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authorSkip Wonnell <skip@att.com>2018-03-01 08:30:15 -0600
committerSkip Wonnell <skip@att.com>2018-03-01 08:33:56 -0600
commit2c977e2b66ced314a4f51121801f62fe5c3c05e4 (patch)
treed93b360d7a6502a6aff1f30ba7f96c3e14f8911c /src/material.js
parent912f105d12fe6f8dc3a2d409938c87016204debe (diff)
Initial seed code contribution for CDT
Issue-ID: APPC-682 Change-Id: I0331ffce2a430195c29d0d1b2295966f9eb28699 Signed-off-by: Skip Wonnell <skip@att.com>
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+;(function () {
+ "use strict";
+
+ /**
+ * @license
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+ /**
+ * A component handler interface using the revealing module design pattern.
+ * More details on this design pattern here:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @author Jason Mayes.
+ */
+ /* exported componentHandler */
+
+// Pre-defining the componentHandler interface, for closure documentation and
+// static verification.
+ var componentHandler = {
+ /**
+ * Searches existing DOM for elements of our component type and upgrades them
+ * if they have not already been upgraded.
+ *
+ * @param {string=} optJsClass the programatic name of the element class we
+ * need to create a new instance of.
+ * @param {string=} optCssClass the name of the CSS class elements of this
+ * type will have.
+ */
+ upgradeDom: function (optJsClass, optCssClass) {
+ },
+ /**
+ * Upgrades a specific element rather than all in the DOM.
+ *
+ * @param {!Element} element The element we wish to upgrade.
+ * @param {string=} optJsClass Optional name of the class we want to upgrade
+ * the element to.
+ */
+ upgradeElement: function (element, optJsClass) {
+ },
+ /**
+ * Upgrades a specific list of elements rather than all in the DOM.
+ *
+ * @param {!Element|!Array<!Element>|!NodeList|!HTMLCollection} elements
+ * The elements we wish to upgrade.
+ */
+ upgradeElements: function (elements) {
+ },
+ /**
+ * Upgrades all registered components found in the current DOM. This is
+ * automatically called on window load.
+ */
+ upgradeAllRegistered: function () {
+ },
+ /**
+ * Allows user to be alerted to any upgrades that are performed for a given
+ * component type
+ *
+ * @param {string} jsClass The class name of the MDL component we wish
+ * to hook into for any upgrades performed.
+ * @param {function(!HTMLElement)} callback The function to call upon an
+ * upgrade. This function should expect 1 parameter - the HTMLElement which
+ * got upgraded.
+ */
+ registerUpgradedCallback: function (jsClass, callback) {
+ },
+ /**
+ * Registers a class for future use and attempts to upgrade existing DOM.
+ *
+ * @param {componentHandler.ComponentConfigPublic} config the registration configuration
+ */
+ register: function (config) {
+ },
+ /**
+ * Downgrade either a given node, an array of nodes, or a NodeList.
+ *
+ * @param {!Node|!Array<!Node>|!NodeList} nodes
+ */
+ downgradeElements: function (nodes) {
+ }
+ };
+
+ componentHandler = (function () {
+ 'use strict';
+
+ /** @type {!Array<componentHandler.ComponentConfig>} */
+ var registeredComponents_ = [];
+
+ /** @type {!Array<componentHandler.Component>} */
+ var createdComponents_ = [];
+
+ var componentConfigProperty_ = 'mdlComponentConfigInternal_';
+
+ /**
+ * Searches registered components for a class we are interested in using.
+ * Optionally replaces a match with passed object if specified.
+ *
+ * @param {string} name The name of a class we want to use.
+ * @param {componentHandler.ComponentConfig=} optReplace Optional object to replace match with.
+ * @return {!Object|boolean}
+ * @private
+ */
+ function findRegisteredClass_(name, optReplace) {
+ for (var i = 0; i < registeredComponents_.length; i++) {
+ if (registeredComponents_[i].className === name) {
+ if (typeof optReplace !== 'undefined') {
+ registeredComponents_[i] = optReplace;
+ }
+ return registeredComponents_[i];
+ }
+ }
+ return false;
+ }
+
+ /**
+ * Returns an array of the classNames of the upgraded classes on the element.
+ *
+ * @param {!Element} element The element to fetch data from.
+ * @return {!Array<string>}
+ * @private
+ */
+ function getUpgradedListOfElement_(element) {
+ var dataUpgraded = element.getAttribute('data-upgraded');
+ // Use `['']` as default value to conform the `,name,name...` style.
+ return dataUpgraded === null ? [''] : dataUpgraded.split(',');
+ }
+
+ /**
+ * Returns true if the given element has already been upgraded for the given
+ * class.
+ *
+ * @param {!Element} element The element we want to check.
+ * @param {string} jsClass The class to check for.
+ * @returns {boolean}
+ * @private
+ */
+ function isElementUpgraded_(element, jsClass) {
+ var upgradedList = getUpgradedListOfElement_(element);
+ return upgradedList.indexOf(jsClass) !== -1;
+ }
+
+ /**
+ * Create an event object.
+ *
+ * @param {string} eventType The type name of the event.
+ * @param {boolean} bubbles Whether the event should bubble up the DOM.
+ * @param {boolean} cancelable Whether the event can be canceled.
+ * @returns {!Event}
+ */
+ function createEvent_(eventType, bubbles, cancelable) {
+ if ('CustomEvent' in window && typeof window.CustomEvent === 'function') {
+ return new CustomEvent(eventType, {
+ bubbles: bubbles,
+ cancelable: cancelable
+ });
+ } else {
+ var ev = document.createEvent('Events');
+ ev.initEvent(eventType, bubbles, cancelable);
+ return ev;
+ }
+ }
+
+ /**
+ * Searches existing DOM for elements of our component type and upgrades them
+ * if they have not already been upgraded.
+ *
+ * @param {string=} optJsClass the programatic name of the element class we
+ * need to create a new instance of.
+ * @param {string=} optCssClass the name of the CSS class elements of this
+ * type will have.
+ */
+ function upgradeDomInternal(optJsClass, optCssClass) {
+ if (typeof optJsClass === 'undefined' &&
+ typeof optCssClass === 'undefined') {
+ for (var i = 0; i < registeredComponents_.length; i++) {
+ upgradeDomInternal(registeredComponents_[i].className,
+ registeredComponents_[i].cssClass);
+ }
+ } else {
+ var jsClass = /** @type {string} */ (optJsClass);
+ if (typeof optCssClass === 'undefined') {
+ var registeredClass = findRegisteredClass_(jsClass);
+ if (registeredClass) {
+ optCssClass = registeredClass.cssClass;
+ }
+ }
+
+ var elements = document.querySelectorAll('.' + optCssClass);
+ for (var n = 0; n < elements.length; n++) {
+ upgradeElementInternal(elements[n], jsClass);
+ }
+ }
+ }
+
+ /**
+ * Upgrades a specific element rather than all in the DOM.
+ *
+ * @param {!Element} element The element we wish to upgrade.
+ * @param {string=} optJsClass Optional name of the class we want to upgrade
+ * the element to.
+ */
+ function upgradeElementInternal(element, optJsClass) {
+ // Verify argument type.
+ if (!(typeof element === 'object' && element instanceof Element)) {
+ throw new Error('Invalid argument provided to upgrade MDL element.');
+ }
+ // Allow upgrade to be canceled by canceling emitted event.
+ var upgradingEv = createEvent_('mdl-componentupgrading', true, true);
+ element.dispatchEvent(upgradingEv);
+ if (upgradingEv.defaultPrevented) {
+ return;
+ }
+
+ var upgradedList = getUpgradedListOfElement_(element);
+ var classesToUpgrade = [];
+ // If jsClass is not provided scan the registered components to find the
+ // ones matching the element's CSS classList.
+ if (!optJsClass) {
+ var classList = element.classList;
+ registeredComponents_.forEach(function (component) {
+ // Match CSS & Not to be upgraded & Not upgraded.
+ if (classList.contains(component.cssClass) &&
+ classesToUpgrade.indexOf(component) === -1 &&
+ !isElementUpgraded_(element, component.className)) {
+ classesToUpgrade.push(component);
+ }
+ });
+ } else if (!isElementUpgraded_(element, optJsClass)) {
+ classesToUpgrade.push(findRegisteredClass_(optJsClass));
+ }
+
+ // Upgrade the element for each classes.
+ for (var i = 0, n = classesToUpgrade.length, registeredClass; i < n; i++) {
+ registeredClass = classesToUpgrade[i];
+ if (registeredClass) {
+ // Mark element as upgraded.
+ upgradedList.push(registeredClass.className);
+ element.setAttribute('data-upgraded', upgradedList.join(','));
+ var instance = new registeredClass.classConstructor(element);
+ instance[componentConfigProperty_] = registeredClass;
+ createdComponents_.push(instance);
+ // Call any callbacks the user has registered with this component type.
+ for (var j = 0, m = registeredClass.callbacks.length; j < m; j++) {
+ registeredClass.callbacks[j](element);
+ }
+
+ if (registeredClass.widget) {
+ // Assign per element instance for control over API
+ element[registeredClass.className] = instance;
+ }
+ } else {
+ throw new Error(
+ 'Unable to find a registered component for the given class.');
+ }
+
+ var upgradedEv = createEvent_('mdl-componentupgraded', true, false);
+ element.dispatchEvent(upgradedEv);
+ }
+ }
+
+ /**
+ * Upgrades a specific list of elements rather than all in the DOM.
+ *
+ * @param {!Element|!Array<!Element>|!NodeList|!HTMLCollection} elements
+ * The elements we wish to upgrade.
+ */
+ function upgradeElementsInternal(elements) {
+ if (!Array.isArray(elements)) {
+ if (elements instanceof Element) {
+ elements = [elements];
+ } else {
+ elements = Array.prototype.slice.call(elements);
+ }
+ }
+ for (var i = 0, n = elements.length, element; i < n; i++) {
+ element = elements[i];
+ if (element instanceof HTMLElement) {
+ upgradeElementInternal(element);
+ if (element.children.length > 0) {
+ upgradeElementsInternal(element.children);
+ }
+ }
+ }
+ }
+
+ /**
+ * Registers a class for future use and attempts to upgrade existing DOM.
+ *
+ * @param {componentHandler.ComponentConfigPublic} config
+ */
+ function registerInternal(config) {
+ // In order to support both Closure-compiled and uncompiled code accessing
+ // this method, we need to allow for both the dot and array syntax for
+ // property access. You'll therefore see the `foo.bar || foo['bar']`
+ // pattern repeated across this method.
+ var widgetMissing = (typeof config.widget === 'undefined' &&
+ typeof config['widget'] === 'undefined');
+ var widget = true;
+
+ if (!widgetMissing) {
+ widget = config.widget || config['widget'];
+ }
+
+ var newConfig = /** @type {componentHandler.ComponentConfig} */ ({
+ classConstructor: config.constructor || config['constructor'],
+ className: config.classAsString || config['classAsString'],
+ cssClass: config.cssClass || config['cssClass'],
+ widget: widget,
+ callbacks: []
+ });
+
+ registeredComponents_.forEach(function (item) {
+ if (item.cssClass === newConfig.cssClass) {
+ throw new Error('The provided cssClass has already been registered: ' + item.cssClass);
+ }
+ if (item.className === newConfig.className) {
+ throw new Error('The provided className has already been registered');
+ }
+ });
+
+ if (config.constructor.prototype
+ .hasOwnProperty(componentConfigProperty_)) {
+ throw new Error(
+ 'MDL component classes must not have ' + componentConfigProperty_ +
+ ' defined as a property.');
+ }
+
+ var found = findRegisteredClass_(config.classAsString, newConfig);
+
+ if (!found) {
+ registeredComponents_.push(newConfig);
+ }
+ }
+
+ /**
+ * Allows user to be alerted to any upgrades that are performed for a given
+ * component type
+ *
+ * @param {string} jsClass The class name of the MDL component we wish
+ * to hook into for any upgrades performed.
+ * @param {function(!HTMLElement)} callback The function to call upon an
+ * upgrade. This function should expect 1 parameter - the HTMLElement which
+ * got upgraded.
+ */
+ function registerUpgradedCallbackInternal(jsClass, callback) {
+ var regClass = findRegisteredClass_(jsClass);
+ if (regClass) {
+ regClass.callbacks.push(callback);
+ }
+ }
+
+ /**
+ * Upgrades all registered components found in the current DOM. This is
+ * automatically called on window load.
+ */
+ function upgradeAllRegisteredInternal() {
+ for (var n = 0; n < registeredComponents_.length; n++) {
+ upgradeDomInternal(registeredComponents_[n].className);
+ }
+ }
+
+ /**
+ * Check the component for the downgrade method.
+ * Execute if found.
+ * Remove component from createdComponents list.
+ *
+ * @param {?componentHandler.Component} component
+ */
+ function deconstructComponentInternal(component) {
+ if (component) {
+ var componentIndex = createdComponents_.indexOf(component);
+ createdComponents_.splice(componentIndex, 1);
+
+ var upgrades = component.element_.getAttribute('data-upgraded').split(',');
+ var componentPlace = upgrades.indexOf(component[componentConfigProperty_].classAsString);
+ upgrades.splice(componentPlace, 1);
+ component.element_.setAttribute('data-upgraded', upgrades.join(','));
+
+ var ev = createEvent_('mdl-componentdowngraded', true, false);
+ component.element_.dispatchEvent(ev);
+ }
+ }
+
+ /**
+ * Downgrade either a given node, an array of nodes, or a NodeList.
+ *
+ * @param {!Node|!Array<!Node>|!NodeList} nodes
+ */
+ function downgradeNodesInternal(nodes) {
+ /**
+ * Auxiliary function to downgrade a single node.
+ * @param {!Node} node the node to be downgraded
+ */
+ var downgradeNode = function (node) {
+ createdComponents_.filter(function (item) {
+ return item.element_ === node;
+ }).forEach(deconstructComponentInternal);
+ };
+ if (nodes instanceof Array || nodes instanceof NodeList) {
+ for (var n = 0; n < nodes.length; n++) {
+ downgradeNode(nodes[n]);
+ }
+ } else if (nodes instanceof Node) {
+ downgradeNode(nodes);
+ } else {
+ throw new Error('Invalid argument provided to downgrade MDL nodes.');
+ }
+ }
+
+ // Now return the functions that should be made public with their publicly
+ // facing names...
+ return {
+ upgradeDom: upgradeDomInternal,
+ upgradeElement: upgradeElementInternal,
+ upgradeElements: upgradeElementsInternal,
+ upgradeAllRegistered: upgradeAllRegisteredInternal,
+ registerUpgradedCallback: registerUpgradedCallbackInternal,
+ register: registerInternal,
+ downgradeElements: downgradeNodesInternal
+ };
+ })();
+
+ /**
+ * Describes the type of a registered component type managed by
+ * componentHandler. Provided for benefit of the Closure compiler.
+ *
+ * @typedef {{
+ * constructor: Function,
+ * classAsString: string,
+ * cssClass: string,
+ * widget: (string|boolean|undefined)
+ * }}
+ */
+ componentHandler.ComponentConfigPublic; // jshint ignore:line
+
+ /**
+ * Describes the type of a registered component type managed by
+ * componentHandler. Provided for benefit of the Closure compiler.
+ *
+ * @typedef {{
+ * constructor: !Function,
+ * className: string,
+ * cssClass: string,
+ * widget: (string|boolean),
+ * callbacks: !Array<function(!HTMLElement)>
+ * }}
+ */
+ componentHandler.ComponentConfig; // jshint ignore:line
+
+ /**
+ * Created component (i.e., upgraded element) type as managed by
+ * componentHandler. Provided for benefit of the Closure compiler.
+ *
+ * @typedef {{
+ * element_: !HTMLElement,
+ * className: string,
+ * classAsString: string,
+ * cssClass: string,
+ * widget: string
+ * }}
+ */
+ componentHandler.Component; // jshint ignore:line
+
+// Export all symbols, for the benefit of Closure compiler.
+// No effect on uncompiled code.
