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-rw-r--r--src/material.min.js.map630
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diff --git a/src/material.min.js.map b/src/material.min.js.map
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+{
+ "version": 3,
+ "sources": [
+ "tabs.js",
+ "layout.js",
+ "mdlComponentHandler.js",
+ "rAF.js",
+ "button.js",
+ "checkbox.js",
+ "icon-toggle.js",
+ "menu.js",
+ "progress.js",
+ "radio.js",
+ "slider.js",
+ "snackbar.js",
+ "spinner.js",
+ "switch.js",
+ "textfield.js",
+ "tooltip.js",
+ "data-table.js",
+ "ripple.js"
+ ],
+ "names": [
+ "MaterialTab",
+ "tab",
+ "ctx",
+ "element_",
+ "classList",
+ "contains",
+ "CssClasses_",
+ "MDL_JS_RIPPLE_EFFECT",
+ "rippleContainer",
+ "document",
+ "createElement",
+ "add",
+ "MDL_RIPPLE_CONTAINER",
+ "ripple",
+ "MDL_RIPPLE",
+ "appendChild",
+ "addEventListener",
+ "e",
+ "getAttribute",
+ "charAt",
+ "preventDefault",
+ "href",
+ "split",
+ "panel",
+ "querySelector",
+ "resetTabState_",
+ "resetPanelState_",
+ "ACTIVE_CLASS",
+ "MaterialLayoutTab",
+ "tabs",
+ "panels",
+ "layout",
+ "selectTab",
+ "content_",
+ "IS_ACTIVE",
+ "tabBar_",
+ "JS_RIPPLE_EFFECT",
+ "RIPPLE_CONTAINER",
+ "RIPPLE",
+ "TAB_MANUAL_SWITCH",
+ "show",
+ "componentHandler",
+ "upgradeDom",
+ "optJsClass",
+ "optCssClass",
+ "upgradeElement",
+ "element",
+ "upgradeElements",
+ "elements",
+ "upgradeAllRegistered",
+ "registerUpgradedCallback",
+ "jsClass",
+ "callback",
+ "register",
+ "config",
+ "downgradeElements",
+ "nodes",
+ "findRegisteredClass_",
+ "name",
+ "optReplace",
+ "i",
+ "registeredComponents_",
+ "length",
+ "className",
+ "getUpgradedListOfElement_",
+ "dataUpgraded",
+ "isElementUpgraded_",
+ "upgradedList",
+ "indexOf",
+ "createEvent_",
+ "eventType",
+ "bubbles",
+ "cancelable",
+ "window",
+ "CustomEvent",
+ "ev",
+ "createEvent",
+ "initEvent",
+ "upgradeDomInternal",
+ "cssClass",
+ "registeredClass",
+ "querySelectorAll",
+ "n",
+ "upgradeElementInternal",
+ "Element",
+ "Error",
+ "upgradingEv",
+ "dispatchEvent",
+ "defaultPrevented",
+ "classesToUpgrade",
+ "push",
+ "forEach",
+ "component",
+ "setAttribute",
+ "join",
+ "instance",
+ "classConstructor",
+ "componentConfigProperty_",
+ "createdComponents_",
+ "j",
+ "m",
+ "callbacks",
+ "widget",
+ "upgradedEv",
+ "upgradeElementsInternal",
+ "Array",
+ "isArray",
+ "prototype",
+ "slice",
+ "call",
+ "HTMLElement",
+ "children",
+ "registerInternal",
+ "widgetMissing",
+ "newConfig",
+ "constructor",
+ "classAsString",
+ "item",
+ "hasOwnProperty",
+ "found",
+ "registerUpgradedCallbackInternal",
+ "regClass",
+ "upgradeAllRegisteredInternal",
+ "deconstructComponentInternal",
+ "componentIndex",
+ "splice",
+ "upgrades",
+ "componentPlace",
+ "downgradeNodesInternal",
+ "downgradeNode",
+ "node",
+ "filter",
+ "NodeList",
+ "Node",
+ "ComponentConfigPublic",
+ "ComponentConfig",
+ "Component",
+ "documentElement",
+ "Date",
+ "now",
+ "getTime",
+ "vendors",
+ "requestAnimationFrame",
+ "vp",
+ "cancelAnimationFrame",
+ "test",
+ "navigator",
+ "userAgent",
+ "lastTime",
+ "nextTime",
+ "Math",
+ "max",
+ "setTimeout",
+ "clearTimeout",
+ "MaterialButton",
+ "this",
+ "init",
+ "Constant_",
+ "RIPPLE_EFFECT",
+ "blurHandler_",
+ "event",
+ "blur",
+ "disable",
+ "disabled",
+ "enable",
+ "rippleElement_",
+ "boundRippleBlurHandler",
+ "bind",
+ "boundButtonBlurHandler",
+ "MaterialCheckbox",
+ "TINY_TIMEOUT",
+ "INPUT",
+ "BOX_OUTLINE",
+ "FOCUS_HELPER",
+ "TICK_OUTLINE",
+ "RIPPLE_IGNORE_EVENTS",
+ "RIPPLE_CENTER",
+ "IS_FOCUSED",
+ "IS_DISABLED",
+ "IS_CHECKED",
+ "IS_UPGRADED",
+ "onChange_",
+ "updateClasses_",
+ "onFocus_",
+ "onBlur_",
+ "remove",
+ "onMouseUp_",
+ "blur_",
+ "checkDisabled",
+ "checkToggleState",
+ "inputElement_",
+ "checked",
+ "check",
+ "uncheck",
+ "boxOutline",
+ "tickContainer",
+ "tickOutline",
+ "rippleContainerElement_",
+ "boundRippleMouseUp",
+ "boundInputOnChange",
+ "boundInputOnFocus",
+ "boundInputOnBlur",
+ "boundElementMouseUp",
+ "MaterialIconToggle",
+ "boundElementOnMouseUp",
+ "MaterialMenu",
+ "TRANSITION_DURATION_SECONDS",
+ "TRANSITION_DURATION_FRACTION",
+ "CLOSE_TIMEOUT",
+ "Keycodes_",
+ "ENTER",
+ "ESCAPE",
+ "SPACE",
+ "UP_ARROW",
+ "DOWN_ARROW",
+ "CONTAINER",
+ "OUTLINE",
+ "ITEM",
+ "ITEM_RIPPLE_CONTAINER",
+ "IS_VISIBLE",
+ "IS_ANIMATING",
+ "BOTTOM_LEFT",
+ "BOTTOM_RIGHT",
+ "TOP_LEFT",
+ "TOP_RIGHT",
+ "UNALIGNED",
+ "container",
+ "parentElement",
+ "insertBefore",
+ "removeChild",
+ "container_",
+ "outline",
+ "outline_",
+ "forElId",
+ "forEl",
+ "getElementById",
+ "forElement_",
+ "handleForClick_",
+ "handleForKeyboardEvent_",
+ "items",
+ "boundItemKeydown_",
+ "handleItemKeyboardEvent_",
+ "boundItemClick_",
+ "handleItemClick_",
+ "tabIndex",
+ "evt",
+ "rect",
+ "getBoundingClientRect",
+ "forRect",
+ "style",
+ "right",
+ "top",
+ "offsetTop",
+ "offsetHeight",
+ "left",
+ "offsetLeft",
+ "bottom",
+ "toggle",
+ "keyCode",
+ "focus",
+ "currentIndex",
+ "target",
+ "MouseEvent",
+ "click",
+ "hide",
+ "hasAttribute",
+ "stopPropagation",
+ "closing_",
+ "applyClip_",
+ "height",
+ "width",
+ "clip",
+ "removeAnimationEndListener_",
+ "addAnimationEndListener_",
+ "transitionDuration",
+ "itemDelay",
+ "transitionDelay",
+ "parentNode",
+ "removeEventListener",
+ "removeProperty",
+ "MaterialProgress",
+ "INDETERMINATE_CLASS",
+ "setProgress",
+ "p",
+ "progressbar_",
+ "setBuffer",
+ "bufferbar_",
+ "auxbar_",
+ "el",
+ "MaterialRadio",
+ "JS_RADIO",
+ "RADIO_BTN",
+ "RADIO_OUTER_CIRCLE",
+ "RADIO_INNER_CIRCLE",
+ "radios",
+ "getElementsByClassName",
+ "button",
+ "btnElement_",
+ "onMouseup_",
+ "boundChangeHandler_",
+ "boundFocusHandler_",
+ "boundBlurHandler_",
+ "boundMouseUpHandler_",
+ "outerCircle",
+ "innerCircle",
+ "MaterialSlider",
+ "isIE_",
+ "msPointerEnabled",
+ "IE_CONTAINER",
+ "SLIDER_CONTAINER",
+ "BACKGROUND_FLEX",
+ "BACKGROUND_LOWER",
+ "BACKGROUND_UPPER",
+ "IS_LOWEST_VALUE",
+ "onInput_",
+ "updateValueStyles_",
+ "onContainerMouseDown_",
+ "newEvent",
+ "buttons",
+ "clientX",
+ "clientY",
+ "y",
+ "fraction",
+ "value",
+ "min",
+ "backgroundLower_",
+ "flex",
+ "webkitFlex",
+ "backgroundUpper_",
+ "change",
+ "containerIE",
+ "backgroundFlex",
+ "boundInputHandler",
+ "boundChangeHandler",
+ "boundMouseUpHandler",
+ "boundContainerMouseDownHandler",
+ "MaterialSnackbar",
+ "textElement_",
+ "cssClasses_",
+ "MESSAGE",
+ "actionElement_",
+ "ACTION",
+ "active",
+ "actionHandler_",
+ "undefined",
+ "message_",
+ "actionText_",
+ "queuedNotifications_",
+ "setActionHidden_",
+ "ANIMATION_LENGTH",
+ "SNACKBAR",
+ "ACTIVE",
+ "displaySnackbar_",
+ "textContent",
+ "cleanup_",
+ "timeout_",
+ "showSnackbar",
+ "data",
+ "checkQueue_",
+ "shift",
+ "Boolean",
+ "removeAttribute",
+ "MaterialSpinner",
+ "MDL_SPINNER_LAYER_COUNT",
+ "MDL_SPINNER_LAYER",
+ "MDL_SPINNER_CIRCLE_CLIPPER",
+ "MDL_SPINNER_CIRCLE",
+ "MDL_SPINNER_GAP_PATCH",
+ "MDL_SPINNER_LEFT",
+ "MDL_SPINNER_RIGHT",
+ "createLayer",
+ "index",
+ "layer",
+ "leftClipper",
+ "gapPatch",
+ "rightClipper",
+ "circleOwners",
+ "circle",
+ "stop",
+ "start",
+ "MaterialSwitch",
+ "TRACK",
+ "THUMB",
+ "on",
+ "off",
+ "track",
+ "thumb",
+ "focusHelper",
+ "boundFocusHandler",
+ "boundBlurHandler",
+ "MaterialTabs",
+ "TAB_CLASS",
+ "PANEL_CLASS",
+ "UPGRADED_CLASS",
+ "MDL_JS_RIPPLE_EFFECT_IGNORE_EVENTS",
+ "initTabs_",
+ "tabs_",
+ "panels_",
+ "k",
+ "MaterialTextfield",
+ "maxRows",
+ "NO_MAX_ROWS",
+ "MAX_ROWS_ATTRIBUTE",
+ "LABEL",
+ "IS_DIRTY",
+ "IS_INVALID",
+ "HAS_PLACEHOLDER",
+ "onKeyDown_",
+ "currentRowCount",
+ "onReset_",
+ "checkValidity",
+ "checkDirty",
+ "checkFocus",
+ "input_",
+ "validity",
+ "valid",
+ "label_",
+ "parseInt",
+ "isNaN",
+ "boundUpdateClassesHandler",
+ "boundResetHandler",
+ "boundKeyDownHandler",
+ "invalid",
+ "MaterialTooltip",
+ "BOTTOM",
+ "LEFT",
+ "RIGHT",
+ "TOP",
+ "handleMouseEnter_",
+ "props",
+ "marginLeft",
+ "offsetWidth",
+ "marginTop",
+ "hideTooltip_",
+ "boundMouseEnterHandler",
+ "boundMouseLeaveAndScrollHandler",
+ "MaterialLayout",
+ "MAX_WIDTH",
+ "TAB_SCROLL_PIXELS",
+ "RESIZE_TIMEOUT",
+ "MENU_ICON",
+ "CHEVRON_LEFT",
+ "CHEVRON_RIGHT",
+ "Mode_",
+ "STANDARD",
+ "SEAMED",
+ "WATERFALL",
+ "SCROLL",
+ "HEADER",
+ "DRAWER",
+ "CONTENT",
+ "DRAWER_BTN",
+ "ICON",
+ "HEADER_SEAMED",
+ "HEADER_WATERFALL",
+ "HEADER_SCROLL",
+ "FIXED_HEADER",
+ "OBFUSCATOR",
+ "TAB_BAR",
+ "TAB_CONTAINER",
+ "TAB",
+ "TAB_BAR_BUTTON",
+ "TAB_BAR_LEFT_BUTTON",
+ "TAB_BAR_RIGHT_BUTTON",
+ "PANEL",
+ "HAS_DRAWER",
+ "HAS_TABS",
+ "HAS_SCROLLING_HEADER",
+ "CASTING_SHADOW",
+ "IS_COMPACT",
+ "IS_SMALL_SCREEN",
+ "IS_DRAWER_OPEN",
+ "ON_LARGE_SCREEN",
+ "ON_SMALL_SCREEN",
+ "contentScrollHandler_",
+ "header_",
+ "headerVisible",
+ "scrollTop",
+ "keyboardEventHandler_",
+ "drawer_",
+ "toggleDrawer",
+ "screenSizeHandler_",
+ "screenSizeMediaQuery_",
+ "matches",
+ "obfuscator_",
+ "drawerToggleHandler_",
+ "type",
+ "headerTransitionEndHandler_",
+ "headerClickHandler_",
+ "tabBar",
+ "drawerButton",
+ "focusedElement",
+ "directChildren",
+ "childNodes",
+ "numChildren",
+ "c",
+ "child",
+ "persisted",
+ "overflowY",
+ "mode",
+ "drawerButtonIcon",
+ "innerHTML",
+ "firstChild",
+ "obfuscator",
+ "matchMedia",
+ "addListener",
+ "tabContainer",
+ "leftButton",
+ "leftButtonIcon",
+ "scrollLeft",
+ "rightButton",
+ "rightButtonIcon",
+ "tabUpdateHandler",
+ "scrollWidth",
+ "windowResizeHandler",
+ "resizeTimeoutId_",
+ "MaterialDataTable",
+ "DATA_TABLE",
+ "SELECTABLE",
+ "SELECT_ELEMENT",
+ "IS_SELECTED",
+ "selectRow_",
+ "checkbox",
+ "row",
+ "opt_rows",
+ "createCheckbox_",
+ "label",
+ "labelClasses",
+ "firstHeader",
+ "bodyRows",
+ "footRows",
+ "rows",
+ "concat",
+ "th",
+ "headerCheckbox",
+ "firstCell",
+ "td",
+ "nodeName",
+ "toUpperCase",
+ "rowCheckbox",
+ "MaterialRipple",
+ "INITIAL_SCALE",
+ "INITIAL_SIZE",
+ "INITIAL_OPACITY",
+ "FINAL_OPACITY",
+ "FINAL_SCALE",
+ "RIPPLE_EFFECT_IGNORE_EVENTS",
+ "downHandler_",
+ "boundHeight",
+ "boundWidth",
+ "rippleSize_",
+ "sqrt",
+ "ignoringMouseDown_",
+ "frameCount",
+ "getFrameCount",
+ "setFrameCount",
+ "x",
+ "bound",
+ "currentTarget",
+ "round",
+ "touches",
+ "setRippleXY",
+ "setRippleStyles",
+ "animFrameHandler",
+ "upHandler_",
+ "detail",
+ "recentering",
+ "frameCount_",
+ "x_",
+ "y_",
+ "boundDownHandler",
+ "boundUpHandler",
+ "fC",
+ "getRippleElement",
+ "newX",
+ "newY",
+ "transformString",
+ "scale",
+ "size",
+ "offset",
+ "webkitTransform",
+ "msTransform",
+ "transform"
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+ "file": "material.min.js",
+ "sourcesContent": [
+ "/**\n * @license\n * Copyright 2015 Google Inc. All Rights Reserved.\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n/**\n * Class constructor for Tabs MDL component.\n * Implements MDL component design pattern defined at:\n * https://github.com/jasonmayes/mdl-component-design-pattern\n *\n * @constructor\n * @param {Element} element The element that will be upgraded.\n */\nvar MaterialTabs = function MaterialTabs(element) {\n // Stores the HTML element.\n this.element_ = element;\n // Initialize instance.\n this.init();\n};\nwindow['MaterialTabs'] = MaterialTabs;\n/**\n * Store constants in one place so they can be updated easily.\n *\n * @enum {string}\n * @private\n */\nMaterialTabs.prototype.Constant_ = {};\n/**\n * Store strings for class names defined by this component that are used in\n * JavaScript. This allows us to simply change it in one place should we\n * decide to modify at a later date.\n *\n * @enum {string}\n * @private\n */\nMaterialTabs.prototype.CssClasses_ = {\n TAB_CLASS: 'mdl-tabs__tab',\n PANEL_CLASS: 'mdl-tabs__panel',\n ACTIVE_CLASS: 'is-active',\n UPGRADED_CLASS: 'is-upgraded',\n MDL_JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',\n MDL_RIPPLE_CONTAINER: 'mdl-tabs__ripple-container',\n MDL_RIPPLE: 'mdl-ripple',\n MDL_JS_RIPPLE_EFFECT_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events'\n};\n/**\n * Handle clicks to a tabs component\n *\n * @private\n */\nMaterialTabs.prototype.initTabs_ = function () {\n if (this.element_.classList.contains(this.CssClasses_.MDL_JS_RIPPLE_EFFECT)) {\n this.element_.classList.add(this.CssClasses_.MDL_JS_RIPPLE_EFFECT_IGNORE_EVENTS);\n }\n // Select element tabs, document panels\n this.tabs_ = this.element_.querySelectorAll('.' + this.CssClasses_.TAB_CLASS);\n this.panels_ = this.element_.querySelectorAll('.' + this.CssClasses_.PANEL_CLASS);\n // Create new tabs for each tab element\n for (var i = 0; i < this.tabs_.length; i++) {\n new MaterialTab(this.tabs_[i], this);\n }\n this.element_.classList.add(this.CssClasses_.UPGRADED_CLASS);\n};\n/**\n * Reset tab state, dropping active classes\n *\n * @private\n */\nMaterialTabs.prototype.resetTabState_ = function () {\n for (var k = 0; k < this.tabs_.length; k++) {\n this.tabs_[k].classList.remove(this.CssClasses_.ACTIVE_CLASS);\n }\n};\n/**\n * Reset panel state, droping active classes\n *\n * @private\n */\nMaterialTabs.prototype.resetPanelState_ = function () {\n for (var j = 0; j < this.panels_.length; j++) {\n this.panels_[j].classList.remove(this.CssClasses_.ACTIVE_CLASS);\n }\n};\n/**\n * Initialize element.\n */\nMaterialTabs.prototype.init = function () {\n if (this.element_) {\n this.initTabs_();\n }\n};\n/**\n * Constructor for an individual tab.\n *\n * @constructor\n * @param {Element} tab The HTML element for the tab.\n * @param {MaterialTabs} ctx The MaterialTabs object that owns the tab.\n */\nfunction MaterialTab(tab, ctx) {\n if (tab) {\n if (ctx.element_.classList.contains(ctx.CssClasses_.MDL_JS_RIPPLE_EFFECT)) {\n var rippleContainer = document.createElement('span');\n rippleContainer.classList.add(ctx.CssClasses_.MDL_RIPPLE_CONTAINER);\n rippleContainer.classList.add(ctx.CssClasses_.MDL_JS_RIPPLE_EFFECT);\n var ripple = document.createElement('span');\n ripple.classList.add(ctx.CssClasses_.MDL_RIPPLE);\n rippleContainer.appendChild(ripple);\n tab.appendChild(rippleContainer);\n }\n tab.addEventListener('click', function (e) {\n if (tab.getAttribute('href').charAt(0) === '#') {\n e.preventDefault();\n var href = tab.href.split('#')[1];\n var panel = ctx.element_.querySelector('#' + href);\n ctx.resetTabState_();\n ctx.resetPanelState_();\n tab.classList.add(ctx.CssClasses_.ACTIVE_CLASS);\n panel.classList.add(ctx.CssClasses_.ACTIVE_CLASS);\n }\n });\n }\n}\n// The component registers itself. It can assume componentHandler is available\n// in the global scope.\ncomponentHandler.register({\n constructor: MaterialTabs,\n classAsString: 'MaterialTabs',\n cssClass: 'mdl-js-tabs'\n});",
