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/*
* Copyright (c) 2013 SURFnet bv
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*****************************************************************************
ObjectStoreToken.h
The object store abstract token base class;
*****************************************************************************/
#ifndef _SOFTHSM_V2_OBJECTSTORETOKEN_H
#define _SOFTHSM_V2_OBJECTSTORETOKEN_H
#include "config.h"
#include "OSObject.h"
#include <string>
#include <set>
class ObjectStoreToken
{
public:
// Select the type of backend to use for storing token objects.
static bool selectBackend(const std::string& backend);
// Create a new token
static ObjectStoreToken* createToken(const std::string basePath, const std::string tokenDir, const ByteString& label, const ByteString& serial);
// Access an existing token
static ObjectStoreToken* accessToken(const std::string &basePath, const std::string &tokenDir);
// Set the SO PIN
virtual bool setSOPIN(const ByteString& soPINBlob) = 0;
// Get the SO PIN
virtual bool getSOPIN(ByteString& soPINBlob) = 0;
// Set the user PIN
virtual bool setUserPIN(ByteString userPINBlob) = 0;
// Get the user PIN
virtual bool getUserPIN(ByteString& userPINBlob) = 0;
// Get the token flags
virtual bool getTokenFlags(CK_ULONG& flags) = 0;
// Set the token flags
virtual bool setTokenFlags(const CK_ULONG flags) = 0;
// Retrieve the token label
virtual bool getTokenLabel(ByteString& label) = 0;
// Retrieve the token serial
virtual bool getTokenSerial(ByteString& serial) = 0;
// Retrieve objects
virtual std::set<OSObject*> getObjects() = 0;
// Insert objects into the given set
virtual void getObjects(std::set<OSObject*> &objects) = 0;
// Create a new object
virtual OSObject* createObject() = 0;
// Delete an object
virtual bool deleteObject(OSObject* object) = 0;
// Destructor
virtual ~ObjectStoreToken() {};
// Checks if the token is consistent
virtual bool isValid() = 0;
// Invalidate the token (for instance if it is deleted)
virtual void invalidate() = 0;
// Delete the token
virtual bool clearToken() = 0;
// Reset the token
virtual bool resetToken(const ByteString& label) = 0;
};
#endif // !_SOFTHSM_V2_OBJECTSTORETOKEN_H
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