+ componentHandler['upgradeDom'] = componentHandler.upgradeDom;
+ componentHandler['upgradeElement'] = componentHandler.upgradeElement;
+ componentHandler['upgradeElements'] = componentHandler.upgradeElements;
+ componentHandler['upgradeAllRegistered'] =
+ componentHandler.upgradeAllRegistered;
+ componentHandler['registerUpgradedCallback'] =
+ componentHandler.registerUpgradedCallback;
+ componentHandler['register'] = componentHandler.register;
+ componentHandler['downgradeElements'] = componentHandler.downgradeElements;
+ window.componentHandler = componentHandler;
+ window['componentHandler'] = componentHandler;
+
+ window.addEventListener('load', function () {
+ 'use strict';
+
+ /**
+ * Performs a "Cutting the mustard" test. If the browser supports the features
+ * tested, adds a mdl-js class to the <html> element. It then upgrades all MDL
+ * components requiring JavaScript.
+ */
+ if ('classList' in document.createElement('div') &&
+ 'querySelector' in document &&
+ 'addEventListener' in window && Array.prototype.forEach) {
+ document.documentElement.classList.add('mdl-js');
+ componentHandler.upgradeAllRegistered();
+ } else {
+ /**
+ * Dummy function to avoid JS errors.
+ */
+ componentHandler.upgradeElement = function () {
+ };
+ /**
+ * Dummy function to avoid JS errors.
+ */
+ componentHandler.register = function () {
+ };
+ }
+ });
+
+// Source: https://github.com/darius/requestAnimationFrame/blob/master/requestAnimationFrame.js
+// Adapted from https://gist.github.com/paulirish/1579671 which derived from
+// http://paulirish.com/2011/requestanimationframe-for-smart-animating/
+// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
+// requestAnimationFrame polyfill by Erik Möller.
+// Fixes from Paul Irish, Tino Zijdel, Andrew Mao, Klemen Slavič, Darius Bacon
+// MIT license
+ if (!Date.now) {
+ /**
+ * Date.now polyfill.
+ * @return {number} the current Date
+ */
+ Date.now = function () {
+ return new Date().getTime();
+ };
+ Date['now'] = Date.now;
+ }
+ var vendors = [
+ 'webkit',
+ 'moz'
+ ];
+ for (var i = 0; i < vendors.length && !window.requestAnimationFrame; ++i) {
+ var vp = vendors[i];
+ window.requestAnimationFrame = window[vp + 'RequestAnimationFrame'];
+ window.cancelAnimationFrame = window[vp + 'CancelAnimationFrame'] || window[vp + 'CancelRequestAnimationFrame'];
+ window['requestAnimationFrame'] = window.requestAnimationFrame;
+ window['cancelAnimationFrame'] = window.cancelAnimationFrame;
+ }
+ if (/iP(ad|hone|od).*OS 6/.test(window.navigator.userAgent) || !window.requestAnimationFrame || !window.cancelAnimationFrame) {
+ var lastTime = 0;
+ /**
+ * requestAnimationFrame polyfill.
+ * @param {!Function} callback the callback function.
+ */
+ window.requestAnimationFrame = function (callback) {
+ var now = Date.now();
+ var nextTime = Math.max(lastTime + 16, now);
+ return setTimeout(function () {
+ callback(lastTime = nextTime);
+ }, nextTime - now);
+ };
+ window.cancelAnimationFrame = clearTimeout;
+ window['requestAnimationFrame'] = window.requestAnimationFrame;
+ window['cancelAnimationFrame'] = window.cancelAnimationFrame;
+ }
+ /**
+ * @license
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+ /**
+ * Class constructor for Button MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @param {HTMLElement} element The element that will be upgraded.
+ */
+ var MaterialButton = function MaterialButton(element) {
+ this.element_ = element;
+ // Initialize instance.
+ this.init();
+ };
+ window['MaterialButton'] = MaterialButton;
+ /**
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {string | number}
+ * @private
+ */
+ MaterialButton.prototype.Constant_ = {};
+ /**
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {string}
+ * @private
+ */
+ MaterialButton.prototype.CssClasses_ = {
+ RIPPLE_EFFECT: 'mdl-js-ripple-effect',
+ RIPPLE_CONTAINER: 'mdl-button__ripple-container',
+ RIPPLE: 'mdl-ripple'
+ };
+ /**
+ * Handle blur of element.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+ MaterialButton.prototype.blurHandler_ = function (event) {
+ if (event) {
+ this.element_.blur();
+ }
+ };
+// Public methods.
+ /**
+ * Disable button.
+ *
+ * @public
+ */
+ MaterialButton.prototype.disable = function () {
+ this.element_.disabled = true;
+ };
+ MaterialButton.prototype['disable'] = MaterialButton.prototype.disable;
+ /**
+ * Enable button.
+ *
+ * @public
+ */
+ MaterialButton.prototype.enable = function () {
+ this.element_.disabled = false;
+ };
+ MaterialButton.prototype['enable'] = MaterialButton.prototype.enable;
+ /**
+ * Initialize element.
+ */
+ MaterialButton.prototype.init = function () {
+ if (this.element_) {
+ if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
+ var rippleContainer = document.createElement('span');
+ rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
+ this.rippleElement_ = document.createElement('span');
+ this.rippleElement_.classList.add(this.CssClasses_.RIPPLE);
+ rippleContainer.appendChild(this.rippleElement_);
+ this.boundRippleBlurHandler = this.blurHandler_.bind(this);
+ this.rippleElement_.addEventListener('mouseup', this.boundRippleBlurHandler);
+ this.element_.appendChild(rippleContainer);
+ }
+ this.boundButtonBlurHandler = this.blurHandler_.bind(this);
+ this.element_.addEventListener('mouseup', this.boundButtonBlurHandler);
+ this.element_.addEventListener('mouseleave', this.boundButtonBlurHandler);
+ }
+ };
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+ componentHandler.register({
+ constructor: MaterialButton,
+ classAsString: 'MaterialButton',
+ cssClass: 'mdl-js-button',
+ widget: true
+ });
+ /**
+ * @license
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+ /**
+ * Class constructor for Checkbox MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @constructor
+ * @param {HTMLElement} element The element that will be upgraded.
+ */
+ var MaterialCheckbox = function MaterialCheckbox(element) {
+ this.element_ = element;
+ // Initialize instance.
+ this.init();
+ };
+ window['MaterialCheckbox'] = MaterialCheckbox;
+ /**
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {string | number}
+ * @private
+ */
+ MaterialCheckbox.prototype.Constant_ = {TINY_TIMEOUT: 0.001};
+ /**
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {string}
+ * @private
+ */
+ MaterialCheckbox.prototype.CssClasses_ = {
+ INPUT: 'mdl-checkbox__input',
+ BOX_OUTLINE: 'mdl-checkbox__box-outline',
+ FOCUS_HELPER: 'mdl-checkbox__focus-helper',
+ TICK_OUTLINE: 'mdl-checkbox__tick-outline',
+ RIPPLE_EFFECT: 'mdl-js-ripple-effect',
+ RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
+ RIPPLE_CONTAINER: 'mdl-checkbox__ripple-container',
+ RIPPLE_CENTER: 'mdl-ripple--center',
+ RIPPLE: 'mdl-ripple',
+ IS_FOCUSED: 'is-focused',
+ IS_DISABLED: 'is-disabled',
+ IS_CHECKED: 'is-checked',
+ IS_UPGRADED: 'is-upgraded'
+ };
+ /**
+ * Handle change of state.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+ MaterialCheckbox.prototype.onChange_ = function (event) {
+ this.updateClasses_();
+ };
+ /**
+ * Handle focus of element.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+ MaterialCheckbox.prototype.onFocus_ = function (event) {
+ this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
+ };
+ /**
+ * Handle lost focus of element.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+ MaterialCheckbox.prototype.onBlur_ = function (event) {
+ this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
+ };
+ /**
+ * Handle mouseup.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+ MaterialCheckbox.prototype.onMouseUp_ = function (event) {
+ this.blur_();
+ };
+ /**
+ * Handle class updates.
+ *
+ * @private
+ */
+ MaterialCheckbox.prototype.updateClasses_ = function () {
+ this.checkDisabled();
+ this.checkToggleState();
+ };
+ /**
+ * Add blur.
+ *
+ * @private
+ */
+ MaterialCheckbox.prototype.blur_ = function () {
+ // TODO: figure out why there's a focus event being fired after our blur,
+ // so that we can avoid this hack.
+ window.setTimeout(function () {
+ this.inputElement_.blur();
+ }.bind(this), this.Constant_.TINY_TIMEOUT);
+ };
+// Public methods.
+ /**
+ * Check the inputs toggle state and update display.
+ *
+ * @public
+ */
+ MaterialCheckbox.prototype.checkToggleState = function () {
+ if (this.inputElement_.checked) {
+ this.element_.classList.add(this.CssClasses_.IS_CHECKED);
+ } else {
+ this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
+ }
+ };
+ MaterialCheckbox.prototype['checkToggleState'] = MaterialCheckbox.prototype.checkToggleState;
+ /**
+ * Check the inputs disabled state and update display.
+ *
+ * @public
+ */
+ MaterialCheckbox.prototype.checkDisabled = function () {
+ if (this.inputElement_.disabled) {
+ this.element_.classList.add(this.CssClasses_.IS_DISABLED);
+ } else {
+ this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
+ }
+ };
+ MaterialCheckbox.prototype['checkDisabled'] = MaterialCheckbox.prototype.checkDisabled;
+ /**
+ * Disable checkbox.
+ *
+ * @public
+ */
+ MaterialCheckbox.prototype.disable = function () {
+ this.inputElement_.disabled = true;
+ this.updateClasses_();
+ };
+ MaterialCheckbox.prototype['disable'] = MaterialCheckbox.prototype.disable;
+ /**
+ * Enable checkbox.
+ *
+ * @public
+ */
+ MaterialCheckbox.prototype.enable = function () {
+ this.inputElement_.disabled = false;
+ this.updateClasses_();
+ };
+ MaterialCheckbox.prototype['enable'] = MaterialCheckbox.prototype.enable;
+ /**
+ * Check checkbox.
+ *
+ * @public
+ */
+ MaterialCheckbox.prototype.check = function () {
+ this.inputElement_.checked = true;
+ this.updateClasses_();
+ };
+ MaterialCheckbox.prototype['check'] = MaterialCheckbox.prototype.check;
+ /**
+ * Uncheck checkbox.
+ *
+ * @public
+ */
+ MaterialCheckbox.prototype.uncheck = function () {
+ this.inputElement_.checked = false;
+ this.updateClasses_();
+ };
+ MaterialCheckbox.prototype['uncheck'] = MaterialCheckbox.prototype.uncheck;
+ /**
+ * Initialize element.
+ */
+ MaterialCheckbox.prototype.init = function () {
+ if (this.element_) {
+ this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);
+ var boxOutline = document.createElement('span');
+ boxOutline.classList.add(this.CssClasses_.BOX_OUTLINE);
+ var tickContainer = document.createElement('span');
+ tickContainer.classList.add(this.CssClasses_.FOCUS_HELPER);
+ var tickOutline = document.createElement('span');
+ tickOutline.classList.add(this.CssClasses_.TICK_OUTLINE);
+ boxOutline.appendChild(tickOutline);
+ this.element_.appendChild(tickContainer);
+ this.element_.appendChild(boxOutline);
+ if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
+ this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
+ this.rippleContainerElement_ = document.createElement('span');
+ this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
+ this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_EFFECT);
+ this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER);
+ this.boundRippleMouseUp = this.onMouseUp_.bind(this);
+ this.rippleContainerElement_.addEventListener('mouseup', this.boundRippleMouseUp);
+ var ripple = document.createElement('span');
+ ripple.classList.add(this.CssClasses_.RIPPLE);
+ this.rippleContainerElement_.appendChild(ripple);
+ this.element_.appendChild(this.rippleContainerElement_);
+ }
+ this.boundInputOnChange = this.onChange_.bind(this);
+ this.boundInputOnFocus = this.onFocus_.bind(this);
+ this.boundInputOnBlur = this.onBlur_.bind(this);
+ this.boundElementMouseUp = this.onMouseUp_.bind(this);
+ this.inputElement_.addEventListener('change', this.boundInputOnChange);
+ this.inputElement_.addEventListener('focus', this.boundInputOnFocus);
+ this.inputElement_.addEventListener('blur', this.boundInputOnBlur);
+ this.element_.addEventListener('mouseup', this.boundElementMouseUp);
+ this.updateClasses_();
+ this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
+ }
+ };
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+ componentHandler.register({
+ constructor: MaterialCheckbox,
+ classAsString: 'MaterialCheckbox',
+ cssClass: 'mdl-js-checkbox',
+ widget: true
+ });
+ /**
+ * @license
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+ /**
+ * Class constructor for icon toggle MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @constructor
+ * @param {HTMLElement} element The element that will be upgraded.
+ */
+ var MaterialIconToggle = function MaterialIconToggle(element) {
+ this.element_ = element;
+ // Initialize instance.
+ this.init();
+ };
+ window['MaterialIconToggle'] = MaterialIconToggle;
+ /**
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {string | number}
+ * @private
+ */
+ MaterialIconToggle.prototype.Constant_ = {TINY_TIMEOUT: 0.001};
+ /**
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {string}
+ * @private
+ */
+ MaterialIconToggle.prototype.CssClasses_ = {
+ INPUT: 'mdl-icon-toggle__input',
+ JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',
+ RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
+ RIPPLE_CONTAINER: 'mdl-icon-toggle__ripple-container',
+ RIPPLE_CENTER: 'mdl-ripple--center',
+ RIPPLE: 'mdl-ripple',
+ IS_FOCUSED: 'is-focused',
+ IS_DISABLED: 'is-disabled',
+ IS_CHECKED: 'is-checked'
+ };
+ /**
+ * Handle change of state.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+ MaterialIconToggle.prototype.onChange_ = function (event) {
+ this.updateClasses_();
+ };
+ /**
+ * Handle focus of element.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+ MaterialIconToggle.prototype.onFocus_ = function (event) {
+ this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
+ };
+ /**
+ * Handle lost focus of element.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+ MaterialIconToggle.prototype.onBlur_ = function (event) {
+ this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
+ };
+ /**
+ * Handle mouseup.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+ MaterialIconToggle.prototype.onMouseUp_ = function (event) {
+ this.blur_();
+ };
+ /**
+ * Handle class updates.
+ *
+ * @private
+ */
+ MaterialIconToggle.prototype.updateClasses_ = function () {
+ this.checkDisabled();
+ this.checkToggleState();
+ };
+ /**
+ * Add blur.
+ *
+ * @private
+ */
+ MaterialIconToggle.prototype.blur_ = function () {
+ // TODO: figure out why there's a focus event being fired after our blur,
+ // so that we can avoid this hack.
+ window.setTimeout(function () {
+ this.inputElement_.blur();
+ }.bind(this), this.Constant_.TINY_TIMEOUT);
+ };
+// Public methods.
+ /**
+ * Check the inputs toggle state and update display.
+ *
+ * @public
+ */
+ MaterialIconToggle.prototype.checkToggleState = function () {
+ if (this.inputElement_.checked) {
+ this.element_.classList.add(this.CssClasses_.IS_CHECKED);
+ } else {
+ this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
+ }
+ };
+ MaterialIconToggle.prototype['checkToggleState'] = MaterialIconToggle.prototype.checkToggleState;
+ /**
+ * Check the inputs disabled state and update display.
+ *
+ * @public
+ */
+ MaterialIconToggle.prototype.checkDisabled = function () {
+ if (this.inputElement_.disabled) {
+ this.element_.classList.add(this.CssClasses_.IS_DISABLED);
+ } else {
+ this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
+ }
+ };
+ MaterialIconToggle.prototype['checkDisabled'] = MaterialIconToggle.prototype.checkDisabled;
+ /**
+ * Disable icon toggle.
+ *
+ * @public
+ */
+ MaterialIconToggle.prototype.disable = function () {
+ this.inputElement_.disabled = true;
+ this.updateClasses_();
+ };
+ MaterialIconToggle.prototype['disable'] = MaterialIconToggle.prototype.disable;
+ /**
+ * Enable icon toggle.
+ *
+ * @public
+ */
+ MaterialIconToggle.prototype.enable = function () {
+ this.inputElement_.disabled = false;
+ this.updateClasses_();
+ };
+ MaterialIconToggle.prototype['enable'] = MaterialIconToggle.prototype.enable;
+ /**
+ * Check icon toggle.
+ *
+ * @public
+ */
+ MaterialIconToggle.prototype.check = function () {
+ this.inputElement_.checked = true;
+ this.updateClasses_();
+ };
+ MaterialIconToggle.prototype['check'] = MaterialIconToggle.prototype.check;
+ /**
+ * Uncheck icon toggle.
