diff options
author | Skip Wonnell <skip@att.com> | 2018-03-01 08:30:15 -0600 |
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committer | Skip Wonnell <skip@att.com> | 2018-03-01 08:33:56 -0600 |
commit | 2c977e2b66ced314a4f51121801f62fe5c3c05e4 (patch) | |
tree | d93b360d7a6502a6aff1f30ba7f96c3e14f8911c /src/material.js | |
parent | 912f105d12fe6f8dc3a2d409938c87016204debe (diff) |
Initial seed code contribution for CDT
Issue-ID: APPC-682
Change-Id: I0331ffce2a430195c29d0d1b2295966f9eb28699
Signed-off-by: Skip Wonnell <skip@att.com>
Diffstat (limited to 'src/material.js')
-rw-r--r-- | src/material.js | 4010 |
1 files changed, 4010 insertions, 0 deletions
diff --git a/src/material.js b/src/material.js new file mode 100644 index 0000000..cd63c92 --- /dev/null +++ b/src/material.js @@ -0,0 +1,4010 @@ +;(function () { + "use strict"; + + /** + * @license + * Copyright 2015 Google Inc. All Rights Reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + + /** + * A component handler interface using the revealing module design pattern. + * More details on this design pattern here: + * https://github.com/jasonmayes/mdl-component-design-pattern + * + * @author Jason Mayes. + */ + /* exported componentHandler */ + +// Pre-defining the componentHandler interface, for closure documentation and +// static verification. + var componentHandler = { + /** + * Searches existing DOM for elements of our component type and upgrades them + * if they have not already been upgraded. + * + * @param {string=} optJsClass the programatic name of the element class we + * need to create a new instance of. + * @param {string=} optCssClass the name of the CSS class elements of this + * type will have. + */ + upgradeDom: function (optJsClass, optCssClass) { + }, + /** + * Upgrades a specific element rather than all in the DOM. + * + * @param {!Element} element The element we wish to upgrade. + * @param {string=} optJsClass Optional name of the class we want to upgrade + * the element to. + */ + upgradeElement: function (element, optJsClass) { + }, + /** + * Upgrades a specific list of elements rather than all in the DOM. + * + * @param {!Element|!Array<!Element>|!NodeList|!HTMLCollection} elements + * The elements we wish to upgrade. + */ + upgradeElements: function (elements) { + }, + /** + * Upgrades all registered components found in the current DOM. This is + * automatically called on window load. + */ + upgradeAllRegistered: function () { + }, + /** + * Allows user to be alerted to any upgrades that are performed for a given + * component type + * + * @param {string} jsClass The class name of the MDL component we wish + * to hook into for any upgrades performed. + * @param {function(!HTMLElement)} callback The function to call upon an + * upgrade. This function should expect 1 parameter - the HTMLElement which + * got upgraded. + */ + registerUpgradedCallback: function (jsClass, callback) { + }, + /** + * Registers a class for future use and attempts to upgrade existing DOM. + * + * @param {componentHandler.ComponentConfigPublic} config the registration configuration + */ + register: function (config) { + }, + /** + * Downgrade either a given node, an array of nodes, or a NodeList. + * + * @param {!Node|!Array<!Node>|!NodeList} nodes + */ + downgradeElements: function (nodes) { + } + }; + + componentHandler = (function () { + 'use strict'; + + /** @type {!Array<componentHandler.ComponentConfig>} */ + var registeredComponents_ = []; + + /** @type {!Array<componentHandler.Component>} */ + var createdComponents_ = []; + + var componentConfigProperty_ = 'mdlComponentConfigInternal_'; + + /** + * Searches registered components for a class we are interested in using. + * Optionally replaces a match with passed object if specified. + * + * @param {string} name The name of a class we want to use. + * @param {componentHandler.ComponentConfig=} optReplace Optional object to replace match with. + * @return {!Object|boolean} + * @private + */ + function findRegisteredClass_(name, optReplace) { + for (var i = 0; i < registeredComponents_.length; i++) { + if (registeredComponents_[i].className === name) { + if (typeof optReplace !== 'undefined') { + registeredComponents_[i] = optReplace; + } + return registeredComponents_[i]; + } + } + return false; + } + + /** + * Returns an array of the classNames of the upgraded classes on the element. + * + * @param {!Element} element The element to fetch data from. + * @return {!Array<string>} + * @private + */ + function getUpgradedListOfElement_(element) { + var dataUpgraded = element.getAttribute('data-upgraded'); + // Use `['']` as default value to conform the `,name,name...` style. + return dataUpgraded === null ? [''] : dataUpgraded.split(','); + } + + /** + * Returns true if the given element has already been upgraded for the given + * class. + * + * @param {!Element} element The element we want to check. + * @param {string} jsClass The class to check for. + * @returns {boolean} + * @private + */ + function isElementUpgraded_(element, jsClass) { + var upgradedList = getUpgradedListOfElement_(element); + return upgradedList.indexOf(jsClass) !== -1; + } + + /** + * Create an event object. + * + * @param {string} eventType The type name of the event. + * @param {boolean} bubbles Whether the event should bubble up the DOM. + * @param {boolean} cancelable Whether the event can be canceled. + * @returns {!Event} + */ + function createEvent_(eventType, bubbles, cancelable) { + if ('CustomEvent' in window && typeof window.CustomEvent === 'function') { + return new CustomEvent(eventType, { + bubbles: bubbles, + cancelable: cancelable + }); + } else { + var ev = document.createEvent('Events'); + ev.initEvent(eventType, bubbles, cancelable); + return ev; + } + } + + /** + * Searches existing DOM for elements of our component type and upgrades them + * if they have not already been upgraded. + * + * @param {string=} optJsClass the programatic name of the element class we + * need to create a new instance of. + * @param {string=} optCssClass the name of the CSS class elements of this + * type will have. + */ + function upgradeDomInternal(optJsClass, optCssClass) { + if (typeof optJsClass === 'undefined' && + typeof optCssClass === 'undefined') { + for (var i = 0; i < registeredComponents_.length; i++) { + upgradeDomInternal(registeredComponents_[i].className, + registeredComponents_[i].cssClass); + } + } else { + var jsClass = /** @type {string} */ (optJsClass); + if (typeof optCssClass === 'undefined') { + var registeredClass = findRegisteredClass_(jsClass); + if (registeredClass) { + optCssClass = registeredClass.cssClass; + } + } + + var elements = document.querySelectorAll('.' + optCssClass); + for (var n = 0; n < elements.length; n++) { + upgradeElementInternal(elements[n], jsClass); + } + } + } + + /** + * Upgrades a specific element rather than all in the DOM. + * + * @param {!Element} element The element we wish to upgrade. + * @param {string=} optJsClass Optional name of the class we want to upgrade + * the element to. + */ + function upgradeElementInternal(element, optJsClass) { + // Verify argument type. + if (!(typeof element === 'object' && element instanceof Element)) { + throw new Error('Invalid argument provided to upgrade MDL element.'); + } + // Allow upgrade to be canceled by canceling emitted event. + var upgradingEv = createEvent_('mdl-componentupgrading', true, true); + element.dispatchEvent(upgradingEv); + if (upgradingEv.defaultPrevented) { + return; + } + + var upgradedList = getUpgradedListOfElement_(element); + var classesToUpgrade = []; + // If jsClass is not provided scan the registered components to find the + // ones matching the element's CSS classList. + if (!optJsClass) { + var classList = element.classList; + registeredComponents_.forEach(function (component) { + // Match CSS & Not to be upgraded & Not upgraded. + if (classList.contains(component.cssClass) && + classesToUpgrade.indexOf(component) === -1 && + !isElementUpgraded_(element, component.className)) { + classesToUpgrade.push(component); + } + }); + } else if (!isElementUpgraded_(element, optJsClass)) { + classesToUpgrade.push(findRegisteredClass_(optJsClass)); + } + + // Upgrade the element for each classes. + for (var i = 0, n = classesToUpgrade.length, registeredClass; i < n; i++) { + registeredClass = classesToUpgrade[i]; + if (registeredClass) { + // Mark element as upgraded. + upgradedList.push(registeredClass.className); + element.setAttribute('data-upgraded', upgradedList.join(',')); + var instance = new registeredClass.classConstructor(element); + instance[componentConfigProperty_] = registeredClass; + createdComponents_.push(instance); + // Call any callbacks the user has registered with this component type. + for (var j = 0, m = registeredClass.callbacks.length; j < m; j++) { + registeredClass.callbacks[j](element); + } + + if (registeredClass.widget) { + // Assign per element instance for control over API + element[registeredClass.className] = instance; + } + } else { + throw new Error( + 'Unable to find a registered component for the given class.'); + } + + var upgradedEv = createEvent_('mdl-componentupgraded', true, false); + element.dispatchEvent(upgradedEv); + } + } + + /** + * Upgrades a specific list of elements rather than all in the DOM. + * + * @param {!Element|!Array<!Element>|!NodeList|!HTMLCollection} elements + * The elements we wish to upgrade. + */ + function upgradeElementsInternal(elements) { + if (!Array.isArray(elements)) { + if (elements instanceof Element) { + elements = [elements]; + } else { + elements = Array.prototype.slice.call(elements); + } + } + for (var i = 0, n = elements.length, element; i < n; i++) { + element = elements[i]; + if (element instanceof HTMLElement) { + upgradeElementInternal(element); + if (element.children.length > 0) { + upgradeElementsInternal(element.children); + } + } + } + } + + /** + * Registers a class for future use and attempts to upgrade existing DOM. + * + * @param {componentHandler.ComponentConfigPublic} config + */ + function registerInternal(config) { + // In order to support both Closure-compiled and uncompiled code accessing + // this method, we need to allow for both the dot and array syntax for + // property access. You'll therefore see the `foo.bar || foo['bar']` + // pattern repeated across this method. + var widgetMissing = (typeof config.widget === 'undefined' && + typeof config['widget'] === 'undefined'); + var widget = true; + + if (!widgetMissing) { + widget = config.widget || config['widget']; + } + + var newConfig = /** @type {componentHandler.ComponentConfig} */ ({ + classConstructor: config.constructor || config['constructor'], + className: config.classAsString || config['classAsString'], + cssClass: config.cssClass || config['cssClass'], + widget: widget, + callbacks: [] + }); + + registeredComponents_.forEach(function (item) { + if (item.cssClass === newConfig.cssClass) { + throw new Error('The provided cssClass has already been registered: ' + item.cssClass); + } + if (item.className === newConfig.className) { + throw new Error('The provided className has already been registered'); + } + }); + + if (config.constructor.prototype + .hasOwnProperty(componentConfigProperty_)) { + throw new Error( + 'MDL component classes must not have ' + componentConfigProperty_ + + ' defined as a property.'); + } + + var found = findRegisteredClass_(config.classAsString, newConfig); + + if (!found) { + registeredComponents_.push(newConfig); + } + } + + /** + * Allows user to be alerted to any upgrades that are performed for a given + * component type + * + * @param {string} jsClass The class name of the MDL component we wish + * to hook into for any upgrades performed. + * @param {function(!HTMLElement)} callback The function to call upon an + * upgrade. This function should expect 1 parameter - the HTMLElement which + * got upgraded. + */ + function registerUpgradedCallbackInternal(jsClass, callback) { + var regClass = findRegisteredClass_(jsClass); + if (regClass) { + regClass.callbacks.push(callback); + } + } + + /** + * Upgrades all registered components found in the current DOM. This is + * automatically called on window load. + */ + function upgradeAllRegisteredInternal() { + for (var n = 0; n < registeredComponents_.length; n++) { + upgradeDomInternal(registeredComponents_[n].className); + } + } + + /** + * Check the component for the downgrade method. + * Execute if found. + * Remove component from createdComponents list. + * + * @param {?componentHandler.Component} component + */ + function deconstructComponentInternal(component) { + if (component) { + var componentIndex = createdComponents_.indexOf(component); + createdComponents_.splice(componentIndex, 1); + + var upgrades = component.element_.getAttribute('data-upgraded').split(','); + var componentPlace = upgrades.indexOf(component[componentConfigProperty_].classAsString); + upgrades.splice(componentPlace, 1); + component.element_.setAttribute('data-upgraded', upgrades.join(',')); + + var ev = createEvent_('mdl-componentdowngraded', true, false); + component.element_.dispatchEvent(ev); + } + } + + /** + * Downgrade either a given node, an array of nodes, or a NodeList. + * + * @param {!Node|!Array<!Node>|!NodeList} nodes + */ + function downgradeNodesInternal(nodes) { + /** + * Auxiliary function to downgrade a single node. + * @param {!Node} node the node to be downgraded + */ + var downgradeNode = function (node) { + createdComponents_.filter(function (item) { + return item.element_ === node; + }).forEach(deconstructComponentInternal); + }; + if (nodes instanceof Array || nodes instanceof NodeList) { + for (var n = 0; n < nodes.length; n++) { + downgradeNode(nodes[n]); + } + } else if (nodes instanceof Node) { + downgradeNode(nodes); + } else { + throw new Error('Invalid argument provided to downgrade MDL nodes.'); + } + } + + // Now return the functions that should be made public with their publicly + // facing names... + return { + upgradeDom: upgradeDomInternal, + upgradeElement: upgradeElementInternal, + upgradeElements: upgradeElementsInternal, + upgradeAllRegistered: upgradeAllRegisteredInternal, + registerUpgradedCallback: registerUpgradedCallbackInternal, + register: registerInternal, + downgradeElements: downgradeNodesInternal + }; + })(); + + /** + * Describes the type of a registered component type managed by + * componentHandler. Provided for benefit of the Closure compiler. + * + * @typedef {{ + * constructor: Function, + * classAsString: string, + * cssClass: string, + * widget: (string|boolean|undefined) + * }} + */ + componentHandler.ComponentConfigPublic; // jshint ignore:line + + /** + * Describes the type of a registered component type managed by + * componentHandler. Provided for benefit of the Closure compiler. + * + * @typedef {{ + * constructor: !Function, + * className: string, + * cssClass: string, + * widget: (string|boolean), + * callbacks: !Array<function(!HTMLElement)> + * }} + */ + componentHandler.ComponentConfig; // jshint ignore:line + + /** + * Created component (i.e., upgraded element) type as managed by + * componentHandler. Provided for benefit of the Closure compiler. + * + * @typedef {{ + * element_: !HTMLElement, + * className: string, + * classAsString: string, + * cssClass: string, + * widget: string + * }} + */ + componentHandler.Component; // jshint ignore:line + +// Export all symbols, for the benefit of Closure compiler. +// No effect on uncompiled code. + componentHandler['upgradeDom'] = componentHandler.upgradeDom; + componentHandler['upgradeElement'] = componentHandler.upgradeElement; + componentHandler['upgradeElements'] = componentHandler.upgradeElements; + componentHandler['upgradeAllRegistered'] = + componentHandler.upgradeAllRegistered; + componentHandler['registerUpgradedCallback'] = + componentHandler.registerUpgradedCallback; + componentHandler['register'] = componentHandler.register; + componentHandler['downgradeElements'] = componentHandler.downgradeElements; + window.componentHandler = componentHandler; + window['componentHandler'] = componentHandler; + + window.addEventListener('load', function () { + 'use strict'; + + /** + * Performs a "Cutting the mustard" test. If the browser supports the features + * tested, adds a mdl-js class to the <html> element. It then upgrades all MDL + * components requiring JavaScript. + */ + if ('classList' in document.createElement('div') && + 'querySelector' in document && + 'addEventListener' in window && Array.prototype.forEach) { + document.documentElement.classList.add('mdl-js'); + componentHandler.upgradeAllRegistered(); + } else { + /** + * Dummy function to avoid JS errors. + */ + componentHandler.upgradeElement = function () { + }; + /** + * Dummy function to avoid JS errors. + */ + componentHandler.register = function () { + }; + } + }); + +// Source: https://github.com/darius/requestAnimationFrame/blob/master/requestAnimationFrame.js +// Adapted from https://gist.github.com/paulirish/1579671 which derived from +// http://paulirish.com/2011/requestanimationframe-for-smart-animating/ +// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating +// requestAnimationFrame polyfill by Erik Möller. +// Fixes from Paul Irish, Tino Zijdel, Andrew Mao, Klemen Slavič, Darius Bacon +// MIT license + if (!Date.now) { + /** + * Date.now polyfill. + * @return {number} the current Date + */ + Date.now = function () { + return new Date().getTime(); + }; + Date['now'] = Date.now; + } + var vendors = [ + 'webkit', + 'moz' + ]; + for (var i = 0; i < vendors.length && !window.requestAnimationFrame; ++i) { + var vp = vendors[i]; + window.requestAnimationFrame = window[vp + 'RequestAnimationFrame']; + window.cancelAnimationFrame = window[vp + 'CancelAnimationFrame'] || window[vp + 'CancelRequestAnimationFrame']; + window['requestAnimationFrame'] = window.requestAnimationFrame; + window['cancelAnimationFrame'] = window.cancelAnimationFrame; + } + if (/iP(ad|hone|od).