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/*
* Copyright (c) 2010 SURFnet bv
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*****************************************************************************
OSToken.h
The token class; a token is stored in a directory containing several files.
Each object is stored in a separate file and a token object is present that
has the token specific attributes
*****************************************************************************/
#ifndef _SOFTHSM_V2_OSTOKEN_H
#define _SOFTHSM_V2_OSTOKEN_H
#include "config.h"
#include "ObjectStoreToken.h"
#include "OSAttribute.h"
#include "ObjectFile.h"
#include "Directory.h"
#include "Generation.h"
#include "UUID.h"
#include "MutexFactory.h"
#include "cryptoki.h"
#include <string>
#include <set>
#include <map>
#include <list>
class OSToken : public ObjectStoreToken
{
public:
// Constructor
OSToken(const std::string inTokenPath);
// Create a new token
static OSToken* createToken(const std::string basePath, const std::string tokenDir, const ByteString& label, const ByteString& serial);
// Access an existing token
static OSToken* accessToken(const std::string &basePath, const std::string &tokenDir);
// Constructor for new tokens
OSToken(const std::string tokenPath, const ByteString& label, const ByteString& serialNumber);
// Set the SO PIN
virtual bool setSOPIN(const ByteString& soPINBlob);
// Get the SO PIN
virtual bool getSOPIN(ByteString& soPINBlob);
// Set the user PIN
virtual bool setUserPIN(ByteString userPINBlob);
// Get the user PIN
virtual bool getUserPIN(ByteString& userPINBlob);
// Get the token flags
virtual bool getTokenFlags(CK_ULONG& flags);
// Set the token flags
virtual bool setTokenFlags(const CK_ULONG flags);
// Retrieve the token label
virtual bool getTokenLabel(ByteString& label);
// Retrieve the token serial
virtual bool getTokenSerial(ByteString& serial);
// Retrieve objects
virtual std::set<OSObject*> getObjects();
// Insert objects into the given set
virtual void getObjects(std::set<OSObject*> &inObjects);
// Create a new object
virtual OSObject* createObject();
// Delete an object
virtual bool deleteObject(OSObject* object);
// Destructor
virtual ~OSToken();
// Checks if the token is consistent
virtual bool isValid();
// Invalidate the token (for instance if it is deleted)
virtual void invalidate();
// Delete the token
virtual bool clearToken();
// Reset the token
virtual bool resetToken(const ByteString& label);
private:
// ObjectFile instances can call the index() function
friend class ObjectFile;
// Index the token
bool index(bool isFirstTime = false);
// Is the token consistent and valid?
bool valid;
// The token path
std::string tokenPath;
// The current objects of the token
std::set<OSObject*> objects;
// All the objects ever associated with this token
//
// This set is kept to be able to clean up when the token
// instance is discarded; in case the contents of a token
// change, some objects may disappear but we cannot simply
// delete them since they may still be referenced from an
// object outside of this class.
std::set<OSObject*> allObjects;
// The current list of files
std::set<std::string> currentFiles;
// The token object
ObjectFile* tokenObject;
// Generation control
Generation* gen;
// The directory object for this token
Directory* tokenDir;
// For thread safeness
Mutex* tokenMutex;
};
#endif // !_SOFTHSM_V2_OSTOKEN_H
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