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+/**
+ * ============LICENSE_START========================================================================
+ * ONAP : ccsdk feature sdnr wt odlux
+ * =================================================================================================
+ * Copyright (C) 2019 highstreet technologies GmbH Intellectual Property. All rights reserved.
+ * =================================================================================================
+ * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
+ * in compliance with the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software distributed under the License
+ * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
+ * or implied. See the License for the specific language governing permissions and limitations under
+ * the License.
+ * ============LICENSE_END==========================================================================
+ */
+
+import { Action } from '../../../../framework/src/flux/action';
+import { Dispatch } from '../../../../framework/src/flux/store';
+import { IApplicationStoreState } from '../../../../framework/src/store/applicationStore';
+
+import { InventoryType, InventoryTreeNode, TreeDemoItem } from '../models/inventory';
+import { inventoryService } from '../services/inventoryService';
+import { AddErrorInfoAction } from '../../../../framework/src/actions/errorActions';
+import { NavigateToApplication } from '../../../../framework/src/actions/navigationActions';
+
+/**
+ * Represents the base action.
+ */
+export class BaseAction extends Action { }
+
+export class SetBusyAction extends BaseAction {
+ constructor(public busy: boolean = true) {
+ super();
+
+ }
+}
+
+export class SetSearchTextAction extends BaseAction {
+ constructor(public searchTerm: string = "") {
+ super();
+
+ }
+}
+
+export class UpdateInventoryTreeAction extends BaseAction {
+ constructor(public rootNode: InventoryTreeNode) {
+ super();
+
+ }
+}
+
+export class UpdateSelectedNodeAction extends BaseAction {
+ constructor(public selectedNode?: InventoryType) {
+ super();
+
+ }
+}
+
+export class UpdateExpandedNodesAction extends BaseAction {
+ constructor(public expandedNodes?: TreeDemoItem[]) {
+ super();
+
+ }
+}
+
+export const setSearchTermAction = (searchTerm: string) => (dispatch: Dispatch, getState: () => IApplicationStoreState) =>{
+ dispatch(new SetSearchTextAction(searchTerm));
+}
+
+
+export const updateInventoryTreeAsyncAction = (mountId: string, searchTerm?: string) => async (dispatch: Dispatch, getState: () => IApplicationStoreState) => {
+ dispatch(new SetBusyAction(true));
+ dispatch(new SetSearchTextAction(searchTerm));
+ try {
+ const result = await inventoryService.getInventoryTree(mountId, searchTerm);
+ if (!result) {
+ dispatch(new AddErrorInfoAction({ title: "Error", message: `Could not load inventory tree for [${mountId}]. Please check you connection to the server and try later.` }));
+ dispatch(new NavigateToApplication("inventory"));
+ } else {
+ dispatch(new UpdateInventoryTreeAction(result));
+ }
+ } catch (err) {
+ throw new Error("Could not load inventory tree from server.");
+ }
+ finally {
+ dispatch(new SetBusyAction(false));
+ }
+};
+
+export const selectInventoryNodeAsyncAction = (nodeId: string) => async (dispatch: Dispatch, getState: () => IApplicationStoreState) => {
+ dispatch(new SetBusyAction(true));
+ try {
+ const result = await inventoryService.getInventoryEntry(nodeId);
+ if (!result) throw new Error("Could not load inventory tree from server.");
+ dispatch(new UpdateSelectedNodeAction(result));
+ } catch (err) {
+ throw new Error("Could not load inventory tree from server.");
+ }
+ finally {
+ dispatch(new SetBusyAction(false));
+ }
+};