From 91d04c64771832a0b8815ffbe1f0f9920320d94d Mon Sep 17 00:00:00 2001 From: Pamela Dragosh Date: Tue, 14 Feb 2017 19:41:00 -0500 Subject: Initial OpenECOMP policy/engine commit Change-Id: I7dbff37733b661643dd4d1caefa3d7dccc361b6e Signed-off-by: Pamela Dragosh --- .../external/ebz/angular_js/angular-touch.js | 628 +++++++++++++++++++++ 1 file changed, 628 insertions(+) create mode 100644 ecomp-sdk-app/src/main/webapp/app/fusion/external/ebz/angular_js/angular-touch.js (limited to 'ecomp-sdk-app/src/main/webapp/app/fusion/external/ebz/angular_js/angular-touch.js') diff --git a/ecomp-sdk-app/src/main/webapp/app/fusion/external/ebz/angular_js/angular-touch.js b/ecomp-sdk-app/src/main/webapp/app/fusion/external/ebz/angular_js/angular-touch.js new file mode 100644 index 000000000..fd416a358 --- /dev/null +++ b/ecomp-sdk-app/src/main/webapp/app/fusion/external/ebz/angular_js/angular-touch.js @@ -0,0 +1,628 @@ +/** + * @license AngularJS v1.4.3 + * (c) 2010-2015 Google, Inc. http://angularjs.org + * License: MIT + */ +(function(window, angular, undefined) {'use strict'; + +/** + * @ngdoc module + * @name ngTouch + * @description + * + * # ngTouch + * + * The `ngTouch` module provides touch events and other helpers for touch-enabled devices. + * The implementation is based on jQuery Mobile touch event handling + * ([jquerymobile.com](http://jquerymobile.com/)). + * + * + * See {@link ngTouch.$swipe `$swipe`} for usage. + * + *
+ * + */ + +// define ngTouch module +/* global -ngTouch */ +var ngTouch = angular.module('ngTouch', []); + +function nodeName_(element) { + return angular.lowercase(element.nodeName || (element[0] && element[0].nodeName)); +} + +/* global ngTouch: false */ + + /** + * @ngdoc service + * @name $swipe + * + * @description + * The `$swipe` service is a service that abstracts the messier details of hold-and-drag swipe + * behavior, to make implementing swipe-related directives more convenient. + * + * Requires the {@link ngTouch `ngTouch`} module to be installed. + * + * `$swipe` is used by the `ngSwipeLeft` and `ngSwipeRight` directives in `ngTouch`, and by + * `ngCarousel` in a separate component. + * + * # Usage + * The `$swipe` service is an object with a single method: `bind`. `bind` takes an element + * which is to be watched for swipes, and an object with four handler functions. See the + * documentation for `bind` below. + */ + +ngTouch.factory('$swipe', [function() { + // The total distance in any direction before we make the call on swipe vs. scroll. + var MOVE_BUFFER_RADIUS = 10; + + var POINTER_EVENTS = { + 'mouse': { + start: 'mousedown', + move: 'mousemove', + end: 'mouseup' + }, + 'touch': { + start: 'touchstart', + move: 'touchmove', + end: 'touchend', + cancel: 'touchcancel' + } + }; + + function getCoordinates(event) { + var originalEvent = event.originalEvent || event; + var touches = originalEvent.touches && originalEvent.touches.length ? originalEvent.touches : [originalEvent]; + var e = (originalEvent.changedTouches && originalEvent.changedTouches[0]) || touches[0]; + + return { + x: e.clientX, + y: e.clientY + }; + } + + function getEvents(pointerTypes, eventType) { + var res = []; + angular.forEach(pointerTypes, function(pointerType) { + var eventName = POINTER_EVENTS[pointerType][eventType]; + if (eventName) { + res.push(eventName); + } + }); + return res.join(' '); + } + + return { + /** + * @ngdoc method + * @name $swipe#bind + * + * @description + * The main method of `$swipe`. It takes an element to be watched for swipe motions, and an + * object containing event handlers. + * The pointer types that should be used can be specified via the optional + * third argument, which is an array of strings `'mouse'` and `'touch'`. By default, + * `$swipe` will listen for `mouse` and `touch` events. + * + * The four events are `start`, `move`, `end`, and `cancel`. `start`, `move`, and `end` + * receive as a parameter a coordinates object of the form `{ x: 150, y: 310 }` and the raw + * `event`. `cancel` receives the raw `event` as its single parameter. + * + * `start` is called on either `mousedown` or `touchstart`. After this event, `$swipe` is + * watching for `touchmove` or `mousemove` events. These events are ignored until the total + * distance moved in either dimension exceeds a small threshold. + * + * Once this threshold is