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node_module = require './node'
util = require './util'

Position = node_module.Position

$ = jQuery


class DragAndDropHandler
    constructor: (tree_widget) ->
        @tree_widget = tree_widget

        @hovered_area = null
        @$ghost = null
        @hit_areas = []
        @is_dragging = false
        @current_item = null

    mouseCapture: (position_info) ->
        $element = $(position_info.target)

        if not @mustCaptureElement($element)
            return null

        if @tree_widget.options.onIsMoveHandle and not @tree_widget.options.onIsMoveHandle($element)
            return null

        node_element = @tree_widget._getNodeElement($element)

        if node_element and @tree_widget.options.onCanMove
            if not @tree_widget.options.onCanMove(node_element.node)
                node_element = null

        @current_item = node_element
        return (@current_item != null)

    mouseStart: (position_info) ->
        @refresh()

        offset = $(position_info.target).offset()

        node = @current_item.node

        if @tree_widget.options.autoEscape
            node_name = util.html_escape(node.name)
        else
            node_name = node.name

        @drag_element = new DragElement(
            node_name,
            position_info.page_x - offset.left,
            position_info.page_y - offset.top,
            @tree_widget.element
        )

        @is_dragging = true
        @current_item.$element.addClass('jqtree-moving')
        return true

    mouseDrag: (position_info) ->
        @drag_element.move(position_info.page_x, position_info.page_y)

        area = @findHoveredArea(position_info.page_x, position_info.page_y)
        can_move_to = @canMoveToArea(area)

        if can_move_to and area
            if !area.node.isFolder()
                @stopOpenFolderTimer()

            if @hovered_area != area
                @hovered_area = area

                # If this is a closed folder, start timer to open it
                if @mustOpenFolderTimer(area)
                    @startOpenFolderTimer(area.node)
                else
                    @stopOpenFolderTimer()

                @updateDropHint()
        else
            @removeHover()
            @removeDropHint()
            @stopOpenFolderTimer()

        if not area
            if @tree_widget.options.onDragMove?
                @tree_widget.options.onDragMove(@current_item.node, position_info.original_event)

        return true

    mustCaptureElement: ($element) ->
        return not $element.is('input,select,textarea')

    canMoveToArea: (area) ->
        if not area
            return false
        else if @tree_widget.options.onCanMoveTo
            position_name = Position.getName(area.position)

            return @tree_widget.options.onCanMoveTo(@current_item.node, area.node, position_name)
        else
            return true

    mouseStop: (position_info) ->
        @moveItem(position_info)
        @clear()
        @removeHover()
        @removeDropHint()
        @removeHitAreas()

        current_item = @current_item

        if @current_item
            @current_item.$element.removeClass('jqtree-moving')
            @current_item = null

        @is_dragging = false

        if not @hovered_area and current_item
            if @tree_widget.options.onDragStop?
                @tree_widget.options.onDragStop(current_item.node, position_info.original_event)

        return false

    refresh: ->
        @removeHitAreas()

        if @current_item
            @generateHitAreas()

            @current_item = @tree_widget._getNodeElementForNode(@current_item.node)

            if @is_dragging
                @current_item.$element.addClass('jqtree-moving')

    removeHitAreas: ->
        @hit_areas = []

    clear: ->
        @drag_element.remove()
        @drag_element = null

    removeDropHint: ->
        if @previous_ghost
            @previous_ghost.remove()

    removeHover: ->
        @hovered_area = null

    generateHitAreas: ->
        hit_areas_generator = new HitAreasGenerator(
            @tree_widget.tree,
            @current_item.node,
            @getTreeDimensions().bottom
        )
        @hit_areas = hit_areas_generator.generate()

    findHoveredArea: (x, y) ->
        dimensions = @getTreeDimensions()

        if (
            x < dimensions.left or
            y < dimensions.top or
            x > dimensions.right or
            y > dimensions.bottom
        )
            return null

        low = 0
        high = @hit_areas.length
        while (low < high)
            mid = (low + high) >> 1
            area = @hit_areas[mid]

            if y < area.top
                high = mid
            else if y > area.bottom
                low = mid + 1
            else
                return area

        return null

    mustOpenFolderTimer: (area) ->
        node = area.node

        return (
            node.isFolder() and
            not node.is_open and
            area.position == Position.INSIDE
        )

    updateDropHint: ->
        if not @hovered_area
            return

        # remove previous drop hint
        @removeDropHint()

        # add new drop hint
        node_element = @tree_widget._getNodeElementForNode(@hovered_area.node)
        @previous_ghost = node_element.addDropHint(@hovered_area.position)

    startOpenFolderTimer: (folder) ->
        openFolder = =>
            @tree_widget._openNode(
                folder,
                @tree_widget.options.slide,
                =>
                    @refresh()
                    @updateDropHint()
            )

        @stopOpenFolderTimer()

