth = size;
- context.beginPath();
- context.moveTo(sX, sY);
- if (source.id === target.id) {
- context.bezierCurveTo(cp.x2, cp.y2, cp.x1, cp.y1, aX, aY);
- } else {
- context.quadraticCurveTo(cp.x, cp.y, aX, aY);
- }
- context.stroke();
-
- context.fillStyle = color;
- context.beginPath();
- context.moveTo(aX + vX, aY + vY);
- context.lineTo(aX + vY * 0.6, aY - vX * 0.6);
- context.lineTo(aX - vY * 0.6, aY + vX * 0.6);
- context.lineTo(aX + vX, aY + vY);
- context.closePath();
- context.fill();
- };
-})();
-
-;(function () {
- 'use strict';
-
- sigma.utils.pkg('sigma.canvas.edgehovers');
-
- /**
- * This hover renderer will display the edge with a different color or size.
- *
- * @param {object} edge The edge object.
- * @param {object} source node The edge source node.
- * @param {object} target node The edge target node.
- * @param {CanvasRenderingContext2D} context The canvas context.
- * @param {configurable} settings The settings function.
- */
- sigma.canvas.edgehovers.def =
- function (edge, source, target, context, settings) {
- var color = edge.color,
- prefix = settings('prefix') || '',
- size = edge[prefix + 'size'] || 1,
- edgeColor = settings('edgeColor'),
- defaultNodeColor = settings('defaultNodeColor'),
- defaultEdgeColor = settings('defaultEdgeColor');
-
- if (!color)
- switch (edgeColor) {
- case 'source':
- color = source.color || defaultNodeColor;
- break;
- case 'target':
- color = target.color || defaultNodeColor;
- break;
- default:
- color = defaultEdgeColor;
- break;
- }
-
- if (settings('edgeHoverColor') === 'edge') {
- color = edge.hover_color || color;
- } else {
- color = edge.hover_color || settings('defaultEdgeHoverColor') || color;
- }
- size *= settings('edgeHoverSizeRatio');
-
- context.strokeStyle = color;
- context.lineWidth = size;
- context.beginPath();
- context.moveTo(
- source[prefix + 'x'],
- source[prefix + 'y']
- );
- context.lineTo(
- target[prefix + 'x'],
- target[prefix + 'y']
- );
- context.stroke();
- };
-})();
-
-;(function () {
- 'use strict';
-
- sigma.utils.pkg('sigma.canvas.edgehovers');
-
- /**
- * This hover renderer will display the edge with a different color or size.
- *
- * @param {object} edge The edge object.
- * @param {object} source node The edge source node.
- * @param {object} target node The edge target node.
- * @param {CanvasRenderingContext2D} context The canvas context.
- * @param {configurable} settings The settings function.
- */
- sigma.canvas.edgehovers.curve =
- function (edge, source, target, context, settings) {
- var color = edge.color,
- prefix = settings('prefix') || '',
- size = settings('edgeHoverSizeRatio') * (edge[prefix + 'size'] || 1),
- edgeColor = settings('edgeColor'),
- defaultNodeColor = settings('defaultNodeColor'),
- defaultEdgeColor = settings('defaultEdgeColor'),
- cp = {},
- sSize = source[prefix + 'size'],
- sX = source[prefix + 'x'],
- sY = source[prefix + 'y'],
- tX = target[prefix + 'x'],
- tY = target[prefix + 'y'];
-
- cp = (source.id === target.id) ?
- sigma.utils.getSelfLoopControlPoints(sX, sY, sSize) :
- sigma.utils.getQuadraticControlPoint(sX, sY, tX, tY);
-
- if (!color)
- switch (edgeColor) {
- case 'source':
- color = source.color || defaultNodeColor;
- break;
- case 'target':
- color = target.color || defaultNodeColor;
- break;
- default:
- color = defaultEdgeColor;
- break;
- }
-
- if (settings('edgeHoverColor') === 'edge') {
- color = edge.hover_color || color;
- } else {
- color = edge.hover_color || settings('defaultEdgeHoverColor') || color;
- }
-
- context.strokeStyle = color;
- context.lineWidth = size;
- context.beginPath();
- context.moveTo(sX, sY);
- if (source.id === target.id) {
- context.bezierCurveTo(cp.x1, cp.y1, cp.x2, cp.y2, tX, tY);
- } else {
- context.quadraticCurveTo(cp.x, cp.y, tX, tY);
- }
- context.stroke();
- };
-})();
-
-;(function () {
- 'use strict';
-
- sigma.utils.pkg('sigma.canvas.edgehovers');
-
- /**
- * This hover renderer will display the edge with a different color or size.
- *
- * @param {object} edge The edge object.
- * @param {object} source node The edge source node.
- * @param {object} target node The edge target node.
- * @param {CanvasRenderingContext2D} context The canvas context.
- * @param {configurable} settings The settings function.
- */
- sigma.canvas.edgehovers.arrow =
- function (edge, source, target, context, settings) {
- var color = edge.color,
- prefix = settings('prefix') || '',
- edgeColor = settings('edgeColor'),
- defaultNodeColor = settings('defaultNodeColor'),
- defaultEdgeColor = settings('defaultEdgeColor'),
- size = edge[prefix + 'size'] || 1,
- tSize = target[prefix + 'size'],
- sX = source[prefix + 'x'],
- sY = source[prefix + 'y'],
- tX = target[prefix + 'x'],
- tY = target[prefix + 'y'];
-
- size = (edge.hover) ?
- settings('edgeHoverSizeRatio') * size : size;
- var aSize = size * 2.5,
- d = Math.sqrt(Math.pow(tX - sX, 2) + Math.pow(tY - sY, 2)),
- aX = sX + (tX - sX) * (d - aSize - tSize) / d,
- aY = sY + (tY - sY) * (d - aSize - tSize) / d,
- vX = (tX - sX) * aSize / d,
- vY = (tY - sY) * aSize / d;
-
- if (!color)
- switch (edgeColor) {
- case 'source':
- color = source.color || defaultNodeColor;
- break;
- case 'target':
- color = target.color || defaultNodeColor;
- break;
- default:
- color = defaultEdgeColor;
- break;
- }
-
- if (settings('edgeHoverColor') === 'edge') {
- color = edge.hover_color || color;
- } else {
- color = edge.hover_color || settings('defaultEdgeHoverColor') || color;
- }
-
- context.strokeStyle = color;
- context.lineWidth = size;
- context.beginPath();
- context.moveTo(sX, sY);
- context.lineTo(
- aX,
- aY
- );
- context.stroke();
-
- context.fillStyle = color;
- context.beginPath();
- context.moveTo(aX + vX, aY + vY);
- context.lineTo(aX + vY * 0.6, aY - vX * 0.6);
- context.lineTo(aX - vY * 0.6, aY + vX * 0.6);
- context.lineTo(aX + vX, aY + vY);
- context.closePath();
- context.fill();
- };
-})();
-
-;(function () {
- 'use strict';
-
- sigma.utils.pkg('sigma.canvas.edgehovers');
-
- /**
- * This hover renderer will display the edge with a different color or size.
- *
- * @param {object} edge The edge object.
- * @param {object} source node The edge source node.
- * @param {object} target node The edge target node.
- * @param {CanvasRenderingContext2D} context The canvas context.
- * @param {configurable} settings The settings function.