+ *
+ * @public
+ */
+ MaterialIconToggle.prototype.uncheck = function () {
+ this.inputElement_.checked = false;
+ this.updateClasses_();
+ };
+ MaterialIconToggle.prototype['uncheck'] = MaterialIconToggle.prototype.uncheck;
+ /**
+ * Initialize element.
+ */
+ MaterialIconToggle.prototype.init = function () {
+ if (this.element_) {
+ this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);
+ if (this.element_.classList.contains(this.CssClasses_.JS_RIPPLE_EFFECT)) {
+ this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
+ this.rippleContainerElement_ = document.createElement('span');
+ this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
+ this.rippleContainerElement_.classList.add(this.CssClasses_.JS_RIPPLE_EFFECT);
+ this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER);
+ this.boundRippleMouseUp = this.onMouseUp_.bind(this);
+ this.rippleContainerElement_.addEventListener('mouseup', this.boundRippleMouseUp);
+ var ripple = document.createElement('span');
+ ripple.classList.add(this.CssClasses_.RIPPLE);
+ this.rippleContainerElement_.appendChild(ripple);
+ this.element_.appendChild(this.rippleContainerElement_);
+ }
+ this.boundInputOnChange = this.onChange_.bind(this);
+ this.boundInputOnFocus = this.onFocus_.bind(this);
+ this.boundInputOnBlur = this.onBlur_.bind(this);
+ this.boundElementOnMouseUp = this.onMouseUp_.bind(this);
+ this.inputElement_.addEventListener('change', this.boundInputOnChange);
+ this.inputElement_.addEventListener('focus', this.boundInputOnFocus);
+ this.inputElement_.addEventListener('blur', this.boundInputOnBlur);
+ this.element_.addEventListener('mouseup', this.boundElementOnMouseUp);
+ this.updateClasses_();
+ this.element_.classList.add('is-upgraded');
+ }
+ };
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+ componentHandler.register({
+ constructor: MaterialIconToggle,
+ classAsString: 'MaterialIconToggle',
+ cssClass: 'mdl-js-icon-toggle',
+ widget: true
+ });
+ /**
+ * @license
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+ /**
+ * Class constructor for dropdown MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @constructor
+ * @param {HTMLElement} element The element that will be upgraded.
+ */
+ var MaterialMenu = function MaterialMenu(element) {
+ this.element_ = element;
+ // Initialize instance.
+ this.init();
+ };
+ window['MaterialMenu'] = MaterialMenu;
+ /**
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {string | number}
+ * @private
+ */
+ MaterialMenu.prototype.Constant_ = {
+ // Total duration of the menu animation.
+ TRANSITION_DURATION_SECONDS: 0.3,
+ // The fraction of the total duration we want to use for menu item animations.
+ TRANSITION_DURATION_FRACTION: 0.8,
+ // How long the menu stays open after choosing an option (so the user can see
+ // the ripple).
+ CLOSE_TIMEOUT: 150
+ };
+ /**
+ * Keycodes, for code readability.
+ *
+ * @enum {number}
+ * @private
+ */
+ MaterialMenu.prototype.Keycodes_ = {
+ ENTER: 13,
+ ESCAPE: 27,
+ SPACE: 32,
+ UP_ARROW: 38,
+ DOWN_ARROW: 40
+ };
+ /**
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {string}
+ * @private
+ */
+ MaterialMenu.prototype.CssClasses_ = {
+ CONTAINER: 'mdl-menu__container',
+ OUTLINE: 'mdl-menu__outline',
+ ITEM: 'mdl-menu__item',
+ ITEM_RIPPLE_CONTAINER: 'mdl-menu__item-ripple-container',
+ RIPPLE_EFFECT: 'mdl-js-ripple-effect',
+ RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
+ RIPPLE: 'mdl-ripple',
+ // Statuses
+ IS_UPGRADED: 'is-upgraded',
+ IS_VISIBLE: 'is-visible',
+ IS_ANIMATING: 'is-animating',
+ // Alignment options
+ BOTTOM_LEFT: 'mdl-menu--bottom-left',
+ // This is the default.
+ BOTTOM_RIGHT: 'mdl-menu--bottom-right',
+ TOP_LEFT: 'mdl-menu--top-left',
+ TOP_RIGHT: 'mdl-menu--top-right',
+ UNALIGNED: 'mdl-menu--unaligned'
+ };
+ /**
+ * Initialize element.
+ */
+ MaterialMenu.prototype.init = function () {
+ if (this.element_) {
+ // Create container for the menu.
+ var container = document.createElement('div');
+ container.classList.add(this.CssClasses_.CONTAINER);
+ this.element_.parentElement.insertBefore(container, this.element_);
+ this.element_.parentElement.removeChild(this.element_);
+ container.appendChild(this.element_);
+ this.container_ = container;
+ // Create outline for the menu (shadow and background).
+ var outline = document.createElement('div');
+ outline.classList.add(this.CssClasses_.OUTLINE);
+ this.outline_ = outline;
+ container.insertBefore(outline, this.element_);
+ // Find the "for" element and bind events to it.
+ var forElId = this.element_.getAttribute('for') || this.element_.getAttribute('data-mdl-for');
+ var forEl = null;
+ if (forElId) {
+ forEl = document.getElementById(forElId);
+ if (forEl) {
+ this.forElement_ = forEl;
+ forEl.addEventListener('click', this.handleForClick_.bind(this));
+ forEl.addEventListener('keydown', this.handleForKeyboardEvent_.bind(this));
+ }
+ }
+ var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
+ this.boundItemKeydown_ = this.handleItemKeyboardEvent_.bind(this);
+ this.boundItemClick_ = this.handleItemClick_.bind(this);
+ for (var i = 0; i < items.length; i++) {
+ // Add a listener to each menu item.
+ items[i].addEventListener('click', this.boundItemClick_);
+ // Add a tab index to each menu item.
+ items[i].tabIndex = '-1';
+ // Add a keyboard listener to each menu item.
+ items[i].addEventListener('keydown', this.boundItemKeydown_);
+ }
+ // Add ripple classes to each item, if the user has enabled ripples.
+ if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
+ this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
+ for (i = 0; i < items.length; i++) {
+ var item = items[i];
+ var rippleContainer = document.createElement('span');
+ rippleContainer.classList.add(this.CssClasses_.ITEM_RIPPLE_CONTAINER);
+ var ripple = document.createElement('span');
+ ripple.classList.add(this.CssClasses_.RIPPLE);
+ rippleContainer.appendChild(ripple);
+ item.appendChild(rippleContainer);
+ item.classList.add(this.CssClasses_.RIPPLE_EFFECT);
+ }
+ }
+ // Copy alignment classes to the container, so the outline can use them.
+ if (this.element_.classList.contains(this.CssClasses_.BOTTOM_LEFT)) {
+ this.outline_.classList.add(this.CssClasses_.BOTTOM_LEFT);
+ }
+ if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
+ this.outline_.classList.add(this.CssClasses_.BOTTOM_RIGHT);
+ }
+ if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
+ this.outline_.classList.add(this.CssClasses_.TOP_LEFT);
+ }
+ if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
+ this.outline_.classList.add(this.CssClasses_.TOP_RIGHT);
+ }
+ if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
+ this.outline_.classList.add(this.CssClasses_.UNALIGNED);
+ }
+ container.classList.add(this.CssClasses_.IS_UPGRADED);
+ }
+ };
+ /**
+ * Handles a click on the "for" element, by positioning the menu and then
+ * toggling it.
+ *
+ * @param {Event} evt The event that fired.
+ * @private
+ */
+ MaterialMenu.prototype.handleForClick_ = function (evt) {
+ if (this.element_ && this.forElement_) {
+ var rect = this.forElement_.getBoundingClientRect();
+ var forRect = this.forElement_.parentElement.getBoundingClientRect();
+ if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
+ } else if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
+ // Position below the "for" element, aligned to its right.
+ this.container_.style.right = forRect.right - rect.right + 'px';
+ this.container_.style.top = this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px';
+ } else if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
+ // Position above the "for" element, aligned to its left.
+ this.container_.style.left = this.forElement_.offsetLeft + 'px';
+ this.container_.style.bottom = forRect.bottom - rect.top + 'px';
+ } else if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
+ // Position above the "for" element, aligned to its right.
+ this.container_.style.right = forRect.right - rect.right + 'px';
+ this.container_.style.bottom = forRect.bottom - rect.top + 'px';
+ } else {
+ // Default: position below the "for" element, aligned to its left.
+ this.container_.style.left = this.forElement_.offsetLeft + 'px';
+ this.container_.style.top = this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px';
+ }
+ }
+ this.toggle(evt);
+ };
+ /**
+ * Handles a keyboard event on the "for" element.
+ *
+ * @param {Event} evt The event that fired.
+ * @private
+ */
+ MaterialMenu.prototype.handleForKeyboardEvent_ = function (evt) {
+ if (this.element_ && this.container_ && this.forElement_) {
+ var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM + ':not([disabled])');
+ if (items && items.length > 0 && this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
+ if (evt.keyCode === this.Keycodes_.UP_ARROW) {
+ evt.preventDefault();
+ items[items.length - 1].focus();
+ } else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) {
+ evt.preventDefault();
+ items[0].focus();
+ }
+ }
+ }
+ };
+ /**
+ * Handles a keyboard event on an item.
+ *
+ * @param {Event} evt The event that fired.
+ * @private
+ */
+ MaterialMenu.prototype.handleItemKeyboardEvent_ = function (evt) {
+ if (this.element_ && this.container_) {
+ var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM + ':not([disabled])');
+ if (items && items.length > 0 && this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
+ var currentIndex = Array.prototype.slice.call(items).indexOf(evt.target);
+ if (evt.keyCode === this.Keycodes_.UP_ARROW) {
+ evt.preventDefault();
+ if (currentIndex > 0) {
+ items[currentIndex - 1].focus();
+ } else {
+ items[items.length - 1].focus();
+ }
+ } else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) {
+ evt.preventDefault();
+ if (items.length > currentIndex + 1) {
+ items[currentIndex + 1].focus();
+ } else {
+ items[0].focus();
+ }
+ } else if (evt.keyCode === this.Keycodes_.SPACE || evt.keyCode === this.Keycodes_.ENTER) {
+ evt.preventDefault();
+ // Send mousedown and mouseup to trigger ripple.
+ var e = new MouseEvent('mousedown');
+ evt.target.dispatchEvent(e);
+ e = new MouseEvent('mouseup');
+ evt.target.dispatchEvent(e);
+ // Send click.
+ evt.target.click();
+ } else if (evt.keyCode === this.Keycodes_.ESCAPE) {
+ evt.preventDefault();
+ this.hide();
+ }
+ }
+ }
+ };
+ /**
+ * Handles a click event on an item.
+ *
+ * @param {Event} evt The event that fired.
+ * @private
+ */
+ MaterialMenu.prototype.handleItemClick_ = function (evt) {
+ if (evt.target.hasAttribute('disabled')) {
+ evt.stopPropagation();
+ } else {
+ // Wait some time before closing menu, so the user can see the ripple.
+ this.closing_ = true;
+ window.setTimeout(function (evt) {
+ this.hide();
+ this.closing_ = false;
+ }.bind(this), this.Constant_.CLOSE_TIMEOUT);
+ }
+ };
+ /**
+ * Calculates the initial clip (for opening the menu) or final clip (for closing
+ * it), and applies it. This allows us to animate from or to the correct point,
+ * that is, the point it's aligned to in the "for" element.
+ *
+ * @param {number} height Height of the clip rectangle
+ * @param {number} width Width of the clip rectangle
+ * @private
+ */
+ MaterialMenu.prototype.applyClip_ = function (height, width) {
+ if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
+ // Do not clip.
+ this.element_.style.clip = '';
+ } else if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
+ // Clip to the top right corner of the menu.
+ this.element_.style.clip = 'rect(0 ' + width + 'px ' + '0 ' + width + 'px)';
+ } else if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
+ // Clip to the bottom left corner of the menu.
+ this.element_.style.clip = 'rect(' + height + 'px 0 ' + height + 'px 0)';
+ } else if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
+ // Clip to the bottom right corner of the menu.
+ this.element_.style.clip = 'rect(' + height + 'px ' + width + 'px ' + height + 'px ' + width + 'px)';
+ } else {
+ // Default: do not clip (same as clipping to the top left corner).
+ this.element_.style.clip = '';
+ }
+ };
+ /**
+ * Cleanup function to remove animation listeners.
+ *
+ * @param {Event} evt
+ * @private
+ */
+ MaterialMenu.prototype.removeAnimationEndListener_ = function (evt) {
+ evt.target.classList.remove(MaterialMenu.prototype.CssClasses_.IS_ANIMATING);
+ };
+ /**
+ * Adds an event listener to clean up after the animation ends.
+ *
+ * @private
+ */
+ MaterialMenu.prototype.addAnimationEndListener_ = function () {
+ this.element_.addEventListener('transitionend', this.removeAnimationEndListener_);
+ this.element_.addEventListener('webkitTransitionEnd', this.removeAnimationEndListener_);
+ };
+ /**
+ * Displays the menu.
+ *
+ * @public
+ */
+ MaterialMenu.prototype.show = function (evt) {
+ if (this.element_ && this.container_ && this.outline_) {
+ // Measure the inner element.
+ var height = this.element_.getBoundingClientRect().height;
+ var width = this.element_.getBoundingClientRect().width;
+ // Apply the inner element's size to the container and outline.
+ this.container_.style.width = width + 'px';
+ this.container_.style.height = height + 'px';
+ this.outline_.style.width = width + 'px';
+ this.outline_.style.height = height + 'px';
+ var transitionDuration = this.Constant_.TRANSITION_DURATION_SECONDS * this.Constant_.TRANSITION_DURATION_FRACTION;
+ // Calculate transition delays for individual menu items, so that they fade
+ // in one at a time.
+ var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
+ for (var i = 0; i < items.length; i++) {
+ var itemDelay = null;
+ if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT) || this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
+ itemDelay = (height - items[i].offsetTop - items[i].offsetHeight) / height * transitionDuration + 's';
+ } else {
+ itemDelay = items[i].offsetTop / height * transitionDuration + 's';
+ }
+ items[i].style.transitionDelay = itemDelay;
+ }
+ // Apply the initial clip to the text before we start animating.
+ this.applyClip_(height, width);
+ // Wait for the next frame, turn on animation, and apply the final clip.
+ // Also make it visible. This triggers the transitions.
+ window.requestAnimationFrame(function () {
+ this.element_.classList.add(this.CssClasses_.IS_ANIMATING);
+ this.element_.style.clip = 'rect(0 ' + width + 'px ' + height + 'px 0)';
+ this.container_.classList.add(this.CssClasses_.IS_VISIBLE);
+ }.bind(this));
+ // Clean up after the animation is complete.
+ this.addAnimationEndListener_();
+ // Add a click listener to the document, to close the menu.
+ var callback = function (e) {
+ // Check to see if the document is processing the same event that
+ // displayed the menu in the first place. If so, do nothing.
+ // Also check to see if the menu is in the process of closing itself, and
+ // do nothing in that case.
+ // Also check if the clicked element is a menu item
+ // if so, do nothing.
+ if (e !== evt && !this.closing_ && e.target.parentNode !== this.element_) {
+ document.removeEventListener('click', callback);
+ this.hide();
+ }
+ }.bind(this);
+ document.addEventListener('click', callback);
+ }
+ };
+ MaterialMenu.prototype['show'] = MaterialMenu.prototype.show;
+ /**
+ * Hides the menu.
+ *
+ * @public
+ */
+ MaterialMenu.prototype.hide = function () {
+ if (this.element_ && this.container_ && this.outline_) {
+ var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
+ // Remove all transition delays; menu items fade out concurrently.
+ for (var i = 0; i < items.length; i++) {
+ items[i].style.removeProperty('transition-delay');
+ }
+ // Measure the inner element.
+ var rect = this.element_.getBoundingClientRect();
+ var height = rect.height;
+ var width = rect.width;
+ // Turn on animation, and apply the final clip. Also make invisible.
+ // This triggers the transitions.
+ this.element_.classList.add(this.CssClasses_.IS_ANIMATING);
+ this.applyClip_(height, width);
+ this.container_.classList.remove(this.CssClasses_.IS_VISIBLE);
+ // Clean up after the animation is complete.
