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diff --git a/sdc-workflow-designer-ui/src/app/paletx/core/overlay/position/connected-position-strategy.ts b/sdc-workflow-designer-ui/src/app/paletx/core/overlay/position/connected-position-strategy.ts
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-/**
- * @license
- * Copyright Google Inc. All Rights Reserved.
- *
- * Use of this source code is governed by an MIT-style license that can be
- * found in the LICENSE file at https://angular.io/license
- */
-/* tslint:disable:array-type member-access variable-name typedef
- only-arrow-functions directive-class-suffix component-class-suffix
- component-selector no-unnecessary-type-assertion arrow-parens
- no-unused-variable*/
-import {ElementRef} from '@angular/core';
-import {Observable} from 'rxjs/Observable';
-import {Subject} from 'rxjs/Subject';
-
-import {Scrollable} from '../scroll/scrollable';
-
-import {ConnectedOverlayPositionChange, ConnectionPositionPair, OriginConnectionPosition, OverlayConnectionPosition, ScrollableViewProperties} from './connected-position';
-import {PositionStrategy} from './position-strategy';
-import {ViewportRuler} from './viewport-ruler';
-
-/**
- * Container to hold the bounding positions of a particular element with respect
- * to the viewport, where top and bottom are the y-axis coordinates of the
- * bounding rectangle and left and right are the x-axis coordinates.
- */
-interface ElementBoundingPositions {
- top: number;
- right: number;
- bottom: number;
- left: number;
-}
-
-/**
- * A strategy for positioning overlays. Using this strategy, an overlay is given
- * an implicit position relative some origin element. The relative position is
- * defined in terms of a point on the origin element that is connected to a
- * point on the overlay element. For example, a basic dropdown is connecting the
- * bottom-left corner of the origin to the top-left corner of the overlay.
- */
-export class ConnectedPositionStrategy implements PositionStrategy {
- private _dir = 'ltr';
-
- /** The offset in pixels for the overlay connection point on the x-axis */
- private _offsetX = 0;
-
- /** The offset in pixels for the overlay connection point on the y-axis */
- private _offsetY = 0;
-
- /** The Scrollable containers used to check scrollable view properties on
- * position change. */
- private scrollables: Scrollable[] = [];
-
- /** Whether the we're dealing with an RTL context */
- get _isRtl() {
- return this._dir === 'rtl';
- }
-
- /** Ordered list of preferred positions, from most to least desirable. */
- _preferredPositions: ConnectionPositionPair[] = [];
-
- /** The origin element against which the overlay will be positioned. */
- private _origin: HTMLElement;
-
- /** The overlay pane element. */
- private _pane: HTMLElement;
-
- /** The last position to have been calculated as the best fit position. */
- private _lastConnectedPosition: ConnectionPositionPair;
-
- _onPositionChange: Subject<ConnectedOverlayPositionChange> =
- new Subject<ConnectedOverlayPositionChange>();
-
- /** Emits an event when the connection point changes. */
- get onPositionChange(): Observable<ConnectedOverlayPositionChange> {
- return this._onPositionChange.asObservable();
- }
-
- constructor(
- private _connectedTo: ElementRef,
- private _originPos: OriginConnectionPosition,
- private _overlayPos: OverlayConnectionPosition,
- private _viewportRuler: ViewportRuler) {
- this._origin = this._connectedTo.nativeElement;
- this.withFallbackPosition(this._originPos, this._overlayPos);
- }
-
- /** Ordered list of preferred positions, from most to least desirable. */
- get positions() {
- return this._preferredPositions;
- }
-
- /**
- * To be used to for any cleanup after the element gets destroyed.
- */
- dispose() {
- //
- }
-
- /**
- * Updates the position of the overlay element, using whichever preferred
- * position relative to the origin fits on-screen.
- * @docs-private
- *
- * @param element Element to which to apply the CSS styles.
- * @returns Resolves when the styles have been applied.
- */
- apply(element: HTMLElement): void {
- // Cache the overlay pane element in case re-calculating position is
- // necessary
- this._pane = element;
-
- // We need the bounding rects for the origin and the overlay to determine
- // how to position the overlay relative to the origin.
- const originRect = this._origin.getBoundingClientRect();
- const overlayRect = element.getBoundingClientRect();
-
- // We use the viewport rect to determine whether a position would go
- // off-screen.
