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path: root/catalog-ui/src/app/ng2/pages/composition/graph/common/image-creator.service.ts
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/*-
 * ============LICENSE_START=======================================================
 * SDC
 * ================================================================================
 * Copyright (C) 2017 AT&T Intellectual Property. All rights reserved.
 * ================================================================================
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *      http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 * ============LICENSE_END=========================================================
 */
'use strict';
import {Injectable} from "@angular/core";

export interface ICanvasImage {
    src: string;
    width: number
    height: number;
    x: number;
    y: number;
}

@Injectable()
export class ImageCreatorService {

    private _canvas:HTMLCanvasElement;

    constructor() {
        this._canvas = <HTMLCanvasElement>$('<canvas>')[0];
        this._canvas.setAttribute('style', 'display:none');

        let body = document.getElementsByTagName('body')[0];
        body.appendChild(this._canvas);
    }

    /**
     * Create an image composed of different image layers
     * @param canvasImages
     * @param canvasWidth 
     * @param canvasHeight 
     * returns a PROMISE
     */
    getMultiLayerBase64Image(canvasImages: ICanvasImage[], canvasWidth?:number, canvasHeight?:number):Promise<string> {

        var promise = new Promise<string>((resolve, reject) => {
            if(canvasImages && canvasImages.length === 0){
                return null;
            }

            //If only width was set, use it for height, otherwise use first canvasImage height
            canvasHeight = canvasHeight || canvasImages[0].height;
            canvasWidth = canvasWidth || canvasImages[0].width;

            const images = [];
            let imagesLoaded = 0;
            const onImageLoaded = () => {
                imagesLoaded++;
                if(imagesLoaded < canvasImages.length){
                    return;
                }
                this._canvas.setAttribute('width', (canvasWidth * 4).toString());
                this._canvas.setAttribute('height', (canvasHeight * 4).toString());
                const canvasCtx = this._canvas.getContext('2d');
                canvasCtx.scale(4,4);
                canvasCtx.clearRect(0, 0, this._canvas.width, this._canvas.height);
                images.forEach((image, index) => {
                    const canvasImage = canvasImages[index];
                    canvasCtx.drawImage(image, canvasImage.x, canvasImage.y, canvasImage.width, canvasImage.height);
                });

                let base64Image = this._canvas.toDataURL();
                resolve(base64Image)
            };
            canvasImages.forEach(canvasImage => {
                let image = new Image();
                image.onload = onImageLoaded;
                image.src = canvasImage.src;
                images.push(image);
            });
        });

        return promise;
    }
}