+ this.addAnimationEndListener_();
+ }
+ };
+ MaterialMenu.prototype['hide'] = MaterialMenu.prototype.hide;
+ /**
+ * Displays or hides the menu, depending on current state.
+ *
+ * @public
+ */
+ MaterialMenu.prototype.toggle = function (evt) {
+ if (this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
+ this.hide();
+ } else {
+ this.show(evt);
+ }
+ };
+ MaterialMenu.prototype['toggle'] = MaterialMenu.prototype.toggle;
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+ componentHandler.register({
+ constructor: MaterialMenu,
+ classAsString: 'MaterialMenu',
+ cssClass: 'mdl-js-menu',
+ widget: true
+ });
+ /**
+ * @license
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+ /**
+ * Class constructor for Progress MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @constructor
+ * @param {HTMLElement} element The element that will be upgraded.
+ */
+ var MaterialProgress = function MaterialProgress(element) {
+ this.element_ = element;
+ // Initialize instance.
+ this.init();
+ };
+ window['MaterialProgress'] = MaterialProgress;
+ /**
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {string | number}
+ * @private
+ */
+ MaterialProgress.prototype.Constant_ = {};
+ /**
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {string}
+ * @private
+ */
+ MaterialProgress.prototype.CssClasses_ = {INDETERMINATE_CLASS: 'mdl-progress__indeterminate'};
+ /**
+ * Set the current progress of the progressbar.
+ *
+ * @param {number} p Percentage of the progress (0-100)
+ * @public
+ */
+ MaterialProgress.prototype.setProgress = function (p) {
+ if (this.element_.classList.contains(this.CssClasses_.INDETERMINATE_CLASS)) {
+ return;
+ }
+ this.progressbar_.style.width = p + '%';
+ };
+ MaterialProgress.prototype['setProgress'] = MaterialProgress.prototype.setProgress;
+ /**
+ * Set the current progress of the buffer.
+ *
+ * @param {number} p Percentage of the buffer (0-100)
+ * @public
+ */
+ MaterialProgress.prototype.setBuffer = function (p) {
+ this.bufferbar_.style.width = p + '%';
+ this.auxbar_.style.width = 100 - p + '%';
+ };
+ MaterialProgress.prototype['setBuffer'] = MaterialProgress.prototype.setBuffer;
+ /**
+ * Initialize element.
+ */
+ MaterialProgress.prototype.init = function () {
+ if (this.element_) {
+ var el = document.createElement('div');
+ el.className = 'progressbar bar bar1';
+ this.element_.appendChild(el);
+ this.progressbar_ = el;
+ el = document.createElement('div');
+ el.className = 'bufferbar bar bar2';
+ this.element_.appendChild(el);
+ this.bufferbar_ = el;
+ el = document.createElement('div');
+ el.className = 'auxbar bar bar3';
+ this.element_.appendChild(el);
+ this.auxbar_ = el;
+ this.progressbar_.style.width = '0%';
+ this.bufferbar_.style.width = '100%';
+ this.auxbar_.style.width = '0%';
+ this.element_.classList.add('is-upgraded');
+ }
+ };
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+ componentHandler.register({
+ constructor: MaterialProgress,
+ classAsString: 'MaterialProgress',
+ cssClass: 'mdl-js-progress',
+ widget: true
+ });
+ /**
+ * @license
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+ /**
+ * Class constructor for Radio MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @constructor
+ * @param {HTMLElement} element The element that will be upgraded.
+ */
+ var MaterialRadio = function MaterialRadio(element) {
+ this.element_ = element;
+ // Initialize instance.
+ this.init();
+ };
+ window['MaterialRadio'] = MaterialRadio;
+ /**
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {string | number}
+ * @private
+ */
+ MaterialRadio.prototype.Constant_ = {TINY_TIMEOUT: 0.001};
+ /**
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {string}
+ * @private
+ */
+ MaterialRadio.prototype.CssClasses_ = {
+ IS_FOCUSED: 'is-focused',
+ IS_DISABLED: 'is-disabled',
+ IS_CHECKED: 'is-checked',
+ IS_UPGRADED: 'is-upgraded',
+ JS_RADIO: 'mdl-js-radio',
+ RADIO_BTN: 'mdl-radio__button',
+ RADIO_OUTER_CIRCLE: 'mdl-radio__outer-circle',
+ RADIO_INNER_CIRCLE: 'mdl-radio__inner-circle',
+ RIPPLE_EFFECT: 'mdl-js-ripple-effect',
+ RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
+ RIPPLE_CONTAINER: 'mdl-radio__ripple-container',
+ RIPPLE_CENTER: 'mdl-ripple--center',
+ RIPPLE: 'mdl-ripple'
+ };
+ /**
+ * Handle change of state.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+ MaterialRadio.prototype.onChange_ = function (event) {
+ // Since other radio buttons don't get change events, we need to look for
+ // them to update their classes.
+ var radios = document.getElementsByClassName(this.CssClasses_.JS_RADIO);
+ for (var i = 0; i < radios.length; i++) {
+ var button = radios[i].querySelector('.' + this.CssClasses_.RADIO_BTN);
+ // Different name == different group, so no point updating those.
+ if (button.getAttribute('name') === this.btnElement_.getAttribute('name')) {
+ if (typeof radios[i]['MaterialRadio'] !== 'undefined') {
+ radios[i]['MaterialRadio'].updateClasses_();
+ }
+ }
+ }
+ };
+ /**
+ * Handle focus.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+ MaterialRadio.prototype.onFocus_ = function (event) {
+ this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
+ };
+ /**
+ * Handle lost focus.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+ MaterialRadio.prototype.onBlur_ = function (event) {
+ this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
+ };
+ /**
+ * Handle mouseup.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+ MaterialRadio.prototype.onMouseup_ = function (event) {
+ this.blur_();
+ };
+ /**
+ * Update classes.
+ *
+ * @private
+ */
+ MaterialRadio.prototype.updateClasses_ = function () {
+ this.checkDisabled();
+ this.checkToggleState();
+ };
+ /**
+ * Add blur.
+ *
+ * @private
+ */
+ MaterialRadio.prototype.blur_ = function () {
+ // TODO: figure out why there's a focus event being fired after our blur,
+ // so that we can avoid this hack.
+ window.setTimeout(function () {
+ this.btnElement_.blur();
+ }.bind(this), this.Constant_.TINY_TIMEOUT);
+ };
+// Public methods.
+ /**
+ * Check the components disabled state.
+ *
+ * @public
+ */
+ MaterialRadio.prototype.checkDisabled = function () {
+ if (this.btnElement_.disabled) {
+ this.element_.classList.add(this.CssClasses_.IS_DISABLED);
+ } else {
+ this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
+ }
+ };
+ MaterialRadio.prototype['checkDisabled'] = MaterialRadio.prototype.checkDisabled;
+ /**
+ * Check the components toggled state.
+ *
+ * @public
+ */
+ MaterialRadio.prototype.checkToggleState = function () {
+ if (this.btnElement_.checked) {
+ this.element_.classList.add(this.CssClasses_.IS_CHECKED);
+ } else {
+ this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
+ }
+ };
+ MaterialRadio.prototype['checkToggleState'] = MaterialRadio.prototype.checkToggleState;
+ /**
+ * Disable radio.
+ *
+ * @public
+ */
+ MaterialRadio.prototype.disable = function () {
+ this.btnElement_.disabled = true;
+ this.updateClasses_();
+ };
+ MaterialRadio.prototype['disable'] = MaterialRadio.prototype.disable;
+ /**
+ * Enable radio.
+ *
+ * @public
+ */
+ MaterialRadio.prototype.enable = function () {
+ this.btnElement_.disabled = false;
+ this.updateClasses_();
+ };
+ MaterialRadio.prototype['enable'] = MaterialRadio.prototype.enable;
+ /**
+ * Check radio.
+ *
+ * @public
+ */
+ MaterialRadio.prototype.check = function () {
+ this.btnElement_.checked = true;
+ this.onChange_(null);
+ };
+ MaterialRadio.prototype['check'] = MaterialRadio.prototype.check;
+ /**
+ * Uncheck radio.
+ *
+ * @public
+ */
+ MaterialRadio.prototype.uncheck = function () {
+ this.btnElement_.checked = false;
+ this.onChange_(null);
+ };
+ MaterialRadio.prototype['uncheck'] = MaterialRadio.prototype.uncheck;
+ /**
+ * Initialize element.
+ */
+ MaterialRadio.prototype.init = function () {
+ if (this.element_) {
+ this.btnElement_ = this.element_.querySelector('.' + this.CssClasses_.RADIO_BTN);
+ this.boundChangeHandler_ = this.onChange_.bind(this);
+ this.boundFocusHandler_ = this.onChange_.bind(this);
+ this.boundBlurHandler_ = this.onBlur_.bind(this);
+ this.boundMouseUpHandler_ = this.onMouseup_.bind(this);
+ var outerCircle = document.createElement('span');
+ outerCircle.classList.add(this.CssClasses_.RADIO_OUTER_CIRCLE);
+ var innerCircle = document.createElement('span');
+ innerCircle.classList.add(this.CssClasses_.RADIO_INNER_CIRCLE);
+ this.element_.appendChild(outerCircle);
+ this.element_.appendChild(innerCircle);
+ var rippleContainer;
+ if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
+ this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
+ rippleContainer = document.createElement('span');
+ rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
+ rippleContainer.classList.add(this.CssClasses_.RIPPLE_EFFECT);
+ rippleContainer.classList.add(this.CssClasses_.RIPPLE_CENTER);
+ rippleContainer.addEventListener('mouseup', this.boundMouseUpHandler_);
+ var ripple = document.createElement('span');
+ ripple.classList.add(this.CssClasses_.RIPPLE);
+ rippleContainer.appendChild(ripple);
+ this.element_.appendChild(rippleContainer);
+ }
+ this.btnElement_.addEventListener('change', this.boundChangeHandler_);
+ this.btnElement_.addEventListener('focus', this.boundFocusHandler_);
+ this.btnElement_.addEventListener('blur', this.boundBlurHandler_);
+ this.element_.addEventListener('mouseup', this.boundMouseUpHandler_);
+ this.updateClasses_();
+ this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
+ }
+ };
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+ componentHandler.register({
+ constructor: MaterialRadio,
+ classAsString: 'MaterialRadio',
+ cssClass: 'mdl-js-radio',
+ widget: true
+ });
+ /**
+ * @license
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+ /**
+ * Class constructor for Slider MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @constructor
+ * @param {HTMLElement} element The element that will be upgraded.
+ */
+ var MaterialSlider = function MaterialSlider(element) {
+ this.element_ = element;
+ // Browser feature detection.
+ this.isIE_ = window.navigator.msPointerEnabled;
+ // Initialize instance.
+ this.init();
+ };
+ window['MaterialSlider'] = MaterialSlider;
+ /**
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {string | number}
+ * @private
+ */
+ MaterialSlider.prototype.Constant_ = {};
+ /**
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {string}
+ * @private
+ */
+ MaterialSlider.prototype.CssClasses_ = {
+ IE_CONTAINER: 'mdl-slider__ie-container',
+ SLIDER_CONTAINER: 'mdl-slider__container',
+ BACKGROUND_FLEX: 'mdl-slider__background-flex',
+ BACKGROUND_LOWER: 'mdl-slider__background-lower',
+ BACKGROUND_UPPER: 'mdl-slider__background-upper',
+ IS_LOWEST_VALUE: 'is-lowest-value',
+ IS_UPGRADED: 'is-upgraded'
+ };
+ /**
+ * Handle input on element.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+ MaterialSlider.prototype.onInput_ = function (event) {
+ this.updateValueStyles_();
+ };
+ /**
+ * Handle change on element.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+ MaterialSlider.prototype.onChange_ = function (event) {
+ this.updateValueStyles_();
+ };
+ /**
+ * Handle mouseup on element.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+ MaterialSlider.prototype.onMouseUp_ = function (event) {
+ event.target.blur();
+ };
+ /**
+ * Handle mousedown on container element.
+ * This handler is purpose is to not require the use to click
+ * exactly on the 2px slider element, as FireFox seems to be very
+ * strict about this.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ * @suppress {missingProperties}
+ */
+ MaterialSlider.prototype.onContainerMouseDown_ = function (event) {
+ // If this click is not on the parent element (but rather some child)
+ // ignore. It may still bubble up.
+ if (event.target !== this.element_.parentElement) {
+ return;
+ }
+ // Discard the original event and create a new event that
+ // is on the slider element.
+ event.preventDefault();
+ var newEvent = new MouseEvent('mousedown', {
+ target: event.target,
+ buttons: event.buttons,
+ clientX: event.clientX,
+ clientY: this.element_.getBoundingClientRect().y
+ });
+ this.element_.dispatchEvent(newEvent);
+ };
+ /**
+ * Handle updating of values.
+ *
+ * @private
+ */
+ MaterialSlider.prototype.updateValueStyles_ = function () {
+ // Calculate and apply percentages to div structure behind slider.
+ var fraction = (this.element_.value - this.element_.min) / (this.element_.max - this.element_.min);
+ if (fraction === 0) {
+ this.element_.classList.add(this.CssClasses_.IS_LOWEST_VALUE);
+ } else {
+ this.element_.classList.remove(this.CssClasses_.IS_LOWEST_VALUE);
+ }
+ if (!this.isIE_) {
+ this.backgroundLower_.style.flex = fraction;
+ this.backgroundLower_.style.webkitFlex = fraction;
+ this.backgroundUpper_.style.flex = 1 - fraction;
+ this.backgroundUpper_.style.webkitFlex = 1 - fraction;
+ }
+ };
+// Public methods.
+ /**
+ * Disable slider.
+ *
+ * @public
+ */
+ MaterialSlider.prototype.disable = function () {
+ this.element_.disabled = true;
+ };
+ MaterialSlider.prototype['disable'] = MaterialSlider.prototype.disable;
+ /**
+ * Enable slider.
+ *
+ * @public
+ */
+ MaterialSlider.prototype.enable = function () {
+ this.element_.disabled = false;
+ };
+ MaterialSlider.prototype['enable'] = MaterialSlider.prototype.enable;
+ /**
+ * Update slider value.
+ *
+ * @param {number} value The value to which to set the control (optional).
+ * @public
+ */
+ MaterialSlider.prototype.change = function (value) {
+ if (typeof value !== 'undefined') {
+ this.element_.value = value;
+ }
+ this.updateValueStyles_();
+ };
+ MaterialSlider.prototype['change'] = MaterialSlider.prototype.change;
+ /**
+ * Initialize element.
+ */
+ MaterialSlider.prototype.init = function () {
+ if (this.element_) {
+ if (this.isIE_) {
+ // Since we need to specify a very large height in IE due to
+ // implementation limitations, we add a parent here that trims it down to
+ // a reasonable size.
+ var containerIE = document.createElement('div');
+ containerIE.classList.add(this.CssClasses_.IE_CONTAINER);
+ this.element_.parentElement.insertBefore(containerIE, this.element_);
+ this.element_.parentElement.removeChild(this.element_);
+ containerIE.appendChild(this.element_);
+ } else {
+ // For non-IE browsers, we need a div structure that sits behind the
+ // slider and allows us to style the left and right sides of it with
+ // different colors.
+ var container = document.createElement('div');
+ container.classList.add(this.CssClasses_.SLIDER_CONTAINER);
+ this.element_.parentElement.insertBefore(container, this.element_);
+ this.element_.parentElement.removeChild(this.element_);
+ container.appendChild(this.element_);
+ var backgroundFlex = document.createElement('div');
+ backgroundFlex.classList.add(this.CssClasses_.BACKGROUND_FLEX);
+ container.appendChild(backgroundFlex);
+ this.backgroundLower_ = document.createElement('div');
+ this.backgroundLower_.classList.add(this.CssClasses_.BACKGROUND_LOWER);
+ backgroundFlex.appendChild(this.backgroundLower_);
+ this.backgroundUpper_ = document.createElement('div');
+ this.backgroundUpper_.classList.add(this.CssClasses_.BACKGROUND_UPPER);
+ backgroundFlex.appendChild(this.backgroundUpper_);
+ }
+ this.boundInputHandler = this.onInput_.bind(this);
+ this.boundChangeHandler = this.onChange_.bind(this);
+ this.boundMouseUpHandler = this.onMouseUp_.bind(this);
+ this.boundContainerMouseDownHandler = this.onContainerMouseDown_.bind(this);
+ this.element_.addEventListener('input', this.boundInputHandler);
+ this.element_.addEventListener('change', this.boundChangeHandler);
+ this.element_.addEventListener('mouseup', this.boundMouseUpHandler);
+ this.element_.parentElement.addEventListener('mousedown', this.boundContainerMouseDownHandler);
+ this.updateValueStyles_();
+ this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
+ }
+ };
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+ componentHandler.register({
+ constructor: MaterialSlider,
+ classAsString: 'MaterialSlider',
+ cssClass: 'mdl-js-slider',
+ widget: true
+ });
+ /**
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+ /**
+ * Class constructor for Snackbar MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @constructor
+ * @param {HTMLElement} element The element that will be upgraded.
