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-rw-r--r--dgbuilder/dgeflows/node_modules/body-parser/node_modules/iconv-lite/encodings/utf7.js286
1 files changed, 0 insertions, 286 deletions
diff --git a/dgbuilder/dgeflows/node_modules/body-parser/node_modules/iconv-lite/encodings/utf7.js b/dgbuilder/dgeflows/node_modules/body-parser/node_modules/iconv-lite/encodings/utf7.js
deleted file mode 100644
index cd284f7e..00000000
--- a/dgbuilder/dgeflows/node_modules/body-parser/node_modules/iconv-lite/encodings/utf7.js
+++ /dev/null
@@ -1,286 +0,0 @@
-
-// UTF-7 codec, according to https://tools.ietf.org/html/rfc2152
-// Below is UTF-7-IMAP codec, according to http://tools.ietf.org/html/rfc3501#section-5.1.3
-
-exports.utf7 = function(options) {
- return {
- encoder: function utf7Encoder() {
- return {
- write: utf7EncoderWrite,
- end: function() {},
-
- iconv: options.iconv,
- };
- },
- decoder: function utf7Decoder() {
- return {
- write: utf7DecoderWrite,
- end: utf7DecoderEnd,
-
- iconv: options.iconv,
- inBase64: false,
- base64Accum: '',
- };
- },
- };
-};
-
-
-var nonDirectChars = /[^A-Za-z0-9'\(\),-\.\/:\? \n\r\t]+/g;
-
-// Direct: \n, \r, \t, 0x20, 0x27-0x29, (0x2B), 0x2C-0x3A, 0x3F, 0x41-0x5A, 0x61-0x7A
-
-function utf7EncoderWrite(str) {
- // Naive implementation.
- // Non-direct chars are encoded as "+<base64>-"; single "+" char is encoded as "+-".
- return new Buffer(str.replace(nonDirectChars, function(chunk) {
- return "+" + (chunk === '+' ? '' :
- this.iconv.encode(chunk, 'utf16-be').toString('base64').replace(/=+$/, ''))
- + "-";
- }.bind(this)));
-}
-
-
-var base64Regex = /[A-Za-z0-9\/+]/;
-var base64Chars = [];
-for (var i = 0; i < 256; i++)
- base64Chars[i] = base64Regex.test(String.fromCharCode(i));
-
-var plusChar = '+'.charCodeAt(0),
- minusChar = '-'.charCodeAt(0),
- andChar = '&'.charCodeAt(0);
-
-function utf7DecoderWrite(buf) {
- var res = "", lastI = 0,
- inBase64 = this.inBase64,
- base64Accum = this.base64Accum;
-
- // The decoder is more involved as we must handle chunks in stream.
-
- for (var i = 0; i < buf.length; i++) {
- if (!inBase64) { // We're in direct mode.
- // Write direct chars until '+'
- if (buf[i] == plusChar) {
- res += this.iconv.decode(buf.slice(lastI, i), "ascii"); // Write direct chars.
- lastI = i+1;
- inBase64 = true;
- }
- } else { // We decode base64.
- if (!base64Chars[buf[i]]) { // Base64 ended.
- if (i == lastI && buf[i] == minusChar) {// "+-" -> "+"
- res += "+";
- } else {
- var b64str = base64Accum + buf.slice(lastI, i).toString();
- res += this.iconv.decode(new Buffer(b64str, 'base64'), "utf16-be");
- }
-
- if (buf[i] != minusChar) // Minus is absorbed after base64.
- i--;
-
- lastI = i+1;
- inBase64 = false;
- base64Accum = '';
- }
- }
- }
-
- if (!inBase64) {
- res += this.iconv.decode(buf.slice(lastI), "ascii"); // Write direct chars.
- } else {
- var b64str = base64Accum + buf.slice(lastI).toString();
-
- var canBeDecoded = b64str.length - (b64str.length % 8); // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.
- base64Accum = b64str.slice(canBeDecoded); // The rest will be decoded in future.
- b64str = b64str.slice(0, canBeDecoded);
-
- res += this.iconv.decode(new Buffer(b64str, 'base64'), "utf16-be");
- }
-
- this.inBase64 = inBase64;
- this.base64Accum = base64Accum;
-
- return res;
-}
-
-function utf7DecoderEnd() {
- var res = "";
- if (this.inBase64 && this.base64Accum.length > 0)
- res = this.iconv.decode(new Buffer(this.base64Accum, 'base64'), "utf16-be");
-
- this.inBase64 = false;
- this.base64Accum = '';
- return res;
-}
-
-
-// UTF-7-IMAP codec.
-// RFC3501 Sec. 5.1.3 Modified UTF-7 (http://tools.ietf.org/html/rfc3501#section-5.1.3)
-// Differences:
-// * Base64 part is started by "&" instead of "+"
-// * Direct characters are 0x20-0x7E, except "&" (0x26)
-// * In Base64, "," is used instead of "/"
-// * Base64 must not be used to represent direct characters.
-// * No implicit shift back from Base64 (should always end with '-')
-// * String must end in non-shifted position.
-// * "-&" while in base64 is not allowed.