- */
- sigma.canvas.edgehovers.curvedArrow =
- function (edge, source, target, context, settings) {
- var color = edge.color,
- prefix = settings('prefix') || '',
- edgeColor = settings('edgeColor'),
- defaultNodeColor = settings('defaultNodeColor'),
- defaultEdgeColor = settings('defaultEdgeColor'),
- cp = {},
- size = settings('edgeHoverSizeRatio') * (edge[prefix + 'size'] || 1),
- tSize = target[prefix + 'size'],
- sX = source[prefix + 'x'],
- sY = source[prefix + 'y'],
- tX = target[prefix + 'x'],
- tY = target[prefix + 'y'],
- d,
- aSize,
- aX,
- aY,
- vX,
- vY;
-
- cp = (source.id === target.id) ?
- sigma.utils.getSelfLoopControlPoints(sX, sY, tSize) :
- sigma.utils.getQuadraticControlPoint(sX, sY, tX, tY);
-
- if (source.id === target.id) {
- d = Math.sqrt(Math.pow(tX - cp.x1, 2) + Math.pow(tY - cp.y1, 2));
- aSize = size * 2.5;
- aX = cp.x1 + (tX - cp.x1) * (d - aSize - tSize) / d;
- aY = cp.y1 + (tY - cp.y1) * (d - aSize - tSize) / d;
- vX = (tX - cp.x1) * aSize / d;
- vY = (tY - cp.y1) * aSize / d;
- }
- else {
- d = Math.sqrt(Math.pow(tX - cp.x, 2) + Math.pow(tY - cp.y, 2));
- aSize = size * 2.5;
- aX = cp.x + (tX - cp.x) * (d - aSize - tSize) / d;
- aY = cp.y + (tY - cp.y) * (d - aSize - tSize) / d;
- vX = (tX - cp.x) * aSize / d;
- vY = (tY - cp.y) * aSize / d;
- }
-
- if (!color)
- switch (edgeColor) {
- case 'source':
- color = source.color || defaultNodeColor;
- break;
- case 'target':
- color = target.color || defaultNodeColor;
- break;
- default:
- color = defaultEdgeColor;
- break;
- }
-
- if (settings('edgeHoverColor') === 'edge') {
- color = edge.hover_color || color;
- } else {
- color = edge.hover_color || settings('defaultEdgeHoverColor') || color;
- }
-
- context.strokeStyle = color;
- context.lineWidth = size;
- context.beginPath();
- context.moveTo(sX, sY);
- if (source.id === target.id) {
- context.bezierCurveTo(cp.x2, cp.y2, cp.x1, cp.y1, aX, aY);
- } else {
- context.quadraticCurveTo(cp.x, cp.y, aX, aY);
- }
- context.stroke();
-
- context.fillStyle = color;
- context.beginPath();
- context.moveTo(aX + vX, aY + vY);
- context.lineTo(aX + vY * 0.6, aY - vX * 0.6);
- context.lineTo(aX - vY * 0.6, aY + vX * 0.6);
- context.lineTo(aX + vX, aY + vY);
- context.closePath();
- context.fill();
- };
-})();
-
-;(function (undefined) {
- 'use strict';
-
- if (typeof sigma === 'undefined')
- throw 'sigma is not declared';
-
- // Initialize packages:
- sigma.utils.pkg('sigma.canvas.extremities');
-
- /**
- * The default renderer for hovered edge extremities. It renders the edge
- * extremities as hovered.
- *
- * @param {object} edge The edge object.
- * @param {object} source node The edge source node.
- * @param {object} target node The edge target node.
- * @param {CanvasRenderingContext2D} context The canvas context.
- * @param {configurable} settings The settings function.
- */
- sigma.canvas.extremities.def =
- function (edge, source, target, context, settings) {
- // Source Node:
- (
- sigma.canvas.hovers[source.type] ||
- sigma.canvas.hovers.def
- )(
- source, context, settings
- );
-
- // Target Node:
- (
- sigma.canvas.hovers[target.type] ||
- sigma.canvas.hovers.def
- )(
- target, context, settings
- );
- };
-}).call(this);
-
-;(function () {
- 'use strict';
-
- sigma.utils.pkg('sigma.svg.utils');
-
- /**
- * Some useful functions used by sigma's SVG renderer.
- */
- sigma.svg.utils = {
-
- /**
- * SVG Element show.
- *
- * @param {DOMElement} element The DOM element to show.
- */
- show: function (element) {
- element.style.display = '';
- return this;
- },
-
- /**
- * SVG Element hide.
- *
- * @param {DOMElement} element The DOM element to hide.
- */
- hide: function (element) {
- element.style.display = 'none';
- return this;
- }
- };
-})();
-
-;(function () {
- 'use strict';
-
- sigma.utils.pkg('sigma.svg.nodes');
-
- /**
- * The default node renderer. It renders the node as a simple disc.
- */
- sigma.svg.nodes.def = {
-
- /**
- * SVG Element creation.
- *
- * @param {object} node The node object.
- * @param {configurable} settings The settings function.
- */
- create: function (node, settings) {
- var prefix = settings('prefix') || '',
- circle = document.createElementNS(settings('xmlns'), 'circle');
-
- // Defining the node's circle
- circle.setAttributeNS(null, 'data-node-id', node.id);
- circle.setAttributeNS(null, 'class', settings('classPrefix') + '-node');
- circle.setAttributeNS(
- null, 'fill', node.color || settings('defaultNodeColor'));
-
- // Returning the DOM Element
- return circle;
- },
-
- /**
- * SVG Element update.
- *
- * @param {object} node The node object.
- * @param {DOMElement} circle The node DOM element.
- * @param {configurable} settings The settings function.
- */
- update: function (node, circle, settings) {
- var prefix = settings('prefix') || '';
-
- // Applying changes
- // TODO: optimize - check if necessary
- circle.setAttributeNS(null, 'cx', node[prefix + 'x']);
- circle.setAttributeNS(null, 'cy', node[prefix + 'y']);
- circle.setAttributeNS(null, 'r', node[prefix + 'size']);
-
- // Updating only if not freestyle
- if (!settings('freeStyle'))
- circle.setAttributeNS(
- null, 'fill', node.color || settings('defaultNodeColor'));
-
- // Showing
- circle.style.display = '';
-
- return this;
- }
- };
-})();
-
-;(function () {
- 'use strict';
-
- sigma.utils.pkg('sigma.svg.edges');
-
- /**
- * The default edge renderer. It renders the node as a simple line.
- */
- sigma.svg.edges.def = {
-
- /**
- * SVG Element creation.
- *
- * @param {object} edge The edge object.
- * @param {object} source The source node object.
- * @param {object} target The target node object.
- * @param {configurable} settings The settings function.
- */
- create: function (edge, source, target, settings) {
- var color = edge.color,
- prefix = settings('prefix') || '',
- edgeColor = settings('edgeColor'),
- defaultNodeColor = settings('defaultNodeColor'),
- defaultEdgeColor = settings('defaultEdgeColor');
-
- if (!color)
- switch (edgeColor) {
- case 'source':
- color = source.color || defaultNodeColor;
- break;
- case 'target':
- color = target.color || defaultNodeColor;
- break;
- default:
- color = defaultEdgeColor;
- break;
- }
-
- var line = document.createElementNS(settings('xmlns'), 'line');
-
- // Attributes
- line.setAttributeNS(null, 'data-edge-id', edge.id);
- line.setAttributeNS(null, 'class', settings('classPrefix') + '-edge');
- line.setAttributeNS(null, 'stroke', color);
-
- return line;
- },
-
- /**
- * SVG Element update.
- *
- * @param {object} edge The edge object.
- * @param {DOMElement} line The line DOM Element.
- * @param {object} source The source node object.
- * @param {object} target The target node object.
- * @param {configurable} settings The settings function.