+ */
+ var MaterialSnackbar = function MaterialSnackbar(element) {
+ this.element_ = element;
+ this.textElement_ = this.element_.querySelector('.' + this.cssClasses_.MESSAGE);
+ this.actionElement_ = this.element_.querySelector('.' + this.cssClasses_.ACTION);
+ if (!this.textElement_) {
+ throw new Error('There must be a message element for a snackbar.');
+ }
+ if (!this.actionElement_) {
+ throw new Error('There must be an action element for a snackbar.');
+ }
+ this.active = false;
+ this.actionHandler_ = undefined;
+ this.message_ = undefined;
+ this.actionText_ = undefined;
+ this.queuedNotifications_ = [];
+ this.setActionHidden_(true);
+ };
+ window['MaterialSnackbar'] = MaterialSnackbar;
+ /**
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {string | number}
+ * @private
+ */
+ MaterialSnackbar.prototype.Constant_ = {
+ // The duration of the snackbar show/hide animation, in ms.
+ ANIMATION_LENGTH: 250
+ };
+ /**
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {string}
+ * @private
+ */
+ MaterialSnackbar.prototype.cssClasses_ = {
+ SNACKBAR: 'mdl-snackbar',
+ MESSAGE: 'mdl-snackbar__text',
+ ACTION: 'mdl-snackbar__action',
+ ACTIVE: 'mdl-snackbar--active'
+ };
+ /**
+ * Display the snackbar.
+ *
+ * @private
+ */
+ MaterialSnackbar.prototype.displaySnackbar_ = function () {
+ this.element_.setAttribute('aria-hidden', 'true');
+ if (this.actionHandler_) {
+ this.actionElement_.textContent = this.actionText_;
+ this.actionElement_.addEventListener('click', this.actionHandler_);
+ this.setActionHidden_(false);
+ }
+ this.textElement_.textContent = this.message_;
+ this.element_.classList.add(this.cssClasses_.ACTIVE);
+ this.element_.setAttribute('aria-hidden', 'false');
+ setTimeout(this.cleanup_.bind(this), this.timeout_);
+ };
+ /**
+ * Show the snackbar.
+ *
+ * @param {Object} data The data for the notification.
+ * @public
+ */
+ MaterialSnackbar.prototype.showSnackbar = function (data) {
+ if (data === undefined) {
+ throw new Error('Please provide a data object with at least a message to display.');
+ }
+ if (data['message'] === undefined) {
+ throw new Error('Please provide a message to be displayed.');
+ }
+ if (data['actionHandler'] && !data['actionText']) {
+ throw new Error('Please provide action text with the handler.');
+ }
+ if (this.active) {
+ this.queuedNotifications_.push(data);
+ } else {
+ this.active = true;
+ this.message_ = data['message'];
+ if (data['timeout']) {
+ this.timeout_ = data['timeout'];
+ } else {
+ this.timeout_ = 2750;
+ }
+ if (data['actionHandler']) {
+ this.actionHandler_ = data['actionHandler'];
+ }
+ if (data['actionText']) {
+ this.actionText_ = data['actionText'];
+ }
+ this.displaySnackbar_();
+ }
+ };
+ MaterialSnackbar.prototype['showSnackbar'] = MaterialSnackbar.prototype.showSnackbar;
+ /**
+ * Check if the queue has items within it.
+ * If it does, display the next entry.
+ *
+ * @private
+ */
+ MaterialSnackbar.prototype.checkQueue_ = function () {
+ if (this.queuedNotifications_.length > 0) {
+ this.showSnackbar(this.queuedNotifications_.shift());
+ }
+ };
+ /**
+ * Cleanup the snackbar event listeners and accessiblity attributes.
+ *
+ * @private
+ */
+ MaterialSnackbar.prototype.cleanup_ = function () {
+ this.element_.classList.remove(this.cssClasses_.ACTIVE);
+ setTimeout(function () {
+ this.element_.setAttribute('aria-hidden', 'true');
+ this.textElement_.textContent = '';
+ if (!Boolean(this.actionElement_.getAttribute('aria-hidden'))) {
+ this.setActionHidden_(true);
+ this.actionElement_.textContent = '';
+ this.actionElement_.removeEventListener('click', this.actionHandler_);
+ }
+ this.actionHandler_ = undefined;
+ this.message_ = undefined;
+ this.actionText_ = undefined;
+ this.active = false;
+ this.checkQueue_();
+ }.bind(this), this.Constant_.ANIMATION_LENGTH);
+ };
+ /**
+ * Set the action handler hidden state.
+ *
+ * @param {boolean} value
+ * @private
+ */
+ MaterialSnackbar.prototype.setActionHidden_ = function (value) {
+ if (value) {
+ this.actionElement_.setAttribute('aria-hidden', 'true');
+ } else {
+ this.actionElement_.removeAttribute('aria-hidden');
+ }
+ };
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+ componentHandler.register({
+ constructor: MaterialSnackbar,
+ classAsString: 'MaterialSnackbar',
+ cssClass: 'mdl-js-snackbar',
+ widget: true
+ });
+ /**
+ * @license
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+ /**
+ * Class constructor for Spinner MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @param {HTMLElement} element The element that will be upgraded.
+ * @constructor
+ */
+ var MaterialSpinner = function MaterialSpinner(element) {
+ this.element_ = element;
+ // Initialize instance.
+ this.init();
+ };
+ window['MaterialSpinner'] = MaterialSpinner;
+ /**
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {string | number}
+ * @private
+ */
+ MaterialSpinner.prototype.Constant_ = {MDL_SPINNER_LAYER_COUNT: 4};
+ /**
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {string}
+ * @private
+ */
+ MaterialSpinner.prototype.CssClasses_ = {
+ MDL_SPINNER_LAYER: 'mdl-spinner__layer',
+ MDL_SPINNER_CIRCLE_CLIPPER: 'mdl-spinner__circle-clipper',
+ MDL_SPINNER_CIRCLE: 'mdl-spinner__circle',
+ MDL_SPINNER_GAP_PATCH: 'mdl-spinner__gap-patch',
+ MDL_SPINNER_LEFT: 'mdl-spinner__left',
+ MDL_SPINNER_RIGHT: 'mdl-spinner__right'
+ };
+ /**
+ * Auxiliary method to create a spinner layer.
+ *
+ * @param {number} index Index of the layer to be created.
+ * @public
+ */
+ MaterialSpinner.prototype.createLayer = function (index) {
+ var layer = document.createElement('div');
+ layer.classList.add(this.CssClasses_.MDL_SPINNER_LAYER);
+ layer.classList.add(this.CssClasses_.MDL_SPINNER_LAYER + '-' + index);
+ var leftClipper = document.createElement('div');
+ leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER);
+ leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_LEFT);
+ var gapPatch = document.createElement('div');
+ gapPatch.classList.add(this.CssClasses_.MDL_SPINNER_GAP_PATCH);
+ var rightClipper = document.createElement('div');
+ rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER);
+ rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_RIGHT);
+ var circleOwners = [
+ leftClipper,
+ gapPatch,
+ rightClipper
+ ];
+ for (var i = 0; i < circleOwners.length; i++) {
+ var circle = document.createElement('div');
+ circle.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE);
+ circleOwners[i].appendChild(circle);
+ }
+ layer.appendChild(leftClipper);
+ layer.appendChild(gapPatch);
+ layer.appendChild(rightClipper);
+ this.element_.appendChild(layer);
+ };
+ MaterialSpinner.prototype['createLayer'] = MaterialSpinner.prototype.createLayer;
+ /**
+ * Stops the spinner animation.
+ * Public method for users who need to stop the spinner for any reason.
+ *
+ * @public
+ */
+ MaterialSpinner.prototype.stop = function () {
+ this.element_.classList.remove('is-active');
+ };
+ MaterialSpinner.prototype['stop'] = MaterialSpinner.prototype.stop;
+ /**
+ * Starts the spinner animation.
+ * Public method for users who need to manually start the spinner for any reason
+ * (instead of just adding the 'is-active' class to their markup).
+ *
+ * @public
+ */
+ MaterialSpinner.prototype.start = function () {
+ this.element_.classList.add('is-active');
+ };
+ MaterialSpinner.prototype['start'] = MaterialSpinner.prototype.start;
+ /**
+ * Initialize element.
+ */
+ MaterialSpinner.prototype.init = function () {
+ if (this.element_) {
+ for (var i = 1; i <= this.Constant_.MDL_SPINNER_LAYER_COUNT; i++) {
+ this.createLayer(i);
+ }
+ this.element_.classList.add('is-upgraded');
+ }
+ };
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+ componentHandler.register({
+ constructor: MaterialSpinner,
+ classAsString: 'MaterialSpinner',
+ cssClass: 'mdl-js-spinner',
+ widget: true
+ });
+ /**
+ * @license
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+ /**
+ * Class constructor for Checkbox MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @constructor
+ * @param {HTMLElement} element The element that will be upgraded.
+ */
+ var MaterialSwitch = function MaterialSwitch(element) {
+ this.element_ = element;
+ // Initialize instance.
+ this.init();
+ };
+ window['MaterialSwitch'] = MaterialSwitch;
+ /**
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {string | number}
+ * @private
+ */
+ MaterialSwitch.prototype.Constant_ = {TINY_TIMEOUT: 0.001};
+ /**
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {string}
+ * @private
+ */
+ MaterialSwitch.prototype.CssClasses_ = {
+ INPUT: 'mdl-switch__input',
+ TRACK: 'mdl-switch__track',
+ THUMB: 'mdl-switch__thumb',
+ FOCUS_HELPER: 'mdl-switch__focus-helper',
+ RIPPLE_EFFECT: 'mdl-js-ripple-effect',
+ RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
+ RIPPLE_CONTAINER: 'mdl-switch__ripple-container',
+ RIPPLE_CENTER: 'mdl-ripple--center',
+ RIPPLE: 'mdl-ripple',
+ IS_FOCUSED: 'is-focused',
+ IS_DISABLED: 'is-disabled',
+ IS_CHECKED: 'is-checked'
+ };
+ /**
+ * Handle change of state.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+ MaterialSwitch.prototype.onChange_ = function (event) {
+ this.updateClasses_();
+ };
+ /**
+ * Handle focus of element.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+ MaterialSwitch.prototype.onFocus_ = function (event) {
+ this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
+ };
+ /**
+ * Handle lost focus of element.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+ MaterialSwitch.prototype.onBlur_ = function (event) {
+ this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
+ };
+ /**
+ * Handle mouseup.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+ MaterialSwitch.prototype.onMouseUp_ = function (event) {
+ this.blur_();
+ };
+ /**
+ * Handle class updates.
+ *
+ * @private
+ */
+ MaterialSwitch.prototype.updateClasses_ = function () {
+ this.checkDisabled();
+ this.checkToggleState();
+ };
+ /**
+ * Add blur.
+ *
+ * @private
+ */
+ MaterialSwitch.prototype.blur_ = function () {
+ // TODO: figure out why there's a focus event being fired after our blur,
+ // so that we can avoid this hack.
+ window.setTimeout(function () {
+ this.inputElement_.blur();
+ }.bind(this), this.Constant_.TINY_TIMEOUT);
+ };
+// Public methods.
+ /**
+ * Check the components disabled state.
+ *
+ * @public
+ */
+ MaterialSwitch.prototype.checkDisabled = function () {
+ if (this.inputElement_.disabled) {
+ this.element_.classList.add(this.CssClasses_.IS_DISABLED);
+ } else {
+ this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
+ }
+ };
+ MaterialSwitch.prototype['checkDisabled'] = MaterialSwitch.prototype.checkDisabled;
+ /**
+ * Check the components toggled state.
+ *
+ * @public
+ */
+ MaterialSwitch.prototype.checkToggleState = function () {
+ if (this.inputElement_.checked) {
+ this.element_.classList.add(this.CssClasses_.IS_CHECKED);
+ } else {
+ this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
+ }
+ };
+ MaterialSwitch.prototype['checkToggleState'] = MaterialSwitch.prototype.checkToggleState;
+ /**
+ * Disable switch.
+ *
+ * @public
+ */
+ MaterialSwitch.prototype.disable = function () {
+ this.inputElement_.disabled = true;
+ this.updateClasses_();
+ };
+ MaterialSwitch.prototype['disable'] = MaterialSwitch.prototype.disable;
+ /**
+ * Enable switch.
+ *
+ * @public
+ */
+ MaterialSwitch.prototype.enable = function () {
+ this.inputElement_.disabled = false;
+ this.updateClasses_();
+ };
+ MaterialSwitch.prototype['enable'] = MaterialSwitch.prototype.enable;
+ /**
+ * Activate switch.
+ *
+ * @public
+ */
+ MaterialSwitch.prototype.on = function () {
+ this.inputElement_.checked = true;
+ this.updateClasses_();
+ };
+ MaterialSwitch.prototype['on'] = MaterialSwitch.prototype.on;
+ /**
+ * Deactivate switch.
+ *
+ * @public
+ */
+ MaterialSwitch.prototype.off = function () {
+ this.inputElement_.checked = false;
+ this.updateClasses_();
+ };
+ MaterialSwitch.prototype['off'] = MaterialSwitch.prototype.off;
+ /**
+ * Initialize element.
+ */
+ MaterialSwitch.prototype.init = function () {
+ if (this.element_) {
+ this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);
+ var track = document.createElement('div');
+ track.classList.add(this.CssClasses_.TRACK);
+ var thumb = document.createElement('div');
+ thumb.classList.add(this.CssClasses_.THUMB);
+ var focusHelper = document.createElement('span');
+ focusHelper.classList.add(this.CssClasses_.FOCUS_HELPER);
+ thumb.appendChild(focusHelper);
+ this.element_.appendChild(track);
+ this.element_.appendChild(thumb);
+ this.boundMouseUpHandler = this.onMouseUp_.bind(this);
+ if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
+ this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
+ this.rippleContainerElement_ = document.createElement('span');
+ this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
+ this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_EFFECT);
+ this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER);
+ this.rippleContainerElement_.addEventListener('mouseup', this.boundMouseUpHandler);
+ var ripple = document.createElement('span');
+ ripple.classList.add(this.CssClasses_.RIPPLE);
+ this.rippleContainerElement_.appendChild(ripple);
+ this.element_.appendChild(this.rippleContainerElement_);
+ }
+ this.boundChangeHandler = this.onChange_.bind(this);
+ this.boundFocusHandler = this.onFocus_.bind(this);
+ this.boundBlurHandler = this.onBlur_.bind(this);
+ this.inputElement_.addEventListener('change', this.boundChangeHandler);
+ this.inputElement_.addEventListener('focus', this.boundFocusHandler);
+ this.inputElement_.addEventListener('blur', this.boundBlurHandler);
+ this.element_.addEventListener('mouseup', this.boundMouseUpHandler);
+ this.updateClasses_();
+ this.element_.classList.add('is-upgraded');
+ }
+ };
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+ componentHandler.register({
+ constructor: MaterialSwitch,
+ classAsString: 'MaterialSwitch',
+ cssClass: 'mdl-js-switch',
+ widget: true
+ });
+ /**
+ * @license
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+ /**
+ * Class constructor for Tabs MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @constructor
+ * @param {Element} element The element that will be upgraded.
+ */
+ var MaterialTabs = function MaterialTabs(element) {
+ // Stores the HTML element.
+ this.element_ = element;
+ // Initialize instance.
