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/*
* Copyright (c) 2013 SURFnet bv
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*****************************************************************************
DBObject.h
This class represents object records in a database
*****************************************************************************/
#ifndef _SOFTHSM_V2_DBOBJECT_H
#define _SOFTHSM_V2_DBOBJECT_H
#include "config.h"
#include "OSAttribute.h"
#include "cryptoki.h"
#include "OSObject.h"
#include "ObjectStoreToken.h"
#include "MutexFactory.h"
#include <string>
namespace DB { class Connection; }
class DBObject : public OSObject
{
public:
// Constructor for creating or accessing an object, don't do anything yet.
DBObject(DB::Connection *connection, ObjectStoreToken *token = NULL);
// Constructor for accessing an object with an objectId known to exists
DBObject(DB::Connection *connection, ObjectStoreToken *token, long long objectId);
// Destructor
virtual ~DBObject();
// Will drop any internal references to the connection
void dropConnection();
// create tables to support storage of attributes for the object.
bool createTables();
// drop tables that support storage of attributes for the object.
bool dropTables();
// Find an existing object.
bool find(long long objectId);
// Insert a new object into the database and retrieve the object id associated with it.
bool insert();
// Remove an existing object from the database and reset the object id to zero.
bool remove();
// Object id associated with this object.
long long objectId();
// Check if the specified attribute exists
virtual bool attributeExists(CK_ATTRIBUTE_TYPE type);
// Retrieve the specified attribute
virtual OSAttribute getAttribute(CK_ATTRIBUTE_TYPE type);
virtual bool getBooleanValue(CK_ATTRIBUTE_TYPE type, bool val);
virtual unsigned long getUnsignedLongValue(CK_ATTRIBUTE_TYPE type, unsigned long val);
virtual ByteString getByteStringValue(CK_ATTRIBUTE_TYPE type);
// Retrieve the next attribute type
virtual CK_ATTRIBUTE_TYPE nextAttributeType(CK_ATTRIBUTE_TYPE type);
// Set the specified attribute
virtual bool setAttribute(CK_ATTRIBUTE_TYPE type, const OSAttribute& attribute);
// Delete the specified attribute
virtual bool deleteAttribute(CK_ATTRIBUTE_TYPE type);
// The validity state of the object
virtual bool isValid();
// Start an attribute set transaction; this method is used when - for
// example - a key is generated and all its attributes need to be
// persisted in one go.
//
// N.B.: Starting a transaction locks the object!
//
// Function returns false in case a transaction is already in progress
virtual bool startTransaction(Access access);
// Commit an attribute transaction; returns false if no transaction is in progress
virtual bool commitTransaction();
// Abort an attribute transaction; loads back the previous version of the object from disk;
// returns false if no transaction was in progress
virtual bool abortTransaction();
// Destroys the object (warning, any pointers to the object are no longer
// valid after this call because delete is called!)
virtual bool destroyObject();
private:
// Disable copy constructor and assignment
DBObject();
DBObject(const DBObject&);
DBObject & operator= (const DBObject &);
// Mutex object for thread-safeness
Mutex* _mutex;
DB::Connection *_connection;
ObjectStoreToken *_token;
long long _objectId;
std::map<CK_ATTRIBUTE_TYPE,OSAttribute*> _attributes;
std::map<CK_ATTRIBUTE_TYPE,OSAttribute*> *_transaction;
OSAttribute* getAttributeDB(CK_ATTRIBUTE_TYPE type);
OSAttribute* accessAttribute(CK_ATTRIBUTE_TYPE type);
};
#endif // !_SOFTHSM_V2_DBOBJECT_H
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