exceeded, either the horizontal or vertical delta is greater. + * - If the horizontal distance is greater, this is a swipe and `move` and `end` events follow. + * - If the vertical distance is greater, this is a scroll, and we let the browser take over. + * A `cancel` event is sent. + * + * `move` is called on `mousemove` and `touchmove` after the above logic has determined that + * a swipe is in progress. + * + * `end` is called when a swipe is successfully completed with a `touchend` or `mouseup`. + * + * `cancel` is called either on a `touchcancel` from the browser, or when we begin scrolling + * as described above. + * + */ + bind: function(element, eventHandlers, pointerTypes) { + // Absolute total movement, used to control swipe vs. scroll. + var totalX, totalY; + // Coordinates of the start position. + var startCoords; + // Last event's position. + var lastPos; + // Whether a swipe is active. + var active = false; + + pointerTypes = pointerTypes || ['mouse', 'touch']; + element.on(getEvents(pointerTypes, 'start'), function(event) { + startCoords = getCoordinates(event); + active = true; + totalX = 0; + totalY = 0; + lastPos = startCoords; + eventHandlers['start'] && eventHandlers['start'](startCoords, event); + }); + var events = getEvents(pointerTypes, 'cancel'); + if (events) { + element.on(events, function(event) { + active = false; + eventHandlers['cancel'] && eventHandlers['cancel'](event); + }); + } + + element.on(getEvents(pointerTypes, 'move'), function(event) { + if (!active) return; + + // Android will send a touchcancel if it thinks we're starting to scroll. + // So when the total distance (+ or - or both) exceeds 10px in either direction, + // we either: + // - On totalX > totalY, we send preventDefault() and treat this as a swipe. + // - On totalY > totalX, we let the browser handle it as a scroll. + + if (!startCoords) return; + var coords = getCoordinates(event); + + totalX += Math.abs(coords.x - lastPos.x); + totalY += Math.abs(coords.y - lastPos.y); + + lastPos = coords; + + if (totalX < MOVE_BUFFER_RADIUS && totalY < MOVE_BUFFER_RADIUS) { + return; + } + + // One of totalX or totalY has exceeded the buffer, so decide on swipe vs. scroll. + if (totalY > totalX) { + // Allow native scrolling to take over. + active = false; + eventHandlers['cancel'] && eventHandlers['cancel'](event); + return; + } else { + // Prevent the browser from scrolling. + event.preventDefault(); + eventHandlers['move'] && eventHandlers['move'](coords, event); + } + }); + + element.on(getEvents(pointerTypes, 'end'), function(event) { + if (!active) return; + active = false; + eventHandlers['end'] && eventHandlers['end'](getCoordinates(event), event); + }); + } + }; +}]); + +/* global ngTouch: false, + nodeName_: false +*/ + +/** + * @ngdoc directive + * @name ngClick + * + * @description + * A more powerful replacement for the default ngClick designed to be used on touchscreen + * devices. Most mobile browsers wait about 300ms after a tap-and-release before sending + * the click event. This version handles them immediately, and then prevents the + * following click event from propagating. + * + * Requires the {@link ngTouch `ngTouch`} module to be installed. + * + * This directive can fall back to using an ordinary click event, and so works on desktop + * browsers as well as mobile. + * + * This directive also sets the CSS class `ng-click-active` while the element is being held + * down (by a mouse click or touch) so you can restyle the depressed element if you wish. + * + * @element ANY + * @param {expression} ngClick {@link guide/expression Expression} to evaluate + * upon tap. (Event object is available as `$event`) + * + * @example + + + + count: {{ count }} + + + angular.module('ngClickExample', ['ngTouch']); + + + */ + +ngTouch.config(['$provide', function($provide) { + $provide.decorator('ngClickDirective', ['$delegate', function($delegate) { + // drop the default ngClick directive + $delegate.shift(); + return $delegate; + }]); +}]); + +ngTouch.directive('ngClick', ['$parse', '$timeout', '$rootElement', + function($parse, $timeout, $rootElement) { + var TAP_DURATION = 750; // Shorter than 750ms is a tap, longer is a taphold or drag. + var MOVE_TOLERANCE = 12; // 12px seems to work in most mobile browsers. + var PREVENT_DURATION = 2500; // 2.5 seconds maximum from