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-rw-r--r--dgbuilder/dgeflows/node_modules/body-parser/node_modules/iconv-lite/encodings/utf16.js202
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diff --git a/dgbuilder/dgeflows/node_modules/body-parser/node_modules/iconv-lite/encodings/utf16.js b/dgbuilder/dgeflows/node_modules/body-parser/node_modules/iconv-lite/encodings/utf16.js
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+++ b/dgbuilder/dgeflows/node_modules/body-parser/node_modules/iconv-lite/encodings/utf16.js
@@ -0,0 +1,202 @@
+
+
+// == UTF16-BE codec. ==========================================================
+
+exports.utf16be = function(options) {
+ return {
+ encoder: utf16beEncoder,
+ decoder: utf16beDecoder,
+
+ bom: new Buffer([0xFE, 0xFF]),
+ };
+};
+
+
+// -- Encoding
+
+function utf16beEncoder(options) {
+ return {
+ write: utf16beEncoderWrite,
+ end: function() {},
+ }
+}
+
+function utf16beEncoderWrite(str) {
+ var buf = new Buffer(str, 'ucs2');
+ for (var i = 0; i < buf.length; i += 2) {
+ var tmp = buf[i]; buf[i] = buf[i+1]; buf[i+1] = tmp;
+ }
+ return buf;
+}
+
+
+// -- Decoding
+
+function utf16beDecoder(options) {
+ return {
+ write: utf16beDecoderWrite,
+ end: function() {},
+
+ overflowByte: -1,
+ };
+}
+
+function utf16beDecoderWrite(buf) {
+ if (buf.length == 0)
+ return '';
+
+ var buf2 = new Buffer(buf.length + 1),
+ i = 0, j = 0;
+
+ if (this.overflowByte !== -1) {
+ buf2[0] = buf[0];
+ buf2[1] = this.overflowByte;
+ i = 1; j = 2;
+ }
+
+ for (; i < buf.length-1; i += 2, j+= 2) {
+ buf2[j] = buf[i+1];
+ buf2[j+1] = buf[i];
+ }
+
+ this.overflowByte = (i == buf.length-1) ? buf[buf.length-1] : -1;
+
+ return buf2.slice(0, j).toString('ucs2');
+}
+
+
+// == UTF-16 codec =============================================================
+// Decoder chooses automatically from UTF-16LE and UTF-16BE using BOM and space-based heuristic.
+// Defaults to UTF-16BE, according to RFC 2781, although it is against some industry practices, see
+// http://en.wikipedia.org/wiki/UTF-16 and http://encoding.spec.whatwg.org/#utf-16le
+// Decoder default can be changed: iconv.decode(buf, 'utf16', {default: 'utf-16le'});
+
+// Encoder prepends BOM and uses UTF-16BE.
+// Endianness can also be changed: iconv.encode(str, 'utf16', {use: 'utf-16le'});
+
+exports.utf16 = function(options) {
+ return {
+ encoder: utf16Encoder,
+ decoder: utf16Decoder,
+
+ getCodec: options.iconv.getCodec,
+ };
+};
+
+// -- Encoding
+
+function utf16Encoder(options) {
+ options = options || {};
+ var codec = this.getCodec(options.use || 'utf-16be');
+ if (!codec.bom)
+ throw new Error("iconv-lite: in UTF-16 encoder, 'use' parameter should be either UTF-16BE or UTF16-LE.");
+
+ return {
+ write: utf16EncoderWrite,
+ end: utf16EncoderEnd,
+
+ bom: codec.bom,
+ internalEncoder: codec.encoder(options),
+ };
+}
+
+function utf16EncoderWrite(str) {
+ var buf = this.internalEncoder.write(str);
+
+ if (this.bom) {
+ buf = Buffer.concat([this.bom, buf]);
+ this.bom = null;
+ }
+
+ return buf;
+}
+
+function utf16EncoderEnd() {
+ return this.internalEncoder.end();
+}
+
+
+// -- Decoding
+
+function utf16Decoder(options) {
+ return {
+ write: utf16DecoderWrite,
+ end: utf16DecoderEnd,
+
+ internalDecoder: null,
+ initialBytes: [],
+ initialBytesLen: 0,
+
+ options: options || {},
+ getCodec: this.getCodec,
+ };
+}
+
+function utf16DecoderWrite(buf) {
+ if (this.internalDecoder)
+ return this.internalDecoder.write(buf);
+
+ // Codec is not chosen yet. Accumulate initial bytes.
+ this.initialBytes.push(buf);
+ this.initialBytesLen += buf.length;
+
+ if (this.initialBytesLen < 16) // We need > 2 bytes to use space heuristic (see below)
+ return '';
+
+ // We have enough bytes -> decide endianness.
+ return utf16DecoderDecideEndianness.call(this);
+}
+
+function utf16DecoderEnd() {
+ if (this.internalDecoder)
+ return this.internalDecoder.end();
+
+ var res = utf16DecoderDecideEndianness.call(this);
+ var trail;
+
+ if (this.internalDecoder)
+ trail = this.internalDecoder.end();
+
+ return (trail && trail.length > 0) ? (res + trail) : res;
+}
+
+function utf16DecoderDecideEndianness() {
+ var buf = Buffer.concat(this.initialBytes);
+ this.initialBytes.length = this.initialBytesLen = 0;
+
+ if (buf.length < 2)
+ return ''; // Not a valid UTF-16 sequence anyway.
+
+ // Default encoding.
+ var enc = this.options.default || 'utf-16be';
+
+ // Check BOM.
+ if (buf[0] == 0xFE && buf[1] == 0xFF) { // UTF-16BE BOM
+ enc = 'utf-16be'; buf = buf.slice(2);
+ }
+ else if (buf[0] == 0xFF && buf[1] == 0xFE) { // UTF-16LE BOM
+ enc = 'utf-16le'; buf = buf.slice(2);
+ }
+ else {
+ // No BOM found. Try to deduce encoding from initial content.
+ // Most of the time, the content has spaces (U+0020), but the opposite (U+2000) is very uncommon.
+ // So, we count spaces as if it was LE or BE, and decide from that.
+ var spaces = [0, 0], // Counts of space chars in both positions
+ _len = Math.min(buf.length - (buf.length % 2), 64); // Len is always even.
+
+ for (var i = 0; i < _len; i += 2) {
+ if (buf[i] == 0x00 && buf[i+1] == 0x20) spaces[0]++;
+ if (buf[i] == 0x20 && buf[i+1] == 0x00) spaces[1]++;
+ }
+
+ if (spaces[0] > 0 && spaces[1] == 0)
+ enc = 'utf-16be';
+ else if (spaces[0] == 0 && spaces[1] > 0)
+ enc = 'utf-16le';
+ }
+
+ this.internalDecoder = this.getCodec(enc).decoder(this.options);
+ return this.internalDecoder.write(buf);
+}
+
+