// update action erstellen, die unterscheiden kann, ob die eine oder die andere Ansicht gerade aktive ist und diese katualisiert. // Diese action wird dann bei jeder aktualisierung in den anderen Actions und bei eintreffen von notifikationen verwendet. /** * ============LICENSE_START======================================================================== * ONAP : ccsdk feature sdnr wt odlux * ================================================================================================= * Copyright (C) 2019 highstreet technologies GmbH Intellectual Property. All rights reserved. * ================================================================================================= * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except * in compliance with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express * or implied. See the License for the specific language governing permissions and limitations under * the License. * ============LICENSE_END========================================================================== */ import { Action } from '../../../../framework/src/flux/action'; import { Dispatch } from '../../../../framework/src/flux/store'; import { IApplicationStoreState } from '../../../../framework/src/store/applicationStore'; import { networkElementsReloadAction } from '../handlers/networkElementsHandler'; import { connectionStatusLogReloadAction } from '../handlers/connectionStatusLogHandler'; import { PanelId } from '../models/panelId'; import { guiCutThrough } from '../models/guiCutTrough'; import connectService from '../services/connectService'; import { NetworkElementConnection } from '../models/networkElementConnection'; export class SetPanelAction extends Action { constructor(public panelId: PanelId) { super(); } } export class AddWebUriList extends Action { constructor(public element: guiCutThrough[], public knownElements: string[]) { super(); } } export class RemoveWebUri extends Action { constructor(public element: string) { super(); } } export const removeWebUriAction = (nodeId: string) => { return new RemoveWebUri(nodeId); } let isBusy = false; export const findWebUrisForGuiCutThroughAsyncAction = (dispatcher: Dispatch) => (networkElements: NetworkElementConnection[], knownElements: string[]) => { // keep method from executing simultanously; state not used because change of iu isn't needed if (isBusy) return; isBusy = true; const nodeIds = networkElements.map(element => { return element.id as string }); if (knownElements.length > 0) { let elementsToSearch: string[] = []; nodeIds.forEach(element => { // find index of nodeId const index = knownElements.indexOf(element); // if element dosen't exist, add it to list if (index === -1) { elementsToSearch.push(element) } }); // if new elements were found, search for weburi if (elementsToSearch.length > 0) { const foundWebUris = connectService.getAllWebUriExtensionsForNetworkElementListAsync(elementsToSearch); foundWebUris.then(result => { dispatcher(new AddWebUriList(result, elementsToSearch)); isBusy = false; }) } else { isBusy = false; } } else { connectService.getAllWebUriExtensionsForNetworkElementListAsync(nodeIds).then(result => { dispatcher(new AddWebUriList(result, nodeIds)); isBusy = false; }) } } export const setPanelAction = (panelId: PanelId) => { return new SetPanelAction(panelId); } export const updateCurrentViewAsyncAction = () => (dispatch: Dispatch, getState: () => IApplicationStoreState) => { const { connect: { currentOpenPanel } } = getState(); if (currentOpenPanel === "NetworkElements") { return dispatch(networkElementsReloadAction); } else { return dispatch(connectionStatusLogReloadAction); } };