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diff --git a/ecomp-sdk-app/src/main/webapp/app/fusion/external/d3/js/d3.layout.js b/ecomp-sdk-app/src/main/webapp/app/fusion/external/d3/js/d3.layout.js
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+++ b/ecomp-sdk-app/src/main/webapp/app/fusion/external/d3/js/d3.layout.js
@@ -0,0 +1,908 @@
+(function(){d3.layout = {};
+d3.layout.chord = function() {
+ var chord = {},
+ chords,
+ groups,
+ matrix,
+ n,
+ padding = 0,
+ sortGroups,
+ sortSubgroups,
+ sortChords;
+
+ function relayout() {
+ var subgroups = {},
+ groupSums = [],
+ groupIndex = d3.range(n),
+ subgroupIndex = [],
+ k,
+ x,
+ x0,
+ i,
+ j;
+
+ chords = [];
+ groups = [];
+
+ // Compute the sum.
+ k = 0, i = -1; while (++i < n) {
+ x = 0, j = -1; while (++j < n) {
+ x += matrix[i][j];
+ }
+ groupSums.push(x);
+ subgroupIndex.push(d3.range(n));
+ k += x;
+ }
+
+ // Sort groups…
+ if (sortGroups) {
+ groupIndex.sort(function(a, b) {
+ return sortGroups(groupSums[a], groupSums[b]);
+ });
+ }
+
+ // Sort subgroups…
+ if (sortSubgroups) {
+ subgroupIndex.forEach(function(d, i) {
+ d.sort(function(a, b) {
+ return sortSubgroups(matrix[i][a], matrix[i][b]);
+ });
+ });
+ }
+
+ // Convert the sum to scaling factor for [0, 2pi].
+ // TODO Allow start and end angle to be specified.
+ // TODO Allow padding to be specified as percentage?
+ k = (2 * Math.PI - padding * n) / k;
+
+ // Compute the start and end angle for each group and subgroup.
+ x = 0, i = -1; while (++i < n) {
+ x0 = x, j = -1; while (++j < n) {
+ var di = groupIndex[i],
+ dj = subgroupIndex[i][j],
+ v = matrix[di][dj];
+ subgroups[di + "-" + dj] = {
+ index: di,
+ subindex: dj,
+ startAngle: x,
+ endAngle: x += v * k,
+ value: v
+ };
+ }
+ groups.push({
+ index: di,
+ startAngle: x0,
+ endAngle: x,
+ value: (x - x0) / k
+ });
+ x += padding;
+ }
+
+ // Generate chords for each (non-empty) subgroup-subgroup link.
+ i = -1; while (++i < n) {
+ j = i - 1; while (++j < n) {
+ var source = subgroups[i + "-" + j],
+ target = subgroups[j + "-" + i];
+ if (source.value || target.value) {
+ chords.push({
+ source: source,
+ target: target
+ })
+ }
+ }
+ }
+
+ if (sortChords) resort();
+ }
+
+ function resort() {
+ chords.sort(function(a, b) {
+ a = Math.min(a.source.value, a.target.value);
+ b = Math.min(b.source.value, b.target.value);
+ return sortChords(a, b);
+ });
+ }
+
+ chord.matrix = function(x) {
+ if (!arguments.length) return matrix;
+ n = (matrix = x) && matrix.length;
+ chords = groups = null;
+ return chord;
+ };
+
+ chord.padding = function(x) {
+ if (!arguments.length) return padding;
+ padding = x;
+ chords = groups = null;
+ return chord;
+ };
+
+ chord.sortGroups = function(x) {
+ if (!arguments.length) return sortGroups;
+ sortGroups = x;
+ chords = groups = null;
+ return chord;
+ };
+
+ chord.sortSubgroups = function(x) {
+ if (!arguments.length) return sortSubgroups;
+ sortSubgroups = x;
+ chords = null;
+ return chord;
+ };
+
+ chord.sortChords = function(x) {
+ if (!arguments.length) return sortChords;
+ sortChords = x;
+ if (chords) resort();
+ return chord;
+ };
+
+ chord.chords = function() {
+ if (!chords) relayout();
+ return chords;
+ };
+
+ chord.groups = function() {
+ if (!groups) relayout();
+ return groups;
+ };
+
+ return chord;
+};
+// A rudimentary force layout using Gauss-Seidel.
