diff options
author | Amichai Hemli <amichai.hemli@intl.att.com> | 2020-02-16 12:16:09 +0200 |
---|---|---|
committer | Ittay Stern <ittay.stern@att.com> | 2020-02-19 08:20:42 +0000 |
commit | ef8700898bb15a8b2231dcc730f1886a43c82253 (patch) | |
tree | 7c645335597932ee4077cb3da2f9f81c42fd1d74 /epsdk-app-onap/src/main/webapp/app | |
parent | 2f60aa71dc51b6748ead045d363fd2f0d7f50286 (diff) |
remove angular-animate and angular-touch
Issue-ID: VID-774
Signed-off-by: Amichai Hemli <amichai.hemli@intl.att.com>
Change-Id: Ibb451aeb486bf01ccd30ab1f2a8d4b72c3b92a71
Diffstat (limited to 'epsdk-app-onap/src/main/webapp/app')
-rwxr-xr-x | epsdk-app-onap/src/main/webapp/app/fusion/external/ebz/angular_js/angular-animate.js | 3721 | ||||
-rwxr-xr-x | epsdk-app-onap/src/main/webapp/app/fusion/external/ebz/angular_js/angular-touch.js | 628 |
2 files changed, 0 insertions, 4349 deletions
diff --git a/epsdk-app-onap/src/main/webapp/app/fusion/external/ebz/angular_js/angular-animate.js b/epsdk-app-onap/src/main/webapp/app/fusion/external/ebz/angular_js/angular-animate.js deleted file mode 100755 index edea5292b..000000000 --- a/epsdk-app-onap/src/main/webapp/app/fusion/external/ebz/angular_js/angular-animate.js +++ /dev/null @@ -1,3721 +0,0 @@ -/**
- * @license AngularJS v1.4.3
- * (c) 2010-2015 Google, Inc. http://angularjs.org
- * License: MIT
- */
-(function(window, angular, undefined) {'use strict';
-
-/* jshint ignore:start */
-var noop = angular.noop;
-var extend = angular.extend;
-var jqLite = angular.element;
-var forEach = angular.forEach;
-var isArray = angular.isArray;
-var isString = angular.isString;
-var isObject = angular.isObject;
-var isUndefined = angular.isUndefined;
-var isDefined = angular.isDefined;
-var isFunction = angular.isFunction;
-var isElement = angular.isElement;
-
-var ELEMENT_NODE = 1;
-var COMMENT_NODE = 8;
-
-var NG_ANIMATE_CLASSNAME = 'ng-animate';
-var NG_ANIMATE_CHILDREN_DATA = '$$ngAnimateChildren';
-
-var isPromiseLike = function(p) {
- return p && p.then ? true : false;
-}
-
-function assertArg(arg, name, reason) {
- if (!arg) {
- throw ngMinErr('areq', "Argument '{0}' is {1}", (name || '?'), (reason || "required"));
- }
- return arg;
-}
-
-function mergeClasses(a,b) {
- if (!a && !b) return '';
- if (!a) return b;
- if (!b) return a;
- if (isArray(a)) a = a.join(' ');
- if (isArray(b)) b = b.join(' ');
- return a + ' ' + b;
-}
-
-function packageStyles(options) {
- var styles = {};
- if (options && (options.to || options.from)) {
- styles.to = options.to;
- styles.from = options.from;
- }
- return styles;
-}
-
-function pendClasses(classes, fix, isPrefix) {
- var className = '';
- classes = isArray(classes)
- ? classes
- : classes && isString(classes) && classes.length
- ? classes.split(/\s+/)
- : [];
- forEach(classes, function(klass, i) {
- if (klass && klass.length > 0) {
- className += (i > 0) ? ' ' : '';
- className += isPrefix ? fix + klass
- : klass + fix;
- }
- });
- return className;
-}
-
-function removeFromArray(arr, val) {
- var index = arr.indexOf(val);
- if (val >= 0) {
- arr.splice(index, 1);
- }
-}
-
-function stripCommentsFromElement(element) {
- if (element instanceof jqLite) {
- switch (element.length) {
- case 0:
- return [];
- break;
-
- case 1:
- // there is no point of stripping anything if the element
- // is the only element within the jqLite wrapper.
- // (it's important that we retain the element instance.)
- if (element[0].nodeType === ELEMENT_NODE) {
- return element;
- }
- break;
-
- default:
- return jqLite(extractElementNode(element));
- break;
- }
- }
-
- if (element.nodeType === ELEMENT_NODE) {
- return jqLite(element);
- }
-}
-
-function extractElementNode(element) {
- if (!element[0]) return element;
- for (var i = 0; i < element.length; i++) {
- var elm = element[i];
- if (elm.nodeType == ELEMENT_NODE) {
- return elm;
- }
- }
-}
-
-function $$addClass($$jqLite, element, className) {
- forEach(element, function(elm) {
- $$jqLite.addClass(elm, className);
- });
-}
-
-function $$removeClass($$jqLite, element, className) {
- forEach(element, function(elm) {
- $$jqLite.removeClass(elm, className);
- });
-}
-
-function applyAnimationClassesFactory($$jqLite) {
- return function(element, options) {
- if (options.addClass) {
- $$addClass($$jqLite, element, options.addClass);
- options.addClass = null;
- }
- if (options.removeClass) {
- $$removeClass($$jqLite, element, options.removeClass);
- options.removeClass = null;
- }
- }
-}
-
-function prepareAnimationOptions(options) {
- options = options || {};
- if (!options.$$prepared) {
- var domOperation = options.domOperation || noop;
- options.domOperation = function() {
- options.$$domOperationFired = true;
- domOperation();
- domOperation = noop;
- };
- options.$$prepared = true;
- }
- return options;
-}
-
-function applyAnimationStyles(element, options) {
- applyAnimationFromStyles(element, options);
- applyAnimationToStyles(element, options);
-}
-
-function applyAnimationFromStyles(element, options) {
- if (options.from) {
- element.css(options.from);
- options.from = null;
- }
-}
-
-function applyAnimationToStyles(element, options) {
- if (options.to) {
- element.css(options.to);
- options.to = null;
- }
-}
-
-function mergeAnimationOptions(element, target, newOptions) {
- var toAdd = (target.addClass || '') + ' ' + (newOptions.addClass || '');
- var toRemove = (target.removeClass || '') + ' ' + (newOptions.removeClass || '');
- var classes = resolveElementClasses(element.attr('class'), toAdd, toRemove);
-
- extend(target, newOptions);
-
- if (classes.addClass) {
- target.addClass = classes.addClass;
- } else {
- target.addClass = null;
- }
-
- if (classes.removeClass) {
- target.removeClass = classes.removeClass;
- } else {
- target.removeClass = null;
- }
-
- return target;
-}
-
-function resolveElementClasses(existing, toAdd, toRemove) {
- var ADD_CLASS = 1;
- var REMOVE_CLASS = -1;
-
- var flags = {};
- existing = splitClassesToLookup(existing);
-
- toAdd = splitClassesToLookup(toAdd);
- forEach(toAdd, function(value, key) {
- flags[key] = ADD_CLASS;
- });
-
- toRemove = splitClassesToLookup(toRemove);
- forEach(toRemove, function(value, key) {
- flags[key] = flags[key] === ADD_CLASS ? null : REMOVE_CLASS;
- });
-
- var classes = {
- addClass: '',
- removeClass: ''
- };
-
- forEach(flags, function(val, klass) {
- var prop, allow;
- if (val === ADD_CLASS) {
- prop = 'addClass';
- allow = !existing[klass];
- } else if (val === REMOVE_CLASS) {
- prop = 'removeClass';
- allow = existing[klass];
- }
- if (allow) {
- if (classes[prop].length) {
- classes[prop] += ' ';
- }
- classes[prop] += klass;
- }
- });
-
- function splitClassesToLookup(classes) {
- if (isString(classes)) {
- classes = classes.split(' ');
- }
-
- var obj = {};
- forEach(classes, function(klass) {
- // sometimes the split leaves empty string values
- // incase extra spaces were applied to the options
- if (klass.length) {
- obj[klass] = true;
- }
- });
- return obj;
- }
-
- return classes;
-}
-
-function getDomNode(element) {
- return (element instanceof angular.element) ? element[0] : element;
-}
-
-var $$rAFSchedulerFactory = ['$$rAF', function($$rAF) {
- var tickQueue = [];
- var cancelFn;
-
- function scheduler(tasks) {
- // we make a copy since RAFScheduler mutates the state
- // of the passed in array variable and this would be difficult
- // to track down on the outside code
- tickQueue.push([].concat(tasks));
- nextTick();
- }
-
- /* waitUntilQuiet does two things:
- * 1. It will run the FINAL `fn` value only when an uncancelled RAF has passed through
- * 2. It will delay the next wave of tasks from running until the quiet `fn` has run.
- *
- * The motivation here is that animation code can request more time from the scheduler
- * before the next wave runs. This allows for certain DOM properties such as classes to
- * be resolved in time for the next animation to run.
- */
- scheduler.waitUntilQuiet = function(fn) {
- if (cancelFn) cancelFn();
-
- cancelFn = $$rAF(function() {
- cancelFn = null;
- fn();
- nextTick();
- });
- };
-
- return scheduler;
-
- function nextTick() {
- if (!tickQueue.length) return;
-
- var updatedQueue = [];
- for (var i = 0; i < tickQueue.length; i++) {
- var innerQueue = tickQueue[i];
- runNextTask(innerQueue);
- if (innerQueue.length) {
- updatedQueue.push(innerQueue);
- }
- }
- tickQueue = updatedQueue;
-
- if (!cancelFn) {
- $$rAF(function() {
- if (!cancelFn) nextTick();
- });
- }
- }
-
- function runNextTask(tasks) {
- var nextTask = tasks.shift();
- nextTask();
- }
-}];
-
-var $$AnimateChildrenDirective = [function() {
- return function(scope, element, attrs) {
- var val = attrs.ngAnimateChildren;
- if (angular.isString(val) && val.length === 0) { //empty attribute
- element.data(NG_ANIMATE_CHILDREN_DATA, true);
- } else {
- attrs.$observe('ngAnimateChildren', function(value) {
- value = value === 'on' || value === 'true';
- element.data(NG_ANIMATE_CHILDREN_DATA, value);
- });
- }
- };
-}];
-
-/**
- * @ngdoc service
- * @name $animateCss
- * @kind object
- *
- * @description
- * The `$animateCss` service is a useful utility to trigger customized CSS-based transitions/keyframes
- * from a JavaScript-based animation or directly from a directive. The purpose of `$animateCss` is NOT
- * to side-step how `$animate` and ngAnimate work, but the goal is to allow pre-existing animations or
- * directives to create more complex animations that can be purely driven using CSS code.
- *
- * Note that only browsers that support CSS transitions and/or keyframe animations are capable of
- * rendering animations triggered via `$animateCss` (bad news for IE9 and lower).
- *
- * ## Usage
- * Once again, `$animateCss` is designed to be used inside of a registered JavaScript animation that
- * is powered by ngAnimate. It is possible to use `$animateCss` directly inside of a directive, however,
- * any automatic control over cancelling animations and/or preventing animations from being run on
- * child elements will not be handled by Angular. For this to work as expected, please use `$animate` to
- * trigger the animation and then setup a JavaScript animation that injects `$animateCss` to trigger
- * the CSS animation.
- *
- * The example below shows how we can create a folding animation on an element using `ng-if`:
- *
- * ```html
- * <!-- notice the `fold-animation` CSS class -->
- * <div ng-if="onOff" class="fold-animation">
- * This element will go BOOM
- * </div>
- * <button ng-click="onOff=true">Fold In</button>
- * ```
- *
- * Now we create the **JavaScript animation** that will trigger the CSS transition:
- *
- * ```js
- * ngModule.animation('.fold-animation', ['$animateCss', function($animateCss) {
- * return {
- * enter: function(element, doneFn) {
- * var height = element[0].offsetHeight;
- * return $animateCss(element, {
- * from: { height:'0px' },
- * to: { height:height + 'px' },
- * duration: 1 // one second
- * });
- * }
- * }
- * }]);
- * ```
- *
- * ## More Advanced Uses
- *
- * `$animateCss` is the underlying code that ngAnimate uses to power **CSS-based animations** behind the scenes. Therefore CSS hooks
- * like `.ng-EVENT`, `.ng-EVENT-active`, `.ng-EVENT-stagger` are all features that can be triggered using `$animateCss` via JavaScript code.
- *
- * This also means that just about any combination of adding classes, removing classes, setting styles, dynamically setting a keyframe animation,
- * applying a hardcoded duration or delay value, changing the animation easing or applying a stagger animation are all options that work with
- * `$animateCss`. The service itself is smart enough to figure out the combination of options and examine the element styling properties in order
- * to provide a working animation that will run in CSS.
- *
- * The example below showcases a more advanced version of the `.fold-animation` from the example above:
- *
- * ```js
- * ngModule.animation('.fold-animation', ['$animateCss', function($animateCss) {
- * return {
- * enter: function(element, doneFn) {
- * var height = element[0].offsetHeight;
- * return $animateCss(element, {
- * addClass: 'red large-text pulse-twice',
- * easing: 'ease-out',
- * from: { height:'0px' },
- * to: { height:height + 'px' },
- * duration: 1 // one second
- * });
- * }
- * }
- * }]);
- * ```
- *
- * Since we're adding/removing CSS classes then the CSS transition will also pick those up:
- *
- * ```css
- * /* since a hardcoded duration value of 1 was provided in the JavaScript animation code,
- * the CSS classes below will be transitioned despite them being defined as regular CSS classes */
- * .red { background:red; }
- * .large-text { font-size:20px; }
- *
- * /* we can also use a keyframe animation and $animateCss will make it work alongside the transition */
- * .pulse-twice {
- * animation: 0.5s pulse linear 2;
- * -webkit-animation: 0.5s pulse linear 2;
- * }
- *
- * @keyframes pulse {
- * from { transform: scale(0.5); }
- * to { transform: scale(1.5); }
- * }
- *
- * @-webkit-keyframes pulse {
- * from { -webkit-transform: scale(0.5); }
- * to { -webkit-transform: scale(1.5); }
- * }
- * ```
- *
- * Given this complex combination of CSS classes, styles and options, `$animateCss` will figure everything out and make the animation happen.
- *
- * ## How the Options are handled
- *
- * `$animateCss` is very versatile and intelligent when it comes to figuring out what configurations to apply to the element to ensure the animation
- * works with the options provided. Say for example we were adding a class that contained a keyframe value and we wanted to also animate some inline
- * styles using the `from` and `to` properties.
- *
- * ```js
- * var animator = $animateCss(element, {
- * from: { background:'red' },
- * to: { background:'blue' }
- * });
- * animator.start();
- * ```
- *
- * ```css
- * .rotating-animation {
- * animation:0.5s rotate linear;
- * -webkit-animation:0.5s rotate linear;
- * }
- *
- * @keyframes rotate {
- * from { transform: rotate(0deg); }
- * to { transform: rotate(360deg); }
- * }
- *
- * @-webkit-keyframes rotate {
- * from { -webkit-transform: rotate(0deg); }
- * to { -webkit-transform: rotate(360deg); }
- * }
- * ```
- *
- * The missing pieces here are that we do not have a transition set (within the CSS code nor within the `$animateCss` options) and the duration of the animation is
- * going to be detected from what the keyframe styles on the CSS class are. In this event, `$animateCss` will automatically create an inline transition
- * style matching the duration detected from the keyframe style (which is present in the CSS class that is being added) and then prepare both the transition
- * and keyframe animations to run in parallel on the element. Then when the animation is underway the provided `from` and `to` CSS styles will be applied
- * and spread across the transition and keyframe animation.
- *
- * ## What is returned
- *
- * `$animateCss` works in two stages: a preparation phase and an animation phase. Therefore when `$animateCss` is first called it will NOT actually
- * start the animation. All that is going on here is that the element is being prepared for the animation (which means that the generated CSS classes are
- * added and removed on the element). Once `$animateCss` is called it will return an object with the following properties:
- *
- * ```js
- * var animator = $animateCss(element, { ... });
- * ```
- *
- * Now what do the contents of our `animator` variable look like:
- *
- * ```js
- * {
- * // starts the animation
- * start: Function,
- *
- * // ends (aborts) the animation
- * end: Function
- * }
- * ```
- *
- * To actually start the animation we need to run `animation.start()` which will then return a promise that we can hook into to detect when the animation ends.
- * If we choose not to run the animation then we MUST run `animation.end()` to perform a cleanup on the element (since some CSS classes and stlyes may have been
- * applied to the element during the preparation phase). Note that all other properties such as duration, delay, transitions and keyframes are just properties
- * and that changing them will not reconfigure the parameters of the animation.
- *
- * ### runner.done() vs runner.then()
- * It is documented that `animation.start()` will return a promise object and this is true, however, there is also an additional method available on the
- * runner called `.done(callbackFn)`. The done method works the same as `.finally(callbackFn)`, however, it does **not trigger a digest to occur**.
- * Therefore, for performance reasons, it's always best to use `runner.done(callback)` instead of `runner.then()`, `runner.catch()` or `runner.finally()`
- * unless you really need a digest to kick off afterwards.
- *
- * Keep in mind that, to make this easier, ngAnimate has tweaked the JS animations API to recognize when a runner instance is returned from $animateCss
- * (so there is no need to call `runner.done(doneFn)` inside of your JavaScript animation code).
- * Check the {@link ngAnimate.$animateCss#usage animation code above} to see how this works.
- *
- * @param {DOMElement} element the element that will be animated
- * @param {object} options the animation-related options that will be applied during the animation
- *
- * * `event` - The DOM event (e.g. enter, leave, move). When used, a generated CSS class of `ng-EVENT` and `ng-EVENT-active` will be applied
- * to the element during the animation. Multiple events can be provided when spaces are used as a separator. (Note that this will not perform any DOM operation.)
- * * `easing` - The CSS easing value that will be applied to the transition or keyframe animation (or both).
