/* * Copyright (c) 2010 SURFnet bv * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /***************************************************************************** ObjectFile.h This class represents object files *****************************************************************************/ #ifndef _SOFTHSM_V2_OBJECTFILE_H #define _SOFTHSM_V2_OBJECTFILE_H #include "config.h" #include "File.h" #include "Generation.h" #include "ByteString.h" #include "OSAttribute.h" #include "MutexFactory.h" #include #include #include #include "cryptoki.h" #include "OSObject.h" // OSToken forward declaration class OSToken; class ObjectFile : public OSObject { public: // Constructor ObjectFile(OSToken* parent, const std::string inPath, const std::string inLockpath, bool isNew = false); // Destructor virtual ~ObjectFile(); // Check if the specified attribute exists virtual bool attributeExists(CK_ATTRIBUTE_TYPE type); // Retrieve the specified attribute virtual OSAttribute getAttribute(CK_ATTRIBUTE_TYPE type); virtual bool getBooleanValue(CK_ATTRIBUTE_TYPE type, bool val); virtual unsigned long getUnsignedLongValue(CK_ATTRIBUTE_TYPE type, unsigned long val); virtual ByteString getByteStringValue(CK_ATTRIBUTE_TYPE type); // Retrieve the next attribute type virtual CK_ATTRIBUTE_TYPE nextAttributeType(CK_ATTRIBUTE_TYPE type); // Set the specified attribute virtual bool setAttribute(CK_ATTRIBUTE_TYPE type, const OSAttribute& attribute); // Delete the specified attribute virtual bool deleteAttribute(CK_ATTRIBUTE_TYPE type); // The validity state of the object (refresh from disk as a side effect) virtual bool isValid(); // Invalidate the object file externally; this method is normally // only called by the OSToken class in case an object file has // been deleted. void invalidate(); // Returns the file name of the object std::string getFilename() const; // Returns the file name of the lock std::string getLockname() const; // Start an attribute set transaction; this method is used when - for // example - a key is generated and all its attributes need to be // persisted in one go. // // N.B.: Starting a transaction locks the object! // // Function returns false in case a transaction is already in progress virtual bool startTransaction(Access access); // Commit an attribute transaction; returns false if no transaction is in progress virtual bool commitTransaction(); // Abort an attribute transaction; loads back the previous version of the object from disk; // returns false if no transaction was in progress virtual bool abortTransaction(); // Destroys the object; WARNING: pointers to the object become invalid after this // call! virtual bool destroyObject(); private: // OSToken instances can read valid (vs calling IsValid() from index()) friend class OSToken; // Refresh the object if necessary void refresh(bool isFirstTime = false); // Write the object to background storage void store(bool isCommit = false); // Store subroutine bool writeAttributes(File &objectFile); // Discard the cached attributes void discardAttributes(); // The path to the file std::string path; // The Generation object that is used to detect changes in the // object file from other SoftHSM instances Generation* gen; // The object's raw attributes std::map attributes; // The object's validity state bool valid; // The token this object is associated with OSToken* token; // Mutex object for thread-safeness Mutex* objectMutex; // Is the object undergoing an attribute transaction? bool inTransaction; File* transactionLockFile; std::string lockpath; }; #endif // !_SOFTHSM_V2_OBJECTFILE_H