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-gofuzz
-======
-
-gofuzz is a library for populating go objects with random values.
-
-[![GoDoc](https://godoc.org/github.com/google/gofuzz?status.png)](https://godoc.org/github.com/google/gofuzz)
-[![Travis](https://travis-ci.org/google/gofuzz.svg?branch=master)](https://travis-ci.org/google/gofuzz)
-
-This is useful for testing:
-
-* Do your project's objects really serialize/unserialize correctly in all cases?
-* Is there an incorrectly formatted object that will cause your project to panic?
-
-Import with ```import "github.com/google/gofuzz"```
-
-You can use it on single variables:
-```
-f := fuzz.New()
-var myInt int
-f.Fuzz(&myInt) // myInt gets a random value.
-```
-
-You can use it on maps:
-```
-f := fuzz.New().NilChance(0).NumElements(1, 1)
-var myMap map[ComplexKeyType]string
-f.Fuzz(&myMap) // myMap will have exactly one element.
-```
-
-Customize the chance of getting a nil pointer:
-```
-f := fuzz.New().NilChance(.5)
-var fancyStruct struct {
- A, B, C, D *string
-}
-f.Fuzz(&fancyStruct) // About half the pointers should be set.
-```
-
-You can even customize the randomization completely if needed:
-```
-type MyEnum string
-const (
- A MyEnum = "A"
- B MyEnum = "B"
-)
-type MyInfo struct {
- Type MyEnum
- AInfo *string
- BInfo *string
-}
-
-f := fuzz.New().NilChance(0).Funcs(
- func(e *MyInfo, c fuzz.Continue) {
- switch c.Intn(2) {
- case 0:
- e.Type = A
- c.Fuzz(&e.AInfo)
- case 1:
- e.Type = B
- c.Fuzz(&e.BInfo)
- }
- },
-)
-
-var myObject MyInfo
-f.Fuzz(&myObject) // Type will correspond to whether A or B info is set.
-```
-
-See more examples in ```example_test.go```.
-
-Happy testing!