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-rw-r--r--kube2msb/src/vendor/k8s.io/kubernetes/pkg/client/cache/fifo.go321
1 files changed, 321 insertions, 0 deletions
diff --git a/kube2msb/src/vendor/k8s.io/kubernetes/pkg/client/cache/fifo.go b/kube2msb/src/vendor/k8s.io/kubernetes/pkg/client/cache/fifo.go
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index 0000000..a6d5e0a
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+++ b/kube2msb/src/vendor/k8s.io/kubernetes/pkg/client/cache/fifo.go
@@ -0,0 +1,321 @@
+/*
+Copyright 2014 The Kubernetes Authors.
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+*/
+
+package cache
+
+import (
+ "sync"
+
+ "k8s.io/kubernetes/pkg/util/sets"
+)
+
+// PopProcessFunc is passed to Pop() method of Queue interface.
+// It is supposed to process the element popped from the queue.
+type PopProcessFunc func(interface{}) error
+
+// ErrRequeue may be returned by a PopProcessFunc to safely requeue
+// the current item. The value of Err will be returned from Pop.
+type ErrRequeue struct {
+ // Err is returned by the Pop function
+ Err error
+}
+
+func (e ErrRequeue) Error() string {
+ if e.Err == nil {
+ return "the popped item should be requeued without returning an error"
+ }
+ return e.Err.Error()
+}
+
+// Queue is exactly like a Store, but has a Pop() method too.
+type Queue interface {
+ Store
+
+ // Pop blocks until it has something to process.
+ // It returns the object that was process and the result of processing.
+ // The PopProcessFunc may return an ErrRequeue{...} to indicate the item
+ // should be requeued before releasing the lock on the queue.
+ Pop(PopProcessFunc) (interface{}, error)
+
+ // AddIfNotPresent adds a value previously
+ // returned by Pop back into the queue as long
+ // as nothing else (presumably more recent)
+ // has since been added.
+ AddIfNotPresent(interface{}) error
+
+ // Return true if the first batch of items has been popped
+ HasSynced() bool
+}
+
+// Helper function for popping from Queue.
+// WARNING: Do NOT use this function in non-test code to avoid races
+// unless you really really really really know what you are doing.
+func Pop(queue Queue) interface{} {
+ var result interface{}
+ queue.Pop(func(obj interface{}) error {
+ result = obj
+ return nil
+ })
+ return result
+}
+
+// FIFO receives adds and updates from a Reflector, and puts them in a queue for
+// FIFO order processing. If multiple adds/updates of a single item happen while
+// an item is in the queue before it has been processed, it will only be
+// processed once, and when it is processed, the most recent version will be
+// processed. This can't be done with a channel.
+//
+// FIFO solves this use case:
+// * You want to process every object (exactly) once.
+// * You want to process the most recent version of the object when you process it.
+// * You do not want to process deleted objects, they should be removed from the queue.
+// * You do not want to periodically reprocess objects.
+// Compare with DeltaFIFO for other use cases.
+type FIFO struct {
+ lock sync.RWMutex
+ cond sync.Cond
+ // We depend on the property that items in the set are in the queue and vice versa.
+ items map[string]interface{}
+ queue []string
+
+ // populated is true if the first batch of items inserted by Replace() has been populated
+ // or Delete/Add/Update was called first.
+ populated bool
+ // initialPopulationCount is the number of items inserted by the first call of Replace()
+ initialPopulationCount int
+
+ // keyFunc is used to make the key used for queued item insertion and retrieval, and
+ // should be deterministic.
+ keyFunc KeyFunc
+}
+
+var (
+ _ = Queue(&FIFO{}) // FIFO is a Queue
+)
+
+// Return true if an Add/Update/Delete/AddIfNotPresent are called first,
+// or an Update called first but the first batch of items inserted by Replace() has been popped
+func (f *FIFO) HasSynced() bool {
+ f.lock.Lock()
+ defer f.lock.Unlock()
+ return f.populated && f.initialPopulationCount == 0
+}
+
+// Add inserts an item, and puts it in the queue. The item is only enqueued
+// if it doesn't already exist in the set.
+func (f *FIFO) Add(obj interface{}) error {
+ id, err := f.keyFunc(obj)
+ if err != nil {
+ return KeyError{obj, err}
+ }
+ f.lock.Lock()
+ defer f.lock.Unlock()
+ f.populated = true
+ if _, exists := f.items[id]; !exists {
+ f.queue = append(f.queue, id)
+ }
+ f.items[id] = obj
+ f.cond.Broadcast()
+ return nil
+}
+
+// AddIfNotPresent inserts an item, and puts it in the queue. If the item is already
+// present in the set, it is neither enqueued nor added to the set.
+//
+// This is useful in a single producer/consumer scenario so that the consumer can
+// safely retry items without contending with the producer and potentially enqueueing
+// stale items.
+func (f *FIFO) AddIfNotPresent(obj interface{}) error {
+ id, err := f.keyFunc(obj)
+ if err != nil {
+ return KeyError{obj, err}
+ }
+ f.lock.Lock()
+ defer f.lock.Unlock()
+ f.addIfNotPresent(id, obj)
+ return nil
+}
+
+// addIfNotPresent assumes the fifo lock is already held and adds the the provided
+// item to the queue under id if it does not already exist.