preventGhostClick call to click + var CLICKBUSTER_THRESHOLD = 25; // 25 pixels in any dimension is the limit for busting clicks. + + var ACTIVE_CLASS_NAME = 'ng-click-active'; + var lastPreventedTime; + var touchCoordinates; + var lastLabelClickCoordinates; + + + // TAP EVENTS AND GHOST CLICKS + // + // Why tap events? + // Mobile browsers detect a tap, then wait a moment (usually ~300ms) to see if you're + // double-tapping, and then fire a click event. + // + // This delay sucks and makes mobile apps feel unresponsive. + // So we detect touchstart, touchcancel and touchend ourselves and determine when + // the user has tapped on something. + // + // What happens when the browser then generates a click event? + // The browser, of course, also detects the tap and fires a click after a delay. This results in + // tapping/clicking twice. We do "clickbusting" to prevent it. + // + // How does it work? + // We attach global touchstart and click handlers, that run during the capture (early) phase. + // So the sequence for a tap is: + // - global touchstart: Sets an "allowable region" at the point touched. + // - element's touchstart: Starts a touch + // (- touchcancel ends the touch, no click follows) + // - element's touchend: Determines if the tap is valid (didn't move too far away, didn't hold + // too long) and fires the user's tap handler. The touchend also calls preventGhostClick(). + // - preventGhostClick() removes the allowable region the global touchstart created. + // - The browser generates a click event. + // - The global click handler catches the click, and checks whether it was in an allowable region. + // - If preventGhostClick was called, the region will have been removed, the click is busted. + // - If the region is still there, the click proceeds normally. Therefore clicks on links and + // other elements without ngTap on them work normally. + // + // This is an ugly, terrible hack! + // Yeah, tell me about it. The alternatives are using the slow click events, or making our users + // deal with the ghost clicks, so I consider this the least of evils. Fortunately Angular + // encapsulates this ugly logic away from the user. + // + // Why not just put click handlers on the element? + // We do that too, just to be sure. If the tap event caused the DOM to change, + // it is possible another element is now in that position. To take account for these possibly + // distinct elements, the handlers are global and care only about coordinates. + + // Checks if the coordinates are close enough to be within the region. + function hit(x1, y1, x2, y2) { + return Math.abs(x1 - x2) < CLICKBUSTER_THRESHOLD && Math.abs(y1 - y2) < CLICKBUSTER_THRESHOLD; + } + + // Checks a list of allowable regions against a click location. + // Returns true if the click should be allowed. + // Splices out the allowable region from the list after it has been used. + function checkAllowableRegions(touchCoordinates, x, y) { + for (var i = 0; i < touchCoordinates.length; i += 2) { + if (hit(touchCoordinates[i], touchCoordinates[i + 1], x, y)) { + touchCoordinates.splice(i, i + 2); + return true; // allowable region + } + } + return false; // No allowable region; bust it. + } + + // Global click handler that prevents the click if it's in a bustable zone and preventGhostClick + // was called recently. + function onClick(event) { + if (Date.now() - lastPreventedTime > PREVENT_DURATION) { + return; // Too old. + } + + var touches = event.touches && event.touches.length ? event.touches : [event]; + var x = touches[0].clientX; + var y = touches[0].clientY; + // Work around desktop Webkit quirk where clicking a label will fire two clicks (on the label + // and on the input element). Depending on the exact browser, this second click we don't want + // to bust has either (0,0), negative coordinates, or coordinates equal to triggering label + // click event + if (x < 1 && y < 1) { + return; // offscreen + } + if (lastLabelClickCoordinates && + lastLabelClickCoordinates[0] === x && lastLabelClickCoordinates[1] === y) { + return; // input click triggered by label click + } + // reset label click coordinates on first subsequent click + if (lastLabelClickCoordinates) { + lastLabelClickCoordinates = null; + } + // remember label click coordinates to prevent click busting of trigger click event on input + if (nodeName_(event.target) === 'label') { + lastLabelClickCoordinates = [x, y]; + } + + // Look for an allowable region containing this click. + // If we find one, that means it was created by touchstart and not removed by + // preventGhostClick, so we don't bust it. + if (checkAllowableRegions(touchCoordinates, x, y)) { + return; + } + + // If we didn't find an allowable region, bust the click. + event.stopPropagation(); + event.preventDefault(); + + // Blur focused form elements + event.target && event.target.blur && event.target.blur(); + } + + + // Global touchstart handler that creates an allowable region for a click event. + // This allowable region can be removed by preventGhostClick if we want to bust it. + function onTouchStart(event) { + var touches = event.touches && event.touches.length ? event.touches : [event]; + var x = touches[0].clientX; + var y = touches[0].clientY; + touchCoordinates.push(x, y); + + $timeout(function() { + // Remove the allowable region. + for (var i = 0; i < touchCoordinates.length; i += 2) { + if (touchCoordinates[i] == x && touchCoordinates[i + 1] == y) { + touchCoordinates.splice(i, i + 2); + return; + } + } + }, PREVENT_DURATION, false); + } + + // On the first call, attaches some event handlers. Then whenever it gets called, it creates a + // zone around the touchstart where clicks will get busted. + function preventGhostClick(x, y) { + if (!touchCoordinates) { + $rootElement[0].addEventListener('click', onClick, true); + $rootElement[0].addEventListener('touchstart', onTouchStart, true); + touchCoordinates = []; + } + + lastPreventedTime = Date.now(); + + checkAllowableRegions(touchCoordinates, x, y); + } + + // Actual linking function. + return function(scope, element, attr) { + var clickHandler = $parse(attr.ngClick), + tapping = false, + tapElement, // Used to blur the element after a tap. + startTime, // Used to check if the tap was held too long. + touchStartX, + touchStartY; + + function resetState() { + tapping = false; + element.removeClass(ACTIVE_CLASS_NAME); + } + + element.on('touchstart', function(event) { + tapping = true; + tapElement = event.target ? event.target : event.srcElement; // IE uses srcElement. + // Hack for Safari, which can target text nodes instead of containers. + if (tapElement.nodeType == 3) { + tapElement = tapElement.parentNode; + } + + element.addClass(ACTIVE_CLASS_NAME); + + startTime = Date.now(); + + // Use jQuery originalEvent + var originalEvent = event.originalEvent || event; + var touches = originalEvent.touches && originalEvent.touches.length ? originalEvent.touches : [originalEvent]; + var e = touches[0]; + touchStartX = e.clientX; + touchStartY = e.clientY; + }); + + element.on('touchcancel', function(event) { + resetState(); + }); + + element.on('touchend', function(event) { + var diff = Date.now() - startTime; + + // Use jQuery originalEvent + var originalEvent = event.originalEvent || event; + var touches = (originalEvent.changedTouches && originalEvent.changedTouches.length) ? + originalEvent.changedTouches : + ((originalEvent.touches && originalEvent.touches.length) ? originalEvent.touches : [originalEvent]); + var e = touches[0]; + var x = e.clientX; + var y = e.clientY; + var dist = Math.sqrt(Math.pow(x - touchStartX, 2) + Math.pow(y - touchStartY, 2)); + + if (tapping && diff < TAP_DURATION && dist < MOVE_TOLERANCE) { + // Call preventGhostClick so the clickbuster will catch the corresponding click. + preventGhostClick(x, y); + + // Blur the focused element (the button, probably) before firing the callback. + // This doesn't work perfectly on Android Chrome, but seems to work elsewhere. + // I couldn't get anything to work reliably on Android Chrome. + if (tapElement) { + tapElement.blur(); + } + + if (!angular.isDefined(attr.disabled) || attr.disabled === false) { + element.triggerHandler('click', [event]); + } + } + + resetState(); + }); + + // Hack for iOS Safari's benefit. It goes searching for onclick handlers and is liable to click + // something else nearby. + element.onclick = function(event) { }; + + // Actual click handler. + // There are three different kinds of clicks, only two of which reach this point. + // - On desktop browsers without touch events, their clicks will always come here. + // - On mobile browsers, the simulated "fast" click will call this. + // - But the browser's follow-up slow click will be "busted" before it reaches this handler. + // Therefore it's safe to use this directive on both mobile and desktop. + element.on('click', function(event, touchend) { + scope.