- */
- update: function (edge, line, source, target, settings) {
- var prefix = settings('prefix') || '';
-
- line.setAttributeNS(null, 'stroke-width', edge[prefix + 'size'] || 1);
- line.setAttributeNS(null, 'x1', source[prefix + 'x']);
- line.setAttributeNS(null, 'y1', source[prefix + 'y']);
- line.setAttributeNS(null, 'x2', target[prefix + 'x']);
- line.setAttributeNS(null, 'y2', target[prefix + 'y']);
-
- // Showing
- line.style.display = '';
-
- return this;
- }
- };
-})();
-
-;(function () {
- 'use strict';
-
- sigma.utils.pkg('sigma.svg.edges');
-
- /**
- * The curve edge renderer. It renders the node as a bezier curve.
- */
- sigma.svg.edges.curve = {
-
- /**
- * SVG Element creation.
- *
- * @param {object} edge The edge object.
- * @param {object} source The source node object.
- * @param {object} target The target node object.
- * @param {configurable} settings The settings function.
- */
- create: function (edge, source, target, settings) {
- var color = edge.color,
- prefix = settings('prefix') || '',
- edgeColor = settings('edgeColor'),
- defaultNodeColor = settings('defaultNodeColor'),
- defaultEdgeColor = settings('defaultEdgeColor');
-
- if (!color)
- switch (edgeColor) {
- case 'source':
- color = source.color || defaultNodeColor;
- break;
- case 'target':
- color = target.color || defaultNodeColor;
- break;
- default:
- color = defaultEdgeColor;
- break;
- }
-
- var path = document.createElementNS(settings('xmlns'), 'path');
-
- // Attributes
- path.setAttributeNS(null, 'data-edge-id', edge.id);
- path.setAttributeNS(null, 'class', settings('classPrefix') + '-edge');
- path.setAttributeNS(null, 'stroke', color);
-
- return path;
- },
-
- /**
- * SVG Element update.
- *
- * @param {object} edge The edge object.
- * @param {DOMElement} line The line DOM Element.
- * @param {object} source The source node object.
- * @param {object} target The target node object.
- * @param {configurable} settings The settings function.
- */
- update: function (edge, path, source, target, settings) {
- var prefix = settings('prefix') || '';
-
- path.setAttributeNS(null, 'stroke-width', edge[prefix + 'size'] || 1);
-
- // Control point
- var cx = (source[prefix + 'x'] + target[prefix + 'x']) / 2 +
- (target[prefix + 'y'] - source[prefix + 'y']) / 4,
- cy = (source[prefix + 'y'] + target[prefix + 'y']) / 2 +
- (source[prefix + 'x'] - target[prefix + 'x']) / 4;
-
- // Path
- var p = 'M' + source[prefix + 'x'] + ',' + source[prefix + 'y'] + ' ' +
- 'Q' + cx + ',' + cy + ' ' +
- target[prefix + 'x'] + ',' + target[prefix + 'y'];
-
- // Updating attributes
- path.setAttributeNS(null, 'd', p);
- path.setAttributeNS(null, 'fill', 'none');
-
- // Showing
- path.style.display = '';
-
- return this;
- }
- };
-})();
-
-;(function (undefined) {
- 'use strict';
-
- if (typeof sigma === 'undefined')
- throw 'sigma is not declared';
-
- // Initialize packages:
- sigma.utils.pkg('sigma.svg.labels');
-
- /**
- * The default label renderer. It renders the label as a simple text.
- */
- sigma.svg.labels.def = {
-
- /**
- * SVG Element creation.
- *
- * @param {object} node The node object.
- * @param {configurable} settings The settings function.
- */
- create: function (node, settings) {
- var prefix = settings('prefix') || '',
- size = node[prefix + 'size'],
- text = document.createElementNS(settings('xmlns'), 'text');
-
- var fontSize = (settings('labelSize') === 'fixed') ?
- settings('defaultLabelSize') :
- settings('labelSizeRatio') * size;
-
- var fontColor = (settings('labelColor') === 'node') ?
- (node.color || settings('defaultNodeColor')) :
- settings('defaultLabelColor');
-
- text.setAttributeNS(null, 'data-label-target', node.id);
- text.setAttributeNS(null, 'class', settings('classPrefix') + '-label');
- text.setAttributeNS(null, 'font-size', fontSize);
- text.setAttributeNS(null, 'font-family', settings('font'));
- text.setAttributeNS(null, 'fill', fontColor);
-
- text.innerHTML = node.label;
- text.textContent = node.label;
-
- return text;
- },
-
- /**
- * SVG Element update.
- *
- * @param {object} node The node object.
- * @param {DOMElement} text The label DOM element.
- * @param {configurable} settings The settings function.
- */
- update: function (node, text, settings) {
- var prefix = settings('prefix') || '',
- size = node[prefix + 'size'];
-
- var fontSize = (settings('labelSize') === 'fixed') ?
- settings('defaultLabelSize') :
- settings('labelSizeRatio') * size;
-
- // Case when we don't want to display the label
- if (!settings('forceLabels') && size < settings('labelThreshold'))
- return;
-
- if (typeof node.label !== 'string')
- return;
-
- // Updating
- text.setAttributeNS(null, 'x',
- Math.round(node[prefix + 'x'] + size + 3));
- text.setAttributeNS(null, 'y',
- Math.round(node[prefix + 'y'] + fontSize / 3));
-
- // Showing
- text.style.display = '';
-
- return this;
- }
- };
-}).call(this);
-
-;(function (undefined) {
- 'use strict';
-
- if (typeof sigma === 'undefined')
- throw 'sigma is not declared';
-
- // Initialize packages:
- sigma.utils.pkg('sigma.svg.hovers');
-
- /**
- * The default hover renderer.
- */
- sigma.svg.hovers.def = {
-
- /**
- * SVG Element creation.
- *
- * @param {object} node The node object.
- * @param {CanvasElement} measurementCanvas A fake canvas handled by
- * the svg to perform some measurements and
- * passed by the renderer.
- * @param {DOMElement} nodeCircle The node DOM Element.
- * @param {configurable} settings The settings function.
- */
- create: function (node, nodeCircle, measurementCanvas, settings) {
-
- // Defining visual properties
- var x,
- y,
- w,
- h,
- e,
- d,
- fontStyle = settings('hoverFontStyle') || settings('fontStyle'),
- prefix = settings('prefix') || '',
- size = node[prefix + 'size'],
- fontSize = (settings('labelSize') === 'fixed') ?
- settings('defaultLabelSize') :
- settings('labelSizeRatio') * size,
- fontColor = (settings('labelHoverColor') === 'node') ?