- * * `transition` - The raw CSS transition style that will be used (e.g. `1s linear all`).
- * * `keyframeStyle` - The raw CSS keyframe animation style that will be used (e.g. `1s my_animation linear`).
- * * `from` - The starting CSS styles (a key/value object) that will be applied at the start of the animation.
- * * `to` - The ending CSS styles (a key/value object) that will be applied across the animation via a CSS transition.
- * * `addClass` - A space separated list of CSS classes that will be added to the element and spread across the animation.
- * * `removeClass` - A space separated list of CSS classes that will be removed from the element and spread across the animation.
- * * `duration` - A number value representing the total duration of the transition and/or keyframe (note that a value of 1 is 1000ms). If a value of `0`
- * is provided then the animation will be skipped entirely.
- * * `delay` - A number value representing the total delay of the transition and/or keyframe (note that a value of 1 is 1000ms). If a value of `true` is
- * used then whatever delay value is detected from the CSS classes will be mirrored on the elements styles (e.g. by setting delay true then the style value
- * of the element will be `transition-delay: DETECTED_VALUE`). Using `true` is useful when you want the CSS classes and inline styles to all share the same
- * CSS delay value.
- * * `stagger` - A numeric time value representing the delay between successively animated elements
- * ({@link ngAnimate#css-staggering-animations Click here to learn how CSS-based staggering works in ngAnimate.})
- * * `staggerIndex` - The numeric index representing the stagger item (e.g. a value of 5 is equal to the sixth item in the stagger; therefore when a
- * `stagger` option value of `0.1` is used then there will be a stagger delay of `600ms`)
- * `applyClassesEarly` - Whether or not the classes being added or removed will be used when detecting the animation. This is set by `$animate` when enter/leave/move animations are fired to ensure that the CSS classes are resolved in time. (Note that this will prevent any transitions from occuring on the classes being added and removed.)
- *
- * @return {object} an object with start and end methods and details about the animation.
- *
- * * `start` - The method to start the animation. This will return a `Promise` when called.
- * * `end` - This method will cancel the animation and remove all applied CSS classes and styles.
- */
-
-// Detect proper transitionend/animationend event names.
-var CSS_PREFIX = '', TRANSITION_PROP, TRANSITIONEND_EVENT, ANIMATION_PROP, ANIMATIONEND_EVENT;
-
-// If unprefixed events are not supported but webkit-prefixed are, use the latter.
-// Otherwise, just use W3C names, browsers not supporting them at all will just ignore them.
-// Note: Chrome implements `window.onwebkitanimationend` and doesn't implement `window.onanimationend`
-// but at the same time dispatches the `animationend` event and not `webkitAnimationEnd`.
-// Register both events in case `window.onanimationend` is not supported because of that,
-// do the same for `transitionend` as Safari is likely to exhibit similar behavior.
-// Also, the only modern browser that uses vendor prefixes for transitions/keyframes is webkit
-// therefore there is no reason to test anymore for other vendor prefixes:
-// http://caniuse.com/#search=transition
-if (window.ontransitionend === undefined && window.onwebkittransitionend !== undefined) {
- CSS_PREFIX = '-webkit-';
- TRANSITION_PROP = 'WebkitTransition';
- TRANSITIONEND_EVENT = 'webkitTransitionEnd transitionend';
-} else {
- TRANSITION_PROP = 'transition';
- TRANSITIONEND_EVENT = 'transitionend';
-}
-
-if (window.onanimationend === undefined && window.onwebkitanimationend !== undefined) {
- CSS_PREFIX = '-webkit-';
- ANIMATION_PROP = 'WebkitAnimation';
- ANIMATIONEND_EVENT = 'webkitAnimationEnd animationend';
-} else {
- ANIMATION_PROP = 'animation';
- ANIMATIONEND_EVENT = 'animationend';
-}
-
-var DURATION_KEY = 'Duration';
-var PROPERTY_KEY = 'Property';
-var DELAY_KEY = 'Delay';
-var TIMING_KEY = 'TimingFunction';
-var ANIMATION_ITERATION_COUNT_KEY = 'IterationCount';
-var ANIMATION_PLAYSTATE_KEY = 'PlayState';
-var ELAPSED_TIME_MAX_DECIMAL_PLACES = 3;
-var CLOSING_TIME_BUFFER = 1.5;
-var ONE_SECOND = 1000;
-var BASE_TEN = 10;
-
-var SAFE_FAST_FORWARD_DURATION_VALUE = 9999;
-
-var ANIMATION_DELAY_PROP = ANIMATION_PROP + DELAY_KEY;
-var ANIMATION_DURATION_PROP = ANIMATION_PROP + DURATION_KEY;
-
-var TRANSITION_DELAY_PROP = TRANSITION_PROP + DELAY_KEY;
-var TRANSITION_DURATION_PROP = TRANSITION_PROP + DURATION_KEY;
-
-var DETECT_CSS_PROPERTIES = {
- transitionDuration: TRANSITION_DURATION_PROP,
- transitionDelay: TRANSITION_DELAY_PROP,
- transitionProperty: TRANSITION_PROP + PROPERTY_KEY,
- animationDuration: ANIMATION_DURATION_PROP,
- animationDelay: ANIMATION_DELAY_PROP,
- animationIterationCount: ANIMATION_PROP + ANIMATION_ITERATION_COUNT_KEY
-};
-
-var DETECT_STAGGER_CSS_PROPERTIES = {
- transitionDuration: TRANSITION_DURATION_PROP,
- transitionDelay: TRANSITION_DELAY_PROP,
- animationDuration: ANIMATION_DURATION_PROP,
- animationDelay: ANIMATION_DELAY_PROP
-};
-
-function computeCssStyles($window, element, properties) {
- var styles = Object.create(null);
- var detectedStyles = $window.getComputedStyle(element) || {};
- forEach(properties, function(formalStyleName, actualStyleName) {
- var val = detectedStyles[formalStyleName];
- if (val) {
- var c = val.charAt(0);
-
- // only numerical-based values have a negative sign or digit as the first value
- if (c === '-' || c === '+' || c >= 0) {
- val = parseMaxTime(val);
- }
-
- // by setting this to null in the event that the delay is not set or is set directly as 0
- // then we can still allow for zegative values to be used later on and not mistake this
- // value for being greater than any other negative value.
- if (val === 0) {
- val = null;
- }
- styles[actualStyleName] = val;
- }
- });
-
- return styles;
-}
-
-function parseMaxTime(str) {
- var maxValue = 0;
- var values = str.split(/\s*,\s*/);
- forEach(values, function(value) {
- // it's always safe to consider only second values and omit `ms` values since
- // getComputedStyle will always handle the conversion for us
- if (value.charAt(value.length - 1) == 's') {
- value = value.substring(0, value.length - 1);
- }
- value = parseFloat(value) || 0;
- maxValue = maxValue ? Math.max(value, maxValue) : value;
- });
- return maxValue;
-}
-
-function truthyTimingValue(val) {
- return val === 0 || val != null;
-}
-
-function getCssTransitionDurationStyle(duration, applyOnlyDuration) {
- var style = TRANSITION_PROP;
- var value = duration + 's';
- if (applyOnlyDuration) {
- style += DURATION_KEY;
- } else {
- value += ' linear all';
- }
- return [style, value];
-}
-
-function getCssKeyframeDurationStyle(duration) {
- return [ANIMATION_DURATION_PROP, duration + 's'];
-}
-
-function getCssDelayStyle(delay, isKeyframeAnimation) {
- var prop = isKeyframeAnimation ? ANIMATION_DELAY_PROP : TRANSITION_DELAY_PROP;
- return [prop, delay + 's'];
-}
-
-function blockTransitions(node, duration) {
- // we use a negative delay value since it performs blocking
- // yet it doesn't kill any existing transitions running on the
- // same element which makes this safe for class-based animations
- var value = duration ? '-' + duration + 's' : '';
- applyInlineStyle(node, [TRANSITION_DELAY_PROP, value]);
- return [TRANSITION_DELAY_PROP, value];
-}
-
-function blockKeyframeAnimations(node, applyBlock) {
- var value = applyBlock ? 'paused' : '';
- var key = ANIMATION_PROP + ANIMATION_PLAYSTATE_KEY;
- applyInlineStyle(node, [key, value]);
- return [key, value];
-}
-
-function applyInlineStyle(node, styleTuple) {
- var prop = styleTuple[0];
- var value = styleTuple[1];
- node.style[prop] = value;
-}
-
-function createLocalCacheLookup() {
- var cache = Object.create(null);
- return {
- flush: function() {
- cache = Object.create(null);
- },
-
- count: function(key) {
- var entry = cache[key];
- return entry ? entry.total : 0;
- },
-
- get: function(key) {
- var entry = cache[key];
- return entry && entry.value;
- },
-
- put: function(key, value) {
- if (!cache[key]) {
- cache[key] = { total: 1, value: value };
- } else {
- cache[key].total++;
- }
- }
- };
-}
-
-var $AnimateCssProvider = ['$animateProvider', function($animateProvider) {
- var gcsLookup = createLocalCacheLookup();
- var gcsStaggerLookup = createLocalCacheLookup();
-
- this.$get = ['$window', '$$jqLite', '$$AnimateRunner', '$timeout',
- '$document', '$sniffer', '$$rAFScheduler',
- function($window, $$jqLite, $$AnimateRunner, $timeout,
- $document, $sniffer, $$rAFScheduler) {
-
- var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
-
- var parentCounter = 0;
- function gcsHashFn(node, extraClasses) {
- var KEY = "$$ngAnimateParentKey";
- var parentNode = node.parentNode;
- var parentID = parentNode[KEY] || (parentNode[KEY] = ++parentCounter);
- return parentID + '-' + node.getAttribute('class') + '-' + extraClasses;
- }
-
- function computeCachedCssStyles(node, className, cacheKey, properties) {
- var timings = gcsLookup.get(cacheKey);
-
- if (!timings) {
- timings = computeCssStyles($window, node, properties);
- if (timings.animationIterationCount === 'infinite') {
- timings.animationIterationCount = 1;
- }
- }
-
- // we keep putting this in multiple times even though the value and the cacheKey are the same
- // because we're keeping an interal tally of how many duplicate animations are detected.
- gcsLookup.put(cacheKey, timings);
- return timings;
- }
-
- function computeCachedCssStaggerStyles(node, className, cacheKey, properties) {
- var stagger;
-
- // if we have one or more existing matches of matching elements
- // containing the same parent + CSS styles (which is how cacheKey works)
- // then staggering is possible
- if (gcsLookup.count(cacheKey) > 0) {
- stagger = gcsStaggerLookup.get(cacheKey);
-
- if (!stagger) {
- var staggerClassName = pendClasses(className, '-stagger');
-
- $$jqLite.addClass(node, staggerClassName);
-
- stagger = computeCssStyles($window, node, properties);
-
- // force the conversion of a null value to zero incase not set
- stagger.animationDuration = Math.max(stagger.animationDuration, 0);
- stagger.transitionDuration = Math.max(stagger.transitionDuration, 0);
-
- $$jqLite.removeClass(node, staggerClassName);
-
- gcsStaggerLookup.put(cacheKey, stagger);
- }
- }
-
- return stagger || {};
- }
-
- var bod = getDomNode($document).body;
- var rafWaitQueue = [];
- function waitUntilQuiet(callback) {
- rafWaitQueue.push(callback);
- $$rAFScheduler.waitUntilQuiet(function() {
- gcsLookup.flush();
- gcsStaggerLookup.flush();
-
- //the line below will force the browser to perform a repaint so
- //that all the animated elements within the animation frame will
- //be properly updated and drawn on screen. This is required to
- //ensure that the preparation animation is properly flushed so that
- //the active state picks up from there. DO NOT REMOVE THIS LINE.
- //DO NOT OPTIMIZE THIS LINE. THE MINIFIER WILL REMOVE IT OTHERWISE WHICH
- //WILL RESULT IN AN UNPREDICTABLE BUG THAT IS VERY HARD TO TRACK DOWN AND
- //WILL TAKE YEARS AWAY FROM YOUR LIFE.
- var width = bod.offsetWidth + 1;
-
- // we use a for loop to ensure that if the queue is changed
- // during this looping then it will consider new requests
- for (var i = 0; i < rafWaitQueue.length; i++) {
- rafWaitQueue[i](width);
- }
- rafWaitQueue.length = 0;
- });
- }
-
- return init;
-
- function computeTimings(node, className, cacheKey) {
- var timings = computeCachedCssStyles(node, className, cacheKey, DETECT_CSS_PROPERTIES);
- var aD = timings.animationDelay;
- var tD = timings.transitionDelay;
- timings.maxDelay = aD && tD
- ? Math.max(aD, tD)
- : (aD || tD);
- timings.maxDuration = Math.max(
- timings.animationDuration * timings.animationIterationCount,
- timings.transitionDuration);
-
- return timings;
- }
-
- function init(element, options) {
- var node = getDomNode(element);
- if (!node || !node.parentNode) {
- return closeAndReturnNoopAnimator();
- }
-
- options = prepareAnimationOptions(options);
-
- var temporaryStyles = [];
- var classes = element.attr('class');
- var styles = packageStyles(options);
- var animationClosed;
- var animationPaused;
- var animationCompleted;
- var runner;
- var runnerHost;
- var maxDelay;
- var maxDelayTime;
- var maxDuration;
- var maxDurationTime;
-
- if (options.duration === 0 || (!$sniffer.animations && !$sniffer.transitions)) {
- return closeAndReturnNoopAnimator();
- }
-
- var method = options.event && isArray(options.event)
- ? options.event.join(' ')
- : options.event;
-
- var isStructural = method && options.structural;
- var structuralClassName = '';
- var addRemoveClassName = '';
-
- if (isStructural) {
- structuralClassName = pendClasses(method, 'ng-', true);
- } else if (method) {
- structuralClassName = method;
- }
-
- if (options.addClass) {
- addRemoveClassName += pendClasses(options.addClass, '-add');
- }
-
- if (options.removeClass) {
- if (addRemoveClassName.length) {
- addRemoveClassName += ' ';
- }
- addRemoveClassName += pendClasses(options.removeClass, '-remove');
- }
-
- // there may be a situation where a structural animation is combined together
- // with CSS classes that need to resolve before the animation is computed.
- // However this means that there is no explicit CSS code to block the animation
- // from happening (by setting 0s none in the class name). If this is the case
- // we need to apply the classes before the first rAF so we know to continue if
- // there actually is a detected transition or keyframe animation
- if (options.applyClassesEarly && addRemoveClassName.length) {
- applyAnimationClasses(element, options);
- addRemoveClassName = '';
- }
-
- var setupClasses = [structuralClassName, addRemoveClassName].join(' ').trim();
- var fullClassName = classes + ' ' + setupClasses;
- var activeClasses = pendClasses(setupClasses, '-active');
- var hasToStyles = styles.to && Object.keys(styles.to).length > 0;
- var containsKeyframeAnimation = (options.keyframeStyle || '').length > 0;
-
- // there is no way we can trigger an animation if no styles and
- // no classes are being applied which would then trigger a transition,
- // unless there a is raw keyframe value that is applied to the element.
- if (!containsKeyframeAnimation
- && !hasToStyles
- && !setupClasses) {
- return closeAndReturnNoopAnimator();
- }
-
- var cacheKey, stagger;
- if (options.stagger > 0) {
- var staggerVal = parseFloat(options.stagger);
- stagger = {
- transitionDelay: staggerVal,
- animationDelay: staggerVal,
- transitionDuration: 0,
- animationDuration: 0
- };
- } else {
- cacheKey = gcsHashFn(node, fullClassName);
- stagger = computeCachedCssStaggerStyles(node, setupClasses, cacheKey, DETECT_STAGGER_CSS_PROPERTIES);
- }
-
- $$jqLite.addClass(element, setupClasses);
-
- var applyOnlyDuration;
-
- if (options.transitionStyle) {
- var transitionStyle = [TRANSITION_PROP, options.transitionStyle];
- applyInlineStyle(node, transitionStyle);
- temporaryStyles.push(transitionStyle);
- }
-
- if (options.duration >= 0) {
- applyOnlyDuration = node.style[TRANSITION_PROP].length > 0;
- var durationStyle = getCssTransitionDurationStyle(options.duration, applyOnlyDuration);
-
- // we set the duration so that it will be picked up by getComputedStyle later
- applyInlineStyle(node, durationStyle);
- temporaryStyles.push(durationStyle);
- }
-
- if (options.keyframeStyle) {
- var keyframeStyle = [ANIMATION_PROP, options.keyframeStyle];
- applyInlineStyle(node, keyframeStyle);
- temporaryStyles.push(keyframeStyle);
- }
-
- var itemIndex = stagger
- ? options.staggerIndex >= 0
- ? options.staggerIndex
- : gcsLookup.count(cacheKey)
- : 0;
-
- var isFirst = itemIndex === 0;
-
- // this is a pre-emptive way of forcing the setup classes to be added and applied INSTANTLY
- // without causing any combination of transitions to kick in. By adding a negative delay value
- // it forces the setup class' transition to end immediately. We later then remove the negative
- // transition delay to allow for the transition to naturally do it's thing. The beauty here is
- // that if there is no transition defined then nothing will happen and this will also allow
- // other transitions to be stacked on top of each other without any chopping them out.