*OS 6/.test(window.navigator.userAgent) || !window.requestAnimationFrame || !window.cancelAnimationFrame) { + var lastTime = 0; + /** + * requestAnimationFrame polyfill. + * @param {!Function} callback the callback function. + */ + window.requestAnimationFrame = function (callback) { + var now = Date.now(); + var nextTime = Math.max(lastTime + 16, now); + return setTimeout(function () { + callback(lastTime = nextTime); + }, nextTime - now); + }; + window.cancelAnimationFrame = clearTimeout; + window['requestAnimationFrame'] = window.requestAnimationFrame; + window['cancelAnimationFrame'] = window.cancelAnimationFrame; + } + /** + * @license + * Copyright 2015 Google Inc. All Rights Reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + /** + * Class constructor for Button MDL component. + * Implements MDL component design pattern defined at: + * https://github.com/jasonmayes/mdl-component-design-pattern + * + * @param {HTMLElement} element The element that will be upgraded. + */ + var MaterialButton = function MaterialButton(element) { + this.element_ = element; + // Initialize instance. + this.init(); + }; + window['MaterialButton'] = MaterialButton; + /** + * Store constants in one place so they can be updated easily. + * + * @enum {string | number} + * @private + */ + MaterialButton.prototype.Constant_ = {}; + /** + * Store strings for class names defined by this component that are used in + * JavaScript. This allows us to simply change it in one place should we + * decide to modify at a later date. + * + * @enum {string} + * @private + */ + MaterialButton.prototype.CssClasses_ = { + RIPPLE_EFFECT: 'mdl-js-ripple-effect', + RIPPLE_CONTAINER: 'mdl-button__ripple-container', + RIPPLE: 'mdl-ripple' + }; + /** + * Handle blur of element. + * + * @param {Event} event The event that fired. + * @private + */ + MaterialButton.prototype.blurHandler_ = function (event) { + if (event) { + this.element_.blur(); + } + }; +// Public methods. + /** + * Disable button. + * + * @public + */ + MaterialButton.prototype.disable = function () { + this.element_.disabled = true; + }; + MaterialButton.prototype['disable'] = MaterialButton.prototype.disable; + /** + * Enable button. + * + * @public + */ + MaterialButton.prototype.enable = function () { + this.element_.disabled = false; + }; + MaterialButton.prototype['enable'] = MaterialButton.prototype.enable; + /** + * Initialize element. + */ + MaterialButton.prototype.init = function () { + if (this.element_) { + if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) { + var rippleContainer = document.createElement('span'); + rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER); + this.rippleElement_ = document.createElement('span'); + this.rippleElement_.classList.add(this.CssClasses_.RIPPLE); + rippleContainer.appendChild(this.rippleElement_); + this.boundRippleBlurHandler = this.blurHandler_.bind(this); + this.rippleElement_.addEventListener('mouseup', this.boundRippleBlurHandler); + this.element_.appendChild(rippleContainer); + } + this.boundButtonBlurHandler = this.blurHandler_.bind(this); + this.element_.addEventListener('mouseup', this.boundButtonBlurHandler); + this.element_.addEventListener('mouseleave', this.boundButtonBlurHandler); + } + }; +// The component registers itself. It can assume componentHandler is available +// in the global scope. + componentHandler.register({ + constructor: MaterialButton, + classAsString: 'MaterialButton', + cssClass: 'mdl-js-button', + widget: true + }); + /** + * @license + * Copyright 2015 Google Inc. All Rights Reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + /** + * Class constructor for Checkbox MDL component. + * Implements MDL component design pattern defined at: + * https://github.com/jasonmayes/mdl-component-design-pattern + * + * @constructor + * @param {HTMLElement} element The element that will be upgraded. + */ + var MaterialCheckbox = function MaterialCheckbox(element) { + this.element_ = element; + // Initialize instance. + this.init(); + }; + window['MaterialCheckbox'] = MaterialCheckbox; + /** + * Store constants in one place so they can be updated easily. + * + * @enum {string | number} + * @private + */ + MaterialCheckbox.prototype.Constant_ = {TINY_TIMEOUT: 0.001}; + /** + * Store strings for class names defined by this component that are used in + * JavaScript. This allows us to simply change it in one place should we + * decide to modify at a later date. + * + * @enum {string} + * @private + */ + MaterialCheckbox.prototype.CssClasses_ = { + INPUT: 'mdl-checkbox__input', + BOX_OUTLINE: 'mdl-checkbox__box-outline', + FOCUS_HELPER: 'mdl-checkbox__focus-helper', + TICK_OUTLINE: 'mdl-checkbox__tick-outline', + RIPPLE_EFFECT: 'mdl-js-ripple-effect', + RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events', + RIPPLE_CONTAINER: 'mdl-checkbox__ripple-container', + RIPPLE_CENTER: 'mdl-ripple--center', + RIPPLE: 'mdl-ripple', + IS_FOCUSED: 'is-focused', + IS_DISABLED: 'is-disabled', + IS_CHECKED: 'is-checked', + IS_UPGRADED: 'is-upgraded' + }; + /** + * Handle change of state. + * + * @param {Event} event The event that fired. + * @private + */ + MaterialCheckbox.prototype.onChange_ = function (event) { + this.updateClasses_(); + }; + /** + * Handle focus of element. + * + * @param {Event} event The event that fired. + * @private + */ + MaterialCheckbox.prototype.onFocus_ = function (event) { + this.element_.classList.add(this.CssClasses_.IS_FOCUSED); + }; + /** + * Handle lost focus of element. + * + * @param {Event} event The event that fired. + * @private + */ + MaterialCheckbox.prototype.onBlur_ = function (event) { + this.element_.classList.remove(this.CssClasses_.IS_FOCUSED); + }; + /** + * Handle mouseup. + * + * @param {Event} event The event that fired. + * @private + */ + MaterialCheckbox.prototype.onMouseUp_ = function (event) { + this.blur_(); + }; + /** + * Handle class updates. + * + * @private + */ + MaterialCheckbox.prototype.updateClasses_ = function () { + this.checkDisabled(); + this.checkToggleState(); + }; + /** + * Add blur. + * + * @private + */ + MaterialCheckbox.prototype.blur_ = function () { + // TODO: figure out why there's a focus event being fired after our blur, + // so that we can avoid this hack. + window.setTimeout(function () { + this.inputElement_.blur(); + }.bind(this), this.Constant_.TINY_TIMEOUT); + }; +// Public methods. + /** + * Check the inputs toggle state and update display. + * + * @public + */ + MaterialCheckbox.prototype.checkToggleState = function () { + if (this.inputElement_.checked) { + this.element_.classList.add(this.CssClasses_.IS_CHECKED); + } else { + this.element_.classList.remove(this.CssClasses_.IS_CHECKED); + } + }; + MaterialCheckbox.prototype['checkToggleState'] = MaterialCheckbox.prototype.checkToggleState; + /** + * Check the inputs disabled state and update display. + * + * @public + */ + MaterialCheckbox.prototype.checkDisabled = function () { + if (this.inputElement_.disabled) { + this.element_.classList.add(this.CssClasses_.IS_DISABLED); + } else { + this.element_.classList.remove(this.CssClasses_.IS_DISABLED); + } + }; + MaterialCheckbox.prototype['checkDisabled'] = MaterialCheckbox.prototype.checkDisabled; + /** + * Disable checkbox. + * + * @public + */ + MaterialCheckbox.prototype.disable = function () { + this.inputElement_.disabled = true; + this.updateClasses_(); + }; + MaterialCheckbox.prototype['disable'] = MaterialCheckbox.prototype.disable; + /** + * Enable checkbox. + * + * @public + */ + MaterialCheckbox.prototype.enable = function () { + this.inputElement_.disabled = false; + this.updateClasses_(); + }; + MaterialCheckbox.prototype['enable'] = MaterialCheckbox.prototype.enable; + /** + * Check checkbox. + * + * @public + */ + MaterialCheckbox.prototype.check = function () { + this.inputElement_.checked = true; + this.updateClasses_(); + }; + MaterialCheckbox.prototype['check'] = MaterialCheckbox.prototype.check; + /** + * Uncheck checkbox. + * + * @public + */ + MaterialCheckbox.prototype.uncheck = function () { + this.inputElement_.checked = false; + this.updateClasses_(); + }; + MaterialCheckbox.prototype['uncheck'] = MaterialCheckbox.prototype.uncheck; + /** + * Initialize element. + */ + MaterialCheckbox.prototype.init = function () { + if (this.element_) { + this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT); + var boxOutline = document.createElement('span'); + boxOutline.classList.add(this.CssClasses_.BOX_OUTLINE); + var tickContainer = document.createElement('span'); + tickContainer.classList.add(this.CssClasses_.FOCUS_HELPER); + var tickOutline = document.createElement('span'); + tickOutline.classList.add(this.CssClasses_.TICK_OUTLINE); + boxOutline.appendChild(tickOutline); + this.element_.appendChild(tickContainer); + this.element_.appendChild(boxOutline); + if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) { + this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS); + this.rippleContainerElement_ = document.createElement('span'); + this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER); + this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_EFFECT); + this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER); + this.boundRippleMouseUp = this.onMouseUp_.bind(this); + this.rippleContainerElement_.addEventListener('mouseup', this.boundRippleMouseUp); + var ripple = document.createElement('span'); + ripple.classList.add(this.CssClasses_.RIPPLE); + this.rippleContainerElement_.appendChild(ripple); + this.element_.appendChild(this.rippleContainerElement_); + } + this.boundInputOnChange = this.onChange_.bind(this); + this.boundInputOnFocus = this.onFocus_.bind(this); + this.boundInputOnBlur = this.onBlur_.bind(this); + this.boundElementMouseUp = this.onMouseUp_.bind(this); + this.inputElement_.addEventListener('change', this.boundInputOnChange); + this.inputElement_.addEventListener('focus', this.boundInputOnFocus); + this.inputElement_.addEventListener('blur', this.boundInputOnBlur); + this.element_.addEventListener('mouseup', this.boundElementMouseUp); + this.updateClasses_(); + this.element_.classList.add(this.CssClasses_.IS_UPGRADED); + } + }; +// The component registers itself. It can assume componentHandler is available +// in the global scope. + componentHandler.register({ + constructor: MaterialCheckbox, + classAsString: 'MaterialCheckbox', + cssClass: 'mdl-js-checkbox', + widget: true + }); + /** + * @license + * Copyright 2015 Google Inc. All Rights Reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + /** + * Class constructor for icon toggle MDL component. + * Implements MDL component design pattern defined at: + * https://github.com/jasonmayes/mdl-component-design-pattern + * + * @constructor + * @param {HTMLElement} element The element that will be upgraded. + */ + var MaterialIconToggle = function MaterialIconToggle(element) { + this.element_ = element; + // Initialize instance. + this.init(); + }; + window['MaterialIconToggle'] = MaterialIconToggle; + /** + * Store constants in one place so they can be updated easily. + * + * @enum {string | number} + * @private + */ + MaterialIconToggle.prototype.Constant_ = {TINY_TIMEOUT: 0.001}; + /** + * Store strings for class names defined by this component that are used in + * JavaScript. This allows us to simply change it in one place should we + * decide to modify at a later date. + * + * @enum {string} + * @private + */ + MaterialIconToggle.prototype.CssClasses_ = { + INPUT: 'mdl-icon-toggle__input', + JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect', + RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events', + RIPPLE_CONTAINER: 'mdl-icon-toggle__ripple-container', + RIPPLE_CENTER: 'mdl-ripple--center', + RIPPLE: 'mdl-ripple', + IS_FOCUSED: 'is-focused', + IS_DISABLED: 'is-disabled', + IS_CHECKED: 'is-checked' + }; + /** + * Handle change of state. + * + * @param {Event} event The event that fired. + * @private + */ + MaterialIconToggle.prototype.onChange_ = function (event) { + this.updateClasses_(); + }; + /** + * Handle focus of element. + * + * @param {Event} event The event that fired. + * @private + */ + MaterialIconToggle.prototype.onFocus_ = function (event) { + this.element_.classList.add(this.CssClasses_.IS_FOCUSED); + }; + /** + * Handle lost focus of element. + * + * @param {Event} event The event that fired. + * @private + */ + MaterialIconToggle.prototype.onBlur_ = function (event) { + this.element_.classList.remove(this.CssClasses_.IS_FOCUSED); + }; + /** + * Handle mouseup. + * + * @param {Event} event The event that fired. + * @private + */ + MaterialIconToggle.prototype.onMouseUp_ = function (event) { + this.blur_(); + }; + /** + * Handle class updates. + * + * @private + */ + MaterialIconToggle.prototype.updateClasses_ = function () { + this.checkDisabled(); + this.checkToggleState(); + }; + /** + * Add blur. + * + * @private + */ + MaterialIconToggle.prototype.blur_ = function () { + // TODO: figure out why there's a focus event being fired after our blur, + // so that we can avoid this hack. + window.setTimeout(function () { + this.inputElement_.blur(); + }.bind(this), this.Constant_.TINY_TIMEOUT); + }; +// Public methods. + /** + * Check the inputs toggle state and update display. + * + * @public + */ + MaterialIconToggle.prototype.checkToggleState = function () { + if (this.inputElement_.checked) { + this.element_.classList.add(this.CssClasses_.IS_CHECKED); + } else { + this.element_.classList.remove(this.CssClasses_.IS_CHECKED); + } + }; + MaterialIconToggle.prototype['checkToggleState'] = MaterialIconToggle.prototype.checkToggleState; + /** + * Check