- (node.color || settings('defaultNodeColor')) :
- settings('defaultLabelHoverColor');
-
- // Creating elements
- var group = document.createElementNS(settings('xmlns'), 'g'),
- rectangle = document.createElementNS(settings('xmlns'), 'rect'),
- circle = document.createElementNS(settings('xmlns'), 'circle'),
- text = document.createElementNS(settings('xmlns'), 'text');
-
- // Defining properties
- group.setAttributeNS(null, 'class', settings('classPrefix') + '-hover');
- group.setAttributeNS(null, 'data-node-id', node.id);
-
- if (typeof node.label === 'string') {
-
- // Text
- text.innerHTML = node.label;
- text.textContent = node.label;
- text.setAttributeNS(
- null,
- 'class',
- settings('classPrefix') + '-hover-label');
- text.setAttributeNS(null, 'font-size', fontSize);
- text.setAttributeNS(null, 'font-family', settings('font'));
- text.setAttributeNS(null, 'fill', fontColor);
- text.setAttributeNS(null, 'x',
- Math.round(node[prefix + 'x'] + size + 3));
- text.setAttributeNS(null, 'y',
- Math.round(node[prefix + 'y'] + fontSize / 3));
-
- // Measures
- // OPTIMIZE: Find a better way than a measurement canvas
- x = Math.round(node[prefix + 'x'] - fontSize / 2 - 2);
- y = Math.round(node[prefix + 'y'] - fontSize / 2 - 2);
- w = Math.round(
- measurementCanvas.measureText(node.label).width +
- fontSize / 2 + size + 9
- );
- h = Math.round(fontSize + 4);
- e = Math.round(fontSize / 2 + 2);
-
- // Circle
- circle.setAttributeNS(
- null,
- 'class',
- settings('classPrefix') + '-hover-area');
- circle.setAttributeNS(null, 'fill', '#fff');
- circle.setAttributeNS(null, 'cx', node[prefix + 'x']);
- circle.setAttributeNS(null, 'cy', node[prefix + 'y']);
- circle.setAttributeNS(null, 'r', e);
-
- // Rectangle
- rectangle.setAttributeNS(
- null,
- 'class',
- settings('classPrefix') + '-hover-area');
- rectangle.setAttributeNS(null, 'fill', '#fff');
- rectangle.setAttributeNS(null, 'x', node[prefix + 'x'] + e / 4);
- rectangle.setAttributeNS(null, 'y', node[prefix + 'y'] - e);
- rectangle.setAttributeNS(null, 'width', w);
- rectangle.setAttributeNS(null, 'height', h);
- }
-
- // Appending childs
- group.appendChild(circle);
- group.appendChild(rectangle);
- group.appendChild(text);
- group.appendChild(nodeCircle);
-
- return group;
- }
- };
-}).call(this);
-
-;(function (undefined) {
- 'use strict';
-
- if (typeof sigma === 'undefined')
- throw 'sigma is not declared';
-
- // Initialize packages:
- sigma.utils.pkg('sigma.middlewares');
- sigma.utils.pkg('sigma.utils');
-
- /**
- * This middleware will rescale the graph such that it takes an optimal space
- * on the renderer.
- *
- * As each middleware, this function is executed in the scope of the sigma
- * instance.
- *
- * @param {?string} readPrefix The read prefix.
- * @param {?string} writePrefix The write prefix.
- * @param {object} options The parameters.
- */
- sigma.middlewares.rescale = function (readPrefix, writePrefix, options) {
- var i,
- l,
- a,
- b,
- c,
- d,
- scale,
- margin,
- n = this.graph.nodes(),
- e = this.graph.edges(),
- settings = this.settings.embedObjects(options || {}),
- bounds = settings('bounds') || sigma.utils.getBoundaries(
- this.graph,
- readPrefix,
- true
- ),
- minX = bounds.minX,
- minY = bounds.minY,
- maxX = bounds.maxX,
- maxY = bounds.maxY,
- sizeMax = bounds.sizeMax,
- weightMax = bounds.weightMax,
- w = settings('width') || 1,
- h = settings('height') || 1,
- rescaleSettings = settings('autoRescale'),
- validSettings = {
- nodePosition: 1,
- nodeSize: 1,
- edgeSize: 1
- };
-
- /**
- * What elements should we rescale?
- */
- if (!(rescaleSettings instanceof Array))
- rescaleSettings = ['nodePosition', 'nodeSize', 'edgeSize'];
-
- for (i = 0, l = rescaleSettings.length; i < l; i++)
- if (!validSettings[rescaleSettings[i]])
- throw new Error(
- 'The rescale setting "' + rescaleSettings[i] + '" is not recognized.'
- );
-
- var np = ~rescaleSettings.indexOf('nodePosition'),
- ns = ~rescaleSettings.indexOf('nodeSize'),
- es = ~rescaleSettings.indexOf('edgeSize');
-
- /**
- * First, we compute the scaling ratio, without considering the sizes
- * of the nodes : Each node will have its center in the canvas, but might
- * be partially out of it.
- */
- scale = settings('scalingMode') === 'outside' ?
- Math.max(
- w / Math.max(maxX - minX, 1),
- h / Math.max(maxY - minY, 1)
- ) :
- Math.min(
- w / Math.max(maxX - minX, 1),
- h / Math.max(maxY - minY, 1)
- );
-
- /**
- * Then, we correct that scaling ratio considering a margin, which is
- * basically the size of the biggest node.
- * This has to be done as a correction since to compare the size of the
- * biggest node to the X and Y values, we have to first get an
- * approximation of the scaling ratio.
- **/
- margin =
- (
- settings('rescaleIgnoreSize') ?
- 0 :
- (settings('maxNodeSize') || sizeMax) / scale
- ) +
- (settings('sideMargin') || 0);
- maxX += margin;
- minX -= margin;
- maxY += margin;
- minY -= margin;
-
- // Fix the scaling with the new extrema:
- scale = settings('scalingMode') === 'outside' ?
- Math.max(
- w / Math.max(maxX - minX, 1),
- h / Math.max(maxY - minY, 1)
- ) :
- Math.min(
- w / Math.max(maxX - minX, 1),
- h / Math.max(maxY - minY, 1)
- );
-
- // Size homothetic parameters:
- if (!settings('maxNodeSize') && !settings('minNodeSize')) {
- a = 1;
- b = 0;
- } else if (settings('maxNodeSize') === settings('minNodeSize')) {
- a = 0;
- b = +settings('maxNodeSize');
- } else {
- a = (settings('maxNodeSize') - settings('minNodeSize')) / sizeMax;
- b = +settings('minNodeSize');
- }
-
- if (!settings('maxEdgeSize') && !settings('minEdgeSize')) {
- c = 1;
- d = 0;
- } else if (settings('maxEdgeSize') === settings('minEdgeSize')) {
- c = 0;
- d = +settings('minEdgeSize');
- } else {
- c = (settings('maxEdgeSize') - settings('minEdgeSize')) / weightMax;
- d = +settings('minEdgeSize');
- }
-
- // Rescale the nodes and edges:
- for (i = 0, l = e.length; i < l; i++)
- e[i][writePrefix + 'size'] =
- e[i][readPrefix + 'size'] * (es ? c : 1) + (es ? d : 0);
-
- for (i = 0, l = n.length; i < l; i++) {
- n[i][writePrefix + 'size'] =
- n[i][readPrefix + 'size'] * (ns ? a : 1) + (ns ? b : 0);
- n[i][writePrefix + 'x'] =
- (n[i][readPrefix + 'x'] - (maxX + minX) / 2) * (np ? scale : 1);
- n[i][writePrefix + 'y'] =
- (n[i][readPrefix + 'y'] - (maxY + minY) / 2) * (np ? scale : 1);
- }
- };
-
- sigma.utils.getBoundaries = function (graph, prefix, doEdges) {
- var i,
- l,
- e = graph.edges(),
- n = graph.nodes(),
- weightMax = -Infinity,
- sizeMax = -Infinity,
- minX = Infinity,
- minY = Infinity,
- maxX = -Infinity,
- maxY = -Infinity;
-
- if (doEdges)
- for (i = 0, l = e.length; i < l; i++)
- weightMax = Math.max(e[i][prefix + 'size'], weightMax);
-
- for (i = 0, l = n.length; i < l; i++) {
- sizeMax = Math.max(n[i][prefix + 'size'], sizeMax);
- maxX = Math.max(n[i][prefix + 'x'], maxX);
- minX = Math.min(n[i][prefix + 'x'], minX);
- maxY = Math.max(n[i][prefix + 'y'], maxY);
- minY = Math.min(n[i][prefix + 'y'], minY);
- }
-
- weightMax = weightMax || 1;
- sizeMax = sizeMax || 1;
-
- return {
- weightMax: weightMax,
- sizeMax: sizeMax,
- minX: minX,
- minY: minY,
- maxX: maxX,
- maxY: maxY
- };
- };
-}).call(this);
-
-;(function (undefined) {
- 'use strict';
-
- if (typeof sigma === 'undefined')
- throw 'sigma is not declared';
-
- // Initialize packages:
- sigma.utils.pkg('sigma.middlewares');
-
- /**
- * This middleware will just copy the graphic properties.