- if (isFirst) {
- blockTransitions(node, SAFE_FAST_FORWARD_DURATION_VALUE);
- }
-
- var timings = computeTimings(node, fullClassName, cacheKey);
- var relativeDelay = timings.maxDelay;
- maxDelay = Math.max(relativeDelay, 0);
- maxDuration = timings.maxDuration;
-
- var flags = {};
- flags.hasTransitions = timings.transitionDuration > 0;
- flags.hasAnimations = timings.animationDuration > 0;
- flags.hasTransitionAll = flags.hasTransitions && timings.transitionProperty == 'all';
- flags.applyTransitionDuration = hasToStyles && (
- (flags.hasTransitions && !flags.hasTransitionAll)
- || (flags.hasAnimations && !flags.hasTransitions));
- flags.applyAnimationDuration = options.duration && flags.hasAnimations;
- flags.applyTransitionDelay = truthyTimingValue(options.delay) && (flags.applyTransitionDuration || flags.hasTransitions);
- flags.applyAnimationDelay = truthyTimingValue(options.delay) && flags.hasAnimations;
- flags.recalculateTimingStyles = addRemoveClassName.length > 0;
-
- if (flags.applyTransitionDuration || flags.applyAnimationDuration) {
- maxDuration = options.duration ? parseFloat(options.duration) : maxDuration;
-
- if (flags.applyTransitionDuration) {
- flags.hasTransitions = true;
- timings.transitionDuration = maxDuration;
- applyOnlyDuration = node.style[TRANSITION_PROP + PROPERTY_KEY].length > 0;
- temporaryStyles.push(getCssTransitionDurationStyle(maxDuration, applyOnlyDuration));
- }
-
- if (flags.applyAnimationDuration) {
- flags.hasAnimations = true;
- timings.animationDuration = maxDuration;
- temporaryStyles.push(getCssKeyframeDurationStyle(maxDuration));
- }
- }
-
- if (maxDuration === 0 && !flags.recalculateTimingStyles) {
- return closeAndReturnNoopAnimator();
- }
-
- // we need to recalculate the delay value since we used a pre-emptive negative
- // delay value and the delay value is required for the final event checking. This
- // property will ensure that this will happen after the RAF phase has passed.
- if (options.duration == null && timings.transitionDuration > 0) {
- flags.recalculateTimingStyles = flags.recalculateTimingStyles || isFirst;
- }
-
- maxDelayTime = maxDelay * ONE_SECOND;
- maxDurationTime = maxDuration * ONE_SECOND;
- if (!options.skipBlocking) {
- flags.blockTransition = timings.transitionDuration > 0;
- flags.blockKeyframeAnimation = timings.animationDuration > 0 &&
- stagger.animationDelay > 0 &&
- stagger.animationDuration === 0;
- }
-
- applyAnimationFromStyles(element, options);
- if (!flags.blockTransition) {
- blockTransitions(node, false);
- }
-
- applyBlocking(maxDuration);
-
- // TODO(matsko): for 1.5 change this code to have an animator object for better debugging
- return {
- $$willAnimate: true,
- end: endFn,
- start: function() {
- if (animationClosed) return;
-
- runnerHost = {
- end: endFn,
- cancel: cancelFn,
- resume: null, //this will be set during the start() phase
- pause: null
- };
-
- runner = new $$AnimateRunner(runnerHost);
-
- waitUntilQuiet(start);
-
- // we don't have access to pause/resume the animation
- // since it hasn't run yet. AnimateRunner will therefore
- // set noop functions for resume and pause and they will
- // later be overridden once the animation is triggered
- return runner;
- }
- };
-
- function endFn() {
- close();
- }
-
- function cancelFn() {
- close(true);
- }
-
- function close(rejected) { // jshint ignore:line
- // if the promise has been called already then we shouldn't close
- // the animation again
- if (animationClosed || (animationCompleted && animationPaused)) return;
- animationClosed = true;
- animationPaused = false;
-
- $$jqLite.removeClass(element, setupClasses);
- $$jqLite.removeClass(element, activeClasses);
-
- blockKeyframeAnimations(node, false);
- blockTransitions(node, false);
-
- forEach(temporaryStyles, function(entry) {
- // There is only one way to remove inline style properties entirely from elements.
- // By using `removeProperty` this works, but we need to convert camel-cased CSS
- // styles down to hyphenated values.
- node.style[entry[0]] = '';
- });
-
- applyAnimationClasses(element, options);
- applyAnimationStyles(element, options);
-
- // the reason why we have this option is to allow a synchronous closing callback
- // that is fired as SOON as the animation ends (when the CSS is removed) or if
- // the animation never takes off at all. A good example is a leave animation since
- // the element must be removed just after the animation is over or else the element
- // will appear on screen for one animation frame causing an overbearing flicker.
- if (options.onDone) {
- options.onDone();
- }
-
- // if the preparation function fails then the promise is not setup
- if (runner) {
- runner.complete(!rejected);
- }
- }
-
- function applyBlocking(duration) {
- if (flags.blockTransition) {
- blockTransitions(node, duration);
- }
-
- if (flags.blockKeyframeAnimation) {
- blockKeyframeAnimations(node, !!duration);
- }
- }
-
- function closeAndReturnNoopAnimator() {
- runner = new $$AnimateRunner({
- end: endFn,
- cancel: cancelFn
- });
-
- close();
-
- return {
- $$willAnimate: false,
- start: function() {
- return runner;
- },
- end: endFn
- };
- }
-
- function start() {
- if (animationClosed) return;
- if (!node.parentNode) {
- close();
- return;
- }
-
- var startTime, events = [];
-
- // even though we only pause keyframe animations here the pause flag
- // will still happen when transitions are used. Only the transition will
- // not be paused since that is not possible. If the animation ends when
- // paused then it will not complete until unpaused or cancelled.
- var playPause = function(playAnimation) {
- if (!animationCompleted) {
- animationPaused = !playAnimation;
- if (timings.animationDuration) {
- var value = blockKeyframeAnimations(node, animationPaused);
- animationPaused
- ? temporaryStyles.push(value)
- : removeFromArray(temporaryStyles, value);
- }
- } else if (animationPaused && playAnimation) {
- animationPaused = false;
- close();
- }
- };
-
- // checking the stagger duration prevents an accidently cascade of the CSS delay style
- // being inherited from the parent. If the transition duration is zero then we can safely
- // rely that the delay value is an intential stagger delay style.
- var maxStagger = itemIndex > 0
- && ((timings.transitionDuration && stagger.transitionDuration === 0) ||
- (timings.animationDuration && stagger.animationDuration === 0))
- && Math.max(stagger.animationDelay, stagger.transitionDelay);
- if (maxStagger) {
- $timeout(triggerAnimationStart,
- Math.floor(maxStagger * itemIndex * ONE_SECOND),
- false);
- } else {
- triggerAnimationStart();
- }
-
- // this will decorate the existing promise runner with pause/resume methods
- runnerHost.resume = function() {
- playPause(true);
- };
-
- runnerHost.pause = function() {
- playPause(false);
- };
-
- function triggerAnimationStart() {
- // just incase a stagger animation kicks in when the animation
- // itself was cancelled entirely
- if (animationClosed) return;
-
- applyBlocking(false);
-
- forEach(temporaryStyles, function(entry) {
- var key = entry[0];
- var value = entry[1];
- node.style[key] = value;
- });
-
- applyAnimationClasses(element, options);
- $$jqLite.addClass(element, activeClasses);
-
- if (flags.recalculateTimingStyles) {
- fullClassName = node.className + ' ' + setupClasses;
- cacheKey = gcsHashFn(node, fullClassName);
-
- timings = computeTimings(node, fullClassName, cacheKey);
- relativeDelay = timings.maxDelay;
- maxDelay = Math.max(relativeDelay, 0);
- maxDuration = timings.maxDuration;
-
- if (maxDuration === 0) {
- close();
- return;
- }
-
- flags.hasTransitions = timings.transitionDuration > 0;
- flags.hasAnimations = timings.animationDuration > 0;
- }
-
- if (flags.applyTransitionDelay || flags.applyAnimationDelay) {
- relativeDelay = typeof options.delay !== "boolean" && truthyTimingValue(options.delay)
- ? parseFloat(options.delay)
- : relativeDelay;
-
- maxDelay = Math.max(relativeDelay, 0);
-
- var delayStyle;
- if (flags.applyTransitionDelay) {
- timings.transitionDelay = relativeDelay;
- delayStyle = getCssDelayStyle(relativeDelay);
- temporaryStyles.push(delayStyle);
- node.style[delayStyle[0]] = delayStyle[1];
- }
-
- if (flags.applyAnimationDelay) {
- timings.animationDelay = relativeDelay;
- delayStyle = getCssDelayStyle(relativeDelay, true);
- temporaryStyles.push(delayStyle);
- node.style[delayStyle[0]] = delayStyle[1];
- }
- }
-
- maxDelayTime = maxDelay * ONE_SECOND;
- maxDurationTime = maxDuration * ONE_SECOND;
-
- if (options.easing) {
- var easeProp, easeVal = options.easing;
- if (flags.hasTransitions) {
- easeProp = TRANSITION_PROP + TIMING_KEY;
- temporaryStyles.push([easeProp, easeVal]);
- node.style[easeProp] = easeVal;
- }
- if (flags.hasAnimations) {
- easeProp = ANIMATION_PROP + TIMING_KEY;
- temporaryStyles.push([easeProp, easeVal]);
- node.style[easeProp] = easeVal;
- }
- }
-
- if (timings.transitionDuration) {
- events.push(TRANSITIONEND_EVENT);
- }
-
- if (timings.animationDuration) {
- events.push(ANIMATIONEND_EVENT);
- }
-
- startTime = Date.now();
- element.on(events.join(' '), onAnimationProgress);
- $timeout(onAnimationExpired, maxDelayTime + CLOSING_TIME_BUFFER * maxDurationTime);
-
- applyAnimationToStyles(element, options);
- }
-
- function onAnimationExpired() {
- // although an expired animation is a failed animation, getting to
- // this outcome is very easy if the CSS code screws up. Therefore we
- // should still continue normally as if the animation completed correctly.
- close();
- }
-
- function onAnimationProgress(event) {
- event.stopPropagation();
- var ev = event.originalEvent || event;
- var timeStamp = ev.$manualTimeStamp || ev.timeStamp || Date.now();
-
- /* Firefox (or possibly just Gecko) likes to not round values up
- * when a ms measurement is used for the animation */
- var elapsedTime = parseFloat(ev.elapsedTime.toFixed(ELAPSED_TIME_MAX_DECIMAL_PLACES));
-
- /* $manualTimeStamp is a mocked timeStamp value which is set
- * within browserTrigger(). This is only here so that tests can
- * mock animations properly. Real events fallback to event.timeStamp,
- * or, if they don't, then a timeStamp is automatically created for them.
- * We're checking to see if the timeStamp surpasses the expected delay,
- * but we're using elapsedTime instead of the timeStamp on the 2nd
- * pre-condition since animations sometimes close off early */
- if (Math.max(timeStamp - startTime, 0) >= maxDelayTime && elapsedTime >= maxDuration) {
- // we set this flag to ensure that if the transition is paused then, when resumed,
- // the animation will automatically close itself since transitions cannot be paused.
- animationCompleted = true;
- close();
- }
- }
- }
- }
- }];
-}];
-
-var $$AnimateCssDriverProvider = ['$$animationProvider', function($$animationProvider) {
- $$animationProvider.drivers.push('$$animateCssDriver');
-
- var NG_ANIMATE_SHIM_CLASS_NAME = 'ng-animate-shim';
- var NG_ANIMATE_ANCHOR_CLASS_NAME = 'ng-anchor';
-
- var NG_OUT_ANCHOR_CLASS_NAME = 'ng-anchor-out';
- var NG_IN_ANCHOR_CLASS_NAME = 'ng-anchor-in';
-
- this.$get = ['$animateCss', '$rootScope', '$$AnimateRunner', '$rootElement', '$document', '$sniffer',
- function($animateCss, $rootScope, $$AnimateRunner, $rootElement, $document, $sniffer) {
-
- // only browsers that support these properties can render animations
- if (!$sniffer.animations && !$sniffer.transitions) return noop;
-
- var bodyNode = getDomNode($document).body;
- var rootNode = getDomNode($rootElement);
-
- var rootBodyElement = jqLite(bodyNode.parentNode === rootNode ? bodyNode : rootNode);
-
- return function initDriverFn(animationDetails) {
- return animationDetails.from && animationDetails.to
- ? prepareFromToAnchorAnimation(animationDetails.from,
- animationDetails.to,
- animationDetails.classes,
- animationDetails.anchors)
- : prepareRegularAnimation(animationDetails);
- };
-
- function filterCssClasses(classes) {
- //remove all the `ng-` stuff
- return classes.replace(/\bng-\S+\b/g, '');
- }
-
- function getUniqueValues(a, b) {
- if (isString(a)) a = a.split(' ');
- if (isString(b)) b = b.split(' ');
- return a.filter(function(val) {
- return b.indexOf(val) === -1;
- }).join(' ');
- }
-
- function prepareAnchoredAnimation(classes, outAnchor, inAnchor) {
- var clone = jqLite(getDomNode(outAnchor).cloneNode(true));
- var startingClasses = filterCssClasses(getClassVal(clone));
-
- outAnchor.addClass(NG_ANIMATE_SHIM_CLASS_NAME);
- inAnchor.addClass(NG_ANIMATE_SHIM_CLASS_NAME);
-
- clone.addClass(NG_ANIMATE_ANCHOR_CLASS_NAME);
-
- rootBodyElement.append(clone);
-
- var animatorIn, animatorOut = prepareOutAnimation();
-
- // the user may not end up using the `out` animation and
- // only making use of the `in` animation or vice-versa.
- // In either case we should allow this and not assume the
- // animation is over unless both animations are not used.
- if (!animatorOut) {
- animatorIn = prepareInAnimation();
- if (!animatorIn) {
- return end();
- }
- }
-
- var startingAnimator = animatorOut || animatorIn;
-
- return {
- start: function() {
- var runner;
-
- var currentAnimation = startingAnimator.start();
- currentAnimation.done(function() {
- currentAnimation = null;
- if (!animatorIn) {
- animatorIn = prepareInAnimation();
- if (animatorIn) {
- currentAnimation = animatorIn.start();
- currentAnimation.done(function() {
- currentAnimation = null;
- end();
- runner.complete();
- });
- return currentAnimation;
- }
- }
- // in the event that there is no `in` animation
- end();
- runner.complete();
- });
-
- runner = new $$AnimateRunner({
- end: endFn,
- cancel: endFn
- });
-
- return runner;
-
- function endFn() {
- if (currentAnimation) {
- currentAnimation.end();
- }
- }
- }
- };
-
- function calculateAnchorStyles(anchor) {
- var styles = {};
-
- var coords = getDomNode(anchor).getBoundingClientRect();
-
- // we iterate directly since safari messes up and doesn't return
- // all the keys for the coods object when iterated
- forEach(['width','height','top','left'], function(key) {
- var value = coords[key];
- switch (key) {
- case 'top':
- value += bodyNode.scrollTop;
- break;
- case 'left':
- value += bodyNode.scrollLeft;
- break;
- }
- styles[key] = Math.floor(value) + 'px';
- });
- return styles;
- }
-
- function prepareOutAnimation() {
- var animator = $animateCss(clone, {
- addClass: NG_OUT_ANCHOR_CLASS_NAME,
- delay: true,
- from: calculateAnchorStyles(outAnchor)
- });
-
- // read the comment within `prepareRegularAnimation` to understand
- // why this check is necessary
- return animator.$$willAnimate ? animator : null;
- }
-
- function getClassVal(element) {
- return element.attr('class') || '';
- }
-
- function prepareInAnimation() {
- var endingClasses = filterCssClasses(getClassVal(inAnchor));
- var toAdd = getUniqueValues(endingClasses, startingClasses);
- var toRemove = getUniqueValues(startingClasses, endingClasses);
-
- var animator = $animateCss(clone, {
- to: calculateAnchorStyles(inAnchor),
- addClass: NG_IN_ANCHOR_CLASS_NAME + ' ' + toAdd,
- removeClass: NG_OUT_ANCHOR_CLASS_NAME + ' ' + toRemove,
- delay: true
- });
-
- // read the comment within `prepareRegularAnimation` to understand
- // why this check is necessary
- return animator.$$willAnimate ? animator : null;
- }
-
- function end() {
- clone.remove();
- outAnchor.removeClass(NG_ANIMATE_SHIM_CLASS_NAME);
- inAnchor.removeClass(NG_ANIMATE_SHIM_CLASS_NAME);
- }
- }
-
- function prepareFromToAnchorAnimation(from, to, classes, anchors) {
- var fromAnimation = prepareRegularAnimation(from);
- var toAnimation = prepareRegularAnimation(to);
-
- var anchorAnimations = [];
- forEach(anchors, function(anchor) {
- var outElement = anchor['out'];
- var inElement = anchor['in'];
- var animator = prepareAnchoredAnimation(classes, outElement, inElement);
- if (animator) {
- anchorAnimations.push(animator);
- }
- });
-
- // no point in doing anything when there are no elements to animate
- if (!fromAnimation && !toAnimation && anchorAnimations.length === 0) return;
-
- return {
- start: function() {
- var animationRunners = [];
-
- if (fromAnimation) {
- animationRunners.push(fromAnimation.start());
- }
-
- if (toAnimation) {
- animationRunners.push(toAnimation.start());
- }
-
- forEach(anchorAnimations, function(animation) {
- animationRunners.push(animation.start());
- });
-
- var runner = new $$AnimateRunner({
- end: endFn,
- cancel: endFn // CSS-driven animations cannot be cancelled, only ended
- });
-
- $$AnimateRunner.all(animationRunners, function(status) {
- runner.complete(status);
- });
-
- return runner;
-
- function endFn() {
- forEach(animationRunners, function(runner) {
- runner.end();
- });
- }
- }
- };
- }
-
- function prepareRegularAnimation(animationDetails) {
- var element = animationDetails.element;
- var options = animationDetails.options || {};
-
- if (animationDetails.structural) {
- // structural animations ensure that the CSS classes are always applied
- // before the detection starts.
- options.structural = options.applyClassesEarly = true;
-
- // we special case the leave animation since we want to ensure that
- // the element is removed as soon as the animation is over. Otherwise
- // a flicker might appear or the element may not be removed at all
- options.event = animationDetails.event;
- if (options.event === 'leave') {
- options.onDone = options.domOperation;
- }
- } else {
- options.event = null;
- }
-
- var animator = $animateCss(element, options);
-
- // the driver lookup code inside of $$animation attempts to spawn a
- // driver one by one until a driver returns a.$$willAnimate animator object.