the inputs disabled state and update display. + * + * @public + */ + MaterialIconToggle.prototype.checkDisabled = function () { + if (this.inputElement_.disabled) { + this.element_.classList.add(this.CssClasses_.IS_DISABLED); + } else { + this.element_.classList.remove(this.CssClasses_.IS_DISABLED); + } + }; + MaterialIconToggle.prototype['checkDisabled'] = MaterialIconToggle.prototype.checkDisabled; + /** + * Disable icon toggle. + * + * @public + */ + MaterialIconToggle.prototype.disable = function () { + this.inputElement_.disabled = true; + this.updateClasses_(); + }; + MaterialIconToggle.prototype['disable'] = MaterialIconToggle.prototype.disable; + /** + * Enable icon toggle. + * + * @public + */ + MaterialIconToggle.prototype.enable = function () { + this.inputElement_.disabled = false; + this.updateClasses_(); + }; + MaterialIconToggle.prototype['enable'] = MaterialIconToggle.prototype.enable; + /** + * Check icon toggle. + * + * @public + */ + MaterialIconToggle.prototype.check = function () { + this.inputElement_.checked = true; + this.updateClasses_(); + }; + MaterialIconToggle.prototype['check'] = MaterialIconToggle.prototype.check; + /** + * Uncheck icon toggle. + * + * @public + */ + MaterialIconToggle.prototype.uncheck = function () { + this.inputElement_.checked = false; + this.updateClasses_(); + }; + MaterialIconToggle.prototype['uncheck'] = MaterialIconToggle.prototype.uncheck; + /** + * Initialize element. + */ + MaterialIconToggle.prototype.init = function () { + if (this.element_) { + this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT); + if (this.element_.classList.contains(this.CssClasses_.JS_RIPPLE_EFFECT)) { + this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS); + this.rippleContainerElement_ = document.createElement('span'); + this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER); + this.rippleContainerElement_.classList.add(this.CssClasses_.JS_RIPPLE_EFFECT); + this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER); + this.boundRippleMouseUp = this.onMouseUp_.bind(this); + this.rippleContainerElement_.addEventListener('mouseup', this.boundRippleMouseUp); + var ripple = document.createElement('span'); + ripple.classList.add(this.CssClasses_.RIPPLE); + this.rippleContainerElement_.appendChild(ripple); + this.element_.appendChild(this.rippleContainerElement_); + } + this.boundInputOnChange = this.onChange_.bind(this); + this.boundInputOnFocus = this.onFocus_.bind(this); + this.boundInputOnBlur = this.onBlur_.bind(this); + this.boundElementOnMouseUp = this.onMouseUp_.bind(this); + this.inputElement_.addEventListener('change', this.boundInputOnChange); + this.inputElement_.addEventListener('focus', this.boundInputOnFocus); + this.inputElement_.addEventListener('blur', this.boundInputOnBlur); + this.element_.addEventListener('mouseup', this.boundElementOnMouseUp); + this.updateClasses_(); + this.element_.classList.add('is-upgraded'); + } + }; +// The component registers itself. It can assume componentHandler is available +// in the global scope. + componentHandler.register({ + constructor: MaterialIconToggle, + classAsString: 'MaterialIconToggle', + cssClass: 'mdl-js-icon-toggle', + widget: true + }); + /** + * @license + * Copyright 2015 Google Inc. All Rights Reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + /** + * Class constructor for dropdown MDL component. + * Implements MDL component design pattern defined at: + * https://github.com/jasonmayes/mdl-component-design-pattern + * + * @constructor + * @param {HTMLElement} element The element that will be upgraded. + */ + var MaterialMenu = function MaterialMenu(element) { + this.element_ = element; + // Initialize instance. + this.init(); + }; + window['MaterialMenu'] = MaterialMenu; + /** + * Store constants in one place so they can be updated easily. + * + * @enum {string | number} + * @private + */ + MaterialMenu.prototype.Constant_ = { + // Total duration of the menu animation. + TRANSITION_DURATION_SECONDS: 0.3, + // The fraction of the total duration we want to use for menu item animations. + TRANSITION_DURATION_FRACTION: 0.8, + // How long the menu stays open after choosing an option (so the user can see + // the ripple). + CLOSE_TIMEOUT: 150 + }; + /** + * Keycodes, for code readability. + * + * @enum {number} + * @private + */ + MaterialMenu.prototype.Keycodes_ = { + ENTER: 13, + ESCAPE: 27, + SPACE: 32, + UP_ARROW: 38, + DOWN_ARROW: 40 + }; + /** + * Store strings for class names defined by this component that are used in + * JavaScript. This allows us to simply change it in one place should we + * decide to modify at a later date. + * + * @enum {string} + * @private + */ + MaterialMenu.prototype.CssClasses_ = { + CONTAINER: 'mdl-menu__container', + OUTLINE: 'mdl-menu__outline', + ITEM: 'mdl-menu__item', + ITEM_RIPPLE_CONTAINER: 'mdl-menu__item-ripple-container', + RIPPLE_EFFECT: 'mdl-js-ripple-effect', + RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events', + RIPPLE: 'mdl-ripple', + // Statuses + IS_UPGRADED: 'is-upgraded', + IS_VISIBLE: 'is-visible', + IS_ANIMATING: 'is-animating', + // Alignment options + BOTTOM_LEFT: 'mdl-menu--bottom-left', + // This is the default. + BOTTOM_RIGHT: 'mdl-menu--bottom-right', + TOP_LEFT: 'mdl-menu--top-left', + TOP_RIGHT: 'mdl-menu--top-right', + UNALIGNED: 'mdl-menu--unaligned' + }; + /** + * Initialize element. + */ + MaterialMenu.prototype.init = function () { + if (this.element_) { + // Create container for the menu. + var container = document.createElement('div'); + container.classList.add(this.CssClasses_.CONTAINER); + this.element_.parentElement.insertBefore(container, this.element_); + this.element_.parentElement.removeChild(this.element_); + container.appendChild(this.element_); + this.container_ = container; + // Create outline for the menu (shadow and background). + var outline = document.createElement('div'); + outline.classList.add(this.CssClasses_.OUTLINE); + this.outline_ = outline; + container.insertBefore(outline, this.element_); + // Find the "for" element and bind events to it. + var forElId = this.element_.getAttribute('for') || this.element_.getAttribute('data-mdl-for'); + var forEl = null; + if (forElId) { + forEl = document.getElementById(forElId); + if (forEl) { + this.forElement_ = forEl; + forEl.addEventListener('click', this.handleForClick_.bind(this)); + forEl.addEventListener('keydown', this.handleForKeyboardEvent_.bind(this)); + } + } + var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM); + this.boundItemKeydown_ = this.handleItemKeyboardEvent_.bind(this); + this.boundItemClick_ = this.handleItemClick_.bind(this); + for (var i = 0; i < items.length; i++) { + // Add a listener to each menu item. + items[i].addEventListener('click', this.boundItemClick_); + // Add a tab index to each menu item. + items[i].tabIndex = '-1'; + // Add a keyboard listener to each menu item. + items[i].addEventListener('keydown', this.boundItemKeydown_); + } + // Add ripple classes to each item, if the user has enabled ripples. + if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) { + this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS); + for (i = 0; i < items.length; i++) { + var item = items[i]; + var rippleContainer = document.createElement('span'); + rippleContainer.classList.add(this.CssClasses_.ITEM_RIPPLE_CONTAINER); + var ripple = document.createElement('span'); + ripple.classList.add(this.CssClasses_.RIPPLE); + rippleContainer.appendChild(ripple); + item.appendChild(rippleContainer); + item.classList.add(this.CssClasses_.RIPPLE_EFFECT); + } + } + // Copy alignment classes to the container, so the outline can use them. + if (this.element_.classList.contains(this.CssClasses_.BOTTOM_LEFT)) { + this.outline_.classList.add(this.CssClasses_.BOTTOM_LEFT); + } + if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) { + this.outline_.classList.add(this.CssClasses_.BOTTOM_RIGHT); + } + if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) { + this.outline_.classList.add(this.CssClasses_.TOP_LEFT); + } + if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) { + this.outline_.classList.add(this.CssClasses_.TOP_RIGHT); + } + if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) { + this.outline_.classList.add(this.CssClasses_.UNALIGNED); + } + container.classList.add(this.CssClasses_.IS_UPGRADED); + } + }; + /** + * Handles a click on the "for" element, by positioning the menu and then + * toggling it. + * + * @param {Event} evt The event that fired. + * @private + */ + MaterialMenu.prototype.handleForClick_ = function (evt) { + if (this.element_ && this.forElement_) { + var rect = this.forElement_.getBoundingClientRect(); + var forRect = this.forElement_.parentElement.getBoundingClientRect(); + if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) { + } else if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) { + // Position below the "for" element, aligned to its right. + this.container_.style.right = forRect.right - rect.right + 'px'; + this.container_.style.top = this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px'; + } else if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) { + // Position above the "for" element, aligned to its left. + this.container_.style.left = this.forElement_.offsetLeft + 'px'; + this.container_.style.bottom = forRect.bottom - rect.top + 'px'; + } else if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) { + // Position above the "for" element, aligned to its right. + this.container_.style.right = forRect.right - rect.right + 'px'; + this.container_.style.bottom = forRect.bottom - rect.top + 'px'; + } else { + // Default: position below the "for" element, aligned to its left. + this.container_.style.left = this.forElement_.offsetLeft + 'px'; + this.container_.style.top = this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px'; + } + } + this.toggle(evt); + }; + /** + * Handles a keyboard event on the "for" element. + * + * @param {Event} evt The event that fired. + * @private + */ + MaterialMenu.prototype.handleForKeyboardEvent_ = function (evt) { + if (this.element_ && this.container_ && this.forElement_) { + var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM + ':not([disabled])'); + if (items && items.length > 0 && this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) { + if (evt.keyCode === this.Keycodes_.UP_ARROW) { + evt.preventDefault(); + items[items.length - 1].focus(); + } else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) { + evt.preventDefault(); + items[0].focus(); + } + } + } + }; + /** + * Handles a keyboard event on an item. + * + * @param {Event} evt The event that fired. + * @private + */ + MaterialMenu.prototype.handleItemKeyboardEvent_ = function (evt) { + if (this.element_ && this.container_) { + var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM + ':not([disabled])'); + if (items && items.length > 0 && this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) { + var currentIndex = Array.prototype.slice.call(items).indexOf(evt.target); + if (evt.keyCode === this.Keycodes_.UP_ARROW) { + evt.preventDefault(); + if (currentIndex > 0) { + items[currentIndex - 1].focus(); + } else { + items[items.length - 1].focus(); + } + } else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) { + evt.preventDefault(); + if (items.length > currentIndex + 1) { + items[currentIndex + 1].focus(); + } else { + items[0].focus(); + } + } else if (evt.keyCode === this.Keycodes_.SPACE || evt.keyCode === this.Keycodes_.ENTER) { + evt.preventDefault(); + // Send mousedown and mouseup to trigger ripple. + var e = new MouseEvent('mousedown'); + evt.target.dispatchEvent(e); + e = new MouseEvent('mouseup'); + evt.target.dispatchEvent(e); + // Send click. + evt.target.click(); + } else if (evt.keyCode === this.Keycodes_.ESCAPE) { + evt.preventDefault(); + this.hide(); + } + } + } + }; + /** + * Handles a click event on an item. + * + * @param {Event} evt The event that fired. + * @private + */ + MaterialMenu.prototype.handleItemClick_ = function (evt) { + if (evt.target.hasAttribute('disabled')) { + evt.stopPropagation(); + } else { + // Wait some time before closing menu, so the user can see the ripple. + this.closing_ = true; + window.setTimeout(function (evt) { + this.hide(); + this.closing_ = false; + }.bind(this), this.Constant_.CLOSE_TIMEOUT); + } + }; + /** + * Calculates the initial clip (for opening the menu) or final clip (for closing + * it), and applies it. This allows us to animate from or to the correct point, + * that is, the point it's aligned to in the "for" element. + * + * @param {number} height Height of the clip rectangle + * @param {number} width Width of the clip rectangle + * @private + */ + MaterialMenu.prototype.applyClip_ = function (height, width) { + if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) { + // Do not clip. + this.element_.style.clip = ''; + } else if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) { + // Clip to the top right corner of the menu. + this.element_.style.clip = 'rect(0 ' + width + 'px ' + '0 ' + width + 'px)'; + } else if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) { + // Clip to the bottom left corner of the menu. + this.element_.style.clip = 'rect(' + height + 'px 0 ' + height + 'px 0)'; + } else if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) { + // Clip to the bottom right corner of the menu. + this.element_.style.clip = 'rect(' + height + 'px ' + width + 'px ' + height + 'px ' + width + 'px)'; + } else { + // Default: do not clip (same as clipping to the top left corner). + this.element_.style.clip = ''; + } + }; + /** + * Cleanup function to remove animation listeners. + * + * @param {Event} evt + * @private + */ + MaterialMenu.prototype.removeAnimationEndListener_ = function (evt) { + evt.target.classList.remove(MaterialMenu.prototype.CssClasses_.IS_ANIMATING); + }; + /** + * Adds an event listener to clean up after the animation ends. + * + * @private + */ + MaterialMenu.prototype.addAnimationEndListener_ = function () { + this.element_.addEventListener('transitionend', this.removeAnimationEndListener_); + this.element_.addEventListener('webkitTransitionEnd', this.removeAnimationEndListener_); + }; + /** + * Displays the menu. + * + * @public + */ + MaterialMenu.prototype.show = function (evt) { + if (this.element_ && this.container_ && this.outline_) { + // Measure the inner element. + var height = this.element_.getBoundingClientRect().height; + var width = this.element_.getBoundingClientRect().width; + // Apply the inner element's size to the container and outline. + this.container_.style.width = width + 'px'; + this.container_.style.height = height + 'px'; + this.outline_.style.width = width + 'px'; + this.outline_.style.height = height + 'px'; + var transitionDuration = this.Constant_.TRANSITION_DURATION_SECONDS * this.Constant_.TRANSITION_DURATION_FRACTION; + // Calculate transition delays for individual menu items, so that they fade + // in one at a time. + var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM); + for (var i = 0; i < items.length; i++) { + var itemDelay = null; + if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT) || this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) { + itemDelay = (height - items[i].offsetTop - items[i].offsetHeight) / height * transitionDuration + 's'; + } else { + itemDelay = items[i].offsetTop / height * transitionDuration + 's'; + } + items[i].style.transitionDelay = itemDelay; + } + // Apply the initial clip to the text before we start animating. + this.applyClip_(height, width); + // Wait for the next frame, turn on animation, and apply the final clip. + // Also make it visible. This triggers the transitions. + window.requestAnimationFrame(function () { + this.element_.classList.add(this.CssClasses_.IS_ANIMATING); + this.element_.style.clip = 'rect(0 ' + width + 'px ' + height + 'px 0)'; + this.container_.classList.add(this.CssClasses_.IS_VISIBLE); + }.bind(this)); + // Clean up after the animation is complete. + this.addAnimationEndListener_(); + // Add a click listener to the document, to close the menu. + var callback = function (e) { + // Check to see if the document is processing the same event that + // displayed the menu in the first place. If so, do nothing. + // Also check to see if the menu is in the process of closing itself, and + // do nothing in that case. + // Also check if the clicked element is a menu item + // if so, do nothing. + if (e !