/* * Copyright (c) 2013 SURFnet bv * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /***************************************************************************** DBObject.h This class represents object records in a database *****************************************************************************/ #ifndef _SOFTHSM_V2_DBOBJECT_H #define _SOFTHSM_V2_DBOBJECT_H #include "config.h" #include "OSAttribute.h" #include "cryptoki.h" #include "OSObject.h" #include "ObjectStoreToken.h" #include "MutexFactory.h" #include namespace DB { class Connection; } class DBObject : public OSObject { public: // Constructor for creating or accessing an object, don't do anything yet. DBObject(DB::Connection *connection, ObjectStoreToken *token = NULL); // Constructor for accessing an object with an objectId known to exists DBObject(DB::Connection *connection, ObjectStoreToken *token, long long objectId); // Destructor virtual ~DBObject(); // Will drop any internal references to the connection void dropConnection(); // create tables to support storage of attributes for the object. bool createTables(); // drop tables that support storage of attributes for the object. bool dropTables(); // Find an existing object. bool find(long long objectId); // Insert a new object into the database and retrieve the object id associated with it. bool insert(); // Remove an existing object from the database and reset the object id to zero. bool remove(); // Object id associated with this object. long long objectId(); // Check if the specified attribute exists virtual bool attributeExists(CK_ATTRIBUTE_TYPE type); // Retrieve the specified attribute virtual OSAttribute getAttribute(CK_ATTRIBUTE_TYPE type); virtual bool getBooleanValue(CK_ATTRIBUTE_TYPE type, bool val); virtual unsigned long getUnsignedLongValue(CK_ATTRIBUTE_TYPE type, unsigned long val); virtual ByteString getByteStringValue(CK_ATTRIBUTE_TYPE type); // Retrieve the next attribute type virtual CK_ATTRIBUTE_TYPE nextAttributeType(CK_ATTRIBUTE_TYPE type); // Set the specified attribute virtual bool setAttribute(CK_ATTRIBUTE_TYPE type, const OSAttribute& attribute); // Delete the specified attribute virtual bool deleteAttribute(CK_ATTRIBUTE_TYPE type); // The validity state of the object virtual bool isValid(); // Start an attribute set transaction; this method is used when - for // example - a key is generated and all its attributes need to be // persisted in one go. // // N.B.: Starting a transaction locks the object! // // Function returns false in case a transaction is already in progress virtual bool startTransaction(Access access); // Commit an attribute transaction; returns false if no transaction is in progress virtual bool commitTransaction(); // Abort an attribute transaction; loads back the previous version of the object from disk; // returns false if no transaction was in progress virtual bool abortTransaction(); // Destroys the object (warning, any pointers to the object are no longer // valid after this call because delete is called!) virtual bool destroyObject(); private: // Disable copy constructor and assignment DBObject(); DBObject(const DBObject&); DBObject & operator= (const DBObject &); // Mutex object for thread-safeness Mutex* _mutex; DB::Connection *_connection; ObjectStoreToken *_token; long long _objectId; std::map _attributes; std::map *_transaction; OSAttribute* getAttributeDB(CK_ATTRIBUTE_TYPE type); OSAttribute* accessAttribute(CK_ATTRIBUTE_TYPE type); }; #endif // !_SOFTHSM_V2_DBOBJECT_H