- *
- * @param {?string} readPrefix The read prefix.
- * @param {?string} writePrefix The write prefix.
- */
- sigma.middlewares.copy = function (readPrefix, writePrefix) {
- var i,
- l,
- a;
-
- if (writePrefix + '' === readPrefix + '')
- return;
-
- a = this.graph.nodes();
- for (i = 0, l = a.length; i < l; i++) {
- a[i][writePrefix + 'x'] = a[i][readPrefix + 'x'];
- a[i][writePrefix + 'y'] = a[i][readPrefix + 'y'];
- a[i][writePrefix + 'size'] = a[i][readPrefix + 'size'];
- }
-
- a = this.graph.edges();
- for (i = 0, l = a.length; i < l; i++)
- a[i][writePrefix + 'size'] = a[i][readPrefix + 'size'];
- };
-}).call(this);
-
-;(function (undefined) {
- 'use strict';
-
- if (typeof sigma === 'undefined')
- throw 'sigma is not declared';
-
- // Initialize packages:
- sigma.utils.pkg('sigma.misc.animation.running');
-
- /**
- * Generates a unique ID for the animation.
- *
- * @return {string} Returns the new ID.
- */
- var _getID = (function () {
- var id = 0;
- return function () {
- return '' + (++id);
- };
- })();
-
- /**
- * This function animates a camera. It has to be called with the camera to
- * animate, the values of the coordinates to reach and eventually some
- * options. It returns a number id, that you can use to kill the animation,
- * with the method sigma.misc.animation.kill(id).
- *
- * The available options are:
- *
- * {?number} duration The duration of the animation.
- * {?function} onNewFrame A callback to execute when the animation
- * enter a new frame.
- * {?function} onComplete A callback to execute when the animation
- * is completed or killed.
- * {?(string|function)} easing The name of a function from the package
- * sigma.utils.easings, or a custom easing
- * function.
- *
- * @param {camera} camera The camera to animate.
- * @param {object} target The coordinates to reach.
- * @param {?object} options Eventually an object to specify some options to
- * the function. The available options are
- * presented in the description of the function.
- * @return {number} The animation id, to make it easy to kill
- * through the method "sigma.misc.animation.kill".
- */
- sigma.misc.animation.camera = function (camera, val, options) {
- if (
- !(camera instanceof sigma.classes.camera) ||
- typeof val !== 'object' || !val
- )
- throw 'animation.camera: Wrong arguments.';
-
- if (
- typeof val.x !== 'number' &&
- typeof val.y !== 'number' &&
- typeof val.ratio !== 'number' &&
- typeof val.angle !== 'number'
- )
- throw 'There must be at least one valid coordinate in the given val.';
-
- var fn,
- id,
- anim,
- easing,
- duration,
- initialVal,
- o = options || {},
- start = sigma.utils.dateNow();
-
- // Store initial values:
- initialVal = {
- x: camera.x,
- y: camera.y,
- ratio: camera.ratio,
- angle: camera.angle
- };
-
- duration = o.duration;
- easing = typeof o.easing !== 'function' ?
- sigma.utils.easings[o.easing || 'quadraticInOut'] :
- o.easing;
-
- fn = function () {
- var coef,
- t = o.duration ? (sigma.utils.dateNow() - start) / o.duration : 1;
-
- // If the animation is over:
- if (t >= 1) {
- camera.isAnimated = false;
- camera.goTo({
- x: val.x !== undefined ? val.x : initialVal.x,
- y: val.y !== undefined ? val.y : initialVal.y,
- ratio: val.ratio !== undefined ? val.ratio : initialVal.ratio,
- angle: val.angle !== undefined ? val.angle : initialVal.angle
- });
-
- cancelAnimationFrame(id);
- delete sigma.misc.animation.running[id];
-
- // Check callbacks:
- if (typeof o.onComplete === 'function')
- o.onComplete();
-
- // Else, let's keep going:
- } else {
- coef = easing(t);
- camera.isAnimated = true;
- camera.goTo({
- x: val.x !== undefined ?
- initialVal.x + (val.x - initialVal.x) * coef :
- initialVal.x,
- y: val.y !== undefined ?
- initialVal.y + (val.y - initialVal.y) * coef :
- initialVal.y,
- ratio: val.ratio !== undefined ?
- initialVal.ratio + (val.ratio - initialVal.ratio) * coef :
- initialVal.ratio,
- angle: val.angle !== undefined ?
- initialVal.angle + (val.angle - initialVal.angle) * coef :
- initialVal.angle
- });
-
- // Check callbacks:
- if (typeof o.onNewFrame === 'function')
- o.onNewFrame();
-
- anim.frameId = requestAnimationFrame(fn);
- }
- };
-
- id = _getID();
- anim = {
- frameId: requestAnimationFrame(fn),
- target: camera,
- type: 'camera',
- options: o,
- fn: fn
- };
- sigma.misc.animation.running[id] = anim;
-
- return id;
- };
-
- /**
- * Kills a running animation. It triggers the eventual onComplete callback.
- *
- * @param {number} id The id of the animation to kill.
- * @return {object} Returns the sigma.misc.animation package.
- */
- sigma.misc.animation.kill = function (id) {
- if (arguments.length !== 1 || typeof id !== 'number')
- throw 'animation.kill: Wrong arguments.';
-
- var o = sigma.misc.animation.running[id];
-
- if (o) {
- cancelAnimationFrame(id);
- delete sigma.misc.animation.running[o.frameId];
-
- if (o.type === 'camera')
- o.target.isAnimated = false;
-
- // Check callbacks:
- if (typeof (o.options || {}).onComplete === 'function')
- o.options.onComplete();
- }
-
- return this;
- };
-
- /**
- * Kills every running animations, or only the one with the specified type,
- * if a string parameter is given.
- *
- * @param {?(string|object)} filter A string to filter the animations to kill
- * on their type (example: "camera"), or an
- * object to filter on their target.
- * @return {number} Returns the number of animations killed
- * that way.
- */
- sigma.misc.animation.killAll = function (filter) {
- var o,
- id,
- count = 0,
- type = typeof filter === 'string' ? filter : null,
- target = typeof filter === 'object' ? filter : null,
- running = sigma.misc.animation.running;
-
- for (id in running)
- if (
- (!type || running[id].type === type) &&
- (!target || running[id].target === target)
- ) {
- o = sigma.misc.animation.running[id];
- cancelAnimationFrame(o.frameId);
- delete sigma.misc.animation.running[id];
-
- if (o.type === 'camera')
- o.target.isAnimated = false;
-
- // Increment counter:
- count++;
-
- // Check callbacks:
- if (typeof (o.options || {}).onComplete === 'function')
- o.options.onComplete();
- }
-
- return count;
- };
-
- /**
- * Returns "true" if any animation that is currently still running matches
- * the filter given to the function.
- *
- * @param {string|object} filter A string to filter the animations to kill
- * on their type (example: "camera"), or an
- * object to filter on their target.
- * @return {boolean} Returns true if any running animation
- * matches.
