/* * Copyright (c) 2010 SURFnet bv * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /***************************************************************************** SessionObjectStore.h The token class; a token is stored in a directory containing several files. Each object is stored in a separate file and a token object is present that has the token specific attributes *****************************************************************************/ #ifndef _SOFTHSM_V2_SESSIONOBJECTSTORE_H #define _SOFTHSM_V2_SESSIONOBJECTSTORE_H #include "config.h" #include "OSAttribute.h" #include "SessionObject.h" #include "MutexFactory.h" #include "cryptoki.h" #include #include #include #include #include class SessionObjectStore { public: // Constructor SessionObjectStore(); // Retrieve objects std::set getObjects(); // Insert the session objects for the given slotID into the given OSObject set void getObjects(CK_SLOT_ID slotID, std::set &inObjects); // Create a new object SessionObject* createObject(CK_SLOT_ID slotID, CK_SESSION_HANDLE hSession, bool isPrivate = false); // Delete an object bool deleteObject(SessionObject* object); // Indicate that a session has been closed; invalidates all objects // associated with this session. void sessionClosed(CK_SESSION_HANDLE hSession); // Indicate that for a token all sessions have been closed. // Invalidates all objects associated with the token. void allSessionsClosed(CK_SLOT_ID slotID); // Indicate that a token has been logged out; invalidates all private // objects associated with this token. void tokenLoggedOut(CK_SLOT_ID slotID); // Destructor virtual ~SessionObjectStore(); // Clears the store; should be called when all sessions are closed void clearStore(); private: // The current objects in the store std::set objects; // All the objects ever kept in the store std::set allObjects; // The current list of files std::set currentFiles; // For thread safeness Mutex* storeMutex; }; #endif // !_SOFTHSM_V2_SESSIONOBJECTSTORE_H