- // $animateCss will always return an object, however, it will pass in
- // a flag as a hint as to whether an animation was detected or not
- return animator.$$willAnimate ? animator : null;
- }
- }];
-}];
-
-// TODO(matsko): use caching here to speed things up for detection
-// TODO(matsko): add documentation
-// by the time...
-
-var $$AnimateJsProvider = ['$animateProvider', function($animateProvider) {
- this.$get = ['$injector', '$$AnimateRunner', '$$rAFMutex', '$$jqLite',
- function($injector, $$AnimateRunner, $$rAFMutex, $$jqLite) {
-
- var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
- // $animateJs(element, 'enter');
- return function(element, event, classes, options) {
- // the `classes` argument is optional and if it is not used
- // then the classes will be resolved from the element's className
- // property as well as options.addClass/options.removeClass.
- if (arguments.length === 3 && isObject(classes)) {
- options = classes;
- classes = null;
- }
-
- options = prepareAnimationOptions(options);
- if (!classes) {
- classes = element.attr('class') || '';
- if (options.addClass) {
- classes += ' ' + options.addClass;
- }
- if (options.removeClass) {
- classes += ' ' + options.removeClass;
- }
- }
-
- var classesToAdd = options.addClass;
- var classesToRemove = options.removeClass;
-
- // the lookupAnimations function returns a series of animation objects that are
- // matched up with one or more of the CSS classes. These animation objects are
- // defined via the module.animation factory function. If nothing is detected then
- // we don't return anything which then makes $animation query the next driver.
- var animations = lookupAnimations(classes);
- var before, after;
- if (animations.length) {
- var afterFn, beforeFn;
- if (event == 'leave') {
- beforeFn = 'leave';
- afterFn = 'afterLeave'; // TODO(matsko): get rid of this
- } else {
- beforeFn = 'before' + event.charAt(0).toUpperCase() + event.substr(1);
- afterFn = event;
- }
-
- if (event !== 'enter' && event !== 'move') {
- before = packageAnimations(element, event, options, animations, beforeFn);
- }
- after = packageAnimations(element, event, options, animations, afterFn);
- }
-
- // no matching animations
- if (!before && !after) return;
-
- function applyOptions() {
- options.domOperation();
- applyAnimationClasses(element, options);
- }
-
- return {
- start: function() {
- var closeActiveAnimations;
- var chain = [];
-
- if (before) {
- chain.push(function(fn) {
- closeActiveAnimations = before(fn);
- });
- }
-
- if (chain.length) {
- chain.push(function(fn) {
- applyOptions();
- fn(true);
- });
- } else {
- applyOptions();
- }
-
- if (after) {
- chain.push(function(fn) {
- closeActiveAnimations = after(fn);
- });
- }
-
- var animationClosed = false;
- var runner = new $$AnimateRunner({
- end: function() {
- endAnimations();
- },
- cancel: function() {
- endAnimations(true);
- }
- });
-
- $$AnimateRunner.chain(chain, onComplete);
- return runner;
-
- function onComplete(success) {
- animationClosed = true;
- applyOptions();
- applyAnimationStyles(element, options);
- runner.complete(success);
- }
-
- function endAnimations(cancelled) {
- if (!animationClosed) {
- (closeActiveAnimations || noop)(cancelled);
- onComplete(cancelled);
- }
- }
- }
- };
-
- function executeAnimationFn(fn, element, event, options, onDone) {
- var args;
- switch (event) {
- case 'animate':
- args = [element, options.from, options.to, onDone];
- break;
-
- case 'setClass':
- args = [element, classesToAdd, classesToRemove, onDone];
- break;
-
- case 'addClass':
- args = [element, classesToAdd, onDone];
- break;
-
- case 'removeClass':
- args = [element, classesToRemove, onDone];
- break;
-
- default:
- args = [element, onDone];
- break;
- }
-
- args.push(options);
-
- var value = fn.apply(fn, args);
- if (value) {
- if (isFunction(value.start)) {
- value = value.start();
- }
-
- if (value instanceof $$AnimateRunner) {
- value.done(onDone);
- } else if (isFunction(value)) {
- // optional onEnd / onCancel callback
- return value;
- }
- }
-
- return noop;
- }
-
- function groupEventedAnimations(element, event, options, animations, fnName) {
- var operations = [];
- forEach(animations, function(ani) {
- var animation = ani[fnName];
- if (!animation) return;
-
- // note that all of these animations will run in parallel
- operations.push(function() {
- var runner;
- var endProgressCb;
-
- var resolved = false;
- var onAnimationComplete = function(rejected) {
- if (!resolved) {
- resolved = true;
- (endProgressCb || noop)(rejected);
- runner.complete(!rejected);
- }
- };
-
- runner = new $$AnimateRunner({
- end: function() {
- onAnimationComplete();
- },
- cancel: function() {
- onAnimationComplete(true);
- }
- });
-
- endProgressCb = executeAnimationFn(animation, element, event, options, function(result) {
- var cancelled = result === false;
- onAnimationComplete(cancelled);
- });
-
- return runner;
- });
- });
-
- return operations;
- }
-
- function packageAnimations(element, event, options, animations, fnName) {
- var operations = groupEventedAnimations(element, event, options, animations, fnName);
- if (operations.length === 0) {
- var a,b;
- if (fnName === 'beforeSetClass') {
- a = groupEventedAnimations(element, 'removeClass', options, animations, 'beforeRemoveClass');
- b = groupEventedAnimations(element, 'addClass', options, animations, 'beforeAddClass');
- } else if (fnName === 'setClass') {
- a = groupEventedAnimations(element, 'removeClass', options, animations, 'removeClass');
- b = groupEventedAnimations(element, 'addClass', options, animations, 'addClass');
- }
-
- if (a) {
- operations = operations.concat(a);
- }
- if (b) {
- operations = operations.concat(b);
- }
- }
-
- if (operations.length === 0) return;
-
- // TODO(matsko): add documentation
- return function startAnimation(callback) {
- var runners = [];
- if (operations.length) {
- forEach(operations, function(animateFn) {
- runners.push(animateFn());
- });
- }
-
- runners.length ? $$AnimateRunner.all(runners, callback) : callback();
-
- return function endFn(reject) {
- forEach(runners, function(runner) {
- reject ? runner.cancel() : runner.end();
- });
- };
- };
- }
- };
-
- function lookupAnimations(classes) {
- classes = isArray(classes) ? classes : classes.split(' ');
- var matches = [], flagMap = {};
- for (var i=0; i < classes.length; i++) {
- var klass = classes[i],
- animationFactory = $animateProvider.$$registeredAnimations[klass];
- if (animationFactory && !flagMap[klass]) {
- matches.push($injector.get(animationFactory));
- flagMap[klass] = true;
- }
- }
- return matches;
- }
- }];
-}];
-
-var $$AnimateJsDriverProvider = ['$$animationProvider', function($$animationProvider) {
- $$animationProvider.drivers.push('$$animateJsDriver');
- this.$get = ['$$animateJs', '$$AnimateRunner', function($$animateJs, $$AnimateRunner) {
- return function initDriverFn(animationDetails) {
- if (animationDetails.from && animationDetails.to) {
- var fromAnimation = prepareAnimation(animationDetails.from);
- var toAnimation = prepareAnimation(animationDetails.to);
- if (!fromAnimation && !toAnimation) return;
-
- return {
- start: function() {
- var animationRunners = [];
-
- if (fromAnimation) {
- animationRunners.push(fromAnimation.start());
- }
-
- if (toAnimation) {
- animationRunners.push(toAnimation.start());
- }
-
- $$AnimateRunner.all(animationRunners, done);
-
- var runner = new $$AnimateRunner({
- end: endFnFactory(),
- cancel: endFnFactory()
- });
-
- return runner;
-
- function endFnFactory() {
- return function() {
- forEach(animationRunners, function(runner) {
- // at this point we cannot cancel animations for groups just yet. 1.5+
- runner.end();
- });
- };
- }
-
- function done(status) {
- runner.complete(status);
- }
- }
- };
- } else {
- return prepareAnimation(animationDetails);
- }
- };
-
- function prepareAnimation(animationDetails) {
- // TODO(matsko): make sure to check for grouped animations and delegate down to normal animations
- var element = animationDetails.element;
- var event = animationDetails.event;
- var options = animationDetails.options;
- var classes = animationDetails.classes;
- return $$animateJs(element, event, classes, options);
- }
- }];
-}];
-
-var NG_ANIMATE_ATTR_NAME = 'data-ng-animate';
-var NG_ANIMATE_PIN_DATA = '$ngAnimatePin';
-var $$AnimateQueueProvider = ['$animateProvider', function($animateProvider) {
- var PRE_DIGEST_STATE = 1;
- var RUNNING_STATE = 2;
-
- var rules = this.rules = {
- skip: [],
- cancel: [],
- join: []
- };
-
- function isAllowed(ruleType, element, currentAnimation, previousAnimation) {
- return rules[ruleType].some(function(fn) {
- return fn(element, currentAnimation, previousAnimation);
- });
- }
-
- function hasAnimationClasses(options, and) {
- options = options || {};
- var a = (options.addClass || '').length > 0;
- var b = (options.removeClass || '').length > 0;
- return and ? a && b : a || b;
- }
-
- rules.join.push(function(element, newAnimation, currentAnimation) {
- // if the new animation is class-based then we can just tack that on
- return !newAnimation.structural && hasAnimationClasses(newAnimation.options);
- });
-
- rules.skip.push(function(element, newAnimation, currentAnimation) {
- // there is no need to animate anything if no classes are being added and
- // there is no structural animation that will be triggered
- return !newAnimation.structural && !hasAnimationClasses(newAnimation.options);
- });
-
- rules.skip.push(function(element, newAnimation, currentAnimation) {
- // why should we trigger a new structural animation if the element will
- // be removed from the DOM anyway?
- return currentAnimation.event == 'leave' && newAnimation.structural;
- });
-
- rules.skip.push(function(element, newAnimation, currentAnimation) {
- // if there is a current animation then skip the class-based animation
- return currentAnimation.structural && !newAnimation.structural;
- });
-
- rules.cancel.push(function(element, newAnimation, currentAnimation) {
- // there can never be two structural animations running at the same time
- return currentAnimation.structural && newAnimation.structural;
- });
-
- rules.cancel.push(function(element, newAnimation, currentAnimation) {
- // if the previous animation is already running, but the new animation will
- // be triggered, but the new animation is structural
- return currentAnimation.state === RUNNING_STATE && newAnimation.structural;
- });
-
- rules.cancel.push(function(element, newAnimation, currentAnimation) {
- var nO = newAnimation.options;
- var cO = currentAnimation.options;
-
- // if the exact same CSS class is added/removed then it's safe to cancel it
- return (nO.addClass && nO.addClass === cO.removeClass) || (nO.removeClass && nO.removeClass === cO.addClass);
- });
-
- this.$get = ['$$rAF', '$rootScope', '$rootElement', '$document', '$$HashMap',
- '$$animation', '$$AnimateRunner', '$templateRequest', '$$jqLite',
- function($$rAF, $rootScope, $rootElement, $document, $$HashMap,
- $$animation, $$AnimateRunner, $templateRequest, $$jqLite) {
-
- var activeAnimationsLookup = new $$HashMap();
- var disabledElementsLookup = new $$HashMap();
-
- var animationsEnabled = null;
-
- // Wait until all directive and route-related templates are downloaded and
- // compiled. The $templateRequest.totalPendingRequests variable keeps track of
- // all of the remote templates being currently downloaded. If there are no
- // templates currently downloading then the watcher will still fire anyway.
- var deregisterWatch = $rootScope.$watch(
- function() { return $templateRequest.totalPendingRequests === 0; },
- function(isEmpty) {
- if (!isEmpty) return;
- deregisterWatch();
-
- // Now that all templates have been downloaded, $animate will wait until
- // the post digest queue is empty before enabling animations. By having two
- // calls to $postDigest calls we can ensure that the flag is enabled at the
- // very end of the post digest queue. Since all of the animations in $animate
- // use $postDigest, it's important that the code below executes at the end.
- // This basically means that the page is fully downloaded and compiled before
- // any animations are triggered.
- $rootScope.$$postDigest(function() {
- $rootScope.$$postDigest(function() {
- // we check for null directly in the event that the application already called
- // .enabled() with whatever arguments that it provided it with
- if (animationsEnabled === null) {
- animationsEnabled = true;
- }
- });
- });
- }
- );
-
- var bodyElement = jqLite($document[0].body);
-
- var callbackRegistry = {};
-
- // remember that the classNameFilter is set during the provider/config
- // stage therefore we can optimize here and setup a helper function
- var classNameFilter = $animateProvider.classNameFilter();
- var isAnimatableClassName = !classNameFilter
- ? function() { return true; }
- : function(className) {
- return classNameFilter.test(className);
- };
-
- var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
-
- function normalizeAnimationOptions(element, options) {
- return mergeAnimationOptions(element, options, {});
- }
-
- function findCallbacks(element, event) {
- var targetNode = getDomNode(element);
-
- var matches = [];
- var entries = callbackRegistry[event];
- if (entries) {
- forEach(entries, function(entry) {
- if (entry.node.contains(targetNode)) {
- matches.push(entry.callback);
- }
- });
- }
-
- return matches;
- }
-
- function triggerCallback(event, element, phase, data) {
- $$rAF(function() {
- forEach(findCallbacks(element, event), function(callback) {
- callback(element, phase, data);
- });
- });
- }
-
- return {
- on: function(event, container, callback) {
- var node = extractElementNode(container);
- callbackRegistry[event] = callbackRegistry[event] || [];
- callbackRegistry[event].push({
- node: node,
- callback: callback
- });
- },
-
- off: function(event, container, callback) {
- var entries = callbackRegistry[event];
- if (!entries) return;
-
- callbackRegistry[event] = arguments.length === 1
- ? null
- : filterFromRegistry(entries, container, callback);
-
- function filterFromRegistry(list, matchContainer, matchCallback) {
- var containerNode = extractElementNode(matchContainer);
- return list.filter(function(entry) {
- var isMatch = entry.node === containerNode &&
- (!matchCallback || entry.callback === matchCallback);
- return !isMatch;
- });
- }
- },
-
- pin: function(element, parentElement) {
- assertArg(isElement(element), 'element', 'not an element');
- assertArg(isElement(parentElement), 'parentElement', 'not an element');
- element.data(NG_ANIMATE_PIN_DATA, parentElement);
- },
-
- push: function(element, event, options, domOperation) {
- options = options || {};
- options.domOperation = domOperation;
- return queueAnimation(element, event, options);
- },
-
- // this method has four signatures:
- // () - global getter
- // (bool) - global setter
- // (element) - element getter
- // (element, bool) - element setter<F37>
- enabled: function(element, bool) {
- var argCount = arguments.length;
-
- if (argCount === 0) {
- // () - Global getter
- bool = !!animationsEnabled;
- } else {
- var hasElement = isElement(element);
-
- if (!hasElement) {
- // (bool) - Global setter
- bool = animationsEnabled = !!element;
- } else {
- var node = getDomNode(element);
- var recordExists = disabledElementsLookup.get(node);
-
- if (argCount === 1) {
- // (element) - Element getter
- bool = !recordExists;
- } else {
- // (element, bool) - Element setter
- bool = !!bool;
- if (!bool) {
- disabledElementsLookup.put(node, true);
- } else if (recordExists) {
- disabledElementsLookup.remove(node);
- }
- }
- }
- }
-
- return bool;
- }
- };
-
- function queueAnimation(element, event, options) {
- var node, parent;
- element = stripCommentsFromElement(element);
- if (element) {
- node = getDomNode(element);
- parent = element.parent();
- }
-
- options = prepareAnimationOptions(options);
-
- // we create a fake runner with a working promise.
- // These methods will become available after the digest has passed
- var runner = new $$AnimateRunner();
-
- // there are situations where a directive issues an animation for
- // a jqLite wrapper that contains only comment nodes... If this
- // happens then there is no way we can perform an animation
- if (!node) {
- close();
- return runner;
- }
-
- if (isArray(options.addClass)) {
- options.addClass = options.addClass.join(' ');
- }
-
- if (isArray(options.removeClass)) {
- options.removeClass = options.removeClass.join(' ');
- }
-
- if (options.from && !isObject(options.from)) {
- options.from = null;
- }
-
- if (options.to && !isObject(options.to)) {
- options.to = null;
- }
-
- var className = [node.className, options.addClass, options.removeClass].join(' ');
- if (!isAnimatableClassName(className)) {
- close();
- return runner;
- }
-
- var isStructural = ['enter', 'move', 'leave'].indexOf(event) >= 0;
-
- // this is a hard disable of all animations for the application or on
- // the element itself, therefore there is no need to continue further
- // past this point if not enabled
- var skipAnimations = !animationsEnabled || disabledElementsLookup.get(node);
- var existingAnimation = (!skipAnimations && activeAnimationsLookup.get(node)) || {};
- var hasExistingAnimation = !!existingAnimation.state;
-
- // there is no point in traversing the same collection of parent ancestors if a followup
- // animation will be run on the same element that already did all that checking work
- if (!skipAnimations && (!hasExistingAnimation || existingAnimation.state != PRE_DIGEST_STATE)) {
- skipAnimations = !areAnimationsAllowed(element, parent, event);
- }
-
- if (skipAnimations) {
- close();
- return runner;
- }
-
- if (isStructural) {
- closeChildAnimations(element);
- }
-
- var newAnimation = {
- structural: isStructural,
- element: element,
- event: event,
- close: close,
- options: options,
- runner: runner
- };
-
- if (hasExistingAnimation) {
- var skipAnimationFlag = isAllowed('skip', element, newAnimation, existingAnimation);
- if (skipAnimationFlag) {
- if (existingAnimation.state === RUNNING_STATE) {
- close();
- return runner;
- } else {
- mergeAnimationOptions(element, existingAnimation.options, options);
- return existingAnimation.runner;
- }
- }
-
- var cancelAnimationFlag = isAllowed('cancel', element, newAnimation, existingAnimation);
- if (cancelAnimationFlag) {
- if (existingAnimation.state === RUNNING_STATE) {
- // this will end the animation right away and it is safe
- // to do so since the animation is already running and the
- // runner callback code will run in async
- existingAnimation.runner.end();
- } else if (existingAnimation.structural) {
- // this means that the animation is queued into a digest, but
- // hasn't started yet. Therefore it is safe to run the close
- // method which will call the runner methods in async.