+ "/**\n * @license\n * Copyright 2015 Google Inc. All Rights Reserved.\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n/**\n * Class constructor for Layout MDL component.\n * Implements MDL component design pattern defined at:\n * https://github.com/jasonmayes/mdl-component-design-pattern\n *\n * @constructor\n * @param {HTMLElement} element The element that will be upgraded.\n */\nvar MaterialLayout = function MaterialLayout(element) {\n this.element_ = element;\n // Initialize instance.\n this.init();\n};\nwindow['MaterialLayout'] = MaterialLayout;\n/**\n * Store constants in one place so they can be updated easily.\n *\n * @enum {string | number}\n * @private\n */\nMaterialLayout.prototype.Constant_ = {\n MAX_WIDTH: '(max-width: 1024px)',\n TAB_SCROLL_PIXELS: 100,\n RESIZE_TIMEOUT: 100,\n MENU_ICON: '&#xE5D2;',\n CHEVRON_LEFT: 'chevron_left',\n CHEVRON_RIGHT: 'chevron_right'\n};\n/**\n * Keycodes, for code readability.\n *\n * @enum {number}\n * @private\n */\nMaterialLayout.prototype.Keycodes_ = {\n ENTER: 13,\n ESCAPE: 27,\n SPACE: 32\n};\n/**\n * Modes.\n *\n * @enum {number}\n * @private\n */\nMaterialLayout.prototype.Mode_ = {\n STANDARD: 0,\n SEAMED: 1,\n WATERFALL: 2,\n SCROLL: 3\n};\n/**\n * Store strings for class names defined by this component that are used in\n * JavaScript. This allows us to simply change it in one place should we\n * decide to modify at a later date.\n *\n * @enum {string}\n * @private\n */\nMaterialLayout.prototype.CssClasses_ = {\n CONTAINER: 'mdl-layout__container',\n HEADER: 'mdl-layout__header',\n DRAWER: 'mdl-layout__drawer',\n CONTENT: 'mdl-layout__content',\n DRAWER_BTN: 'mdl-layout__drawer-button',\n ICON: 'material-icons',\n JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',\n RIPPLE_CONTAINER: 'mdl-layout__tab-ripple-container',\n RIPPLE: 'mdl-ripple',\n RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',\n HEADER_SEAMED: 'mdl-layout__header--seamed',\n HEADER_WATERFALL: 'mdl-layout__header--waterfall',\n HEADER_SCROLL: 'mdl-layout__header--scroll',\n FIXED_HEADER: 'mdl-layout--fixed-header',\n OBFUSCATOR: 'mdl-layout__obfuscator',\n TAB_BAR: 'mdl-layout__tab-bar',\n TAB_CONTAINER: 'mdl-layout__tab-bar-container',\n TAB: 'mdl-layout__tab',\n TAB_BAR_BUTTON: 'mdl-layout__tab-bar-button',\n TAB_BAR_LEFT_BUTTON: 'mdl-layout__tab-bar-left-button',\n TAB_BAR_RIGHT_BUTTON: 'mdl-layout__tab-bar-right-button',\n TAB_MANUAL_SWITCH: 'mdl-layout__tab-manual-switch',\n PANEL: 'mdl-layout__tab-panel',\n HAS_DRAWER: 'has-drawer',\n HAS_TABS: 'has-tabs',\n HAS_SCROLLING_HEADER: 'has-scrolling-header',\n CASTING_SHADOW: 'is-casting-shadow',\n IS_COMPACT: 'is-compact',\n IS_SMALL_SCREEN: 'is-small-screen',\n IS_DRAWER_OPEN: 'is-visible',\n IS_ACTIVE: 'is-active',\n IS_UPGRADED: 'is-upgraded',\n IS_ANIMATING: 'is-animating',\n ON_LARGE_SCREEN: 'mdl-layout--large-screen-only',\n ON_SMALL_SCREEN: 'mdl-layout--small-screen-only'\n};\n/**\n * Handles scrolling on the content.\n *\n * @private\n */\nMaterialLayout.prototype.contentScrollHandler_ = function () {\n if (this.header_.classList.contains(this.CssClasses_.IS_ANIMATING)) {\n return;\n }\n var headerVisible = !this.element_.classList.contains(this.CssClasses_.IS_SMALL_SCREEN) || this.element_.classList.contains(this.CssClasses_.FIXED_HEADER);\n if (this.content_.scrollTop > 0 && !this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) {\n this.header_.classList.add(this.CssClasses_.CASTING_SHADOW);\n this.header_.classList.add(this.CssClasses_.IS_COMPACT);\n if (headerVisible) {\n this.header_.classList.add(this.CssClasses_.IS_ANIMATING);\n }\n } else if (this.content_.scrollTop <= 0 && this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) {\n this.header_.classList.remove(this.CssClasses_.CASTING_SHADOW);\n this.header_.classList.remove(this.CssClasses_.IS_COMPACT);\n if (headerVisible) {\n this.header_.classList.add(this.CssClasses_.IS_ANIMATING);\n }\n }\n};\n/**\n * Handles a keyboard event on the drawer.\n *\n * @param {Event} evt The event that fired.\n * @private\n */\nMaterialLayout.prototype.keyboardEventHandler_ = function (evt) {\n // Only react when the drawer is open.\n if (evt.keyCode === this.Keycodes_.ESCAPE && this.drawer_.classList.contains(this.CssClasses_.IS_DRAWER_OPEN)) {\n this.toggleDrawer();\n }\n};\n/**\n * Handles changes in screen size.\n *\n * @private\n */\nMaterialLayout.prototype.screenSizeHandler_ = function () {\n if (this.screenSizeMediaQuery_.matches) {\n this.element_.classList.add(this.CssClasses_.IS_SMALL_SCREEN);\n } else {\n this.element_.classList.remove(this.CssClasses_.IS_SMALL_SCREEN);\n // Collapse drawer (if any) when moving to a large screen size.\n if (this.drawer_) {\n this.drawer_.classList.remove(this.CssClasses_.IS_DRAWER_OPEN);\n this.obfuscator_.classList.remove(this.CssClasses_.IS_DRAWER_OPEN);\n }\n }\n};\n/**\n * Handles events of drawer button.\n *\n * @param {Event} evt The event that fired.\n * @private\n */\nMaterialLayout.prototype.drawerToggleHandler_ = function (evt) {\n if (evt && evt.type === 'keydown') {\n if (evt.keyCode === this.Keycodes_.SPACE || evt.keyCode === this.Keycodes_.ENTER) {\n // prevent scrolling in drawer nav\n evt.preventDefault();\n } else {\n // prevent other keys\n return;\n }\n }\n this.toggleDrawer();\n};\n/**\n * Handles (un)setting the `is-animating` class\n *\n * @private\n */\nMaterialLayout.prototype.headerTransitionEndHandler_ = function () {\n this.header_.classList.remove(this.CssClasses_.IS_ANIMATING);\n};\n/**\n * Handles expanding the header on click\n *\n * @private\n */\nMaterialLayout.prototype.headerClickHandler_ = function () {\n if (this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) {\n this.header_.classList.remove(this.CssClasses_.IS_COMPACT);\n this.header_.classList.add(this.CssClasses_.IS_ANIMATING);\n }\n};\n/**\n * Reset tab state, dropping active classes\n *\n * @private\n */\nMaterialLayout.prototype.resetTabState_ = function (tabBar) {\n for (var k = 0; k < tabBar.length; k++) {\n tabBar[k].classList.remove(this.CssClasses_.IS_ACTIVE);\n }\n};\n/**\n * Reset panel state, droping active classes\n *\n * @private\n */\nMaterialLayout.prototype.resetPanelState_ = function (panels) {\n for (var j = 0; j < panels.length; j++) {\n panels[j].classList.remove(this.CssClasses_.IS_ACTIVE);\n }\n};\n/**\n * Toggle drawer state\n *\n * @public\n */\nMaterialLayout.prototype.toggleDrawer = function () {\n var drawerButton = this.element_.querySelector('.' + this.CssClasses_.DRAWER_BTN);\n this.drawer_.classList.toggle(this.CssClasses_.IS_DRAWER_OPEN);\n this.obfuscator_.classList.toggle(this.CssClasses_.IS_DRAWER_OPEN);\n // Set accessibility properties.\n if (this.drawer_.classList.contains(this.CssClasses_.IS_DRAWER_OPEN)) {\n this.drawer_.setAttribute('aria-hidden', 'false');\n drawerButton.setAttribute('aria-expanded', 'true');\n } else {\n this.drawer_.setAttribute('aria-hidden', 'true');\n drawerButton.setAttribute('aria-expanded', 'false');\n }\n};\nMaterialLayout.prototype['toggleDrawer'] = MaterialLayout.prototype.toggleDrawer;\n/**\n * Initialize element.\n */\nMaterialLayout.prototype.init = function () {\n if (this.element_) {\n var container = document.createElement('div');\n container.classList.add(this.CssClasses_.CONTAINER);\n var focusedElement = this.element_.querySelector(':focus');\n this.element_.parentElement.insertBefore(container, this.element_);\n this.element_.parentElement.removeChild(this.element_);\n container.appendChild(this.element_);\n if (focusedElement) {\n focusedElement.focus();\n }\n var directChildren = this.element_.childNodes;\n var numChildren = directChildren.length;\n for (var c = 0; c < numChildren; c++) {\n var child = directChildren[c];\n if (child.classList && child.classList.contains(this.CssClasses_.HEADER)) {\n this.header_ = child;\n }\n if (child.classList && child.classList.contains(this.CssClasses_.DRAWER)) {\n this.drawer_ = child;\n }\n if (child.classList && child.classList.contains(this.CssClasses_.CONTENT)) {\n this.content_ = child;\n }\n }\n window.addEventListener('pageshow', function (e) {\n if (e.persisted) {\n // when page is loaded from back/forward cache\n // trigger repaint to let layout scroll in safari\n this.element_.style.overflowY = 'hidden';\n requestAnimationFrame(function () {\n this.element_.style.overflowY = '';\n }.bind(this));\n }\n }.bind(this), false);\n if (this.header_) {\n this.tabBar_ = this.header_.querySelector('.' + this.CssClasses_.TAB_BAR);\n }\n var mode = this.Mode_.STANDARD;\n if (this.header_) {\n if (this.header_.classList.contains(this.CssClasses_.HEADER_SEAMED)) {\n mode = this.Mode_.SEAMED;\n } else if (this.header_.classList.contains(this.CssClasses_.HEADER_WATERFALL)) {\n mode = this.Mode_.WATERFALL;\n this.header_.addEventListener('transitionend', this.headerTransitionEndHandler_.bind(this));\n this.header_.addEventListener('click', this.headerClickHandler_.bind(this));\n } else if (this.header_.classList.contains(this.CssClasses_.HEADER_SCROLL)) {\n mode = this.Mode_.SCROLL;\n container.classList.add(this.CssClasses_.HAS_SCROLLING_HEADER);\n }\n if (mode === this.Mode_.STANDARD) {\n this.header_.classList.add(this.CssClasses_.CASTING_SHADOW);\n if (this.tabBar_) {\n this.tabBar_.classList.add(this.CssClasses_.CASTING_SHADOW);\n }\n } else if (mode === this.Mode_.SEAMED || mode === this.Mode_.SCROLL) {\n this.header_.classList.remove(this.CssClasses_.CASTING_SHADOW);\n if (this.tabBar_) {\n this.tabBar_.classList.remove(this.CssClasses_.CASTING_SHADOW);\n }\n } else if (mode === this.Mode_.WATERFALL) {\n // Add and remove shadows depending on scroll position.\n // Also add/remove auxiliary class for styling of the compact version of\n // the header.\n this.content_.addEventListener('scroll', this.contentScrollHandler_.bind(this));\n this.contentScrollHandler_();\n }\n }\n // Add drawer toggling button to our layout, if we have an openable drawer.\n if (this.drawer_) {\n var drawerButton = this.element_.querySelector('.' + this.CssClasses_.DRAWER_BTN);\n if (!drawerButton) {\n drawerButton = document.createElement('div');\n drawerButton.setAttribute('aria-expanded', 'false');\n drawerButton.setAttribute('role', 'button');\n drawerButton.setAttribute('tabindex', '0');\n drawerButton.classList.add(this.CssClasses_.DRAWER_BTN);\n var drawerButtonIcon = document.createElement('i');\n drawerButtonIcon.classList.add(this.CssClasses_.ICON);\n drawerButtonIcon.innerHTML = this.Constant_.MENU_ICON;\n drawerButton.appendChild(drawerButtonIcon);\n }\n if (this.drawer_.classList.contains(this.CssClasses_.ON_LARGE_SCREEN)) {\n //If drawer has ON_LARGE_SCREEN class then add it to the drawer toggle button as well.\n drawerButton.classList.add(this.CssClasses_.ON_LARGE_SCREEN);\n } else if (this.drawer_.classList.contains(this.CssClasses_.ON_SMALL_SCREEN)) {\n //If drawer has ON_SMALL_SCREEN class then add it to the drawer toggle button as well.\n drawerButton.classList.add(this.CssClasses_.ON_SMALL_SCREEN);\n }\n drawerButton.addEventListener('click', this.drawerToggleHandler_.bind(this));\n drawerButton.addEventListener('keydown', this.drawerToggleHandler_.bind(this));\n // Add a class if the layout has a drawer, for altering the left padding.\n // Adds the HAS_DRAWER to the elements since this.header_ may or may\n // not be present.\n this.element_.classList.add(this.CssClasses_.HAS_DRAWER);\n // If we have a fixed header, add the button to the header rather than\n // the layout.\n if (this.element_.classList.contains(this.CssClasses_.FIXED_HEADER)) {\n this.header_.insertBefore(drawerButton, this.header_.firstChild);\n } else {\n this.element_.insertBefore(drawerButton, this.content_);\n }\n var obfuscator = document.createElement('div');\n obfuscator.classList.add(this.CssClasses_.OBFUSCATOR);\n this.element_.appendChild(obfuscator);\n obfuscator.addEventListener('click', this.drawerToggleHandler_.bind(this));\n this.obfuscator_ = obfuscator;\n this.drawer_.addEventListener('keydown', this.keyboardEventHandler_.bind(this));\n this.drawer_.setAttribute('aria-hidden', 'true');\n }\n // Keep an eye on screen size, and add/remove auxiliary class for styling\n // of small screens.\n this.screenSizeMediaQuery_ = window.matchMedia(this.Constant_.MAX_WIDTH);\n this.screenSizeMediaQuery_.addListener(this.screenSizeHandler_.bind(this));\n this.screenSizeHandler_();\n // Initialize tabs, if any.\n if (this.header_ && this.tabBar_) {\n this.element_.classList.add(this.CssClasses_.HAS_TABS);\n var tabContainer = document.createElement('div');\n tabContainer.classList.add(this.CssClasses_.TAB_CONTAINER);\n this.header_.insertBefore(tabContainer, this.tabBar_);\n this.header_.removeChild(this.tabBar_);\n var leftButton = document.createElement('div');\n leftButton.classList.add(this.CssClasses_.TAB_BAR_BUTTON);\n leftButton.classList.add(this.CssClasses_.TAB_BAR_LEFT_BUTTON);\n var leftButtonIcon = document.createElement('i');\n leftButtonIcon.classList.add(this.CssClasses_.ICON);\n leftButtonIcon.textContent = this.Constant_.CHEVRON_LEFT;\n leftButton.appendChild(leftButtonIcon);\n leftButton.addEventListener('click', function () {\n this.tabBar_.scrollLeft -= this.Constant_.TAB_SCROLL_PIXELS;\n }.bind(this));\n var rightButton = document.createElement('div');\n rightButton.classList.add(this.CssClasses_.TAB_BAR_BUTTON);\n rightButton.classList.add(this.CssClasses_.TAB_BAR_RIGHT_BUTTON);\n var rightButtonIcon = document.createElement('i');\n rightButtonIcon.classList.add(this.CssClasses_.ICON);\n rightButtonIcon.textContent = this.Constant_.CHEVRON_RIGHT;\n rightButton.appendChild(rightButtonIcon);\n rightButton.addEventListener('click', function () {\n this.tabBar_.scrollLeft += this.Constant_.TAB_SCROLL_PIXELS;\n }.bind(this));\n tabContainer.appendChild(leftButton);\n tabContainer.appendChild(this.tabBar_);\n tabContainer.appendChild(rightButton);\n // Add and remove tab buttons depending on scroll position and total\n // window size.\n var tabUpdateHandler = function () {\n if (this.tabBar_.scrollLeft > 0) {\n leftButton.classList.add(this.CssClasses_.IS_ACTIVE);\n } else {\n leftButton.classList.remove(this.CssClasses_.IS_ACTIVE);\n }\n if (this.tabBar_.scrollLeft < this.tabBar_.scrollWidth - this.tabBar_.offsetWidth) {\n rightButton.classList.add(this.CssClasses_.IS_ACTIVE);\n } else {\n rightButton.classList.remove(this.CssClasses_.IS_ACTIVE);\n }\n }.bind(this);\n this.tabBar_.addEventListener('scroll', tabUpdateHandler);\n tabUpdateHandler();\n // Update tabs when the window resizes.\n var windowResizeHandler = function () {\n // Use timeouts to make sure it doesn't happen too often.\n if (this.resizeTimeoutId_) {\n clearTimeout(this.resizeTimeoutId_);\n }\n this.resizeTimeoutId_ = setTimeout(function () {\n tabUpdateHandler();\n this.resizeTimeoutId_ = null;\n }.bind(this), this.Constant_.RESIZE_TIMEOUT);\n }.bind(this);\n window.addEventListener('resize', windowResizeHandler);\n if (this.tabBar_.classList.contains(this.CssClasses_.JS_RIPPLE_EFFECT)) {\n this.tabBar_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);\n }\n // Select element tabs, document panels\n var tabs = this.tabBar_.querySelectorAll('.' + this.CssClasses_.TAB);\n var panels = this.content_.querySelectorAll('.' + this.CssClasses_.PANEL);\n // Create new tabs for each tab element\n for (var i = 0; i < tabs.length; i++) {\n new MaterialLayoutTab(tabs[i], tabs, panels, this);\n }\n }\n this.element_.classList.add(this.CssClasses_.IS_UPGRADED);\n }\n};\n/**\n * Constructor for an individual tab.\n *\n * @constructor\n * @param {HTMLElement} tab The HTML element for the tab.\n * @param {!Array<HTMLElement>} tabs Array with HTML elements for all tabs.\n * @param {!Array<HTMLElement>} panels Array with HTML elements for all panels.\n * @param {MaterialLayout} layout The MaterialLayout object that owns the tab.\n */\nfunction MaterialLayoutTab(tab, tabs, panels, layout) {\n /**\n * Auxiliary method to programmatically select a tab in the UI.\n */\n function selectTab() {\n var href = tab.href.split('#')[1];\n var panel = layout.content_.querySelector('#' + href);\n layout.resetTabState_(tabs);\n layout.resetPanelState_(panels);\n tab.classList.add(layout.CssClasses_.IS_ACTIVE);\n panel.classList.add(layout.CssClasses_.IS_ACTIVE);\n }\n if (layout.tabBar_.classList.contains(layout.CssClasses_.JS_RIPPLE_EFFECT)) {\n var rippleContainer = document.createElement('span');\n rippleContainer.classList.add(layout.CssClasses_.RIPPLE_CONTAINER);\n rippleContainer.classList.add(layout.CssClasses_.JS_RIPPLE_EFFECT);\n var ripple = document.createElement('span');\n ripple.classList.add(layout.CssClasses_.RIPPLE);\n rippleContainer.appendChild(ripple);\n tab.appendChild(rippleContainer);\n }\n if (!layout.tabBar_.classList.contains(layout.CssClasses_.TAB_MANUAL_SWITCH)) {\n tab.addEventListener('click', function (e) {\n if (tab.getAttribute('href').charAt(0) === '#') {\n e.preventDefault();\n selectTab();\n }\n });\n }\n tab.show = selectTab;\n}\nwindow['MaterialLayoutTab'] = MaterialLayoutTab;\n// The component registers itself. It can assume componentHandler is available\n// in the global scope.\ncomponentHandler.register({\n constructor: MaterialLayout,\n classAsString: 'MaterialLayout',\n cssClass: 'mdl-js-layout'\n});",