== evt && !this.closing_ && e.target.parentNode !== this.element_) { + document.removeEventListener('click', callback); + this.hide(); + } + }.bind(this); + document.addEventListener('click', callback); + } + }; + MaterialMenu.prototype['show'] = MaterialMenu.prototype.show; + /** + * Hides the menu. + * + * @public + */ + MaterialMenu.prototype.hide = function () { + if (this.element_ && this.container_ && this.outline_) { + var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM); + // Remove all transition delays; menu items fade out concurrently. + for (var i = 0; i < items.length; i++) { + items[i].style.removeProperty('transition-delay'); + } + // Measure the inner element. + var rect = this.element_.getBoundingClientRect(); + var height = rect.height; + var width = rect.width; + // Turn on animation, and apply the final clip. Also make invisible. + // This triggers the transitions. + this.element_.classList.add(this.CssClasses_.IS_ANIMATING); + this.applyClip_(height, width); + this.container_.classList.remove(this.CssClasses_.IS_VISIBLE); + // Clean up after the animation is complete. + this.addAnimationEndListener_(); + } + }; + MaterialMenu.prototype['hide'] = MaterialMenu.prototype.hide; + /** + * Displays or hides the menu, depending on current state. + * + * @public + */ + MaterialMenu.prototype.toggle = function (evt) { + if (this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) { + this.hide(); + } else { + this.show(evt); + } + }; + MaterialMenu.prototype['toggle'] = MaterialMenu.prototype.toggle; +// The component registers itself. It can assume componentHandler is available +// in the global scope. + componentHandler.register({ + constructor: MaterialMenu, + classAsString: 'MaterialMenu', + cssClass: 'mdl-js-menu', + widget: true + }); + /** + * @license + * Copyright 2015 Google Inc. All Rights Reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + /** + * Class constructor for Progress MDL component. + * Implements MDL component design pattern defined at: + * https://github.com/jasonmayes/mdl-component-design-pattern + * + * @constructor + * @param {HTMLElement} element The element that will be upgraded. + */ + var MaterialProgress = function MaterialProgress(element) { + this.element_ = element; + // Initialize instance. + this.init(); + }; + window['MaterialProgress'] = MaterialProgress; + /** + * Store constants in one place so they can be updated easily. + * + * @enum {string | number} + * @private + */ + MaterialProgress.prototype.Constant_ = {}; + /** + * Store strings for class names defined by this component that are used in + * JavaScript. This allows us to simply change it in one place should we + * decide to modify at a later date. + * + * @enum {string} + * @private + */ + MaterialProgress.prototype.CssClasses_ = {INDETERMINATE_CLASS: 'mdl-progress__indeterminate'}; + /** + * Set the current progress of the progressbar. + * + * @param {number} p Percentage of the progress (0-100) + * @public + */ + MaterialProgress.prototype.setProgress = function (p) { + if (this.element_.classList.contains(this.CssClasses_.INDETERMINATE_CLASS)) { + return; + } + this.progressbar_.style.width = p + '%'; + }; + MaterialProgress.prototype['setProgress'] = MaterialProgress.prototype.setProgress; + /** + * Set the current progress of the buffer. + * + * @param {number} p Percentage of the buffer (0-100) + * @public + */ + MaterialProgress.prototype.setBuffer = function (p) { + this.bufferbar_.style.width = p + '%'; + this.auxbar_.style.width = 100 - p + '%'; + }; + MaterialProgress.prototype['setBuffer'] = MaterialProgress.prototype.setBuffer; + /** + * Initialize element. + */ + MaterialProgress.prototype.init = function () { + if (this.element_) { + var el = document.createElement('div'); + el.className = 'progressbar bar bar1'; + this.element_.appendChild(el); + this.progressbar_ = el; + el = document.createElement('div'); + el.className = 'bufferbar bar bar2'; + this.element_.appendChild(el); + this.bufferbar_ = el; + el = document.createElement('div'); + el.className = 'auxbar bar bar3'; + this.element_.appendChild(el); + this.auxbar_ = el; + this.progressbar_.style.width = '0%'; + this.bufferbar_.style.width = '100%'; + this.auxbar_.style.width = '0%'; + this.element_.classList.add('is-upgraded'); + } + }; +// The component registers itself. It can assume componentHandler is available +// in the global scope. + componentHandler.register({ + constructor: MaterialProgress, + classAsString: 'MaterialProgress', + cssClass: 'mdl-js-progress', + widget: true + }); + /** + * @license + * Copyright 2015 Google Inc. All Rights Reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + /** + * Class constructor for Radio MDL component. + * Implements MDL component design pattern defined at: + * https://github.com/jasonmayes/mdl-component-design-pattern + * + * @constructor + * @param {HTMLElement} element The element that will be upgraded. + */ + var MaterialRadio = function MaterialRadio(element) { + this.element_ = element; + // Initialize instance. + this.init(); + }; + window['MaterialRadio'] = MaterialRadio; + /** + * Store constants in one place so they can be updated easily. + * + * @enum {string | number} + * @private + */ + MaterialRadio.prototype.Constant_ = {TINY_TIMEOUT: 0.001}; + /** + * Store strings for class names defined by this component that are used in + * JavaScript. This allows us to simply change it in one place should we + * decide to modify at a later date. + * + * @enum {string} + * @private + */ + MaterialRadio.prototype.CssClasses_ = { + IS_FOCUSED: 'is-focused', + IS_DISABLED: 'is-disabled', + IS_CHECKED: 'is-checked', + IS_UPGRADED: 'is-upgraded', + JS_RADIO: 'mdl-js-radio', + RADIO_BTN: 'mdl-radio__button', + RADIO_OUTER_CIRCLE: 'mdl-radio__outer-circle', + RADIO_INNER_CIRCLE: 'mdl-radio__inner-circle', + RIPPLE_EFFECT: 'mdl-js-ripple-effect', + RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events', + RIPPLE_CONTAINER: 'mdl-radio__ripple-container', + RIPPLE_CENTER: 'mdl-ripple--center', + RIPPLE: 'mdl-ripple' + }; + /** + * Handle change of state. + * + * @param {Event} event The event that fired. + * @private + */ + MaterialRadio.prototype.onChange_ = function (event) { + // Since other radio buttons don't get change events, we need to look for + // them to update their classes. + var radios = document.getElementsByClassName(this.CssClasses_.JS_RADIO); + for (var i = 0; i < radios.length; i++) { + var button = radios[i].querySelector('.' + this.CssClasses_.RADIO_BTN); + // Different name == different group, so no point updating those. + if (button.getAttribute('name') === this.btnElement_.getAttribute('name')) { + if (typeof radios[i]['MaterialRadio'] !== 'undefined') { + radios[i]['MaterialRadio'].updateClasses_(); + } + } + } + }; + /** + * Handle focus. + * + * @param {Event} event The event that fired. + * @private + */ + MaterialRadio.prototype.onFocus_ = function (event) { + this.element_.classList.add(this.CssClasses_.IS_FOCUSED); + }; + /** + * Handle lost focus. + * + * @param {Event} event The event that fired. + * @private + */ + MaterialRadio.prototype.onBlur_ = function (event) { + this.element_.classList.remove(this.CssClasses_.IS_FOCUSED); + }; + /** + * Handle mouseup. + * + * @param {Event} event The event that fired. + * @private + */ + MaterialRadio.prototype.onMouseup_ = function (event) { + this.blur_(); + }; + /** + * Update classes. + * + * @private + */ + MaterialRadio.prototype.updateClasses_ = function () { + this.checkDisabled(); + this.checkToggleState(); + }; + /** + * Add blur. + * + * @private + */ + MaterialRadio.prototype.blur_ = function () { + // TODO: figure out why there's a focus event being fired after our blur, + // so that we can avoid this hack. + window.setTimeout(function () { + this.btnElement_.blur(); + }.bind(this), this.Constant_.TINY_TIMEOUT); + }; +// Public methods. + /** + * Check the components disabled state. + * + * @public + */ + MaterialRadio.prototype.checkDisabled = function () { + if (this.btnElement_.disabled) { + this.element_.classList.add(this.CssClasses_.IS_DISABLED); + } else { + this.element_.classList.remove(this.CssClasses_.IS_DISABLED); + } + }; + MaterialRadio.prototype['checkDisabled'] = MaterialRadio.prototype.checkDisabled; + /** + * Check the components toggled state. + * + * @public + */ + MaterialRadio.prototype.checkToggleState = function () { + if (this.btnElement_.checked) { + this.element_.classList.add(this.CssClasses_.IS_CHECKED); + } else { + this.element_.classList.remove(this.CssClasses_.IS_CHECKED); + } + }; + MaterialRadio.prototype['checkToggleState'] = MaterialRadio.prototype.checkToggleState; + /** + * Disable radio. + * + * @public + */ + MaterialRadio.prototype.disable = function () { + this.btnElement_.disabled = true; + this.updateClasses_(); + }; + MaterialRadio.prototype['disable'] = MaterialRadio.prototype.disable; + /** + * Enable radio. + * + * @public + */ + MaterialRadio.prototype.enable = function () { + this.btnElement_.disabled = false; + this.updateClasses_(); + }; + MaterialRadio.prototype['enable'] = MaterialRadio.prototype.enable; + /** + * Check radio. + * + * @public + */ + MaterialRadio.prototype.check = function () { + this.btnElement_.checked = true; + this.onChange_(null); + }; + MaterialRadio.prototype['check'] = MaterialRadio.prototype.check; + /** + * Uncheck radio. + * + * @public + */ + MaterialRadio.prototype.uncheck = function () { + this.btnElement_.checked = false; + this.onChange_(null); + }; + MaterialRadio.prototype['uncheck'] = MaterialRadio.prototype.uncheck; + /** + * Initialize element. + */ + MaterialRadio.prototype.init = function () { + if (this.element_) { + this.btnElement_ = this.element_.querySelector('.' + this.CssClasses_.RADIO_BTN); + this.boundChangeHandler_ = this.onChange_.bind(this); + this.boundFocusHandler_ = this.onChange_.bind(this); + this.boundBlurHandler_ = this.onBlur_.bind(this); + this.boundMouseUpHandler_ = this.onMouseup_.bind(this); + var outerCircle = document.createElement('span'); + outerCircle.classList.add(this.CssClasses_.RADIO_OUTER_CIRCLE); + var innerCircle = document.createElement('span'); + innerCircle.classList.add(this.CssClasses_.RADIO_INNER_CIRCLE); + this.element_.appendChild(outerCircle); + this.element_.appendChild(innerCircle); + var rippleContainer; + if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) { + this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS); + rippleContainer = document.createElement('span'); + rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER); + rippleContainer.classList.add(this.CssClasses_.RIPPLE_EFFECT); + rippleContainer.classList.add(this.CssClasses_.RIPPLE_CENTER); + rippleContainer.addEventListener('mouseup', this.boundMouseUpHandler_); + var ripple = document.createElement('span'); + ripple.classList.add(this.CssClasses_.RIPPLE); + rippleContainer.appendChild(ripple); + this.element_.appendChild(rippleContainer); + } + this.btnElement_.addEventListener('change', this.boundChangeHandler_); + this.btnElement_.addEventListener('focus', this.boundFocusHandler_); + this.btnElement_.addEventListener('blur', this.boundBlurHandler_); + this.element_.addEventListener('mouseup', this.boundMouseUpHandler_); + this.updateClasses_(); + this.element_.classList.add(this.CssClasses_.IS_UPGRADED); + } + }; +// The component registers itself. It can assume componentHandler is available +// in the global scope. + componentHandler.register({ + constructor: MaterialRadio, + classAsString: 'MaterialRadio', + cssClass: 'mdl-js-radio', + widget: true + }); + /** + * @license + * Copyright 2015 Google Inc. All Rights Reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + /** + * Class constructor for Slider MDL component. + * Implements MDL component design pattern defined at: + * https://github.com/jasonmayes/mdl-component-design-pattern + * + * @constructor + * @param {HTMLElement} element The element that will be upgraded. + */ + var MaterialSlider = function MaterialSlider(element) { + this.element_ = element; + // Browser feature detection. + this.isIE_ = window.navigator.msPointerEnabled; + // Initialize instance. + this.init(); + }; + window['MaterialSlider'] = MaterialSlider; + /** + * Store constants in one place so they can be updated easily. + * + * @enum {string | number} + * @private + */ + MaterialSlider.prototype.Constant_ = {}; + /** + * Store strings for class names defined by this component that are used in + * JavaScript. This allows us to simply change it in one place should we + * decide to modify at a later date. + * + * @enum {string} + * @private + */ + MaterialSlider.prototype.CssClasses_ = { + IE_CONTAINER: 'mdl-slider__ie-container', + SLIDER_CONTAINER: 'mdl-slider__container', + BACKGROUND_FLEX: 'mdl-slider__background-flex', + BACKGROUND_LOWER: 'mdl-slider__background-lower', + BACKGROUND_UPPER: 'mdl-slider__background-upper', + IS_LOWEST_VALUE: 'is-lowest-value', + IS_UPGRADED: 'is-upgraded' + }; + /** + * Handle input on element. + * + * @param {Event} event The event that fired. + * @private + */ + MaterialSlider.prototype.onInput_ = function (event) { + this.updateValueStyles_(); + }; + /** + * Handle change on element. + * + * @param {Event} event The event that fired. + * @private + */ + MaterialSlider.prototype.onChange_ = function (event) { + this.updateValueStyles_(); + }; + /** + * Handle mouseup on element. + * + * @param {Event} event The event that fired. + * @private + */ + MaterialSlider.prototype.onMouseUp_ = function (event) { + event.target.blur(); + }; + /** + * Handle mousedown on container element. + * This handler is purpose is to not require the use to click + * exactly on the 2px slider element, as FireFox seems to be very + * strict about this. + * + * @param {Event} event The event that fired. + * @private + * @suppress {missingProperties} + */ + MaterialSlider.prototype.onContainerMouseDown_ = function (event) { + // If this click is not on the parent element (but rather some child) + // ignore. It may still bubble up. + if (event.target !== this.element_.parentElement) { + return; + } + // Discard the original event and create a new event that + // is on the slider element. + event.preventDefault(); + var newEvent = new MouseEvent('mousedown', { + target: event.target, + buttons: event.buttons, + clientX: event.clientX, + clientY: this.element_.getBoundingClientRect().y + }); + this.element_.dispatchEvent(newEvent); + }; + /** + * Handle updating of values. + * + * @private + */ + MaterialSlider.prototype.updateValueStyles_ = function () { + // Calculate and apply percentages to div structure behind slider. + var fraction = (this.element_.value - this.element_.min) / (this.element_.max - this.element_.min); + if (fraction === 0) { + this.element_.classList.add(this.CssClasses_.IS_LOWEST_VALUE); + } else { + this.element_.classList.remove(this.CssClasses_.IS_LOWEST_VALUE); + } + if (!this.isIE_) { + this.backgroundLower_.style.flex = fraction; + this.backgroundLower_.style.webkitFlex = fraction; + this.backgroundUpper_.style.flex = 1 - fraction; + this.backgroundUpper_.style.webkitFlex = 1 - fraction; + } + }; +// Public methods. + /** + * Disable slider. + * + * @public + */ + MaterialSlider.prototype.disable = function () { + this.element_.disabled = true; + }; + MaterialSlider.prototype['disable'] = MaterialSlider.prototype.disable; + /** + * Enable slider. + * + * @public + */ + MaterialSlider.prototype.enable = function () { + this.element_.disabled = false; + }; + MaterialSlider.prototype['enable'] = MaterialSlider.prototype.enable; + /** + * Update slider value. + * + * @param {number} value The value to which to set the control (optional). + * @public + */ + MaterialSlider.prototype.change = function (value) { + if (typeof value !