- */
- sigma.misc.animation.has = function (filter) {
- var id,
- type = typeof filter === 'string' ? filter : null,
- target = typeof filter === 'object' ? filter : null,
- running = sigma.misc.animation.running;
-
- for (id in running)
- if (
- (!type || running[id].type === type) &&
- (!target || running[id].target === target)
- )
- return true;
-
- return false;
- };
-}).call(this);
-
-;(function (undefined) {
- 'use strict';
-
- if (typeof sigma === 'undefined')
- throw 'sigma is not declared';
-
- // Initialize packages:
- sigma.utils.pkg('sigma.misc');
-
- /**
- * This helper will bind any no-DOM renderer (for instance canvas or WebGL)
- * to its captors, to properly dispatch the good events to the sigma instance
- * to manage clicking, hovering etc...
- *
- * It has to be called in the scope of the related renderer.
- */
- sigma.misc.bindEvents = function (prefix) {
- var i,
- l,
- mX,
- mY,
- captor,
- self = this;
-
- function getNodes(e) {
- if (e) {
- mX = 'x' in e.data ? e.data.x : mX;
- mY = 'y' in e.data ? e.data.y : mY;
- }
-
- var i,
- j,
- l,
- n,
- x,
- y,
- s,
- inserted,
- selected = [],
- modifiedX = mX + self.width / 2,
- modifiedY = mY + self.height / 2,
- point = self.camera.cameraPosition(
- mX,
- mY
- ),
- nodes = self.camera.quadtree.point(
- point.x,
- point.y
- );
-
- if (nodes.length)
- for (i = 0, l = nodes.length; i < l; i++) {
- n = nodes[i];
- x = n[prefix + 'x'];
- y = n[prefix + 'y'];
- s = n[prefix + 'size'];
-
- if (
- !n.hidden &&
- modifiedX > x - s &&
- modifiedX < x + s &&
- modifiedY > y - s &&
- modifiedY < y + s &&
- Math.sqrt(
- Math.pow(modifiedX - x, 2) +
- Math.pow(modifiedY - y, 2)
- ) < s
- ) {
- // Insert the node:
- inserted = false;
-
- for (j = 0; j < selected.length; j++)
- if (n.size > selected[j].size) {
- selected.splice(j, 0, n);
- inserted = true;
- break;
- }
-
- if (!inserted)
- selected.push(n);
- }
- }
-
- return selected;
- }
-
-
- function getEdges(e) {
- if (!self.settings('enableEdgeHovering')) {
- // No event if the setting is off:
- return [];
- }
-
- var isCanvas = (
- sigma.renderers.canvas && self instanceof sigma.renderers.canvas);
-
- if (!isCanvas) {
- // A quick hardcoded rule to prevent people from using this feature
- // with the WebGL renderer (which is not good enough at the moment):
- throw new Error(
- 'The edge events feature is not compatible with the WebGL renderer'
- );
- }
-
- if (e) {
- mX = 'x' in e.data ? e.data.x : mX;
- mY = 'y' in e.data ? e.data.y : mY;
- }
-
- var i,
- j,
- l,
- a,
- edge,
- s,
- maxEpsilon = self.settings('edgeHoverPrecision'),
- source,
- target,
- cp,
- nodeIndex = {},
- inserted,
- selected = [],
- modifiedX = mX + self.width / 2,
- modifiedY = mY + self.height / 2,
- point = self.camera.cameraPosition(
- mX,
- mY
- ),
- edges = [];
-
- if (isCanvas) {
- var nodesOnScreen = self.camera.quadtree.area(
- self.camera.getRectangle(self.width, self.height)
- );
- for (a = nodesOnScreen, i = 0, l = a.length; i < l; i++)
- nodeIndex[a[i].id] = a[i];
- }
-
- if (self.camera.edgequadtree !== undefined) {
- edges = self.camera.edgequadtree.point(
- point.x,
- point.y
- );
- }
-
- function insertEdge(selected, edge) {
- inserted = false;
-
- for (j = 0; j < selected.length; j++)
- if (edge.size > selected[j].size) {
- selected.splice(j, 0, edge);
- inserted = true;
- break;
- }
-
- if (!inserted)
- selected.push(edge);
- }
-
- if (edges.length)
- for (i = 0, l = edges.length; i < l; i++) {
- edge = edges[i];
- source = self.graph.nodes(edge.source);
- target = self.graph.nodes(edge.target);
- // (HACK) we can't get edge[prefix + 'size'] on WebGL renderer:
- s = edge[prefix + 'size'] ||
- edge['read_' + prefix + 'size'];
-
- // First, let's identify which edges are drawn. To do this, we keep
- // every edges that have at least one extremity displayed according to
- // the quadtree and the "hidden" attribute. We also do not keep hidden
- // edges.
- // Then, let's check if the mouse is on the edge (we suppose that it
- // is a line segment).
-
- if (
- !edge.hidden && !source.hidden && !target.hidden &&
- (!isCanvas ||
- (nodeIndex[edge.source] || nodeIndex[edge.target])) &&
- sigma.utils.getDistance(
- source[prefix + 'x'],
- source[prefix + 'y'],
- modifiedX,
- modifiedY) > source[prefix + 'size'] &&
- sigma.utils.getDistance(
- target[prefix + 'x'],
- target[prefix + 'y'],
- modifiedX,
- modifiedY) > target[prefix + 'size']
- ) {
- if (edge.type == 'curve' || edge.type == 'curvedArrow') {
- if (source.id === target.id) {
- cp = sigma.utils.getSelfLoopControlPoints(
- source[prefix + 'x'],
- source[prefix + 'y'],
- source[prefix + 'size']
- );
- if (
- sigma.utils.isPointOnBezierCurve(
- modifiedX,
- modifiedY,
- source[prefix + 'x'],
- source[prefix + 'y'],
- target[prefix + 'x'],
- target[prefix + 'y'],
- cp.x1,
- cp.y1,
- cp.x2,
- cp.y2,
- Math.max(s, maxEpsilon)
- )) {
- insertEdge(selected, edge);
- }
- }
- else {
- cp = sigma.utils.getQuadraticControlPoint(
- source[prefix + 'x'],
- source[prefix + 'y'],
- target[prefix + 'x'],
- target[prefix + 'y']);
- if (
- sigma.utils.isPointOnQuadraticCurve(
- modifiedX,
- modifiedY,
- source[prefix + 'x'],
- source[prefix + 'y'],
- target[prefix + 'x'],
- target[prefix + 'y'],
- cp.x,
- cp.y,
- Math.max(s, maxEpsilon)
- )) {
- insertEdge(selected, edge);
- }
- }
- } else if (
- sigma.utils.isPointOnSegment(
- modifiedX,
- modifiedY,
- source[prefix + 'x'],
- source[prefix + 'y'],
- target[prefix + 'x'],
- target[prefix + 'y'],
- Math.max(s, maxEpsilon)
- )) {
- insertEdge(selected, edge);
- }
- }
- }
-
- return selected;
- }
-
-
- function bindCaptor(captor) {
- var nodes,
- edges,
- overNodes = {},
- overEdges = {};
-
- function onClick(e) {
- if (!self.settings('eventsEnabled'))
- return;
-
- self.dispatchEvent('click', e.data);
-
- nodes = getNodes(e);
- edges = getEdges(e);
-
- if (nodes.length) {
- self.dispatchEvent('clickNode', {
- node: nodes[0],
- captor: e.data
- });
- self.dispatchEvent('clickNodes', {
- node: nodes,
- captor: e.data
- });
- } else if (edges.length) {
- self.dispatchEvent('clickEdge', {
- edge: edges[0],
- captor: e.data
- });
- self.dispatchEvent('clickEdges', {
- edge: edges,
- captor: e.data
- });
- } else
- self.dispatchEvent('clickStage', {captor: e.data});
- }
-
- function onDoubleClick(e) {
