/******************************************************************************* * ============LICENSE_START==================================================== * * org.onap.aaf * * =========================================================================== * * Copyright © 2017 AT&T Intellectual Property. All rights reserved. * * =========================================================================== * * Licensed under the Apache License, Version 2.0 (the "License"); * * you may not use this file except in compliance with the License. * * You may obtain a copy of the License at * * * * http://www.apache.org/licenses/LICENSE-2.0 * * * * Unless required by applicable law or agreed to in writing, software * * distributed under the License is distributed on an "AS IS" BASIS, * * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * * See the License for the specific language governing permissions and * * limitations under the License. * * ============LICENSE_END==================================================== * * * * ECOMP is a trademark and service mark of AT&T Intellectual Property. * * ******************************************************************************/ package org.onap.aaf.inno.env.util; import java.lang.reflect.Constructor; import java.lang.reflect.InvocationTargetException; import java.util.Collections; import java.util.HashMap; import java.util.Map; import org.onap.aaf.inno.env.APIException; import org.onap.aaf.inno.env.Creatable; import org.onap.aaf.inno.env.Env; import org.onap.aaf.inno.env.LifeCycle; /** *

RefreshableThreadObject

* This is a ThreadLocal like implementation, but it responds to * the {@link LifeCycle} mechanism for configuration refreshes, and * implements {@link Creatable} (for use in destroy, etc).

* * In addition to the Thread instance semantics, it compares when the object * was created versus the last "refresh(env)" call when getting, for the * thread, and if necessary to replace the created object, destroying the * previous.

* * In most cases, it's better to use the new "Pool" mechanism, as it deals with * gaining and returning resources on an as needed basis. This, however, remains * in the cases where specific Objects need to be retained to specific Threads.

* * There is no way to do this kind of specialized behavior in ThreadLocal. * * * @param */ public class RefreshableThreadObject> { private Map objs; private long refreshed; private Constructor cnst; /** * The passed in class must implement the constructor *

	 *   public MyClass(Env env) {
	 *     ...
	 *   }
	 * 
* @param clss * @throws APIException */ public RefreshableThreadObject(Class clss) throws APIException { objs = Collections.synchronizedMap(new HashMap()); try { cnst = clss.getConstructor(new Class[]{Env.class} ); } catch (Exception e) { throw new APIException(e); } } /** * Get the "T" class from the current thread * * @param env * @return T * @throws APIException */ public T get(Env env) throws APIException { Thread t = Thread.currentThread(); T obj = objs.get(t); if(obj==null || refreshed>obj.created()) { try { obj = cnst.newInstance(new Object[]{env}); } catch (InvocationTargetException e) { throw new APIException(e.getTargetException()); } catch (Exception e) { throw new APIException(e); } T destroyMe = objs.put(t,obj); if(destroyMe!=null) { destroyMe.destroy(env); } } return obj; } /** * Mark the timestamp of refreshed. * * @param env */ public void refresh(Env env) { refreshed = System.currentTimeMillis(); } /** * Remove the object from the Thread instances * @param env */ public void remove(Env env) { T obj = objs.remove(Thread.currentThread()); if(obj!=null) obj.destroy(env); } }