// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package pflag import ( goflag "flag" "fmt" "reflect" "strings" ) var _ = fmt.Print // flagValueWrapper implements pflag.Value around a flag.Value. The main // difference here is the addition of the Type method that returns a string // name of the type. As this is generally unknown, we approximate that with // reflection. type flagValueWrapper struct { inner goflag.Value flagType string } // We are just copying the boolFlag interface out of goflag as that is what // they use to decide if a flag should get "true" when no arg is given. type goBoolFlag interface { goflag.Value IsBoolFlag() bool } func wrapFlagValue(v goflag.Value) Value { // If the flag.Value happens to also be a pflag.Value, just use it directly. if pv, ok := v.(Value); ok { return pv } pv := &flagValueWrapper{ inner: v, } t := reflect.TypeOf(v) if t.Kind() == reflect.Interface || t.Kind() == reflect.Ptr { t = t.Elem() } pv.flagType = strings.TrimSuffix(t.Name(), "Value") return pv } func (v *flagValueWrapper) String() string { return v.inner.String() } func (v *flagValueWrapper) Set(s string) error { return v.inner.Set(s) } func (v *flagValueWrapper) Type() string { return v.flagType } // PFlagFromGoFlag will return a *pflag.Flag given a *flag.Flag func PFlagFromGoFlag(goflag *goflag.Flag) *Flag { // Remember the default value as a string; it won't change. flag := &Flag{ Name: goflag.Name, Usage: goflag.Usage, Value: wrapFlagValue(goflag.Value), // Looks like golang flags don't set DefValue correctly :-( //DefValue: goflag.DefValue, DefValue: goflag.Value.String(), } if fv, ok := goflag.Value.(goBoolFlag); ok && fv.IsBoolFlag() { flag.NoOptDefVal = "true" } return flag } // AddGoFlag will add the given *flag.Flag to the pflag.FlagSet func (f *FlagSet) AddGoFlag(goflag *goflag.Flag) { if f.Lookup(goflag.Name) != nil { return } newflag := PFlagFromGoFlag(goflag) f.AddFlag(newflag) } // AddGoFlagSet will add the given *flag.FlagSet to the pflag.FlagSet func (f *FlagSet) AddGoFlagSet(newSet *goflag.FlagSet) { if newSet == nil { return } newSet.VisitAll(func(goflag *goflag.Flag) { f.AddGoFlag(goflag) }) }