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+/*
+ * Copyright (c) 2010 SURFnet bv
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
+ * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
+ * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/*****************************************************************************
+ SlotManager.h
+
+ The slot manager is a class that forms part of the PKCS #11 core. It manages
+ all the slots that SoftHSM is aware of. To make it possible to add new
+ tokens, SoftHSM always has one slot available that contains an uninitialised
+ token. Users can choose to initialise this token to create a new token.
+ *****************************************************************************/
+
+#ifndef _SOFTHSM_V2_SLOTMANAGER_H
+#define _SOFTHSM_V2_SLOTMANAGER_H
+
+#include "config.h"
+#include "ByteString.h"
+#include "ObjectStore.h"
+#include "Slot.h"
+#include <string>
+#include <map>
+typedef std::map<const CK_SLOT_ID, Slot*const> SlotMap;
+
+class SlotManager
+{
+public:
+ // Constructor
+ SlotManager(ObjectStore* objectStore);
+
+ // Destructor
+ virtual ~SlotManager();
+
+ // Get the slots
+ SlotMap getSlots();
+
+ // Get the slot list
+ CK_RV getSlotList(ObjectStore* objectStore, CK_BBOOL tokenPresent, CK_SLOT_ID_PTR pSlotList, CK_ULONG_PTR pulCount);
+
+ // Get one slot
+ Slot* getSlot(CK_SLOT_ID slotID);
+private:
+ void insertToken(ObjectStore* objectStore, CK_SLOT_ID slotID, ObjectStoreToken* pToken);
+ // The slots
+ SlotMap slots;
+};
+
+#endif // !_SOFTHSM_V2_SLOTMANAGER_H
+