- const viewportRect = this._viewportRuler.getViewportRect();
-
- // Fallback point if none of the fallbacks fit into the viewport.
- let fallbackPoint: OverlayPoint|undefined;
- let fallbackPosition: ConnectionPositionPair|undefined;
-
- // We want to place the overlay in the first of the preferred positions such
- // that the overlay fits on-screen.
- for (const pos of this._preferredPositions) {
- // Get the (x, y) point of connection on the origin, and then use that to
- // get the (top, left) coordinate for the overlay at `pos`.
- const originPoint = this._getOriginConnectionPoint(originRect, pos);
- const overlayPoint =
- this._getOverlayPoint(originPoint, overlayRect, viewportRect, pos);
-
- // If the overlay in the calculated position fits on-screen, put it there
- // and we're done.
- if (overlayPoint.fitsInViewport) {
- this._setElementPosition(element, overlayRect, overlayPoint, pos);
-
- // Save the last connected position in case the position needs to be
- // re-calculated.
- this._lastConnectedPosition = pos;
-
- // Notify that the position has been changed along with its change
- // properties.
- const scrollableViewProperties =
- this.getScrollableViewProperties(element);
- const positionChange =
- new ConnectedOverlayPositionChange(pos, scrollableViewProperties);
- this._onPositionChange.next(positionChange);
-
- return;
- } else if (
- !fallbackPoint ||
- fallbackPoint.visibleArea < overlayPoint.visibleArea) {
- fallbackPoint = overlayPoint;
- fallbackPosition = pos;
- }
- }
-
- // If none of the preferred positions were in the viewport, take the one
- // with the largest visible area.
- this._setElementPosition(
- element, overlayRect, fallbackPoint, fallbackPosition);
- }
-
- /**
- * This re-aligns the overlay element with the trigger in its last calculated
- * position, even if a position higher in the "preferred positions" list would
- * now fit. This allows one to re-align the panel without changing the
- * orientation of the panel.
- */
- recalculateLastPosition(): void {
- const originRect = this._origin.getBoundingClientRect();
- const overlayRect = this._pane.getBoundingClientRect();
- const viewportRect = this._viewportRuler.getViewportRect();
- const lastPosition =
- this._lastConnectedPosition || this._preferredPositions[0];
-
- const originPoint =
- this._getOriginConnectionPoint(originRect, lastPosition);
- const overlayPoint = this._getOverlayPoint(
- originPoint, overlayRect, viewportRect, lastPosition);
- this._setElementPosition(
- this._pane, overlayRect, overlayPoint, lastPosition);
- }
-
- /**
- * Sets the list of Scrollable containers that host the origin element so that
- * on reposition we can evaluate if it or the overlay has been clipped or
- * outside view. Every Scrollable must be an ancestor element of the
- * strategy's origin element.
- */
- withScrollableContainers(scrollables: Scrollable[]) {
- this.scrollables = scrollables;
- }
-
- /**
- * Adds a new preferred fallback position.
- * @param originPos
- * @param overlayPos
- */
- withFallbackPosition(
- originPos: OriginConnectionPosition,
- overlayPos: OverlayConnectionPosition): this {
- this._preferredPositions.push(
- new ConnectionPositionPair(originPos, overlayPos));
- return this;
- }
-
- /**
- * Sets the layout direction so the overlay's position can be adjusted to
- * match.
- * @param dir New layout direction.
- */
- withDirection(dir: 'ltr'|'rtl'): this {
- this._dir = dir;
- return this;
- }
-
- /**
- * Sets an offset for the overlay's connection point on the x-axis
- * @param offset New offset in the X axis.
- */
- withOffsetX(offset: number): this {
- this._offsetX = offset;
- return this;
- }
-
- /**
- * Sets an offset for the overlay's connection point on the y-axis
- * @param offset New offset in the Y axis.
- */
- withOffsetY(offset: number): this {
- this._offsetY = offset;
- return this;
- }
-
- /**
- * Gets the horizontal (x) "start" dimension based on whether the overlay is
- * in an RTL context.
- * @param rect
- */
- private _getStartX(rect: ClientRect): number {
- return this._isRtl ? rect.right : rect.left;
- }
-
- /**
- * Gets the horizontal (x) "end" dimension based on whether the overlay is in
- * an RTL context.