$apply(function() { + clickHandler(scope, {$event: (touchend || event)}); + }); + }); + + element.on('mousedown', function(event) { + element.addClass(ACTIVE_CLASS_NAME); + }); + + element.on('mousemove mouseup', function(event) { + element.removeClass(ACTIVE_CLASS_NAME); + }); + + }; +}]); + +/* global ngTouch: false */ + +/** + * @ngdoc directive + * @name ngSwipeLeft + * + * @description + * Specify custom behavior when an element is swiped to the left on a touchscreen device. + * A leftward swipe is a quick, right-to-left slide of the finger. + * Though ngSwipeLeft is designed for touch-based devices, it will work with a mouse click and drag + * too. + * + * To disable the mouse click and drag functionality, add `ng-swipe-disable-mouse` to + * the `ng-swipe-left` or `ng-swipe-right` DOM Element. + * + * Requires the {@link ngTouch `ngTouch`} module to be installed. + * + * @element ANY + * @param {expression} ngSwipeLeft {@link guide/expression Expression} to evaluate + * upon left swipe. (Event object is available as `$event`) + * + * @example + + +
+ Some list content, like an email in the inbox +
+
+ + +
+
+ + angular.module('ngSwipeLeftExample', ['ngTouch']); + +
+ */ + +/** + * @ngdoc directive + * @name ngSwipeRight + * + * @description + * Specify custom behavior when an element is swiped to the right on a touchscreen device. + * A rightward swipe is a quick, left-to-right slide of the finger. + * Though ngSwipeRight is designed for touch-based devices, it will work with a mouse click and drag + * too. + * + * Requires the {@link ngTouch `ngTouch`} module to be installed. + * + * @element ANY + * @param {expression} ngSwipeRight {@link guide/expression Expression} to evaluate + * upon right swipe. (Event object is available as `$event`) + * + * @example + + +
+ Some list content, like an email in the inbox +
+
+ + +
+
+ + angular.module('ngSwipeRightExample', ['ngTouch']); + +
+ */ + +function makeSwipeDirective(directiveName, direction, eventName) { + ngTouch.directive(directiveName, ['$parse', '$swipe', function($parse, $swipe) { + // The maximum vertical delta for a swipe should be less than 75px. + var MAX_VERTICAL_DISTANCE = 75; + // Vertical distance should not be more than a fraction of the horizontal distance. + var MAX_VERTICAL_RATIO = 0.3; + // At least a 30px lateral motion is necessary for a swipe. + var MIN_HORIZONTAL_DISTANCE = 30; + + return function(scope, element, attr) { + var swipeHandler = $parse(attr[directiveName]); + + var startCoords, valid; + + function validSwipe(coords) { + // Check that it's within the coordinates. + // Absolute vertical distance must be within tolerances. + // Horizontal distance, we take the current X - the starting X. + // This is negative for leftward swipes and positive for rightward swipes. + // After multiplying by the direction (-1 for left, +1 for right), legal swipes + // (ie. same direction as the directive wants) will have a positive delta and + // illegal ones a negative delta. + // Therefore this delta must be positive, and larger than the minimum. + if (!startCoords) return false; + var deltaY = Math.abs(coords.y - startCoords.y); + var deltaX = (coords.x - startCoords.x) * direction; + return valid && // Short circuit for already-invalidated swipes. + deltaY < MAX_VERTICAL_DISTANCE && + deltaX > 0 && + deltaX > MIN_HORIZONTAL_DISTANCE && + deltaY / deltaX < MAX_VERTICAL_RATIO; + } + + var pointerTypes = ['touch']; + if (!angular.isDefined(attr['ngSwipeDisableMouse'])) { + pointerTypes.push('mouse'); + } + $swipe.bind(element, { + 'start': function(coords, event) { + startCoords = coords; + valid = true; + }, + 'cancel': function(event) { + valid = false; + }, + 'end': function(coords, event) { + if (validSwipe(coords)) { + scope.$apply(function() { + element.triggerHandler(eventName); + swipeHandler(scope, {$event: event}); + }); + } + } + }, pointerTypes); + }; + }]); +} + +// Left is negative X-coordinate, right is positive. +makeSwipeDirective('ngSwipeLeft', -1, 'swipeleft'); +makeSwipeDirective('ngSwipeRight', 1, 'swiperight'); + + + +})(window, window.angular); -- cgit 1.2.3-korg