- if (!self.settings('eventsEnabled'))
- return;
-
- self.dispatchEvent('doubleClick', e.data);
-
- nodes = getNodes(e);
- edges = getEdges(e);
-
- if (nodes.length) {
- self.dispatchEvent('doubleClickNode', {
- node: nodes[0],
- captor: e.data
- });
- self.dispatchEvent('doubleClickNodes', {
- node: nodes,
- captor: e.data
- });
- } else if (edges.length) {
- self.dispatchEvent('doubleClickEdge', {
- edge: edges[0],
- captor: e.data
- });
- self.dispatchEvent('doubleClickEdges', {
- edge: edges,
- captor: e.data
- });
- } else
- self.dispatchEvent('doubleClickStage', {captor: e.data});
- }
-
- function onRightClick(e) {
- if (!self.settings('eventsEnabled'))
- return;
-
- self.dispatchEvent('rightClick', e.data);
-
- nodes = getNodes(e);
- edges = getEdges(e);
-
- if (nodes.length) {
- self.dispatchEvent('rightClickNode', {
- node: nodes[0],
- captor: e.data
- });
- self.dispatchEvent('rightClickNodes', {
- node: nodes,
- captor: e.data
- });
- } else if (edges.length) {
- self.dispatchEvent('rightClickEdge', {
- edge: edges[0],
- captor: e.data
- });
- self.dispatchEvent('rightClickEdges', {
- edge: edges,
- captor: e.data
- });
- } else
- self.dispatchEvent('rightClickStage', {captor: e.data});
- }
-
- function onOut(e) {
- if (!self.settings('eventsEnabled'))
- return;
-
- var k,
- i,
- l,
- le,
- outNodes = [],
- outEdges = [];
-
- for (k in overNodes)
- outNodes.push(overNodes[k]);
-
- overNodes = {};
- // Dispatch both single and multi events:
- for (i = 0, l = outNodes.length; i < l; i++)
- self.dispatchEvent('outNode', {
- node: outNodes[i],
- captor: e.data
- });
- if (outNodes.length)
- self.dispatchEvent('outNodes', {
- nodes: outNodes,
- captor: e.data
- });
-
- overEdges = {};
- // Dispatch both single and multi events:
- for (i = 0, le = outEdges.length; i < le; i++)
- self.dispatchEvent('outEdge', {
- edge: outEdges[i],
- captor: e.data
- });
- if (outEdges.length)
- self.dispatchEvent('outEdges', {
- edges: outEdges,
- captor: e.data
- });
- }
-
- function onMove(e) {
- if (!self.settings('eventsEnabled'))
- return;
-
- nodes = getNodes(e);
- edges = getEdges(e);
-
- var i,
- k,
- node,
- edge,
- newOutNodes = [],
- newOverNodes = [],
- currentOverNodes = {},
- l = nodes.length,
- newOutEdges = [],
- newOverEdges = [],
- currentOverEdges = {},
- le = edges.length;
-
- // Check newly overred nodes:
- for (i = 0; i < l; i++) {
- node = nodes[i];
- currentOverNodes[node.id] = node;
- if (!overNodes[node.id]) {
- newOverNodes.push(node);
- overNodes[node.id] = node;
- }
- }
-
- // Check no more overred nodes:
- for (k in overNodes)
- if (!currentOverNodes[k]) {
- newOutNodes.push(overNodes[k]);
- delete overNodes[k];
- }
-
- // Dispatch both single and multi events:
- for (i = 0, l = newOverNodes.length; i < l; i++)
- self.dispatchEvent('overNode', {
- node: newOverNodes[i],
- captor: e.data
- });
- for (i = 0, l = newOutNodes.length; i < l; i++)
- self.dispatchEvent('outNode', {
- node: newOutNodes[i],
- captor: e.data
- });
- if (newOverNodes.length)
- self.dispatchEvent('overNodes', {
- nodes: newOverNodes,
- captor: e.data
- });
- if (newOutNodes.length)
- self.dispatchEvent('outNodes', {
- nodes: newOutNodes,
- captor: e.data
- });
-
- // Check newly overred edges:
- for (i = 0; i < le; i++) {
- edge = edges[i];
- currentOverEdges[edge.id] = edge;
- if (!overEdges[edge.id]) {
- newOverEdges.push(edge);
- overEdges[edge.id] = edge;
- }
- }
-
- // Check no more overred edges:
- for (k in overEdges)
- if (!currentOverEdges[k]) {
- newOutEdges.push(overEdges[k]);
- delete overEdges[k];
- }
-
- // Dispatch both single and multi events:
- for (i = 0, le = newOverEdges.length; i < le; i++)
- self.dispatchEvent('overEdge', {
- edge: newOverEdges[i],
- captor: e.data
- });
- for (i = 0, le = newOutEdges.length; i < le; i++)
- self.dispatchEvent('outEdge', {
- edge: newOutEdges[i],
- captor: e.data
- });
- if (newOverEdges.length)
- self.dispatchEvent('overEdges', {
- edges: newOverEdges,
- captor: e.data
- });
- if (newOutEdges.length)
- self.dispatchEvent('outEdges', {
- edges: newOutEdges,
- captor: e.data
- });
- }
-
- // Bind events:
- captor.bind('click', onClick);
- captor.bind('mousedown', onMove);
- captor.bind('mouseup', onMove);
- captor.bind('mousemove', onMove);
- captor.bind('mouseout', onOut);
- captor.bind('doubleclick', onDoubleClick);
- captor.bind('rightclick', onRightClick);
- self.bind('render', onMove);
- }
-
- for (i = 0, l = this.captors.length; i < l; i++)
- bindCaptor(this.captors[i]);
- };
-}).call(this);
-
-;(function (undefined) {
- 'use strict';
-
- if (typeof sigma === 'undefined')
- throw 'sigma is not declared';
-
- // Initialize packages:
- sigma.utils.pkg('sigma.misc');
-
- /**
- * This helper will bind any DOM renderer (for instance svg)
- * to its captors, to properly dispatch the good events to the sigma instance
- * to manage clicking, hovering etc...
- *
- * It has to be called in the scope of the related renderer.
- */
- sigma.misc.bindDOMEvents = function (container) {
- var self = this,
- graph = this.graph;
-
- // DOMElement abstraction
- function Element(domElement) {
-
- // Helpers
- this.attr = function (attrName) {
- return domElement.getAttributeNS(null, attrName);
- };
-
- // Properties
- this.tag = domElement.tagName;
- this.class = this.attr('class');
- this.id = this.attr('id');
-
- // Methods
- this.isNode = function () {
- return !!~this.class.indexOf(self.settings('classPrefix') + '-node');
- };
-
- this.isEdge = function () {
- return !!~this.class.indexOf(self.settings('classPrefix') + '-edge');
- };
-
- this.isHover = function () {
- return !!~this.class.indexOf(self.settings('classPrefix') + '-hover');
- };
- }
-
- // Click
- function click(e) {
- if (!self.settings('eventsEnabled'))
- return;
-
- // Generic event
- self.dispatchEvent('click', e);
-
- // Are we on a node?
- var element = new Element(e.target);
-
- if (element.isNode())
- self.dispatchEvent('clickNode', {
- node: graph.nodes(element.attr('data-node-id'))
- });
- else
- self.dispatchEvent('clickStage');
-
- e.preventDefault();
- e.stopPropagation();
- }
-
- // Double click
- function doubleClick(e) {
- if (!self.settings('eventsEnabled'))
- return;
-
- // Generic event
- self.dispatchEvent('doubleClick', e);
-
- // Are we on a node?
