/* * Copyright (c) 2010 SURFnet bv * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /***************************************************************************** ObjectStore.h The object store manages the separate tokens that the SoftHSM supports. Each token is organised as a directory containing files that are contain the token's objects. The object store is initialised with a root directory from which it enumerates the tokens. *****************************************************************************/ #ifndef _SOFTHSM_V2_OBJECTSTORE_H #define _SOFTHSM_V2_OBJECTSTORE_H #include "config.h" #include "ByteString.h" #include "ObjectStoreToken.h" #include "MutexFactory.h" #include #include class ObjectStore { public: // Constructor ObjectStore(std::string inStorePath); // Destructor virtual ~ObjectStore(); // Return the number of tokens that is present size_t getTokenCount(); // Return a pointer to the n-th token (counting starts at 0) ObjectStoreToken* getToken(size_t whichToken); // Create a new token ObjectStoreToken* newToken(const ByteString& label); // Destroy a token bool destroyToken(ObjectStoreToken* token); // Check if the object store is valid bool isValid(); private: // The tokens std::vector tokens; // All tokens std::vector allTokens; // The object store root directory std::string storePath; // The status bool valid; // Object store synchronisation Mutex* storeMutex; }; #endif // !_SOFTHSM_V2_OBJECTSTORE_H