+ "/**\n * @license\n * Copyright 2015 Google Inc. All Rights Reserved.\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n\n/**\n * A component handler interface using the revealing module design pattern.\n * More details on this design pattern here:\n * https://github.com/jasonmayes/mdl-component-design-pattern\n *\n * @author Jason Mayes.\n */\n/* exported componentHandler */\n\n// Pre-defining the componentHandler interface, for closure documentation and\n// static verification.\nvar componentHandler = {\n /**\n * Searches existing DOM for elements of our component type and upgrades them\n * if they have not already been upgraded.\n *\n * @param {string=} optJsClass the programatic name of the element class we\n * need to create a new instance of.\n * @param {string=} optCssClass the name of the CSS class elements of this\n * type will have.\n */\n upgradeDom: function(optJsClass, optCssClass) {},\n /**\n * Upgrades a specific element rather than all in the DOM.\n *\n * @param {!Element} element The element we wish to upgrade.\n * @param {string=} optJsClass Optional name of the class we want to upgrade\n * the element to.\n */\n upgradeElement: function(element, optJsClass) {},\n /**\n * Upgrades a specific list of elements rather than all in the DOM.\n *\n * @param {!Element|!Array<!Element>|!NodeList|!HTMLCollection} elements\n * The elements we wish to upgrade.\n */\n upgradeElements: function(elements) {},\n /**\n * Upgrades all registered components found in the current DOM. This is\n * automatically called on window load.\n */\n upgradeAllRegistered: function() {},\n /**\n * Allows user to be alerted to any upgrades that are performed for a given\n * component type\n *\n * @param {string} jsClass The class name of the MDL component we wish\n * to hook into for any upgrades performed.\n * @param {function(!HTMLElement)} callback The function to call upon an\n * upgrade. This function should expect 1 parameter - the HTMLElement which\n * got upgraded.\n */\n registerUpgradedCallback: function(jsClass, callback) {},\n /**\n * Registers a class for future use and attempts to upgrade existing DOM.\n *\n * @param {componentHandler.ComponentConfigPublic} config the registration configuration\n */\n register: function(config) {},\n /**\n * Downgrade either a given node, an array of nodes, or a NodeList.\n *\n * @param {!Node|!Array<!Node>|!NodeList} nodes\n */\n downgradeElements: function(nodes) {}\n};\n\ncomponentHandler = (function() {\n 'use strict';\n\n /** @type {!Array<componentHandler.ComponentConfig>} */\n var registeredComponents_ = [];\n\n /** @type {!Array<componentHandler.Component>} */\n var createdComponents_ = [];\n\n var componentConfigProperty_ = 'mdlComponentConfigInternal_';\n\n /**\n * Searches registered components for a class we are interested in using.\n * Optionally replaces a match with passed object if specified.\n *\n * @param {string} name The name of a class we want to use.\n * @param {componentHandler.ComponentConfig=} optReplace Optional object to replace match with.\n * @return {!Object|boolean}\n * @private\n */\n function findRegisteredClass_(name, optReplace) {\n for (var i = 0; i < registeredComponents_.length; i++) {\n if (registeredComponents_[i].className === name) {\n if (typeof optReplace !== 'undefined') {\n registeredComponents_[i] = optReplace;\n }\n return registeredComponents_[i];\n }\n }\n return false;\n }\n\n /**\n * Returns an array of the classNames of the upgraded classes on the element.\n *\n * @param {!Element} element The element to fetch data from.\n * @return {!Array<string>}\n * @private\n */\n function getUpgradedListOfElement_(element) {\n var dataUpgraded = element.getAttribute('data-upgraded');\n // Use `['']` as default value to conform the `,name,name...` style.\n return dataUpgraded === null ? [''] : dataUpgraded.split(',');\n }\n\n /**\n * Returns true if the given element has already been upgraded for the given\n * class.\n *\n * @param {!Element} element The element we want to check.\n * @param {string} jsClass The class to check for.\n * @returns {boolean}\n * @private\n */\n function isElementUpgraded_(element, jsClass) {\n var upgradedList = getUpgradedListOfElement_(element);\n return upgradedList.indexOf(jsClass) !== -1;\n }\n\n /**\n * Create an event object.\n *\n * @param {string} eventType The type name of the event.\n * @param {boolean} bubbles Whether the event should bubble up the DOM.\n * @param {boolean} cancelable Whether the event can be canceled.\n * @returns {!Event}\n */\n function createEvent_(eventType, bubbles, cancelable) {\n if ('CustomEvent' in window && typeof window.CustomEvent === 'function') {\n return new CustomEvent(eventType, {\n bubbles: bubbles,\n cancelable: cancelable\n });\n } else {\n var ev = document.createEvent('Events');\n ev.initEvent(eventType, bubbles, cancelable);\n return ev;\n }\n }\n\n /**\n * Searches existing DOM for elements of our component type and upgrades them\n * if they have not already been upgraded.\n *\n * @param {string=} optJsClass the programatic name of the element class we\n * need to create a new instance of.\n * @param {string=} optCssClass the name of the CSS class elements of this\n * type will have.\n */\n function upgradeDomInternal(optJsClass, optCssClass) {\n if (typeof optJsClass === 'undefined' &&\n typeof optCssClass === 'undefined') {\n for (var i = 0; i < registeredComponents_.length; i++) {\n upgradeDomInternal(registeredComponents_[i].className,\n registeredComponents_[i].cssClass);\n }\n } else {\n var jsClass = /** @type {string} */ (optJsClass);\n if (typeof optCssClass === 'undefined') {\n var registeredClass = findRegisteredClass_(jsClass);\n if (registeredClass) {\n optCssClass = registeredClass.cssClass;\n }\n }\n\n var elements = document.querySelectorAll('.' + optCssClass);\n for (var n = 0; n < elements.length; n++) {\n upgradeElementInternal(elements[n], jsClass);\n }\n }\n }\n\n /**\n * Upgrades a specific element rather than all in the DOM.\n *\n * @param {!Element} element The element we wish to upgrade.\n * @param {string=} optJsClass Optional name of the class we want to upgrade\n * the element to.\n */\n function upgradeElementInternal(element, optJsClass) {\n // Verify argument type.\n if (!(typeof element === 'object' && element instanceof Element)) {\n throw new Error('Invalid argument provided to upgrade MDL element.');\n }\n // Allow upgrade to be canceled by canceling emitted event.\n var upgradingEv = createEvent_('mdl-componentupgrading', true, true);\n element.dispatchEvent(upgradingEv);\n if (upgradingEv.defaultPrevented) {\n return;\n }\n\n var upgradedList = getUpgradedListOfElement_(element);\n var classesToUpgrade = [];\n // If jsClass is not provided scan the registered components to find the\n // ones matching the element's CSS classList.\n if (!optJsClass) {\n var classList = element.classList;\n registeredComponents_.forEach(function(component) {\n // Match CSS & Not to be upgraded & Not upgraded.\n if (classList.contains(component.cssClass) &&\n classesToUpgrade.indexOf(component) === -1 &&\n !isElementUpgraded_(element, component.className)) {\n classesToUpgrade.push(component);\n }\n });\n } else if (!isElementUpgraded_(element, optJsClass)) {\n classesToUpgrade.push(findRegisteredClass_(optJsClass));\n }\n\n // Upgrade the element for each classes.\n for (var i = 0, n = classesToUpgrade.length, registeredClass; i < n; i++) {\n registeredClass = classesToUpgrade[i];\n if (registeredClass) {\n // Mark element as upgraded.\n upgradedList.push(registeredClass.className);\n element.setAttribute('data-upgraded', upgradedList.join(','));\n var instance = new registeredClass.classConstructor(element);\n instance[componentConfigProperty_] = registeredClass;\n createdComponents_.push(instance);\n // Call any callbacks the user has registered with this component type.\n for (var j = 0, m = registeredClass.callbacks.length; j < m; j++) {\n registeredClass.callbacks[j](element);\n }\n\n if (registeredClass.widget) {\n // Assign per element instance for control over API\n element[registeredClass.className] = instance;\n }\n } else {\n throw new Error(\n 'Unable to find a registered component for the given class.');\n }\n\n var upgradedEv = createEvent_('mdl-componentupgraded', true, false);\n element.dispatchEvent(upgradedEv);\n }\n }\n\n /**\n * Upgrades a specific list of elements rather than all in the DOM.\n *\n * @param {!Element|!Array<!Element>|!NodeList|!HTMLCollection} elements\n * The elements we wish to upgrade.\n */\n function upgradeElementsInternal(elements) {\n if (!Array.isArray(elements)) {\n if (elements instanceof Element) {\n elements = [elements];\n } else {\n elements = Array.prototype.slice.call(elements);\n }\n }\n for (var i = 0, n = elements.length, element; i < n; i++) {\n element = elements[i];\n if (element instanceof HTMLElement) {\n upgradeElementInternal(element);\n if (element.children.length > 0) {\n upgradeElementsInternal(element.children);\n }\n }\n }\n }\n\n /**\n * Registers a class for future use and attempts to upgrade existing DOM.\n *\n * @param {componentHandler.ComponentConfigPublic} config\n */\n function registerInternal(config) {\n // In order to support both Closure-compiled and uncompiled code accessing\n // this method, we need to allow for both the dot and array syntax for\n // property access. You'll therefore see the `foo.bar || foo['bar']`\n // pattern repeated across this method.\n var widgetMissing = (typeof config.widget === 'undefined' &&\n typeof config['widget'] === 'undefined');\n var widget = true;\n\n if (!widgetMissing) {\n widget = config.widget || config['widget'];\n }\n\n var newConfig = /** @type {componentHandler.ComponentConfig} */ ({\n classConstructor: config.constructor || config['constructor'],\n className: config.classAsString || config['classAsString'],\n cssClass: config.cssClass || config['cssClass'],\n widget: widget,\n callbacks: []\n });\n\n registeredComponents_.forEach(function(item) {\n if (item.cssClass === newConfig.cssClass) {\n throw new Error('The provided cssClass has already been registered: ' + item.cssClass);\n }\n if (item.className === newConfig.className) {\n throw new Error('The provided className has already been registered');\n }\n });\n\n if (config.constructor.prototype\n .hasOwnProperty(componentConfigProperty_)) {\n throw new Error(\n 'MDL component classes must not have ' + componentConfigProperty_ +\n ' defined as a property.');\n }\n\n var found = findRegisteredClass_(config.classAsString, newConfig);\n\n if (!found) {\n registeredComponents_.push(newConfig);\n }\n }\n\n /**\n * Allows user to be alerted to any upgrades that are performed for a given\n * component type\n *\n * @param {string} jsClass The class name of the MDL component we wish\n * to hook into for any upgrades performed.\n * @param {function(!HTMLElement)} callback The function to call upon an\n * upgrade. This function should expect 1 parameter - the HTMLElement which\n * got upgraded.\n */\n function registerUpgradedCallbackInternal(jsClass, callback) {\n var regClass = findRegisteredClass_(jsClass);\n if (regClass) {\n regClass.callbacks.push(callback);\n }\n }\n\n /**\n * Upgrades all registered components found in the current DOM. This is\n * automatically called on window load.\n */\n function upgradeAllRegisteredInternal() {\n for (var n = 0; n < registeredComponents_.length; n++) {\n upgradeDomInternal(registeredComponents_[n].className);\n }\n }\n\n /**\n * Check the component for the downgrade method.\n * Execute if found.\n * Remove component from createdComponents list.\n *\n * @param {?componentHandler.Component} component\n */\n function deconstructComponentInternal(component) {\n if (component) {\n var componentIndex = createdComponents_.indexOf(component);\n createdComponents_.splice(componentIndex, 1);\n\n var upgrades = component.element_.getAttribute('data-upgraded').split(',');\n var componentPlace = upgrades.indexOf(component[componentConfigProperty_].classAsString);\n upgrades.splice(componentPlace, 1);\n component.element_.setAttribute('data-upgraded', upgrades.join(','));\n\n var ev = createEvent_('mdl-componentdowngraded', true, false);\n component.element_.dispatchEvent(ev);\n }\n }\n\n /**\n * Downgrade either a given node, an array of nodes, or a NodeList.\n *\n * @param {!Node|!Array<!Node>|!NodeList} nodes\n */\n function downgradeNodesInternal(nodes) {\n /**\n * Auxiliary function to downgrade a single node.\n * @param {!Node} node the node to be downgraded\n */\n var downgradeNode = function(node) {\n createdComponents_.filter(function(item) {\n return item.element_ === node;\n }).forEach(deconstructComponentInternal);\n };\n if (nodes instanceof Array || nodes instanceof NodeList) {\n for (var n = 0; n < nodes.length; n++) {\n downgradeNode(nodes[n]);\n }\n } else if (nodes instanceof Node) {\n downgradeNode(nodes);\n } else {\n throw new Error('Invalid argument provided to downgrade MDL nodes.');\n }\n }\n\n // Now return the functions that should be made public with their publicly\n // facing names...\n return {\n upgradeDom: upgradeDomInternal,\n upgradeElement: upgradeElementInternal,\n upgradeElements: upgradeElementsInternal,\n upgradeAllRegistered: upgradeAllRegisteredInternal,\n registerUpgradedCallback: registerUpgradedCallbackInternal,\n register: registerInternal,\n downgradeElements: downgradeNodesInternal\n };\n})();\n\n/**\n * Describes the type of a registered component type managed by\n * componentHandler. Provided for benefit of the Closure compiler.\n *\n * @typedef {{\n * constructor: Function,\n * classAsString: string,\n * cssClass: string,\n * widget: (string|boolean|undefined)\n * }}\n */\ncomponentHandler.ComponentConfigPublic; // jshint ignore:line\n\n/**\n * Describes the type of a registered component type managed by\n * componentHandler. Provided for benefit of the Closure compiler.\n *\n * @typedef {{\n * constructor: !Function,\n * className: string,\n * cssClass: string,\n * widget: (string|boolean),\n * callbacks: !Array<function(!HTMLElement)>\n * }}\n */\ncomponentHandler.ComponentConfig; // jshint ignore:line\n\n/**\n * Created component (i.e., upgraded element) type as managed by\n * componentHandler. Provided for benefit of the Closure compiler.\n *\n * @typedef {{\n * element_: !HTMLElement,\n * className: string,\n * classAsString: string,\n * cssClass: string,\n * widget: string\n * }}\n */\ncomponentHandler.Component; // jshint ignore:line\n\n// Export all symbols, for the benefit of Closure compiler.\n// No effect on uncompiled code.\ncomponentHandler['upgradeDom'] = componentHandler.upgradeDom;\ncomponentHandler['upgradeElement'] = componentHandler.upgradeElement;\ncomponentHandler['upgradeElements'] = componentHandler.upgradeElements;\ncomponentHandler['upgradeAllRegistered'] =\n componentHandler.upgradeAllRegistered;\ncomponentHandler['registerUpgradedCallback'] =\n componentHandler.registerUpgradedCallback;\ncomponentHandler['register'] = componentHandler.register;\ncomponentHandler['downgradeElements'] = componentHandler.downgradeElements;\nwindow.componentHandler = componentHandler;\nwindow['componentHandler'] = componentHandler;\n\nwindow.addEventListener('load', function() {\n 'use strict';\n\n /**\n * Performs a \"Cutting the mustard\" test. If the browser supports the features\n * tested, adds a mdl-js class to the <html> element. It then upgrades all MDL\n * components requiring JavaScript.\n */\n if ('classList' in document.createElement('div') &&\n 'querySelector' in document &&\n 'addEventListener' in window && Array.prototype.forEach) {\n document.documentElement.classList.add('mdl-js');\n componentHandler.upgradeAllRegistered();\n } else {\n /**\n * Dummy function to avoid JS errors.\n */\n componentHandler.upgradeElement = function() {};\n /**\n * Dummy function to avoid JS errors.\n */\n componentHandler.register = function() {};\n }\n});\n",
+ "// Source: https://github.com/darius/requestAnimationFrame/blob/master/requestAnimationFrame.js\n// Adapted from https://gist.github.com/paulirish/1579671 which derived from\n// http://paulirish.com/2011/requestanimationframe-for-smart-animating/\n// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating\n// requestAnimationFrame polyfill by Erik Möller.\n// Fixes from Paul Irish, Tino Zijdel, Andrew Mao, Klemen Slavič, Darius Bacon\n// MIT license\nif (!Date.now) {\n /**\n * Date.now polyfill.\n * @return {number} the current Date\n */\n Date.now = function () {\n return new Date().getTime();\n };\n Date['now'] = Date.now;\n}\nvar vendors = [\n 'webkit',\n 'moz'\n];\nfor (var i = 0; i < vendors.length && !window.requestAnimationFrame; ++i) {\n var vp = vendors[i];\n window.requestAnimationFrame = window[vp + 'RequestAnimationFrame'];\n window.cancelAnimationFrame = window[vp + 'CancelAnimationFrame'] || window[vp + 'CancelRequestAnimationFrame'];\n window['requestAnimationFrame'] = window.requestAnimationFrame;\n window['cancelAnimationFrame'] = window.cancelAnimationFrame;\n}\nif (/iP(ad|hone|od).*OS 6/.test(window.navigator.userAgent) || !window.requestAnimationFrame || !window.cancelAnimationFrame) {\n var lastTime = 0;\n /**\n * requestAnimationFrame polyfill.\n * @param {!Function} callback the callback function.\n */\n window.requestAnimationFrame = function (callback) {\n var now = Date.now();\n var nextTime = Math.max(lastTime + 16, now);\n return setTimeout(function () {\n callback(lastTime = nextTime);\n }, nextTime - now);\n };\n window.cancelAnimationFrame = clearTimeout;\n window['requestAnimationFrame'] = window.requestAnimationFrame;\n window['cancelAnimationFrame'] = window.cancelAnimationFrame;\n}",