+d3.layout.force = function() {
+ var force = {},
+ event = d3.dispatch("tick"),
+ size = [1, 1],
+ alpha = .5,
+ distance = 30,
+ interval,
+ nodes,
+ links,
+ distances;
+
+ function tick() {
+ var n = distances.length,
+ i, // current index
+ o, // current link
+ s, // current source
+ t, // current target
+ l, // current distance
+ x, // x-distance
+ y; // y-distance
+
+ // gauss-seidel relaxation
+ for (i = 0; i < n; ++i) {
+ o = distances[i];
+ s = o.source;
+ t = o.target;
+ x = t.x - s.x;
+ y = t.y - s.y;
+ if (l = Math.sqrt(x * x + y * y)) {
+ l = alpha / (o.distance * o.distance) * (l - distance * o.distance) / l;
+ x *= l;
+ y *= l;
+ if (!t.fixed) {
+ t.x -= x;
+ t.y -= y;
+ }
+ if (!s.fixed) {
+ s.x += x;
+ s.y += y;
+ }
+ }
+ }
+
+ event.tick.dispatch({type: "tick"});
+
+ // simulated annealing, basically
+ return (alpha *= .99) < .005;
+ }
+
+ force.on = function(type, listener) {
+ event[type].add(listener);
+ return force;
+ };
+
+ force.nodes = function(x) {
+ if (!arguments.length) return nodes;
+ nodes = x;
+ return force;
+ };
+
+ force.links = function(x) {
+ if (!arguments.length) return links;
+ links = x;
+ return force;
+ };
+
+ force.size = function(x) {
+ if (!arguments.length) return size;
+ size = x;
+ return force;
+ };
+
+ force.distance = function(d) {
+ if (!arguments.length) return distance;
+ distance = d;
+ return force;
+ };
+
+ force.start = function() {
+ var i,
+ j,
+ k,
+ n = nodes.length,
+ m = links.length,
+ w = size[0],
+ h = size[1],
+ o;
+
+ var paths = [];
+ for (i = 0; i < n; ++i) {
+ o = nodes[i];
+ o.x = o.x || Math.random() * w;
+ o.y = o.y || Math.random() * h;
+ o.fixed = 0;
+ paths[i] = [];
+ for (j = 0; j < n; ++j) {
+ paths[i][j] = Infinity;
+ }
+ paths[i][i] = 0;
+ }
+
+ for (i = 0; i < m; ++i) {
+ o = links[i];
+ paths[o.source][o.target] = 1;
+ paths[o.target][o.source] = 1;
+ o.source = nodes[o.source];
+ o.target = nodes[o.target];
+ }
+
+ // Floyd-Warshall
+ for (k = 0; k < n; ++k) {
+ for (i = 0; i < n; ++i) {
+ for (j = 0; j < n; ++j) {
+ paths[i][j] = Math.min(paths[i][j], paths[i][k] + paths[k][j]);
+ }
+ }
+ }
+
+ distances = [];
+ for (i = 0; i < n; ++i) {
+ for (j = i + 1; j < n; ++j) {
+ distances.push({
+ source: nodes[i],
+ target: nodes[j],
+ distance: paths[i][j] * paths[i][j]
+ });
+ }
+ }
+
+ distances.sort(function(a, b) {
+ return a.distance - b.distance;
+ });
+
+ d3.timer(tick);
+ return force;
+ };
+
+ force.resume = function() {
+ alpha = .1;
+ d3.timer(tick);
+ return force;
+ };
+
+ force.stop = function() {
+ alpha = 0;
+ return force;
+ };
+
+ // use `node.call(force.drag)` to make nodes draggable
+ force.drag = function() {
+ var node, element;
+
+ this
+ .on("mouseover", function(d) { d.fixed = true; })
+ .on("mouseout", function(d) { if (d != node) d.fixed = false; })
+ .on("mousedown", mousedown);
+
+ d3.select(window)
+ .on("mousemove", mousemove)
+ .on("mouseup", mouseup);
+
+ function mousedown(d) {
+ (node = d).fixed = true;
+ element = this;
+ d3.event.preventDefault();
+ }
+
+ function mousemove() {
+ if (!node) return;
+ var m = d3.svg.mouse(element);
+ node.x = m[0];
+ node.y = m[1];
+ force.resume(); // restart annealing
+ }
+
+ function mouseup() {
+ if (!node) return;
