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Diffstat (limited to 'vnfmarket/src/main/webapp/vnfmarket/node_modules/socket.io-client/lib/vendor/web-socket-js/flash-src/com/hurlant/crypto/prng/Random.as')
-rw-r--r--vnfmarket/src/main/webapp/vnfmarket/node_modules/socket.io-client/lib/vendor/web-socket-js/flash-src/com/hurlant/crypto/prng/Random.as119
1 files changed, 0 insertions, 119 deletions
diff --git a/vnfmarket/src/main/webapp/vnfmarket/node_modules/socket.io-client/lib/vendor/web-socket-js/flash-src/com/hurlant/crypto/prng/Random.as b/vnfmarket/src/main/webapp/vnfmarket/node_modules/socket.io-client/lib/vendor/web-socket-js/flash-src/com/hurlant/crypto/prng/Random.as
deleted file mode 100644
index f6f5184c..00000000
--- a/vnfmarket/src/main/webapp/vnfmarket/node_modules/socket.io-client/lib/vendor/web-socket-js/flash-src/com/hurlant/crypto/prng/Random.as
+++ /dev/null
@@ -1,119 +0,0 @@
-/**
- * Random
- *
- * An ActionScript 3 implementation of a Random Number Generator
- * Copyright (c) 2007 Henri Torgemane
- *
- * Derived from:
- * The jsbn library, Copyright (c) 2003-2005 Tom Wu
- *
- * See LICENSE.txt for full license information.
- */
-package com.hurlant.crypto.prng
-{
- import flash.utils.ByteArray;
- import com.hurlant.util.Memory;
- import flash.system.System;
- import flash.system.Capabilities;
- import flash.accessibility.AccessibilityProperties;
- import flash.display.SWFVersion;
- import flash.display.Stage;
- import flash.utils.getTimer;
- import flash.text.Font;
-
- public class Random
- {
- private var state:IPRNG;
- private var ready:Boolean = false;
- private var pool:ByteArray;
- private var psize:int;
- private var pptr:int;
- private var seeded:Boolean = false;
-
- public function Random(prng:Class = null) {
- if (prng==null) prng = ARC4;
- state = new prng as IPRNG;
- psize= state.getPoolSize();
- pool = new ByteArray;
- pptr = 0;
- while (pptr <psize) {
- var t:uint = 65536*Math.random();
- pool[pptr++] = t >>> 8;
- pool[pptr++] = t&255;
- }
- pptr=0;
- seed();
- }
-
- public function seed(x:int = 0):void {
- if (x==0) {
- x = new Date().getTime();
- }
- pool[pptr++] ^= x & 255;
- pool[pptr++] ^= (x>>8)&255;
- pool[pptr++] ^= (x>>16)&255;
- pool[pptr++] ^= (x>>24)&255;
- pptr %= psize;
- seeded = true;
- }
-
- /**
- * Gather anything we have that isn't entirely predictable:
- * - memory used
- * - system capabilities
- * - timing stuff
- * - installed fonts
- */
- public function autoSeed():void {
- var b:ByteArray = new ByteArray;
- b.writeUnsignedInt(System.totalMemory);
- b.writeUTF(Capabilities.serverString);
- b.writeUnsignedInt(getTimer());
- b.writeUnsignedInt((new Date).getTime());
- var a:Array = Font.enumerateFonts(true);
- for each (var f:Font in a) {
- b.writeUTF(f.fontName);
- b.writeUTF(f.fontStyle);
- b.writeUTF(f.fontType);
- }
- b.position=0;
- while (b.bytesAvailable>=4) {
- seed(b.readUnsignedInt());
- }
- }
-
-
- public function nextBytes(buffer:ByteArray, length:int):void {
- while (length--) {
- buffer.writeByte(nextByte());
- }
- }
- public function nextByte():int {
- if (!ready) {
- if (!seeded) {
- autoSeed();
- }
- state.init(pool);
- pool.length = 0;
- pptr = 0;
- ready = true;
- }
- return state.next();
- }
- public function dispose():void {
- for (var i:uint=0;i<pool.length;i++) {
- pool[i] = Math.random()*256;
- }
- pool.length=0;
- pool = null;
- state.dispose();
- state = null;
- psize = 0;
- pptr = 0;
- Memory.gc();
- }
- public function toString():String {
- return "random-"+state.toString();
- }
- }
-}