/*
* Copyright © 2016-2017 European Support Limited
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
const { setWorldConstructor } = require('cucumber');
const config = require('../config.json');
var {setDefaultTimeout} = require('cucumber');
/**
* @module Context
* @description Context that is used per feature file and can be accessed as 'this.context' in all steps.
*
* Contains the following items:
*
this.context.server REST server and onboarding prefix including version. set either in configuration file or from the command line or SERVER environment variable
* this.context.vlm When a VLM has been created, this has the an id and versionId set to the correct IDs.
* this.context.vsp When a VSP has been created, this has the an id and versionId and componentId set to the correct IDs.
* this.context.item When a VLM or VSP has been created, this has the an id and versionId set to the correct IDs.
* this.context Object with properties that were saved in the steps.
* this.context.inputdata Automatically updated with the last responseData from the Rest call
Object with properties that were prepares in the steps.
* this.context.responseData Response from the last REST call.
**/
class CustomWorld {
constructor(options) {
this.context = {}
if (options.parameters && options.parameters.server) {
this.context.server = options.parameters.server;
} else if (process.env.SERVER) {
this.context.server = process.env.SERVER;
} else {
this.context.server = config.server;
}
this.context.onboarding_server = (config.protocol + '://' + this.context.server + ':' + config.port + '/' + config.prefix);
this.context.vf_server = (config.protocol + '://' + this.context.server + ':' + config.port + '/' + config.vf_prefix);
this.context.headers = {};
this.context.headers['USER_ID'] = 'cs0008';
this.context.vlm = {id: null, versionId: null};
this.context.vsp = {id: null, versionId: null};
this.context.item = {id: null, versionId: null, componentId: null};
this.context.shouldFail = false;
this.context.errorCode = null;
this.context.inputData = null;
this.context.responseData = null;
this.setServer = function(server) {
this.context.onboarding_server = (config.protocol + '://' +server + ':' + config.port + '/' + config.prefix);
this.context.vf_server = (config.protocol + '://' +server + ':' + config.port + '/' + config.vf_prefix);
}
setDefaultTimeout(60 * 1000);
}
}
setWorldConstructor(CustomWorld)