- * @param rect
- */
- private _getEndX(rect: ClientRect): number {
- return this._isRtl ? rect.left : rect.right;
- }
-
-
- /**
- * Gets the (x, y) coordinate of a connection point on the origin based on a
- * relative position.
- * @param originRect
- * @param pos
- */
- private _getOriginConnectionPoint(
- originRect: ClientRect, pos: ConnectionPositionPair): Point {
- const originStartX = this._getStartX(originRect);
- const originEndX = this._getEndX(originRect);
-
- let x: number;
- if (pos.originX === 'center') {
- x = originStartX + (originRect.width / 2);
- } else {
- x = pos.originX === 'start' ? originStartX : originEndX;
- }
-
- let y: number;
- if (pos.originY === 'center') {
- y = originRect.top + (originRect.height / 2);
- } else {
- y = pos.originY === 'top' ? originRect.top : originRect.bottom;
- }
-
- return {x, y};
- }
-
-
- /**
- * Gets the (x, y) coordinate of the top-left corner of the overlay given a
- * given position and origin point to which the overlay should be connected,
- * as well as how much of the element would be inside the viewport at that
- * position.
- */
- private _getOverlayPoint(
- originPoint: Point, overlayRect: ClientRect, viewportRect: ClientRect,
- pos: ConnectionPositionPair): OverlayPoint {
- // Calculate the (overlayStartX, overlayStartY), the start of the potential
- // overlay position relative to the origin point.
- let overlayStartX: number;
- if (pos.overlayX === 'center') {
- overlayStartX = -overlayRect.width / 2;
- } else if (pos.overlayX === 'start') {
- overlayStartX = this._isRtl ? -overlayRect.width : 0;
- } else {
- overlayStartX = this._isRtl ? 0 : -overlayRect.width;
- }
-
- let overlayStartY: number;
- if (pos.overlayY === 'center') {
- overlayStartY = -overlayRect.height / 2;
- } else {
- overlayStartY = pos.overlayY === 'top' ? 0 : -overlayRect.height;
- }
-
- // The (x, y) coordinates of the overlay.
- const x = originPoint.x + overlayStartX + this._offsetX;
- const y = originPoint.y + overlayStartY + this._offsetY;
-
- // How much the overlay would overflow at this position, on each side.
- const leftOverflow = 0 - x;
- const rightOverflow = (x + overlayRect.width) - viewportRect.width;
- const topOverflow = 0 - y;
- const bottomOverflow = (y + overlayRect.height) - viewportRect.height;
-
- // Visible parts of the element on each axis.
- const visibleWidth =
- this._subtractOverflows(overlayRect.width, leftOverflow, rightOverflow);
- const visibleHeight = this._subtractOverflows(
- overlayRect.height, topOverflow, bottomOverflow);
-
- // The area of the element that's within the viewport.
- const visibleArea = visibleWidth * visibleHeight;
- const fitsInViewport =
- (overlayRect.width * overlayRect.height) === visibleArea;
-
- return {x, y, fitsInViewport, visibleArea};
- }
-
- /**
- * Gets the view properties of the trigger and overlay, including whether they
- * are clipped or completely outside the view of any of the strategy's
- * scrollables.
