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diff --git a/SoftHSMv2/src/lib/object_store/ObjectStore.cpp b/SoftHSMv2/src/lib/object_store/ObjectStore.cpp
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+/*
+ * Copyright (c) 2010 SURFnet bv
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
+ * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
+ * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/*****************************************************************************
+ ObjectStore.h
+
+ The object store manages the separate tokens that the SoftHSM supports. Each
+ token is organised as a directory containing files that are contain the
+ token's objects. The object store is initialised with a root directory from
+ which it enumerates the tokens.
+ *****************************************************************************/
+
+#include "config.h"
+#include "log.h"
+#include "ObjectStore.h"
+#include "Directory.h"
+#include "ObjectStoreToken.h"
+#include "OSPathSep.h"
+#include "UUID.h"
+#include <stdio.h>
+
+// Constructor
+ObjectStore::ObjectStore(std::string inStorePath)
+{
+ storePath = inStorePath;
+ valid = false;
+ storeMutex = MutexFactory::i()->getMutex();
+
+ MutexLocker lock(storeMutex);
+
+ // Find all tokens in the specified path
+ Directory storeDir(storePath);
+
+ if (!storeDir.isValid())
+ {
+ WARNING_MSG("Failed to enumerate object store in %s", storePath.c_str());
+
+ return;
+ }
+
+ // Assume that all subdirectories are tokens
+ std::vector<std::string> dirs = storeDir.getSubDirs();
+
+ for (std::vector<std::string>::iterator i = dirs.begin(); i != dirs.end(); i++)
+ {
+ // Create a token instance
+ ObjectStoreToken* token = ObjectStoreToken::accessToken(storePath, *i);
+
+ if (!token->isValid())
+ {
+ ERROR_MSG("Failed to open token %s", i->c_str());
+
+ delete token;
+
+ // Silently ignore tokens that we do not have access to
+ continue;
+ }
+
+ tokens.push_back(token);
+ allTokens.push_back(token);
+ }
+
+ valid = true;
+}
+
+// Destructor
+ObjectStore::~ObjectStore()
+{
+ {
+ MutexLocker lock(storeMutex);
+
+ // Clean up
+ tokens.clear();
+
+ for (std::vector<ObjectStoreToken*>::iterator i = allTokens.begin(); i != allTokens.end(); i++)
+ {
+ delete *i;
+ }
+ }
+
+ MutexFactory::i()->recycleMutex(storeMutex);
+}
+
+// Check if the object store is valid
+bool ObjectStore::isValid()
+{
+ return valid;
+}
+
+// Return the number of tokens that is present
+size_t ObjectStore::getTokenCount()
+{
+ MutexLocker lock(storeMutex);
+
+ return tokens.size();
+}
+
+// Return a pointer to the n-th token (counting starts at 0)
+ObjectStoreToken* ObjectStore::getToken(size_t whichToken)
+{
+ MutexLocker lock(storeMutex);
+
+ if (whichToken >= tokens.size())
+ {
+ return NULL;
+ }
+
+ return tokens[whichToken];
+}
+
+// Create a new token
+ObjectStoreToken* ObjectStore::newToken(const ByteString& label)
+{
+ MutexLocker lock(storeMutex);
+
+ // Generate a UUID for the token
+ std::string tokenUUID = UUID::newUUID();
+
+ // Convert the UUID to a serial number
+ std::string serialNumber = tokenUUID.substr(19, 4) + tokenUUID.substr(24);
+ ByteString serial((const unsigned char*) serialNumber.c_str(), serialNumber.size());
+
+ // Create the token
+ ObjectStoreToken* newToken = ObjectStoreToken::createToken(storePath, tokenUUID, label, serial);
+
+ if (newToken != NULL)
+ {
+ tokens.push_back(newToken);
+ allTokens.push_back(newToken);
+ }
+
+ return newToken;
+}
+
+// Destroy a token
+bool ObjectStore::destroyToken(ObjectStoreToken *token)
+{
+ MutexLocker lock(storeMutex);
+
+ // Find the token
+ for (std::vector<ObjectStoreToken*>::iterator i = tokens.begin(); i != tokens.end(); i++)
+ {
+ if (*i == token)
+ {
+ // Found the token, now destroy the token
+ if (!token->clearToken())
+ {
+ ERROR_MSG("Failed to clear token instance");
+
+ return false;
+ }
+
+ // And remove it from the vector
+ tokens.erase(i);
+
+ return true;
+ }
+ }
+
+ ERROR_MSG("Could not find the token instance to destroy");
+
+ return false;
+}
+