-
-
-exports.utf7imap = function(options) {
- return {
- encoder: function utf7ImapEncoder() {
- return {
- write: utf7ImapEncoderWrite,
- end: utf7ImapEncoderEnd,
-
- iconv: options.iconv,
- inBase64: false,
- base64Accum: new Buffer(6),
- base64AccumIdx: 0,
- };
- },
- decoder: function utf7ImapDecoder() {
- return {
- write: utf7ImapDecoderWrite,
- end: utf7ImapDecoderEnd,
-
- iconv: options.iconv,
- inBase64: false,
- base64Accum: '',
- };
- },
- };
-};
-
-
-function utf7ImapEncoderWrite(str) {
- var inBase64 = this.inBase64,
- base64Accum = this.base64Accum,
- base64AccumIdx = this.base64AccumIdx,
- buf = new Buffer(str.length*5 + 10), bufIdx = 0;
-
- for (var i = 0; i < str.length; i++) {
- var uChar = str.charCodeAt(i);
- if (0x20 <= uChar && uChar <= 0x7E) { // Direct character or '&'.
- if (inBase64) {
- if (base64AccumIdx > 0) {
- bufIdx += buf.write(base64Accum.slice(0, base64AccumIdx).toString('base64').replace(/\//g, ',').replace(/=+$/, ''), bufIdx);
- base64AccumIdx = 0;
- }
-
- buf[bufIdx++] = minusChar; // Write '-', then go to direct mode.
- inBase64 = false;
- }
-
- if (!inBase64) {
- buf[bufIdx++] = uChar; // Write direct character
-
- if (uChar === andChar) // Ampersand -> '&-'
- buf[bufIdx++] = minusChar;
- }
-
- } else { // Non-direct character
- if (!inBase64) {
- buf[bufIdx++] = andChar; // Write '&', then go to base64 mode.
- inBase64 = true;
- }
- if (inBase64) {
- base64Accum[base64AccumIdx++] = uChar >> 8;
- base64Accum[base64AccumIdx++] = uChar & 0xFF;
-
- if (base64AccumIdx == base64Accum.length) {
- bufIdx += buf.write(base64Accum.toString('base64').replace(/\//g, ','), bufIdx);
- base64AccumIdx = 0;
- }
- }
- }
- }
-
- this.inBase64 = inBase64;
- this.base64AccumIdx = base64AccumIdx;
-
- return buf.slice(0, bufIdx);
-}
-
-function utf7ImapEncoderEnd() {
- var buf = new Buffer(10), bufIdx = 0;
- if (this.inBase64) {
- if (this.base64AccumIdx > 0) {
- bufIdx += buf.write(this.base64Accum.slice(0, this.base64AccumIdx).toString('base64').replace(/\//g, ',').replace(/=+$/, ''), bufIdx);
- this.base64AccumIdx = 0;
- }
-
- buf[bufIdx++] = minusChar; // Write '-', then go to direct mode.
- this.inBase64 = false;
- }
-
- return buf.slice(0, bufIdx);
-}
-
-
-var base64IMAPChars = base64Chars.slice();
-base64IMAPChars[','.charCodeAt(0)] = true;
-
-function utf7ImapDecoderWrite(buf) {
- var res = "", lastI = 0,
- inBase64 = this.inBase64,
- base64Accum = this.base64Accum;
-
- // The decoder is more involved as we must handle chunks in stream.
- // It is forgiving, closer to standard UTF-7 (for example, '-' is optional at the end).
-
- for (var i = 0; i < buf.length; i++) {
- if (!inBase64) { // We're in direct mode.
- // Write direct chars until '&'
- if (buf[i] == andChar) {
- res += this.iconv.decode(buf.slice(lastI, i), "ascii"); // Write direct chars.
- lastI = i+1;
- inBase64 = true;
- }
- } else { // We decode base64.
- if (!base64IMAPChars[buf[i]]) { // Base64 ended.
- if (i == lastI && buf[i] == minusChar) { // "&-" -> "&"
- res += "&";
- } else {
- var b64str = base64Accum + buf.slice(lastI, i).toString().replace(/,/g, '/');
- res += this.iconv.decode(new Buffer(b64str, 'base64'), "utf16-be");
- }
-
- if (buf[i] != minusChar) // Minus may be absorbed after base64.
- i--;
-
- lastI = i+1;
- inBase64 = false;
- base64Accum = '';
- }
- }
- }
-
- if (!inBase64) {
- res += this.iconv.decode(buf.slice(lastI), "ascii"); // Write direct chars.
- } else {
- var b64str = base64Accum + buf.slice(lastI).toString().replace(/,/g, '/');
-
- var canBeDecoded = b64str.length - (b64str.length % 8); // Minimal chunk: 2 quads -> 2x3 bytes -> 3 chars.
- base64Accum = b64str.slice(canBeDecoded); // The rest will be decoded in future.
- b64str = b64str.slice(0, canBeDecoded);
-
- res += this.iconv.decode(new Buffer(b64str, 'base64'), "utf16-be");
- }
-
- this.inBase64 = inBase64;
- this.base64Accum = base64Accum;
-
- return res;
-}
-
-function utf7ImapDecoderEnd() {
- var res = "";
- if (this.inBase64 && this.base64Accum.length > 0)
- res = this.iconv.decode(new Buffer(this.base64Accum, 'base64'), "utf16-be");
-
- this.inBase64 = false;
- this.base64Accum = '';
- return res;
-}
-
-