+ mousemove();
+ node.fixed = false;
+ node = element = null;
+ }
+
+ return force;
+ };
+
+ return force;
+};
+d3.layout.partition = function() {
+ var hierarchy = d3.layout.hierarchy(),
+ size = [1, 1]; // width, height
+
+ function position(node, x, dx, dy) {
+ var children = node.children;
+ node.x = x;
+ node.y = node.depth * dy;
+ node.dx = dx;
+ node.dy = dy;
+ if (children) {
+ var i = -1,
+ n = children.length,
+ c,
+ d;
+ dx /= node.value;
+ while (++i < n) {
+ position(c = children[i], x, d = c.value * dx, dy);
+ x += d;
+ }
+ }
+ }
+
+ function depth(node) {
+ var children = node.children,
+ d = 0;
+ if (children) {
+ var i = -1,
+ n = children.length;
+ while (++i < n) d = Math.max(d, depth(children[i]));
+ }
+ return 1 + d;
+ }
+
+ function partition(d, i) {
+ var nodes = hierarchy.call(this, d, i);
+ position(nodes[0], 0, size[0], size[1] / depth(nodes[0]));
+ return nodes;
+ }
+
+ partition.sort = d3.rebind(partition, hierarchy.sort);
+ partition.children = d3.rebind(partition, hierarchy.children);
+ partition.value = d3.rebind(partition, hierarchy.value);
+
+ partition.size = function(x) {
+ if (!arguments.length) return size;
+ size = x;
+ return partition;
+ };
+
+ return partition;
+};
+d3.layout.pie = function() {
+ var value = Number,
+ sort = null,
+ startAngle = 0,
+ endAngle = 2 * Math.PI;
+
+ function pie(data, i) {
+
+ // Compute the start angle.
+ var a = +(typeof startAngle == "function"
+ ? startAngle.apply(this, arguments)
+ : startAngle);
+
+ // Compute the angular range (end - start).
+ var k = (typeof endAngle == "function"
+ ? endAngle.apply(this, arguments)
+ : endAngle) - startAngle;
+
+ // Optionally sort the data.
+ var index = d3.range(data.length);
+ if (sort != null) index.sort(function(i, j) {
+ return sort(data[i], data[j]);
+ });
+
+ // Compute the numeric values for each data element.
+ var values = data.map(value);
+
+ // Convert k into a scale factor from value to angle, using the sum.
+ k /= values.reduce(function(p, d) { return p + d; }, 0);
+
+ // Compute the arcs!
+ var arcs = index.map(function(i) {
+ return {
+ value: d = values[i],
+ startAngle: a,
+ endAngle: a += d * k
+ };
+ });
+
+ // Return the arcs in the original data's order.
+ return data.map(function(d, i) {
+ return arcs[index[i]];
+ });
+ }
+
+ /**
+ * Specifies the value function *x*, which returns a nonnegative numeric value
+ * for each datum. The default value function is `Number`. The value function
+ * is passed two arguments: the current datum and the current index.
+ */
+ pie.value = function(x) {
+ if (!arguments.length) return value;
+ value = x;
+ return pie;
+ };
+
+ /**
+ * Specifies a sort comparison operator *x*. The comparator is passed two data
+ * elements from the data array, a and b; it returns a negative value if a is
+ * less than b, a positive value if a is greater than b, and zero if a equals
+ * b.
+ */
+ pie.sort = function(x) {
+ if (!arguments.length) return sort;
+ sort = x;
+ return pie;
+ };
+
+ /**
+ * Specifies the overall start angle of the pie chart. Defaults to 0. The
+ * start angle can be specified either as a constant or as a function; in the
+ * case of a function, it is evaluated once per array (as opposed to per
+ * element).