+ this.init();
+ };
+ window['MaterialTabs'] = MaterialTabs;
+ /**
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {string}
+ * @private
+ */
+ MaterialTabs.prototype.Constant_ = {};
+ /**
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {string}
+ * @private
+ */
+ MaterialTabs.prototype.CssClasses_ = {
+ TAB_CLASS: 'mdl-tabs__tab',
+ PANEL_CLASS: 'mdl-tabs__panel',
+ ACTIVE_CLASS: 'is-active',
+ UPGRADED_CLASS: 'is-upgraded',
+ MDL_JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',
+ MDL_RIPPLE_CONTAINER: 'mdl-tabs__ripple-container',
+ MDL_RIPPLE: 'mdl-ripple',
+ MDL_JS_RIPPLE_EFFECT_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events'
+ };
+ /**
+ * Handle clicks to a tabs component
+ *
+ * @private
+ */
+ MaterialTabs.prototype.initTabs_ = function () {
+ if (this.element_.classList.contains(this.CssClasses_.MDL_JS_RIPPLE_EFFECT)) {
+ this.element_.classList.add(this.CssClasses_.MDL_JS_RIPPLE_EFFECT_IGNORE_EVENTS);
+ }
+ // Select element tabs, document panels
+ this.tabs_ = this.element_.querySelectorAll('.' + this.CssClasses_.TAB_CLASS);
+ this.panels_ = this.element_.querySelectorAll('.' + this.CssClasses_.PANEL_CLASS);
+ // Create new tabs for each tab element
+ for (var i = 0; i < this.tabs_.length; i++) {
+ new MaterialTab(this.tabs_[i], this);
+ }
+ this.element_.classList.add(this.CssClasses_.UPGRADED_CLASS);
+ };
+ /**
+ * Reset tab state, dropping active classes
+ *
+ * @private
+ */
+ MaterialTabs.prototype.resetTabState_ = function () {
+ for (var k = 0; k < this.tabs_.length; k++) {
+ this.tabs_[k].classList.remove(this.CssClasses_.ACTIVE_CLASS);
+ }
+ };
+ /**
+ * Reset panel state, droping active classes
+ *
+ * @private
+ */
+ MaterialTabs.prototype.resetPanelState_ = function () {
+ for (var j = 0; j < this.panels_.length; j++) {
+ this.panels_[j].classList.remove(this.CssClasses_.ACTIVE_CLASS);
+ }
+ };
+ /**
+ * Initialize element.
+ */
+ MaterialTabs.prototype.init = function () {
+ if (this.element_) {
+ this.initTabs_();
+ }
+ };
+
+ /**
+ * Constructor for an individual tab.
+ *
+ * @constructor
+ * @param {Element} tab The HTML element for the tab.
+ * @param {MaterialTabs} ctx The MaterialTabs object that owns the tab.
+ */
+ function MaterialTab(tab, ctx) {
+ if (tab) {
+ if (ctx.element_.classList.contains(ctx.CssClasses_.MDL_JS_RIPPLE_EFFECT)) {
+ var rippleContainer = document.createElement('span');
+ rippleContainer.classList.add(ctx.CssClasses_.MDL_RIPPLE_CONTAINER);
+ rippleContainer.classList.add(ctx.CssClasses_.MDL_JS_RIPPLE_EFFECT);
+ var ripple = document.createElement('span');
+ ripple.classList.add(ctx.CssClasses_.MDL_RIPPLE);
+ rippleContainer.appendChild(ripple);
+ tab.appendChild(rippleContainer);
+ }
+ tab.addEventListener('click', function (e) {
+ if (tab.getAttribute('href').charAt(0) === '#') {
+ e.preventDefault();
+ var href = tab.href.split('#')[1];
+ var panel = ctx.element_.querySelector('#' + href);
+ ctx.resetTabState_();
+ ctx.resetPanelState_();
+ tab.classList.add(ctx.CssClasses_.ACTIVE_CLASS);
+ panel.classList.add(ctx.CssClasses_.ACTIVE_CLASS);
+ }
+ });
+ }
+ }
+
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+ componentHandler.register({
+ constructor: MaterialTabs,
+ classAsString: 'MaterialTabs',
+ cssClass: 'mdl-js-tabs'
+ });
+ /**
+ * @license
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+ /**
+ * Class constructor for Textfield MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @constructor
+ * @param {HTMLElement} element The element that will be upgraded.
+ */
+ var MaterialTextfield = function MaterialTextfield(element) {
+ this.element_ = element;
+ this.maxRows = this.Constant_.NO_MAX_ROWS;
+ // Initialize instance.
+ this.init();
+ };
+ window['MaterialTextfield'] = MaterialTextfield;
+ /**
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {string | number}
+ * @private
+ */
+ MaterialTextfield.prototype.Constant_ = {
+ NO_MAX_ROWS: -1,
+ MAX_ROWS_ATTRIBUTE: 'maxrows'
+ };
+ /**
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {string}
+ * @private
+ */
+ MaterialTextfield.prototype.CssClasses_ = {
+ LABEL: 'mdl-textfield__label',
+ INPUT: 'mdl-textfield__input',
+ IS_DIRTY: 'is-dirty',
+ IS_FOCUSED: 'is-focused',
+ IS_DISABLED: 'is-disabled',
+ IS_INVALID: 'is-invalid',
+ IS_UPGRADED: 'is-upgraded',
+ HAS_PLACEHOLDER: 'has-placeholder'
+ };
+ /**
+ * Handle input being entered.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+ MaterialTextfield.prototype.onKeyDown_ = function (event) {
+ var currentRowCount = event.target.value.split('\n').length;
+ if (event.keyCode === 13) {
+ if (currentRowCount >= this.maxRows) {
+ event.preventDefault();
+ }
+ }
+ };
+ /**
+ * Handle focus.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+ MaterialTextfield.prototype.onFocus_ = function (event) {
+ this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
+ };
+ /**
+ * Handle lost focus.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+ MaterialTextfield.prototype.onBlur_ = function (event) {
+ this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
+ };
+ /**
+ * Handle reset event from out side.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+ MaterialTextfield.prototype.onReset_ = function (event) {
+ this.updateClasses_();
+ };
+ /**
+ * Handle class updates.
+ *
+ * @private
+ */
+ MaterialTextfield.prototype.updateClasses_ = function () {
+ this.checkDisabled();
+ this.checkValidity();
+ this.checkDirty();
+ this.checkFocus();
+ };
+// Public methods.
+ /**
+ * Check the disabled state and update field accordingly.
+ *
+ * @public
+ */
+ MaterialTextfield.prototype.checkDisabled = function () {
+ if (this.input_.disabled) {
+ this.element_.classList.add(this.CssClasses_.IS_DISABLED);
+ } else {
+ this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
+ }
+ };
+ MaterialTextfield.prototype['checkDisabled'] = MaterialTextfield.prototype.checkDisabled;
+ /**
+ * Check the focus state and update field accordingly.
+ *
+ * @public
+ */
+ MaterialTextfield.prototype.checkFocus = function () {
+ if (Boolean(this.element_.querySelector(':focus'))) {
+ this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
+ } else {
+ this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
+ }
+ };
+ MaterialTextfield.prototype['checkFocus'] = MaterialTextfield.prototype.checkFocus;
+ /**
+ * Check the validity state and update field accordingly.
+ *
+ * @public
+ */
+ MaterialTextfield.prototype.checkValidity = function () {
+ if (this.input_.validity) {
+ if (this.input_.validity.valid) {
+ this.element_.classList.remove(this.CssClasses_.IS_INVALID);
+ } else {
+ this.element_.classList.add(this.CssClasses_.IS_INVALID);
+ }
+ }
+ };
+ MaterialTextfield.prototype['checkValidity'] = MaterialTextfield.prototype.checkValidity;
+ /**
+ * Check the dirty state and update field accordingly.
+ *
+ * @public
+ */
+ MaterialTextfield.prototype.checkDirty = function () {
+ if (this.input_.value && this.input_.value.length > 0) {
+ this.element_.classList.add(this.CssClasses_.IS_DIRTY);
+ } else {
+ this.element_.classList.remove(this.CssClasses_.IS_DIRTY);
+ }
+ };
+ MaterialTextfield.prototype['checkDirty'] = MaterialTextfield.prototype.checkDirty;
+ /**
+ * Disable text field.
+ *
+ * @public
+ */
+ MaterialTextfield.prototype.disable = function () {
+ this.input_.disabled = true;
+ this.updateClasses_();
+ };
+ MaterialTextfield.prototype['disable'] = MaterialTextfield.prototype.disable;
+ /**
+ * Enable text field.
+ *
+ * @public
+ */
+ MaterialTextfield.prototype.enable = function () {
+ this.input_.disabled = false;
+ this.updateClasses_();
+ };
+ MaterialTextfield.prototype['enable'] = MaterialTextfield.prototype.enable;
+ /**
+ * Update text field value.
+ *
+ * @param {string} value The value to which to set the control (optional).
+ * @public
+ */
+ MaterialTextfield.prototype.change = function (value) {
+ this.input_.value = value || '';
+ this.updateClasses_();
+ };
+ MaterialTextfield.prototype['change'] = MaterialTextfield.prototype.change;
+ /**
+ * Initialize element.
+ */
+ MaterialTextfield.prototype.init = function () {
+ if (this.element_) {
+ this.label_ = this.element_.querySelector('.' + this.CssClasses_.LABEL);
+ this.input_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);
+ if (this.input_) {
+ if (this.input_.hasAttribute(this.Constant_.MAX_ROWS_ATTRIBUTE)) {
+ this.maxRows = parseInt(this.input_.getAttribute(this.Constant_.MAX_ROWS_ATTRIBUTE), 10);
+ if (isNaN(this.maxRows)) {
+ this.maxRows = this.Constant_.NO_MAX_ROWS;
+ }
+ }
+ if (this.input_.hasAttribute('placeholder')) {
+ this.element_.classList.add(this.CssClasses_.HAS_PLACEHOLDER);
+ }
+ this.boundUpdateClassesHandler = this.updateClasses_.bind(this);
+ this.boundFocusHandler = this.onFocus_.bind(this);
+ this.boundBlurHandler = this.onBlur_.bind(this);
+ this.boundResetHandler = this.onReset_.bind(this);
+ this.input_.addEventListener('input', this.boundUpdateClassesHandler);
+ this.input_.addEventListener('focus', this.boundFocusHandler);
+ this.input_.addEventListener('blur', this.boundBlurHandler);
+ this.input_.addEventListener('reset', this.boundResetHandler);
+ if (this.maxRows !== this.Constant_.NO_MAX_ROWS) {
+ // TODO: This should handle pasting multi line text.
+ // Currently doesn't.
+ this.boundKeyDownHandler = this.onKeyDown_.bind(this);
+ this.input_.addEventListener('keydown', this.boundKeyDownHandler);
+ }
+ var invalid = this.element_.classList.contains(this.CssClasses_.IS_INVALID);
+ this.updateClasses_();
+ this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
+ if (invalid) {
+ this.element_.classList.add(this.CssClasses_.IS_INVALID);
+ }
+ if (this.input_.hasAttribute('autofocus')) {
+ this.element_.focus();
+ this.checkFocus();
+ }
+ }
+ }
+ };
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+ componentHandler.register({
+ constructor: MaterialTextfield,
+ classAsString: 'MaterialTextfield',
+ cssClass: 'mdl-js-textfield',
+ widget: true
+ });
+ /**
+ * @license
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+ /**
+ * Class constructor for Tooltip MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @constructor
+ * @param {HTMLElement} element The element that will be upgraded.
+ */
+ var MaterialTooltip = function MaterialTooltip(element) {
+ this.element_ = element;
+ // Initialize instance.
+ this.init();
+ };
+ window['MaterialTooltip'] = MaterialTooltip;
+ /**
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {string | number}
+ * @private
+ */
+ MaterialTooltip.prototype.Constant_ = {};
+ /**
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {string}
+ * @private
+ */
+ MaterialTooltip.prototype.CssClasses_ = {
+ IS_ACTIVE: 'is-active',
+ BOTTOM: 'mdl-tooltip--bottom',
+ LEFT: 'mdl-tooltip--left',
+ RIGHT: 'mdl-tooltip--right',
+ TOP: 'mdl-tooltip--top'
+ };
+ /**
+ * Handle mouseenter for tooltip.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+ MaterialTooltip.prototype.handleMouseEnter_ = function (event) {
+ var props = event.target.getBoundingClientRect();
+ var left = props.left + props.width / 2;
+ var top = props.top + props.height / 2;
+ var marginLeft = -1 * (this.element_.offsetWidth / 2);
+ var marginTop = -1 * (this.element_.offsetHeight / 2);
+ if (this.element_.classList.contains(this.CssClasses_.LEFT) || this.element_.classList.contains(this.CssClasses_.RIGHT)) {
+ left = props.width / 2;
+ if (top + marginTop < 0) {
+ this.element_.style.top = '0';
+ this.element_.style.marginTop = '0';
+ } else {
+ this.element_.style.top = top + 'px';
+ this.element_.style.marginTop = marginTop + 'px';
+ }
+ } else {
+ if (left + marginLeft < 0) {
+ this.element_.style.left = '0';
+ this.element_.style.marginLeft = '0';
+ } else {
+ this.element_.style.left = left + 'px';
+ this.element_.style.marginLeft = marginLeft + 'px';
+ }
+ }
+ if (this.element_.classList.contains(this.CssClasses_.TOP)) {
+ this.element_.style.top = props.top - this.element_.offsetHeight - 10 + 'px';
+ } else if (this.element_.classList.contains(this.CssClasses_.RIGHT)) {
+ this.element_.style.left = props.left + props.width + 10 + 'px';
+ } else if (this.element_.classList.contains(this.CssClasses_.LEFT)) {
+ this.element_.style.left = props.left - this.element_.offsetWidth - 10 + 'px';
+ } else {
+ this.element_.style.top = props.top + props.height + 10 + 'px';
+ }
+ this.element_.classList.add(this.CssClasses_.IS_ACTIVE);
+ };
+ /**
+ * Hide tooltip on mouseleave or scroll
+ *
+ * @private
+ */
+ MaterialTooltip.prototype.hideTooltip_ = function () {
+ this.element_.classList.remove(this.CssClasses_.IS_ACTIVE);
+ };
+ /**
+ * Initialize element.
+ */
+ MaterialTooltip.prototype.init = function () {
+ if (this.element_) {
+ var forElId = this.element_.getAttribute('for') || this.element_.getAttribute('data-mdl-for');
+ if (forElId) {
+ this.forElement_ = document.getElementById(forElId);
+ }
+ if (this.forElement_) {
+ // It's left here because it prevents accidental text selection on Android
+ if (!this.forElement_.hasAttribute('tabindex')) {
+ this.forElement_.setAttribute('tabindex', '0');
+ }
+ this.boundMouseEnterHandler = this.handleMouseEnter_.bind(this);
+ this.boundMouseLeaveAndScrollHandler = this.hideTooltip_.bind(this);
+ this.forElement_.addEventListener('mouseenter', this.boundMouseEnterHandler, false);
+ this.forElement_.addEventListener('touchend', this.boundMouseEnterHandler, false);
+ this.forElement_.addEventListener('mouseleave', this.boundMouseLeaveAndScrollHandler, false);
+ window.addEventListener('scroll', this.boundMouseLeaveAndScrollHandler, true);
+ window.addEventListener('touchstart', this.boundMouseLeaveAndScrollHandler);
+ }
+ }
+ };
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+ componentHandler.register({
+ constructor: MaterialTooltip,
+ classAsString: 'MaterialTooltip',
+ cssClass: 'mdl-tooltip'
+ });
+ /**
+ * @license
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+ /**
+ * Class constructor for Layout MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @constructor
+ * @param {HTMLElement} element The element that will be upgraded.
+ */
+ var MaterialLayout = function MaterialLayout(element) {
+ this.element_ = element;
+ // Initialize instance.
+ this.init();
+ };
+ window['MaterialLayout'] = MaterialLayout;
+ /**
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {string | number}
+ * @private
+ */
+ MaterialLayout.prototype.Constant_ = {
+ MAX_WIDTH: '(max-width: 1024px)',
+ TAB_SCROLL_PIXELS: 100,
+ RESIZE_TIMEOUT: 100,
+ MENU_ICON: '&#xE5D2;',
+ CHEVRON_LEFT: 'chevron_left',
+ CHEVRON_RIGHT: 'chevron_right'
+ };
+ /**
+ * Keycodes, for code readability.
+ *
+ * @enum {number}
+ * @private
+ */
+ MaterialLayout.prototype.Keycodes_ = {
+ ENTER: 13,
+ ESCAPE: 27,
+ SPACE: 32
+ };
+ /**
+ * Modes.