+ "/**\n * @license\n * Copyright 2015 Google Inc. All Rights Reserved.\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n/**\n * Class constructor for Button MDL component.\n * Implements MDL component design pattern defined at:\n * https://github.com/jasonmayes/mdl-component-design-pattern\n *\n * @param {HTMLElement} element The element that will be upgraded.\n */\nvar MaterialButton = function MaterialButton(element) {\n this.element_ = element;\n // Initialize instance.\n this.init();\n};\nwindow['MaterialButton'] = MaterialButton;\n/**\n * Store constants in one place so they can be updated easily.\n *\n * @enum {string | number}\n * @private\n */\nMaterialButton.prototype.Constant_ = {};\n/**\n * Store strings for class names defined by this component that are used in\n * JavaScript. This allows us to simply change it in one place should we\n * decide to modify at a later date.\n *\n * @enum {string}\n * @private\n */\nMaterialButton.prototype.CssClasses_ = {\n RIPPLE_EFFECT: 'mdl-js-ripple-effect',\n RIPPLE_CONTAINER: 'mdl-button__ripple-container',\n RIPPLE: 'mdl-ripple'\n};\n/**\n * Handle blur of element.\n *\n * @param {Event} event The event that fired.\n * @private\n */\nMaterialButton.prototype.blurHandler_ = function (event) {\n if (event) {\n this.element_.blur();\n }\n};\n// Public methods.\n/**\n * Disable button.\n *\n * @public\n */\nMaterialButton.prototype.disable = function () {\n this.element_.disabled = true;\n};\nMaterialButton.prototype['disable'] = MaterialButton.prototype.disable;\n/**\n * Enable button.\n *\n * @public\n */\nMaterialButton.prototype.enable = function () {\n this.element_.disabled = false;\n};\nMaterialButton.prototype['enable'] = MaterialButton.prototype.enable;\n/**\n * Initialize element.\n */\nMaterialButton.prototype.init = function () {\n if (this.element_) {\n if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {\n var rippleContainer = document.createElement('span');\n rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER);\n this.rippleElement_ = document.createElement('span');\n this.rippleElement_.classList.add(this.CssClasses_.RIPPLE);\n rippleContainer.appendChild(this.rippleElement_);\n this.boundRippleBlurHandler = this.blurHandler_.bind(this);\n this.rippleElement_.addEventListener('mouseup', this.boundRippleBlurHandler);\n this.element_.appendChild(rippleContainer);\n }\n this.boundButtonBlurHandler = this.blurHandler_.bind(this);\n this.element_.addEventListener('mouseup', this.boundButtonBlurHandler);\n this.element_.addEventListener('mouseleave', this.boundButtonBlurHandler);\n }\n};\n// The component registers itself. It can assume componentHandler is available\n// in the global scope.\ncomponentHandler.register({\n constructor: MaterialButton,\n classAsString: 'MaterialButton',\n cssClass: 'mdl-js-button',\n widget: true\n});",
+ "/**\n * @license\n * Copyright 2015 Google Inc. All Rights Reserved.\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n/**\n * Class constructor for Checkbox MDL component.\n * Implements MDL component design pattern defined at:\n * https://github.com/jasonmayes/mdl-component-design-pattern\n *\n * @constructor\n * @param {HTMLElement} element The element that will be upgraded.\n */\nvar MaterialCheckbox = function MaterialCheckbox(element) {\n this.element_ = element;\n // Initialize instance.\n this.init();\n};\nwindow['MaterialCheckbox'] = MaterialCheckbox;\n/**\n * Store constants in one place so they can be updated easily.\n *\n * @enum {string | number}\n * @private\n */\nMaterialCheckbox.prototype.Constant_ = { TINY_TIMEOUT: 0.001 };\n/**\n * Store strings for class names defined by this component that are used in\n * JavaScript. This allows us to simply change it in one place should we\n * decide to modify at a later date.\n *\n * @enum {string}\n * @private\n */\nMaterialCheckbox.prototype.CssClasses_ = {\n INPUT: 'mdl-checkbox__input',\n BOX_OUTLINE: 'mdl-checkbox__box-outline',\n FOCUS_HELPER: 'mdl-checkbox__focus-helper',\n TICK_OUTLINE: 'mdl-checkbox__tick-outline',\n RIPPLE_EFFECT: 'mdl-js-ripple-effect',\n RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',\n RIPPLE_CONTAINER: 'mdl-checkbox__ripple-container',\n RIPPLE_CENTER: 'mdl-ripple--center',\n RIPPLE: 'mdl-ripple',\n IS_FOCUSED: 'is-focused',\n IS_DISABLED: 'is-disabled',\n IS_CHECKED: 'is-checked',\n IS_UPGRADED: 'is-upgraded'\n};\n/**\n * Handle change of state.\n *\n * @param {Event} event The event that fired.\n * @private\n */\nMaterialCheckbox.prototype.onChange_ = function (event) {\n this.updateClasses_();\n};\n/**\n * Handle focus of element.\n *\n * @param {Event} event The event that fired.\n * @private\n */\nMaterialCheckbox.prototype.onFocus_ = function (event) {\n this.element_.classList.add(this.CssClasses_.IS_FOCUSED);\n};\n/**\n * Handle lost focus of element.\n *\n * @param {Event} event The event that fired.\n * @private\n */\nMaterialCheckbox.prototype.onBlur_ = function (event) {\n this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);\n};\n/**\n * Handle mouseup.\n *\n * @param {Event} event The event that fired.\n * @private\n */\nMaterialCheckbox.prototype.onMouseUp_ = function (event) {\n this.blur_();\n};\n/**\n * Handle class updates.\n *\n * @private\n */\nMaterialCheckbox.prototype.updateClasses_ = function () {\n this.checkDisabled();\n this.checkToggleState();\n};\n/**\n * Add blur.\n *\n * @private\n */\nMaterialCheckbox.prototype.blur_ = function () {\n // TODO: figure out why there's a focus event being fired after our blur,\n // so that we can avoid this hack.\n window.setTimeout(function () {\n this.inputElement_.blur();\n }.bind(this), this.Constant_.TINY_TIMEOUT);\n};\n// Public methods.\n/**\n * Check the inputs toggle state and update display.\n *\n * @public\n */\nMaterialCheckbox.prototype.checkToggleState = function () {\n if (this.inputElement_.checked) {\n this.element_.classList.add(this.CssClasses_.IS_CHECKED);\n } else {\n this.element_.classList.remove(this.CssClasses_.IS_CHECKED);\n }\n};\nMaterialCheckbox.prototype['checkToggleState'] = MaterialCheckbox.prototype.checkToggleState;\n/**\n * Check the inputs disabled state and update display.\n *\n * @public\n */\nMaterialCheckbox.prototype.checkDisabled = function () {\n if (this.inputElement_.disabled) {\n this.element_.classList.add(this.CssClasses_.IS_DISABLED);\n } else {\n this.element_.classList.remove(this.CssClasses_.IS_DISABLED);\n }\n};\nMaterialCheckbox.prototype['checkDisabled'] = MaterialCheckbox.prototype.checkDisabled;\n/**\n * Disable checkbox.\n *\n * @public\n */\nMaterialCheckbox.prototype.disable = function () {\n this.inputElement_.disabled = true;\n this.updateClasses_();\n};\nMaterialCheckbox.prototype['disable'] = MaterialCheckbox.prototype.disable;\n/**\n * Enable checkbox.\n *\n * @public\n */\nMaterialCheckbox.prototype.enable = function () {\n this.inputElement_.disabled = false;\n this.updateClasses_();\n};\nMaterialCheckbox.prototype['enable'] = MaterialCheckbox.prototype.enable;\n/**\n * Check checkbox.\n *\n * @public\n */\nMaterialCheckbox.prototype.check = function () {\n this.inputElement_.checked = true;\n this.updateClasses_();\n};\nMaterialCheckbox.prototype['check'] = MaterialCheckbox.prototype.check;\n/**\n * Uncheck checkbox.\n *\n * @public\n */\nMaterialCheckbox.prototype.uncheck = function () {\n this.inputElement_.checked = false;\n this.updateClasses_();\n};\nMaterialCheckbox.prototype['uncheck'] = MaterialCheckbox.prototype.uncheck;\n/**\n * Initialize element.\n */\nMaterialCheckbox.prototype.init = function () {\n if (this.element_) {\n this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);\n var boxOutline = document.createElement('span');\n boxOutline.classList.add(this.CssClasses_.BOX_OUTLINE);\n var tickContainer = document.createElement('span');\n tickContainer.classList.add(this.CssClasses_.FOCUS_HELPER);\n var tickOutline = document.createElement('span');\n tickOutline.classList.add(this.CssClasses_.TICK_OUTLINE);\n boxOutline.appendChild(tickOutline);\n this.element_.appendChild(tickContainer);\n this.element_.appendChild(boxOutline);\n if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {\n this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);\n this.rippleContainerElement_ = document.createElement('span');\n this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER);\n this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_EFFECT);\n this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER);\n this.boundRippleMouseUp = this.onMouseUp_.bind(this);\n this.rippleContainerElement_.addEventListener('mouseup', this.boundRippleMouseUp);\n var ripple = document.createElement('span');\n ripple.classList.add(this.CssClasses_.RIPPLE);\n this.rippleContainerElement_.appendChild(ripple);\n this.element_.appendChild(this.rippleContainerElement_);\n }\n this.boundInputOnChange = this.onChange_.bind(this);\n this.boundInputOnFocus = this.onFocus_.bind(this);\n this.boundInputOnBlur = this.onBlur_.bind(this);\n this.boundElementMouseUp = this.onMouseUp_.bind(this);\n this.inputElement_.addEventListener('change', this.boundInputOnChange);\n this.inputElement_.addEventListener('focus', this.boundInputOnFocus);\n this.inputElement_.addEventListener('blur', this.boundInputOnBlur);\n this.element_.addEventListener('mouseup', this.boundElementMouseUp);\n this.updateClasses_();\n this.element_.classList.add(this.CssClasses_.IS_UPGRADED);\n }\n};\n// The component registers itself. It can assume componentHandler is available\n// in the global scope.\ncomponentHandler.register({\n constructor: MaterialCheckbox,\n classAsString: 'MaterialCheckbox',\n cssClass: 'mdl-js-checkbox',\n widget: true\n});",
+ "/**\n * @license\n * Copyright 2015 Google Inc. All Rights Reserved.\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n/**\n * Class constructor for icon toggle MDL component.\n * Implements MDL component design pattern defined at:\n * https://github.com/jasonmayes/mdl-component-design-pattern\n *\n * @constructor\n * @param {HTMLElement} element The element that will be upgraded.\n */\nvar MaterialIconToggle = function MaterialIconToggle(element) {\n this.element_ = element;\n // Initialize instance.\n this.init();\n};\nwindow['MaterialIconToggle'] = MaterialIconToggle;\n/**\n * Store constants in one place so they can be updated easily.\n *\n * @enum {string | number}\n * @private\n */\nMaterialIconToggle.prototype.Constant_ = { TINY_TIMEOUT: 0.001 };\n/**\n * Store strings for class names defined by this component that are used in\n * JavaScript. This allows us to simply change it in one place should we\n * decide to modify at a later date.\n *\n * @enum {string}\n * @private\n */\nMaterialIconToggle.prototype.CssClasses_ = {\n INPUT: 'mdl-icon-toggle__input',\n JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',\n RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',\n RIPPLE_CONTAINER: 'mdl-icon-toggle__ripple-container',\n RIPPLE_CENTER: 'mdl-ripple--center',\n RIPPLE: 'mdl-ripple',\n IS_FOCUSED: 'is-focused',\n IS_DISABLED: 'is-disabled',\n IS_CHECKED: 'is-checked'\n};\n/**\n * Handle change of state.\n *\n * @param {Event} event The event that fired.\n * @private\n */\nMaterialIconToggle.prototype.onChange_ = function (event) {\n this.updateClasses_();\n};\n/**\n * Handle focus of element.\n *\n * @param {Event} event The event that fired.\n * @private\n */\nMaterialIconToggle.prototype.onFocus_ = function (event) {\n this.element_.classList.add(this.CssClasses_.IS_FOCUSED);\n};\n/**\n * Handle lost focus of element.\n *\n * @param {Event} event The event that fired.\n * @private\n */\nMaterialIconToggle.prototype.onBlur_ = function (event) {\n this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);\n};\n/**\n * Handle mouseup.\n *\n * @param {Event} event The event that fired.\n * @private\n */\nMaterialIconToggle.prototype.onMouseUp_ = function (event) {\n this.blur_();\n};\n/**\n * Handle class updates.\n *\n * @private\n */\nMaterialIconToggle.prototype.updateClasses_ = function () {\n this.checkDisabled();\n this.checkToggleState();\n};\n/**\n * Add blur.\n *\n * @private\n */\nMaterialIconToggle.prototype.blur_ = function () {\n // TODO: figure out why there's a focus event being fired after our blur,\n // so that we can avoid this hack.\n window.setTimeout(function () {\n this.inputElement_.blur();\n }.bind(this), this.Constant_.TINY_TIMEOUT);\n};\n// Public methods.\n/**\n * Check the inputs toggle state and update display.\n *\n * @public\n */\nMaterialIconToggle.prototype.checkToggleState = function () {\n if (this.inputElement_.checked) {\n this.element_.classList.add(this.CssClasses_.IS_CHECKED);\n } else {\n this.element_.classList.remove(this.CssClasses_.IS_CHECKED);\n }\n};\nMaterialIconToggle.prototype['checkToggleState'] = MaterialIconToggle.prototype.checkToggleState;\n/**\n * Check the inputs disabled state and update display.\n *\n * @public\n */\nMaterialIconToggle.prototype.checkDisabled = function () {\n if (this.inputElement_.disabled) {\n this.element_.classList.add(this.CssClasses_.IS_DISABLED);\n } else {\n this.element_.classList.remove(this.CssClasses_.IS_DISABLED);\n }\n};\nMaterialIconToggle.prototype['checkDisabled'] = MaterialIconToggle.prototype.checkDisabled;\n/**\n * Disable icon toggle.\n *\n * @public\n */\nMaterialIconToggle.prototype.disable = function () {\n this.inputElement_.disabled = true;\n this.updateClasses_();\n};\nMaterialIconToggle.prototype['disable'] = MaterialIconToggle.prototype.disable;\n/**\n * Enable icon toggle.\n *\n * @public\n */\nMaterialIconToggle.prototype.enable = function () {\n this.inputElement_.disabled = false;\n this.updateClasses_();\n};\nMaterialIconToggle.prototype['enable'] = MaterialIconToggle.prototype.enable;\n/**\n * Check icon toggle.\n *\n * @public\n */\nMaterialIconToggle.prototype.check = function () {\n this.inputElement_.checked = true;\n this.updateClasses_();\n};\nMaterialIconToggle.prototype['check'] = MaterialIconToggle.prototype.check;\n/**\n * Uncheck icon toggle.\n *\n * @public\n */\nMaterialIconToggle.prototype.uncheck = function () {\n this.inputElement_.checked = false;\n this.updateClasses_();\n};\nMaterialIconToggle.prototype['uncheck'] = MaterialIconToggle.prototype.uncheck;\n/**\n * Initialize element.\n */\nMaterialIconToggle.prototype.init = function () {\n if (this.element_) {\n this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);\n if (this.element_.classList.contains(this.CssClasses_.JS_RIPPLE_EFFECT)) {\n this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);\n this.rippleContainerElement_ = document.createElement('span');\n this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER);\n this.rippleContainerElement_.classList.add(this.CssClasses_.JS_RIPPLE_EFFECT);\n this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER);\n this.boundRippleMouseUp = this.onMouseUp_.bind(this);\n this.rippleContainerElement_.addEventListener('mouseup', this.boundRippleMouseUp);\n var ripple = document.createElement('span');\n ripple.classList.add(this.CssClasses_.RIPPLE);\n this.rippleContainerElement_.appendChild(ripple);\n this.element_.appendChild(this.rippleContainerElement_);\n }\n this.boundInputOnChange = this.onChange_.bind(this);\n this.boundInputOnFocus = this.onFocus_.bind(this);\n this.boundInputOnBlur = this.onBlur_.bind(this);\n this.boundElementOnMouseUp = this.onMouseUp_.bind(this);\n this.inputElement_.addEventListener('change', this.boundInputOnChange);\n this.inputElement_.addEventListener('focus', this.boundInputOnFocus);\n this.inputElement_.addEventListener('blur', this.boundInputOnBlur);\n this.element_.addEventListener('mouseup', this.boundElementOnMouseUp);\n this.updateClasses_();\n this.element_.classList.add('is-upgraded');\n }\n};\n// The component registers itself. It can assume componentHandler is available\n// in the global scope.\ncomponentHandler.register({\n constructor: MaterialIconToggle,\n classAsString: 'MaterialIconToggle',\n cssClass: 'mdl-js-icon-toggle',\n widget: true\n});",