== 'undefined') { + this.element_.value = value; + } + this.updateValueStyles_(); + }; + MaterialSlider.prototype['change'] = MaterialSlider.prototype.change; + /** + * Initialize element. + */ + MaterialSlider.prototype.init = function () { + if (this.element_) { + if (this.isIE_) { + // Since we need to specify a very large height in IE due to + // implementation limitations, we add a parent here that trims it down to + // a reasonable size. + var containerIE = document.createElement('div'); + containerIE.classList.add(this.CssClasses_.IE_CONTAINER); + this.element_.parentElement.insertBefore(containerIE, this.element_); + this.element_.parentElement.removeChild(this.element_); + containerIE.appendChild(this.element_); + } else { + // For non-IE browsers, we need a div structure that sits behind the + // slider and allows us to style the left and right sides of it with + // different colors. + var container = document.createElement('div'); + container.classList.add(this.CssClasses_.SLIDER_CONTAINER); + this.element_.parentElement.insertBefore(container, this.element_); + this.element_.parentElement.removeChild(this.element_); + container.appendChild(this.element_); + var backgroundFlex = document.createElement('div'); + backgroundFlex.classList.add(this.CssClasses_.BACKGROUND_FLEX); + container.appendChild(backgroundFlex); + this.backgroundLower_ = document.createElement('div'); + this.backgroundLower_.classList.add(this.CssClasses_.BACKGROUND_LOWER); + backgroundFlex.appendChild(this.backgroundLower_); + this.backgroundUpper_ = document.createElement('div'); + this.backgroundUpper_.classList.add(this.CssClasses_.BACKGROUND_UPPER); + backgroundFlex.appendChild(this.backgroundUpper_); + } + this.boundInputHandler = this.onInput_.bind(this); + this.boundChangeHandler = this.onChange_.bind(this); + this.boundMouseUpHandler = this.onMouseUp_.bind(this); + this.boundContainerMouseDownHandler = this.onContainerMouseDown_.bind(this); + this.element_.addEventListener('input', this.boundInputHandler); + this.element_.addEventListener('change', this.boundChangeHandler); + this.element_.addEventListener('mouseup', this.boundMouseUpHandler); + this.element_.parentElement.addEventListener('mousedown', this.boundContainerMouseDownHandler); + this.updateValueStyles_(); + this.element_.classList.add(this.CssClasses_.IS_UPGRADED); + } + }; +// The component registers itself. It can assume componentHandler is available +// in the global scope. + componentHandler.register({ + constructor: MaterialSlider, + classAsString: 'MaterialSlider', + cssClass: 'mdl-js-slider', + widget: true + }); + /** + * Copyright 2015 Google Inc. All Rights Reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + /** + * Class constructor for Snackbar MDL component. + * Implements MDL component design pattern defined at: + * https://github.com/jasonmayes/mdl-component-design-pattern + * + * @constructor + * @param {HTMLElement} element The element that will be upgraded. + */ + var MaterialSnackbar = function MaterialSnackbar(element) { + this.element_ = element; + this.textElement_ = this.element_.querySelector('.' + this.cssClasses_.MESSAGE); + this.actionElement_ = this.element_.querySelector('.' + this.cssClasses_.ACTION); + if (!this.textElement_) { + throw new Error('There must be a message element for a snackbar.'); + } + if (!this.actionElement_) { + throw new Error('There must be an action element for a snackbar.'); + } + this.active = false; + this.actionHandler_ = undefined; + this.message_ = undefined; + this.actionText_ = undefined; + this.queuedNotifications_ = []; + this.setActionHidden_(true); + }; + window['MaterialSnackbar'] = MaterialSnackbar; + /** + * Store constants in one place so they can be updated easily. + * + * @enum {string | number} + * @private + */ + MaterialSnackbar.prototype.Constant_ = { + // The duration of the snackbar show/hide animation, in ms. + ANIMATION_LENGTH: 250 + }; + /** + * Store strings for class names defined by this component that are used in + * JavaScript. This allows us to simply change it in one place should we + * decide to modify at a later date. + * + * @enum {string} + * @private + */ + MaterialSnackbar.prototype.cssClasses_ = { + SNACKBAR: 'mdl-snackbar', + MESSAGE: 'mdl-snackbar__text', + ACTION: 'mdl-snackbar__action', + ACTIVE: 'mdl-snackbar--active' + }; + /** + * Display the snackbar. + * + * @private + */ + MaterialSnackbar.prototype.displaySnackbar_ = function () { + this.element_.setAttribute('aria-hidden', 'true'); + if (this.actionHandler_) { + this.actionElement_.textContent = this.actionText_; + this.actionElement_.addEventListener('click', this.actionHandler_); + this.setActionHidden_(false); + } + this.textElement_.textContent = this.message_; + this.element_.classList.add(this.cssClasses_.ACTIVE); + this.element_.setAttribute('aria-hidden', 'false'); + setTimeout(this.cleanup_.bind(this), this.timeout_); + }; + /** + * Show the snackbar. + * + * @param {Object} data The data for the notification. + * @public + */ + MaterialSnackbar.prototype.showSnackbar = function (data) { + if (data === undefined) { + throw new Error('Please provide a data object with at least a message to display.'); + } + if (data['message'] === undefined) { + throw new Error('Please provide a message to be displayed.'); + } + if (data['actionHandler'] && !data['actionText']) { + throw new Error('Please provide action text with the handler.'); + } + if (this.active) { + this.queuedNotifications_.push(data); + } else { + this.active = true; + this.message_ = data['message']; + if (data['timeout']) { + this.timeout_ = data['timeout']; + } else { + this.timeout_ = 2750; + } + if (data['actionHandler']) { + this.actionHandler_ = data['actionHandler']; + } + if (data['actionText']) { + this.actionText_ = data['actionText']; + } + this.displaySnackbar_(); + } + }; + MaterialSnackbar.prototype['showSnackbar'] = MaterialSnackbar.prototype.showSnackbar; + /** + * Check if the queue has items within it. + * If it does, display the next entry. + * + * @private + */ + MaterialSnackbar.prototype.checkQueue_ = function () { + if (this.queuedNotifications_.length > 0) { + this.showSnackbar(this.queuedNotifications_.shift()); + } + }; + /** + * Cleanup the snackbar event listeners and accessiblity attributes. + * + * @private + */ + MaterialSnackbar.prototype.cleanup_ = function () { + this.element_.classList.remove(this.cssClasses_.ACTIVE); + setTimeout(function () { + this.element_.setAttribute('aria-hidden', 'true'); + this.textElement_.textContent = ''; + if (!Boolean(this.actionElement_.getAttribute('aria-hidden'))) { + this.setActionHidden_(true); + this.actionElement_.textContent = ''; + this.actionElement_.removeEventListener('click', this.actionHandler_); + } + this.actionHandler_ = undefined; + this.message_ = undefined; + this.actionText_ = undefined; + this.active = false; + this.checkQueue_(); + }.bind(this), this.Constant_.ANIMATION_LENGTH); + }; + /** + * Set the action handler hidden state. + * + * @param {boolean} value + * @private + */ + MaterialSnackbar.prototype.setActionHidden_ = function (value) { + if (value) { + this.actionElement_.setAttribute('aria-hidden', 'true'); + } else { + this.actionElement_.removeAttribute('aria-hidden'); + } + }; +// The component registers itself. It can assume componentHandler is available +// in the global scope. + componentHandler.register({ + constructor: MaterialSnackbar, + classAsString: 'MaterialSnackbar', + cssClass: 'mdl-js-snackbar', + widget: true + }); + /** + * @license + * Copyright 2015 Google Inc. All Rights Reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + /** + * Class constructor for Spinner MDL component. + * Implements MDL component design pattern defined at: + * https://github.com/jasonmayes/mdl-component-design-pattern + * + * @param {HTMLElement} element The element that will be upgraded. + * @constructor + */ + var MaterialSpinner = function MaterialSpinner(element) { + this.element_ = element; + // Initialize instance. + this.init(); + }; + window['MaterialSpinner'] = MaterialSpinner; + /** + * Store constants in one place so they can be updated easily. + * + * @enum {string | number} + * @private + */ + MaterialSpinner.prototype.Constant_ = {MDL_SPINNER_LAYER_COUNT: 4}; + /** + * Store strings for class names defined by this component that are used in + * JavaScript. This allows us to simply change it in one place should we + * decide to modify at a later date. + * + * @enum {string} + * @private + */ + MaterialSpinner.prototype.CssClasses_ = { + MDL_SPINNER_LAYER: 'mdl-spinner__layer', + MDL_SPINNER_CIRCLE_CLIPPER: 'mdl-spinner__circle-clipper', + MDL_SPINNER_CIRCLE: 'mdl-spinner__circle', + MDL_SPINNER_GAP_PATCH: 'mdl-spinner__gap-patch', + MDL_SPINNER_LEFT: 'mdl-spinner__left', + MDL_SPINNER_RIGHT: 'mdl-spinner__right' + }; + /** + * Auxiliary method to create a spinner layer. + * + * @param {number} index Index of the layer to be created. + * @public + */ + MaterialSpinner.prototype.createLayer = function (index) { + var layer = document.createElement('div'); + layer.classList.add(this.CssClasses_.MDL_SPINNER_LAYER); + layer.classList.add(this.CssClasses_.MDL_SPINNER_LAYER + '-' + index); + var leftClipper = document.createElement('div'); + leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER); + leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_LEFT); + var gapPatch = document.createElement('div'); + gapPatch.classList.add(this.CssClasses_.MDL_SPINNER_GAP_PATCH); + var rightClipper = document.createElement('div'); + rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER); + rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_RIGHT); + var circleOwners = [ + leftClipper, + gapPatch, + rightClipper + ]; + for (var i = 0; i < circleOwners.length; i++) { + var circle = document.createElement('div'); + circle.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE); + circleOwners[i].appendChild(circle); + } + layer.appendChild(leftClipper); + layer.appendChild(gapPatch); + layer.appendChild(rightClipper); + this.element_.appendChild(layer); + }; + MaterialSpinner.prototype['createLayer'] = MaterialSpinner.prototype.createLayer; + /** + * Stops the spinner animation. + * Public method for users who need to stop the spinner for any reason. + * + * @public + */ + MaterialSpinner.prototype.stop = function () { + this.element_.classList.remove('is-active'); + }; + MaterialSpinner.prototype['stop'] = MaterialSpinner.prototype.stop; + /** + * Starts the spinner animation. + * Public method for users who need to manually start the spinner for any reason + * (instead of just adding the 'is-active' class to their markup). + * + * @public + */ + MaterialSpinner.prototype.start = function () { + this.element_.classList.add('is-active'); + }; + MaterialSpinner.prototype['start'] = MaterialSpinner.prototype.start; + /** + * Initialize element. + */ + MaterialSpinner.prototype.init = function () { + if (this.element_) { + for (var i = 1; i <= this.Constant_.MDL_SPINNER_LAYER_COUNT; i++) { + this.createLayer(i); + } + this.element_.classList.add('is-upgraded'); + } + }; +// The component registers itself. It can assume componentHandler is available +// in the global scope. + componentHandler.register({ + constructor: MaterialSpinner, + classAsString: 'MaterialSpinner', + cssClass: 'mdl-js-spinner', + widget: true + }); + /** + * @license + * Copyright 2015 Google Inc. All Rights Reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + /** + * Class constructor for Checkbox MDL component. + * Implements MDL component design pattern defined at: + * https://github.com/jasonmayes/mdl-component-design-pattern + * + * @constructor + * @param {HTMLElement} element The element that will be upgraded. + */ + var MaterialSwitch = function MaterialSwitch(element) { + this.element_ = element; + // Initialize instance. + this.init(); + }; + window['MaterialSwitch'] = MaterialSwitch; + /** + * Store constants in one place so they can be updated easily. + * + * @enum {string | number} + * @private + */ + MaterialSwitch.prototype.Constant_ = {TINY_TIMEOUT: 0.001}; + /** + * Store strings for class names defined by this component that are used in + * JavaScript. This allows us to simply change it in one place should we + * decide to modify at a later date. + * + * @enum {string} + * @private + */ + MaterialSwitch.prototype.CssClasses_ = { + INPUT: 'mdl-switch__input', + TRACK: 'mdl-switch__track', + THUMB: 'mdl-switch__thumb', + FOCUS_HELPER: 'mdl-switch__focus-helper', + RIPPLE_EFFECT: 'mdl-js-ripple-effect', + RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events', + RIPPLE_CONTAINER: 'mdl-switch__ripple-container', + RIPPLE_CENTER: 'mdl-ripple--center', + RIPPLE: 'mdl-ripple', + IS_FOCUSED: 'is-focused', + IS_DISABLED: 'is-disabled', + IS_CHECKED: 'is-checked' + }; + /** + * Handle change of state. + * + * @param {Event} event The event that fired. + * @private + */ + MaterialSwitch.prototype.onChange_ = function (event) { + this.updateClasses_(); + }; + /** + * Handle focus of element. + * + * @param {Event} event The event that fired. + * @private + */ + MaterialSwitch.prototype.onFocus_ = function (event) { + this.element_.classList.add(this.CssClasses_.IS_FOCUSED); + }; + /** + * Handle lost focus of element. + * + * @param {Event} event The event that fired. + * @private + */ + MaterialSwitch.prototype.onBlur_ = function (event) { + this.element_.classList.remove(this.CssClasses_.IS_FOCUSED); + }; + /** + * Handle mouseup. + * + * @param {Event} event The event that fired. + * @private + */ + MaterialSwitch.prototype.onMouseUp_ = function (event) { + this.blur_(); + }; + /** + * Handle class updates. + * + * @private + */ + MaterialSwitch.prototype.updateClasses_ = function () { + this.checkDisabled(); + this.checkToggleState(); + }; + /** + * Add blur. + * + * @private + */ + MaterialSwitch.prototype.blur_ = function () { + // TODO: figure out why there's a focus event being fired after our blur, + // so that we can avoid this hack. + window.setTimeout(function () { + this.inputElement_.blur(); + }.bind(this), this.Constant_.TINY_TIMEOUT); + }; +// Public methods. + /** + * Check the components disabled state. + * + * @public + */ + MaterialSwitch.prototype.checkDisabled = function () { + if (this.inputElement_.disabled) { + this.element_.classList.add(this.CssClasses_.IS_DISABLED); + } else { + this.element_.classList.remove(this.CssClasses_.IS_DISABLED); + } + }; + MaterialSwitch.prototype['checkDisabled'] = MaterialSwitch.prototype.checkDisabled; + /** + * Check the components toggled state. + * + * @public + */ + MaterialSwitch.prototype.checkToggleState = function () { + if (this.inputElement_.checked) { + this.element_.classList.add(this.CssClasses_.IS_CHECKED); + } else { + this.element_.classList.remove(this.CssClasses_.IS_CHECKED); + } + }; + MaterialSwitch.prototype['checkToggleState'] = MaterialSwitch.prototype.checkToggleState; + /** + * Disable switch. + * + * @public + */ + MaterialSwitch.prototype.disable = function () { + this.inputElement_.disabled = true; + this.updateClasses_(); + }; + MaterialSwitch.prototype['disable'] = MaterialSwitch.prototype.disable; + /** + * Enable switch. + * + * @public + */ + MaterialSwitch.prototype.enable = function () { + this.inputElement_.disabled = false; + this.updateClasses_(); + }; + MaterialSwitch.prototype['enable'] = MaterialSwitch.prototype.enable; + /** + * Activate switch. + * + * @public + */ + MaterialSwitch.prototype.on = function () { + this.inputElement_.checked = true; + this.updateClasses_(); + }; + MaterialSwitch.prototype['on'] = MaterialSwitch.prototype.on; + /** + * Deactivate switch. + * + * @public + */ + MaterialSwitch.prototype.off = function () { + this.inputElement_.checked = false; + this.updateClasses_(); + }; + MaterialSwitch.prototype['off'] = MaterialSwitch.prototype.off; + /** + * Initialize element. + */ + MaterialSwitch.prototype.init = function () { + if (this.element_) { + this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT); + var track = document.createElement('div'); + track.classList.add(this.CssClasses_.TRACK); + var thumb = document.createElement('div'); + thumb.classList.add(this.CssClasses_.THUMB); + var focusHelper = document.createElement('span'); + focusHelper.classList.add(this.CssClasses_.FOCUS_HELPER); + thumb.appendChild(focusHelper); + this.element_.appendChild(track); + this.element_.appendChild(thumb); + this.boundMouseUpHandler = this.onMouseUp_.bind(this); + if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) { + this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS); + this.rippleContainerElement_ = document.createElement('span'); + this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER); + this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_EFFECT); + this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER); + this.rippleContainerElement_.addEventListener('mouseup', this.boundMouseUpHandler); + var ripple = document.createElement('span'); + ripple.classList.add(this.CssClasses_.RIPPLE); + this.rippleContainerElement_.appendChild(ripple); + this.element_.appendChild(this.rippleContainerElement_); + } + this.boundChangeHandler = this.onChange_.bind(this); + this.boundFocusHandler = this.onFocus_.bind(this); + this.boundBlurHandler = this.onBlur_.bind(this); + this.inputElement_.addEventListener('change', this.boundChangeHandler); + this.inputElement_.addEventListener('focus', this.boundFocusHandler); + this.inputElement_.addEventListener('blur', this.boundBlurHandler); + this.element_.addEventListener('mouseup', this.boundMouseUpHandler); + this.updateClasses_(); + this.element_.classList.add('is-upgraded'); + } + }; +// The component registers itself. It can assume componentHandler is available +// in the global scope. + componentHandler.register({ + constructor: MaterialSwitch, + classAsString: 'MaterialSwitch', + cssClass: 'mdl-js-switch', + widget: true + }); + /** + * @license + * Copyright 2015 Google Inc. All Rights Reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + /** + * Class constructor for Tabs MDL component. + * Implements MDL component design pattern defined at: + * https://github.com/jasonmayes/mdl-component-design-pattern + * + * @constructor + * @param {Element} element The element that will be upgraded. + */ + var MaterialTabs = function MaterialTabs(element) { + // Stores the HTML element. + this.element_ = element; + // Initialize instance. + this.init(); + }; + window['MaterialTabs'] = MaterialTabs; + /** + * Store constants in one place so they can be updated easily. + * + * @enum {string} + * @private + */ + MaterialTabs.prototype.Constant_ = {}; + /** + * Store strings for class names defined by this component that are used in + * JavaScript. This allows us to simply change it in one place should we + * decide to modify at a later date. + * + * @enum {string} + * @private + */ + MaterialTabs.prototype.CssClasses_ = { + TAB_CLASS: 'mdl-tabs__tab', + PANEL_CLASS: 'mdl-tabs__panel', + ACTIVE_CLASS: 'is-active', + UPGRADED_CLASS: 'is-upgraded', + MDL_JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect', + MDL_RIPPLE_CONTAINER: 'mdl-tabs__ripple-container', + MDL_RIPPLE: 'mdl-ripple', + MDL_JS_RIPPLE_EFFECT_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events' + }; + /** + * Handle clicks to a tabs component + * + * @private + */ + MaterialTabs.prototype.initTabs_ = function () { + if (this.element_.classList.contains(this.CssClasses_.MDL_JS_RIPPLE_EFFECT)) { + this.element_.classList.add(this.CssClasses_.MDL_JS_RIPPLE_EFFECT_IGNORE_EVENTS); + } + // Select element tabs, document panels + this.tabs_ = this.element_.querySelectorAll('.' + this.CssClasses_.TAB_CLASS); + this.panels_ = this.element_.querySelectorAll('.' + this.CssClasses_.PANEL_CLASS); + // Create new tabs for each tab element + for (var i = 0; i < this.tabs_.length; i++) { + new MaterialTab(this.tabs_[i], this); + } + this.element_.classList.add(this.CssClasses_.UPGRADED_CLASS); + }; + /** + * Reset tab state, dropping active classes + * + * @private + */ + MaterialTabs.prototype.resetTabState_ = function () { + for (var k = 0; k < this.tabs_.length; k++) { + this.tabs_[k].classList.remove(this.CssClasses_.ACTIVE_CLASS); + } + }; + /** + * Reset panel state, droping active classes + * + * @private + */ + MaterialTabs.prototype.resetPanelState_ = function () { + for (var j = 0; j < this.panels_.length; j++) { + this.panels_[j].classList.remove(this.CssClasses_.ACTIVE_CLASS); + } + }; + /** + * Initialize element. + */ + MaterialTabs.prototype.init = function () { + if (this.element_) { + this.initTabs_(); + } + }; + + /** + * Constructor for an individual tab. + * + * @constructor + * @param {Element} tab The HTML element for the tab. + * @param {MaterialTabs} ctx The MaterialTabs object that owns the tab. + */ + function MaterialTab(tab, ctx) { + if (tab) { + if (ctx.element_.classList.contains(ctx.CssClasses_.MDL_JS_RIPPLE_EFFECT)) { + var rippleContainer = document.createElement('span'); + rippleContainer.classList.add(ctx.CssClasses_.MDL_RIPPLE_CONTAINER); + rippleContainer.classList.add(ctx.CssClasses_.MDL_JS_RIPPLE_EFFECT); + var ripple = document.createElement('span'); + ripple.classList.add(ctx.CssClasses_.MDL_RIPPLE); + rippleContainer.appendChild(ripple); + tab.appendChild(rippleContainer); + } + tab.addEventListener('click', function (e) { + if (tab.getAttribute('href').charAt(0) === '#') { + e.preventDefault(); + var href = tab.href.split('#')[1]; + var panel = ctx.element_.querySelector('#' + href); + ctx.resetTabState_(); + ctx.resetPanelState_(); + tab.classList.add(ctx.CssClasses_.ACTIVE_CLASS); + panel.classList.add(ctx.CssClasses_.ACTIVE_CLASS); + } + }); + } + } + +// The component registers itself. It can assume componentHandler is available +// in the global scope. + componentHandler.register({ + constructor: MaterialTabs, + classAsString: 'MaterialTabs', + cssClass: 'mdl-js-tabs' + }); + /** + * @license + * Copyright 2015 Google Inc. All Rights Reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + /** + * Class constructor for Textfield MDL component. + * Implements MDL component design pattern defined at: + * https://github.com/jasonmayes/mdl-component-design-pattern + * + * @constructor + * @param {HTMLElement} element The element that will be upgraded. + */ + var MaterialTextfield = function MaterialTextfield(element) { + this.element_ = element; + this.maxRows = this.Constant_.NO_MAX_ROWS; + // Initialize instance. + this.init(); + }; + window['MaterialTextfield'] = MaterialTextfield; + /** + * Store constants in one place so they can be updated easily. + * + * @enum {string | number} + * @private + */ + MaterialTextfield.prototype.Constant_ = { + NO_MAX_ROWS: -1, + MAX_ROWS_ATTRIBUTE: 'maxrows' + }; + /** + * Store strings for class names defined by this component that are used in + * JavaScript. This allows us to simply change it in one place should we + * decide to modify at a later date. + * + * @enum {string} + * @private + */ + MaterialTextfield.prototype.CssClasses_ = { + LABEL: 'mdl-textfield__label', + INPUT: 'mdl-textfield__input', + IS_DIRTY: 'is-dirty', + IS_FOCUSED: 'is-focused', + IS_DISABLED: 'is-disabled', + IS_INVALID: 'is-invalid', + IS_UPGRADED: 'is-upgraded', + HAS_PLACEHOLDER: 'has-placeholder' + }; + /** + * Handle input being entered. + * + * @param {Event} event The event that fired. + * @private + */ + MaterialTextfield.prototype.onKeyDown_ = function (event) { + var currentRowCount = event.target.value.split('\n').length; + if (event.keyCode === 13) { + if (currentRowCount >= this.maxRows) { + event.preventDefault(); + } + } + }; + /** + * Handle focus. + * + * @param {Event} event The event that fired. + * @private + */ + MaterialTextfield.prototype.onFocus_ = function (event) { + this.element_.classList.add(this.CssClasses_.IS_FOCUSED); + }; + /** + * Handle lost focus. + * + * @param {Event} event The event that fired. + * @private + */ + MaterialTextfield.prototype.onBlur_ = function (event) { + this.element_.classList.remove(this.CssClasses_.IS_FOCUSED); + }; + /** + * Handle reset event from out side. + * + * @param {Event} event The event that fired. + * @private + */ + MaterialTextfield.prototype.onReset_ = function (event) { + this.updateClasses_(); + }; + /** + * Handle class updates. + * + * @private + */ + MaterialTextfield.prototype.updateClasses_ = function () { + this.checkDisabled(); + this.checkValidity(); + this.checkDirty(); + this.checkFocus(); + }; +// Public methods. + /** + * Check the disabled state and update field accordingly. + * + * @public + */ + MaterialTextfield.prototype.checkDisabled = function () { + if (this.input_.disabled) { + this.element_.classList.add(this.CssClasses_.IS_DISABLED); + } else { + this.element_.classList.remove(this.CssClasses_.IS_DISABLED); + } + }; + MaterialTextfield.prototype['checkDisabled'] = MaterialTextfield.prototype.checkDisabled; + /** + * Check the focus state and update field accordingly. + * + * @public + */ + MaterialTextfield.prototype.checkFocus = function () { + if (Boolean(this.element_.querySelector(':focus'))) { + this.element_.classList.add(this.CssClasses_.IS_FOCUSED); + } else { + this.element_.classList.remove(this.CssClasses_.IS_FOCUSED); + } + }; + MaterialTextfield.prototype['checkFocus'] = MaterialTextfield.prototype.checkFocus; + /** + * Check the validity state and update field accordingly. + * + * @public + */ + MaterialTextfield.prototype.checkValidity = function () { + if (this.input_.validity) { + if (this.input_.validity.valid) { + this.element_.classList.remove(this.CssClasses_.IS_INVALID); + } else { + this.element_.classList.add(this.CssClasses_.IS_INVALID); + } + } + }; + MaterialTextfield.prototype['checkValidity'] = MaterialTextfield.prototype.checkValidity; + /** + * Check the dirty state and update field accordingly. + * + * @public + */ + MaterialTextfield.prototype.checkDirty = function () { + if (this.input_.value && this.input_.value.length > 0) { + this.element_.classList.add(this.CssClasses_.IS_DIRTY); + } else { + this.element_.classList.remove(this.CssClasses_.IS_DIRTY); + } + }; + MaterialTextfield.prototype['checkDirty'] = MaterialTextfield.prototype.checkDirty; + /** + * Disable text field. + * + * @public + */ + MaterialTextfield.prototype.disable = function () { + this.input_.disabled = true; + this.updateClasses_(); + }; + MaterialTextfield.prototype['disable'] = MaterialTextfield.prototype.disable; + /** + * Enable text field. + * + * @public + */ + MaterialTextfield.prototype.enable = function () { + this.input_.disabled = false; + this.updateClasses_(); + }; + MaterialTextfield.prototype['enable'] = MaterialTextfield.prototype.enable; + /** + * Update text field value. + * + * @param {string} value The value to which to set the control (optional). + * @public + */ + MaterialTextfield.prototype.change = function (value) { + this.input_.value = value || ''; + this.updateClasses_(); + }; + MaterialTextfield.prototype['change'] = MaterialTextfield.prototype.change; + /** + * Initialize element. + */ + MaterialTextfield.prototype.init = function () { + if (this.element_) { + this.label_ = this.element_.querySelector('.' + this.CssClasses_.LABEL); + this.input_ = this.element_.querySelector('.' + this.CssClasses_.INPUT); + if (this.input_) { + if (this.input_.hasAttribute(this.Constant_.MAX_ROWS_ATTRIBUTE)) { + this.maxRows = parseInt(this.input_.getAttribute(this.Constant_.MAX_ROWS_ATTRIBUTE), 10); + if (isNaN(this.maxRows)) { + this.maxRows = this.Constant_.NO_MAX_ROWS; + } + } + if (this.input_.hasAttribute('placeholder')) { + this.element_.classList.add(this.CssClasses_.HAS_PLACEHOLDER); + } + this.boundUpdateClassesHandler = this.updateClasses_.bind(this); + this.boundFocusHandler = this.onFocus_.bind(this); + this.boundBlurHandler = this.onBlur_.bind(this); + this.boundResetHandler = this.onReset_.bind(this); + this.input_.addEventListener('input', this.boundUpdateClassesHandler); + this.input_.addEventListener('focus', this.boundFocusHandler); + this.input_.addEventListener('blur', this.boundBlurHandler); + this.input_.addEventListener('reset', this.boundResetHandler); + if (this.maxRows !== this.Constant_.NO_MAX_ROWS) { + // TODO: This should handle pasting multi line text. + // Currently doesn't. + this.boundKeyDownHandler = this.onKeyDown_.bind(this); + this.input_.addEventListener('keydown', this.boundKeyDownHandler); + } + var invalid = this.element_.classList.contains(this.CssClasses_.IS_INVALID); + this.updateClasses_(); + this.element_.classList.add(this.CssClasses_.IS_UPGRADED); + if (invalid) { + this.element_.classList.add(this.CssClasses_.IS_INVALID); + } + if (this.input_.hasAttribute('autofocus')) { + this.element_.focus(); + this.checkFocus(); + } + } + } + }; +// The component registers itself. It can assume componentHandler is available +// in the global scope. + componentHandler.register({ + constructor: MaterialTextfield, + classAsString: 'MaterialTextfield', + cssClass: 'mdl-js-textfield', + widget: true + }); + /** + * @license + * Copyright 2015 Google Inc. All Rights Reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + /** + * Class constructor for Tooltip MDL component. + * Implements MDL component design pattern defined at: + * https://github.com/jasonmayes/mdl-component-design-pattern + * + * @constructor + * @param {HTMLElement} element The element that will be upgraded. + */ + var MaterialTooltip = function MaterialTooltip(element) { + this.element_ = element; + // Initialize instance. + this.init(); + }; + window['MaterialTooltip'] = MaterialTooltip; + /** + * Store constants in one place so they can be updated easily. + * + * @enum {string | number} + * @private + */ + MaterialTooltip.prototype.Constant_ = {}; + /** + * Store strings for class names defined by this component that are used in + * JavaScript. This allows us to simply change it in one place should we + * decide to modify at a later date. + * + * @enum {string} + * @private + */ + MaterialTooltip.prototype.CssClasses_ = { + IS_ACTIVE: 'is-active', + BOTTOM: 'mdl-tooltip--bottom', + LEFT: 'mdl-tooltip--left', + RIGHT: 'mdl-tooltip--right', + TOP: 'mdl-tooltip--top' + }; + /** + * Handle mouseenter for tooltip. + * + * @param {Event} event The event that fired. + * @private + */ + MaterialTooltip.prototype.handleMouseEnter_ = function (event) { + var props = event.target.getBoundingClientRect(); + var left = props.left + props.width / 2; + var top = props.top + props.height / 2; + var marginLeft = -1 * (this.element_.offsetWidth / 2); + var marginTop = -1 * (this.element_.offsetHeight / 2); + if (this.element_.classList.contains(this.CssClasses_.LEFT) || this.element_.classList.contains(this.CssClasses_.RIGHT)) { + left = props.width / 2; + if (top + marginTop < 0) { + this.element_.style.top = '0'; + this.element_.style.marginTop = '0'; + } else { + this.element_.style.top = top + 'px'; + this.element_.style.marginTop = marginTop + 'px'; + } + } else { + if (left + marginLeft < 0) { + this.element_.style.left = '0'; + this.element_.style.marginLeft = '0'; + } else { + this.element_.style.left = left + 'px'; + this.element_.style.marginLeft = marginLeft + 'px'; + } + } + if (this.element_.classList.contains(this.CssClasses_.TOP)) { + this.element_.style.top = props.top - this.element_.offsetHeight - 10 + 'px'; + } else if (this.element_.classList.contains(this.CssClasses_.RIGHT)) { + this.element_.style.left = props.left + props.width + 10 + 'px'; + } else if (this.element_.classList.contains(this.CssClasses_.LEFT)) { + this.element_.style.left = props.left - this.element_.offsetWidth - 10 + 'px'; + } else { + this.element_.style.top = props.top + props.height + 10 + 'px'; + } + this.element_.classList.add(this.CssClasses_.IS_ACTIVE); + }; + /** + * Hide tooltip on mouseleave or scroll + * + * @private + */ + MaterialTooltip.prototype.hideTooltip_ = function () { + this.element_.classList.remove(this.CssClasses_.IS_ACTIVE); + }; + /** + * Initialize element. + */ + MaterialTooltip.prototype.init = function () { + if (this.element_) { + var forElId = this.element_.getAttribute('for') || this.element_.getAttribute('data-mdl-for'); + if (forElId) { + this.forElement_ = document.getElementById(forElId); + } + if (this.forElement_) { + // It's left here because it prevents accidental text selection on Android + if (!this.forElement_.hasAttribute('tabindex')) { + this.forElement_.setAttribute('tabindex', '0'); + } + this.boundMouseEnterHandler = this.handleMouseEnter_.bind(this); + this.boundMouseLeaveAndScrollHandler = this.hideTooltip_.bind(this); + this.forElement_.addEventListener('mouseenter', this.boundMouseEnterHandler, false); + this.forElement_.addEventListener('touchend', this.boundMouseEnterHandler, false); + this.forElement_.addEventListener('mouseleave', this.boundMouseLeaveAndScrollHandler, false); + window.addEventListener('scroll', this.boundMouseLeaveAndScrollHandler, true); + window.addEventListener('touchstart', this.boundMouseLeaveAndScrollHandler); + } + } + }; +// The component registers itself. It can assume componentHandler is available +// in the global scope. + componentHandler.register({ + constructor: MaterialTooltip, + classAsString: 'MaterialTooltip', + cssClass: 'mdl-tooltip' + }); + /** + * @license + * Copyright 2015 Google Inc. All Rights Reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + /** + * Class constructor for Layout MDL component. + * Implements MDL component design pattern defined at: + * https://github.com/jasonmayes/mdl-component-design-pattern + * + * @constructor + * @param {HTMLElement} element The element that will be upgraded. + */ + var MaterialLayout = function MaterialLayout(element) { + this.element_ = element; + // Initialize instance. + this.init(); + }; + window['MaterialLayout'] = MaterialLayout; + /** + * Store constants in one place so they can be updated easily. + * + * @enum {string | number} + * @private + */ + MaterialLayout.prototype.Constant_ = { + MAX_WIDTH: '(max-width: 1024px)', + TAB_SCROLL_PIXELS: 100, + RESIZE_TIMEOUT: 100, + MENU_ICON: '', + CHEVRON_LEFT: 'chevron_left', + CHEVRON_RIGHT: 'chevron_right' + }; + /** + * Keycodes, for code readability. + * + * @enum {number} + * @private + */ + MaterialLayout.prototype.Keycodes_ = { + ENTER: 13, + ESCAPE: 27, + SPACE: 32 + }; + /** + * Modes. + * + * @enum {number} + * @private + */ + MaterialLayout.prototype.Mode_ = { + STANDARD: 0, + SEAMED: 1, + WATERFALL: 2, + SCROLL: 3 + }; + /** + * Store strings for class names defined by this component that are used in + * JavaScript. This allows us to simply change it in one place should we + * decide to modify at a later date. + * + * @enum {string} + * @private + */ + MaterialLayout.prototype.CssClasses_ = { + CONTAINER: 'mdl-layout__container', + HEADER: 'mdl-layout__header', + DRAWER: 'mdl-layout__drawer', + CONTENT: 'mdl-layout__content', + DRAWER_BTN: 'mdl-layout__drawer-button', + ICON: 'material-icons', + JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect', + RIPPLE_CONTAINER: 'mdl-layout__tab-ripple-container', + RIPPLE: 'mdl-ripple', + RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events', + HEADER_SEAMED: 'mdl-layout__header--seamed', + HEADER_WATERFALL: 'mdl-layout__header--waterfall', + HEADER_SCROLL: 'mdl-layout__header--scroll', + FIXED_HEADER: 'mdl-layout--fixed-header', + OBFUSCATOR: 'mdl-layout__obfuscator', + TAB_BAR: 'mdl-layout__tab-bar', + TAB_CONTAINER: 'mdl-layout__tab-bar-container', + TAB: 'mdl-layout__tab', + TAB_BAR_BUTTON: 'mdl-layout__tab-bar-button', + TAB_BAR_LEFT_BUTTON: 'mdl-layout__tab-bar-left-button', + TAB_BAR_RIGHT_BUTTON: 'mdl-layout__tab-bar-right-button', + TAB_MANUAL_SWITCH: 'mdl-layout__tab-manual-switch', + PANEL: 'mdl-layout__tab-panel', + HAS_DRAWER: 'has-drawer', + HAS_TABS: 'has-tabs', + HAS_SCROLLING_HEADER: 'has-scrolling-header', + CASTING_SHADOW: 'is-casting-shadow', + IS_COMPACT: 'is-compact', + IS_SMALL_SCREEN: 'is-small-screen', + IS_DRAWER_OPEN: 'is-visible', + IS_ACTIVE: 'is-active', + IS_UPGRADED: 'is-upgraded', + IS_ANIMATING: 'is-animating', + ON_LARGE_SCREEN: 'mdl-layout--large-screen-only', + ON_SMALL_SCREEN: 'mdl-layout--small-screen-only' + }; + /** + * Handles scrolling on the content. + * + * @private + */ + MaterialLayout.prototype.contentScrollHandler_ = function () { + if (this.header_.classList.contains(this.CssClasses_.IS_ANIMATING)) { + return; + } + var headerVisible = !this.element_.classList.contains(this.CssClasses_.IS_SMALL_SCREEN) || this.element_.classList.contains(this.CssClasses_.FIXED_HEADER); + if (this.content_.scrollTop > 0 && !this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) { + this.header_.classList.add(this.CssClasses_.CASTING_SHADOW); + this.header_.classList.add(this.CssClasses_.IS_COMPACT); + if (headerVisible) { + this.header_.classList.add(this.CssClasses_.IS_ANIMATING); + } + } else if (this.content_.scrollTop <= 0 && this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) { + this.header_.classList.remove(this.CssClasses_.CASTING_SHADOW); + this.header_.classList.remove(this.CssClasses_.IS_COMPACT); + if (headerVisible) { + this.header_.classList.add(this.CssClasses_.IS_ANIMATING); + } + } + }; + /** + * Handles a keyboard event on the drawer. + * + * @param {Event} evt The event that fired. + * @private + */ + MaterialLayout.prototype.keyboardEventHandler_ = function (evt) { + // Only react when the drawer is open. + if (evt.keyCode === this.Keycodes_.ESCAPE && this.drawer_.classList.contains(this.CssClasses_.IS_DRAWER_OPEN)) { + this.toggleDrawer(); + } + }; + /** + * Handles changes in screen size. + * + * @private + */ + MaterialLayout.prototype.screenSizeHandler_ = function () { + if (this.screenSizeMediaQuery_.matches) { + this.element_.classList.add(this.CssClasses_.IS_SMALL_SCREEN); + } else { + this.element_.classList.remove(this.CssClasses_.IS_SMALL_SCREEN); + // Collapse drawer (if any) when moving to a large screen size. + if (this.drawer_) { + this.drawer_.classList.remove(this.CssClasses_.IS_DRAWER_OPEN); + this.obfuscator_.classList.remove(this.CssClasses_.IS_DRAWER_OPEN); + } + } + }; + /** + * Handles events of drawer button. + * + * @param {Event} evt The event that fired. + * @private + */ + MaterialLayout.prototype.drawerToggleHandler_ = function (evt) { + if (evt && evt.type === 'keydown') { + if (evt.keyCode === this.Keycodes_.SPACE || evt.keyCode === this.Keycodes_.ENTER) { + // prevent scrolling in drawer nav + evt.preventDefault(); + } else { + // prevent other keys + return; + } + } + this.toggleDrawer(); + }; + /** + * Handles (un)setting the `is-animating` class + * + * @private + */ + MaterialLayout.prototype.headerTransitionEndHandler_ = function () { + this.header_.classList.remove(this.CssClasses_.IS_ANIMATING); + }; + /** + * Handles expanding the header on click + * + * @private + */ + MaterialLayout.prototype.headerClickHandler_ = function () { + if (this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) { + this.header_.classList.remove(this.CssClasses_.IS_COMPACT); + this.header_.classList.add(this.CssClasses_.IS_ANIMATING); + } + }; + /** + * Reset tab state, dropping active classes + * + * @private + */ + MaterialLayout.prototype.resetTabState_ = function (tabBar) { + for (var k = 0; k < tabBar.length; k++) { + tabBar[k].classList.remove(this.CssClasses_.IS_ACTIVE); + } + }; + /** + * Reset panel state, droping active classes + * + * @private + */ + MaterialLayout.prototype.resetPanelState_ = function (panels) { + for (var j = 0; j < panels.length; j++) { + panels[j].classList.remove(this.CssClasses_.IS_ACTIVE); + } + }; + /** + * Toggle drawer state + * + * @public + */ + MaterialLayout.prototype.toggleDrawer = function () { + var drawerButton = this.element_.querySelector('.' + this.CssClasses_.DRAWER_BTN); + this.drawer_.classList.toggle(this.CssClasses_.IS_DRAWER_OPEN); + this.obfuscator_.classList.toggle(this.CssClasses_.IS_DRAWER_OPEN); + // Set accessibility properties. + if (this.drawer_.classList.contains(this.CssClasses_.IS_DRAWER_OPEN)) { + this.drawer_.setAttribute('aria-hidden', 'false'); + drawerButton.setAttribute('aria-expanded', 'true'); + } else { + this.drawer_.setAttribute('aria-hidden', 'true'); + drawerButton.setAttribute('aria-expanded', 'false'); + } + }; + MaterialLayout.prototype['toggleDrawer'] = MaterialLayout.prototype.toggleDrawer; + /** + * Initialize element. + */ + MaterialLayout.prototype.init = function () { + if (this.element_) { + var container = document.createElement('div'); + container.classList.add(this.CssClasses_.CONTAINER); + var focusedElement = this.element_.querySelector(':focus'); + this.element_.parentElement.insertBefore(container, this.element_); + this.element_.parentElement.removeChild(this.element_); + container.appendChild(this.element_); + if (focusedElement) { + focusedElement.focus(); + } + var directChildren = this.element_.childNodes; + var numChildren = directChildren.length; + for (var c = 0; c < numChildren; c++) { + var child = directChildren[c]; + if (child.classList && child.classList.contains(this.CssClasses_.HEADER)) { + this.header_ = child; + } + if (child.classList && child.classList.contains(this.CssClasses_.DRAWER)) { + this.drawer_ = child; + } + if (child.classList && child.classList.contains(this.CssClasses_.CONTENT)) { + this.content_ = child; + } + } + window.addEventListener('pageshow', function (e) { + if (e.persisted) { + // when page is loaded from back/forward cache + // trigger repaint to let layout scroll in safari + this.element_.style.overflowY = 'hidden'; + requestAnimationFrame(function () { + this.element_.style.overflowY = ''; + }.bind(this)); + } + }.bind(this), false); + if (this.header_) { + this.tabBar_ = this.header_.querySelector('.' + this.CssClasses_.TAB_BAR); + } + var mode = this.Mode_.STANDARD; + if (this.header_) { + if (this.header_.classList.contains(this.CssClasses_.HEADER_SEAMED)) { + mode = this.Mode_.SEAMED; + } else if (this.header_.classList.contains(this.CssClasses_.HEADER_WATERFALL)) { + mode = this.Mode_.WATERFALL; + this.header_.addEventListener('transitionend', this.headerTransitionEndHandler_.bind(this)); + this.header_.addEventListener('click', this.headerClickHandler_.bind(this)); + } else if (this.header_.classList.contains(this.CssClasses_.HEADER_SCROLL)) { + mode = this.Mode_.SCROLL; + container.classList.add(this.CssClasses_.HAS_SCROLLING_HEADER); + } + if (mode === this.Mode_.STANDARD) { + this.header_.classList.add(this.CssClasses_.CASTING_SHADOW); + if (this.tabBar_) { + this.tabBar_.classList.add(this.CssClasses_.CASTING_SHADOW); + } + } else if (mode === this.Mode_.SEAMED || mode === this.Mode_.SCROLL) { + this.header_.classList.remove(this.CssClasses_.CASTING_SHADOW); + if (this.tabBar_) { + this.tabBar_.classList.remove(this.CssClasses_.CASTING_SHADOW); + } + } else if (mode === this.Mode_.WATERFALL) { + // Add and remove shadows depending on scroll position. + // Also add/remove auxiliary class for styling of the compact version of + // the header. + this.content_.addEventListener('scroll', this.contentScrollHandler_.bind(this)); + this.contentScrollHandler_(); + } + } + // Add drawer toggling button to our layout, if we have an openable drawer. + if (this.drawer_) { + var drawerButton = this.element_.querySelector('.' + this.CssClasses_.DRAWER_BTN); + if (!drawerButton) { + drawerButton = document.createElement('div'); + drawerButton.setAttribute('aria-expanded', 'false'); + drawerButton.setAttribute('role', 'button'); + drawerButton.setAttribute('tabindex', '0'); + drawerButton.classList.add(this.CssClasses_.DRAWER_BTN); + var drawerButtonIcon = document.createElement('i'); + drawerButtonIcon.classList.add(this.CssClasses_.ICON); + drawerButtonIcon.innerHTML = this.Constant_.MENU_ICON; + drawerButton.appendChild(drawerButtonIcon); + } + if (this.drawer_.classList.contains(this.CssClasses_.ON_LARGE_SCREEN)) { + //If drawer has ON_LARGE_SCREEN class then add it to the drawer toggle button as well. + drawerButton.classList.add(this.CssClasses_.ON_LARGE_SCREEN); + } else if (this.drawer_.classList.contains(this.CssClasses_.ON_SMALL_SCREEN)) { + //If drawer has ON_SMALL_SCREEN class then add it to the drawer toggle button as well. + drawerButton.classList.add(this.CssClasses_.ON_SMALL_SCREEN); + } + drawerButton.addEventListener('click', this.drawerToggleHandler_.bind(this)); + drawerButton.addEventListener('keydown', this.drawerToggleHandler_.bind(this)); + // Add a class if the layout has a drawer, for altering the left padding. + // Adds the HAS_DRAWER to the elements since this.header_ may or may + // not be present. + this.element_.classList.add(this.CssClasses_.HAS_DRAWER); + // If we have a fixed header, add the button to the header rather than + // the layout. + if (this.element_.classList.contains(this.CssClasses_.FIXED_HEADER)) { + this.header_.insertBefore(drawerButton, this.header_.firstChild); + } else { + this.element_.insertBefore(drawerButton, this.content_); + } + var obfuscator = document.createElement('div'); + obfuscator.classList.add(this.CssClasses_.OBFUSCATOR); + this.element_.appendChild(obfuscator); + obfuscator.addEventListener('click', this.drawerToggleHandler_.bind(this)); + this.obfuscator_ = obfuscator; + this.drawer_.addEventListener('keydown', this.keyboardEventHandler_.bind(this)); + this.drawer_.setAttribute('aria-hidden', 'true'); + } + // Keep an eye on screen size, and add/remove auxiliary class for styling + // of small screens. + this.screenSizeMediaQuery_ = window.matchMedia(this.Constant_.MAX_WIDTH); + this.screenSizeMediaQuery_.addListener(this.screenSizeHandler_.bind(this)); + this.screenSizeHandler_(); + // Initialize tabs, if any. + if (this.header_ && this.tabBar_) { + this.element_.classList.add(this.CssClasses_.HAS_TABS); + var tabContainer = document.createElement('div'); + tabContainer.classList.add(this.CssClasses_.TAB_CONTAINER); + this.header_.insertBefore(tabContainer, this.tabBar_); + this.header_.removeChild(this.tabBar_); + var leftButton = document.createElement('div'); + leftButton.classList.add(this.CssClasses_.TAB_BAR_BUTTON); + leftButton.classList.add(this.CssClasses_.TAB_BAR_LEFT_BUTTON); + var leftButtonIcon = document.createElement('i'); + leftButtonIcon.classList.add(this.CssClasses_.ICON); + leftButtonIcon.textContent = this.Constant_.CHEVRON_LEFT; + leftButton.appendChild(leftButtonIcon); + leftButton.addEventListener('click', function () { + this.tabBar_.scrollLeft -= this.Constant_.TAB_SCROLL_PIXELS; + }.bind(this)); + var rightButton = document.createElement('div'); + rightButton.classList.add(this.CssClasses_.TAB_BAR_BUTTON); + rightButton.classList.add(this.CssClasses_.TAB_BAR_RIGHT_BUTTON); + var rightButtonIcon = document.createElement('i'); + rightButtonIcon.classList.add(this.CssClasses_.ICON); + rightButtonIcon.textContent = this.Constant_.CHEVRON_RIGHT; + rightButton.appendChild(rightButtonIcon); + rightButton.addEventListener('click', function () { + this.tabBar_.scrollLeft += this.Constant_.TAB_SCROLL_PIXELS; + }.bind(this)); + tabContainer.appendChild(leftButton); + tabContainer.appendChild(this.tabBar_); + tabContainer.appendChild(rightButton); + // Add and remove tab buttons depending on scroll position and total + // window size. + var tabUpdateHandler = function () { + if (this.tabBar_.scrollLeft > 0) { + leftButton.classList.add(this.CssClasses_.IS_ACTIVE); + } else { + leftButton.classList.remove(this.CssClasses_.IS_ACTIVE); + } + if (this.tabBar_.scrollLeft < this.tabBar_.scrollWidth - this.tabBar_.offsetWidth) { + rightButton.classList.add(this.CssClasses_.IS_ACTIVE); + } else { + rightButton.classList.remove(this.CssClasses_.IS_ACTIVE); + } + }.bind(this); + this.tabBar_.addEventListener('scroll', tabUpdateHandler); + tabUpdateHandler(); + // Update tabs when the window resizes. + var windowResizeHandler = function () { + // Use timeouts to make sure it doesn't happen too often. + if (this.resizeTimeoutId_) { + clearTimeout(this.resizeTimeoutId_); + } + this.resizeTimeoutId_ = setTimeout(function () { + tabUpdateHandler(); + this.resizeTimeoutId_ = null; + }.bind(this), this.Constant_.RESIZE_TIMEOUT); + }.bind(this); + window.addEventListener('resize', windowResizeHandler); + if (this.tabBar_.classList.contains(this.CssClasses_.JS_RIPPLE_EFFECT)) { + this.tabBar_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS); + } + // Select element tabs, document panels + var tabs = this.tabBar_.querySelectorAll('.' + this.CssClasses_.TAB); + var panels = this.content_.querySelectorAll('.' + this.CssClasses_.PANEL); + // Create new tabs for each tab element + for (var i = 0; i < tabs.length; i++) { + new MaterialLayoutTab(tabs[i], tabs, panels, this); + } + } + this.element_.classList.add(this.CssClasses_.IS_UPGRADED); + } + }; + + /** + * Constructor for an individual tab. + * + * @constructor + * @param {HTMLElement} tab The HTML element for the tab. + * @param {!Array<HTMLElement>} tabs Array with HTML elements for all tabs. + * @param {!Array<HTMLElement>} panels Array with HTML elements for all panels. + * @param {MaterialLayout} layout The MaterialLayout object that owns the tab. + */ + function MaterialLayoutTab(tab, tabs, panels, layout) { + /** + * Auxiliary method to programmatically select a tab in the UI. + */ + function selectTab() { + var href = tab.href.split('#')[1]; + var panel = layout.content_.querySelector('#' + href); + layout.resetTabState_(tabs); + layout.resetPanelState_(panels); + tab.classList.add(layout.CssClasses_.IS_ACTIVE); + panel.classList.add(layout.CssClasses_.IS_ACTIVE); + } + + if (layout.tabBar_.classList.contains(layout.CssClasses_.JS_RIPPLE_EFFECT)) { + var rippleContainer = document.createElement('span'); + rippleContainer.classList.add(layout.CssClasses_.RIPPLE_CONTAINER); + rippleContainer.classList.add(layout.CssClasses_.JS_RIPPLE_EFFECT); + var ripple = document.createElement('span'); + ripple.classList.add(layout.CssClasses_.RIPPLE); + rippleContainer.appendChild(ripple); + tab.appendChild(rippleContainer); + } + if (!layout.tabBar_.classList.contains(layout.CssClasses_.TAB_MANUAL_SWITCH)) { + tab.addEventListener('click', function (e) { + if (tab.getAttribute('href').charAt(0) === '#') { + e.preventDefault(); + selectTab(); + } + }); + } + tab.show = selectTab; + } + + window['MaterialLayoutTab'] = MaterialLayoutTab; +// The component registers itself. It can assume componentHandler is available +// in the global scope. + componentHandler.register({ + constructor: MaterialLayout, + classAsString: 'MaterialLayout', + cssClass: 'mdl-js-layout' + }); + /** + * @license + * Copyright 2015 Google Inc. All Rights Reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + /** + * Class constructor for Data Table Card MDL component. + * Implements MDL component design pattern defined at: + * https://github.com/jasonmayes/mdl-component-design-pattern + * + * @constructor + * @param {Element} element The element that will be upgraded. + */ + var MaterialDataTable = function MaterialDataTable(element) { + this.element_ = element; + // Initialize instance. + this.init(); + }; + window['MaterialDataTable'] = MaterialDataTable; + /** + * Store constants in one place so they can be updated easily. + * + * @enum {string | number} + * @private + */ + MaterialDataTable.prototype.Constant_ = {}; + /** + * Store strings for class names defined by this component that are used in + * JavaScript. This allows us to simply change it in one place should we + * decide to modify at a later date. + * + * @enum {string} + * @private + */ + MaterialDataTable.prototype.CssClasses_ = { + DATA_TABLE: 'mdl-data-table', + SELECTABLE: 'mdl-data-table--selectable', + SELECT_ELEMENT: 'mdl-data-table__select', + IS_SELECTED: 'is-selected', + IS_UPGRADED: 'is-upgraded' + }; + /** + * Generates and returns a function that toggles the selection state of a + * single row (or multiple rows). + * + * @param {Element} checkbox Checkbox that toggles the selection state. + * @param {Element} row Row to toggle when checkbox changes. + * @param {(Array<Object>|NodeList)=} opt_rows Rows to toggle when checkbox changes. + * @private + */ + MaterialDataTable.prototype.selectRow_ = function (checkbox, row, opt_rows) { + if (row) { + return function () { + if (checkbox.checked) { + row.classList.add(this.CssClasses_.IS_SELECTED); + } else { + row.classList.remove(this.CssClasses_.IS_SELECTED); + } + }.bind(this); + } + if (opt_rows) { + return function () { + var i; + var el; + if (checkbox.checked) { + for (i = 0; i < opt_rows.length; i++) { + el = opt_rows[i].querySelector('td').querySelector('.mdl-checkbox'); + el['MaterialCheckbox'].check(); + opt_rows[i].classList.add(this.CssClasses_.IS_SELECTED); + } + } else { + for (i = 0; i < opt_rows.length; i++) { + el = opt_rows[i].querySelector('td').querySelector('.mdl-checkbox'); + el['MaterialCheckbox'].uncheck(); + opt_rows[i].classList.remove(this.CssClasses_.IS_SELECTED); + } + } + }.bind(this); + } + }; + /** + * Creates a checkbox for a single or or multiple rows and hooks up the + * event handling. + * + * @param {Element} row Row to toggle when checkbox changes. + * @param {(Array<Object>|NodeList)=} opt_rows Rows to toggle when checkbox changes. + * @private + */ + MaterialDataTable.prototype.createCheckbox_ = function (row, opt_rows) { + var label = document.createElement('label'); + var labelClasses = [ + 'mdl-checkbox', + 'mdl-js-checkbox', + 'mdl-js-ripple-effect', + this.CssClasses_.SELECT_ELEMENT + ]; + label.className = labelClasses.join(' '); + var checkbox = document.createElement('input'); + checkbox.type = 'checkbox'; + checkbox.classList.add('mdl-checkbox__input'); + if (row) { + checkbox.checked = row.classList.contains(this.CssClasses_.IS_SELECTED); + checkbox.addEventListener('change', this.selectRow_(checkbox, row)); + } else if (opt_rows) { + checkbox.addEventListener('change', this.selectRow_(checkbox, null, opt_rows)); + } + label.appendChild(checkbox); + componentHandler.upgradeElement(label, 'MaterialCheckbox'); + return label; + }; + /** + * Initialize element. + */ + MaterialDataTable.prototype.init = function () { + if (this.element_) { + var firstHeader = this.element_.querySelector('th'); + var bodyRows = Array.prototype.slice.call(this.element_.querySelectorAll('tbody tr')); + var footRows = Array.prototype.slice.call(this.element_.querySelectorAll('tfoot tr')); + var rows = bodyRows.concat(footRows); + if (this.element_.classList.contains(this.CssClasses_.SELECTABLE)) { + var th = document.createElement('th'); + var headerCheckbox = this.createCheckbox_(null, rows); + th.appendChild(headerCheckbox); + firstHeader.parentElement.insertBefore(th, firstHeader); + for (var i = 0; i < rows.length; i++) { + var firstCell = rows[i].querySelector('td'); + if (firstCell) { + var td = document.createElement('td'); + if (rows[i].parentNode.nodeName.toUpperCase() === 'TBODY') { + var rowCheckbox = this.createCheckbox_(rows[i]); + td.appendChild(rowCheckbox); + } + rows[i].insertBefore(td, firstCell); + } + } + this.element_.classList.add(this.CssClasses_.IS_UPGRADED); + } + } + }; +// The component registers itself. It can assume componentHandler is available +// in the global scope. + componentHandler.register({ + constructor: MaterialDataTable, + classAsString: 'MaterialDataTable', + cssClass: 'mdl-js-data-table' + }); + /** + * @license + * Copyright 2015 Google Inc. All Rights Reserved. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + /** + * Class constructor for Ripple MDL component. + * Implements MDL component design pattern defined at: + * https://github.com/jasonmayes/mdl-component-design-pattern + * + * @constructor + * @param {HTMLElement} element The element that will be upgraded. + */ + var MaterialRipple = function MaterialRipple(element) { + this.element_ = element; + // Initialize instance. + this.init(); + }; + window['MaterialRipple'] = MaterialRipple; + /** + * Store constants in one place so they can be updated easily. + * + * @enum {string | number} + * @private + */ + MaterialRipple.prototype.Constant_ = { + INITIAL_SCALE: 'scale(0.0001, 0.0001)', + INITIAL_SIZE: '1px', + INITIAL_OPACITY: '0.4', + FINAL_OPACITY: '0', + FINAL_SCALE: '' + }; + /** + * Store strings for class names defined by this component that are used in + * JavaScript. This allows us to simply change it in one place should we + * decide to modify at a later date. + * + * @enum {string} + * @private + */ + MaterialRipple.prototype.CssClasses_ = { + RIPPLE_CENTER: 'mdl-ripple--center', + RIPPLE_EFFECT_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events', + RIPPLE: 'mdl-ripple', + IS_ANIMATING: 'is-animating', + IS_VISIBLE: 'is-visible' + }; + /** + * Handle mouse / finger down on element. + * + * @param {Event} event The event that fired. + * @private + */ + MaterialRipple.prototype.downHandler_ = function (event) { + if (!this.rippleElement_.style.width && !this.rippleElement_.style.height) { + var rect = this.element_.getBoundingClientRect(); + this.boundHeight = rect.height; + this.boundWidth = rect.width; + this.rippleSize_ = Math.sqrt(rect.width * rect.width + rect.height * rect.height) * 2 + 2; + this.rippleElement_.style.width = this.rippleSize_ + 'px'; + this.rippleElement_.style.height = this.rippleSize_ + 'px'; + } + this.rippleElement_.classList.add(this.CssClasses_.IS_VISIBLE); + if (event.type === 'mousedown' && this.ignoringMouseDown_) { + this.ignoringMouseDown_ = false; + } else { + if (event.type === 'touchstart') { + this.ignoringMouseDown_ = true; + } + var frameCount = this.getFrameCount(); + if (frameCount > 0) { + return; + } + this.setFrameCount(1); + var bound = event.currentTarget.getBoundingClientRect(); + var x; + var y; + // Check if we are handling a keyboard click. + if (event.clientX === 0 && event.clientY === 0) { + x = Math.round(bound.width / 2); + y = Math.round(bound.height / 2); + } else { + var clientX = event.clientX !== undefined ? event.clientX : event.touches[0].clientX; + var clientY = event.clientY !== undefined ? event.clientY : event.touches[0].clientY; + x = Math.round(clientX - bound.left); + y = Math.round(clientY - bound.top); + } + this.setRippleXY(x, y); + this.setRippleStyles(true); + window.requestAnimationFrame(this.animFrameHandler.bind(this)); + } + }; + /** + * Handle mouse / finger up on element. + * + * @param {Event} event The event that fired. + * @private + */ + MaterialRipple.prototype.upHandler_ = function (event) { + // Don't fire for the artificial "mouseup" generated by a double-click. + if (event && event.detail !== 2) { + // Allow a repaint to occur before removing this class, so the animation + // shows for tap events, which seem to trigger a mouseup too soon after + // mousedown. + window.setTimeout(function () { + this.rippleElement_.classList.remove(this.CssClasses_.IS_VISIBLE); + }.bind(this), 0); + } + }; + /** + * Initialize element. + */ + MaterialRipple.prototype.init = function () { + if (this.element_) { + var recentering = this.element_.classList.contains(this.CssClasses_.RIPPLE_CENTER); + if (!this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT_IGNORE_EVENTS)) { + this.rippleElement_ = this.element_.querySelector('.' + this.CssClasses_.RIPPLE); + this.frameCount_ = 0; + this.rippleSize_ = 0; + this.x_ = 0; + this.y_ = 0; + // Touch start produces a compat mouse down event, which would cause a + // second ripples. To avoid that, we use this property to ignore the first + // mouse down after a touch start. + this.ignoringMouseDown_ = false; + this.boundDownHandler = this.downHandler_.bind(this); + this.element_.addEventListener('mousedown', this.boundDownHandler); + this.element_.addEventListener('touchstart', this.boundDownHandler); + this.boundUpHandler = this.upHandler_.bind(this); + this.element_.addEventListener('mouseup', this.boundUpHandler); + this.element_.addEventListener('mouseleave', this.boundUpHandler); + this.element_.addEventListener('touchend', this.boundUpHandler); + this.element_.addEventListener('blur', this.boundUpHandler); + /** + * Getter for frameCount_. + * @return {number} the frame count. + */ + this.getFrameCount = function () { + return this.frameCount_; + }; + /** + * Setter for frameCount_. + * @param {number} fC the frame count. + */ + this.setFrameCount = function (fC) { + this.frameCount_ = fC; + }; + /** + * Getter for rippleElement_. + * @return {Element} the ripple element. + */ + this.getRippleElement = function () { + return this.rippleElement_; + }; + /** + * Sets the ripple X and Y coordinates. + * @param {number} newX the new X coordinate + * @param {number} newY the new Y coordinate + */ + this.setRippleXY = function (newX, newY) { + this.x_ = newX; + this.y_ = newY; + }; + /** + * Sets the ripple styles. + * @param {boolean} start whether or not this is the start frame. + */ + this.setRippleStyles = function (start) { + if (this.rippleElement_ !== null) { + var transformString; + var scale; + var size; + var offset = 'translate(' + this.x_ + 'px, ' + this.y_ + 'px)'; + if (start) { + scale = this.Constant_.INITIAL_SCALE; + size = this.Constant_.INITIAL_SIZE; + } else { + scale = this.Constant_.FINAL_SCALE; + size = this.rippleSize_ + 'px'; + if (recentering) { + offset = 'translate(' + this.boundWidth / 2 + 'px, ' + this.boundHeight / 2 + 'px)'; + } + } + transformString = 'translate(-50%, -50%) ' + offset + scale; + this.rippleElement_.style.webkitTransform = transformString; + this.rippleElement_.style.msTransform = transformString; + this.rippleElement_.style.transform = transformString; + if (start) { + this.rippleElement_.classList.remove(this.CssClasses_.IS_ANIMATING); + } else { + this.rippleElement_.classList.add(this.CssClasses_.IS_ANIMATING); + } + } + }; + /** + * Handles an animation frame. + */ + this.animFrameHandler = function () { + if (this.frameCount_-- > 0) { + window.requestAnimationFrame(this.animFrameHandler.bind(this)); + } else { + this.setRippleStyles(false); + } + }; + } + } + }; +// The component registers itself. It can assume componentHandler is available +// in the global scope. + componentHandler.register({ + constructor: MaterialRipple, + classAsString: 'MaterialRipple', + cssClass: 'mdl-js-ripple-effect', + widget: false + }); +}()); |