+ */
+ pie.startAngle = function(x) {
+ if (!arguments.length) return startAngle;
+ startAngle = x;
+ return pie;
+ };
+
+ /**
+ * Specifies the overall end angle of the pie chart. Defaults to 2π. The
+ * end angle can be specified either as a constant or as a function; in the
+ * case of a function, it is evaluated once per array (as opposed to per
+ * element).
+ */
+ pie.endAngle = function(x) {
+ if (!arguments.length) return endAngle;
+ endAngle = x;
+ return pie;
+ };
+
+ return pie;
+};
+// data is two-dimensional array of x,y; we populate y0
+// TODO perhaps make the `x`, `y` and `y0` structure customizable
+d3.layout.stack = function() {
+ var order = "default",
+ offset = "zero";
+
+ function stack(data) {
+ var n = data.length,
+ m = data[0].length,
+ i,
+ j,
+ y0;
+
+ // compute the order of series
+ var index = d3_layout_stackOrders[order](data);
+
+ // set y0 on the baseline
+ d3_layout_stackOffsets[offset](data, index);
+
+ // propagate offset to other series
+ for (j = 0; j < m; ++j) {
+ for (i = 1, y0 = data[index[0]][j].y0; i < n; ++i) {
+ data[index[i]][j].y0 = y0 += data[index[i - 1]][j].y;
+ }
+ }
+
+ return data;
+ }
+
+ stack.order = function(x) {
+ if (!arguments.length) return order;
+ order = x;
+ return stack;
+ };
+
+ stack.offset = function(x) {
+ if (!arguments.length) return offset;
+ offset = x;
+ return stack;
+ };
+
+ return stack;
+}
+
+var d3_layout_stackOrders = {
+
+ "inside-out": function(data) {
+ var n = data.length,
+ i,
+ j,
+ max = data.map(d3_layout_stackMaxIndex),
+ sums = data.map(d3_layout_stackReduceSum),
+ index = d3.range(n).sort(function(a, b) { return max[a] - max[b]; }),
+ top = 0,
+ bottom = 0,
+ tops = [],
+ bottoms = [];
+ for (i = 0; i < n; i++) {
+ j = index[i];
+ if (top < bottom) {
+ top += sums[j];
+ tops.push(j);
+ } else {
+ bottom += sums[j];
+ bottoms.push(j);
+ }
+ }
+ return bottoms.reverse().concat(tops);
+ },
+
+ "reverse": function(data) {
+ return d3.range(data.length).reverse();
+ },
+
+ "default": function(data) {
+ return d3.range(data.length);
+ }
+
+};
+
+var d3_layout_stackOffsets = {
+
+ "silhouette": function(data, index) {
+ var n = data.length,
+ m = data[0].length,
+ sums = [],
+ max = 0,
+ i,
+ j,
+ o;
+ for (j = 0; j < m; ++j) {
+ for (i = 0, o = 0; i < n; i++) o += data[i][j].y;
+ if (o > max) max = o;
+ sums.push(o);
+ }
+ for (j = 0, i = index[0]; j < m; ++j) {
+ data[i][j].y0 = (max - sums[j]) / 2;
+ }
+ },
+
+ "wiggle": function(data, index) {
+ var n = data.length,
+ x = data[0],
+ m = x.length,
+ max = 0,
+ i,
+ j,
+ k,
+ ii,
+ ik,
+ i0 = index[0],
+ s1,
+ s2,
+ s3,
+ dx,
+ o,
+ o0;
+ data[i0][0].y0 = o = o0 = 0;
+ for (j = 1; j < m; ++j) {
+ for (i = 0, s1 = 0; i < n; ++i) s1 += data[i][j].y;
+ for (i = 0, s2 = 0, dx = x[j].x - x[j - 1].x; i < n; ++i) {
+ for (k = 0, ii = index[i], s3 = (data[ii][j].y - data[ii][j - 1].y) / (2 * dx); k < i; ++k) {
+ s3 += (data[ik = index[k]][j].y - data[ik][j - 1].y) / dx;
+ }
+ s2 += s3 * data[ii][j].y;
+ }
+ data[i0][j].y0 = o -= s1 ? s2 / s1 * dx : 0;
+ if (o < o0) o0 = o;
+ }
+ for (j = 0; j < m; ++j) data[i0][j].y0 -= o0;
+ },
+
+ "zero": function(data, index) {
+ var j = 0,
+ m = data[0].length,
+ i0 = index[0];
+ for (; j < m; ++j) data[i0][j].y0 = 0;
+ }
+
+};
+
+function d3_layout_stackReduceSum(d) {
+ return d.reduce(d3_layout_stackSum, 0);
+}
+
+function d3_layout_stackMaxIndex(array) {
+ var i = 1,
+ j = 0,
+ v = array[0].y,
+ k,
+ n = array.length;
+ for (; i < n; ++i) {
+ if ((k = array[i].y) > v) {
+ j = i;
+ v = k;
+ }
+ }
+ return j;
+}
+
+function d3_layout_stackSum(p, d) {
+ return p + d.y;
+}
+d3.layout.hierarchy = function() {
+ var sort = d3_layout_hierarchySort,
+ children = d3_layout_hierarchyChildren,
+ value = d3_layout_hierarchyValue;
+
+ // Recursively compute the node depth and value.