+ "/**\n * @license\n * Copyright 2015 Google Inc. All Rights Reserved.\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n/**\n * Class constructor for dropdown MDL component.\n * Implements MDL component design pattern defined at:\n * https://github.com/jasonmayes/mdl-component-design-pattern\n *\n * @constructor\n * @param {HTMLElement} element The element that will be upgraded.\n */\nvar MaterialMenu = function MaterialMenu(element) {\n this.element_ = element;\n // Initialize instance.\n this.init();\n};\nwindow['MaterialMenu'] = MaterialMenu;\n/**\n * Store constants in one place so they can be updated easily.\n *\n * @enum {string | number}\n * @private\n */\nMaterialMenu.prototype.Constant_ = {\n // Total duration of the menu animation.\n TRANSITION_DURATION_SECONDS: 0.3,\n // The fraction of the total duration we want to use for menu item animations.\n TRANSITION_DURATION_FRACTION: 0.8,\n // How long the menu stays open after choosing an option (so the user can see\n // the ripple).\n CLOSE_TIMEOUT: 150\n};\n/**\n * Keycodes, for code readability.\n *\n * @enum {number}\n * @private\n */\nMaterialMenu.prototype.Keycodes_ = {\n ENTER: 13,\n ESCAPE: 27,\n SPACE: 32,\n UP_ARROW: 38,\n DOWN_ARROW: 40\n};\n/**\n * Store strings for class names defined by this component that are used in\n * JavaScript. This allows us to simply change it in one place should we\n * decide to modify at a later date.\n *\n * @enum {string}\n * @private\n */\nMaterialMenu.prototype.CssClasses_ = {\n CONTAINER: 'mdl-menu__container',\n OUTLINE: 'mdl-menu__outline',\n ITEM: 'mdl-menu__item',\n ITEM_RIPPLE_CONTAINER: 'mdl-menu__item-ripple-container',\n RIPPLE_EFFECT: 'mdl-js-ripple-effect',\n RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',\n RIPPLE: 'mdl-ripple',\n // Statuses\n IS_UPGRADED: 'is-upgraded',\n IS_VISIBLE: 'is-visible',\n IS_ANIMATING: 'is-animating',\n // Alignment options\n BOTTOM_LEFT: 'mdl-menu--bottom-left',\n // This is the default.\n BOTTOM_RIGHT: 'mdl-menu--bottom-right',\n TOP_LEFT: 'mdl-menu--top-left',\n TOP_RIGHT: 'mdl-menu--top-right',\n UNALIGNED: 'mdl-menu--unaligned'\n};\n/**\n * Initialize element.\n */\nMaterialMenu.prototype.init = function () {\n if (this.element_) {\n // Create container for the menu.\n var container = document.createElement('div');\n container.classList.add(this.CssClasses_.CONTAINER);\n this.element_.parentElement.insertBefore(container, this.element_);\n this.element_.parentElement.removeChild(this.element_);\n container.appendChild(this.element_);\n this.container_ = container;\n // Create outline for the menu (shadow and background).\n var outline = document.createElement('div');\n outline.classList.add(this.CssClasses_.OUTLINE);\n this.outline_ = outline;\n container.insertBefore(outline, this.element_);\n // Find the \"for\" element and bind events to it.\n var forElId = this.element_.getAttribute('for') || this.element_.getAttribute('data-mdl-for');\n var forEl = null;\n if (forElId) {\n forEl = document.getElementById(forElId);\n if (forEl) {\n this.forElement_ = forEl;\n forEl.addEventListener('click', this.handleForClick_.bind(this));\n forEl.addEventListener('keydown', this.handleForKeyboardEvent_.bind(this));\n }\n }\n var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);\n this.boundItemKeydown_ = this.handleItemKeyboardEvent_.bind(this);\n this.boundItemClick_ = this.handleItemClick_.bind(this);\n for (var i = 0; i < items.length; i++) {\n // Add a listener to each menu item.\n items[i].addEventListener('click', this.boundItemClick_);\n // Add a tab index to each menu item.\n items[i].tabIndex = '-1';\n // Add a keyboard listener to each menu item.\n items[i].addEventListener('keydown', this.boundItemKeydown_);\n }\n // Add ripple classes to each item, if the user has enabled ripples.\n if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {\n this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);\n for (i = 0; i < items.length; i++) {\n var item = items[i];\n var rippleContainer = document.createElement('span');\n rippleContainer.classList.add(this.CssClasses_.ITEM_RIPPLE_CONTAINER);\n var ripple = document.createElement('span');\n ripple.classList.add(this.CssClasses_.RIPPLE);\n rippleContainer.appendChild(ripple);\n item.appendChild(rippleContainer);\n item.classList.add(this.CssClasses_.RIPPLE_EFFECT);\n }\n }\n // Copy alignment classes to the container, so the outline can use them.\n if (this.element_.classList.contains(this.CssClasses_.BOTTOM_LEFT)) {\n this.outline_.classList.add(this.CssClasses_.BOTTOM_LEFT);\n }\n if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {\n this.outline_.classList.add(this.CssClasses_.BOTTOM_RIGHT);\n }\n if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {\n this.outline_.classList.add(this.CssClasses_.TOP_LEFT);\n }\n if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {\n this.outline_.classList.add(this.CssClasses_.TOP_RIGHT);\n }\n if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {\n this.outline_.classList.add(this.CssClasses_.UNALIGNED);\n }\n container.classList.add(this.CssClasses_.IS_UPGRADED);\n }\n};\n/**\n * Handles a click on the \"for\" element, by positioning the menu and then\n * toggling it.\n *\n * @param {Event} evt The event that fired.\n * @private\n */\nMaterialMenu.prototype.handleForClick_ = function (evt) {\n if (this.element_ && this.forElement_) {\n var rect = this.forElement_.getBoundingClientRect();\n var forRect = this.forElement_.parentElement.getBoundingClientRect();\n if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {\n } else if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {\n // Position below the \"for\" element, aligned to its right.\n this.container_.style.right = forRect.right - rect.right + 'px';\n this.container_.style.top = this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px';\n } else if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {\n // Position above the \"for\" element, aligned to its left.\n this.container_.style.left = this.forElement_.offsetLeft + 'px';\n this.container_.style.bottom = forRect.bottom - rect.top + 'px';\n } else if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {\n // Position above the \"for\" element, aligned to its right.\n this.container_.style.right = forRect.right - rect.right + 'px';\n this.container_.style.bottom = forRect.bottom - rect.top + 'px';\n } else {\n // Default: position below the \"for\" element, aligned to its left.\n this.container_.style.left = this.forElement_.offsetLeft + 'px';\n this.container_.style.top = this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px';\n }\n }\n this.toggle(evt);\n};\n/**\n * Handles a keyboard event on the \"for\" element.\n *\n * @param {Event} evt The event that fired.\n * @private\n */\nMaterialMenu.prototype.handleForKeyboardEvent_ = function (evt) {\n if (this.element_ && this.container_ && this.forElement_) {\n var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM + ':not([disabled])');\n if (items && items.length > 0 && this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {\n if (evt.keyCode === this.Keycodes_.UP_ARROW) {\n evt.preventDefault();\n items[items.length - 1].focus();\n } else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) {\n evt.preventDefault();\n items[0].focus();\n }\n }\n }\n};\n/**\n * Handles a keyboard event on an item.\n *\n * @param {Event} evt The event that fired.\n * @private\n */\nMaterialMenu.prototype.handleItemKeyboardEvent_ = function (evt) {\n if (this.element_ && this.container_) {\n var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM + ':not([disabled])');\n if (items && items.length > 0 && this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {\n var currentIndex = Array.prototype.slice.call(items).indexOf(evt.target);\n if (evt.keyCode === this.Keycodes_.UP_ARROW) {\n evt.preventDefault();\n if (currentIndex > 0) {\n items[currentIndex - 1].focus();\n } else {\n items[items.length - 1].focus();\n }\n } else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) {\n evt.preventDefault();\n if (items.length > currentIndex + 1) {\n items[currentIndex + 1].focus();\n } else {\n items[0].focus();\n }\n } else if (evt.keyCode === this.Keycodes_.SPACE || evt.keyCode === this.Keycodes_.ENTER) {\n evt.preventDefault();\n // Send mousedown and mouseup to trigger ripple.\n var e = new MouseEvent('mousedown');\n evt.target.dispatchEvent(e);\n e = new MouseEvent('mouseup');\n evt.target.dispatchEvent(e);\n // Send click.\n evt.target.click();\n } else if (evt.keyCode === this.Keycodes_.ESCAPE) {\n evt.preventDefault();\n this.hide();\n }\n }\n }\n};\n/**\n * Handles a click event on an item.\n *\n * @param {Event} evt The event that fired.\n * @private\n */\nMaterialMenu.prototype.handleItemClick_ = function (evt) {\n if (evt.target.hasAttribute('disabled')) {\n evt.stopPropagation();\n } else {\n // Wait some time before closing menu, so the user can see the ripple.\n this.closing_ = true;\n window.setTimeout(function (evt) {\n this.hide();\n this.closing_ = false;\n }.bind(this), this.Constant_.CLOSE_TIMEOUT);\n }\n};\n/**\n * Calculates the initial clip (for opening the menu) or final clip (for closing\n * it), and applies it. This allows us to animate from or to the correct point,\n * that is, the point it's aligned to in the \"for\" element.\n *\n * @param {number} height Height of the clip rectangle\n * @param {number} width Width of the clip rectangle\n * @private\n */\nMaterialMenu.prototype.applyClip_ = function (height, width) {\n if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {\n // Do not clip.\n this.element_.style.clip = '';\n } else if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {\n // Clip to the top right corner of the menu.\n this.element_.style.clip = 'rect(0 ' + width + 'px ' + '0 ' + width + 'px)';\n } else if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {\n // Clip to the bottom left corner of the menu.\n this.element_.style.clip = 'rect(' + height + 'px 0 ' + height + 'px 0)';\n } else if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {\n // Clip to the bottom right corner of the menu.\n this.element_.style.clip = 'rect(' + height + 'px ' + width + 'px ' + height + 'px ' + width + 'px)';\n } else {\n // Default: do not clip (same as clipping to the top left corner).\n this.element_.style.clip = '';\n }\n};\n/**\n * Cleanup function to remove animation listeners.\n *\n * @param {Event} evt\n * @private\n */\nMaterialMenu.prototype.removeAnimationEndListener_ = function (evt) {\n evt.target.classList.remove(MaterialMenu.prototype.CssClasses_.IS_ANIMATING);\n};\n/**\n * Adds an event listener to clean up after the animation ends.\n *\n * @private\n */\nMaterialMenu.prototype.addAnimationEndListener_ = function () {\n this.element_.addEventListener('transitionend', this.removeAnimationEndListener_);\n this.element_.addEventListener('webkitTransitionEnd', this.removeAnimationEndListener_);\n};\n/**\n * Displays the menu.\n *\n * @public\n */\nMaterialMenu.prototype.show = function (evt) {\n if (this.element_ && this.container_ && this.outline_) {\n // Measure the inner element.\n var height = this.element_.getBoundingClientRect().height;\n var width = this.element_.getBoundingClientRect().width;\n // Apply the inner element's size to the container and outline.\n this.container_.style.width = width + 'px';\n this.container_.style.height = height + 'px';\n this.outline_.style.width = width + 'px';\n this.outline_.style.height = height + 'px';\n var transitionDuration = this.Constant_.TRANSITION_DURATION_SECONDS * this.Constant_.TRANSITION_DURATION_FRACTION;\n // Calculate transition delays for individual menu items, so that they fade\n // in one at a time.\n var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);\n for (var i = 0; i < items.length; i++) {\n var itemDelay = null;\n if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT) || this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {\n itemDelay = (height - items[i].offsetTop - items[i].offsetHeight) / height * transitionDuration + 's';\n } else {\n itemDelay = items[i].offsetTop / height * transitionDuration + 's';\n }\n items[i].style.transitionDelay = itemDelay;\n }\n // Apply the initial clip to the text before we start animating.\n this.applyClip_(height, width);\n // Wait for the next frame, turn on animation, and apply the final clip.\n // Also make it visible. This triggers the transitions.\n window.requestAnimationFrame(function () {\n this.element_.classList.add(this.CssClasses_.IS_ANIMATING);\n this.element_.style.clip = 'rect(0 ' + width + 'px ' + height + 'px 0)';\n this.container_.classList.add(this.CssClasses_.IS_VISIBLE);\n }.bind(this));\n // Clean up after the animation is complete.\n this.addAnimationEndListener_();\n // Add a click listener to the document, to close the menu.\n var callback = function (e) {\n // Check to see if the document is processing the same event that\n // displayed the menu in the first place. If so, do nothing.\n // Also check to see if the menu is in the process of closing itself, and\n // do nothing in that case.\n // Also check if the clicked element is a menu item\n // if so, do nothing.\n if (e !== evt && !this.closing_ && e.target.parentNode !== this.element_) {\n document.removeEventListener('click', callback);\n this.hide();\n }\n }.bind(this);\n document.addEventListener('click', callback);\n }\n};\nMaterialMenu.prototype['show'] = MaterialMenu.prototype.show;\n/**\n * Hides the menu.\n *\n * @public\n */\nMaterialMenu.prototype.hide = function () {\n if (this.element_ && this.container_ && this.outline_) {\n var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);\n // Remove all transition delays; menu items fade out concurrently.\n for (var i = 0; i < items.length; i++) {\n items[i].style.removeProperty('transition-delay');\n }\n // Measure the inner element.\n var rect = this.element_.getBoundingClientRect();\n var height = rect.height;\n var width = rect.width;\n // Turn on animation, and apply the final clip. Also make invisible.\n // This triggers the transitions.\n this.element_.classList.add(this.CssClasses_.IS_ANIMATING);\n this.applyClip_(height, width);\n this.container_.classList.remove(this.CssClasses_.IS_VISIBLE);\n // Clean up after the animation is complete.\n this.addAnimationEndListener_();\n }\n};\nMaterialMenu.prototype['hide'] = MaterialMenu.prototype.hide;\n/**\n * Displays or hides the menu, depending on current state.\n *\n * @public\n */\nMaterialMenu.prototype.toggle = function (evt) {\n if (this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {\n this.hide();\n } else {\n this.show(evt);\n }\n};\nMaterialMenu.prototype['toggle'] = MaterialMenu.prototype.toggle;\n// The component registers itself. It can assume componentHandler is available\n// in the global scope.\ncomponentHandler.register({\n constructor: MaterialMenu,\n classAsString: 'MaterialMenu',\n cssClass: 'mdl-js-menu',\n widget: true\n});",
+ "/**\n * @license\n * Copyright 2015 Google Inc. All Rights Reserved.\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n/**\n * Class constructor for Progress MDL component.\n * Implements MDL component design pattern defined at:\n * https://github.com/jasonmayes/mdl-component-design-pattern\n *\n * @constructor\n * @param {HTMLElement} element The element that will be upgraded.\n */\nvar MaterialProgress = function MaterialProgress(element) {\n this.element_ = element;\n // Initialize instance.\n this.init();\n};\nwindow['MaterialProgress'] = MaterialProgress;\n/**\n * Store constants in one place so they can be updated easily.\n *\n * @enum {string | number}\n * @private\n */\nMaterialProgress.prototype.Constant_ = {};\n/**\n * Store strings for class names defined by this component that are used in\n * JavaScript. This allows us to simply change it in one place should we\n * decide to modify at a later date.\n *\n * @enum {string}\n * @private\n */\nMaterialProgress.prototype.CssClasses_ = { INDETERMINATE_CLASS: 'mdl-progress__indeterminate' };\n/**\n * Set the current progress of the progressbar.\n *\n * @param {number} p Percentage of the progress (0-100)\n * @public\n */\nMaterialProgress.prototype.setProgress = function (p) {\n if (this.element_.classList.contains(this.CssClasses_.INDETERMINATE_CLASS)) {\n return;\n }\n this.progressbar_.style.width = p + '%';\n};\nMaterialProgress.prototype['setProgress'] = MaterialProgress.prototype.setProgress;\n/**\n * Set the current progress of the buffer.\n *\n * @param {number} p Percentage of the buffer (0-100)\n * @public\n */\nMaterialProgress.prototype.setBuffer = function (p) {\n this.bufferbar_.style.width = p + '%';\n this.auxbar_.style.width = 100 - p + '%';\n};\nMaterialProgress.prototype['setBuffer'] = MaterialProgress.prototype.setBuffer;\n/**\n * Initialize element.\n */\nMaterialProgress.prototype.init = function () {\n if (this.element_) {\n var el = document.createElement('div');\n el.className = 'progressbar bar bar1';\n this.element_.appendChild(el);\n this.progressbar_ = el;\n el = document.createElement('div');\n el.className = 'bufferbar bar bar2';\n this.element_.appendChild(el);\n this.bufferbar_ = el;\n el = document.createElement('div');\n el.className = 'auxbar bar bar3';\n this.element_.appendChild(el);\n this.auxbar_ = el;\n this.progressbar_.style.width = '0%';\n this.bufferbar_.style.width = '100%';\n this.auxbar_.style.width = '0%';\n this.element_.classList.add('is-upgraded');\n }\n};\n// The component registers itself. It can assume componentHandler is available\n// in the global scope.\ncomponentHandler.register({\n constructor: MaterialProgress,\n classAsString: 'MaterialProgress',\n cssClass: 'mdl-js-progress',\n widget: true\n});",