- */
- private getScrollableViewProperties(overlay: HTMLElement):
- ScrollableViewProperties {
- const originBounds = this._getElementBounds(this._origin);
- const overlayBounds = this._getElementBounds(overlay);
- const scrollContainerBounds =
- this.scrollables.map((scrollable: Scrollable) => {
- return this._getElementBounds(
- scrollable.getElementRef().nativeElement);
- });
-
- return {
- isOriginClipped:
- this.isElementClipped(originBounds, scrollContainerBounds),
- isOriginOutsideView:
- this.isElementOutsideView(originBounds, scrollContainerBounds),
- isOverlayClipped:
- this.isElementClipped(overlayBounds, scrollContainerBounds),
- isOverlayOutsideView:
- this.isElementOutsideView(overlayBounds, scrollContainerBounds),
- };
- }
-
- /** Whether the element is completely out of the view of any of the
- * containers. */
- private isElementOutsideView(
- elementBounds: ElementBoundingPositions,
- containersBounds: ElementBoundingPositions[]): boolean {
- return containersBounds.some(
- (containerBounds: ElementBoundingPositions) => {
- const outsideAbove = elementBounds.bottom < containerBounds.top;
- const outsideBelow = elementBounds.top > containerBounds.bottom;
- const outsideLeft = elementBounds.right < containerBounds.left;
- const outsideRight = elementBounds.left > containerBounds.right;
-
- return outsideAbove || outsideBelow || outsideLeft || outsideRight;
- });
- }
-
- /** Whether the element is clipped by any of the containers. */
- private isElementClipped(
- elementBounds: ElementBoundingPositions,
- containersBounds: ElementBoundingPositions[]): boolean {
- return containersBounds.some(
- (containerBounds: ElementBoundingPositions) => {
- const clippedAbove = elementBounds.top < containerBounds.top;
- const clippedBelow = elementBounds.bottom > containerBounds.bottom;
- const clippedLeft = elementBounds.left < containerBounds.left;
- const clippedRight = elementBounds.right > containerBounds.right;
-
- return clippedAbove || clippedBelow || clippedLeft || clippedRight;
- });
- }
-
- /** Physically positions the overlay element to the given coordinate. */
- private _setElementPosition(
- element: HTMLElement, overlayRect: ClientRect, overlayPoint: Point,
- pos: ConnectionPositionPair) {
- // We want to set either `top` or `bottom` based on whether the overlay
- // wants to appear above or below the origin and the direction in which the
- // element will expand.
- const verticalStyleProperty = pos.overlayY === 'bottom' ? 'bottom' : 'top';
-
- // When using `bottom`, we adjust the y position such that it is the
- // distance from the bottom of the viewport rather than the top.
- const y = verticalStyleProperty === 'top' ?
- overlayPoint.y :
- document.documentElement.clientHeight -
- (overlayPoint.y + overlayRect.height);
-
- // We want to set either `left` or `right` based on whether the overlay
- // wants to appear "before" or "after" the origin, which determines the
- // direction in which the element will expand. For the horizontal axis, the
- // meaning of "before" and "after" change based on whether the page is in
- // RTL or LTR.
- let horizontalStyleProperty: any;
- if (this._dir === 'rtl') {
- horizontalStyleProperty = pos.overlayX === 'end' ? 'left' : 'right';
- } else {
- horizontalStyleProperty = pos.overlayX === 'end' ? 'right' : 'left';
- }
-
- // When we're setting `right`, we adjust the x position such that it is the
- // distance from the right edge of the viewport rather than the left edge.
- const x = horizontalStyleProperty === 'left' ?
- overlayPoint.x :
- document.documentElement.clientWidth -
- (overlayPoint.x + overlayRect.width);
-
-
- // Reset any existing styles. This is necessary in case the preferred
- // position has changed since the last `apply`.
- ['top', 'bottom', 'left', 'right'].forEach(
- (p: any) => element.style[p] = null);
-
- element.style[verticalStyleProperty] = `${y}px`;
- element.style[horizontalStyleProperty] = `${x}px`;
- }
-
- /** Returns the bounding positions of the provided element with respect to the
- * viewport. */
- private _getElementBounds(element: HTMLElement): ElementBoundingPositions {
- const boundingClientRect = element.getBoundingClientRect();
- return {
- top: boundingClientRect.top,
- right: boundingClientRect.left + boundingClientRect.width,
- bottom: boundingClientRect.top + boundingClientRect.height,
- left: boundingClientRect.left
- };
- }
-
- /**
- * Subtracts the amount that an element is overflowing on an axis from it's
- * length.
- */
- private _subtractOverflows(length: number, ...overflows: number[]): number {
- return overflows.reduce((currentValue: number, currentOverflow: number) => {
- return currentValue - Math.max(currentOverflow, 0);
- }, length);
- }
-}
-
-/** A simple (x, y) coordinate. */
-interface Point {
- x: number;
- y: number;
-}
-
-/**
- * Expands the simple (x, y) coordinate by adding info about whether the
- * element would fit inside the viewport at that position, as well as
- * how much of the element would be visible.
- */
-interface OverlayPoint extends Point {
- visibleArea: number;
- fitsInViewport: boolean;
-}