- existingAnimation.close();
- } else {
- // this will merge the existing animation options into this new follow-up animation
- mergeAnimationOptions(element, newAnimation.options, existingAnimation.options);
- }
- } else {
- // a joined animation means that this animation will take over the existing one
- // so an example would involve a leave animation taking over an enter. Then when
- // the postDigest kicks in the enter will be ignored.
- var joinAnimationFlag = isAllowed('join', element, newAnimation, existingAnimation);
- if (joinAnimationFlag) {
- if (existingAnimation.state === RUNNING_STATE) {
- normalizeAnimationOptions(element, options);
- } else {
- event = newAnimation.event = existingAnimation.event;
- options = mergeAnimationOptions(element, existingAnimation.options, newAnimation.options);
- return runner;
- }
- }
- }
- } else {
- // normalization in this case means that it removes redundant CSS classes that
- // already exist (addClass) or do not exist (removeClass) on the element
- normalizeAnimationOptions(element, options);
- }
-
- // when the options are merged and cleaned up we may end up not having to do
- // an animation at all, therefore we should check this before issuing a post
- // digest callback. Structural animations will always run no matter what.
- var isValidAnimation = newAnimation.structural;
- if (!isValidAnimation) {
- // animate (from/to) can be quickly checked first, otherwise we check if any classes are present
- isValidAnimation = (newAnimation.event === 'animate' && Object.keys(newAnimation.options.to || {}).length > 0)
- || hasAnimationClasses(newAnimation.options);
- }
-
- if (!isValidAnimation) {
- close();
- clearElementAnimationState(element);
- return runner;
- }
-
- if (isStructural) {
- closeParentClassBasedAnimations(parent);
- }
-
- // the counter keeps track of cancelled animations
- var counter = (existingAnimation.counter || 0) + 1;
- newAnimation.counter = counter;
-
- markElementAnimationState(element, PRE_DIGEST_STATE, newAnimation);
-
- $rootScope.$$postDigest(function() {
- var animationDetails = activeAnimationsLookup.get(node);
- var animationCancelled = !animationDetails;
- animationDetails = animationDetails || {};
-
- // if addClass/removeClass is called before something like enter then the
- // registered parent element may not be present. The code below will ensure
- // that a final value for parent element is obtained
- var parentElement = element.parent() || [];
-
- // animate/structural/class-based animations all have requirements. Otherwise there
- // is no point in performing an animation. The parent node must also be set.
- var isValidAnimation = parentElement.length > 0
- && (animationDetails.event === 'animate'
- || animationDetails.structural
- || hasAnimationClasses(animationDetails.options));
-
- // this means that the previous animation was cancelled
- // even if the follow-up animation is the same event
- if (animationCancelled || animationDetails.counter !== counter || !isValidAnimation) {
- // if another animation did not take over then we need
- // to make sure that the domOperation and options are
- // handled accordingly
- if (animationCancelled) {
- applyAnimationClasses(element, options);
- applyAnimationStyles(element, options);
- }
-
- // if the event changed from something like enter to leave then we do
- // it, otherwise if it's the same then the end result will be the same too
- if (animationCancelled || (isStructural && animationDetails.event !== event)) {
- options.domOperation();
- runner.end();
- }
-
- // in the event that the element animation was not cancelled or a follow-up animation
- // isn't allowed to animate from here then we need to clear the state of the element
- // so that any future animations won't read the expired animation data.
- if (!isValidAnimation) {
- clearElementAnimationState(element);
- }
-
- return;
- }
-
- // this combined multiple class to addClass / removeClass into a setClass event
- // so long as a structural event did not take over the animation
- event = !animationDetails.structural && hasAnimationClasses(animationDetails.options, true)
- ? 'setClass'
- : animationDetails.event;
-
- if (animationDetails.structural) {
- closeParentClassBasedAnimations(parentElement);
- }
-
- markElementAnimationState(element, RUNNING_STATE);
- var realRunner = $$animation(element, event, animationDetails.options);
- realRunner.done(function(status) {
- close(!status);
- var animationDetails = activeAnimationsLookup.get(node);
- if (animationDetails && animationDetails.counter === counter) {
- clearElementAnimationState(getDomNode(element));
- }
- notifyProgress(runner, event, 'close', {});
- });
-
- // this will update the runner's flow-control events based on
- // the `realRunner` object.
- runner.setHost(realRunner);
- notifyProgress(runner, event, 'start', {});
- });
-
- return runner;
-
- function notifyProgress(runner, event, phase, data) {
- triggerCallback(event, element, phase, data);
- runner.progress(event, phase, data);
- }
-
- function close(reject) { // jshint ignore:line
- applyAnimationClasses(element, options);
- applyAnimationStyles(element, options);
- options.domOperation();
- runner.complete(!reject);
- }
- }
-
- function closeChildAnimations(element) {
- var node = getDomNode(element);
- var children = node.querySelectorAll('[' + NG_ANIMATE_ATTR_NAME + ']');
- forEach(children, function(child) {
- var state = parseInt(child.getAttribute(NG_ANIMATE_ATTR_NAME));
- var animationDetails = activeAnimationsLookup.get(child);
- switch (state) {
- case RUNNING_STATE:
- animationDetails.runner.end();
- /* falls through */
- case PRE_DIGEST_STATE:
- if (animationDetails) {
- activeAnimationsLookup.remove(child);
- }
- break;
- }
- });
- }
-
- function clearElementAnimationState(element) {
- var node = getDomNode(element);
- node.removeAttribute(NG_ANIMATE_ATTR_NAME);
- activeAnimationsLookup.remove(node);
- }
-
- function isMatchingElement(nodeOrElmA, nodeOrElmB) {
- return getDomNode(nodeOrElmA) === getDomNode(nodeOrElmB);
- }
-
- function closeParentClassBasedAnimations(startingElement) {
- var parentNode = getDomNode(startingElement);
- do {
- if (!parentNode || parentNode.nodeType !== ELEMENT_NODE) break;
-
- var animationDetails = activeAnimationsLookup.get(parentNode);
- if (animationDetails) {
- examineParentAnimation(parentNode, animationDetails);
- }
-
- parentNode = parentNode.parentNode;
- } while (true);
-
- // since animations are detected from CSS classes, we need to flush all parent
- // class-based animations so that the parent classes are all present for child
- // animations to properly function (otherwise any CSS selectors may not work)
- function examineParentAnimation(node, animationDetails) {
- // enter/leave/move always have priority
- if (animationDetails.structural || !hasAnimationClasses(animationDetails.options)) return;
-
- if (animationDetails.state === RUNNING_STATE) {
- animationDetails.runner.end();
- }
- clearElementAnimationState(node);
- }
- }
-
- function areAnimationsAllowed(element, parentElement, event) {
- var bodyElementDetected = false;
- var rootElementDetected = false;
- var parentAnimationDetected = false;
- var animateChildren;
-
- var parentHost = element.data(NG_ANIMATE_PIN_DATA);
- if (parentHost) {
- parentElement = parentHost;
- }
-
- while (parentElement && parentElement.length) {
- if (!rootElementDetected) {
- // angular doesn't want to attempt to animate elements outside of the application
- // therefore we need to ensure that the rootElement is an ancestor of the current element
- rootElementDetected = isMatchingElement(parentElement, $rootElement);
- }
-
- var parentNode = parentElement[0];
- if (parentNode.nodeType !== ELEMENT_NODE) {
- // no point in inspecting the #document element
- break;
- }
-
- var details = activeAnimationsLookup.get(parentNode) || {};
- // either an enter, leave or move animation will commence
- // therefore we can't allow any animations to take place
- // but if a parent animation is class-based then that's ok
- if (!parentAnimationDetected) {
- parentAnimationDetected = details.structural || disabledElementsLookup.get(parentNode);
- }
-
- if (isUndefined(animateChildren) || animateChildren === true) {
- var value = parentElement.data(NG_ANIMATE_CHILDREN_DATA);
- if (isDefined(value)) {
- animateChildren = value;
- }
- }
-
- // there is no need to continue traversing at this point
- if (parentAnimationDetected && animateChildren === false) break;
-
- if (!rootElementDetected) {
- // angular doesn't want to attempt to animate elements outside of the application
- // therefore we need to ensure that the rootElement is an ancestor of the current element
- rootElementDetected = isMatchingElement(parentElement, $rootElement);
- if (!rootElementDetected) {
- parentHost = parentElement.data(NG_ANIMATE_PIN_DATA);
- if (parentHost) {
- parentElement = parentHost;
- }
- }
- }
-
- if (!bodyElementDetected) {
- // we also need to ensure that the element is or will be apart of the body element
- // otherwise it is pointless to even issue an animation to be rendered
- bodyElementDetected = isMatchingElement(parentElement, bodyElement);
- }
-
- parentElement = parentElement.parent();
- }
-
- var allowAnimation = !parentAnimationDetected || animateChildren;
- return allowAnimation && rootElementDetected && bodyElementDetected;
- }
-
- function markElementAnimationState(element, state, details) {
- details = details || {};
- details.state = state;
-
- var node = getDomNode(element);
- node.setAttribute(NG_ANIMATE_ATTR_NAME, state);
-
- var oldValue = activeAnimationsLookup.get(node);
- var newValue = oldValue
- ? extend(oldValue, details)
- : details;
- activeAnimationsLookup.put(node, newValue);
- }
- }];
-}];
-
-var $$rAFMutexFactory = ['$$rAF', function($$rAF) {
- return function() {
- var passed = false;
- $$rAF(function() {
- passed = true;
- });
- return function(fn) {
- passed ? fn() : $$rAF(fn);
- };
- };
-}];
-
-var $$AnimateRunnerFactory = ['$q', '$$rAFMutex', function($q, $$rAFMutex) {
- var INITIAL_STATE = 0;
- var DONE_PENDING_STATE = 1;
- var DONE_COMPLETE_STATE = 2;
-
- AnimateRunner.chain = function(chain, callback) {
- var index = 0;
-
- next();
- function next() {
- if (index === chain.length) {
- callback(true);
- return;
- }
-
- chain[index](function(response) {
- if (response === false) {
- callback(false);
- return;
- }
- index++;
- next();
- });
- }
- };
-
- AnimateRunner.all = function(runners, callback) {
- var count = 0;
- var status = true;
- forEach(runners, function(runner) {
- runner.done(onProgress);
- });
-
- function onProgress(response) {
- status = status && response;
- if (++count === runners.length) {
- callback(status);
- }
- }
- };
-
- function AnimateRunner(host) {
- this.setHost(host);
-
- this._doneCallbacks = [];
- this._runInAnimationFrame = $$rAFMutex();
- this._state = 0;
- }
-
- AnimateRunner.prototype = {
- setHost: function(host) {
- this.host = host || {};
- },
-
- done: function(fn) {
- if (this._state === DONE_COMPLETE_STATE) {
- fn();
- } else {
- this._doneCallbacks.push(fn);
- }
- },
-
- progress: noop,
-
- getPromise: function() {
- if (!this.promise) {
- var self = this;
- this.promise = $q(function(resolve, reject) {
- self.done(function(status) {
- status === false ? reject() : resolve();
- });
- });
- }
- return this.promise;
- },
-
- then: function(resolveHandler, rejectHandler) {
- return this.getPromise().then(resolveHandler, rejectHandler);
- },
-
- 'catch': function(handler) {
- return this.getPromise()['catch'](handler);
- },
-
- 'finally': function(handler) {
- return this.getPromise()['finally'](handler);
- },
-
- pause: function() {
- if (this.host.pause) {
- this.host.pause();
- }
- },
-
- resume: function() {
- if (this.host.resume) {
- this.host.resume();
- }
- },
-
- end: function() {
- if (this.host.end) {
- this.host.end();
- }
- this._resolve(true);
- },
-
- cancel: function() {
- if (this.host.cancel) {
- this.host.cancel();
- }
- this._resolve(false);
- },
-
- complete: function(response) {
- var self = this;
- if (self._state === INITIAL_STATE) {
- self._state = DONE_PENDING_STATE;
- self._runInAnimationFrame(function() {
- self._resolve(response);
- });
- }
- },
-
- _resolve: function(response) {
- if (this._state !== DONE_COMPLETE_STATE) {
- forEach(this._doneCallbacks, function(fn) {
- fn(response);
- });
- this._doneCallbacks.length = 0;
- this._state = DONE_COMPLETE_STATE;
- }
- }
- };
-
- return AnimateRunner;
-}];
-
-var $$AnimationProvider = ['$animateProvider', function($animateProvider) {
- var NG_ANIMATE_REF_ATTR = 'ng-animate-ref';
-
- var drivers = this.drivers = [];
-
- var RUNNER_STORAGE_KEY = '$$animationRunner';
-
- function setRunner(element, runner) {
- element.data(RUNNER_STORAGE_KEY, runner);
- }
-
- function removeRunner(element) {
- element.removeData(RUNNER_STORAGE_KEY);
- }
-
- function getRunner(element) {
- return element.data(RUNNER_STORAGE_KEY);
- }
-
- this.$get = ['$$jqLite', '$rootScope', '$injector', '$$AnimateRunner', '$$rAFScheduler',
- function($$jqLite, $rootScope, $injector, $$AnimateRunner, $$rAFScheduler) {
-
- var animationQueue = [];
- var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
-
- var totalPendingClassBasedAnimations = 0;
- var totalActiveClassBasedAnimations = 0;
- var classBasedAnimationsQueue = [];
-
- // TODO(matsko): document the signature in a better way
- return function(element, event, options) {
- options = prepareAnimationOptions(options);
- var isStructural = ['enter', 'move', 'leave'].indexOf(event) >= 0;
-
- // there is no animation at the current moment, however
- // these runner methods will get later updated with the
- // methods leading into the driver's end/cancel methods
- // for now they just stop the animation from starting
- var runner = new $$AnimateRunner({
- end: function() { close(); },
- cancel: function() { close(true); }
- });
-
- if (!drivers.length) {
- close();
- return runner;
- }
-
- setRunner(element, runner);
-
- var classes = mergeClasses(element.attr('class'), mergeClasses(options.addClass, options.removeClass));
- var tempClasses = options.tempClasses;
- if (tempClasses) {
- classes += ' ' + tempClasses;
- options.tempClasses = null;
- }
-
- var classBasedIndex;
- if (!isStructural) {
- classBasedIndex = totalPendingClassBasedAnimations;
- totalPendingClassBasedAnimations += 1;
- }
-
- animationQueue.push({
- // this data is used by the postDigest code and passed into
- // the driver step function
- element: element,
- classes: classes,
- event: event,
- classBasedIndex: classBasedIndex,
- structural: isStructural,
- options: options,
- beforeStart: beforeStart,
- close: close
- });
-
- element.on('$destroy', handleDestroyedElement);
-
- // we only want there to be one function called within the post digest
- // block. This way we can group animations for all the animations that
- // were apart of the same postDigest flush call.
- if (animationQueue.length > 1) return runner;
-
- $rootScope.$$postDigest(function() {
- totalActiveClassBasedAnimations = totalPendingClassBasedAnimations;
- totalPendingClassBasedAnimations = 0;
- classBasedAnimationsQueue.length = 0;
-
- var animations = [];
- forEach(animationQueue, function(entry) {
- // the element was destroyed early on which removed the runner
- // form its storage. This means we can't animate this element
- // at all and it already has been closed due to destruction.
- if (getRunner(entry.element)) {
- animations.push(entry);
- }
- });
-
- // now any future animations will be in another postDigest
- animationQueue.length = 0;
-
- forEach(groupAnimations(animations), function(animationEntry) {
- if (animationEntry.structural) {
- triggerAnimationStart();
- } else {
- classBasedAnimationsQueue.push({
- node: getDomNode(animationEntry.element),
- fn: triggerAnimationStart
- });
-
- if (animationEntry.classBasedIndex === totalActiveClassBasedAnimations - 1) {
- // we need to sort each of the animations in order of parent to child
- // relationships. This ensures that the child classes are applied at the
- // right time.
- classBasedAnimationsQueue = classBasedAnimationsQueue.sort(function(a,b) {
- return b.node.contains(a.node);
- }).map(function(entry) {
- return entry.fn;
- });
-
- $$rAFScheduler(classBasedAnimationsQueue);
- }
- }
-
- function triggerAnimationStart() {
- // it's important that we apply the `ng-animate` CSS class and the
- // temporary classes before we do any driver invoking since these
- // CSS classes may be required for proper CSS detection.
- animationEntry.beforeStart();
-
- var startAnimationFn, closeFn = animationEntry.close;
-
- // in the event that the element was removed before the digest runs or
- // during the RAF sequencing then we should not trigger the animation.
