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diff --git a/catalog-ui/src/app/ng2/pages/composition/graph/common/image-creator.service.ts b/catalog-ui/src/app/ng2/pages/composition/graph/common/image-creator.service.ts
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+/*-
+ * ============LICENSE_START=======================================================
+ * SDC
+ * ================================================================================
+ * Copyright (C) 2017 AT&T Intellectual Property. All rights reserved.
+ * ================================================================================
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ * ============LICENSE_END=========================================================
+ */
+'use strict';
+import {Injectable} from "@angular/core";
+
+export interface ICanvasImage {
+ src: string;
+ width: number
+ height: number;
+ x: number;
+ y: number;
+}
+
+@Injectable()
+export class ImageCreatorService {
+
+ private _canvas:HTMLCanvasElement;
+
+ constructor() {
+ this._canvas = <HTMLCanvasElement>$('<canvas>')[0];
+ this._canvas.setAttribute('style', 'display:none');
+
+ let body = document.getElementsByTagName('body')[0];
+ body.appendChild(this._canvas);
+ }
+
+ /**
+ * Create an image composed of different image layers
+ * @param canvasImages
+ * @param canvasWidth
+ * @param canvasHeight
+ * returns a PROMISE
+ */
+ getMultiLayerBase64Image(canvasImages: ICanvasImage[], canvasWidth?:number, canvasHeight?:number):Promise<string> {
+
+ var promise = new Promise<string>((resolve, reject) => {
+ if(canvasImages && canvasImages.length === 0){
+ return null;
+ }
+
+ //If only width was set, use it for height, otherwise use first canvasImage height
+ canvasHeight = canvasHeight || canvasImages[0].height;
+ canvasWidth = canvasWidth || canvasImages[0].width;
+
+ const images = [];
+ let imagesLoaded = 0;
+ const onImageLoaded = () => {
+ imagesLoaded++;
+ if(imagesLoaded < canvasImages.length){
+ return;
+ }
+ this._canvas.setAttribute('width', (canvasWidth * 4).toString());
+ this._canvas.setAttribute('height', (canvasHeight * 4).toString());
+ const canvasCtx = this._canvas.getContext('2d');
+ canvasCtx.scale(4,4);
+ canvasCtx.clearRect(0, 0, this._canvas.width, this._canvas.height);
+ images.forEach((image, index) => {
+ const canvasImage = canvasImages[index];
+ canvasCtx.drawImage(image, canvasImage.x, canvasImage.y, canvasImage.width, canvasImage.height);
+ });
+
+ let base64Image = this._canvas.toDataURL();
+ resolve(base64Image)
+ };
+ canvasImages.forEach(canvasImage => {
+ let image = new Image();
+ image.onload = onImageLoaded;
+ image.src = canvasImage.src;
+ images.push(image);
+ });
+ });
+
+ return promise;
+ }
+}