        @open_folder_timer = setTimeout(openFolder, @tree_widget.options.openFolderDelay)

    stopOpenFolderTimer: ->
        if @open_folder_timer
            clearTimeout(@open_folder_timer)
            @open_folder_timer = null

    moveItem: (position_info) ->
        if (
            @hovered_area and
            @hovered_area.position != Position.NONE and
            @canMoveToArea(@hovered_area)
        )
            moved_node = @current_item.node
            target_node = @hovered_area.node
            position = @hovered_area.position
            previous_parent = moved_node.parent

            if position == Position.INSIDE
                @hovered_area.node.is_open = true

            doMove = =>
                @tree_widget.tree.moveNode(moved_node, target_node, position)
                @tree_widget.element.empty()
                @tree_widget._refreshElements()

            event = @tree_widget._triggerEvent(
                'tree.move',
                move_info:
                    moved_node: moved_node
                    target_node: target_node
                    position: Position.getName(position)
                    previous_parent: previous_parent
                    do_move: doMove
                    original_event: position_info.original_event
            )

            doMove() unless event.isDefaultPrevented()

    getTreeDimensions: ->
        # Return the dimensions of the tree. Add a margin to the bottom to allow
        # for some to drag-and-drop the last element.
        offset = @tree_widget.element.offset()

        return {
            left: offset.left,
            top: offset.top,
            right: offset.left + @tree_widget.element.width(),
            bottom: offset.top + @tree_widget.element.height() + 16
        }


class VisibleNodeIterator
    constructor: (tree) ->
        @tree = tree

    iterate: ->
        is_first_node = true

        _iterateNode = (node, next_node) =>
            must_iterate_inside = (
                (node.is_open or not node.element) and node.hasChildren()
            )

            if node.element
                $element = $(node.element)

                if not $element.is(':visible')
                    return

                if is_first_node
                    @handleFirstNode(node, $element)
                    is_first_node = false

                if not node.hasChildren()
                    @handleNode(node, next_node, $element)
                else if node.is_open
                    if not @handleOpenFolder(node, $element)
                        must_iterate_inside = false
                else
                    @handleClosedFolder(node, next_node, $element)

            if must_iterate_inside
                children_length = node.children.length
                for child, i in node.children
                    if i == (children_length - 1)
                        _iterateNode(node.children[i], null)
                    else
                        _iterateNode(node.children[i], node.children[i+1])

                if node.is_open
                    @handleAfterOpenFolder(node, next_node, $element)

        _iterateNode(@tree, null)

    handleNode: (node, next_node, $element) ->
        # override

    handleOpenFolder: (node, $element) ->
        # override
        # return
        #   - true: continue iterating
        #   - false: stop iterating

    handleClosedFolder: (node, next_node, $element) ->
        # override

    handleAfterOpenFolder: (node, next_node, $element) ->
        # override

    handleFirstNode: (node, $element) ->
        # override


class HitAreasGenerator extends VisibleNodeIterator
    constructor: (tree, current_node, tree_bottom) ->
        super(tree)

        @current_node = current_node
        @tree_bottom = tree_bottom

    generate: ->
        @positions = []
        @last_top = 0

        @iterate()

        return @generateHitAreas(@positions)

    getTop: ($element) ->
        return $element.offset().top

    addPosition: (node, position, top) ->
        area = {
            top: top
            node: node
            position: position
        }

        @positions.push(area)
        @last_top = top

    handleNode: (node, next_node, $element) ->
        top = @getTop($element)

        if node == @current_node
            # Cannot move inside current item
            @addPosition(node, Position.NONE, top)
        else
            @addPosition(node, Position.INSIDE, top)

        if (
            next_node == @current_node or
            node == @current_node
        )
            # Cannot move before or after current item
            @addPosition(node, Position.NONE, top)
        else
            @addPosition(node, Position.AFTER, top)

    handleOpenFolder: (node, $element) ->
        if node == @current_node
            # Cannot move inside current item
            # Stop iterating
            return false

        # Cannot move before current item
        if node.children[0] != @current_node
            @addPosition(node, Position.INSIDE, @getTop($element))

        # Continue iterating
        return true

    handleClosedFolder: (node, next_node, $element) ->
        top = @getTop($element)

        if node == @current_node
            # Cannot move after current item
            @addPosition(node, Position.NONE, top)
        else
            @addPosition(node, Position.INSIDE, top)

            # Cannot move before current item
            if next_node != @current_node
                @addPosition(node, Position.AFTER, top)

    handleFirstNode: (node, $element) ->
        if node != @current_node
            @addPosition(node, Position.BEFORE, @getTop($(node.element)))

    handleAfterOpenFolder: (node, next_node, $element) ->
        if (
            node == @current_node.node or
            next_node == @current_node.node
        )
            # Cannot move before or after current item
            @addPosition(node, Position.NONE, @last_top)
        else
            @addPosition(node, Position.AFTER, @last_top)

    generateHitAreas: (positions) ->
        previous_top = -1
        group = []
        hit_areas = []

        for position in positions
            if position.top != previous_top and group.length
                if group.length
                    @generateHitAreasForGroup(
                        hit_areas,
                        group,
                        previous_top,
                        position.top
                    )

                previous_top = position.top
                group = []

            group.push(position)

        @generateHitAreasForGroup(
            hit_areas,
            group,
            previous_top,
            @tree_bottom
        )

        return hit_areas

    generateHitAreasForGroup: (hit_areas, positions_in_group, top, bottom) ->
        # limit positions in group
        position_count = Math.min(positions_in_group.length, 4)

        area_height = Math.round((bottom - top) / position_count)
        area_top = top

        i = 0
        while (i < position_count)
            position = positions_in_group[i]

            hit_areas.push(
                top: area_top,
                bottom: area_top + area_height,
                node: position.node,
                position: position.position
            )

            area_top += area_height
            i += 1

        return null


class DragElement
    constructor: (node_name, offset_x, offset_y, $tree) ->
        @offset_x = offset_x
        @offset_y = offset_y

        @$element = $("<span class=\"jqtree-title jqtree-dragging\">#{ node_name }</span>")
        @$element.css("position", "absolute")
        $tree.append(@$element)

    move: (page_x, page_y) ->
        @$element.offset(
            left: page_x - @offset_x,
            top: page_y - @offset_y
        )

    remove: ->
        @$element.remove()


module.exports =
    DragAndDropHandler: DragAndDropHandler
    DragElement: DragElement
    HitAreasGenerator: HitAreasGenerator