- var targetElement = animationEntry.anchors
- ? (animationEntry.from.element || animationEntry.to.element)
- : animationEntry.element;
-
- if (getRunner(targetElement) && getDomNode(targetElement).parentNode) {
- var operation = invokeFirstDriver(animationEntry);
- if (operation) {
- startAnimationFn = operation.start;
- }
- }
-
- if (!startAnimationFn) {
- closeFn();
- } else {
- var animationRunner = startAnimationFn();
- animationRunner.done(function(status) {
- closeFn(!status);
- });
- updateAnimationRunners(animationEntry, animationRunner);
- }
- }
- });
- });
-
- return runner;
-
- // TODO(matsko): change to reference nodes
- function getAnchorNodes(node) {
- var SELECTOR = '[' + NG_ANIMATE_REF_ATTR + ']';
- var items = node.hasAttribute(NG_ANIMATE_REF_ATTR)
- ? [node]
- : node.querySelectorAll(SELECTOR);
- var anchors = [];
- forEach(items, function(node) {
- var attr = node.getAttribute(NG_ANIMATE_REF_ATTR);
- if (attr && attr.length) {
- anchors.push(node);
- }
- });
- return anchors;
- }
-
- function groupAnimations(animations) {
- var preparedAnimations = [];
- var refLookup = {};
- forEach(animations, function(animation, index) {
- var element = animation.element;
- var node = getDomNode(element);
- var event = animation.event;
- var enterOrMove = ['enter', 'move'].indexOf(event) >= 0;
- var anchorNodes = animation.structural ? getAnchorNodes(node) : [];
-
- if (anchorNodes.length) {
- var direction = enterOrMove ? 'to' : 'from';
-
- forEach(anchorNodes, function(anchor) {
- var key = anchor.getAttribute(NG_ANIMATE_REF_ATTR);
- refLookup[key] = refLookup[key] || {};
- refLookup[key][direction] = {
- animationID: index,
- element: jqLite(anchor)
- };
- });
- } else {
- preparedAnimations.push(animation);
- }
- });
-
- var usedIndicesLookup = {};
- var anchorGroups = {};
- forEach(refLookup, function(operations, key) {
- var from = operations.from;
- var to = operations.to;
-
- if (!from || !to) {
- // only one of these is set therefore we can't have an
- // anchor animation since all three pieces are required
- var index = from ? from.animationID : to.animationID;
- var indexKey = index.toString();
- if (!usedIndicesLookup[indexKey]) {
- usedIndicesLookup[indexKey] = true;
- preparedAnimations.push(animations[index]);
- }
- return;
- }
-
- var fromAnimation = animations[from.animationID];
- var toAnimation = animations[to.animationID];
- var lookupKey = from.animationID.toString();
- if (!anchorGroups[lookupKey]) {
- var group = anchorGroups[lookupKey] = {
- structural: true,
- beforeStart: function() {
- fromAnimation.beforeStart();
- toAnimation.beforeStart();
- },
- close: function() {
- fromAnimation.close();
- toAnimation.close();
- },
- classes: cssClassesIntersection(fromAnimation.classes, toAnimation.classes),
- from: fromAnimation,
- to: toAnimation,
- anchors: [] // TODO(matsko): change to reference nodes
- };
-
- // the anchor animations require that the from and to elements both have at least
- // one shared CSS class which effictively marries the two elements together to use
- // the same animation driver and to properly sequence the anchor animation.
- if (group.classes.length) {
- preparedAnimations.push(group);
- } else {
- preparedAnimations.push(fromAnimation);
- preparedAnimations.push(toAnimation);
- }
- }
-
- anchorGroups[lookupKey].anchors.push({
- 'out': from.element, 'in': to.element
- });
- });
-
- return preparedAnimations;
- }
-
- function cssClassesIntersection(a,b) {
- a = a.split(' ');
- b = b.split(' ');
- var matches = [];
-
- for (var i = 0; i < a.length; i++) {
- var aa = a[i];
- if (aa.substring(0,3) === 'ng-') continue;
-
- for (var j = 0; j < b.length; j++) {
- if (aa === b[j]) {
- matches.push(aa);
- break;
- }
- }
- }
-
- return matches.join(' ');
- }
-
- function invokeFirstDriver(animationDetails) {
- // we loop in reverse order since the more general drivers (like CSS and JS)
- // may attempt more elements, but custom drivers are more particular
- for (var i = drivers.length - 1; i >= 0; i--) {
- var driverName = drivers[i];
- if (!$injector.has(driverName)) continue; // TODO(matsko): remove this check
-
- var factory = $injector.get(driverName);
- var driver = factory(animationDetails);
- if (driver) {
- return driver;
- }
- }
- }
-
- function beforeStart() {
- element.addClass(NG_ANIMATE_CLASSNAME);
- if (tempClasses) {
- $$jqLite.addClass(element, tempClasses);
- }
- }
-
- function updateAnimationRunners(animation, newRunner) {
- if (animation.from && animation.to) {
- update(animation.from.element);
- update(animation.to.element);
- } else {
- update(animation.element);
- }
-
- function update(element) {
- getRunner(element).setHost(newRunner);
- }
- }
-
- function handleDestroyedElement() {
- var runner = getRunner(element);
- if (runner && (event !== 'leave' || !options.$$domOperationFired)) {
- runner.end();
- }
- }
-
- function close(rejected) { // jshint ignore:line
- element.off('$destroy', handleDestroyedElement);
- removeRunner(element);
-
- applyAnimationClasses(element, options);
- applyAnimationStyles(element, options);
- options.domOperation();
-
- if (tempClasses) {
- $$jqLite.removeClass(element, tempClasses);
- }
-
- element.removeClass(NG_ANIMATE_CLASSNAME);
- runner.complete(!rejected);
- }
- };
- }];
-}];
-
-/* global angularAnimateModule: true,
-
- $$rAFMutexFactory,
- $$rAFSchedulerFactory,
- $$AnimateChildrenDirective,
- $$AnimateRunnerFactory,
- $$AnimateQueueProvider,
- $$AnimationProvider,
- $AnimateCssProvider,
- $$AnimateCssDriverProvider,
- $$AnimateJsProvider,
- $$AnimateJsDriverProvider,
-*/
-
-/**
- * @ngdoc module
- * @name ngAnimate
- * @description
- *
- * The `ngAnimate` module provides support for CSS-based animations (keyframes and transitions) as well as JavaScript-based animations via
- * callback hooks. Animations are not enabled by default, however, by including `ngAnimate` then the animation hooks are enabled for an Angular app.
- *
- * <div doc-module-components="ngAnimate"></div>
- *
- * # Usage
- * Simply put, there are two ways to make use of animations when ngAnimate is used: by using **CSS** and **JavaScript**. The former works purely based
- * using CSS (by using matching CSS selectors/styles) and the latter triggers animations that are registered via `module.animation()`. For
- * both CSS and JS animations the sole requirement is to have a matching `CSS class` that exists both in the registered animation and within
- * the HTML element that the animation will be triggered on.
- *
- * ## Directive Support
- * The following directives are "animation aware":
- *
- * | Directive | Supported Animations |
- * |----------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------|
- * | {@link ng.directive:ngRepeat#animations ngRepeat} | enter, leave and move |
- * | {@link ngRoute.directive:ngView#animations ngView} | enter and leave |
- * | {@link ng.directive:ngInclude#animations ngInclude} | enter and leave |
- * | {@link ng.directive:ngSwitch#animations ngSwitch} | enter and leave |
- * | {@link ng.directive:ngIf#animations ngIf} | enter and leave |
- * | {@link ng.directive:ngClass#animations ngClass} | add and remove (the CSS class(es) present) |
- * | {@link ng.directive:ngShow#animations ngShow} & {@link ng.directive:ngHide#animations ngHide} | add and remove (the ng-hide class value) |
- * | {@link ng.directive:form#animation-hooks form} & {@link ng.directive:ngModel#animation-hooks ngModel} | add and remove (dirty, pristine, valid, invalid & all other validations) |
- * | {@link module:ngMessages#animations ngMessages} | add and remove (ng-active & ng-inactive) |
- * | {@link module:ngMessages#animations ngMessage} | enter and leave |
- *
- * (More information can be found by visiting each the documentation associated with each directive.)
- *
- * ## CSS-based Animations
- *
- * CSS-based animations with ngAnimate are unique since they require no JavaScript code at all. By using a CSS class that we reference between our HTML
- * and CSS code we can create an animation that will be picked up by Angular when an the underlying directive performs an operation.
- *
- * The example below shows how an `enter` animation can be made possible on a element using `ng-if`:
- *
- * ```html
- * <div ng-if="bool" class="fade">
- * Fade me in out
- * </div>
- * <button ng-click="bool=true">Fade In!</button>
- * <button ng-click="bool=false">Fade Out!</button>
- * ```
- *
- * Notice the CSS class **fade**? We can now create the CSS transition code that references this class:
- *
- * ```css
- * /* The starting CSS styles for the enter animation */
- * .fade.ng-enter {
- * transition:0.5s linear all;
- * opacity:0;
- * }
- *
- * /* The finishing CSS styles for the enter animation */
- * .fade.ng-enter.ng-enter-active {
- * opacity:1;
- * }
- * ```
- *
- * The key thing to remember here is that, depending on the animation event (which each of the directives above trigger depending on what's going on) two
- * generated CSS classes will be applied to the element; in the example above we have `.ng-enter` and `.ng-enter-active`. For CSS transitions, the transition
- * code **must** be defined within the starting CSS class (in this case `.ng-enter`). The destination class is what the transition will animate towards.
- *
- * If for example we wanted to create animations for `leave` and `move` (ngRepeat triggers move) then we can do so using the same CSS naming conventions:
- *
- * ```css
- * /* now the element will fade out before it is removed from the DOM */
- * .fade.ng-leave {
- * transition:0.5s linear all;
- * opacity:1;
- * }
- * .fade.ng-leave.ng-leave-active {
- * opacity:0;
- * }
- * ```
- *
- * We can also make use of **CSS Keyframes** by referencing the keyframe animation within the starting CSS class:
- *
- * ```css
- * /* there is no need to define anything inside of the destination
- * CSS class since the keyframe will take charge of the animation */
- * .fade.ng-leave {
- * animation: my_fade_animation 0.5s linear;
- * -webkit-animation: my_fade_animation 0.5s linear;
- * }
- *
- * @keyframes my_fade_animation {
- * from { opacity:1; }
- * to { opacity:0; }
- * }
- *
- * @-webkit-keyframes my_fade_animation {
- * from { opacity:1; }
- * to { opacity:0; }
- * }
- * ```
- *
- * Feel free also mix transitions and keyframes together as well as any other CSS classes on the same element.
- *
- * ### CSS Class-based Animations
- *
- * Class-based animations (animations that are triggered via `ngClass`, `ngShow`, `ngHide` and some other directives) have a slightly different
- * naming convention. Class-based animations are basic enough that a standard transition or keyframe can be referenced on the class being added
- * and removed.
- *
- * For example if we wanted to do a CSS animation for `ngHide` then we place an animation on the `.ng-hide` CSS class:
- *
- * ```html
- * <div ng-show="bool" class="fade">
- * Show and hide me
- * </div>
- * <button ng-click="bool=true">Toggle</button>
- *
- * <style>
- * .fade.ng-hide {
- * transition:0.5s linear all;
- * opacity:0;
- * }
- * </style>
- * ```
- *
- * All that is going on here with ngShow/ngHide behind the scenes is the `.ng-hide` class is added/removed (when the hidden state is valid). Since
- * ngShow and ngHide are animation aware then we can match up a transition and ngAnimate handles the rest.
- *
- * In addition the addition and removal of the CSS class, ngAnimate also provides two helper methods that we can use to further decorate the animation
- * with CSS styles.
- *
- * ```html
- * <div ng-class="{on:onOff}" class="highlight">
- * Highlight this box
- * </div>
- * <button ng-click="onOff=!onOff">Toggle</button>
- *
- * <style>
- * .highlight {
- * transition:0.5s linear all;
- * }
- * .highlight.on-add {
- * background:white;
- * }
- * .highlight.on {
- * background:yellow;
- * }
- * .highlight.on-remove {
- * background:black;
- * }
- * </style>
- * ```
- *
- * We can also make use of CSS keyframes by placing them within the CSS classes.
- *
- *
- * ### CSS Staggering Animations
- * A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a
- * curtain-like effect. The ngAnimate module (versions >=1.2) supports staggering animations and the stagger effect can be
- * performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for
- * the animation. The style property expected within the stagger class can either be a **transition-delay** or an
- * **animation-delay** property (or both if your animation contains both transitions and keyframe animations).
- *
- * ```css
- * .my-animation.ng-enter {
- * /* standard transition code */
- * transition: 1s linear all;
- * opacity:0;
- * }
- * .my-animation.ng-enter-stagger {
- * /* this will have a 100ms delay between each successive leave animation */
- * transition-delay: 0.1s;
- *
- * /* in case the stagger doesn't work then the duration value
- * must be set to 0 to avoid an accidental CSS inheritance */
- * transition-duration: 0s;
- * }
- * .my-animation.ng-enter.ng-enter-active {
- * /* standard transition styles */
- * opacity:1;
- * }
- * ```
- *
- * Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations
- * on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this
- * are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation
- * will also be reset if one or more animation frames have passed since the multiple calls to `$animate` were fired.
- *
- * The following code will issue the **ng-leave-stagger** event on the element provided:
- *
- * ```js
- * var kids = parent.children();
- *
- * $animate.leave(kids[0]); //stagger index=0
- * $animate.leave(kids[1]); //stagger index=1
- * $animate.leave(kids[2]); //stagger index=2
- * $animate.leave(kids[3]); //stagger index=3
- * $animate.leave(kids[4]); //stagger index=4
- *
- * window.requestAnimationFrame(function() {
- * //stagger has reset itself
- * $animate.leave(kids[5]); //stagger index=0
- * $animate.leave(kids[6]); //stagger index=1
- *
- * $scope.$digest();
- * });
- * ```
- *
- * Stagger animations are currently only supported within CSS-defined animations.
- *
- * ### The `ng-animate` CSS class
- *
- * When ngAnimate is animating an element it will apply the `ng-animate` CSS class to the element for the duration of the animation.
- * This is a temporary CSS class and it will be removed once the animation is over (for both JavaScript and CSS-based animations).
- *
- * Therefore, animations can be applied to an element using this temporary class directly via CSS.
- *
- * ```css
- * .zipper.ng-animate {
- * transition:0.5s linear all;
- * }
- * .zipper.ng-enter {
- * opacity:0;
- * }
- * .zipper.ng-enter.ng-enter-active {
- * opacity:1;
- * }
- * .zipper.ng-leave {
- * opacity:1;
- * }
- * .zipper.ng-leave.ng-leave-active {
- * opacity:0;
- * }
- * ```
- *
- * (Note that the `ng-animate` CSS class is reserved and it cannot be applied on an element directly since ngAnimate will always remove
- * the CSS class once an animation has completed.)
- *
- *
- * ## JavaScript-based Animations
- *
- * ngAnimate also allows for animations to be consumed by JavaScript code. The approach is similar to CSS-based animations (where there is a shared
- * CSS class that is referenced in our HTML code) but in addition we need to register the JavaScript animation on the module. By making use of the
- * `module.animation()` module function we can register the ainmation.
- *
- * Let's see an example of a enter/leave animation using `ngRepeat`:
- *
- * ```html
- * <div ng-repeat="item in items" class="slide">
- * {{ item }}
- * </div>
- * ```
- *
- * See the **slide** CSS class? Let's use that class to define an animation that we'll structure in our module code by using `module.animation`:
- *
- * ```js
- * myModule.animation('.slide', [function() {
- * return {
- * // make note that other events (like addClass/removeClass)
- * // have different function input parameters
- * enter: function(element, doneFn) {
- * jQuery(element).fadeIn(1000, doneFn);
- *
- * // remember to call doneFn so that angular
- * // knows that the animation has concluded
- * },
- *
- * move: function(element, doneFn) {
- * jQuery(element).fadeIn(1000, doneFn);
- * },
- *
- * leave: function(element, doneFn) {
- * jQuery(element).fadeOut(1000, doneFn);
- * }
- * }
- * }]
- * ```
- *
- * The nice thing about JS-based animations is that we can inject other services and make use of advanced animation libraries such as
- * greensock.js and velocity.js.
- *
- * If our animation code class-based (meaning that something like `ngClass`, `ngHide` and `ngShow` triggers it) then we can still define
- * our animations inside of the same registered animation, however, the function input arguments are a bit different:
- *
- * ```html
- * <div ng-class="color" class="colorful">
- * this box is moody
- * </div>
- * <button ng-click="color='red'">Change to red</button>
- * <button ng-click="color='blue'">Change to blue</button>
- * <button ng-click="color='green'">Change to green</button>
- * ```
- *
- * ```js
- * myModule.animation('.colorful', [function() {
- * return {
- * addClass: function(element, className, doneFn) {
- * // do some cool animation and call the doneFn
- * },
- * removeClass: function(element, className, doneFn) {
- * // do some cool animation and call the doneFn
- * },
- * setClass: function(element, addedClass, removedClass, doneFn) {
- * // do some cool animation and call the doneFn
- * }
- * }
- * }]
- * ```
- *
- * ## CSS + JS Animations Together
- *
- * AngularJS 1.4 and higher has taken steps to make the amalgamation of CSS and JS animations more flexible. However, unlike earlier versions of Angular,
- * defining CSS and JS animations to work off of the same CSS class will not work anymore. Therefore the example below will only result in **JS animations taking
- * charge of the animation**:
- *
- * ```html
- * <div ng-if="bool" class="slide">
- * Slide in and out
- * </div>
- * ```
- *
- * ```js
- * myModule.animation('.slide', [function() {
- * return {
- * enter: function(element, doneFn) {
- * jQuery(element).slideIn(1000, doneFn);
- * }
- * }
- * }]
- * ```
- *
- * ```css
- * .slide.ng-enter {
- * transition:0.5s linear all;
- * transform:translateY(-100px);
- * }
- * .slide.ng-enter.ng-enter-active {
- * transform:translateY(0);
- * }
- * ```
- *
- * Does this mean that CSS and JS animations cannot be used together? Do JS-based animations always have higher priority? We can make up for the
- * lack of CSS animations by using the `$animateCss` service to trigger our own tweaked-out, CSS-based animations directly from
- * our own JS-based animation code:
- *
- * ```js
- * myModule.animation('.slide', ['$animateCss', function($animateCss) {
- * return {
- * enter: function(element, doneFn) {
-* // this will trigger `.slide.ng-enter` and `.slide.ng-enter-active`.
- * var runner = $animateCss(element, {
- * event: 'enter',
- * structural: true
- * }).start();
-* runner.done(doneFn);
- * }
- * }
- * }]
- * ```
- *
- * The nice thing here is that we can save bandwidth by sticking to our CSS-based animation code and we don't need to rely on a 3rd-party animation framework.