+ "/**\n * @license\n * Copyright 2015 Google Inc. All Rights Reserved.\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n/**\n * Class constructor for Radio MDL component.\n * Implements MDL component design pattern defined at:\n * https://github.com/jasonmayes/mdl-component-design-pattern\n *\n * @constructor\n * @param {HTMLElement} element The element that will be upgraded.\n */\nvar MaterialRadio = function MaterialRadio(element) {\n this.element_ = element;\n // Initialize instance.\n this.init();\n};\nwindow['MaterialRadio'] = MaterialRadio;\n/**\n * Store constants in one place so they can be updated easily.\n *\n * @enum {string | number}\n * @private\n */\nMaterialRadio.prototype.Constant_ = { TINY_TIMEOUT: 0.001 };\n/**\n * Store strings for class names defined by this component that are used in\n * JavaScript. This allows us to simply change it in one place should we\n * decide to modify at a later date.\n *\n * @enum {string}\n * @private\n */\nMaterialRadio.prototype.CssClasses_ = {\n IS_FOCUSED: 'is-focused',\n IS_DISABLED: 'is-disabled',\n IS_CHECKED: 'is-checked',\n IS_UPGRADED: 'is-upgraded',\n JS_RADIO: 'mdl-js-radio',\n RADIO_BTN: 'mdl-radio__button',\n RADIO_OUTER_CIRCLE: 'mdl-radio__outer-circle',\n RADIO_INNER_CIRCLE: 'mdl-radio__inner-circle',\n RIPPLE_EFFECT: 'mdl-js-ripple-effect',\n RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',\n RIPPLE_CONTAINER: 'mdl-radio__ripple-container',\n RIPPLE_CENTER: 'mdl-ripple--center',\n RIPPLE: 'mdl-ripple'\n};\n/**\n * Handle change of state.\n *\n * @param {Event} event The event that fired.\n * @private\n */\nMaterialRadio.prototype.onChange_ = function (event) {\n // Since other radio buttons don't get change events, we need to look for\n // them to update their classes.\n var radios = document.getElementsByClassName(this.CssClasses_.JS_RADIO);\n for (var i = 0; i < radios.length; i++) {\n var button = radios[i].querySelector('.' + this.CssClasses_.RADIO_BTN);\n // Different name == different group, so no point updating those.\n if (button.getAttribute('name') === this.btnElement_.getAttribute('name')) {\n if (typeof radios[i]['MaterialRadio'] !== 'undefined') {\n radios[i]['MaterialRadio'].updateClasses_();\n }\n }\n }\n};\n/**\n * Handle focus.\n *\n * @param {Event} event The event that fired.\n * @private\n */\nMaterialRadio.prototype.onFocus_ = function (event) {\n this.element_.classList.add(this.CssClasses_.IS_FOCUSED);\n};\n/**\n * Handle lost focus.\n *\n * @param {Event} event The event that fired.\n * @private\n */\nMaterialRadio.prototype.onBlur_ = function (event) {\n this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);\n};\n/**\n * Handle mouseup.\n *\n * @param {Event} event The event that fired.\n * @private\n */\nMaterialRadio.prototype.onMouseup_ = function (event) {\n this.blur_();\n};\n/**\n * Update classes.\n *\n * @private\n */\nMaterialRadio.prototype.updateClasses_ = function () {\n this.checkDisabled();\n this.checkToggleState();\n};\n/**\n * Add blur.\n *\n * @private\n */\nMaterialRadio.prototype.blur_ = function () {\n // TODO: figure out why there's a focus event being fired after our blur,\n // so that we can avoid this hack.\n window.setTimeout(function () {\n this.btnElement_.blur();\n }.bind(this), this.Constant_.TINY_TIMEOUT);\n};\n// Public methods.\n/**\n * Check the components disabled state.\n *\n * @public\n */\nMaterialRadio.prototype.checkDisabled = function () {\n if (this.btnElement_.disabled) {\n this.element_.classList.add(this.CssClasses_.IS_DISABLED);\n } else {\n this.element_.classList.remove(this.CssClasses_.IS_DISABLED);\n }\n};\nMaterialRadio.prototype['checkDisabled'] = MaterialRadio.prototype.checkDisabled;\n/**\n * Check the components toggled state.\n *\n * @public\n */\nMaterialRadio.prototype.checkToggleState = function () {\n if (this.btnElement_.checked) {\n this.element_.classList.add(this.CssClasses_.IS_CHECKED);\n } else {\n this.element_.classList.remove(this.CssClasses_.IS_CHECKED);\n }\n};\nMaterialRadio.prototype['checkToggleState'] = MaterialRadio.prototype.checkToggleState;\n/**\n * Disable radio.\n *\n * @public\n */\nMaterialRadio.prototype.disable = function () {\n this.btnElement_.disabled = true;\n this.updateClasses_();\n};\nMaterialRadio.prototype['disable'] = MaterialRadio.prototype.disable;\n/**\n * Enable radio.\n *\n * @public\n */\nMaterialRadio.prototype.enable = function () {\n this.btnElement_.disabled = false;\n this.updateClasses_();\n};\nMaterialRadio.prototype['enable'] = MaterialRadio.prototype.enable;\n/**\n * Check radio.\n *\n * @public\n */\nMaterialRadio.prototype.check = function () {\n this.btnElement_.checked = true;\n this.onChange_(null);\n};\nMaterialRadio.prototype['check'] = MaterialRadio.prototype.check;\n/**\n * Uncheck radio.\n *\n * @public\n */\nMaterialRadio.prototype.uncheck = function () {\n this.btnElement_.checked = false;\n this.onChange_(null);\n};\nMaterialRadio.prototype['uncheck'] = MaterialRadio.prototype.uncheck;\n/**\n * Initialize element.\n */\nMaterialRadio.prototype.init = function () {\n if (this.element_) {\n this.btnElement_ = this.element_.querySelector('.' + this.CssClasses_.RADIO_BTN);\n this.boundChangeHandler_ = this.onChange_.bind(this);\n this.boundFocusHandler_ = this.onChange_.bind(this);\n this.boundBlurHandler_ = this.onBlur_.bind(this);\n this.boundMouseUpHandler_ = this.onMouseup_.bind(this);\n var outerCircle = document.createElement('span');\n outerCircle.classList.add(this.CssClasses_.RADIO_OUTER_CIRCLE);\n var innerCircle = document.createElement('span');\n innerCircle.classList.add(this.CssClasses_.RADIO_INNER_CIRCLE);\n this.element_.appendChild(outerCircle);\n this.element_.appendChild(innerCircle);\n var rippleContainer;\n if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {\n this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);\n rippleContainer = document.createElement('span');\n rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER);\n rippleContainer.classList.add(this.CssClasses_.RIPPLE_EFFECT);\n rippleContainer.classList.add(this.CssClasses_.RIPPLE_CENTER);\n rippleContainer.addEventListener('mouseup', this.boundMouseUpHandler_);\n var ripple = document.createElement('span');\n ripple.classList.add(this.CssClasses_.RIPPLE);\n rippleContainer.appendChild(ripple);\n this.element_.appendChild(rippleContainer);\n }\n this.btnElement_.addEventListener('change', this.boundChangeHandler_);\n this.btnElement_.addEventListener('focus', this.boundFocusHandler_);\n this.btnElement_.addEventListener('blur', this.boundBlurHandler_);\n this.element_.addEventListener('mouseup', this.boundMouseUpHandler_);\n this.updateClasses_();\n this.element_.classList.add(this.CssClasses_.IS_UPGRADED);\n }\n};\n// The component registers itself. It can assume componentHandler is available\n// in the global scope.\ncomponentHandler.register({\n constructor: MaterialRadio,\n classAsString: 'MaterialRadio',\n cssClass: 'mdl-js-radio',\n widget: true\n});",
+ "/**\n * @license\n * Copyright 2015 Google Inc. All Rights Reserved.\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n/**\n * Class constructor for Slider MDL component.\n * Implements MDL component design pattern defined at:\n * https://github.com/jasonmayes/mdl-component-design-pattern\n *\n * @constructor\n * @param {HTMLElement} element The element that will be upgraded.\n */\nvar MaterialSlider = function MaterialSlider(element) {\n this.element_ = element;\n // Browser feature detection.\n this.isIE_ = window.navigator.msPointerEnabled;\n // Initialize instance.\n this.init();\n};\nwindow['MaterialSlider'] = MaterialSlider;\n/**\n * Store constants in one place so they can be updated easily.\n *\n * @enum {string | number}\n * @private\n */\nMaterialSlider.prototype.Constant_ = {};\n/**\n * Store strings for class names defined by this component that are used in\n * JavaScript. This allows us to simply change it in one place should we\n * decide to modify at a later date.\n *\n * @enum {string}\n * @private\n */\nMaterialSlider.prototype.CssClasses_ = {\n IE_CONTAINER: 'mdl-slider__ie-container',\n SLIDER_CONTAINER: 'mdl-slider__container',\n BACKGROUND_FLEX: 'mdl-slider__background-flex',\n BACKGROUND_LOWER: 'mdl-slider__background-lower',\n BACKGROUND_UPPER: 'mdl-slider__background-upper',\n IS_LOWEST_VALUE: 'is-lowest-value',\n IS_UPGRADED: 'is-upgraded'\n};\n/**\n * Handle input on element.\n *\n * @param {Event} event The event that fired.\n * @private\n */\nMaterialSlider.prototype.onInput_ = function (event) {\n this.updateValueStyles_();\n};\n/**\n * Handle change on element.\n *\n * @param {Event} event The event that fired.\n * @private\n */\nMaterialSlider.prototype.onChange_ = function (event) {\n this.updateValueStyles_();\n};\n/**\n * Handle mouseup on element.\n *\n * @param {Event} event The event that fired.\n * @private\n */\nMaterialSlider.prototype.onMouseUp_ = function (event) {\n event.target.blur();\n};\n/**\n * Handle mousedown on container element.\n * This handler is purpose is to not require the use to click\n * exactly on the 2px slider element, as FireFox seems to be very\n * strict about this.\n *\n * @param {Event} event The event that fired.\n * @private\n * @suppress {missingProperties}\n */\nMaterialSlider.prototype.onContainerMouseDown_ = function (event) {\n // If this click is not on the parent element (but rather some child)\n // ignore. It may still bubble up.\n if (event.target !== this.element_.parentElement) {\n return;\n }\n // Discard the original event and create a new event that\n // is on the slider element.\n event.preventDefault();\n var newEvent = new MouseEvent('mousedown', {\n target: event.target,\n buttons: event.buttons,\n clientX: event.clientX,\n clientY: this.element_.getBoundingClientRect().y\n });\n this.element_.dispatchEvent(newEvent);\n};\n/**\n * Handle updating of values.\n *\n * @private\n */\nMaterialSlider.prototype.updateValueStyles_ = function () {\n // Calculate and apply percentages to div structure behind slider.\n var fraction = (this.element_.value - this.element_.min) / (this.element_.max - this.element_.min);\n if (fraction === 0) {\n this.element_.classList.add(this.CssClasses_.IS_LOWEST_VALUE);\n } else {\n this.element_.classList.remove(this.CssClasses_.IS_LOWEST_VALUE);\n }\n if (!this.isIE_) {\n this.backgroundLower_.style.flex = fraction;\n this.backgroundLower_.style.webkitFlex = fraction;\n this.backgroundUpper_.style.flex = 1 - fraction;\n this.backgroundUpper_.style.webkitFlex = 1 - fraction;\n }\n};\n// Public methods.\n/**\n * Disable slider.\n *\n * @public\n */\nMaterialSlider.prototype.disable = function () {\n this.element_.disabled = true;\n};\nMaterialSlider.prototype['disable'] = MaterialSlider.prototype.disable;\n/**\n * Enable slider.\n *\n * @public\n */\nMaterialSlider.prototype.enable = function () {\n this.element_.disabled = false;\n};\nMaterialSlider.prototype['enable'] = MaterialSlider.prototype.enable;\n/**\n * Update slider value.\n *\n * @param {number} value The value to which to set the control (optional).\n * @public\n */\nMaterialSlider.prototype.change = function (value) {\n if (typeof value !== 'undefined') {\n this.element_.value = value;\n }\n this.updateValueStyles_();\n};\nMaterialSlider.prototype['change'] = MaterialSlider.prototype.change;\n/**\n * Initialize element.\n */\nMaterialSlider.prototype.init = function () {\n if (this.element_) {\n if (this.isIE_) {\n // Since we need to specify a very large height in IE due to\n // implementation limitations, we add a parent here that trims it down to\n // a reasonable size.\n var containerIE = document.createElement('div');\n containerIE.classList.add(this.CssClasses_.IE_CONTAINER);\n this.element_.parentElement.insertBefore(containerIE, this.element_);\n this.element_.parentElement.removeChild(this.element_);\n containerIE.appendChild(this.element_);\n } else {\n // For non-IE browsers, we need a div structure that sits behind the\n // slider and allows us to style the left and right sides of it with\n // different colors.\n var container = document.createElement('div');\n container.classList.add(this.CssClasses_.SLIDER_CONTAINER);\n this.element_.parentElement.insertBefore(container, this.element_);\n this.element_.parentElement.removeChild(this.element_);\n container.appendChild(this.element_);\n var backgroundFlex = document.createElement('div');\n backgroundFlex.classList.add(this.CssClasses_.BACKGROUND_FLEX);\n container.appendChild(backgroundFlex);\n this.backgroundLower_ = document.createElement('div');\n this.backgroundLower_.classList.add(this.CssClasses_.BACKGROUND_LOWER);\n backgroundFlex.appendChild(this.backgroundLower_);\n this.backgroundUpper_ = document.createElement('div');\n this.backgroundUpper_.classList.add(this.CssClasses_.BACKGROUND_UPPER);\n backgroundFlex.appendChild(this.backgroundUpper_);\n }\n this.boundInputHandler = this.onInput_.bind(this);\n this.boundChangeHandler = this.onChange_.bind(this);\n this.boundMouseUpHandler = this.onMouseUp_.bind(this);\n this.boundContainerMouseDownHandler = this.onContainerMouseDown_.bind(this);\n this.element_.addEventListener('input', this.boundInputHandler);\n this.element_.addEventListener('change', this.boundChangeHandler);\n this.element_.addEventListener('mouseup', this.boundMouseUpHandler);\n this.element_.parentElement.addEventListener('mousedown', this.boundContainerMouseDownHandler);\n this.updateValueStyles_();\n this.element_.classList.add(this.CssClasses_.IS_UPGRADED);\n }\n};\n// The component registers itself. It can assume componentHandler is available\n// in the global scope.\ncomponentHandler.register({\n constructor: MaterialSlider,\n classAsString: 'MaterialSlider',\n cssClass: 'mdl-js-slider',\n widget: true\n});",
+ "/**\n * Copyright 2015 Google Inc. All Rights Reserved.\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n/**\n * Class constructor for Snackbar MDL component.\n * Implements MDL component design pattern defined at:\n * https://github.com/jasonmayes/mdl-component-design-pattern\n *\n * @constructor\n * @param {HTMLElement} element The element that will be upgraded.\n */\nvar MaterialSnackbar = function MaterialSnackbar(element) {\n this.element_ = element;\n this.textElement_ = this.element_.querySelector('.' + this.cssClasses_.MESSAGE);\n this.actionElement_ = this.element_.querySelector('.' + this.cssClasses_.ACTION);\n if (!this.textElement_) {\n throw new Error('There must be a message element for a snackbar.');\n }\n if (!this.actionElement_) {\n throw new Error('There must be an action element for a snackbar.');\n }\n this.active = false;\n this.actionHandler_ = undefined;\n this.message_ = undefined;\n this.actionText_ = undefined;\n this.queuedNotifications_ = [];\n this.setActionHidden_(true);\n};\nwindow['MaterialSnackbar'] = MaterialSnackbar;\n/**\n * Store constants in one place so they can be updated easily.\n *\n * @enum {string | number}\n * @private\n */\nMaterialSnackbar.prototype.Constant_ = {\n // The duration of the snackbar show/hide animation, in ms.\n ANIMATION_LENGTH: 250\n};\n/**\n * Store strings for class names defined by this component that are used in\n * JavaScript. This allows us to simply change it in one place should we\n * decide to modify at a later date.\n *\n * @enum {string}\n * @private\n */\nMaterialSnackbar.prototype.cssClasses_ = {\n SNACKBAR: 'mdl-snackbar',\n MESSAGE: 'mdl-snackbar__text',\n ACTION: 'mdl-snackbar__action',\n ACTIVE: 'mdl-snackbar--active'\n};\n/**\n * Display the snackbar.\n *\n * @private\n */\nMaterialSnackbar.prototype.displaySnackbar_ = function () {\n this.element_.setAttribute('aria-hidden', 'true');\n if (this.actionHandler_) {\n this.actionElement_.textContent = this.actionText_;\n this.actionElement_.addEventListener('click', this.actionHandler_);\n this.setActionHidden_(false);\n }\n this.textElement_.textContent = this.message_;\n this.element_.classList.add(this.cssClasses_.ACTIVE);\n this.element_.setAttribute('aria-hidden', 'false');\n setTimeout(this.cleanup_.bind(this), this.timeout_);\n};\n/**\n * Show the snackbar.\n *\n * @param {Object} data The data for the notification.\n * @public\n */\nMaterialSnackbar.prototype.showSnackbar = function (data) {\n if (data === undefined) {\n throw new Error('Please provide a data object with at least a message to display.');\n }\n if (data['message'] === undefined) {\n throw new Error('Please provide a message to be displayed.');\n }\n if (data['actionHandler'] && !data['actionText']) {\n throw new Error('Please provide action text with the handler.');\n }\n if (this.active) {\n this.queuedNotifications_.push(data);\n } else {\n this.active = true;\n this.message_ = data['message'];\n if (data['timeout']) {\n this.timeout_ = data['timeout'];\n } else {\n this.timeout_ = 2750;\n }\n if (data['actionHandler']) {\n this.actionHandler_ = data['actionHandler'];\n }\n if (data['actionText']) {\n this.actionText_ = data['actionText'];\n }\n this.displaySnackbar_();\n }\n};\nMaterialSnackbar.prototype['showSnackbar'] = MaterialSnackbar.prototype.showSnackbar;\n/**\n * Check if the queue has items within it.\n * If it does, display the next entry.\n *\n * @private\n */\nMaterialSnackbar.prototype.checkQueue_ = function () {\n if (this.queuedNotifications_.length > 0) {\n this.showSnackbar(this.queuedNotifications_.shift());\n }\n};\n/**\n * Cleanup the snackbar event listeners and accessiblity attributes.\n *\n * @private\n */\nMaterialSnackbar.prototype.cleanup_ = function () {\n this.element_.classList.remove(this.cssClasses_.ACTIVE);\n setTimeout(function () {\n this.element_.setAttribute('aria-hidden', 'true');\n this.textElement_.textContent = '';\n if (!Boolean(this.actionElement_.getAttribute('aria-hidden'))) {\n this.setActionHidden_(true);\n this.actionElement_.textContent = '';\n this.actionElement_.removeEventListener('click', this.actionHandler_);\n }\n this.actionHandler_ = undefined;\n this.message_ = undefined;\n this.actionText_ = undefined;\n this.active = false;\n this.checkQueue_();\n }.bind(this), this.Constant_.ANIMATION_LENGTH);\n};\n/**\n * Set the action handler hidden state.\n *\n * @param {boolean} value\n * @private\n */\nMaterialSnackbar.prototype.setActionHidden_ = function (value) {\n if (value) {\n this.actionElement_.setAttribute('aria-hidden', 'true');\n } else {\n this.actionElement_.removeAttribute('aria-hidden');\n }\n};\n// The component registers itself. It can assume componentHandler is available\n// in the global scope.\ncomponentHandler.register({\n constructor: MaterialSnackbar,\n classAsString: 'MaterialSnackbar',\n cssClass: 'mdl-js-snackbar',\n widget: true\n});",
