/** * ============LICENSE_START======================================================================== * ONAP : ccsdk feature sdnr wt odlux * ================================================================================================= * Copyright (C) 2019 highstreet technologies GmbH Intellectual Property. All rights reserved. * ================================================================================================= * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except * in compliance with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express * or implied. See the License for the specific language governing permissions and limitations under * the License. * ============LICENSE_END========================================================================== */ import { IActionHandler } from '../../../../framework/src/flux/action'; import { AllConnectedNetworkElementsLoadedAction, LoadAllConnectedNetworkElementsAction } from '../actions/connectedNetworkElementsActions'; import { ConnectedNetworkElementIds } from '../models/connectedNetworkElements'; export interface IConnectedNetworkElementsState { connectedNetworkElementIds: ConnectedNetworkElementIds[]; busy: boolean; } const connectedNetworkElementsStateInit: IConnectedNetworkElementsState = { connectedNetworkElementIds: [], busy: false }; export const connectedNetworkElementsActionHandler: IActionHandler = (state = connectedNetworkElementsStateInit, action) => { if (action instanceof LoadAllConnectedNetworkElementsAction) { state = { ...state, busy: true }; } else if (action instanceof AllConnectedNetworkElementsLoadedAction) { if (!action.error && action.connectedNetworkElementIds) { state = { ...state, connectedNetworkElementIds: action.connectedNetworkElementIds, busy: false }; } else { state = { ...state, busy: false }; } } return state; };