- *
- * The `$animateCss` service is very powerful since we can feed in all kinds of extra properties that will be evaluated and fed into a CSS transition or
- * keyframe animation. For example if we wanted to animate the height of an element while adding and removing classes then we can do so by providing that
- * data into `$animateCss` directly:
- *
- * ```js
- * myModule.animation('.slide', ['$animateCss', function($animateCss) {
- * return {
- * enter: function(element, doneFn) {
- * var runner = $animateCss(element, {
- * event: 'enter',
- * addClass: 'maroon-setting',
- * from: { height:0 },
- * to: { height: 200 }
- * }).start();
- *
- * runner.done(doneFn);
- * }
- * }
- * }]
- * ```
- *
- * Now we can fill in the rest via our transition CSS code:
- *
- * ```css
- * /* the transition tells ngAnimate to make the animation happen */
- * .slide.ng-enter { transition:0.5s linear all; }
- *
- * /* this extra CSS class will be absorbed into the transition
- * since the $animateCss code is adding the class */
- * .maroon-setting { background:red; }
- * ```
- *
- * And `$animateCss` will figure out the rest. Just make sure to have the `done()` callback fire the `doneFn` function to signal when the animation is over.
- *
- * To learn more about what's possible be sure to visit the {@link ngAnimate.$animateCss $animateCss service}.
- *
- * ## Animation Anchoring (via `ng-animate-ref`)
- *
- * ngAnimate in AngularJS 1.4 comes packed with the ability to cross-animate elements between
- * structural areas of an application (like views) by pairing up elements using an attribute
- * called `ng-animate-ref`.
- *
- * Let's say for example we have two views that are managed by `ng-view` and we want to show
- * that there is a relationship between two components situated in within these views. By using the
- * `ng-animate-ref` attribute we can identify that the two components are paired together and we
- * can then attach an animation, which is triggered when the view changes.
- *
- * Say for example we have the following template code:
- *
- * ```html
- * <!-- index.html -->
- * <div ng-view class="view-animation">
- * </div>
- *
- * <!-- home.html -->
- * <a href="#/banner-page">
- * <img src="./banner.jpg" class="banner" ng-animate-ref="banner">
- * </a>
- *
- * <!-- banner-page.html -->
- * <img src="./banner.jpg" class="banner" ng-animate-ref="banner">
- * ```
- *
- * Now, when the view changes (once the link is clicked), ngAnimate will examine the
- * HTML contents to see if there is a match reference between any components in the view
- * that is leaving and the view that is entering. It will scan both the view which is being
- * removed (leave) and inserted (enter) to see if there are any paired DOM elements that
- * contain a matching ref value.
- *
- * The two images match since they share the same ref value. ngAnimate will now create a
- * transport element (which is a clone of the first image element) and it will then attempt
- * to animate to the position of the second image element in the next view. For the animation to
- * work a special CSS class called `ng-anchor` will be added to the transported element.
- *
- * We can now attach a transition onto the `.banner.ng-anchor` CSS class and then
- * ngAnimate will handle the entire transition for us as well as the addition and removal of
- * any changes of CSS classes between the elements:
- *
- * ```css
- * .banner.ng-anchor {
- * /* this animation will last for 1 second since there are
- * two phases to the animation (an `in` and an `out` phase) */
- * transition:0.5s linear all;
- * }
- * ```
- *
- * We also **must** include animations for the views that are being entered and removed
- * (otherwise anchoring wouldn't be possible since the new view would be inserted right away).
- *
- * ```css
- * .view-animation.ng-enter, .view-animation.ng-leave {
- * transition:0.5s linear all;
- * position:fixed;
- * left:0;
- * top:0;
- * width:100%;
- * }
- * .view-animation.ng-enter {
- * transform:translateX(100%);
- * }
- * .view-animation.ng-leave,
- * .view-animation.ng-enter.ng-enter-active {
- * transform:translateX(0%);
- * }
- * .view-animation.ng-leave.ng-leave-active {
- * transform:translateX(-100%);
- * }
- * ```
- *
- * Now we can jump back to the anchor animation. When the animation happens, there are two stages that occur:
- * an `out` and an `in` stage. The `out` stage happens first and that is when the element is animated away
- * from its origin. Once that animation is over then the `in` stage occurs which animates the
- * element to its destination. The reason why there are two animations is to give enough time
- * for the enter animation on the new element to be ready.
- *
- * The example above sets up a transition for both the in and out phases, but we can also target the out or
- * in phases directly via `ng-anchor-out` and `ng-anchor-in`.
- *
- * ```css
- * .banner.ng-anchor-out {
- * transition: 0.5s linear all;
- *
- * /* the scale will be applied during the out animation,
- * but will be animated away when the in animation runs */
- * transform: scale(1.2);
- * }
- *
- * .banner.ng-anchor-in {
- * transition: 1s linear all;
- * }
- * ```
- *
- *
- *
- *
- * ### Anchoring Demo
- *
- <example module="anchoringExample"
- name="anchoringExample"
- id="anchoringExample"
- deps="angular-animate.js;angular-route.js"
- animations="true">
- <file name="index.html">
- <a href="#/">Home</a>
- <hr />
- <div class="view-container">
- <div ng-view class="view"></div>
- </div>
- </file>
- <file name="script.js">
- angular.module('anchoringExample', ['ngAnimate', 'ngRoute'])
- .config(['$routeProvider', function($routeProvider) {
- $routeProvider.when('/', {
- templateUrl: 'home.html',
- controller: 'HomeController as home'
- });
- $routeProvider.when('/profile/:id', {
- templateUrl: 'profile.html',
- controller: 'ProfileController as profile'
- });
- }])
- .run(['$rootScope', function($rootScope) {
- $rootScope.records = [
- { id:1, title: "Miss Beulah Roob" },
- { id:2, title: "Trent Morissette" },
- { id:3, title: "Miss Ava Pouros" },
- { id:4, title: "Rod Pouros" },
- { id:5, title: "Abdul Rice" },
- { id:6, title: "Laurie Rutherford Sr." },
- { id:7, title: "Nakia McLaughlin" },
- { id:8, title: "Jordon Blanda DVM" },
- { id:9, title: "Rhoda Hand" },
- { id:10, title: "Alexandrea Sauer" }
- ];
- }])
- .controller('HomeController', [function() {
- //empty
- }])
- .controller('ProfileController', ['$rootScope', '$routeParams', function($rootScope, $routeParams) {
- var index = parseInt($routeParams.id, 10);
- var record = $rootScope.records[index - 1];
-
- this.title = record.title;
- this.id = record.id;
- }]);
- </file>
- <file name="home.html">
- <h2>Welcome to the home page</h1>
- <p>Please click on an element</p>
- <a class="record"
- ng-href="#/profile/{{ record.id }}"
- ng-animate-ref="{{ record.id }}"
- ng-repeat="record in records">
- {{ record.title }}
- </a>
- </file>
- <file name="profile.html">
- <div class="profile record" ng-animate-ref="{{ profile.id }}">
- {{ profile.title }}
- </div>
- </file>
- <file name="animations.css">
- .record {
- display:block;
- font-size:20px;
- }
- .profile {
- background:black;
- color:white;
- font-size:100px;
- }
- .view-container {
- position:relative;
- }
- .view-container > .view.ng-animate {
- position:absolute;
- top:0;
- left:0;
- width:100%;
- min-height:500px;
- }
- .view.ng-enter, .view.ng-leave,
- .record.ng-anchor {
- transition:0.5s linear all;
- }
- .view.ng-enter {
- transform:translateX(100%);
- }
- .view.ng-enter.ng-enter-active, .view.ng-leave {
- transform:translateX(0%);
- }
- .view.ng-leave.ng-leave-active {
- transform:translateX(-100%);
- }
- .record.ng-anchor-out {
- background:red;
- }
- </file>
- </example>
- *
- * ### How is the element transported?
- *
- * When an anchor animation occurs, ngAnimate will clone the starting element and position it exactly where the starting
- * element is located on screen via absolute positioning. The cloned element will be placed inside of the root element
- * of the application (where ng-app was defined) and all of the CSS classes of the starting element will be applied. The
- * element will then animate into the `out` and `in` animations and will eventually reach the coordinates and match
- * the dimensions of the destination element. During the entire animation a CSS class of `.ng-animate-shim` will be applied
- * to both the starting and destination elements in order to hide them from being visible (the CSS styling for the class
- * is: `visibility:hidden`). Once the anchor reaches its destination then it will be removed and the destination element
- * will become visible since the shim class will be removed.
- *
- * ### How is the morphing handled?
- *
- * CSS Anchoring relies on transitions and keyframes and the internal code is intelligent enough to figure out
- * what CSS classes differ between the starting element and the destination element. These different CSS classes
- * will be added/removed on the anchor element and a transition will be applied (the transition that is provided
- * in the anchor class). Long story short, ngAnimate will figure out what classes to add and remove which will
- * make the transition of the element as smooth and automatic as possible. Be sure to use simple CSS classes that
- * do not rely on DOM nesting structure so that the anchor element appears the same as the starting element (since
- * the cloned element is placed inside of root element which is likely close to the body element).
- *
- * Note that if the root element is on the `<html>` element then the cloned node will be placed inside of body.
- *
- *
- * ## Using $animate in your directive code
- *
- * So far we've explored how to feed in animations into an Angular application, but how do we trigger animations within our own directives in our application?
- * By injecting the `$animate` service into our directive code, we can trigger structural and class-based hooks which can then be consumed by animations. Let's
- * imagine we have a greeting box that shows and hides itself when the data changes
- *
- * ```html
- * <greeting-box active="onOrOff">Hi there</greeting-box>
- * ```
- *
- * ```js
- * ngModule.directive('greetingBox', ['$animate', function($animate) {
- * return function(scope, element, attrs) {
- * attrs.$observe('active', function(value) {
- * value ? $animate.addClass(element, 'on') : $animate.removeClass(element, 'on');
- * });
- * });
- * }]);
- * ```
- *
- * Now the `on` CSS class is added and removed on the greeting box component. Now if we add a CSS class on top of the greeting box element
- * in our HTML code then we can trigger a CSS or JS animation to happen.
- *
- * ```css
- * /* normally we would create a CSS class to reference on the element */
- * greeting-box.on { transition:0.5s linear all; background:green; color:white; }
- * ```
- *
- * The `$animate` service contains a variety of other methods like `enter`, `leave`, `animate` and `setClass`. To learn more about what's
- * possible be sure to visit the {@link ng.$animate $animate service API page}.
- *
- *
- * ### Preventing Collisions With Third Party Libraries
- *
- * Some third-party frameworks place animation duration defaults across many element or className
- * selectors in order to make their code small and reuseable. This can lead to issues with ngAnimate, which
- * is expecting actual animations on these elements and has to wait for their completion.
- *
- * You can prevent this unwanted behavior by using a prefix on all your animation classes:
- *
- * ```css
- * /* prefixed with animate- */
- * .animate-fade-add.animate-fade-add-active {
- * transition:1s linear all;
- * opacity:0;
- * }
- * ```
- *
- * You then configure `$animate` to enforce this prefix:
- *
- * ```js
- * $animateProvider.classNameFilter(/animate-/);
- * ```
- *
- * This also may provide your application with a speed boost since only specific elements containing CSS class prefix
- * will be evaluated for animation when any DOM changes occur in the application.
- *
- * ## Callbacks and Promises
- *
- * When `$animate` is called it returns a promise that can be used to capture when the animation has ended. Therefore if we were to trigger
- * an animation (within our directive code) then we can continue performing directive and scope related activities after the animation has
- * ended by chaining onto the returned promise that animation method returns.
- *
- * ```js
- * // somewhere within the depths of the directive
- * $animate.enter(element, parent).then(function() {
- * //the animation has completed
- * });
- * ```
- *
- * (Note that earlier versions of Angular prior to v1.4 required the promise code to be wrapped using `$scope.$apply(...)`. This is not the case
- * anymore.)
- *
- * In addition to the animation promise, we can also make use of animation-related callbacks within our directives and controller code by registering
- * an event listener using the `$animate` service. Let's say for example that an animation was triggered on our view
- * routing controller to hook into that:
- *
- * ```js
- * ngModule.controller('HomePageController', ['$animate', function($animate) {
- * $animate.on('enter', ngViewElement, function(element) {
- * // the animation for this route has completed
- * }]);
- * }])
- * ```
- *
- * (Note that you will need to trigger a digest within the callback to get angular to notice any scope-related changes.)
- */
-
-/**
- * @ngdoc service
- * @name $animate
- * @kind object
- *
- * @description
- * The ngAnimate `$animate` service documentation is the same for the core `$animate` service.
- *
- * Click here {@link ng.$animate $animate to learn more about animations with `$animate`}.
- */
-angular.module('ngAnimate', [])
- .directive('ngAnimateChildren', $$AnimateChildrenDirective)
-
- .factory('$$rAFMutex', $$rAFMutexFactory)
- .factory('$$rAFScheduler', $$rAFSchedulerFactory)
-
- .factory('$$AnimateRunner', $$AnimateRunnerFactory)
-
- .provider('$$animateQueue', $$AnimateQueueProvider)
- .provider('$$animation', $$AnimationProvider)
-
- .provider('$animateCss', $AnimateCssProvider)
- .provider('$$animateCssDriver', $$AnimateCssDriverProvider)
-
- .provider('$$animateJs', $$AnimateJsProvider)
- .provider('$$animateJsDriver', $$AnimateJsDriverProvider);
-
-
-})(window, window.angular);
diff --git a/epsdk-app-onap/src/main/webapp/app/fusion/external/ebz/angular_js/angular-touch.js b/epsdk-app-onap/src/main/webapp/app/fusion/external/ebz/angular_js/angular-touch.js deleted file mode 100755 index 8934ff6b3..000000000 --- a/epsdk-app-onap/src/main/webapp/app/fusion/external/ebz/angular_js/angular-touch.js +++ /dev/null @@ -1,628 +0,0 @@ -/**
- * @license AngularJS v1.4.3
- * (c) 2010-2015 Google, Inc. http://angularjs.org
- * License: MIT
- */
-(function(window, angular, undefined) {'use strict';
-
-/**
- * @ngdoc module
- * @name ngTouch
- * @description
- *
- * # ngTouch
- *
- * The `ngTouch` module provides touch events and other helpers for touch-enabled devices.
- * The implementation is based on jQuery Mobile touch event handling
- * ([jquerymobile.com](http://jquerymobile.com/)).
- *
- *
- * See {@link ngTouch.$swipe `$swipe`} for usage.
- *
- * <div doc-module-components="ngTouch"></div>
- *
- */
-
-// define ngTouch module
-/* global -ngTouch */
-var ngTouch = angular.module('ngTouch', []);
-
-function nodeName_(element) {
- return angular.lowercase(element.nodeName || (element[0] && element[0].nodeName));
-}
-
-/* global ngTouch: false */
-
- /**
- * @ngdoc service
- * @name $swipe
- *
- * @description
- * The `$swipe` service is a service that abstracts the messier details of hold-and-drag swipe
- * behavior, to make implementing swipe-related directives more convenient.
- *
- * Requires the {@link ngTouch `ngTouch`} module to be installed.
- *
- * `$swipe` is used by the `ngSwipeLeft` and `ngSwipeRight` directives in `ngTouch`, and by
- * `ngCarousel` in a separate component.
- *
- * # Usage
- * The `$swipe` service is an object with a single method: `bind`. `bind` takes an element
- * which is to be watched for swipes, and an object with four handler functions. See the
- * documentation for `bind` below.
- */
-
-ngTouch.factory('$swipe', [function() {
- // The total distance in any direction before we make the call on swipe vs. scroll.
- var MOVE_BUFFER_RADIUS = 10;
-
- var POINTER_EVENTS = {
- 'mouse': {
- start: 'mousedown',
- move: 'mousemove',
- end: 'mouseup'
- },
- 'touch': {
- start: 'touchstart',
- move: 'touchmove',
- end: 'touchend',
- cancel: 'touchcancel'
- }
- };
-
- function getCoordinates(event) {
- var originalEvent = event.originalEvent || event;
- var touches = originalEvent.touches && originalEvent.touches.length ? originalEvent.touches : [originalEvent];
- var e = (originalEvent.changedTouches && originalEvent.changedTouches[0]) || touches[0];
-
- return {
- x: e.clientX,
- y: e.clientY
- };
- }
-
- function getEvents(pointerTypes, eventType) {
- var res = [];
- angular.forEach(pointerTypes, function(pointerType) {
- var eventName = POINTER_EVENTS[pointerType][eventType];
- if (eventName) {
- res.push(eventName);
- }
- });
- return res.join(' ');
- }
-
- return {
- /**
- * @ngdoc method
- * @name $swipe#bind
- *
- * @description
- * The main method of `$swipe`. It takes an element to be watched for swipe motions, and an
- * object containing event handlers.
- * The pointer types that should be used can be specified via the optional
- * third argument, which is an array of strings `'mouse'` and `'touch'`. By default,
- * `$swipe` will listen for `mouse` and `touch` events.
- *
- * The four events are `start`, `move`, `end`, and `cancel`. `start`, `move`, and `end`
- * receive as a parameter a coordinates object of the form `{ x: 150, y: 310 }` and the raw
- * `event`. `cancel` receives the raw `event` as its single parameter.
- *
- * `start` is called on either `mousedown` or `touchstart`. After this event, `$swipe` is
- * watching for `touchmove` or `mousemove` events. These events are ignored until the total
- * distance moved in either dimension exceeds a small threshold.
- *
- * Once this threshold is exceeded, either the horizontal or vertical delta is greater.
- * - If the horizontal distance is greater, this is a swipe and `move` and `end` events follow.
- * - If the vertical distance is greater, this is a scroll, and we let the browser take over.
- * A `cancel` event is sent.
- *
- * `move` is called on `mousemove` and `touchmove` after the above logic has determined that
- * a swipe is in progress.
- *
- * `end` is called when a swipe is successfully completed with a `touchend` or `mouseup`.