+ "/**\n * @license\n * Copyright 2015 Google Inc. All Rights Reserved.\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n/**\n * Class constructor for Spinner MDL component.\n * Implements MDL component design pattern defined at:\n * https://github.com/jasonmayes/mdl-component-design-pattern\n *\n * @param {HTMLElement} element The element that will be upgraded.\n * @constructor\n */\nvar MaterialSpinner = function MaterialSpinner(element) {\n this.element_ = element;\n // Initialize instance.\n this.init();\n};\nwindow['MaterialSpinner'] = MaterialSpinner;\n/**\n * Store constants in one place so they can be updated easily.\n *\n * @enum {string | number}\n * @private\n */\nMaterialSpinner.prototype.Constant_ = { MDL_SPINNER_LAYER_COUNT: 4 };\n/**\n * Store strings for class names defined by this component that are used in\n * JavaScript. This allows us to simply change it in one place should we\n * decide to modify at a later date.\n *\n * @enum {string}\n * @private\n */\nMaterialSpinner.prototype.CssClasses_ = {\n MDL_SPINNER_LAYER: 'mdl-spinner__layer',\n MDL_SPINNER_CIRCLE_CLIPPER: 'mdl-spinner__circle-clipper',\n MDL_SPINNER_CIRCLE: 'mdl-spinner__circle',\n MDL_SPINNER_GAP_PATCH: 'mdl-spinner__gap-patch',\n MDL_SPINNER_LEFT: 'mdl-spinner__left',\n MDL_SPINNER_RIGHT: 'mdl-spinner__right'\n};\n/**\n * Auxiliary method to create a spinner layer.\n *\n * @param {number} index Index of the layer to be created.\n * @public\n */\nMaterialSpinner.prototype.createLayer = function (index) {\n var layer = document.createElement('div');\n layer.classList.add(this.CssClasses_.MDL_SPINNER_LAYER);\n layer.classList.add(this.CssClasses_.MDL_SPINNER_LAYER + '-' + index);\n var leftClipper = document.createElement('div');\n leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER);\n leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_LEFT);\n var gapPatch = document.createElement('div');\n gapPatch.classList.add(this.CssClasses_.MDL_SPINNER_GAP_PATCH);\n var rightClipper = document.createElement('div');\n rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER);\n rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_RIGHT);\n var circleOwners = [\n leftClipper,\n gapPatch,\n rightClipper\n ];\n for (var i = 0; i < circleOwners.length; i++) {\n var circle = document.createElement('div');\n circle.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE);\n circleOwners[i].appendChild(circle);\n }\n layer.appendChild(leftClipper);\n layer.appendChild(gapPatch);\n layer.appendChild(rightClipper);\n this.element_.appendChild(layer);\n};\nMaterialSpinner.prototype['createLayer'] = MaterialSpinner.prototype.createLayer;\n/**\n * Stops the spinner animation.\n * Public method for users who need to stop the spinner for any reason.\n *\n * @public\n */\nMaterialSpinner.prototype.stop = function () {\n this.element_.classList.remove('is-active');\n};\nMaterialSpinner.prototype['stop'] = MaterialSpinner.prototype.stop;\n/**\n * Starts the spinner animation.\n * Public method for users who need to manually start the spinner for any reason\n * (instead of just adding the 'is-active' class to their markup).\n *\n * @public\n */\nMaterialSpinner.prototype.start = function () {\n this.element_.classList.add('is-active');\n};\nMaterialSpinner.prototype['start'] = MaterialSpinner.prototype.start;\n/**\n * Initialize element.\n */\nMaterialSpinner.prototype.init = function () {\n if (this.element_) {\n for (var i = 1; i <= this.Constant_.MDL_SPINNER_LAYER_COUNT; i++) {\n this.createLayer(i);\n }\n this.element_.classList.add('is-upgraded');\n }\n};\n// The component registers itself. It can assume componentHandler is available\n// in the global scope.\ncomponentHandler.register({\n constructor: MaterialSpinner,\n classAsString: 'MaterialSpinner',\n cssClass: 'mdl-js-spinner',\n widget: true\n});",
+ "/**\n * @license\n * Copyright 2015 Google Inc. All Rights Reserved.\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n/**\n * Class constructor for Checkbox MDL component.\n * Implements MDL component design pattern defined at:\n * https://github.com/jasonmayes/mdl-component-design-pattern\n *\n * @constructor\n * @param {HTMLElement} element The element that will be upgraded.\n */\nvar MaterialSwitch = function MaterialSwitch(element) {\n this.element_ = element;\n // Initialize instance.\n this.init();\n};\nwindow['MaterialSwitch'] = MaterialSwitch;\n/**\n * Store constants in one place so they can be updated easily.\n *\n * @enum {string | number}\n * @private\n */\nMaterialSwitch.prototype.Constant_ = { TINY_TIMEOUT: 0.001 };\n/**\n * Store strings for class names defined by this component that are used in\n * JavaScript. This allows us to simply change it in one place should we\n * decide to modify at a later date.\n *\n * @enum {string}\n * @private\n */\nMaterialSwitch.prototype.CssClasses_ = {\n INPUT: 'mdl-switch__input',\n TRACK: 'mdl-switch__track',\n THUMB: 'mdl-switch__thumb',\n FOCUS_HELPER: 'mdl-switch__focus-helper',\n RIPPLE_EFFECT: 'mdl-js-ripple-effect',\n RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',\n RIPPLE_CONTAINER: 'mdl-switch__ripple-container',\n RIPPLE_CENTER: 'mdl-ripple--center',\n RIPPLE: 'mdl-ripple',\n IS_FOCUSED: 'is-focused',\n IS_DISABLED: 'is-disabled',\n IS_CHECKED: 'is-checked'\n};\n/**\n * Handle change of state.\n *\n * @param {Event} event The event that fired.\n * @private\n */\nMaterialSwitch.prototype.onChange_ = function (event) {\n this.updateClasses_();\n};\n/**\n * Handle focus of element.\n *\n * @param {Event} event The event that fired.\n * @private\n */\nMaterialSwitch.prototype.onFocus_ = function (event) {\n this.element_.classList.add(this.CssClasses_.IS_FOCUSED);\n};\n/**\n * Handle lost focus of element.\n *\n * @param {Event} event The event that fired.\n * @private\n */\nMaterialSwitch.prototype.onBlur_ = function (event) {\n this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);\n};\n/**\n * Handle mouseup.\n *\n * @param {Event} event The event that fired.\n * @private\n */\nMaterialSwitch.prototype.onMouseUp_ = function (event) {\n this.blur_();\n};\n/**\n * Handle class updates.\n *\n * @private\n */\nMaterialSwitch.prototype.updateClasses_ = function () {\n this.checkDisabled();\n this.checkToggleState();\n};\n/**\n * Add blur.\n *\n * @private\n */\nMaterialSwitch.prototype.blur_ = function () {\n // TODO: figure out why there's a focus event being fired after our blur,\n // so that we can avoid this hack.\n window.setTimeout(function () {\n this.inputElement_.blur();\n }.bind(this), this.Constant_.TINY_TIMEOUT);\n};\n// Public methods.\n/**\n * Check the components disabled state.\n *\n * @public\n */\nMaterialSwitch.prototype.checkDisabled = function () {\n if (this.inputElement_.disabled) {\n this.element_.classList.add(this.CssClasses_.IS_DISABLED);\n } else {\n this.element_.classList.remove(this.CssClasses_.IS_DISABLED);\n }\n};\nMaterialSwitch.prototype['checkDisabled'] = MaterialSwitch.prototype.checkDisabled;\n/**\n * Check the components toggled state.\n *\n * @public\n */\nMaterialSwitch.prototype.checkToggleState = function () {\n if (this.inputElement_.checked) {\n this.element_.classList.add(this.CssClasses_.IS_CHECKED);\n } else {\n this.element_.classList.remove(this.CssClasses_.IS_CHECKED);\n }\n};\nMaterialSwitch.prototype['checkToggleState'] = MaterialSwitch.prototype.checkToggleState;\n/**\n * Disable switch.\n *\n * @public\n */\nMaterialSwitch.prototype.disable = function () {\n this.inputElement_.disabled = true;\n this.updateClasses_();\n};\nMaterialSwitch.prototype['disable'] = MaterialSwitch.prototype.disable;\n/**\n * Enable switch.\n *\n * @public\n */\nMaterialSwitch.prototype.enable = function () {\n this.inputElement_.disabled = false;\n this.updateClasses_();\n};\nMaterialSwitch.prototype['enable'] = MaterialSwitch.prototype.enable;\n/**\n * Activate switch.\n *\n * @public\n */\nMaterialSwitch.prototype.on = function () {\n this.inputElement_.checked = true;\n this.updateClasses_();\n};\nMaterialSwitch.prototype['on'] = MaterialSwitch.prototype.on;\n/**\n * Deactivate switch.\n *\n * @public\n */\nMaterialSwitch.prototype.off = function () {\n this.inputElement_.checked = false;\n this.updateClasses_();\n};\nMaterialSwitch.prototype['off'] = MaterialSwitch.prototype.off;\n/**\n * Initialize element.\n */\nMaterialSwitch.prototype.init = function () {\n if (this.element_) {\n this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);\n var track = document.createElement('div');\n track.classList.add(this.CssClasses_.TRACK);\n var thumb = document.createElement('div');\n thumb.classList.add(this.CssClasses_.THUMB);\n var focusHelper = document.createElement('span');\n focusHelper.classList.add(this.CssClasses_.FOCUS_HELPER);\n thumb.appendChild(focusHelper);\n this.element_.appendChild(track);\n this.element_.appendChild(thumb);\n this.boundMouseUpHandler = this.onMouseUp_.bind(this);\n if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {\n this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);\n this.rippleContainerElement_ = document.createElement('span');\n this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER);\n this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_EFFECT);\n this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER);\n this.rippleContainerElement_.addEventListener('mouseup', this.boundMouseUpHandler);\n var ripple = document.createElement('span');\n ripple.classList.add(this.CssClasses_.RIPPLE);\n this.rippleContainerElement_.appendChild(ripple);\n this.element_.appendChild(this.rippleContainerElement_);\n }\n this.boundChangeHandler = this.onChange_.bind(this);\n this.boundFocusHandler = this.onFocus_.bind(this);\n this.boundBlurHandler = this.onBlur_.bind(this);\n this.inputElement_.addEventListener('change', this.boundChangeHandler);\n this.inputElement_.addEventListener('focus', this.boundFocusHandler);\n this.inputElement_.addEventListener('blur', this.boundBlurHandler);\n this.element_.addEventListener('mouseup', this.boundMouseUpHandler);\n this.updateClasses_();\n this.element_.classList.add('is-upgraded');\n }\n};\n// The component registers itself. It can assume componentHandler is available\n// in the global scope.\ncomponentHandler.register({\n constructor: MaterialSwitch,\n classAsString: 'MaterialSwitch',\n cssClass: 'mdl-js-switch',\n widget: true\n});",
+ "/**\n * @license\n * Copyright 2015 Google Inc. All Rights Reserved.\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n/**\n * Class constructor for Textfield MDL component.\n * Implements MDL component design pattern defined at:\n * https://github.com/jasonmayes/mdl-component-design-pattern\n *\n * @constructor\n * @param {HTMLElement} element The element that will be upgraded.\n */\nvar MaterialTextfield = function MaterialTextfield(element) {\n this.element_ = element;\n this.maxRows = this.Constant_.NO_MAX_ROWS;\n // Initialize instance.\n this.init();\n};\nwindow['MaterialTextfield'] = MaterialTextfield;\n/**\n * Store constants in one place so they can be updated easily.\n *\n * @enum {string | number}\n * @private\n */\nMaterialTextfield.prototype.Constant_ = {\n NO_MAX_ROWS: -1,\n MAX_ROWS_ATTRIBUTE: 'maxrows'\n};\n/**\n * Store strings for class names defined by this component that are used in\n * JavaScript. This allows us to simply change it in one place should we\n * decide to modify at a later date.\n *\n * @enum {string}\n * @private\n */\nMaterialTextfield.prototype.CssClasses_ = {\n LABEL: 'mdl-textfield__label',\n INPUT: 'mdl-textfield__input',\n IS_DIRTY: 'is-dirty',\n IS_FOCUSED: 'is-focused',\n IS_DISABLED: 'is-disabled',\n IS_INVALID: 'is-invalid',\n IS_UPGRADED: 'is-upgraded',\n HAS_PLACEHOLDER: 'has-placeholder'\n};\n/**\n * Handle input being entered.\n *\n * @param {Event} event The event that fired.\n * @private\n */\nMaterialTextfield.prototype.onKeyDown_ = function (event) {\n var currentRowCount = event.target.value.split('\\n').length;\n if (event.keyCode === 13) {\n if (currentRowCount >= this.maxRows) {\n event.preventDefault();\n }\n }\n};\n/**\n * Handle focus.\n *\n * @param {Event} event The event that fired.\n * @private\n */\nMaterialTextfield.prototype.onFocus_ = function (event) {\n this.element_.classList.add(this.CssClasses_.IS_FOCUSED);\n};\n/**\n * Handle lost focus.\n *\n * @param {Event} event The event that fired.\n * @private\n */\nMaterialTextfield.prototype.onBlur_ = function (event) {\n this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);\n};\n/**\n * Handle reset event from out side.\n *\n * @param {Event} event The event that fired.\n * @private\n */\nMaterialTextfield.prototype.onReset_ = function (event) {\n this.updateClasses_();\n};\n/**\n * Handle class updates.\n *\n * @private\n */\nMaterialTextfield.prototype.updateClasses_ = function () {\n this.checkDisabled();\n this.checkValidity();\n this.checkDirty();\n this.checkFocus();\n};\n// Public methods.\n/**\n * Check the disabled state and update field accordingly.\n *\n * @public\n */\nMaterialTextfield.prototype.checkDisabled = function () {\n if (this.input_.disabled) {\n this.element_.classList.add(this.CssClasses_.IS_DISABLED);\n } else {\n this.element_.classList.remove(this.CssClasses_.IS_DISABLED);\n }\n};\nMaterialTextfield.prototype['checkDisabled'] = MaterialTextfield.prototype.checkDisabled;\n/**\n * Check the focus state and update field accordingly.\n *\n * @public\n */\nMaterialTextfield.prototype.checkFocus = function () {\n if (Boolean(this.element_.querySelector(':focus'))) {\n this.element_.classList.add(this.CssClasses_.IS_FOCUSED);\n } else {\n this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);\n }\n};\nMaterialTextfield.prototype['checkFocus'] = MaterialTextfield.prototype.checkFocus;\n/**\n * Check the validity state and update field accordingly.\n *\n * @public\n */\nMaterialTextfield.prototype.checkValidity = function () {\n if (this.input_.validity) {\n if (this.input_.validity.valid) {\n this.element_.classList.remove(this.CssClasses_.IS_INVALID);\n } else {\n this.element_.classList.add(this.CssClasses_.IS_INVALID);\n }\n }\n};\nMaterialTextfield.prototype['checkValidity'] = MaterialTextfield.prototype.checkValidity;\n/**\n * Check the dirty state and update field accordingly.\n *\n * @public\n */\nMaterialTextfield.prototype.checkDirty = function () {\n if (this.input_.value && this.input_.value.length > 0) {\n this.element_.classList.add(this.CssClasses_.IS_DIRTY);\n } else {\n this.element_.classList.remove(this.CssClasses_.IS_DIRTY);\n }\n};\nMaterialTextfield.prototype['checkDirty'] = MaterialTextfield.prototype.checkDirty;\n/**\n * Disable text field.\n *\n * @public\n */\nMaterialTextfield.prototype.disable = function () {\n this.input_.disabled = true;\n this.updateClasses_();\n};\nMaterialTextfield.prototype['disable'] = MaterialTextfield.prototype.disable;\n/**\n * Enable text field.\n *\n * @public\n */\nMaterialTextfield.prototype.enable = function () {\n this.input_.disabled = false;\n this.updateClasses_();\n};\nMaterialTextfield.prototype['enable'] = MaterialTextfield.prototype.enable;\n/**\n * Update text field value.\n *\n * @param {string} value The value to which to set the control (optional).\n * @public\n */\nMaterialTextfield.prototype.change = function (value) {\n this.input_.value = value || '';\n this.updateClasses_();\n};\nMaterialTextfield.prototype['change'] = MaterialTextfield.prototype.change;\n/**\n * Initialize element.\n */\nMaterialTextfield.prototype.init = function () {\n if (this.element_) {\n this.label_ = this.element_.querySelector('.' + this.CssClasses_.LABEL);\n this.input_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);\n if (this.input_) {\n if (this.input_.hasAttribute(this.Constant_.MAX_ROWS_ATTRIBUTE)) {\n this.maxRows = parseInt(this.input_.getAttribute(this.Constant_.MAX_ROWS_ATTRIBUTE), 10);\n if (isNaN(this.maxRows)) {\n this.maxRows = this.Constant_.NO_MAX_ROWS;\n }\n }\n if (this.input_.hasAttribute('placeholder')) {\n this.element_.classList.add(this.CssClasses_.HAS_PLACEHOLDER);\n }\n this.boundUpdateClassesHandler = this.updateClasses_.bind(this);\n this.boundFocusHandler = this.onFocus_.bind(this);\n this.boundBlurHandler = this.onBlur_.bind(this);\n this.boundResetHandler = this.onReset_.bind(this);\n this.input_.addEventListener('input', this.boundUpdateClassesHandler);\n this.input_.addEventListener('focus', this.boundFocusHandler);\n this.input_.addEventListener('blur', this.boundBlurHandler);\n this.input_.addEventListener('reset', this.boundResetHandler);\n if (this.maxRows !== this.Constant_.NO_MAX_ROWS) {\n // TODO: This should handle pasting multi line text.\n // Currently doesn't.\n this.boundKeyDownHandler = this.onKeyDown_.bind(this);\n this.input_.addEventListener('keydown', this.boundKeyDownHandler);\n }\n var invalid = this.element_.classList.contains(this.CssClasses_.IS_INVALID);\n this.updateClasses_();\n this.element_.classList.add(this.CssClasses_.IS_UPGRADED);\n if (invalid) {\n this.element_.classList.add(this.CssClasses_.IS_INVALID);\n }\n if (this.input_.hasAttribute('autofocus')) {\n this.element_.focus();\n this.checkFocus();\n }\n }\n }\n};\n// The component registers itself. It can assume componentHandler is available\n// in the global scope.\ncomponentHandler.register({\n constructor: MaterialTextfield,\n classAsString: 'MaterialTextfield',\n cssClass: 'mdl-js-textfield',\n widget: true\n});",
