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/*
* Copyright (c) 2010 SURFnet bv
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*****************************************************************************
ObjectStore.h
The object store manages the separate tokens that the SoftHSM supports. Each
token is organised as a directory containing files that are contain the
token's objects. The object store is initialised with a root directory from
which it enumerates the tokens.
*****************************************************************************/
#ifndef _SOFTHSM_V2_OBJECTSTORE_H
#define _SOFTHSM_V2_OBJECTSTORE_H
#include "config.h"
#include "ByteString.h"
#include "ObjectStoreToken.h"
#include "MutexFactory.h"
#include <string>
#include <vector>
class ObjectStore
{
public:
// Constructor
ObjectStore(std::string inStorePath);
// Destructor
virtual ~ObjectStore();
// Return the number of tokens that is present
size_t getTokenCount();
// Return a pointer to the n-th token (counting starts at 0)
ObjectStoreToken* getToken(size_t whichToken);
// Create a new token
ObjectStoreToken* newToken(const ByteString& label);
// Destroy a token
bool destroyToken(ObjectStoreToken* token);
// Check if the object store is valid
bool isValid();
private:
// The tokens
std::vector<ObjectStoreToken*> tokens;
// All tokens
std::vector<ObjectStoreToken*> allTokens;
// The object store root directory
std::string storePath;
// The status
bool valid;
// Object store synchronisation
Mutex* storeMutex;
};
#endif // !_SOFTHSM_V2_OBJECTSTORE_H
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