- *
- * `cancel` is called either on a `touchcancel` from the browser, or when we begin scrolling
- * as described above.
- *
- */
- bind: function(element, eventHandlers, pointerTypes) {
- // Absolute total movement, used to control swipe vs. scroll.
- var totalX, totalY;
- // Coordinates of the start position.
- var startCoords;
- // Last event's position.
- var lastPos;
- // Whether a swipe is active.
- var active = false;
-
- pointerTypes = pointerTypes || ['mouse', 'touch'];
- element.on(getEvents(pointerTypes, 'start'), function(event) {
- startCoords = getCoordinates(event);
- active = true;
- totalX = 0;
- totalY = 0;
- lastPos = startCoords;
- eventHandlers['start'] && eventHandlers['start'](startCoords, event);
- });
- var events = getEvents(pointerTypes, 'cancel');
- if (events) {
- element.on(events, function(event) {
- active = false;
- eventHandlers['cancel'] && eventHandlers['cancel'](event);
- });
- }
-
- element.on(getEvents(pointerTypes, 'move'), function(event) {
- if (!active) return;
-
- // Android will send a touchcancel if it thinks we're starting to scroll.
- // So when the total distance (+ or - or both) exceeds 10px in either direction,
- // we either:
- // - On totalX > totalY, we send preventDefault() and treat this as a swipe.
- // - On totalY > totalX, we let the browser handle it as a scroll.
-
- if (!startCoords) return;
- var coords = getCoordinates(event);
-
- totalX += Math.abs(coords.x - lastPos.x);
- totalY += Math.abs(coords.y - lastPos.y);
-
- lastPos = coords;
-
- if (totalX < MOVE_BUFFER_RADIUS && totalY < MOVE_BUFFER_RADIUS) {
- return;
- }
-
- // One of totalX or totalY has exceeded the buffer, so decide on swipe vs. scroll.
- if (totalY > totalX) {
- // Allow native scrolling to take over.
- active = false;
- eventHandlers['cancel'] && eventHandlers['cancel'](event);
- return;
- } else {
- // Prevent the browser from scrolling.
- event.preventDefault();
- eventHandlers['move'] && eventHandlers['move'](coords, event);
- }
- });
-
- element.on(getEvents(pointerTypes, 'end'), function(event) {
- if (!active) return;
- active = false;
- eventHandlers['end'] && eventHandlers['end'](getCoordinates(event), event);
- });
- }
- };
-}]);
-
-/* global ngTouch: false,
- nodeName_: false
-*/
-
-/**
- * @ngdoc directive
- * @name ngClick
- *
- * @description
- * A more powerful replacement for the default ngClick designed to be used on touchscreen
- * devices. Most mobile browsers wait about 300ms after a tap-and-release before sending
- * the click event. This version handles them immediately, and then prevents the
- * following click event from propagating.
- *
- * Requires the {@link ngTouch `ngTouch`} module to be installed.
- *
- * This directive can fall back to using an ordinary click event, and so works on desktop
- * browsers as well as mobile.
- *
- * This directive also sets the CSS class `ng-click-active` while the element is being held
- * down (by a mouse click or touch) so you can restyle the depressed element if you wish.
- *
- * @element ANY
- * @param {expression} ngClick {@link guide/expression Expression} to evaluate
- * upon tap. (Event object is available as `$event`)
- *
- * @example
- <example module="ngClickExample" deps="angular-touch.js">
- <file name="index.html">
- <button ng-click="count = count + 1" ng-init="count=0">
- Increment
- </button>
- count: {{ count }}
- </file>
- <file name="script.js">
- angular.module('ngClickExample', ['ngTouch']);
- </file>
- </example>
- */
-
-ngTouch.config(['$provide', function($provide) {
- $provide.decorator('ngClickDirective', ['$delegate', function($delegate) {
- // drop the default ngClick directive
- $delegate.shift();
- return $delegate;
- }]);
-}]);
-
-ngTouch.directive('ngClick', ['$parse', '$timeout', '$rootElement',
- function($parse, $timeout, $rootElement) {
- var TAP_DURATION = 750; // Shorter than 750ms is a tap, longer is a taphold or drag.
- var MOVE_TOLERANCE = 12; // 12px seems to work in most mobile browsers.
- var PREVENT_DURATION = 2500; // 2.5 seconds maximum from preventGhostClick call to click
- var CLICKBUSTER_THRESHOLD = 25; // 25 pixels in any dimension is the limit for busting clicks.
-
- var ACTIVE_CLASS_NAME = 'ng-click-active';
- var lastPreventedTime;
- var touchCoordinates;
- var lastLabelClickCoordinates;
-
-
- // TAP EVENTS AND GHOST CLICKS
- //
- // Why tap events?
- // Mobile browsers detect a tap, then wait a moment (usually ~300ms) to see if you're
- // double-tapping, and then fire a click event.
- //
- // This delay sucks and makes mobile apps feel unresponsive.
- // So we detect touchstart, touchcancel and touchend ourselves and determine when
- // the user has tapped on something.
- //
- // What happens when the browser then generates a click event?
- // The browser, of course, also detects the tap and fires a click after a delay. This results in
- // tapping/clicking twice. We do "clickbusting" to prevent it.
- //
- // How does it work?
- // We attach global touchstart and click handlers, that run during the capture (early) phase.
- // So the sequence for a tap is:
- // - global touchstart: Sets an "allowable region" at the point touched.
- // - element's touchstart: Starts a touch
- // (- touchcancel ends the touch, no click follows)
- // - element's touchend: Determines if the tap is valid (didn't move too far away, didn't hold
- // too long) and fires the user's tap handler. The touchend also calls preventGhostClick().
- // - preventGhostClick() removes the allowable region the global touchstart created.
- // - The browser generates a click event.
- // - The global click handler catches the click, and checks whether it was in an allowable region.
- // - If preventGhostClick was called, the region will have been removed, the click is busted.
- // - If the region is still there, the click proceeds normally. Therefore clicks on links and
- // other elements without ngTap on them work normally.
- //
- // This is an ugly, terrible hack!
- // Yeah, tell me about it. The alternatives are using the slow click events, or making our users
- // deal with the ghost clicks, so I consider this the least of evils. Fortunately Angular
- // encapsulates this ugly logic away from the user.
- //
- // Why not just put click handlers on the element?
- // We do that too, just to be sure. If the tap event caused the DOM to change,
- // it is possible another element is now in that position. To take account for these possibly
- // distinct elements, the handlers are global and care only about coordinates.
-
- // Checks if the coordinates are close enough to be within the region.
- function hit(x1, y1, x2, y2) {
- return Math.abs(x1 - x2) < CLICKBUSTER_THRESHOLD && Math.abs(y1 - y2) < CLICKBUSTER_THRESHOLD;
- }
-
- // Checks a list of allowable regions against a click location.
- // Returns true if the click should be allowed.
- // Splices out the allowable region from the list after it has been used.
- function checkAllowableRegions(touchCoordinates, x, y) {
- for (var i = 0; i < touchCoordinates.length; i += 2) {
- if (hit(touchCoordinates[i], touchCoordinates[i + 1], x, y)) {
- touchCoordinates.splice(i, i + 2);
- return true; // allowable region
- }
- }
- return false; // No allowable region; bust it.
- }
-
- // Global click handler that prevents the click if it's in a bustable zone and preventGhostClick
- // was called recently.
- function onClick(event) {
- if (Date.now() - lastPreventedTime > PREVENT_DURATION) {
- return; // Too old.
- }
-
- var touches = event.touches && event.touches.length ? event.touches : [event];
- var x = touches[0].clientX;
- var y = touches[0].clientY;
- // Work around desktop Webkit quirk where clicking a label will fire two clicks (on the label
- // and on the input element). Depending on the exact browser, this second click we don't want
- // to bust has either (0,0), negative coordinates, or coordinates equal to triggering label
- // click event
- if (x < 1 && y < 1) {
- return; // offscreen
- }
- if (lastLabelClickCoordinates &&
- lastLabelClickCoordinates[0] === x && lastLabelClickCoordinates[1] === y) {
- return; // input click triggered by label click
- }
- // reset label click coordinates on first subsequent click
- if (lastLabelClickCoordinates) {
- lastLabelClickCoordinates = null;
- }
- // remember label click coordinates to prevent click busting of trigger click event on input
- if (nodeName_(event.target) === 'label') {
- lastLabelClickCoordinates = [x, y];
- }
-
- // Look for an allowable region containing this click.
- // If we find one, that means it was created by touchstart and not removed by
- // preventGhostClick, so we don't bust it.
- if (checkAllowableRegions(touchCoordinates, x, y)) {
- return;
- }
-
- // If we didn't find an allowable region, bust the click.
- event.stopPropagation();
- event.preventDefault();
-
- // Blur focused form elements
- event.target && event.target.blur && event.target.blur();
- }
-
-
- // Global touchstart handler that creates an allowable region for a click event.
- // This allowable region can be removed by preventGhostClick if we want to bust it.
- function onTouchStart(event) {
- var touches = event.touches && event.touches.length ? event.touches : [event];
- var x = touches[0].clientX;
- var y = touches[0].clientY;
- touchCoordinates.push(x, y);
-
- $timeout(function() {
- // Remove the allowable region.
- for (var i = 0; i < touchCoordinates.length; i += 2) {
- if (touchCoordinates[i] == x && touchCoordinates[i + 1] == y) {
- touchCoordinates.splice(i, i + 2);
- return;
- }
- }
- }, PREVENT_DURATION, false);
- }
-
- // On the first call, attaches some event handlers. Then whenever it gets called, it creates a
- // zone around the touchstart where clicks will get busted.
- function preventGhostClick(x, y) {
- if (!touchCoordinates) {
- $rootElement[0].addEventListener('click', onClick, true);
- $rootElement[0].addEventListener('touchstart', onTouchStart, true);
- touchCoordinates = [];
- }
-
- lastPreventedTime = Date.now();
-
- checkAllowableRegions(touchCoordinates, x, y);
- }
-
- // Actual linking function.
- return function(scope, element, attr) {
- var clickHandler = $parse(attr.ngClick),
- tapping = false,
- tapElement, // Used to blur the element after a tap.
- startTime, // Used to check if the tap was held too long.
- touchStartX,
- touchStartY;
-
- function resetState() {
- tapping = false;
- element.removeClass(ACTIVE_CLASS_NAME);
- }
-
- element.on('touchstart', function(event) {
- tapping = true;
- tapElement = event.target ? event.target : event.srcElement; // IE uses srcElement.
- // Hack for Safari, which can target text nodes instead of containers.
- if (tapElement.nodeType == 3) {
- tapElement = tapElement.parentNode;
- }
-
- element.addClass(ACTIVE_CLASS_NAME);
-
- startTime = Date.now();
-
- // Use jQuery originalEvent
- var originalEvent = event.originalEvent || event;
- var touches = originalEvent.touches && originalEvent.touches.length ? originalEvent.touches : [originalEvent];
- var e = touches[0];
- touchStartX = e.clientX;
- touchStartY = e.clientY;
- });
-
- element.on('touchcancel', function(event) {
- resetState();
- });
-
- element.on('touchend', function(event) {
- var diff = Date.now() - startTime;
-
- // Use jQuery originalEvent
- var originalEvent = event.originalEvent || event;
- var touches = (originalEvent.changedTouches && originalEvent.changedTouches.length) ?
- originalEvent.changedTouches :
- ((originalEvent.touches && originalEvent.touches.length) ? originalEvent.touches : [originalEvent]);
- var e = touches[0];
- var x = e.clientX;
- var y = e.clientY;
- var dist = Math.sqrt(Math.pow(x - touchStartX, 2) + Math.pow(y - touchStartY, 2));
-
- if (tapping && diff < TAP_DURATION && dist < MOVE_TOLERANCE) {
- // Call preventGhostClick so the clickbuster will catch the corresponding click.
- preventGhostClick(x, y);
-
- // Blur the focused element (the button, probably) before firing the callback.
- // This doesn't work perfectly on Android Chrome, but seems to work elsewhere.
- // I couldn't get anything to work reliably on Android Chrome.
- if (tapElement) {
- tapElement.blur();
- }
-
- if (!angular.isDefined(attr.disabled) || attr.disabled === false) {
- element.triggerHandler('click', [event]);
- }
- }
-
- resetState();
- });
-
- // Hack for iOS Safari's benefit. It goes searching for onclick handlers and is liable to click
- // something else nearby.
- element.onclick = function(event) { };
-
- // Actual click handler.
- // There are three different kinds of clicks, only two of which reach this point.
- // - On desktop browsers without touch events, their clicks will always come here.
- // - On mobile browsers, the simulated "fast" click will call this.
- // - But the browser's follow-up slow click will be "busted" before it reaches this handler.
- // Therefore it's safe to use this directive on both mobile and desktop.
- element.on('click', function(event, touchend) {
- scope.$apply(function() {
- clickHandler(scope, {$event: (touchend || event)});
- });
- });
-
- element.on('mousedown', function(event) {
- element.addClass(ACTIVE_CLASS_NAME);
- });
-
- element.on('mousemove mouseup', function(event) {
- element.removeClass(ACTIVE_CLASS_NAME);
- });
-
- };
-}]);
-
-/* global ngTouch: false */
-
-/**
- * @ngdoc directive
- * @name ngSwipeLeft
- *
- * @description
- * Specify custom behavior when an element is swiped to the left on a touchscreen device.
- * A leftward swipe is a quick, right-to-left slide of the finger.
- * Though ngSwipeLeft is designed for touch-based devices, it will work with a mouse click and drag
- * too.
- *
- * To disable the mouse click and drag functionality, add `ng-swipe-disable-mouse` to
- * the `ng-swipe-left` or `ng-swipe-right` DOM Element.
- *
- * Requires the {@link ngTouch `ngTouch`} module to be installed.
- *
- * @element ANY
- * @param {expression} ngSwipeLeft {@link guide/expression Expression} to evaluate
- * upon left swipe. (Event object is available as `$event`)
- *
- * @example
- <example module="ngSwipeLeftExample" deps="angular-touch.js">
- <file name="index.html">
- <div ng-show="!showActions" ng-swipe-left="showActions = true">
- Some list content, like an email in the inbox
- </div>
- <div ng-show="showActions" ng-swipe-right="showActions = false">
- <button ng-click="reply()">Reply</button>
- <button ng-click="delete()">Delete</button>
- </div>
- </file>
- <file name="script.js">
- angular.module('ngSwipeLeftExample', ['ngTouch']);
- </file>
- </example>
- */
-
-/**
- * @ngdoc directive
- * @name ngSwipeRight
- *
- * @description
- * Specify custom behavior when an element is swiped to the right on a touchscreen device.
- * A rightward swipe is a quick, left-to-right slide of the finger.
- * Though ngSwipeRight is designed for touch-based devices, it will work with a mouse click and drag
- * too.
- *
- * Requires the {@link ngTouch `ngTouch`} module to be installed.
- *
- * @element ANY
- * @param {expression} ngSwipeRight {@link guide/expression Expression} to evaluate
- * upon right swipe. (Event object is available as `$event`)
- *
- * @example
- <example module="ngSwipeRightExample" deps="angular-touch.js">
- <file name="index.html">
- <div ng-show="!showActions" ng-swipe-left="showActions = true">
- Some list content, like an email in the inbox
- </div>
- <div ng-show="showActions" ng-swipe-right="showActions = false">
- <button ng-click="reply()">Reply</button>
- <button ng-click="delete()">Delete</button>
- </div>
- </file>
- <file name="script.js">
- angular.module('ngSwipeRightExample', ['ngTouch']);
- </file>
- </example>
- */
-
-function makeSwipeDirective(directiveName, direction, eventName) {
- ngTouch.directive(directiveName, ['$parse', '$swipe', function($parse, $swipe) {
- // The maximum vertical delta for a swipe should be less than 75px.
- var MAX_VERTICAL_DISTANCE = 75;
- // Vertical distance should not be more than a fraction of the horizontal distance.
- var MAX_VERTICAL_RATIO = 0.3;
- // At least a 30px lateral motion is necessary for a swipe.
- var MIN_HORIZONTAL_DISTANCE = 30;
-
- return function(scope, element, attr) {
- var swipeHandler = $parse(attr[directiveName]);
-
- var startCoords, valid;
-
- function validSwipe(coords) {
- // Check that it's within the coordinates.
- // Absolute vertical distance must be within tolerances.
- // Horizontal distance, we take the current X - the starting X.
- // This is negative for leftward swipes and positive for rightward swipes.
- // After multiplying by the direction (-1 for left, +1 for right), legal swipes
- // (ie. same direction as the directive wants) will have a positive delta and
- // illegal ones a negative delta.
- // Therefore this delta must be positive, and larger than the minimum.
- if (!startCoords) return false;
- var deltaY = Math.abs(coords.y - startCoords.y);
- var deltaX = (coords.x - startCoords.x) * direction;
- return valid && // Short circuit for already-invalidated swipes.
- deltaY < MAX_VERTICAL_DISTANCE &&
- deltaX > 0 &&
- deltaX > MIN_HORIZONTAL_DISTANCE &&
- deltaY / deltaX < MAX_VERTICAL_RATIO;
- }
-
- var pointerTypes = ['touch'];
- if (!angular.isDefined(attr['ngSwipeDisableMouse'])) {
- pointerTypes.push('mouse');
- }
- $swipe.bind(element, {
- 'start': function(coords, event) {
- startCoords = coords;
- valid = true;
- },
- 'cancel': function(event) {
- valid = false;
- },
- 'end': function(coords, event) {
- if (validSwipe(coords)) {
- scope.$apply(function() {
- element.triggerHandler(eventName);
- swipeHandler(scope, {$event: event});
- });
- }
- }
- }, pointerTypes);
- };
- }]);
-}
-
-// Left is negative X-coordinate, right is positive.
-makeSwipeDirective('ngSwipeLeft', -1, 'swipeleft');
-makeSwipeDirective('ngSwipeRight', 1, 'swiperight');
-
-
-
-})(window, window.angular);
|