+func (f *FIFO) addIfNotPresent(id string, obj interface{}) {
+ f.populated = true
+ if _, exists := f.items[id]; exists {
+ return
+ }
+
+ f.queue = append(f.queue, id)
+ f.items[id] = obj
+ f.cond.Broadcast()
+}
+
+// Update is the same as Add in this implementation.
+func (f *FIFO) Update(obj interface{}) error {
+ return f.Add(obj)
+}
+
+// Delete removes an item. It doesn't add it to the queue, because
+// this implementation assumes the consumer only cares about the objects,
+// not the order in which they were created/added.
+func (f *FIFO) Delete(obj interface{}) error {
+ id, err := f.keyFunc(obj)
+ if err != nil {
+ return KeyError{obj, err}
+ }
+ f.lock.Lock()
+ defer f.lock.Unlock()
+ f.populated = true
+ delete(f.items, id)
+ return err
+}
+
+// List returns a list of all the items.
+func (f *FIFO) List() []interface{} {
+ f.lock.RLock()
+ defer f.lock.RUnlock()
+ list := make([]interface{}, 0, len(f.items))
+ for _, item := range f.items {
+ list = append(list, item)
+ }
+ return list
+}
+
+// ListKeys returns a list of all the keys of the objects currently
+// in the FIFO.
+func (f *FIFO) ListKeys() []string {
+ f.lock.RLock()
+ defer f.lock.RUnlock()
+ list := make([]string, 0, len(f.items))
+ for key := range f.items {
+ list = append(list, key)
+ }
+ return list
+}
+
+// Get returns the requested item, or sets exists=false.
+func (f *FIFO) Get(obj interface{}) (item interface{}, exists bool, err error) {
+ key, err := f.keyFunc(obj)
+ if err != nil {
+ return nil, false, KeyError{obj, err}
+ }
+ return f.GetByKey(key)
+}
+
+// GetByKey returns the requested item, or sets exists=false.
+func (f *FIFO) GetByKey(key string) (item interface{}, exists bool, err error) {
+ f.lock.RLock()
+ defer f.lock.RUnlock()
+ item, exists = f.items[key]
+ return item, exists, nil
+}
+
+// Pop waits until an item is ready and processes it. If multiple items are
+// ready, they are returned in the order in which they were added/updated.
+// The item is removed from the queue (and the store) before it is processed,
+// so if you don't successfully process it, it should be added back with
+// AddIfNotPresent(). process function is called under lock, so it is safe
+// update data structures in it that need to be in sync with the queue.
+func (f *FIFO) Pop(process PopProcessFunc) (interface{}, error) {
+ f.lock.Lock()
+ defer f.lock.Unlock()
+ for {
+ for len(f.queue) == 0 {
+ f.cond.Wait()
+ }
+ id := f.queue[0]
+ f.queue = f.queue[1:]
+ if f.initialPopulationCount > 0 {
+ f.initialPopulationCount--
+ }
+ item, ok := f.items[id]
+ if !ok {
+ // Item may have been deleted subsequently.
+ continue
+ }
+ delete(f.items, id)
+ err := process(item)
+ if e, ok := err.(ErrRequeue); ok {
+ f.addIfNotPresent(id, item)
+ err = e.Err
+ }
+ return item, err
+ }
+}
+
+// Replace will delete the contents of 'f', using instead the given map.
+// 'f' takes ownership of the map, you should not reference the map again
+// after calling this function. f's queue is reset, too; upon return, it
+// will contain the items in the map, in no particular order.
+func (f *FIFO) Replace(list []interface{}, resourceVersion string) error {
+ items := map[string]interface{}{}
+ for _, item := range list {
+ key, err := f.keyFunc(item)
+ if err != nil {
+ return KeyError{item, err}
+ }
+ items[key] = item
+ }
+
+ f.lock.Lock()
+ defer f.lock.Unlock()
+
+ if !f.populated {
+ f.populated = true
+ f.initialPopulationCount = len(items)
+ }
+
+ f.items = items
+ f.queue = f.queue[:0]
+ for id := range items {
+ f.queue = append(f.queue, id)
+ }
+ if len(f.queue) > 0 {
+ f.cond.Broadcast()
+ }
+ return nil
+}
+
+// Resync will touch all objects to put them into the processing queue
+func (f *FIFO) Resync() error {
+ f.lock.Lock()
+ defer f.lock.Unlock()
+
+ inQueue := sets.NewString()
+ for _, id := range f.queue {
+ inQueue.Insert(id)
+ }
+ for id := range f.items {
+ if !inQueue.Has(id) {
+ f.queue = append(f.queue, id)
+ }
+ }
+ if len(f.queue) > 0 {
+ f.cond.Broadcast()
+ }
+ return nil
+}
+
+// NewFIFO returns a Store which can be used to queue up items to
+// process.
+func NewFIFO(keyFunc KeyFunc) *FIFO {
+ f := &FIFO{
+ items: map[string]interface{}{},
+ queue: []string{},
+ keyFunc: keyFunc,
+ }
+ f.cond.L = &f.lock
+ return f
+}