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+/*
+ * Copyright (c) 2010 SURFnet bv
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
+ * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
+ * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
+ * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/*****************************************************************************
+ OSObject.h
+
+ This file contains the abstract interface for ObjectStore objects. It is
+ implemented by persistent objects in the form of the ObjectFile class and
+ by session objects in the form of the SessionObject class
+ *****************************************************************************/
+
+#ifndef _SOFTHSM_V2_OSOBJECT_H
+#define _SOFTHSM_V2_OSOBJECT_H
+
+#include "config.h"
+#include "OSAttribute.h"
+#include "cryptoki.h"
+
+class OSObject
+{
+public:
+ // Destructor
+ virtual ~OSObject() { }
+
+ // Check if the specified attribute exists
+ virtual bool attributeExists(CK_ATTRIBUTE_TYPE type) = 0;
+
+ // Retrieve the specified attribute
+ virtual OSAttribute getAttribute(CK_ATTRIBUTE_TYPE type) = 0;
+ virtual bool getBooleanValue(CK_ATTRIBUTE_TYPE type, bool val) = 0;
+ virtual unsigned long getUnsignedLongValue(CK_ATTRIBUTE_TYPE type, unsigned long val) = 0;
+ virtual ByteString getByteStringValue(CK_ATTRIBUTE_TYPE type) = 0;
+
+ // Retrieve the next attribute type
+ virtual CK_ATTRIBUTE_TYPE nextAttributeType(CK_ATTRIBUTE_TYPE type) = 0;
+
+ // Set the specified attribute
+ virtual bool setAttribute(CK_ATTRIBUTE_TYPE type, const OSAttribute& attribute) = 0;
+
+ // Delete the specified attribute
+ virtual bool deleteAttribute(CK_ATTRIBUTE_TYPE type) = 0;
+
+ // The validity state of the object
+ virtual bool isValid() = 0;
+
+ // Start an attribute set transaction; this method is used when - for
+ // example - a key is generated and all its attributes need to be
+ // persisted in one go.
+ //
+ // N.B.: Starting a transaction locks the object!
+ //
+ // Function returns false in case a transaction is already in progress
+ enum Access {
+ ReadOnly,
+ ReadWrite
+ };
+ virtual bool startTransaction(Access access = ReadWrite) = 0;
+
+ // Commit an attribute transaction; returns false if no transaction is in progress
+ virtual bool commitTransaction() = 0;
+
+ // Abort an attribute transaction; loads back the previous version of the object from disk;
+ // returns false if no transaction was in progress
+ virtual bool abortTransaction() = 0;
+
+ // Destroys the object (warning, any pointers to the object are no longer
+ // valid after this call because delete is called!)
+ virtual bool destroyObject() = 0;
+};
+
+#endif // !_SOFTHSM_V2_OSOBJECT_H
+