gofuzz ====== gofuzz is a library for populating go objects with random values. [![GoDoc](https://godoc.org/github.com/google/gofuzz?status.png)](https://godoc.org/github.com/google/gofuzz) [![Travis](https://travis-ci.org/google/gofuzz.svg?branch=master)](https://travis-ci.org/google/gofuzz) This is useful for testing: * Do your project's objects really serialize/unserialize correctly in all cases? * Is there an incorrectly formatted object that will cause your project to panic? Import with ```import "github.com/google/gofuzz"``` You can use it on single variables: ``` f := fuzz.New() var myInt int f.Fuzz(&myInt) // myInt gets a random value. ``` You can use it on maps: ``` f := fuzz.New().NilChance(0).NumElements(1, 1) var myMap map[ComplexKeyType]string f.Fuzz(&myMap) // myMap will have exactly one element. ``` Customize the chance of getting a nil pointer: ``` f := fuzz.New().NilChance(.5) var fancyStruct struct { A, B, C, D *string } f.Fuzz(&fancyStruct) // About half the pointers should be set. ``` You can even customize the randomization completely if needed: ``` type MyEnum string const ( A MyEnum = "A" B MyEnum = "B" ) type MyInfo struct { Type MyEnum AInfo *string BInfo *string } f := fuzz.New().NilChance(0).Funcs( func(e *MyInfo, c fuzz.Continue) { switch c.Intn(2) { case 0: e.Type = A c.Fuzz(&e.AInfo) case 1: e.Type = B c.Fuzz(&e.BInfo) } }, ) var myObject MyInfo f.Fuzz(&myObject) // Type will correspond to whether A or B info is set. ``` See more examples in ```example_test.go```. Happy testing!