- var element = new Element(e.target);
-
- if (element.isNode())
- self.dispatchEvent('doubleClickNode', {
- node: graph.nodes(element.attr('data-node-id'))
- });
- else
- self.dispatchEvent('doubleClickStage');
-
- e.preventDefault();
- e.stopPropagation();
- }
-
- // On over
- function onOver(e) {
- var target = e.toElement || e.target;
-
- if (!self.settings('eventsEnabled') || !target)
- return;
-
- var el = new Element(target);
-
- if (el.isNode()) {
- self.dispatchEvent('overNode', {
- node: graph.nodes(el.attr('data-node-id'))
- });
- }
- else if (el.isEdge()) {
- var edge = graph.edges(el.attr('data-edge-id'));
- self.dispatchEvent('overEdge', {
- edge: edge,
- source: graph.nodes(edge.source),
- target: graph.nodes(edge.target)
- });
- }
- }
-
- // On out
- function onOut(e) {
- var target = e.fromElement || e.originalTarget;
-
- if (!self.settings('eventsEnabled'))
- return;
-
- var el = new Element(target);
-
- if (el.isNode()) {
- self.dispatchEvent('outNode', {
- node: graph.nodes(el.attr('data-node-id'))
- });
- }
- else if (el.isEdge()) {
- var edge = graph.edges(el.attr('data-edge-id'));
- self.dispatchEvent('outEdge', {
- edge: edge,
- source: graph.nodes(edge.source),
- target: graph.nodes(edge.target)
- });
- }
- }
-
- // Registering Events:
-
- // Click
- container.addEventListener('click', click, false);
- sigma.utils.doubleClick(container, 'click', doubleClick);
-
- // Touch counterparts
- container.addEventListener('touchstart', click, false);
- sigma.utils.doubleClick(container, 'touchstart', doubleClick);
-
- // Mouseover
- container.addEventListener('mouseover', onOver, true);
-
- // Mouseout
- container.addEventListener('mouseout', onOut, true);
- };
-}).call(this);
-
-;(function (undefined) {
- 'use strict';
-
- if (typeof sigma === 'undefined')
- throw 'sigma is not declared';
-
- // Initialize packages:
- sigma.utils.pkg('sigma.misc');
-
- /**
- * This method listens to "overNode", "outNode", "overEdge" and "outEdge"
- * events from a renderer and renders the nodes differently on the top layer.
- * The goal is to make any node label readable with the mouse, and to
- * highlight hovered nodes and edges.
- *
- * It has to be called in the scope of the related renderer.
- */
- sigma.misc.drawHovers = function (prefix) {
- var self = this,
- hoveredNodes = {},
- hoveredEdges = {};
-
- this.bind('overNode', function (event) {
- var node = event.data.node;
- if (!node.hidden) {
- hoveredNodes[node.id] = node;
- draw();
- }
- });
-
- this.bind('outNode', function (event) {
- delete hoveredNodes[event.data.node.id];
- draw();
- });
-
- this.bind('overEdge', function (event) {
- var edge = event.data.edge;
- if (!edge.hidden) {
- hoveredEdges[edge.id] = edge;
- draw();
- }
- });
-
- this.bind('outEdge', function (event) {
- delete hoveredEdges[event.data.edge.id];
- draw();
- });
-
- this.bind('render', function (event) {
- draw();
- });
-
- function draw() {
-
- var k,
- source,
- target,
- hoveredNode,
- hoveredEdge,
- c = self.contexts.hover.canvas,
- defaultNodeType = self.settings('defaultNodeType'),
- defaultEdgeType = self.settings('defaultEdgeType'),
- nodeRenderers = sigma.canvas.hovers,
- edgeRenderers = sigma.canvas.edgehovers,
- extremitiesRenderers = sigma.canvas.extremities,
- embedSettings = self.settings.embedObjects({
- prefix: prefix
- });
-
- // Clear self.contexts.hover:
- self.contexts.hover.clearRect(0, 0, c.width, c.height);
-
- // Node render: single hover
- if (
- embedSettings('enableHovering') &&
- embedSettings('singleHover') &&
- Object.keys(hoveredNodes).length
- ) {
- hoveredNode = hoveredNodes[Object.keys(hoveredNodes)[0]];
- (
- nodeRenderers[hoveredNode.type] ||
- nodeRenderers[defaultNodeType] ||
- nodeRenderers.def
- )(
- hoveredNode,
- self.contexts.hover,
- embedSettings
- );
- }
-
- // Node render: multiple hover
- if (
- embedSettings('enableHovering') && !embedSettings('singleHover')
- )
- for (k in hoveredNodes)
- (
- nodeRenderers[hoveredNodes[k].type] ||
- nodeRenderers[defaultNodeType] ||
- nodeRenderers.def
- )(
- hoveredNodes[k],
- self.contexts.hover,
- embedSettings
- );
-
- // Edge render: single hover
- if (
- embedSettings('enableEdgeHovering') &&
- embedSettings('singleHover') &&
- Object.keys(hoveredEdges).length
- ) {
- hoveredEdge = hoveredEdges[Object.keys(hoveredEdges)[0]];
- source = self.graph.nodes(hoveredEdge.source);
- target = self.graph.nodes(hoveredEdge.target);
-
- if (!hoveredEdge.hidden) {
- (
- edgeRenderers[hoveredEdge.type] ||
- edgeRenderers[defaultEdgeType] ||
- edgeRenderers.def
- )(
- hoveredEdge,
- source,
- target,
- self.contexts.hover,
- embedSettings
- );
-
- if (embedSettings('edgeHoverExtremities')) {
- (
- extremitiesRenderers[hoveredEdge.type] ||
- extremitiesRenderers.def
- )(
- hoveredEdge,
- source,
- target,
- self.contexts.hover,
- embedSettings
- );
-
- } else {
- // Avoid edges rendered over nodes:
- (
- sigma.canvas.nodes[source.type] ||
- sigma.canvas.nodes.def
- )(
- source,
- self.contexts.hover,
- embedSettings
- );
- (
- sigma.canvas.nodes[target.type] ||
- sigma.canvas.nodes.def
- )(
- target,
- self.contexts.hover,
- embedSettings
- );
- }
- }
- }
-
- // Edge render: multiple hover
- if (
- embedSettings('enableEdgeHovering') && !embedSettings('singleHover')
- ) {
- for (k in hoveredEdges) {
- hoveredEdge = hoveredEdges[k];
- source = self.graph.nodes(hoveredEdge.source);
- target = self.graph.nodes(hoveredEdge.target);
-
- if (!hoveredEdge.hidden) {
- (
- edgeRenderers[hoveredEdge.type] ||
- edgeRenderers[defaultEdgeType] ||
- edgeRenderers.def
- )(
- hoveredEdge,
- source,
- target,
- self.contexts.hover,
- embedSettings
- );
-
- if (embedSettings('edgeHoverExtremities')) {
- (
- extremitiesRenderers[hoveredEdge.type] ||
- extremitiesRenderers.def
- )(
- hoveredEdge,
- source,
- target,
- self.contexts.hover,
- embedSettings
- );
- } else {
- // Avoid edges rendered over nodes:
- (
- sigma.canvas.nodes[source.type] ||
- sigma.canvas.nodes.def
- )(
- source,
- self.contexts.hover,
- embedSettings
- );
- (
- sigma.canvas.nodes[target.type] ||
- sigma.canvas.nodes.def
- )(
- target,
- self.contexts.hover,
- embedSettings
- );
- }
- }
- }
- }
- }
- };
-}).call(this);