+ *
+ * @enum {number}
+ * @private
+ */
+ MaterialLayout.prototype.Mode_ = {
+ STANDARD: 0,
+ SEAMED: 1,
+ WATERFALL: 2,
+ SCROLL: 3
+ };
+ /**
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {string}
+ * @private
+ */
+ MaterialLayout.prototype.CssClasses_ = {
+ CONTAINER: 'mdl-layout__container',
+ HEADER: 'mdl-layout__header',
+ DRAWER: 'mdl-layout__drawer',
+ CONTENT: 'mdl-layout__content',
+ DRAWER_BTN: 'mdl-layout__drawer-button',
+ ICON: 'material-icons',
+ JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',
+ RIPPLE_CONTAINER: 'mdl-layout__tab-ripple-container',
+ RIPPLE: 'mdl-ripple',
+ RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
+ HEADER_SEAMED: 'mdl-layout__header--seamed',
+ HEADER_WATERFALL: 'mdl-layout__header--waterfall',
+ HEADER_SCROLL: 'mdl-layout__header--scroll',
+ FIXED_HEADER: 'mdl-layout--fixed-header',
+ OBFUSCATOR: 'mdl-layout__obfuscator',
+ TAB_BAR: 'mdl-layout__tab-bar',
+ TAB_CONTAINER: 'mdl-layout__tab-bar-container',
+ TAB: 'mdl-layout__tab',
+ TAB_BAR_BUTTON: 'mdl-layout__tab-bar-button',
+ TAB_BAR_LEFT_BUTTON: 'mdl-layout__tab-bar-left-button',
+ TAB_BAR_RIGHT_BUTTON: 'mdl-layout__tab-bar-right-button',
+ TAB_MANUAL_SWITCH: 'mdl-layout__tab-manual-switch',
+ PANEL: 'mdl-layout__tab-panel',
+ HAS_DRAWER: 'has-drawer',
+ HAS_TABS: 'has-tabs',
+ HAS_SCROLLING_HEADER: 'has-scrolling-header',
+ CASTING_SHADOW: 'is-casting-shadow',
+ IS_COMPACT: 'is-compact',
+ IS_SMALL_SCREEN: 'is-small-screen',
+ IS_DRAWER_OPEN: 'is-visible',
+ IS_ACTIVE: 'is-active',
+ IS_UPGRADED: 'is-upgraded',
+ IS_ANIMATING: 'is-animating',
+ ON_LARGE_SCREEN: 'mdl-layout--large-screen-only',
+ ON_SMALL_SCREEN: 'mdl-layout--small-screen-only'
+ };
+ /**
+ * Handles scrolling on the content.
+ *
+ * @private
+ */
+ MaterialLayout.prototype.contentScrollHandler_ = function () {
+ if (this.header_.classList.contains(this.CssClasses_.IS_ANIMATING)) {
+ return;
+ }
+ var headerVisible = !this.element_.classList.contains(this.CssClasses_.IS_SMALL_SCREEN) || this.element_.classList.contains(this.CssClasses_.FIXED_HEADER);
+ if (this.content_.scrollTop > 0 && !this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) {
+ this.header_.classList.add(this.CssClasses_.CASTING_SHADOW);
+ this.header_.classList.add(this.CssClasses_.IS_COMPACT);
+ if (headerVisible) {
+ this.header_.classList.add(this.CssClasses_.IS_ANIMATING);
+ }
+ } else if (this.content_.scrollTop <= 0 && this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) {
+ this.header_.classList.remove(this.CssClasses_.CASTING_SHADOW);
+ this.header_.classList.remove(this.CssClasses_.IS_COMPACT);
+ if (headerVisible) {
+ this.header_.classList.add(this.CssClasses_.IS_ANIMATING);
+ }
+ }
+ };
+ /**
+ * Handles a keyboard event on the drawer.
+ *
+ * @param {Event} evt The event that fired.
+ * @private
+ */
+ MaterialLayout.prototype.keyboardEventHandler_ = function (evt) {
+ // Only react when the drawer is open.
+ if (evt.keyCode === this.Keycodes_.ESCAPE && this.drawer_.classList.contains(this.CssClasses_.IS_DRAWER_OPEN)) {
+ this.toggleDrawer();
+ }
+ };
+ /**
+ * Handles changes in screen size.
+ *
+ * @private
+ */
+ MaterialLayout.prototype.screenSizeHandler_ = function () {
+ if (this.screenSizeMediaQuery_.matches) {
+ this.element_.classList.add(this.CssClasses_.IS_SMALL_SCREEN);
+ } else {
+ this.element_.classList.remove(this.CssClasses_.IS_SMALL_SCREEN);
+ // Collapse drawer (if any) when moving to a large screen size.
+ if (this.drawer_) {
+ this.drawer_.classList.remove(this.CssClasses_.IS_DRAWER_OPEN);
+ this.obfuscator_.classList.remove(this.CssClasses_.IS_DRAWER_OPEN);
+ }
+ }
+ };
+ /**
+ * Handles events of drawer button.
+ *
+ * @param {Event} evt The event that fired.
+ * @private
+ */
+ MaterialLayout.prototype.drawerToggleHandler_ = function (evt) {
+ if (evt && evt.type === 'keydown') {
+ if (evt.keyCode === this.Keycodes_.SPACE || evt.keyCode === this.Keycodes_.ENTER) {
+ // prevent scrolling in drawer nav
+ evt.preventDefault();
+ } else {
+ // prevent other keys
+ return;
+ }
+ }
+ this.toggleDrawer();
+ };
+ /**
+ * Handles (un)setting the `is-animating` class
+ *
+ * @private
+ */
+ MaterialLayout.prototype.headerTransitionEndHandler_ = function () {
+ this.header_.classList.remove(this.CssClasses_.IS_ANIMATING);
+ };
+ /**
+ * Handles expanding the header on click
+ *
+ * @private
+ */
+ MaterialLayout.prototype.headerClickHandler_ = function () {
+ if (this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) {
+ this.header_.classList.remove(this.CssClasses_.IS_COMPACT);
+ this.header_.classList.add(this.CssClasses_.IS_ANIMATING);
+ }
+ };
+ /**
+ * Reset tab state, dropping active classes
+ *
+ * @private
+ */
+ MaterialLayout.prototype.resetTabState_ = function (tabBar) {
+ for (var k = 0; k < tabBar.length; k++) {
+ tabBar[k].classList.remove(this.CssClasses_.IS_ACTIVE);
+ }
+ };
+ /**
+ * Reset panel state, droping active classes
+ *
+ * @private
+ */
+ MaterialLayout.prototype.resetPanelState_ = function (panels) {
+ for (var j = 0; j < panels.length; j++) {
+ panels[j].classList.remove(this.CssClasses_.IS_ACTIVE);
+ }
+ };
+ /**
+ * Toggle drawer state
+ *
+ * @public
+ */
+ MaterialLayout.prototype.toggleDrawer = function () {
+ var drawerButton = this.element_.querySelector('.' + this.CssClasses_.DRAWER_BTN);
+ this.drawer_.classList.toggle(this.CssClasses_.IS_DRAWER_OPEN);
+ this.obfuscator_.classList.toggle(this.CssClasses_.IS_DRAWER_OPEN);
+ // Set accessibility properties.
+ if (this.drawer_.classList.contains(this.CssClasses_.IS_DRAWER_OPEN)) {
+ this.drawer_.setAttribute('aria-hidden', 'false');
+ drawerButton.setAttribute('aria-expanded', 'true');
+ } else {
+ this.drawer_.setAttribute('aria-hidden', 'true');
+ drawerButton.setAttribute('aria-expanded', 'false');
+ }
+ };
+ MaterialLayout.prototype['toggleDrawer'] = MaterialLayout.prototype.toggleDrawer;
+ /**
+ * Initialize element.
+ */
+ MaterialLayout.prototype.init = function () {
+ if (this.element_) {
+ var container = document.createElement('div');
+ container.classList.add(this.CssClasses_.CONTAINER);
+ var focusedElement = this.element_.querySelector(':focus');
+ this.element_.parentElement.insertBefore(container, this.element_);
+ this.element_.parentElement.removeChild(this.element_);
+ container.appendChild(this.element_);
+ if (focusedElement) {
+ focusedElement.focus();
+ }
+ var directChildren = this.element_.childNodes;
+ var numChildren = directChildren.length;
+ for (var c = 0; c < numChildren; c++) {
+ var child = directChildren[c];
+ if (child.classList && child.classList.contains(this.CssClasses_.HEADER)) {
+ this.header_ = child;
+ }
+ if (child.classList && child.classList.contains(this.CssClasses_.DRAWER)) {
+ this.drawer_ = child;
+ }
+ if (child.classList && child.classList.contains(this.CssClasses_.CONTENT)) {
+ this.content_ = child;
+ }
+ }
+ window.addEventListener('pageshow', function (e) {
+ if (e.persisted) {
+ // when page is loaded from back/forward cache
+ // trigger repaint to let layout scroll in safari
+ this.element_.style.overflowY = 'hidden';
+ requestAnimationFrame(function () {
+ this.element_.style.overflowY = '';
+ }.bind(this));
+ }
+ }.bind(this), false);
+ if (this.header_) {
+ this.tabBar_ = this.header_.querySelector('.' + this.CssClasses_.TAB_BAR);
+ }
+ var mode = this.Mode_.STANDARD;
+ if (this.header_) {
+ if (this.header_.classList.contains(this.CssClasses_.HEADER_SEAMED)) {
+ mode = this.Mode_.SEAMED;
+ } else if (this.header_.classList.contains(this.CssClasses_.HEADER_WATERFALL)) {
+ mode = this.Mode_.WATERFALL;
+ this.header_.addEventListener('transitionend', this.headerTransitionEndHandler_.bind(this));
+ this.header_.addEventListener('click', this.headerClickHandler_.bind(this));
+ } else if (this.header_.classList.contains(this.CssClasses_.HEADER_SCROLL)) {
+ mode = this.Mode_.SCROLL;
+ container.classList.add(this.CssClasses_.HAS_SCROLLING_HEADER);
+ }
+ if (mode === this.Mode_.STANDARD) {
+ this.header_.classList.add(this.CssClasses_.CASTING_SHADOW);
+ if (this.tabBar_) {
+ this.tabBar_.classList.add(this.CssClasses_.CASTING_SHADOW);
+ }
+ } else if (mode === this.Mode_.SEAMED || mode === this.Mode_.SCROLL) {
+ this.header_.classList.remove(this.CssClasses_.CASTING_SHADOW);
+ if (this.tabBar_) {
+ this.tabBar_.classList.remove(this.CssClasses_.CASTING_SHADOW);
+ }
+ } else if (mode === this.Mode_.WATERFALL) {
+ // Add and remove shadows depending on scroll position.
+ // Also add/remove auxiliary class for styling of the compact version of
+ // the header.
+ this.content_.addEventListener('scroll', this.contentScrollHandler_.bind(this));
+ this.contentScrollHandler_();
+ }
+ }
+ // Add drawer toggling button to our layout, if we have an openable drawer.
+ if (this.drawer_) {
+ var drawerButton = this.element_.querySelector('.' + this.CssClasses_.DRAWER_BTN);
+ if (!drawerButton) {
+ drawerButton = document.createElement('div');
+ drawerButton.setAttribute('aria-expanded', 'false');
+ drawerButton.setAttribute('role', 'button');
+ drawerButton.setAttribute('tabindex', '0');
+ drawerButton.classList.add(this.CssClasses_.DRAWER_BTN);
+ var drawerButtonIcon = document.createElement('i');
+ drawerButtonIcon.classList.add(this.CssClasses_.ICON);
+ drawerButtonIcon.innerHTML = this.Constant_.MENU_ICON;
+ drawerButton.appendChild(drawerButtonIcon);
+ }
+ if (this.drawer_.classList.contains(this.CssClasses_.ON_LARGE_SCREEN)) {
+ //If drawer has ON_LARGE_SCREEN class then add it to the drawer toggle button as well.
+ drawerButton.classList.add(this.CssClasses_.ON_LARGE_SCREEN);
+ } else if (this.drawer_.classList.contains(this.CssClasses_.ON_SMALL_SCREEN)) {
+ //If drawer has ON_SMALL_SCREEN class then add it to the drawer toggle button as well.
+ drawerButton.classList.add(this.CssClasses_.ON_SMALL_SCREEN);
+ }
+ drawerButton.addEventListener('click', this.drawerToggleHandler_.bind(this));
+ drawerButton.addEventListener('keydown', this.drawerToggleHandler_.bind(this));
+ // Add a class if the layout has a drawer, for altering the left padding.
+ // Adds the HAS_DRAWER to the elements since this.header_ may or may
+ // not be present.
+ this.element_.classList.add(this.CssClasses_.HAS_DRAWER);
+ // If we have a fixed header, add the button to the header rather than
+ // the layout.
+ if (this.element_.classList.contains(this.CssClasses_.FIXED_HEADER)) {
+ this.header_.insertBefore(drawerButton, this.header_.firstChild);
+ } else {
+ this.element_.insertBefore(drawerButton, this.content_);
+ }
+ var obfuscator = document.createElement('div');
+ obfuscator.classList.add(this.CssClasses_.OBFUSCATOR);
+ this.element_.appendChild(obfuscator);
+ obfuscator.addEventListener('click', this.drawerToggleHandler_.bind(this));
+ this.obfuscator_ = obfuscator;
+ this.drawer_.addEventListener('keydown', this.keyboardEventHandler_.bind(this));
+ this.drawer_.setAttribute('aria-hidden', 'true');
+ }
+ // Keep an eye on screen size, and add/remove auxiliary class for styling
+ // of small screens.
+ this.screenSizeMediaQuery_ = window.matchMedia(this.Constant_.MAX_WIDTH);
+ this.screenSizeMediaQuery_.addListener(this.screenSizeHandler_.bind(this));
+ this.screenSizeHandler_();
+ // Initialize tabs, if any.
+ if (this.header_ && this.tabBar_) {
+ this.element_.classList.add(this.CssClasses_.HAS_TABS);
+ var tabContainer = document.createElement('div');
+ tabContainer.classList.add(this.CssClasses_.TAB_CONTAINER);
+ this.header_.insertBefore(tabContainer, this.tabBar_);
+ this.header_.removeChild(this.tabBar_);
+ var leftButton = document.createElement('div');
+ leftButton.classList.add(this.CssClasses_.TAB_BAR_BUTTON);
+ leftButton.classList.add(this.CssClasses_.TAB_BAR_LEFT_BUTTON);
+ var leftButtonIcon = document.createElement('i');
+ leftButtonIcon.classList.add(this.CssClasses_.ICON);
+ leftButtonIcon.textContent = this.Constant_.CHEVRON_LEFT;
+ leftButton.appendChild(leftButtonIcon);
+ leftButton.addEventListener('click', function () {
+ this.tabBar_.scrollLeft -= this.Constant_.TAB_SCROLL_PIXELS;
+ }.bind(this));
+ var rightButton = document.createElement('div');
+ rightButton.classList.add(this.CssClasses_.TAB_BAR_BUTTON);
+ rightButton.classList.add(this.CssClasses_.TAB_BAR_RIGHT_BUTTON);
+ var rightButtonIcon = document.createElement('i');
+ rightButtonIcon.classList.add(this.CssClasses_.ICON);
+ rightButtonIcon.textContent = this.Constant_.CHEVRON_RIGHT;
+ rightButton.appendChild(rightButtonIcon);
+ rightButton.addEventListener('click', function () {
+ this.tabBar_.scrollLeft += this.Constant_.TAB_SCROLL_PIXELS;
+ }.bind(this));
+ tabContainer.appendChild(leftButton);
+ tabContainer.appendChild(this.tabBar_);
+ tabContainer.appendChild(rightButton);
+ // Add and remove tab buttons depending on scroll position and total
+ // window size.
+ var tabUpdateHandler = function () {
+ if (this.tabBar_.scrollLeft > 0) {
+ leftButton.classList.add(this.CssClasses_.IS_ACTIVE);
+ } else {
+ leftButton.classList.remove(this.CssClasses_.IS_ACTIVE);
+ }
+ if (this.tabBar_.scrollLeft < this.tabBar_.scrollWidth - this.tabBar_.offsetWidth) {
+ rightButton.classList.add(this.CssClasses_.IS_ACTIVE);
+ } else {
+ rightButton.classList.remove(this.CssClasses_.IS_ACTIVE);
+ }
+ }.bind(this);
+ this.tabBar_.addEventListener('scroll', tabUpdateHandler);
+ tabUpdateHandler();
+ // Update tabs when the window resizes.
