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author | 2017-08-07 11:39:39 +0800 | |
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committer | 2017-08-07 11:39:39 +0800 | |
commit | 21d72c4a80fe2937d0c4ddd20624b27adbcd989b (patch) | |
tree | e5013ee12f74f8452e01cbff16e7b0158bc456cb /common/src/main/webapp/usageguide/appserver/node_modules/mongoose/lib/statemachine.js | |
parent | f533e73e2ae32e010b16abdcf7985abaf31ab843 (diff) |
Upload the ESR GUI seed code
Issue-ID: AAI-68
Change-Id: Ia50ce0570c2fabecd77199d4e8454f56fe587c4e
Signed-off-by: lizi00164331 <li.zi30@zte.com.cn>
Diffstat (limited to 'common/src/main/webapp/usageguide/appserver/node_modules/mongoose/lib/statemachine.js')
-rw-r--r-- | common/src/main/webapp/usageguide/appserver/node_modules/mongoose/lib/statemachine.js | 178 |
1 files changed, 178 insertions, 0 deletions
diff --git a/common/src/main/webapp/usageguide/appserver/node_modules/mongoose/lib/statemachine.js b/common/src/main/webapp/usageguide/appserver/node_modules/mongoose/lib/statemachine.js new file mode 100644 index 0000000..3bba519 --- /dev/null +++ b/common/src/main/webapp/usageguide/appserver/node_modules/mongoose/lib/statemachine.js @@ -0,0 +1,178 @@ + +/*! + * Module dependencies. + */ + +var utils = require('./utils'); + +/*! + * StateMachine represents a minimal `interface` for the + * constructors it builds via StateMachine.ctor(...). + * + * @api private + */ + +var StateMachine = module.exports = exports = function StateMachine() { +}; + +/*! + * StateMachine.ctor('state1', 'state2', ...) + * A factory method for subclassing StateMachine. + * The arguments are a list of states. For each state, + * the constructor's prototype gets state transition + * methods named after each state. These transition methods + * place their path argument into the given state. + * + * @param {String} state + * @param {String} [state] + * @return {Function} subclass constructor + * @private + */ + +StateMachine.ctor = function() { + var states = utils.args(arguments); + + var ctor = function() { + StateMachine.apply(this, arguments); + this.paths = {}; + this.states = {}; + this.stateNames = states; + + var i = states.length, + state; + + while (i--) { + state = states[i]; + this.states[state] = {}; + } + }; + + ctor.prototype = new StateMachine(); + + states.forEach(function(state) { + // Changes the `path`'s state to `state`. + ctor.prototype[state] = function(path) { + this._changeState(path, state); + }; + }); + + return ctor; +}; + +/*! + * This function is wrapped by the state change functions: + * + * - `require(path)` + * - `modify(path)` + * - `init(path)` + * + * @api private + */ + +StateMachine.prototype._changeState = function _changeState(path, nextState) { + var prevBucket = this.states[this.paths[path]]; + if (prevBucket) delete prevBucket[path]; + + this.paths[path] = nextState; + this.states[nextState][path] = true; +}; + +/*! + * ignore + */ + +StateMachine.prototype.clear = function clear(state) { + var keys = Object.keys(this.states[state]), + i = keys.length, + path; + + while (i--) { + path = keys[i]; + delete this.states[state][path]; + delete this.paths[path]; + } +}; + +/*! + * Checks to see if at least one path is in the states passed in via `arguments` + * e.g., this.some('required', 'inited') + * + * @param {String} state that we want to check for. + * @private + */ + +StateMachine.prototype.some = function some() { + var _this = this; + var what = arguments.length ? arguments : this.stateNames; + return Array.prototype.some.call(what, function(state) { + return Object.keys(_this.states[state]).length; + }); +}; + +/*! + * This function builds the functions that get assigned to `forEach` and `map`, + * since both of those methods share a lot of the same logic. + * + * @param {String} iterMethod is either 'forEach' or 'map' + * @return {Function} + * @api private + */ + +StateMachine.prototype._iter = function _iter(iterMethod) { + return function() { + var numArgs = arguments.length, + states = utils.args(arguments, 0, numArgs - 1), + callback = arguments[numArgs - 1]; + + if (!states.length) states = this.stateNames; + + var _this = this; + + var paths = states.reduce(function(paths, state) { + return paths.concat(Object.keys(_this.states[state])); + }, []); + + return paths[iterMethod](function(path, i, paths) { + return callback(path, i, paths); + }); + }; +}; + +/*! + * Iterates over the paths that belong to one of the parameter states. + * + * The function profile can look like: + * this.forEach(state1, fn); // iterates over all paths in state1 + * this.forEach(state1, state2, fn); // iterates over all paths in state1 or state2 + * this.forEach(fn); // iterates over all paths in all states + * + * @param {String} [state] + * @param {String} [state] + * @param {Function} callback + * @private + */ + +StateMachine.prototype.forEach = function forEach() { + this.forEach = this._iter('forEach'); + return this.forEach.apply(this, arguments); +}; + +/*! + * Maps over the paths that belong to one of the parameter states. + * + * The function profile can look like: + * this.forEach(state1, fn); // iterates over all paths in state1 + * this.forEach(state1, state2, fn); // iterates over all paths in state1 or state2 + * this.forEach(fn); // iterates over all paths in all states + * + * @param {String} [state] + * @param {String} [state] + * @param {Function} callback + * @return {Array} + * @private + */ + +StateMachine.prototype.map = function map() { + this.map = this._iter('map'); + return this.map.apply(this, arguments); +}; |