+ // Also converts the data representation into a standard hierarchy structure.
+ function recurse(data, depth, nodes) {
+ var datas = children.call(hierarchy, data, depth),
+ node = {depth: depth, data: data};
+ nodes.push(node);
+ if (datas) {
+ var i = -1,
+ n = datas.length,
+ c = node.children = [],
+ v = 0,
+ j = depth + 1;
+ while (++i < n) {
+ d = recurse(datas[i], j, nodes);
+ if (d.value > 0) { // ignore NaN, negative, etc.
+ c.push(d);
+ v += d.value;
+ d.parent = node;
+ }
+ }
+ if (sort) c.sort(sort);
+ node.value = v;
+ } else {
+ node.value = value.call(hierarchy, data, depth);
+ }
+ return node;
+ }
+
+ // Recursively re-evaluates the node value.
+ function revalue(node, depth) {
+ var children = node.children,
+ v = 0;
+ if (children) {
+ var i = -1,
+ n = children.length,
+ j = depth + 1;
+ while (++i < n) v += revalue(children[i], j);
+ } else {
+ v = value.call(hierarchy, node.data, depth);
+ }
+ return node.value = v;
+ }
+
+ function hierarchy(d) {
+ var nodes = [];
+ recurse(d, 0, nodes);
+ return nodes;
+ }
+
+ hierarchy.sort = function(x) {
+ if (!arguments.length) return sort;
+ sort = x;
+ return hierarchy;
+ };
+
+ hierarchy.children = function(x) {
+ if (!arguments.length) return children;
+ children = x;
+ return hierarchy;
+ };
+
+ hierarchy.value = function(x) {
+ if (!arguments.length) return value;
+ value = x;
+ return hierarchy;
+ };
+
+ // Re-evaluates the `value` property for the specified hierarchy.
+ hierarchy.revalue = function(root) {
+ revalue(root, 0);
+ return root;
+ };
+
+ return hierarchy;
+}
+
+function d3_layout_hierarchyChildren(d) {
+ return d.children;
+}
+
+function d3_layout_hierarchyValue(d) {
+ return d.value;
+}
+
+function d3_layout_hierarchySort(a, b) {
+ return b.value - a.value;
+}
+// Squarified Treemaps by Mark Bruls, Kees Huizing, and Jarke J. van Wijk
+d3.layout.treemap = function() {
+ var hierarchy = d3.layout.hierarchy(),
+ round = Math.round,
+ size = [1, 1], // width, height
+ sticky = false,
+ stickies;
+
+ // Recursively compute the node area based on value & scale.
+ function scale(node, k) {
+ var children = node.children;
+ node.area = node.value * k;
+ if (children) {
+ var i = -1,
+ n = children.length;
+ while (++i < n) scale(children[i], k);
+ }
+ }
+
+ // Recursively arranges the specified node's children into squarified rows.
