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+/*
+ * Copyright (c) 2010 SURFnet bv
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
+ * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
+ * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/*****************************************************************************
+ ObjectFile.h
+
+ This class represents object files
+ *****************************************************************************/
+
+#ifndef _SOFTHSM_V2_OBJECTFILE_H
+#define _SOFTHSM_V2_OBJECTFILE_H
+
+#include "config.h"
+#include "File.h"
+#include "Generation.h"
+#include "ByteString.h"
+#include "OSAttribute.h"
+#include "MutexFactory.h"
+#include <string>
+#include <map>
+#include <time.h>
+#include "cryptoki.h"
+#include "OSObject.h"
+
+// OSToken forward declaration
+class OSToken;
+
+class ObjectFile : public OSObject
+{
+public:
+ // Constructor
+ ObjectFile(OSToken* parent, const std::string inPath, const std::string inLockpath, bool isNew = false);
+
+ // Destructor
+ virtual ~ObjectFile();
+
+ // Check if the specified attribute exists
+ virtual bool attributeExists(CK_ATTRIBUTE_TYPE type);
+
+ // Retrieve the specified attribute
+ virtual OSAttribute getAttribute(CK_ATTRIBUTE_TYPE type);
+ virtual bool getBooleanValue(CK_ATTRIBUTE_TYPE type, bool val);
+ virtual unsigned long getUnsignedLongValue(CK_ATTRIBUTE_TYPE type, unsigned long val);
+ virtual ByteString getByteStringValue(CK_ATTRIBUTE_TYPE type);
+
+ // Retrieve the next attribute type
+ virtual CK_ATTRIBUTE_TYPE nextAttributeType(CK_ATTRIBUTE_TYPE type);
+
+ // Set the specified attribute
+ virtual bool setAttribute(CK_ATTRIBUTE_TYPE type, const OSAttribute& attribute);
+
+ // Delete the specified attribute
+ virtual bool deleteAttribute(CK_ATTRIBUTE_TYPE type);
+
+ // The validity state of the object (refresh from disk as a side effect)
+ virtual bool isValid();
+
+ // Invalidate the object file externally; this method is normally
+ // only called by the OSToken class in case an object file has
+ // been deleted.
+ void invalidate();
+
+ // Returns the file name of the object
+ std::string getFilename() const;
+
+ // Returns the file name of the lock
+ std::string getLockname() const;
+
+ // Start an attribute set transaction; this method is used when - for
+ // example - a key is generated and all its attributes need to be
+ // persisted in one go.
+ //
+ // N.B.: Starting a transaction locks the object!
+ //
+ // Function returns false in case a transaction is already in progress
+ virtual bool startTransaction(Access access);
+
+ // Commit an attribute transaction; returns false if no transaction is in progress
+ virtual bool commitTransaction();
+
+ // Abort an attribute transaction; loads back the previous version of the object from disk;
+ // returns false if no transaction was in progress
+ virtual bool abortTransaction();
+
+ // Destroys the object; WARNING: pointers to the object become invalid after this
+ // call!
+ virtual bool destroyObject();
+
+private:
+ // OSToken instances can read valid (vs calling IsValid() from index())
+ friend class OSToken;
+
+ // Refresh the object if necessary
+ void refresh(bool isFirstTime = false);
+
+ // Write the object to background storage
+ void store(bool isCommit = false);
+
+ // Store subroutine
+ bool writeAttributes(File &objectFile);
+
+ // Discard the cached attributes
+ void discardAttributes();
+
+ // The path to the file
+ std::string path;
+
+ // The Generation object that is used to detect changes in the
+ // object file from other SoftHSM instances
+ Generation* gen;
+
+ // The object's raw attributes
+ std::map<CK_ATTRIBUTE_TYPE, OSAttribute*> attributes;
+
+ // The object's validity state
+ bool valid;
+
+ // The token this object is associated with
+ OSToken* token;
+
+ // Mutex object for thread-safeness
+ Mutex* objectMutex;
+
+ // Is the object undergoing an attribute transaction?
+ bool inTransaction;
+ File* transactionLockFile;
+ std::string lockpath;
+};
+
+#endif // !_SOFTHSM_V2_OBJECTFILE_H
+