+ "/**\n * @license\n * Copyright 2015 Google Inc. All Rights Reserved.\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n/**\n * Class constructor for Tooltip MDL component.\n * Implements MDL component design pattern defined at:\n * https://github.com/jasonmayes/mdl-component-design-pattern\n *\n * @constructor\n * @param {HTMLElement} element The element that will be upgraded.\n */\nvar MaterialTooltip = function MaterialTooltip(element) {\n this.element_ = element;\n // Initialize instance.\n this.init();\n};\nwindow['MaterialTooltip'] = MaterialTooltip;\n/**\n * Store constants in one place so they can be updated easily.\n *\n * @enum {string | number}\n * @private\n */\nMaterialTooltip.prototype.Constant_ = {};\n/**\n * Store strings for class names defined by this component that are used in\n * JavaScript. This allows us to simply change it in one place should we\n * decide to modify at a later date.\n *\n * @enum {string}\n * @private\n */\nMaterialTooltip.prototype.CssClasses_ = {\n IS_ACTIVE: 'is-active',\n BOTTOM: 'mdl-tooltip--bottom',\n LEFT: 'mdl-tooltip--left',\n RIGHT: 'mdl-tooltip--right',\n TOP: 'mdl-tooltip--top'\n};\n/**\n * Handle mouseenter for tooltip.\n *\n * @param {Event} event The event that fired.\n * @private\n */\nMaterialTooltip.prototype.handleMouseEnter_ = function (event) {\n var props = event.target.getBoundingClientRect();\n var left = props.left + props.width / 2;\n var top = props.top + props.height / 2;\n var marginLeft = -1 * (this.element_.offsetWidth / 2);\n var marginTop = -1 * (this.element_.offsetHeight / 2);\n if (this.element_.classList.contains(this.CssClasses_.LEFT) || this.element_.classList.contains(this.CssClasses_.RIGHT)) {\n left = props.width / 2;\n if (top + marginTop < 0) {\n this.element_.style.top = '0';\n this.element_.style.marginTop = '0';\n } else {\n this.element_.style.top = top + 'px';\n this.element_.style.marginTop = marginTop + 'px';\n }\n } else {\n if (left + marginLeft < 0) {\n this.element_.style.left = '0';\n this.element_.style.marginLeft = '0';\n } else {\n this.element_.style.left = left + 'px';\n this.element_.style.marginLeft = marginLeft + 'px';\n }\n }\n if (this.element_.classList.contains(this.CssClasses_.TOP)) {\n this.element_.style.top = props.top - this.element_.offsetHeight - 10 + 'px';\n } else if (this.element_.classList.contains(this.CssClasses_.RIGHT)) {\n this.element_.style.left = props.left + props.width + 10 + 'px';\n } else if (this.element_.classList.contains(this.CssClasses_.LEFT)) {\n this.element_.style.left = props.left - this.element_.offsetWidth - 10 + 'px';\n } else {\n this.element_.style.top = props.top + props.height + 10 + 'px';\n }\n this.element_.classList.add(this.CssClasses_.IS_ACTIVE);\n};\n/**\n * Hide tooltip on mouseleave or scroll\n *\n * @private\n */\nMaterialTooltip.prototype.hideTooltip_ = function () {\n this.element_.classList.remove(this.CssClasses_.IS_ACTIVE);\n};\n/**\n * Initialize element.\n */\nMaterialTooltip.prototype.init = function () {\n if (this.element_) {\n var forElId = this.element_.getAttribute('for') || this.element_.getAttribute('data-mdl-for');\n if (forElId) {\n this.forElement_ = document.getElementById(forElId);\n }\n if (this.forElement_) {\n // It's left here because it prevents accidental text selection on Android\n if (!this.forElement_.hasAttribute('tabindex')) {\n this.forElement_.setAttribute('tabindex', '0');\n }\n this.boundMouseEnterHandler = this.handleMouseEnter_.bind(this);\n this.boundMouseLeaveAndScrollHandler = this.hideTooltip_.bind(this);\n this.forElement_.addEventListener('mouseenter', this.boundMouseEnterHandler, false);\n this.forElement_.addEventListener('touchend', this.boundMouseEnterHandler, false);\n this.forElement_.addEventListener('mouseleave', this.boundMouseLeaveAndScrollHandler, false);\n window.addEventListener('scroll', this.boundMouseLeaveAndScrollHandler, true);\n window.addEventListener('touchstart', this.boundMouseLeaveAndScrollHandler);\n }\n }\n};\n// The component registers itself. It can assume componentHandler is available\n// in the global scope.\ncomponentHandler.register({\n constructor: MaterialTooltip,\n classAsString: 'MaterialTooltip',\n cssClass: 'mdl-tooltip'\n});",
+ "/**\n * @license\n * Copyright 2015 Google Inc. All Rights Reserved.\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n/**\n * Class constructor for Data Table Card MDL component.\n * Implements MDL component design pattern defined at:\n * https://github.com/jasonmayes/mdl-component-design-pattern\n *\n * @constructor\n * @param {Element} element The element that will be upgraded.\n */\nvar MaterialDataTable = function MaterialDataTable(element) {\n this.element_ = element;\n // Initialize instance.\n this.init();\n};\nwindow['MaterialDataTable'] = MaterialDataTable;\n/**\n * Store constants in one place so they can be updated easily.\n *\n * @enum {string | number}\n * @private\n */\nMaterialDataTable.prototype.Constant_ = {};\n/**\n * Store strings for class names defined by this component that are used in\n * JavaScript. This allows us to simply change it in one place should we\n * decide to modify at a later date.\n *\n * @enum {string}\n * @private\n */\nMaterialDataTable.prototype.CssClasses_ = {\n DATA_TABLE: 'mdl-data-table',\n SELECTABLE: 'mdl-data-table--selectable',\n SELECT_ELEMENT: 'mdl-data-table__select',\n IS_SELECTED: 'is-selected',\n IS_UPGRADED: 'is-upgraded'\n};\n/**\n * Generates and returns a function that toggles the selection state of a\n * single row (or multiple rows).\n *\n * @param {Element} checkbox Checkbox that toggles the selection state.\n * @param {Element} row Row to toggle when checkbox changes.\n * @param {(Array<Object>|NodeList)=} opt_rows Rows to toggle when checkbox changes.\n * @private\n */\nMaterialDataTable.prototype.selectRow_ = function (checkbox, row, opt_rows) {\n if (row) {\n return function () {\n if (checkbox.checked) {\n row.classList.add(this.CssClasses_.IS_SELECTED);\n } else {\n row.classList.remove(this.CssClasses_.IS_SELECTED);\n }\n }.bind(this);\n }\n if (opt_rows) {\n return function () {\n var i;\n var el;\n if (checkbox.checked) {\n for (i = 0; i < opt_rows.length; i++) {\n el = opt_rows[i].querySelector('td').querySelector('.mdl-checkbox');\n el['MaterialCheckbox'].check();\n opt_rows[i].classList.add(this.CssClasses_.IS_SELECTED);\n }\n } else {\n for (i = 0; i < opt_rows.length; i++) {\n el = opt_rows[i].querySelector('td').querySelector('.mdl-checkbox');\n el['MaterialCheckbox'].uncheck();\n opt_rows[i].classList.remove(this.CssClasses_.IS_SELECTED);\n }\n }\n }.bind(this);\n }\n};\n/**\n * Creates a checkbox for a single or or multiple rows and hooks up the\n * event handling.\n *\n * @param {Element} row Row to toggle when checkbox changes.\n * @param {(Array<Object>|NodeList)=} opt_rows Rows to toggle when checkbox changes.\n * @private\n */\nMaterialDataTable.prototype.createCheckbox_ = function (row, opt_rows) {\n var label = document.createElement('label');\n var labelClasses = [\n 'mdl-checkbox',\n 'mdl-js-checkbox',\n 'mdl-js-ripple-effect',\n this.CssClasses_.SELECT_ELEMENT\n ];\n label.className = labelClasses.join(' ');\n var checkbox = document.createElement('input');\n checkbox.type = 'checkbox';\n checkbox.classList.add('mdl-checkbox__input');\n if (row) {\n checkbox.checked = row.classList.contains(this.CssClasses_.IS_SELECTED);\n checkbox.addEventListener('change', this.selectRow_(checkbox, row));\n } else if (opt_rows) {\n checkbox.addEventListener('change', this.selectRow_(checkbox, null, opt_rows));\n }\n label.appendChild(checkbox);\n componentHandler.upgradeElement(label, 'MaterialCheckbox');\n return label;\n};\n/**\n * Initialize element.\n */\nMaterialDataTable.prototype.init = function () {\n if (this.element_) {\n var firstHeader = this.element_.querySelector('th');\n var bodyRows = Array.prototype.slice.call(this.element_.querySelectorAll('tbody tr'));\n var footRows = Array.prototype.slice.call(this.element_.querySelectorAll('tfoot tr'));\n var rows = bodyRows.concat(footRows);\n if (this.element_.classList.contains(this.CssClasses_.SELECTABLE)) {\n var th = document.createElement('th');\n var headerCheckbox = this.createCheckbox_(null, rows);\n th.appendChild(headerCheckbox);\n firstHeader.parentElement.insertBefore(th, firstHeader);\n for (var i = 0; i < rows.length; i++) {\n var firstCell = rows[i].querySelector('td');\n if (firstCell) {\n var td = document.createElement('td');\n if (rows[i].parentNode.nodeName.toUpperCase() === 'TBODY') {\n var rowCheckbox = this.createCheckbox_(rows[i]);\n td.appendChild(rowCheckbox);\n }\n rows[i].insertBefore(td, firstCell);\n }\n }\n this.element_.classList.add(this.CssClasses_.IS_UPGRADED);\n }\n }\n};\n// The component registers itself. It can assume componentHandler is available\n// in the global scope.\ncomponentHandler.register({\n constructor: MaterialDataTable,\n classAsString: 'MaterialDataTable',\n cssClass: 'mdl-js-data-table'\n});",
+ "/**\n * @license\n * Copyright 2015 Google Inc. All Rights Reserved.\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n */\n/**\n * Class constructor for Ripple MDL component.\n * Implements MDL component design pattern defined at:\n * https://github.com/jasonmayes/mdl-component-design-pattern\n *\n * @constructor\n * @param {HTMLElement} element The element that will be upgraded.\n */\nvar MaterialRipple = function MaterialRipple(element) {\n this.element_ = element;\n // Initialize instance.\n this.init();\n};\nwindow['MaterialRipple'] = MaterialRipple;\n/**\n * Store constants in one place so they can be updated easily.\n *\n * @enum {string | number}\n * @private\n */\nMaterialRipple.prototype.Constant_ = {\n INITIAL_SCALE: 'scale(0.0001, 0.0001)',\n INITIAL_SIZE: '1px',\n INITIAL_OPACITY: '0.4',\n FINAL_OPACITY: '0',\n FINAL_SCALE: ''\n};\n/**\n * Store strings for class names defined by this component that are used in\n * JavaScript. This allows us to simply change it in one place should we\n * decide to modify at a later date.\n *\n * @enum {string}\n * @private\n */\nMaterialRipple.prototype.CssClasses_ = {\n RIPPLE_CENTER: 'mdl-ripple--center',\n RIPPLE_EFFECT_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',\n RIPPLE: 'mdl-ripple',\n IS_ANIMATING: 'is-animating',\n IS_VISIBLE: 'is-visible'\n};\n/**\n * Handle mouse / finger down on element.\n *\n * @param {Event} event The event that fired.\n * @private\n */\nMaterialRipple.prototype.downHandler_ = function (event) {\n if (!this.rippleElement_.style.width && !this.rippleElement_.style.height) {\n var rect = this.element_.getBoundingClientRect();\n this.boundHeight = rect.height;\n this.boundWidth = rect.width;\n this.rippleSize_ = Math.sqrt(rect.width * rect.width + rect.height * rect.height) * 2 + 2;\n this.rippleElement_.style.width = this.rippleSize_ + 'px';\n this.rippleElement_.style.height = this.rippleSize_ + 'px';\n }\n this.rippleElement_.classList.add(this.CssClasses_.IS_VISIBLE);\n if (event.type === 'mousedown' && this.ignoringMouseDown_) {\n this.ignoringMouseDown_ = false;\n } else {\n if (event.type === 'touchstart') {\n this.ignoringMouseDown_ = true;\n }\n var frameCount = this.getFrameCount();\n if (frameCount > 0) {\n return;\n }\n this.setFrameCount(1);\n var bound = event.currentTarget.getBoundingClientRect();\n var x;\n var y;\n // Check if we are handling a keyboard click.\n if (event.clientX === 0 && event.clientY === 0) {\n x = Math.round(bound.width / 2);\n y = Math.round(bound.height / 2);\n } else {\n var clientX = event.clientX !== undefined ? event.clientX : event.touches[0].clientX;\n var clientY = event.clientY !== undefined ? event.clientY : event.touches[0].clientY;\n x = Math.round(clientX - bound.left);\n y = Math.round(clientY - bound.top);\n }\n this.setRippleXY(x, y);\n this.setRippleStyles(true);\n window.requestAnimationFrame(this.animFrameHandler.bind(this));\n }\n};\n/**\n * Handle mouse / finger up on element.\n *\n * @param {Event} event The event that fired.\n * @private\n */\nMaterialRipple.prototype.upHandler_ = function (event) {\n // Don't fire for the artificial \"mouseup\" generated by a double-click.\n if (event && event.detail !== 2) {\n // Allow a repaint to occur before removing this class, so the animation\n // shows for tap events, which seem to trigger a mouseup too soon after\n // mousedown.\n window.setTimeout(function () {\n this.rippleElement_.classList.remove(this.CssClasses_.IS_VISIBLE);\n }.bind(this), 0);\n }\n};\n/**\n * Initialize element.\n */\nMaterialRipple.prototype.init = function () {\n if (this.element_) {\n var recentering = this.element_.classList.contains(this.CssClasses_.RIPPLE_CENTER);\n if (!this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT_IGNORE_EVENTS)) {\n this.rippleElement_ = this.element_.querySelector('.' + this.CssClasses_.RIPPLE);\n this.frameCount_ = 0;\n this.rippleSize_ = 0;\n this.x_ = 0;\n this.y_ = 0;\n // Touch start produces a compat mouse down event, which would cause a\n // second ripples. To avoid that, we use this property to ignore the first\n // mouse down after a touch start.\n this.ignoringMouseDown_ = false;\n this.boundDownHandler = this.downHandler_.bind(this);\n this.element_.addEventListener('mousedown', this.boundDownHandler);\n this.element_.addEventListener('touchstart', this.boundDownHandler);\n this.boundUpHandler = this.upHandler_.bind(this);\n this.element_.addEventListener('mouseup', this.boundUpHandler);\n this.element_.addEventListener('mouseleave', this.boundUpHandler);\n this.element_.addEventListener('touchend', this.boundUpHandler);\n this.element_.addEventListener('blur', this.boundUpHandler);\n /**\n * Getter for frameCount_.\n * @return {number} the frame count.\n */\n this.getFrameCount = function () {\n return this.frameCount_;\n };\n /**\n * Setter for frameCount_.\n * @param {number} fC the frame count.\n */\n this.setFrameCount = function (fC) {\n this.frameCount_ = fC;\n };\n /**\n * Getter for rippleElement_.\n * @return {Element} the ripple element.\n */\n this.getRippleElement = function () {\n return this.rippleElement_;\n };\n /**\n * Sets the ripple X and Y coordinates.\n * @param {number} newX the new X coordinate\n * @param {number} newY the new Y coordinate\n */\n this.setRippleXY = function (newX, newY) {\n this.x_ = newX;\n this.y_ = newY;\n };\n /**\n * Sets the ripple styles.\n * @param {boolean} start whether or not this is the start frame.\n */\n this.setRippleStyles = function (start) {\n if (this.rippleElement_ !== null) {\n var transformString;\n var scale;\n var size;\n var offset = 'translate(' + this.x_ + 'px, ' + this.y_ + 'px)';\n if (start) {\n scale = this.Constant_.INITIAL_SCALE;\n size = this.Constant_.INITIAL_SIZE;\n } else {\n scale = this.Constant_.FINAL_SCALE;\n size = this.rippleSize_ + 'px';\n if (recentering) {\n offset = 'translate(' + this.boundWidth / 2 + 'px, ' + this.boundHeight / 2 + 'px)';\n }\n }\n transformString = 'translate(-50%, -50%) ' + offset + scale;\n this.rippleElement_.style.webkitTransform = transformString;\n this.rippleElement_.style.msTransform = transformString;\n this.rippleElement_.style.transform = transformString;\n if (start) {\n this.rippleElement_.classList.remove(this.CssClasses_.IS_ANIMATING);\n } else {\n this.rippleElement_.classList.add(this.CssClasses_.IS_ANIMATING);\n }\n }\n };\n /**\n * Handles an animation frame.\n */\n this.animFrameHandler = function () {\n if (this.frameCount_-- > 0) {\n window.requestAnimationFrame(this.animFrameHandler.bind(this));\n } else {\n this.setRippleStyles(false);\n }\n };\n }\n }\n};\n// The component registers itself. It can assume componentHandler is available\n// in the global scope.\ncomponentHandler.register({\n constructor: MaterialRipple,\n classAsString: 'MaterialRipple',\n cssClass: 'mdl-js-ripple-effect',\n widget: false\n});"
+ ]
+} \ No newline at end of file