+ function squarify(node) {
+ if (!node.children) return;
+ var rect = {x: node.x, y: node.y, dx: node.dx, dy: node.dy},
+ row = [],
+ children = node.children.slice(), // copy-on-write
+ child,
+ best = Infinity, // the best row score so far
+ score, // the current row score
+ u = Math.min(rect.dx, rect.dy), // initial orientation
+ n;
+ row.area = 0;
+ while ((n = children.length) > 0) {
+ row.push(child = children[n - 1]);
+ row.area += child.area;
+ if ((score = worst(row, u)) <= best) { // continue with this orientation
+ children.pop();
+ best = score;
+ } else { // abort, and try a different orientation
+ row.area -= row.pop().area;
+ position(row, u, rect, false);
+ u = Math.min(rect.dx, rect.dy);
+ row.length = row.area = 0;
+ best = Infinity;
+ }
+ }
+ if (row.length) {
+ position(row, u, rect, true);
+ row.length = row.area = 0;
+ }
+ node.children.forEach(squarify);
+ }
+
+ // Recursively resizes the specified node's children into existing rows.
+ // Preserves the existing layout!
+ function stickify(node) {
+ if (!node.children) return;
+ var rect = {x: node.x, y: node.y, dx: node.dx, dy: node.dy},
+ children = node.children.slice(), // copy-on-write
+ child,
+ row = [];
+ row.area = 0;
+ while (child = children.pop()) {
+ row.push(child);
+ row.area += child.area;
+ if (child.z != null) {
+ position(row, child.z ? rect.dx : rect.dy, rect, !children.length);
+ row.length = row.area = 0;
+ }
+ }
+ node.children.forEach(stickify);
+ }
+
+ // Computes the score for the specified row, as the worst aspect ratio.
+ function worst(row, u) {
+ var s = row.area,
+ r,
+ rmax = 0,
+ rmin = Infinity,
+ i = -1,
+ n = row.length;
+ while (++i < n) {
+ r = row[i].area;
+ if (r < rmin) rmin = r;
+ if (r > rmax) rmax = r;
+ }
+ s *= s;
+ u *= u;
+ return Math.max((u * rmax) / s, s / (u * rmin));
+ }
+
+ // Positions the specified row of nodes. Modifies `rect`.
+ function position(row, u, rect, flush) {
+ var i = -1,
+ n = row.length,
+ x = rect.x,
+ y = rect.y,
+ v = u ? round(row.area / u) : 0,
+ o;
+ if (u == rect.dx) { // horizontal subdivision
+ if (flush || v > rect.dy) v = rect.dy; // over+underflow
+ while (++i < n) {
+ o = row[i];
+ o.x = x;
+ o.y = y;
+ o.dy = v;
+ x += o.dx = round(o.area / v);
+ }
+ o.z = true;
+ o.dx += rect.x + rect.dx - x; // rounding error
+ rect.y += v;
+ rect.dy -= v;
+ } else { // vertical subdivision
+ if (flush || v > rect.dx) v = rect.dx; // over+underflow
+ while (++i < n) {
+ o = row[i];
+ o.x = x;
+ o.y = y;
+ o.dx = v;
+ y += o.dy = round(o.area / v);
+ }
+ o.z = false;
+ o.dy += rect.y + rect.dy - y; // rounding error
+ rect.x += v;
+ rect.dx -= v;
+ }
+ }
+
+ function treemap(d) {
+ var nodes = stickies || hierarchy(d),
+ root = nodes[0];
+ root.x = 0;
+ root.y = 0;
+ root.dx = size[0];
+ root.dy = size[1];
+ if (stickies) hierarchy.revalue(root);
+ scale(root, size[0] * size[1] / root.value);
+ (stickies ? stickify : squarify)(root);
+ if (sticky) stickies = nodes;
+ return nodes;
+ }
+
+ treemap.sort = d3.rebind(treemap, hierarchy.sort);
+ treemap.children = d3.rebind(treemap, hierarchy.children);
+ treemap.value = d3.rebind(treemap, hierarchy.value);
+
+ treemap.size = function(x) {
+ if (!arguments.length) return size;
+ size = x;
+ return treemap;
+ };
+
+ treemap.round = function(x) {
+ if (!arguments.length) return round != Number;
+ round = x ? Math.round : Number;
+ return treemap;
+ };
+
+ treemap.sticky = function(x) {
+ if (!arguments.length) return sticky;
+ sticky = x;
+ stickies = null;
+ return treemap;
+ };
+
+ return treemap;
+};
+})() \ No newline at end of file