+ var windowResizeHandler = function () {
+ // Use timeouts to make sure it doesn't happen too often.
+ if (this.resizeTimeoutId_) {
+ clearTimeout(this.resizeTimeoutId_);
+ }
+ this.resizeTimeoutId_ = setTimeout(function () {
+ tabUpdateHandler();
+ this.resizeTimeoutId_ = null;
+ }.bind(this), this.Constant_.RESIZE_TIMEOUT);
+ }.bind(this);
+ window.addEventListener('resize', windowResizeHandler);
+ if (this.tabBar_.classList.contains(this.CssClasses_.JS_RIPPLE_EFFECT)) {
+ this.tabBar_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
+ }
+ // Select element tabs, document panels
+ var tabs = this.tabBar_.querySelectorAll('.' + this.CssClasses_.TAB);
+ var panels = this.content_.querySelectorAll('.' + this.CssClasses_.PANEL);
+ // Create new tabs for each tab element
+ for (var i = 0; i < tabs.length; i++) {
+ new MaterialLayoutTab(tabs[i], tabs, panels, this);
+ }
+ }
+ this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
+ }
+ };
+
+ /**
+ * Constructor for an individual tab.
+ *
+ * @constructor
+ * @param {HTMLElement} tab The HTML element for the tab.
+ * @param {!Array<HTMLElement>} tabs Array with HTML elements for all tabs.
+ * @param {!Array<HTMLElement>} panels Array with HTML elements for all panels.
+ * @param {MaterialLayout} layout The MaterialLayout object that owns the tab.
+ */
+ function MaterialLayoutTab(tab, tabs, panels, layout) {
+ /**
+ * Auxiliary method to programmatically select a tab in the UI.
+ */
+ function selectTab() {
+ var href = tab.href.split('#')[1];
+ var panel = layout.content_.querySelector('#' + href);
+ layout.resetTabState_(tabs);
+ layout.resetPanelState_(panels);
+ tab.classList.add(layout.CssClasses_.IS_ACTIVE);
+ panel.classList.add(layout.CssClasses_.IS_ACTIVE);
+ }
+
+ if (layout.tabBar_.classList.contains(layout.CssClasses_.JS_RIPPLE_EFFECT)) {
+ var rippleContainer = document.createElement('span');
+ rippleContainer.classList.add(layout.CssClasses_.RIPPLE_CONTAINER);
+ rippleContainer.classList.add(layout.CssClasses_.JS_RIPPLE_EFFECT);
+ var ripple = document.createElement('span');
+ ripple.classList.add(layout.CssClasses_.RIPPLE);
+ rippleContainer.appendChild(ripple);
+ tab.appendChild(rippleContainer);
+ }
+ if (!layout.tabBar_.classList.contains(layout.CssClasses_.TAB_MANUAL_SWITCH)) {
+ tab.addEventListener('click', function (e) {
+ if (tab.getAttribute('href').charAt(0) === '#') {
+ e.preventDefault();
+ selectTab();
+ }
+ });
+ }
+ tab.show = selectTab;
+ }
+
+ window['MaterialLayoutTab'] = MaterialLayoutTab;
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+ componentHandler.register({
+ constructor: MaterialLayout,
+ classAsString: 'MaterialLayout',
+ cssClass: 'mdl-js-layout'
+ });
+ /**
+ * @license
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+ /**
+ * Class constructor for Data Table Card MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @constructor
+ * @param {Element} element The element that will be upgraded.
+ */
+ var MaterialDataTable = function MaterialDataTable(element) {
+ this.element_ = element;
+ // Initialize instance.
+ this.init();
+ };
+ window['MaterialDataTable'] = MaterialDataTable;
+ /**
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {string | number}
+ * @private
+ */
+ MaterialDataTable.prototype.Constant_ = {};
+ /**
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {string}
+ * @private
+ */
+ MaterialDataTable.prototype.CssClasses_ = {
+ DATA_TABLE: 'mdl-data-table',
+ SELECTABLE: 'mdl-data-table--selectable',
+ SELECT_ELEMENT: 'mdl-data-table__select',
+ IS_SELECTED: 'is-selected',
+ IS_UPGRADED: 'is-upgraded'
+ };
+ /**
+ * Generates and returns a function that toggles the selection state of a
+ * single row (or multiple rows).
+ *
+ * @param {Element} checkbox Checkbox that toggles the selection state.
+ * @param {Element} row Row to toggle when checkbox changes.
+ * @param {(Array<Object>|NodeList)=} opt_rows Rows to toggle when checkbox changes.
+ * @private
+ */
+ MaterialDataTable.prototype.selectRow_ = function (checkbox, row, opt_rows) {
+ if (row) {
+ return function () {
+ if (checkbox.checked) {
+ row.classList.add(this.CssClasses_.IS_SELECTED);
+ } else {
+ row.classList.remove(this.CssClasses_.IS_SELECTED);
+ }
+ }.bind(this);
+ }
+ if (opt_rows) {
+ return function () {
+ var i;
+ var el;
+ if (checkbox.checked) {
+ for (i = 0; i < opt_rows.length; i++) {
+ el = opt_rows[i].querySelector('td').querySelector('.mdl-checkbox');
+ el['MaterialCheckbox'].check();
+ opt_rows[i].classList.add(this.CssClasses_.IS_SELECTED);
+ }
+ } else {
+ for (i = 0; i < opt_rows.length; i++) {
+ el = opt_rows[i].querySelector('td').querySelector('.mdl-checkbox');
+ el['MaterialCheckbox'].uncheck();
+ opt_rows[i].classList.remove(this.CssClasses_.IS_SELECTED);
+ }
+ }
+ }.bind(this);
+ }
+ };
+ /**
+ * Creates a checkbox for a single or or multiple rows and hooks up the
+ * event handling.
+ *
+ * @param {Element} row Row to toggle when checkbox changes.
+ * @param {(Array<Object>|NodeList)=} opt_rows Rows to toggle when checkbox changes.
+ * @private
+ */
+ MaterialDataTable.prototype.createCheckbox_ = function (row, opt_rows) {
+ var label = document.createElement('label');
+ var labelClasses = [
+ 'mdl-checkbox',
+ 'mdl-js-checkbox',
+ 'mdl-js-ripple-effect',
+ this.CssClasses_.SELECT_ELEMENT
+ ];
+ label.className = labelClasses.join(' ');
+ var checkbox = document.createElement('input');
+ checkbox.type = 'checkbox';
+ checkbox.classList.add('mdl-checkbox__input');
+ if (row) {
+ checkbox.checked = row.classList.contains(this.CssClasses_.IS_SELECTED);
+ checkbox.addEventListener('change', this.selectRow_(checkbox, row));
+ } else if (opt_rows) {
+ checkbox.addEventListener('change', this.selectRow_(checkbox, null, opt_rows));
+ }
+ label.appendChild(checkbox);
+ componentHandler.upgradeElement(label, 'MaterialCheckbox');
+ return label;
+ };
+ /**
+ * Initialize element.
+ */
+ MaterialDataTable.prototype.init = function () {
+ if (this.element_) {
+ var firstHeader = this.element_.querySelector('th');
+ var bodyRows = Array.prototype.slice.call(this.element_.querySelectorAll('tbody tr'));
+ var footRows = Array.prototype.slice.call(this.element_.querySelectorAll('tfoot tr'));
+ var rows = bodyRows.concat(footRows);
+ if (this.element_.classList.contains(this.CssClasses_.SELECTABLE)) {
+ var th = document.createElement('th');
+ var headerCheckbox = this.createCheckbox_(null, rows);
+ th.appendChild(headerCheckbox);
+ firstHeader.parentElement.insertBefore(th, firstHeader);
+ for (var i = 0; i < rows.length; i++) {
+ var firstCell = rows[i].querySelector('td');
+ if (firstCell) {
+ var td = document.createElement('td');
+ if (rows[i].parentNode.nodeName.toUpperCase() === 'TBODY') {
+ var rowCheckbox = this.createCheckbox_(rows[i]);
+ td.appendChild(rowCheckbox);
+ }
+ rows[i].insertBefore(td, firstCell);
+ }
+ }
+ this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
+ }
+ }
+ };
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+ componentHandler.register({
+ constructor: MaterialDataTable,
+ classAsString: 'MaterialDataTable',
+ cssClass: 'mdl-js-data-table'
+ });
+ /**
+ * @license
+ * Copyright 2015 Google Inc. All Rights Reserved.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+ /**
+ * Class constructor for Ripple MDL component.
+ * Implements MDL component design pattern defined at:
+ * https://github.com/jasonmayes/mdl-component-design-pattern
+ *
+ * @constructor
+ * @param {HTMLElement} element The element that will be upgraded.
+ */
+ var MaterialRipple = function MaterialRipple(element) {
+ this.element_ = element;
+ // Initialize instance.
+ this.init();
+ };
+ window['MaterialRipple'] = MaterialRipple;
+ /**
+ * Store constants in one place so they can be updated easily.
+ *
+ * @enum {string | number}
+ * @private
+ */
+ MaterialRipple.prototype.Constant_ = {
+ INITIAL_SCALE: 'scale(0.0001, 0.0001)',
+ INITIAL_SIZE: '1px',
+ INITIAL_OPACITY: '0.4',
+ FINAL_OPACITY: '0',
+ FINAL_SCALE: ''
+ };
+ /**
+ * Store strings for class names defined by this component that are used in
+ * JavaScript. This allows us to simply change it in one place should we
+ * decide to modify at a later date.
+ *
+ * @enum {string}
+ * @private
+ */
+ MaterialRipple.prototype.CssClasses_ = {
+ RIPPLE_CENTER: 'mdl-ripple--center',
+ RIPPLE_EFFECT_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
+ RIPPLE: 'mdl-ripple',
+ IS_ANIMATING: 'is-animating',
+ IS_VISIBLE: 'is-visible'
+ };
+ /**
+ * Handle mouse / finger down on element.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+ MaterialRipple.prototype.downHandler_ = function (event) {
+ if (!this.rippleElement_.style.width && !this.rippleElement_.style.height) {
+ var rect = this.element_.getBoundingClientRect();
+ this.boundHeight = rect.height;
+ this.boundWidth = rect.width;
+ this.rippleSize_ = Math.sqrt(rect.width * rect.width + rect.height * rect.height) * 2 + 2;
+ this.rippleElement_.style.width = this.rippleSize_ + 'px';
+ this.rippleElement_.style.height = this.rippleSize_ + 'px';
+ }
+ this.rippleElement_.classList.add(this.CssClasses_.IS_VISIBLE);
+ if (event.type === 'mousedown' && this.ignoringMouseDown_) {
+ this.ignoringMouseDown_ = false;
+ } else {
+ if (event.type === 'touchstart') {
+ this.ignoringMouseDown_ = true;
+ }
+ var frameCount = this.getFrameCount();
+ if (frameCount > 0) {
+ return;
+ }
+ this.setFrameCount(1);
+ var bound = event.currentTarget.getBoundingClientRect();
+ var x;
+ var y;
+ // Check if we are handling a keyboard click.
+ if (event.clientX === 0 && event.clientY === 0) {
+ x = Math.round(bound.width / 2);
+ y = Math.round(bound.height / 2);
+ } else {
+ var clientX = event.clientX !== undefined ? event.clientX : event.touches[0].clientX;
+ var clientY = event.clientY !== undefined ? event.clientY : event.touches[0].clientY;
+ x = Math.round(clientX - bound.left);
+ y = Math.round(clientY - bound.top);
+ }
+ this.setRippleXY(x, y);
+ this.setRippleStyles(true);
+ window.requestAnimationFrame(this.animFrameHandler.bind(this));
+ }
+ };
+ /**
+ * Handle mouse / finger up on element.
+ *
+ * @param {Event} event The event that fired.
+ * @private
+ */
+ MaterialRipple.prototype.upHandler_ = function (event) {
+ // Don't fire for the artificial "mouseup" generated by a double-click.
+ if (event && event.detail !== 2) {
+ // Allow a repaint to occur before removing this class, so the animation
+ // shows for tap events, which seem to trigger a mouseup too soon after
+ // mousedown.
+ window.setTimeout(function () {
+ this.rippleElement_.classList.remove(this.CssClasses_.IS_VISIBLE);
+ }.bind(this), 0);
+ }
+ };
+ /**
+ * Initialize element.
+ */
+ MaterialRipple.prototype.init = function () {
+ if (this.element_) {
+ var recentering = this.element_.classList.contains(this.CssClasses_.RIPPLE_CENTER);
+ if (!this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT_IGNORE_EVENTS)) {
+ this.rippleElement_ = this.element_.querySelector('.' + this.CssClasses_.RIPPLE);
+ this.frameCount_ = 0;
+ this.rippleSize_ = 0;
+ this.x_ = 0;
+ this.y_ = 0;
+ // Touch start produces a compat mouse down event, which would cause a
+ // second ripples. To avoid that, we use this property to ignore the first
+ // mouse down after a touch start.
+ this.ignoringMouseDown_ = false;
+ this.boundDownHandler = this.downHandler_.bind(this);
+ this.element_.addEventListener('mousedown', this.boundDownHandler);
+ this.element_.addEventListener('touchstart', this.boundDownHandler);
+ this.boundUpHandler = this.upHandler_.bind(this);
+ this.element_.addEventListener('mouseup', this.boundUpHandler);
+ this.element_.addEventListener('mouseleave', this.boundUpHandler);
+ this.element_.addEventListener('touchend', this.boundUpHandler);
+ this.element_.addEventListener('blur', this.boundUpHandler);
+ /**
+ * Getter for frameCount_.
+ * @return {number} the frame count.
+ */
+ this.getFrameCount = function () {
+ return this.frameCount_;
+ };
+ /**
+ * Setter for frameCount_.
+ * @param {number} fC the frame count.
+ */
+ this.setFrameCount = function (fC) {
+ this.frameCount_ = fC;
+ };
+ /**
+ * Getter for rippleElement_.
+ * @return {Element} the ripple element.
+ */
+ this.getRippleElement = function () {
+ return this.rippleElement_;
+ };
+ /**
+ * Sets the ripple X and Y coordinates.
+ * @param {number} newX the new X coordinate
+ * @param {number} newY the new Y coordinate
+ */
+ this.setRippleXY = function (newX, newY) {
+ this.x_ = newX;
+ this.y_ = newY;
+ };
+ /**
+ * Sets the ripple styles.
+ * @param {boolean} start whether or not this is the start frame.
+ */
+ this.setRippleStyles = function (start) {
+ if (this.rippleElement_ !== null) {
+ var transformString;
+ var scale;
+ var size;
+ var offset = 'translate(' + this.x_ + 'px, ' + this.y_ + 'px)';
+ if (start) {
+ scale = this.Constant_.INITIAL_SCALE;
+ size = this.Constant_.INITIAL_SIZE;
+ } else {
+ scale = this.Constant_.FINAL_SCALE;
+ size = this.rippleSize_ + 'px';
+ if (recentering) {
+ offset = 'translate(' + this.boundWidth / 2 + 'px, ' + this.boundHeight / 2 + 'px)';
+ }
+ }
+ transformString = 'translate(-50%, -50%) ' + offset + scale;
+ this.rippleElement_.style.webkitTransform = transformString;
+ this.rippleElement_.style.msTransform = transformString;
+ this.rippleElement_.style.transform = transformString;
+ if (start) {
+ this.rippleElement_.classList.remove(this.CssClasses_.IS_ANIMATING);
+ } else {
+ this.rippleElement_.classList.add(this.CssClasses_.IS_ANIMATING);
+ }
+ }
+ };
+ /**
+ * Handles an animation frame.
+ */
+ this.animFrameHandler = function () {
+ if (this.frameCount_-- > 0) {
+ window.requestAnimationFrame(this.animFrameHandler.bind(this));
+ } else {
+ this.setRippleStyles(false);
+ }
+ };
+ }
+ }
+ };
+// The component registers itself. It can assume componentHandler is available
+// in the global scope.
+ componentHandler.register({
+ constructor: MaterialRipple,
+ classAsString: 'MaterialRipple',
+ cssClass: 'mdl-js-ripple-effect',
+ widget: false
+ });
+}());