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+/*
+ * Copyright (c) 2010 SURFnet bv
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
+ * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
+ * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/*****************************************************************************
+ ObjectStore.h
+
+ The object store manages the separate tokens that the SoftHSM supports. Each
+ token is organised as a directory containing files that are contain the
+ token's objects. The object store is initialised with a root directory from
+ which it enumerates the tokens.
+ *****************************************************************************/
+
+#ifndef _SOFTHSM_V2_OBJECTSTORE_H
+#define _SOFTHSM_V2_OBJECTSTORE_H
+
+#include "config.h"
+#include "ByteString.h"
+#include "ObjectStoreToken.h"
+#include "MutexFactory.h"
+#include <string>
+#include <vector>
+
+class ObjectStore
+{
+public:
+ // Constructor
+ ObjectStore(std::string inStorePath);
+
+ // Destructor
+ virtual ~ObjectStore();
+
+ // Return the number of tokens that is present
+ size_t getTokenCount();
+
+ // Return a pointer to the n-th token (counting starts at 0)
+ ObjectStoreToken* getToken(size_t whichToken);
+
+ // Create a new token
+ ObjectStoreToken* newToken(const ByteString& label);
+
+ // Destroy a token
+ bool destroyToken(ObjectStoreToken* token);
+
+ // Check if the object store is valid
+ bool isValid();
+
+private:
+ // The tokens
+ std::vector<ObjectStoreToken*> tokens;
+
+ // All tokens
+ std::vector<ObjectStoreToken*> allTokens;
+
+ // The object store root directory
+ std::string storePath;
+
+ // The status
+ bool valid;
+
+ // Object store synchronisation
+ Mutex* storeMutex;
+};
+
+#endif // !_SOFTHSM_V2_OBJECTSTORE_H
+