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/*
* Copyright (c) 2010 SURFnet bv
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*****************************************************************************
ObjectFile.h
This class represents object files
*****************************************************************************/
#ifndef _SOFTHSM_V2_OBJECTFILE_H
#define _SOFTHSM_V2_OBJECTFILE_H
#include "config.h"
#include "File.h"
#include "Generation.h"
#include "ByteString.h"
#include "OSAttribute.h"
#include "MutexFactory.h"
#include <string>
#include <map>
#include <time.h>
#include "cryptoki.h"
#include "OSObject.h"
// OSToken forward declaration
class OSToken;
class ObjectFile : public OSObject
{
public:
// Constructor
ObjectFile(OSToken* parent, const std::string inPath, const std::string inLockpath, bool isNew = false);
// Destructor
virtual ~ObjectFile();
// Check if the specified attribute exists
virtual bool attributeExists(CK_ATTRIBUTE_TYPE type);
// Retrieve the specified attribute
virtual OSAttribute getAttribute(CK_ATTRIBUTE_TYPE type);
virtual bool getBooleanValue(CK_ATTRIBUTE_TYPE type, bool val);
virtual unsigned long getUnsignedLongValue(CK_ATTRIBUTE_TYPE type, unsigned long val);
virtual ByteString getByteStringValue(CK_ATTRIBUTE_TYPE type);
// Retrieve the next attribute type
virtual CK_ATTRIBUTE_TYPE nextAttributeType(CK_ATTRIBUTE_TYPE type);
// Set the specified attribute
virtual bool setAttribute(CK_ATTRIBUTE_TYPE type, const OSAttribute& attribute);
// Delete the specified attribute
virtual bool deleteAttribute(CK_ATTRIBUTE_TYPE type);
// The validity state of the object (refresh from disk as a side effect)
virtual bool isValid();
// Invalidate the object file externally; this method is normally
// only called by the OSToken class in case an object file has
// been deleted.
void invalidate();
// Returns the file name of the object
std::string getFilename() const;
// Returns the file name of the lock
std::string getLockname() const;
// Start an attribute set transaction; this method is used when - for
// example - a key is generated and all its attributes need to be
// persisted in one go.
//
// N.B.: Starting a transaction locks the object!
//
// Function returns false in case a transaction is already in progress
virtual bool startTransaction(Access access);
// Commit an attribute transaction; returns false if no transaction is in progress
virtual bool commitTransaction();
// Abort an attribute transaction; loads back the previous version of the object from disk;
// returns false if no transaction was in progress
virtual bool abortTransaction();
// Destroys the object; WARNING: pointers to the object become invalid after this
// call!
virtual bool destroyObject();
private:
// OSToken instances can read valid (vs calling IsValid() from index())
friend class OSToken;
// Refresh the object if necessary
void refresh(bool isFirstTime = false);
// Write the object to background storage
void store(bool isCommit = false);
// Store subroutine
bool writeAttributes(File &objectFile);
// Discard the cached attributes
void discardAttributes();
// The path to the file
std::string path;
// The Generation object that is used to detect changes in the
// object file from other SoftHSM instances
Generation* gen;
// The object's raw attributes
std::map<CK_ATTRIBUTE_TYPE, OSAttribute*> attributes;
// The object's validity state
bool valid;
// The token this object is associated with
OSToken* token;
// Mutex object for thread-safeness
Mutex* objectMutex;
// Is the object undergoing an attribute transaction?
bool inTransaction;
File* transactionLockFile;
std::string lockpath;
};
#endif // !_SOFTHSM_V2_OBJECTFILE_H
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